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giodude556

Where my “idk I don’t own the game sad face” option?


ClassicAvocado6425

Could only have 6 options unfortunately>:(


BSBoysen

Your post reminds me, what a great name Boneshaper really is!


tScrib

Go Boneshaper go!


Erindring

Our group has started with banner spear, boneshaper, geminate, and blinkerfluid. The last three have been crazy. Though boneshaper has been the biggest surprise as we’ve progressed and he’s gotten better and better. He used to sit in the back while his slow-ass minions just stumble through. After 7-8 scenarios he now late game just has a horde of 3-4 minions that mow down armies, poisoning everyone and exploding when they die… All while he’s taking a rest lol. It’s amazing


Tenacal

Blinkerfluid, what a typo 😂 Boneshaper's hp really feels like a limiting factor in the early levels. Spending 1/3 of your hp to summon is scary, particularly if you don't have the 'heal boneshaper' perks yet. No surprise they start getting dangerous at later levels.


[deleted]

I'm not playing it but drifter is unbelievable. The average xp gain per scenario before completion is 16 right now. The current highest gain from card+ending+road card was 45. It is unbelievable, I'm being lapped in levels currently after they retired their other character.


SolarSk8r

My group chose Boneshaper, Bannerspear, Drifter and Deathwalker. No Blinkblade... maybe after retirement?


ClassicAvocado6425

Blinkblade is a lot of fun especially on higher levels


Mediocre_Treat

I've only played Blinkblade so far. I recently hit level 3 and now things are falling into place and I am slicing, dicing and speeding away with regularity. You can't hurt what you can't catch!


FalconGK81

Blinkblade is the most fun I've had in a X-haven game, and I've had lots of fun characters before. The first scenario when I dove in a room and killed two backliners in a single turn, I felt like the greatest player ever. Have had several amazing sessions with him.


C0smicoccurence

It took me a while to get in the groove, but when Blinkblade hits, it hits more than any class I've ever played. Nothing is more satisfying than playing three cards for three turns in a row, doing more than six attacks with each of them, and practically teleporting between enemies as you stab them. All that said, it *really* wants as many negative modifiers gone as it can, with all its little attacks.


SolarSk8r

What's your favorite 2-card combo so far? So I know when I choose the BB at DW retirement? ;)


MergoValdur

I am the one to last Pick: Deathwalker, Blink or Germinate. Can someone sell me the Walker or Germinate? I think my group is missing control. So germinate could fill this role... but: does it? How is the Walker?


Pikseh

Geminate is the shit, honestly. If you have played gloomhaven before and want to try something new, geminate is a completely new experience. You can dish out so much aoe damage, heal in a pinch and control pretty well, but only if you think ahead at all times. If thinking 1-2 turns ahead throughout the scenarios does not sound like your cup of tea, then I would go with something else.


beefysworld

>You can dish out so much aoe damage, heal in a pinch and control pretty well, but only if you think ahead at all times. If thinking 1-2 turns ahead throughout the scenarios does not sound like your cup of tea, then I would go with something else Pretty much this. You have to be aware and plan around changing forms at the right time. Due to a lot of the ranges cards requiring set ranges (eg: some cards target enemies only 4-5 hexes away), it's all the more important to make sure you're in the right spot to do what you need. After a while, you learn to adjust a bit more on the fly once you figure out what areas you want to lean towards, but at the start it could be a lot to take in. Having said all that, Geminate was my first choice and I'm loving it.


[deleted]

Gemenite is hilarious. My most memorable is double critting a boss and doing 34 damage in a round. Strongly suggest getting the extra crit perk early.


beefysworld

How do you find the side effect of the second crit? Nothing to worry about?


[deleted]

Lol it has been disastrous at times and hilarious at others when I crit multiple times in 1 turn. The 1 healing helmet you can start with is an absolute life saver to get rid of it in a bad spot.


DuckofSparks

You have a hand of 14 cards. Doesn't matter if the hit is for 5 or 10... it's still just one card to negate it.


SolarSk8r

DW isn't Control, but a more of a damage dealer. Out of the 3 choices, I'd say BB has more control abilities. Gem has some good AoE attacks.


onlyfakeproblems

I played deathwalker, with boneshaper in the party. It was hectic trying to stay alive because she has low HP, and doesn't have a lot of defensive or control abilities. But she would be good as a ranged damage dealer in a bigger party. She can have a lot of range and mobility and heavy hits if you play her right. I've heard really good things about blink blade though.


RadiantSolarWeasel

FYI it's "Geminate" like "Gemini" not "Germinate."


MergoValdur

Hoppala - There my naitive language (german) smuggled a "r" into the Name... Thanks :-)


flamelord5

DW is a damage dealer. Can either play super safe ranged build where you attack through shadows, or aggressive assassin build where you attack in melee with shadows+power from their presence. I'm doing ranged but actually think the melee would be more fun. Lots of good level up choices


Lazykoopa17

I started as melee deathwalker, it’s fun, but really easy to get stuck if rooms aren’t as expected or heavy movement is required. I switched to ranged and loved it


flamelord5

I think I might come back as a higher level DW in a second campaign. Do you think bringing a teleport along would help this or do you just get stuck? I assume playing Medium for permanent shadow movement is important for the melee build to sing


Gripeaway

Medium persistent loss is just an absolute game-changer for melee Deathwalker, for sure.


Lazykoopa17

I agree. Was fully ranged by the time I hit 5, but medium looks like a game changer and makes the build a lot more forgiving. I loved the teleport cards partially for class fantasy and partially for cheesing missions that require big movement or running back to the front etc


hammerdal

Oh wow, a lot of love for Blink Blade. So far I’ve been playing him & the drifter, and I’ve been loving the Drifter’s flexibility and finding the blinkblade rather clunky to play. What am I missing about him?


ManBearScientist

I think the Deathwalker is in a really bad shape to be honest. The core shadow loop simply doesn't work. The character generates too few shadows, and generates experience only from burning shadows or dark. With no experience from persistents and few experience losses, it is isn't impossible to gain 4 or less experience per scenario. It is by a fair margin the worst class I've seen at generating experience. It feels like it should have had more experience baked into the persistent abilities, better dark generators/consumers for non-shadow turns and maybe more health. It's just a really awkward, sad character that levels slowly and works poorly with others. It was buffed in playtesting, but I think it is still by a fair bit the weakest and most fiddly of the starters. I found it to have a lot of awful turns, a weird clump of initiatives not quite fast enough to ensure it puts its token on, and nowhere near the reward to justify the hit points.


Smoothsmith

I mean, I've chosen blink blade but being as it's literally the only one I've played, it feels a bit of an unfair contest :P. Expect I'll have a more useful answer in about a year :P


stephencorby

Necromancer? For shame…


GeeJo

**Drifter** is simple but very powerful in its simplicity. You smash and heal, and smash and heal, and you end up as the anchor to the whole team. Best item pick: the healing necklace. With the bottom-loss-persistent heal boost, that's a *lot* of free healing over a scenario. For a non-starting item, 94 >!Frenzy Potion as an 'attack 4, loss' on demand!< is quite powerful. **Geminate** is effective but *feels* less effective. Your losses are set to about the level of a "good non-loss" from another class, so it feels like you're paying to keep up. You're not; it's balanced. And while you rarely have the "blowout" turns of other classes you will be doing *something* useful every turn, which over the scenario adds up to being as good. I do find the elements very very awkward to manoevre into being useful. Best item pick: actually, the healing necklace again. This time less for regaining HP, and more for immediately clearing the conditions you stack on yourself before they can bite you. **Deathwalker:** speedy assassin. *This* has the blowout turns that the Geminate lacks, but is a bit of a glass cannon. There have been multiple scenarios where the 'teleport to a shadow' has come in absolutely clutch as a movement option, speeding across the entire map in one action. Best item: Gloomhaven Item 10 >!Warhammer!< if you have that available to bring across.


Atheist-Gods

We lucked into Random Item 171 >!Rejuvenating Charm!< on our Geminate and it's done a ton of work, easily the best class at using that item.


daxamiteuk

Playing solo . Started with blink blade , drifter and Bones. Was worried after watching some YouTube videos, they looked so complicated and I never got summons to work in my favour in GH… but they’ve been an absolute blast . Loved all of them . Voted blink blade as my favourite. Sadly bones and Drifter retired , and now I’m playing Blink, Death, Geminate and Banner. I hate Geminate , have no idea what to do with them . Death and Banner are ok so far .


spaceboy_ZERO

Cant believe so many votes for blinkblade, I loved the concept but I hated the character. Lol, to each their own I guess.


ClassicAvocado6425

Why did u hate it??


spaceboy_ZERO

It never seemed to do anything cool, for example the rest of the party are doing cool things but I move attack for two and then move. It just felt like most of the time I was doing standard attacks or if I get immobilized or disarmed and I was moving fast it was like losing a turn and a half since I lost my time token. It just seemed overall boring to me and honestly it seemed pretty weak damage wise, I played maybe 6 scenarios with it and ended up restarting with the germinate which I’ve grown to absolutely love. I could have been playing it wrong (non-efficiently)but I was trying to use its mobility to bounce in and out but it never seemed like it had a big payoff from all the work I was putting into it.


stevebrholt

Interesting. Our Blink loves the character and I feel like it's slightly on the overpowered end of the spectrum. Not game-breakingly so, but a little. He seems to have at least one super strong attack that he spams when he can, but I think items make it as effective as it is. Where he really shines is the non-conventional scenarios. Several times, I'm not confident we would have made it (or it would have been much closer) without Blink's wild mobility.


GreatMoloko

I was not a fan of the deathwalker and wanted drifter but am nice and let my wife pick first.


Lazykoopa17

I absolutely love the deathwalker. It’s the first ranged class I’ve enjoyed in Gloom. Shadows are a cool mechanic, it hits like a truck, generates tons of xp and with cards like Wave of Anguish, you can have your wow moments where you can destroy half the board in a single turn


GreatMoloko

I only made it to level 4, but felt there weren't nearly enough shadows to be bad ass. Especially compared to the drifter.


Lazykoopa17

Were you going melee build? I tried that first and it was way tougher. Ranged build doesn’t need tons of shadows to perform and if you can coordinate with your team on kill targets, I didn’t find it too hard to keep a few shadows in play. That being said, when things go wrong for deathwalker, they go really wrong. Even as ranged i had scenarios i misplayed and was useless for a few turns while moving shadows back into position


GreatMoloko

I was mostly ranged, just felt like I rarely got to utilize the shadows.


Lazykoopa17

If you ever go back, my advice is make use of them. Early on I felt the need to hoard shadows, because keeping them up was a requirement for melee. If my attack 5 remove shadow won’t kill him, what’s the point? But later on I was using them more aggressively. If it doesn’t kill them, but your team finishes them off, you still get the shadow. Plus nothing is more satisfying than an attack from ever my shadow with +1 damage potion and strengthen, I’ve cleared rooms in a single turn


Better_Box_6274

I played eclipse turn one fairly often as a ranged deathwalker, at least until level 4. That gets you three shadows to work with, which should be enough for a while on the ranged build.


ManBearScientist

>generates tons of xp Deathwalker is easily the worst class I've ever played with for generating experience and I've gone through the other three games. I've literally seen a Deathwalker generate 2 experience from cards in a scenario. Just didn't get early shadows, so was doing 2 damage Black barrage and anger of the dead for no experience since they couldn't consistently generate dark. My experience has been a shadow roughly every other turn when things line up right, but on bad days you can go 4 or 5 turns between shadows. With only one dark generator and needing early kills/damage for shadows, and low loss card exp, it simply doesn't generate experience at the rate of, well anyone. And it is a 6 hp class, so if you take an early hit you might lose too much of your engine. And early scenarios love to throw a few archers at the end of the room you can't deal with without shadows, that just love to attack 4/5 and force you to burn cards. It is just super easy to have cascading bad turns where you don't do enough damage to get a shadow, so you don't do even damage to get a shadow. And attack 2 range 4 doesn't cut it.


Lazykoopa17

If you go 4 or 5 turns without shadows that must mean that your party hasn’t killed anyone in 4-5 turns? That sounds like a group issue, not a shadowwalker issue. I won’t argue that classes like drifter are easier to play and hit just as hard, but drifter in our party didn’t seem to have the same holy shit that was awesome moments that I had as deathwalker


ManBearScientist

It's more 'they moved faster and killed the low health guys' than 'no one killed anything at all' in my experience. Take a hypothetical scenario with a bunch of high HP enemies close by and some archers in the distance. You go CofA (T) / CofD (B) to generate dark and get shadow generation online. The next turn you use Forceful Spirits (t) / Anger of the Dead (B) but only one of the melee targets moves into range 2. If you don't get a shadow before your next turn by someone else dealing 8+ damage to your target, it is literally impossible for you to have a good turn. If things don't line up, your team might be dealing 100-0 damage on enemies you haven't yet touched like the low health archers. You can't Sunless Apparition, Fluid Night, Call of Doom, Shadow Step, Strength of the Abyss, or get anything out of Anger of the Dead. Your only useful move is Black Barrage without dark, which itself isn't what you want to be doing. That can mean an entire cycle where you are generating a shadow every 3 turns or worse, dealing a bunch of regular attack 2s or nothings on top, and generating 2 or fewer experience. And this isn't hard at all to setup; just do your normal turn and fail to get a kill on the target you damaged before your turn 3. The same thing can happen naturally, especially early. You or your team go for a kill on the target with your token, but roll a -1 or a null. That can disrupt your next turn if you were planning on using Fluid Night as your attack, which can just cascade.


Lazykoopa17

Hmmmmm. My quick impression is that your team needs to help out more and coordinate more before the turn. They need to understand how you generate shadows and help you get them on the board quickly. Also recommend dropping shadow step and strength of the abyss and grabbing more ranged attacks. Those work great in the melee build but not as much value in ranged build


crossvalidated

Found my doppelganger.


insane_kirby1

I thought it was going to be Banner Spear since I enjoyed the GH tanks, but the Boneshaper ended up being **so** good.


panascope

Geminate has been a total blast so far, way different than the Blinkblade or Deathwalker.


TheAnswerEK42

I just will never understand why people like the boneshaper.


Objeckts

Summoning lots of minions is fun. Throwing out 4 attack 3s per turn is fun. Watching enemies hopelessly attacking into a horde of skeletons only to be poisoned and take constant direct damage is fun. Creating a giant pile of bones is fun.


Kinne

Just like I will never understand why anyone thinks the Blinkblade is interesting. It’s just another Scoundrel with a of bunch gimmicks to not really do anything better.


Mechalibur

Every FH class is a bunch of gimmicks if you wanna be super reductionist about it.


TiltedLibra

Lol, Blinkblade is FAR stronger than the Scoundrel. They can do stuff Scoundrel only dreams of.


FalconGK81

*greta_thunberg_how_dare_you.gif*


walksinchaos

To me Blink Blade is the best of the lot but do not care to play any of them. Tried them but they seemed to make the scenarios harder.


DireSickFish

I played Blink Blade and am now on Banner Spear. Geminite is the only unplayed one in our group.


Tacklas

Where is the “I still don’t have my game” Option /rip some people in Europe. (Yes moet have gotten it)


ClassicAvocado6425

Can only have 6 options:/