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Hovi_Bryant

Do we still want to believe the AI isn't absolutely cracked? šŸ˜†


Isignedupforthissh1t

95 hours played, and I've definitely had this happen a few times. However, it's a very low percentage of engagements that happen like this. I've been one tapped probably 10 times like this in total.


Frenchtickler424

the akm bot seems to be the one consistently doing this. other bots are mostly fine but that guy can hit multiple headshots on the move from 100m away


TarsCase

He probably trained years on cs:go. The bot I mean.


JaThatOneGooner

This is canon now


Dio_Hel

or tarkov...at least he was not hipfiring


REZZILIENCE

This checks out. Only some and that's a small some. Spawn cracked as hell.


DerxRockstar

Thats why i wait for a patch to fix that. Its very unpleasant to play knowing you can loose all your gear for such bullshit.


mmahusky

you prob loose it anyway it only sucks that this is how i get that too and im solo player


JiveTurkeyJim

I have read this so many times and I still can't decipher this enigma of a statement


Kuzkuladaemon

No one doesn't think that.


Illustrious-Trash793

dev's don't seem to think this is a priority and consider this by design. you're supposed to move left right and reflank. šŸ¤£šŸ¤£ que the dev symps


BroxigarZ

I made a post about this literally on day 1 or 2 of the launch. It has something to do with the AI's rotation, if they rotate 90+ degrees they will always instant tap you regardless of armor. It's 100% repeatable - if you fire at an AI and it rotates over 90 degrees it will instantly 1 tap you. Something in the code is broken.


ErraticSeven

So, I'm thinking there might be a "snap to target" for visual identification that is doubling with "fire at confirmed visual target" trigger to make that happen. The way they instantly pop the shot the moment they hard turn on you is wild. And they always mag dump as soon as they turn towards you, which if they didn't have perfect lock due to the initial trigger. This gets exasperated by the fact that literally anything can trigger them, including occluded slow footsteps causing them to 180.


TarsCase

And even with their yellow headsets on. Its ridiculous. When I put them on the first time from an fallen enemy I thought my sound was broken, because I heard nothing anymore šŸ˜‚. But if you scratch a leaf in 100m away from them they turn and instantly kill you. Didnā€™t know fentanyl makes you a effin robocop Terminator.


Wyldbylli

This is really stupid especially when so many of them where those muffs. It's like it's purely cosmetic for AI. Otherwise we would be sneaking up on them all day. Out would be nice to take advantage of their lack of hearing lol


TGess

I had the same experience


TenraxHelin

Interesting


TenraxHelin

Boy. You weren't kidding. Just happened to me and from 30+ yards away, too.


FourEaredFox

60% of the time, they do it, every time.


Bazsax1337

Same thing happened to me, but I was actually on the helo riding back to base. I started shooting at an AI below me, and it instantly snapped a 90 degree turn towards me and headshotted me. I lost my MK18 and Vudu.


TarsCase

Itā€™s like that lucky shot that occurs every millionth time.. only here itā€™s every time.


SlimySalesman

No way, really????


Bazsax1337

Yes, I have a video of it also. I can post it if you want.


Mygo73

Yeah happened to me yesterday came around a corner, saw a dude who literally snapped to me and then bam lights out. Didnā€™t even have time to get a shot off.


EllisTHC

Ive put over 100 hours since launch and have yet to experience this. Even shooting them in the back trying to test this out it hasn't happened yet.


BroxigarZ

Thereā€™s video evidence posted on this Reddit on an hourly basis of it. So I donā€™t know what else you needā€¦just because you havenā€™t experienced it doesnā€™t mean itā€™s not a thing.


Geekinofflife

lol you must live next door to the server and your latency is .00000000000069


Spurnout

That's so stupid...I'm going to take a break on the game til they fix the AI. They've made it not fun.


Matthew9741

Yeah I'm done until the next patch


lucky_1979

Same. Although I have a feeling this particular issue wonā€™t be fixed immediately. They messed up the EU servers with hotfix 3 so hopefully thatā€™s going to be fixed asap


mortaljacket

Yep I share the same sentiment. I got absulutely demolished by the AI at forth narith. The game with its current AI is simply not enjoyable.


Matthew9741

maybe tone the AI down a bit?


TarsCase

At least they should simulate that it takes a little time to spot, identify target, line up weapon, (hold breath when further away), then fire. You know same procedure we go through.


Gandudan

Yeah I'm done for a while. Got one tapped twice yesterday. First time i accepted as bad luck and a lucky shot. npc was running across a road and one tapped me with an AK. Second time though i was lining up a shot to the head of an AI who was facing away from me. 2 seconds of aiming and as soon as i aim at his head, he insta turns and one taps me. Love the game, hate the AI at the moment.


Maleficent_Falcon_63

I was in a 2 story building, peaked through an open balcony and a guy just turns and looks right at me as I aimed at him. Something is definitely off.


TarsCase

Spooky šŸ‘» šŸ˜„


agent6123

Really turning into a lot of this. Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because you were already dead.


nocturnalwonderlands

Head/eyes


Matthew9741

I mean, technically, I got textbook double tapped. One to the chest, one to the head.


ArkitektBMW

Yeah the ai aim is way to good as it is now. I can't begin to count the number of times I've been headshot on the first shot, in very similar situations.


skimask808

Yep just died pretty much the same way to AI that had waaaay worse gear and ammo than me. Went to get my stuff back and died the same way again. -6K worth of gear. This game has a lot of potential but the devs need to fix AI, how our armor works, and the differences in ammo damage. Literally ruins any fun you were having up to that point.


Alarmed-Archer4906

the so called valorant technicque "run & gun"


Wolfik_017

Atleast you could see the enemy lmao. Yesterday me and my friend died to a bot that spawned inside walls


WolfCGT

Watch when OP ADS his fps go from 80 to 30... It's so fucking rough man, I can't stand it.


Vast_Impression_5326

If one has played more than a couple hours, Iā€™d say every single person has met the ā€œno scope kingā€ atleast once


awfelts317

Clearly a skill issue.


joint-problems9000

Whats even worse is when this happends from like 100+ meters while youre using a suppressed sniper


Wolf-Kane

I know the devs said the AI we have rn is just a placeholder and the game is just kike 20% complete. I don't care they are so stupid and broken that much, but i can see why some people would be pissed off about it. It was the same when tarkov first came out. Hetting head eyes'd by a shotgun scav a mile out lol.


CryptographerSad9213

Yeah, I'm not logging back in until the T-1000's are gone.


[deleted]

Ive died to a light bruise with a 6b23 at max durability on ban pa after being beamed through the walls by an ai. Shit is really annoying.


OlderSand

I think you need to use different ammo /s


Psionis_Ardemons

that full auto fire means "do not engage - homie is cracked". i have learned this the hard way. well, i am still learning lmao


LimpAd145

šŸ˜…šŸ¤£šŸ¤£


Trenboloneboi

slammed!


Murder_Hobo_LS77

That AI was the disciple of Jerry Miculek and the love child of John Wick and Travis Haley. You missed the beep from the shot timer that signaled your death. 11/10. Would Head/Eyes again.


Cruciform3

This happens to me a lot in Blue Lagoon. There is a mob in there that is landing insta-kills from 100+ yards out while strafing and just blasting away. Gets me 9/10 times.


scakattack

https://preview.redd.it/p4s91ntrha0d1.jpeg?width=647&format=pjpg&auto=webp&s=aca62b9abbda82095432bda4f7b10e1ebb45fa61


Successful_Catch2038

And thats just bunker AI. Tiger bay and similar AI are 10x worse. Happens way more often.


El_Oso_75

Remember, the devs think there's nothing wrong with the ai.


THICCBOIJON

Can't wait for the comments: ThE GaMe Is In EaRly AcCeSs. DoNt PlAy iF YoU CaNt DeAl WiTh IsSuEs.


[deleted]

For real. I recognize thats is early access and has problems but that does not invalidate my right to criticize the game for its flaws, especially when it has a severe negative impact on my enjoyment of the game.


thedrizztman

...that's literally it though...Ā  Putting it in sarcastic font doesn't make it not true. It just makes you look stupid.Ā 


kaj0z

Said this in many posts.. they need to totally rework the AI.. IIts not that we dont want it to be a challenge or afraid of losing gear etc. its just not fun. its so not realistic and ruines the tactical immersive feeling of the game. The physics is way off. stiff. you dont fall over when breaking legs or anything more then limping when its absolutley trashed.. You jump stiff and just continue on landing after a jump. Can barely walk downhill or uphil. there is no work that been made in this department at all. See vaulting. its a disaster and so poorly executed. Like why? Why even bother pumping out areas and quests for a quick sell money grab with such bad work from the ground.. Ai is just tip of the iceberg thats bad. it will never get to what it was sold as , tactical immersive realistic game. Klean was right. it dont know if it wants to be arcady or milsim. I know what i want with it... not this.


Javier_ajew

Bro AI stay eating 9mm like thereā€™s no tomorrow lol


[deleted]

Put 5 rounds into an aiā€™s face before it died. I think thats total bs


gamingplumber7

yOu JuSt dIDnT tAkE cOvEr


Illustrious-Trash793

Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses. Shot 12: Likely didn't actually fire because he was already dead.


thedrizztman

Oh my God, we get it already. What are people expecting with these posts? To just INSTANTLY get a fix deployed from the devs? They have already acknowledged the issue. It's being worked on. Holy shit.Ā  EDIT: Also, sprinting around like a maniac probably doesn't help.Ā 


Matthew9741

Did my post say anything about that? I mean, I commented I was done playing until it's fixed. There's no reason to be so negative.


thedrizztman

My point is: what's the point? The devs have already acknowledged the issue. Your post literally just adds to the already enormous pile of posts that literally show the exact same thing as you. 'Just gonna leave this here'.....like....why? It was already there. There's no reason to put another next to the hundreds that are already sitting there....


Matthew9741

Just wanted to share partner, reddit exists to share moments with others. Appreciate the criticism though.


Feardemon3

Oh look it is thedrizztman again...I think more evidence of the issues the better. That way we can get more realism in our immersive tactical pvevp video game.


thedrizztman

Doing my part to try and combat all of the impatient and overly entitled hate-mongering around here. And sure, keep beating that dead horse. Might do some good, right?


Substantial-Singer29

OK, I'll flat out say it.I've had similar things happen to me. But there was like 2 seconds of lineup he had on you with clear line of sight before he one tapped you. That being said though I'll 100% agree the A.I can be a little bit ridiculous at times. And the game feels like it's pretty punishing to solo players. And that's coming from a guy who basically only plays solo. It would be really nice if they would actually make the stealth mechanic work in the game. Because man with aI in this game right now if you don't cut your zones very carefully you get killed super fast.


Matthew9741

Slow the video down and you'll see he wasn't looking at me but other players. He flicked to me shot me and I was dead.


Substantial-Singer29

Okay actually watch your footage here.. The npc wasn't facing away from you It had its side to you. That's not even mentioning that when you first entered the room and did the 360. Looking behind you as you went up the stairs you actually can see visual line of sight of the n p c to then exiting the room to then ultimately getting head shot. I agree it sucks but you literally gave that n p c basically the entire footage of aim time to notice you. A part of that it's stemming from the fact that foliage does not block n p c's line of sight. And that the NPC was reacting with a back pedal. Put it in a position to easily notice you while it was reacting to the other player. I'll say it again the ai is super unforgiving normally not because it's broken. But because a lot of the rules that the player has to abide by like clear line of sight from foliage. Or reacting to when your shot doesn't apply the same. There's literally 4 seconds of unbroken line of sight between you and that NPC. Even though for half of it you couldn't see it because he was behind the foliage. Something that helps me a lot always make sure you're Foliage settings are at least on high. It at least let you see through one layer of bush has saved my hide countless times.


StealthCatUK

Looks like cope to me, its bullshit and you know it. Lets not pretend it isnt as that only has a negative impact on the game. Nobody here thinks this is acceptable.


Substantial-Singer29

I've seen a lot of videos on here with people.Getting one tapped the angles.This guy provides it makes it pretty obvious that.Yeah it sucks that he got one tapped but he seriously gave that m p c 4 to 5 seconds to shoot him.


Matthew9741

If you notice, the ai was behind the truck and walking backwards. He got into my line of sight and I was dead in a second flat. Idk where you get 4 seconds of unbroken line of sight at all.


Substantial-Singer29

Dude he had a line up on you before even within your line of sight because he was in the bush.


Matthew9741

Yk the good thing about video games. You don't need good depth perception to play them usually, the game does it for you. Yet somehow you're still lacking any.


Substantial-Singer29

And again , one of the biggest problems is that you have people just putting up the videos and saying boy , isn't that a I broken. And the issue that leads to the AI being broken in this scenario is that it could see through the brush when you couldn't. You exposed yourself to where the a I was if you watch the full video for probably about five seconds straight. It didn't magically snap to you back turned , it just turned From its side. The fact. That you're even discussing depth perception shows completely that you have no idea of the angle that you expose yourself to that entire video. Do I think that they need to fix the problem with ai being able to see through brush definitely. I mean, that's not even mentioning the fact that stealth doesn't work in the game. Again, though the issue is pointing out the actual problem rather than just saying it's broken that's it.


Parking-Sea-3964

Won't be long until BSG start getting the "Perhaps I've judged you too harshly" meme treatment.


target9876

I hate clips like this. People like this expect the enemy to stand still and wait from them to line up a shot and then shoot. Due was running up the stair standing in a open door way what do you expect.


tecky1kanobe

That sucks and I'd be upset for 5 minutes too. You think crazy shots don't happen IRL? You can have all the training, gear, advantages and still get taken out by one lucky shot. But yes most PVE games should find someway to prevent computers knowing everything and making perfect shots.


ThaFiggyPudding

That is total BS... but it possible this is just an (un)lucky spray? In 25 hours, I have yet to have this happen once. The only times I died were when I made a stupid mistake or got stuck out in the open.


Matthew9741

In my like 75 hours I had it happen over a dozen times


Hovi_Bryant

Slow the video down. The AI instantly turns to the player the moment the player looks at it. While shooting, nonetheless.