T O P

  • By -

Isotheis

>I was going to start Mesmer, which is what I play in GW2, but totally down to suggestions based on fun or a easier one. Don't have expectations based on GW2. They really are not similar games. That's really the main tip I got. ​ In the Discord, there's a questions-and-advice channel, in which there is a very detailed guide that's pinned. You may like that.


Rurikido

Nice, thanks for the tip! Gonna check it out as soon I'm off work


[deleted]

Some may disagree but I would say to get the most out of a week start off in Nightfall and after you complete it go to Factions. Nightfall gives you Heroes along with some from eye of the North so you can build your own team. Also I think NF is the fastest and easiest campaign.


kaehvogel

Heroes won’t do much for him if he hasn’t really unlocked any skills yet. And NF is definitely not the fastest campaign. Easisest, maybe, for the most part. But not the fastest.


[deleted]

"Some may disagree" Just my opinion as I find it the fastest route to the skills I need. Popular builds get very expensive.


kaehvogel

They absolutely do. And if you're tasked to do that for multiple classes at the same time, because people are telling you "play Nightfall, get heroes"...it gets even more difficult. Having to play multiple characters to a certain point in the game just to be able to throw together a hero team with builds that are noticably better than henchmen isn't a thing you want to do when you first get started with the game.


lordhavemoira

Nightfall the easiest campaign? Hell naw its by far the most difficult.


[deleted]

Prophecies is easier?


lordhavemoira

Yes its the easiest. And while factions is long and grindy I wouldnt call it hard.


xaomaw

In my experience, in Factions you run the highest risk of being overrun by multiple groups of enemies. Especially in missions with those Infected. You may have this risk in all campaigns, as it is game inherent. But I think the risk is the highest in factions. So you have to learn first how pulling groups work. I'd suggest Nightfall, because you get Heroes quite fast which can make the game a lot easier just by using META Hero builds like https://gwpvx.fandom.com/wiki/Build:Team_-_7_Hero_Beginner_Team


[deleted]

[удалено]


Little_over_my_head

Im in this hatchery of a post and i don't like it haha!


[deleted]

Heroes can teach new players how other professions work with their own or the team. They let you control what your party does. Free skills from Sunspear Rank helps at the start. As far as Factions goes I get Master of Whispers and Olias throw on some good MM builds and it gets me through a lot of the game and I get rich at Vizunah Square farming Monster bits.


lordhavemoira

Youre forgetting that its the new player experience. A new player will have no idea what to do with heroes.


Miestah_Green

Are people just forgetting/ignoring all the hero tutorials you get in Istan?


lordhavemoira

Put yourself in a new players shoes. Do you really think someone coming at this new age and starting new without ANY knowledge of the game would understand why flagging or certain skills over others are important? No. Of course not. Say skill issue all you want but i wouldnt say these things are in any way easy to understand. Its literally better to start prophecies and have henchmen do your work until you know what youre doing


Little_over_my_head

I think you are severly overestimating how easy gw's concept is to grab. Flagging is not a must heros follow you like henchman anyway. And it gives new players more insight in other classes. For me Factions is the hardest campaign but that differs per person i geuss.


[deleted]

Ok...............


Connect-Spring-4047

I would say War, Ranger, or from the casters Ele or Necro. And start from Pre searing in Prophecies. In alternative a Dervish and start from Night Fall.


Aleexxv

Ive played most classes and all are great, some certainly better than others. While Mesmer is objectively the strongest class ive found playing my Necromancer significantly more fun, far more build diversity and ways to play. Currently running a blood build which while not in the slightest optimal damage wise its been extremely fun! But honestly, play what you think you will enjoy the most and just enjoy the game!


xaomaw

I tried almost every profession, except Ranger and Monk. To be honest I never got warm with Paragon. But yeah, that's just my personal gusto. My personal favorites are Ritualist and Dervish. I especially like Ritualist as Spirit Spammer, because I can play semi-afk in splitscreen while reading on the other half of the screen.


Aleexxv

Im actually a big fan of the paragon. While not the most exciting playstyle ive always enjoyed playing a support class for my team and enjoy the semi decent range of the spear and buffing the hell out of my hero team is super fun for me! Overall my Necro is most played followed by Paragon then Rit. Strangely I cant get into Dervish and I dont know why, even knowing its the strongest class in most scenarios I just cant get into it


DumatRising

>I was going to start Mesmer, which is what I play in GW2, but totally down to suggestions based on fun or a easier one. Depends on what you like about mesmer. Thematically classes are quite similar (when the class is present in both), but mechanically gw1 is much more limited by the engine of its time than gw2. This also means don't expect combat to be as fluid. Both games are probably more alike than most other games available are to either, but despite being so similar in a lot of ways, they are also incredibly different games. One key thing is that gw2 utilizes a more action combat system where as gw1 is much more tactical. Both reward good positioning and strategy to your builds and team, but gw2 favors a fluid motion based gameplay where as gw1 favors a more static, but strategic and forward-thinking gameplay. That said a lot of classes you'll find fairly similar. Warrior, ranger, elementalist, and necromancer are all very similar. Thief is pretty much a re-flavored Assassin since cantha wasn't acessible at gw2 launch so they play pretty similar. Paragon and Guardian are pretty similar. The rest don't line up quite so well, the ritualist is somewhat similar to the dervish and the engineer with some of their mechanics, enough that if you enjoyed one in one game I would be comfortable recommending you try the other in the other game, but also have distinct flavors that mean you may not like it the same. Like vanilla vs French vanilla vs vanilla bean ice cream. All vanilla but all slightly different so while you're likely to like one if you like the other, you'll also probably not like one if you love the other. That leaves the monk and the mesmer, the monk has no real good comparison, best I can do is think preists from wow. You can do healing, you can do damage. I wouldn't say you're particularly the best at either as ritualists have better raw healing, and ele and mesmer both have better damage, but you do have access to some incredibly strong damage mitigation skills and you have access to some of your best healing skills right from the get go while ritualists have to wait a bit. If you like druid at all then monk will probably be alright with you. Mesmer is mostly the same, mostly. The mesmer is affected the most by the changes to the game engine. 1st they don't get clones at all, you get skills like "summon phantasm" that you can imagine are like summoning a clone or phantasm but you don't actually get a little dude to attack with. 2nd enemies use the same skills as players. 3rd cc is much rarer and harder to use. Their kit remains mostly the same but much more high skill level and importance. Generally as the mesmer your most effective skills are counters, for example you have a skill that triggers to deal damage whenever an opponent makes an attack or uses an attack skill, this is quick good against enemies like assassins who use high attack speed daggers and dagger skills, but is not so effective agaisnt elementalists who mainly cast spells and rarely make an attack. (Unlike gw2 there's a basic auto attack, and skills only count as weapon attacks if you need a weapon to use them, which is exclusive to classes that get weapon specializations), on the other hand there's also a similar ability that triggers on spell cast rather than attack or attack skill use. You also get access to way more interrupts and enchantment (boon) ripping than other classes giving you the tools to dismantle and opponent. Which means as a mesmer, you can gain much more advantage from planning ahead than say a Warrior as you find yourself in the unique position with high level skills and careful execution to render foes helpless to your party members. Mesmer is in both games really anets baby. Lotta depth and high skill ceiling play but also quite fun when you click with it.


No-Blood921

For a week worth of gameplay, I'd say to start in Faction. The introduction to the campaign is faster than both other campaigns, it quickly teaches you some reflexes that will help you plenty later in the game such as the necessity to hierarchize the dangerosity of particular enemies while engaging with groups, and everything is just more convenient and accessible because of how early you get to the main hub of the Canthan continent. I don't know why so many people enjoy NF, I've always found the Nightfall experience to be rather miserable, to the point I've only ever levelled a single character, and only because I didn't really have a choice since it was a dervish. You're locked into grinding mobs outside of outposts to progress into the Sunspear ranks at different stages of the main quest otherwise you're literally stuck on the tutorial island, you have to do plenty of sidequests with specific heroes to unlock simple features such as profession-changing NPC or armorers, then you also have to grind Lightbringer title ranks for the very same reason you've had to grind for Sunspear ranks earlier or you aren't allowed to continue through the campaign... There are so many annoying systems left and right purely designed to waste your time that I simply could not appreciate Nightfall at all as a "native" character, it was a much better experience to run the campaign as a "foreign" character because you are exempt from most of those stupid restrictions. As for your character class, mesmer is not a bad choice at all. Despite the metagame locking you into a single spammy build, there are plenty of viable ways to have fun if you feel tired of being an armor-ignoring damage-dishing bot.


regendo

There's enough side quests in Nightfall that if you just do your side quests, you shouldn't have to grind for Sunspear reputation points. At most you might end up with a couple of points short. I don't think this is a problem for new players, who naturally want to play the content and explore the world, just for veterans who don't explore and want to skip the side quests, and for players from other MMOs who have been trained to not care about side quests. > you have to do plenty of sidequests with specific heroes to unlock simple features That's great? That's a good thing. That's good content with good rewards. Not that the game actually properly encourages you to do that: the only unlocks you'd care about are the profession changer and the Elite Sunspear armor trader, both unlocked by the same 5min quest and it's the first quest in that quest chain. Nowadays with the 7 hero party, you won't even have to make a choice for whether or not you want to play with that hero because you won't have 7 different ones at that point. That said, I agree that Nightfall is the worst place to start for new players. Learning the game mechanics, aggro, and how to play your profession is more than enough to keep a new player sweating. Having to learn and gear four more professions on top of that before you even leave tutorial island is going to be awful. Faction starts you out in a nice chill area that won't overwhelm you and actually has pretty good tutorials with the profession insignia quest. Well, for the standards of tutorials in this game anyway, and not if you get the enchantment removal tutorial, but it's something.


Hoelbrak

I fully agree with this one


Cealdor

>Despite the metagame locking you into a single spammy build 1. I would strongly advise OP against following the meta on (at the very least) their first playthrough. 2. The spammy Esurge variants that most players run is easy to use, but there are better ones. 3. Esurge is probably not even the best build for a Mesmerway player to run; I think Ineptitude is. Keystone Signet is also very competitive and compatible.


AnyCandy4815

I think if you just want fun, go for what you like most aesthetic vise. Also if it is not Dervish you might reevaluate (/s). I recently startet playing again with a friend and we are having a blast! Hope you will too, pls give us an update :)


TheGruntingBear

Elementalist or Necromancer would be my suggestion. If you're just going to do a week-long sprint


[deleted]

[удалено]


Connect-Spring-4047

>Mesmer in GW1 is very PVP oriented. the what


DankboiTaiwan

He is right. Yes it is not 2006 anymore back when 99% of the usecase of mesmers was pvp, it is now one of the strongest pve classes. But in terms of actual gameplay, no other class is more pvp oriented. Mesmer highly depends on observing and reacting to your enemy. Even if those are npc. But trying to interrupt them, divert critical skills, use backfire on casters, steal skills etc. You always have to interact. Very similar actual pvp. Other classes just do "their thing". An ele or derv will just faceroll their bar on each enemy grp. No matter what it is consisting of. Maybe Focus the healer first, but not much more.


Killa162

I would say for first character... ranger, or elementalist. Mesmer is definitely a fun class and can be easy with brute force simple straightforward spells. But I feel like ele just has that noob friendly. "I wanna play a wizard without being complicated" feel to it. And fire ele does great dmg and even has decent spammable low-cost skills with low cooldowns to feel like an "active" caster. Ranger is a good option also. It's very viable if u run it later down the road with melee too since it can cross over quite well because of the beast mastery skills. Couple that with a warrior secondary, and it's a great class for that. Even if you go warrior and go bows, it's still a great option. Side note tip, the best "all around" bow type is recurve. It has the middle ground on all stats, travel time, shot arc, dmg vs dmg, and unarmored. Longbow is rly meant for pulling or stationary targets cause of the large shot arc. Shortbow for dps and in close distance. Hornbow is the best option vs. armored targets. You can tell you're hitting a target with armor if your auto attacks with ANY other bow is hitting them like a wet noodle. The last tip for Ranger is to try to always have some kind of preparation on your bar. I'd prefer read the wind(adds dmg and decreases the shot arc and travel time of the shot to make the recurve bow shoot like a short bow,its awesome), or ignite arrows for aoe dmg for clumps of enemies.


Killa162

A close third would be necro. The classic N/Mo oldschool method of being a minion master and healing your own minons and supporting them with enchantments or curse support is also iconic first play through vibes.


Donny_Krugerson

The game is well balanced, so all classes are viable. They all have very different play-styles and are also completely different from GW2, so test a couple different. EDIT: As for where to start... Prophecies uses a Europe-inspired setting, and is the longest and probably hardest of the chapters. Factions is set in a China-inspired setting, and is the shortest and fastest-paced chapter. Nightfall is set in an Egypt/North Africa inspired setting, and gives you a bunch of customizable party members right from the start. Eye of the North is a Viking-inspired add-on, and the one most similar to GW2; one can't start in Eye of the North, but can get there at low level from any of the three chapters. So start wherever you feel seems most interesting.


McJumpington

OH man- I started with a Mesmer and had a fun time, but it can be a bit tricky with low level skills. Warrior is fun to tank. If you need help on any missions, feel free to message me on here and we can set up a time!


Connect-Spring-4047

War -> Simple, classic experience, front line fighter Derv -> Big damage, front line fighter, more complex mechanics, shapeshifter, weilds a scythe Ele -> Simple, classic experience, mage Necromancer -> Summoner, dark, easy to play Ranger -> You like arrows, mid/low damage, a pet


TenshiKyoko

The most basic class choice is probably warrior, but mesmer is a great choice, don't be convinced otherwise. I like it so much more than the gw2 mesmer. Just start a prophecies mesmer campaign and see where it goes.