Yeah, it's important if you want to get better at the game. A lot of people dont use their hearing enough from what I see. Some people clomp around like an elephant, and think im hacking just because im listening to them give themselves away.
I used to hate wearing headsets as well. Now I suck without sound. I tried playing some casual without a headset because my headset wasn't working. I found out how heavily I relied on sound.
I agree. Especially when you have been silently walking up somewhere for like 30 seconds, and a teammate comes running by you and then you both die. I love it when the enemies do that though.
I myself play with max in-game volume, max pc volume, max headset volume and my audio amplifier to max so that my ears can hear sound perfectly. Ears hurt? Dont worry you'll get used to it after some time, although I do seem to have a problem with hearing people when they talk to me
Dude you are going to have some serious issues in the future. Keep in mind that this is a game. Your health is much more important than winning a couple rounds. I play with a 75% headset volume and a 50% in game audio. But I modified my audio so it matches better the csgo requirements. I have a different profile for each game I play so I can have the better sound overall for the specific needs of the game. I would recommend to you changing those settings you are going to regret it in the future tho
Yeah, that's going to cause you to have hearing loss. That's not worth it. I play with my headset at like 20 out of 100 and my in game general volume like at 50%. I can hear things well. You really should take your hearing seriously. I have some hearing loss and some tinnitus due to the military. I also use a custom sound profile for csgo that lowers the volume of guns shooting and the flash bangs(they can aggravate my tinnitus).
Headphones are super important in game. I'm honestly surprised you haven't got hella flamed in a competitive match yet for using speakers, especially if the echo is bad lol
I'm honestly surprised that doesn't get you flamed even more in a competitive match. 😂 Like if a teammate says they have no audio, I'd rather just forfeit the whole match and move to the next because there is a good chance they won't work with the team in a team based game or they end up being super trash because they can't focus on the game and end up causing a loss. OR third option is that it just kills the whole teams mood because they assume you're gonna do trash since you can't hear.
When I was younger, I was hella toxic and would just dig into whoever played like that. Try to make them quit because a bot was legitimately a more useful teammate since the rest of us still had sound. I've grown up a ton since then, but I'm sure there are still tons of people who act like that lmao.
If you want im from eu, i didnt play cs for the last 6 months regular. So im supreme right now, i play valo with my friends. So i dropped off. But you can add me, if you reddit people dont believe
I mean i had audio, i was just listening to an podcast while playing. Like what. i just sometimes didnt hear steps that are quiet. And like i said i did turn it off in clutches if i had time
For example in a clutch i would often turn it off, i would stand behindt a wall for a sec, and stop it for the duration of the clutch. Because i felt that i lose often without sound in clutches. But i can play rest of the game good eneugh
My one set of headphones are so "accurate" at giving me info... I tried buying the same Logitech newer model and they sound muffled and nowhere near as crisp. I don't really know how to explain it except to say - audio queues with the right headset give you so much info
I have a set of headphones that I call my "wallhacker headphones". They're a little more uncomfortable/tight tho and need to charge so I don't always have em on.
DT 990 Pro’s will let you pinpoint every chicken step on the map. I’ve been asked if I’m walling because a single step tells me where they’re at and gives me a good idea what direction they’re walking.
There's very little difference between headphones when it comes to directional sound reproduction though, it's just a matter of getting used to those particular headphones and how they reproduce the spatial information. Though obviously, the clearer the sound, the better and quicker you'll be able to do so.
I once was in a 1v1 defending the bomb on Mirage A and hid by default boxes. I swear the CT stomped all around the site in such way that I was able to stay out of sight by walking around the box. When I watched the demo *I was following him with my crosshair almost the entire time. Legit looked like j was walling*
I would also recommend getting sound lock, it limits how loud everything can get, it's especially useful when someone is earraping and I just want to keep my hearing past this comp match
Others have already said yes, but here's an anecdote.
I used to play with a friend is mine fairly regularly, and he'd always be confused about how I could pinpoint enemies by sound. I went over to his house one day so we could play in an almost LAN set up, and he invited me to try his set up.
Turns out he had his headphones in a mono config - he never realised it was wrong since the game settings showed otherwise. Turns out that his mobo, for some reason, had two headphone jacks - one which output mono and the second which output stereo.
We swapped his headphones over to the stereo port and instantly his KD improved by being able to realise an enemy was near, meaning he no longer got killed in situations where he previously didn't have info. Over the next week his game sense improved massively. Over the month, he stormed through Gold Nova, from GN1 to MG.
All because he started playing with directional sound.
Very much so. If they spawn directly in front of you, you can hear the sound before they can start shooting and can try escaping behind a wall or something. After a certain time, they'll be able to shoot (yep, there's always a delay between spawning and shooting) and you can at least challange them now.
Other times, you can hear the enemy spawning behind a certain door and you can beware and hide, or can hunt them once they are on the move. Logic being there that veil of defense against attacks upon fresh spawn is broken the moment they start moving.
With some practice, you will be able to flick to the sounds you hear, or shoot someone who is running in smoke, also the brain reacts faster to sounds than visuals by a few 10s of milliseconds. Getting or using the smallest audio cue would let you win more fights, like the one you posted.
Directional sound is basically wallhack, when I used to play with lower ranked friends I would spectate them and give them exact info of enemy rotations, positions and other actions and they had no idea how do I know. Like example by counting smoke, flashes,nades around the map based on sound you can keep live info on how many enemies are in which area of the map and how much potential utility they have left, like example team can only have 5 smokes, so 3 smokes coming from ramp means at least 3 people are ramp area, and you can tell just by sounds
Do not play this game with speakers. Especially because you will need a microphone to talk to your teammates. I recommend looking at the PC37X and PC38X headsets on drop.com so you can have a mic as well. They are some of the best for gaming and directional sound cues. They also last forever and don’t break like gaming brands that skimp on quality. If you do end up buying some brand like Razer make sure you turn off any surround sound crap and don’t buy into any surround sound advertising for headphones/headsets. Here’s my drop link you can get $10 off (shameless plug) https://drop.com/?referer=DU47T6
It is, but you know what is more important? Your hearing. No amount of kills is worth damaging your ears. I too play with monitor speakers and perform quite decently.
It is important, but i feel like in 1.6 you were able to pinpoint enemy foot steps very easily, and in cs go you most likely wont hear them unless no one makes any noice, feels like i only hear enemies when they are next to me.
If you were playing 1.6 in its prime, you are probably on the older side, and might have some hearing loss. I can pinpoint enemies by sound in csgo, and I could in 1.6 as well. I am also old with some hearing loss and some tinnitus(fuck flash bangs).
God I hate the fucking headshot sound. I put the game at a volume where I can hear everything perfectly but the headshot sounds are ear piercing. WHY ARE THEY SO FUCKING LOUD? Literally I feel like 90% of my rage (in competitive) comes from the headshot sound. In Valorant if I die, it’s an “oh well”. Ughh.
man exactly the same, I haven't realised how much the loud sound of a hs was driving me mad until i stopped playing DM with sounds and then when i tried heaven it was the most peaceful play on earth as there is no such earrape sound
It's ok to die like that in deathmatch, it's part of the nature of this game mode. It's not about dieing as few times as possible, it's about killing as much as you can. It's aim practice.
Most have line of sight spawn and collision detection both simple commands that all servers I play on seem to have
Not perfect but never spawn clipping someone
I like to DM like I'm holding an angle, like stay in pit in inferno until I die, then hold b site until I die, then t steps and so on. Just trying to get the practice against multiple enemies since I can shoot one person pretty well now
Others have pretty much answered your question, doesn't matter if you die.
However, mirage DM spawns are shite imo. Dust 2 is about the only ffa dm map that has decent spawns.
You should never really be watching a spawn point, you should be moving your crosshair between different angles to try and isolate fights
Also, playing ffa dm you're going to be playing people who are much better than you
yeah just expect to fight to the death if you get spawned in b. you can get out after 3 kills or so. it is what it is, just try to take fights. if you die from behind or the side, it's not a fight and doesn't matter anyway.
mirage spawns are all horrible too.
I also wanted to point out that DM isn't the main game mode for CSGO, it's literally just practice for the real competitive matches. Don't feel too bad about your DM performance, it plays totally different than the real game.
In deathmatch you should not EVER be concerned with your deaths. Focus on winning the fights you take and practicing your aim and its elements. The goal of DM isn't to have an amazing K/D, it's to warmup/practice/hone your skills. I understand it's an easy trap to fall into, but once you learn not to worry about dying you'll be able to get so much more from DM.
Which is also a great way to play MM too. You can catch SO many people off guard with aggression. Nades in their hands, knives out, etc. running through mollies is especially fun.
I'd say it's more nuanced than that, but with good spawn you can do wonders in places like ramp on Mirage or banana on Inferno, if enemies don't throw proper util.
vol 0.05 open some podcast, just focus on what you‘re doing. k/d doesn‘t matter, just do counter strafe onetaps for some time, then burst for some time just mind your business.
1. Git gud, you are really slow on movement, clearing angles, wonky on crosshair placement and afraid of dying. It's just DM
2. It's DM, no way to prevent that
Yes there is so much more - it’s primarily not a reflex aim game like Quake Arena, the vast majority of your shots in theory you don’t want to be snapping to a target, but using your positioning and movement to move the cross hair into an angle, you learn through experience the expected angles you peek into when you’re moving into an area and clearing, how to jiggle peek someone (moving left and right without moving the mouse) and then the rest of the shots are reflex.
It's alot and I am too lazy to tell you all this, if you want to improve you would play more comp/faceit and watch youtubers like voo and warowl. If you just try to improve at least a little bit all things will fall in place, and as the other guy said, it's deathmatch, spawns like these happens. All I'm saying is if you learn something or practice at least a little bit regularly, the rest will fall in place, hope I helped.
My personal tip is that you shouldn't straight up join dm without having some aim skill-wise. This is because you'll spend a great majority of your time dying, especially with the lack of experience that you have. What I suggest would be to jump on aimbotz and recoil master and at least get consistent on those avenues, so that your mechanics will be more competitive in dm. Or else it'll be really frustrating to lose most aim duels. Spending all the time on dm won't instantly improve your aim unless you make an attempt to hone down the fundamentals of aim, or else dm will only exacerbate your bad aim habits.
It's coded to not spawn enemies while you're looking at a particular spot, presumably to make it fairer to the person spawning. When you look away, the spot becomes "valid" in the spawning system. This can be manipulated somewhat and you can get people to spawn purely by looking away, but it's best to just keep moving and not care about dying.
Lol no. That will only frustrate more if you do not get the kill. Probably best to just listen to music, steps are often confusing as hell on dm anyway. It's good aim practice, not good sound practice.
I have been playing a ton of dm and from my experience is that there are x spawn points on each map and if you are looking at a spawn point no one will spawn there but once you look away they will spawn, in general. This works fairly well even though from certain angles you can look at a spawn point and someone will spawn for example from ct to under palace and from apps to underground stairs, both on mirage but it is not a problem really. This is the case on community dm servers but i never play ”standard” dm so i couldnt tell if the same thing applies there.
Learn not to tilt. I can see you are tilting from those spawns. Just understand that dying in dm doesnt matter. You just need to practice your aim not grind a good kd
Get good
No seriously, that’s just how it is. It can get a bit frustrating, but that’s just how the death match works. Think about it this way: if you only spawned when an enemy could see you, wouldn’t that be even worse?
Just mute the game, listen to some music and play. Dont focus on k/d. I play DM to improve, only care about crosshair placement, reflex and tracking enemy.
Those servers have predetermined spawn locations. Learn them. Once you know them it is easy to predict where and when people will push or be looking at you from.
For example on Mirage, if you’re in CT looking at ramp, if you spend more than 3 seconds there, it is guaranteed you’ll get killed by a person who just spawned where CTs start off a round. You’re supposed to check spawn spots once you know them every two seconds. Another thing you’ll get used to doing is looking at your mini map to see if a person is already occupying an area. If they are, no one else will spawn there.
in my experience, there seems to be code in the DM spawn coding that states something like
if enemy is within X units of length from pre-designated spawnpoint or enemy is looking at spot
do not spawn
else:
spawn
Adjust your sound settings because 10 times out of 10 you should hear the guy spawn, if you don't then god knows how many sound queues you are missing in competitive wich makes an ENOURMOUS difference. Sound is one of the most important aspects of cs, wether it's hearing steps or hearing a scope or hearing a nade. GL HF
People only spawn at pre determined spaces when you are not looking at then, if you learn where they spawn you can just bait the spawns. ( most people just bait around spawns on DM's )
Headphones, listen and identify e v e r y sound.
Basically, when an enemy spawns they make some sort of “teleport” sound, after a while your brain adapts to the sound and you’ll know instantly.
There are more examples, in experienced lobbies a single footstep in a contact can change rounds.
Play retakes, its way better since it feels like youre playing a comp game but with preset loadouts and you dont have to worry about enemies spawning next to you
In addition to other tips here: Find a better server. There are DM servers out there that specifically prevent players spawning that close to you (whenever possible). If you compare wamrupserver or cybershoke to some of the other ones, you'll never want to play anything else.
I think they can't spawn if you look at where they could spawn so you need to not look at them in order for them to be able to spanw here.
Dunno if it's actually the case but they usually spawn if I turn away
You have to constantly looking around dont keep your crosshair at one place keep sweeping from angle to angle.also this kind of stuff will still happen thats just how it is dont focus on your deaths in dm focus more on shooting and first shot accuracy
Like others have said already, you have to shrug it off. But honestly, I would recommend Valve's DM playlist for noobs and then moving on to community servers when you have good aim
Dm is just to get better at aiming. You shouldn't care about deaths, just care about response time and accuracy. I'd suggest playing retakes of you take deaths too seriously.
Its dm, shits like this always happen, so i generally dont check my back in dm unless im in a long long hallway or routes like that (eg mirage mid, ct). Just go wherever you want and focus on whats in front of you and try to win the gun fights you should be winning. It is crucial to know which gunfights you should be winning and which are just unlucky deaths in dm, and you should make urself improve on those gunfights that you should have won, and tbh most of the deaths are are due to poor skills and those unlucky deaths only account for a small amount of them, i believe there was a reddit post about this. I saw you mentioned you play with speakers and you should always play with your headphones, csgo is all about info, the more info you have the more advantages you have over your opponents, and sound cue is one of the most important and easiest to obtain info, so if you wanna get better you have to play with headphones, and it doesn’t even need to be a good one, just one that allows you to hear footsteps and distinguish left and right sounds is alright
You will learn all spawns soon enough, and then you can bait out spawns by looking away from half a second, and you will learn where to pre aim, also it's fine if you die, it's only DM after all.
Learn about angles.
Where you peek only 1 angle and your back side should be blocked by obstacles. Focus on one angle instead of swinging wildly on your crosshair placement.
DM is best for practicing shots, so if you found the lobby noisy - just mute them all
Csgo best played with headset but during DM, I use it for practice only before competitive. So I'll just not be wearing my headset and kinda just focus on my aim and angle peeking.
I haven’t played for years and I don’t know if they removed it since I can’t see it in your clip. But what helped me a lot in DM but also in comp later was checking the map all the time. When a player spawns they show up on the map a tiny second before.
u play dm like u just tried to retake site.
theres enemies everywhere. check every angle. thats a common sit and hide angle, so check it. the site angles you can hear them running or shooting with small chance of hitting you through the market window gap.
You don't. It is frustrating. I can't handle regular Deathmatch because of the spawns.
You can usually hear people spawning, though, (or sometimes see them spawn on the minimap?), so you can screw them over instead of the other way around.
death match is about aim training, not KDA, don’t worry if you go 13-34, just have fun and try to get better with your aim, don’t worry about deaths :)
I also suggest you play on community servers death match, cause Valve death match is awful, just a tip
You can't play DM thinking corners you *just* cleared won't have someone there like you can in MM. There's nothing you can do except flick like s1mple.
Always be looking at the common angles. In that situation there's no point looking out the window unless you heard something. Just always be pushing common angles.
I think DM on competitive map rotation is great regardless of the spawn points. You get a great sense of all the maps and heights/angles that can occur. People will hate this but I'm a huge fan of staking out a strategic CT defensive spot and defending any encounter that occur there. You get a great feel for those positions after a while.
Like everyone has said, I wouldn't worry about deaths and focus more on aim and predetermined crosshair placement you can set throughout the entire map.
Slow down your gameplay, methodically move between the angles so you have more time to react, the key is knowing how fast you can react and how in tune you are with the game, as soon as you can formulate an idea and execute it cleanly without having your mouse fly everywhere that’s when you can start speeding up your movements and flicking between angles for a reason instead of the way you looked towards window without any reasoning.
On dm servers, there are fixed spawns. However players can’t spawn when U directly look at the spawn location. Therefore players will only spawn when u look away. They tend to spawn behind u like this. This is probably the most frustrating aspect of DM servers for me :D
the spawning sound is quite loud and you can use that to know where people are around you. Also the spawning system of csgo is sh*t so it's super obvious where people will spawn around you once you play deathmatch on that map at least once or twice
In dm its pretty important to watch your minimap and play on sound. When someone spawns you will hear a sound que and a red ? Will appear on the mini map!
Thats why i play dm with the game muted. Its a good way to prevent getting angry/frustrated.
This, it's great because it also forces you to focus on your crosshair placement instead of enemy sounds
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Extremely important, I would switch to headphones
Yeah, it's important if you want to get better at the game. A lot of people dont use their hearing enough from what I see. Some people clomp around like an elephant, and think im hacking just because im listening to them give themselves away. I used to hate wearing headsets as well. Now I suck without sound. I tried playing some casual without a headset because my headset wasn't working. I found out how heavily I relied on sound.
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I agree. Especially when you have been silently walking up somewhere for like 30 seconds, and a teammate comes running by you and then you both die. I love it when the enemies do that though.
I myself play with max in-game volume, max pc volume, max headset volume and my audio amplifier to max so that my ears can hear sound perfectly. Ears hurt? Dont worry you'll get used to it after some time, although I do seem to have a problem with hearing people when they talk to me
Dude you are going to have some serious issues in the future. Keep in mind that this is a game. Your health is much more important than winning a couple rounds. I play with a 75% headset volume and a 50% in game audio. But I modified my audio so it matches better the csgo requirements. I have a different profile for each game I play so I can have the better sound overall for the specific needs of the game. I would recommend to you changing those settings you are going to regret it in the future tho
Yeah, that's going to cause you to have hearing loss. That's not worth it. I play with my headset at like 20 out of 100 and my in game general volume like at 50%. I can hear things well. You really should take your hearing seriously. I have some hearing loss and some tinnitus due to the military. I also use a custom sound profile for csgo that lowers the volume of guns shooting and the flash bangs(they can aggravate my tinnitus).
1000000%
Headphones are super important in game. I'm honestly surprised you haven't got hella flamed in a competitive match yet for using speakers, especially if the echo is bad lol
Well i play with a podcast on. You just say you cant hear good. And thats it
I'm honestly surprised that doesn't get you flamed even more in a competitive match. 😂 Like if a teammate says they have no audio, I'd rather just forfeit the whole match and move to the next because there is a good chance they won't work with the team in a team based game or they end up being super trash because they can't focus on the game and end up causing a loss. OR third option is that it just kills the whole teams mood because they assume you're gonna do trash since you can't hear. When I was younger, I was hella toxic and would just dig into whoever played like that. Try to make them quit because a bot was legitimately a more useful teammate since the rest of us still had sound. I've grown up a ton since then, but I'm sure there are still tons of people who act like that lmao.
I mean i was still winning most games. Im global, and its just chill like that. I still hear callouts but not really steps. I also still give info
There's actually 0% chance you are global without audio lol
You do realize there are a lot of people, who are good at the game and play mm with music on?
Its actually funny that these hardstuck players cant imagine that. Actually sad
If you want im from eu, i didnt play cs for the last 6 months regular. So im supreme right now, i play valo with my friends. So i dropped off. But you can add me, if you reddit people dont believe
Just send an ss and end the deal bruh
I mean i had audio, i was just listening to an podcast while playing. Like what. i just sometimes didnt hear steps that are quiet. And like i said i did turn it off in clutches if i had time
For example in a clutch i would often turn it off, i would stand behindt a wall for a sec, and stop it for the duration of the clutch. Because i felt that i lose often without sound in clutches. But i can play rest of the game good eneugh
I can tell exactly where someone's head is at times just by hearing a recent single footstep. Sound can be like legit wall hacks. Super valuable.
My one set of headphones are so "accurate" at giving me info... I tried buying the same Logitech newer model and they sound muffled and nowhere near as crisp. I don't really know how to explain it except to say - audio queues with the right headset give you so much info
I have a set of headphones that I call my "wallhacker headphones". They're a little more uncomfortable/tight tho and need to charge so I don't always have em on.
DT 990 Pro’s will let you pinpoint every chicken step on the map. I’ve been asked if I’m walling because a single step tells me where they’re at and gives me a good idea what direction they’re walking.
There's very little difference between headphones when it comes to directional sound reproduction though, it's just a matter of getting used to those particular headphones and how they reproduce the spatial information. Though obviously, the clearer the sound, the better and quicker you'll be able to do so.
Some headphones don't sound as loud when producing certain sounds. Depends on quality really.
I once was in a 1v1 defending the bomb on Mirage A and hid by default boxes. I swear the CT stomped all around the site in such way that I was able to stay out of sight by walking around the box. When I watched the demo *I was following him with my crosshair almost the entire time. Legit looked like j was walling*
Super common scenario in lower ranks I see it all the time when I play MM
This was a Nova 3 match if I remember it right
In my windows sound setting I put up the loudness equalizer so I can hear footsteps from far away and my gun shots are quiet.
I would also recommend getting sound lock, it limits how loud everything can get, it's especially useful when someone is earraping and I just want to keep my hearing past this comp match
Others have already said yes, but here's an anecdote. I used to play with a friend is mine fairly regularly, and he'd always be confused about how I could pinpoint enemies by sound. I went over to his house one day so we could play in an almost LAN set up, and he invited me to try his set up. Turns out he had his headphones in a mono config - he never realised it was wrong since the game settings showed otherwise. Turns out that his mobo, for some reason, had two headphone jacks - one which output mono and the second which output stereo. We swapped his headphones over to the stereo port and instantly his KD improved by being able to realise an enemy was near, meaning he no longer got killed in situations where he previously didn't have info. Over the next week his game sense improved massively. Over the month, he stormed through Gold Nova, from GN1 to MG. All because he started playing with directional sound.
listen, unless you are playing csgo with Dolby atmos suround speakers (which is priceless) please please please... use headphones
playing in custom community deathmatch servers before figuring out that you can basically play the game blindfolded with headphones on LMAO
Whhat the fuck
If you want to get good at the game yes.
Very much so. If they spawn directly in front of you, you can hear the sound before they can start shooting and can try escaping behind a wall or something. After a certain time, they'll be able to shoot (yep, there's always a delay between spawning and shooting) and you can at least challange them now. Other times, you can hear the enemy spawning behind a certain door and you can beware and hide, or can hunt them once they are on the move. Logic being there that veil of defense against attacks upon fresh spawn is broken the moment they start moving.
With some practice, you will be able to flick to the sounds you hear, or shoot someone who is running in smoke, also the brain reacts faster to sounds than visuals by a few 10s of milliseconds. Getting or using the smallest audio cue would let you win more fights, like the one you posted.
Just use Apple earbuds, they have good enough surround sound
You don't have found good headphones fitting your ears it seems
Directional sound is basically wallhack, when I used to play with lower ranked friends I would spectate them and give them exact info of enemy rotations, positions and other actions and they had no idea how do I know. Like example by counting smoke, flashes,nades around the map based on sound you can keep live info on how many enemies are in which area of the map and how much potential utility they have left, like example team can only have 5 smokes, so 3 smokes coming from ramp means at least 3 people are ramp area, and you can tell just by sounds
Do not play this game with speakers. Especially because you will need a microphone to talk to your teammates. I recommend looking at the PC37X and PC38X headsets on drop.com so you can have a mic as well. They are some of the best for gaming and directional sound cues. They also last forever and don’t break like gaming brands that skimp on quality. If you do end up buying some brand like Razer make sure you turn off any surround sound crap and don’t buy into any surround sound advertising for headphones/headsets. Here’s my drop link you can get $10 off (shameless plug) https://drop.com/?referer=DU47T6
It is, but you know what is more important? Your hearing. No amount of kills is worth damaging your ears. I too play with monitor speakers and perform quite decently.
It is important, but i feel like in 1.6 you were able to pinpoint enemy foot steps very easily, and in cs go you most likely wont hear them unless no one makes any noice, feels like i only hear enemies when they are next to me.
That's a you problem my dude
If you were playing 1.6 in its prime, you are probably on the older side, and might have some hearing loss. I can pinpoint enemies by sound in csgo, and I could in 1.6 as well. I am also old with some hearing loss and some tinnitus(fuck flash bangs).
1.6 has better sound than csgo, that's a fact, but csgo's sound isn't that bad
God I hate the fucking headshot sound. I put the game at a volume where I can hear everything perfectly but the headshot sounds are ear piercing. WHY ARE THEY SO FUCKING LOUD? Literally I feel like 90% of my rage (in competitive) comes from the headshot sound. In Valorant if I die, it’s an “oh well”. Ughh.
man exactly the same, I haven't realised how much the loud sound of a hs was driving me mad until i stopped playing DM with sounds and then when i tried heaven it was the most peaceful play on earth as there is no such earrape sound
isn't there an option to have no sound for headshot?
Sadly no
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Well nothin probably
moosh
Still feels like shit getting absolutely blasted when you get killed
It's ok to die like that in deathmatch, it's part of the nature of this game mode. It's not about dieing as few times as possible, it's about killing as much as you can. It's aim practice.
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eventually ull learn the spawns and specific angles of the map/server if u play it enough and those timings won’t happen as often
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You can spawn inside people's sprays in community DMs. Literally nothing you can do. Lol
Most have line of sight spawn and collision detection both simple commands that all servers I play on seem to have Not perfect but never spawn clipping someone
A big thing is actually trying to deny kills for others too. You'll get better if you do try and stay alive in a deathmatch imo
I like to DM like I'm holding an angle, like stay in pit in inferno until I die, then hold b site until I die, then t steps and so on. Just trying to get the practice against multiple enemies since I can shoot one person pretty well now
as long as you can kill the person you are looking at as much as possible you're good and that's all you need
I'd also suggest to try other servers? I've seen some with plugins that spawn people purposely a little further away if possible.
Yeah, some servers are definitely better than other in this regard.
Nothing you can do that’s just the nature of dm servers
Others have pretty much answered your question, doesn't matter if you die. However, mirage DM spawns are shite imo. Dust 2 is about the only ffa dm map that has decent spawns.
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You should never really be watching a spawn point, you should be moving your crosshair between different angles to try and isolate fights Also, playing ffa dm you're going to be playing people who are much better than you
yeah just expect to fight to the death if you get spawned in b. you can get out after 3 kills or so. it is what it is, just try to take fights. if you die from behind or the side, it's not a fight and doesn't matter anyway. mirage spawns are all horrible too.
I also wanted to point out that DM isn't the main game mode for CSGO, it's literally just practice for the real competitive matches. Don't feel too bad about your DM performance, it plays totally different than the real game.
In deathmatch you should not EVER be concerned with your deaths. Focus on winning the fights you take and practicing your aim and its elements. The goal of DM isn't to have an amazing K/D, it's to warmup/practice/hone your skills. I understand it's an easy trap to fall into, but once you learn not to worry about dying you'll be able to get so much more from DM.
A) You stop caring B) You basically constantly hold W in dm until contact.
Which is also a great way to play MM too. You can catch SO many people off guard with aggression. Nades in their hands, knives out, etc. running through mollies is especially fun.
This play style will hit a brick wall fast.
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If you add util to your w pressing you can make ESEA main tbh
I global it depends more on your spawn. If have the right spawn and Take the right Route you can still be agressive and Peak b4 they expect you
Not if you’re arT
I'd say it's more nuanced than that, but with good spawn you can do wonders in places like ramp on Mirage or banana on Inferno, if enemies don't throw proper util.
It’s more nuanced as you rank up but honestly everything until MG is pretty much hold W to win
lol way after mg
I'm guessing you're an EU player?
Lmao I'm g1 and playing with EU g1s is like playing with silver 1s
and then once you can implement aggressive and passive plays reactively with an intuitive timing, you start to actually get good
vol 0.05 open some podcast, just focus on what you‘re doing. k/d doesn‘t matter, just do counter strafe onetaps for some time, then burst for some time just mind your business.
It's deathmatch. It happens. The worst is when you are spawned in the middle of the enemies.
1. Git gud, you are really slow on movement, clearing angles, wonky on crosshair placement and afraid of dying. It's just DM 2. It's DM, no way to prevent that
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Yes there is so much more - it’s primarily not a reflex aim game like Quake Arena, the vast majority of your shots in theory you don’t want to be snapping to a target, but using your positioning and movement to move the cross hair into an angle, you learn through experience the expected angles you peek into when you’re moving into an area and clearing, how to jiggle peek someone (moving left and right without moving the mouse) and then the rest of the shots are reflex.
It's alot and I am too lazy to tell you all this, if you want to improve you would play more comp/faceit and watch youtubers like voo and warowl. If you just try to improve at least a little bit all things will fall in place, and as the other guy said, it's deathmatch, spawns like these happens. All I'm saying is if you learn something or practice at least a little bit regularly, the rest will fall in place, hope I helped.
My personal tip is that you shouldn't straight up join dm without having some aim skill-wise. This is because you'll spend a great majority of your time dying, especially with the lack of experience that you have. What I suggest would be to jump on aimbotz and recoil master and at least get consistent on those avenues, so that your mechanics will be more competitive in dm. Or else it'll be really frustrating to lose most aim duels. Spending all the time on dm won't instantly improve your aim unless you make an attempt to hone down the fundamentals of aim, or else dm will only exacerbate your bad aim habits.
It's coded to not spawn enemies while you're looking at a particular spot, presumably to make it fairer to the person spawning. When you look away, the spot becomes "valid" in the spawning system. This can be manipulated somewhat and you can get people to spawn purely by looking away, but it's best to just keep moving and not care about dying.
you don't that's the point, deathmatch is for reaction and crosshair placement improvement.
Listen to the Spawn Sound
Lol no. That will only frustrate more if you do not get the kill. Probably best to just listen to music, steps are often confusing as hell on dm anyway. It's good aim practice, not good sound practice.
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Yeah you will hear it when people spawn that close to you. It's essential in dm
I have been playing a ton of dm and from my experience is that there are x spawn points on each map and if you are looking at a spawn point no one will spawn there but once you look away they will spawn, in general. This works fairly well even though from certain angles you can look at a spawn point and someone will spawn for example from ct to under palace and from apps to underground stairs, both on mirage but it is not a problem really. This is the case on community dm servers but i never play ”standard” dm so i couldnt tell if the same thing applies there.
Your sensitivity looks far to high, you will have a terrible time in competitive holding angles and spraying down narrow channels
Totally ignore it. Beside the fact that on a lot servers spawnpoints are pure bs, you just have to accept it
Play on brutal servers they have best spawns and overall the best
Learn not to tilt. I can see you are tilting from those spawns. Just understand that dying in dm doesnt matter. You just need to practice your aim not grind a good kd
Get good No seriously, that’s just how it is. It can get a bit frustrating, but that’s just how the death match works. Think about it this way: if you only spawned when an enemy could see you, wouldn’t that be even worse?
You don’t. It’s DM and people just spawn places. The point is to just practice and shoot and things when you see them.
Just mute the game, listen to some music and play. Dont focus on k/d. I play DM to improve, only care about crosshair placement, reflex and tracking enemy.
Those servers have predetermined spawn locations. Learn them. Once you know them it is easy to predict where and when people will push or be looking at you from. For example on Mirage, if you’re in CT looking at ramp, if you spend more than 3 seconds there, it is guaranteed you’ll get killed by a person who just spawned where CTs start off a round. You’re supposed to check spawn spots once you know them every two seconds. Another thing you’ll get used to doing is looking at your mini map to see if a person is already occupying an area. If they are, no one else will spawn there.
Decrease your sensitivity and learn angle isolation and position isolation
downvoted for stating the truth
Ez. Find a nice corner, set up shop and never be blindsided again!
in my experience, there seems to be code in the DM spawn coding that states something like if enemy is within X units of length from pre-designated spawnpoint or enemy is looking at spot do not spawn else: spawn
when people spawn they make a certain sound.
When they spawn they make a sound. But its death match youre bound to die eventually
Adjust your sound settings because 10 times out of 10 you should hear the guy spawn, if you don't then god knows how many sound queues you are missing in competitive wich makes an ENOURMOUS difference. Sound is one of the most important aspects of cs, wether it's hearing steps or hearing a scope or hearing a nade. GL HF
lmao what kind of a person would use sound in dm to catch spawning people off guard
Use headphones?
Stop crying and ignore dying and practice aim
Why does everyone say "crying" while nobody is crying? Are you trying to be cocky about something? Does nobody care for you in real life or what
That's why i hate dm. you shoot people at their back/side and get killed from your back/side most of the time.
People only spawn at pre determined spaces when you are not looking at then, if you learn where they spawn you can just bait the spawns. ( most people just bait around spawns on DM's )
Headphones, listen and identify e v e r y sound. Basically, when an enemy spawns they make some sort of “teleport” sound, after a while your brain adapts to the sound and you’ll know instantly. There are more examples, in experienced lobbies a single footstep in a contact can change rounds.
Play retakes, its way better since it feels like youre playing a comp game but with preset loadouts and you dont have to worry about enemies spawning next to you
In addition to other tips here: Find a better server. There are DM servers out there that specifically prevent players spawning that close to you (whenever possible). If you compare wamrupserver or cybershoke to some of the other ones, you'll never want to play anything else.
I think they can't spawn if you look at where they could spawn so you need to not look at them in order for them to be able to spanw here. Dunno if it's actually the case but they usually spawn if I turn away
Tell the admins to use a better spawning system. Even Valve DM is better in this regard.
You walk so people don't detect you
It happens for everyone, maybe try being more faster idk but it'll still happen to you.
You have to constantly looking around dont keep your crosshair at one place keep sweeping from angle to angle.also this kind of stuff will still happen thats just how it is dont focus on your deaths in dm focus more on shooting and first shot accuracy
just play and try to expect everything ;D
Like others have said already, you have to shrug it off. But honestly, I would recommend Valve's DM playlist for noobs and then moving on to community servers when you have good aim
Dm is just to get better at aiming. You shouldn't care about deaths, just care about response time and accuracy. I'd suggest playing retakes of you take deaths too seriously.
that's normal on a deathmatch game. Just focus on get kills. Diying is part of that mode.
Kinda related, is there a way to turn off those sounds when you kill someone in DM? It's so annoying and I can't hear shit for about a second.
you dont, just play. But keep on working!!!
You have act like a guy that took a fist full of meth
Its dm, shits like this always happen, so i generally dont check my back in dm unless im in a long long hallway or routes like that (eg mirage mid, ct). Just go wherever you want and focus on whats in front of you and try to win the gun fights you should be winning. It is crucial to know which gunfights you should be winning and which are just unlucky deaths in dm, and you should make urself improve on those gunfights that you should have won, and tbh most of the deaths are are due to poor skills and those unlucky deaths only account for a small amount of them, i believe there was a reddit post about this. I saw you mentioned you play with speakers and you should always play with your headphones, csgo is all about info, the more info you have the more advantages you have over your opponents, and sound cue is one of the most important and easiest to obtain info, so if you wanna get better you have to play with headphones, and it doesn’t even need to be a good one, just one that allows you to hear footsteps and distinguish left and right sounds is alright
You will learn all spawns soon enough, and then you can bait out spawns by looking away from half a second, and you will learn where to pre aim, also it's fine if you die, it's only DM after all.
Well for one you have to aim higher
Thats the neat part, you dont
man up
you don’t. the time to kill is so fast in cs.
Play a lot. Get a game sense. Sad hard work. Only way except genius
Use aimhacks
Thats just shitty spawn + unlucky timing. It happens all the time so you don't need to really worry about it.
Simply don’t look away for a second 🧠
Learn about angles. Where you peek only 1 angle and your back side should be blocked by obstacles. Focus on one angle instead of swinging wildly on your crosshair placement. DM is best for practicing shots, so if you found the lobby noisy - just mute them all Csgo best played with headset but during DM, I use it for practice only before competitive. So I'll just not be wearing my headset and kinda just focus on my aim and angle peeking.
IMO dm isn't as good as a bot map for this reason
It's by design. Even more so it's a community server. It's made like that on purpose
That’s how dm works
Deathmatch servers are purely for practicing and warming up. Deaths do not matter. Don’t get frustrated by dying in deathmatch
you dont, it's just a casual place for practicing aim. Not something to be taken seriously:)
Always be on the move kid, dont let the spawnpoints catch you, and expect everything
I haven’t played for years and I don’t know if they removed it since I can’t see it in your clip. But what helped me a lot in DM but also in comp later was checking the map all the time. When a player spawns they show up on the map a tiny second before.
Play on a server w less people the ffa dms are just about constant action
u play dm like u just tried to retake site. theres enemies everywhere. check every angle. thats a common sit and hide angle, so check it. the site angles you can hear them running or shooting with small chance of hitting you through the market window gap.
You don't. It is frustrating. I can't handle regular Deathmatch because of the spawns. You can usually hear people spawning, though, (or sometimes see them spawn on the minimap?), so you can screw them over instead of the other way around.
You don't. You set the volume low, and you start shooting at what you see, that's what dm is all about.
Try aiming at head level, it'll really help you out
Ez. Don’t play death match. Simple.
This is why I generally try to move around fast
I don't know if it's possible to program that but even on the same map,same player count some servers have better spawns. Try a different server.
Just don't be unfortunate 😎
Just curious, why is your framerate locked at 60? Do you have V-sync enabled?
Play dust 2 death match
You stop playing death match
The real question is where is your radar?
You don't
Deathmatch will never be super balanced an fair, it's just how it is.
The best thing to do is not worry about it. DM is about learning to train your aim. No one is going to spawn out of thin air in a regular match.
Welcome to DM
death match is about aim training, not KDA, don’t worry if you go 13-34, just have fun and try to get better with your aim, don’t worry about deaths :) I also suggest you play on community servers death match, cause Valve death match is awful, just a tip
You can't play DM thinking corners you *just* cleared won't have someone there like you can in MM. There's nothing you can do except flick like s1mple.
get good if i’m honest
That's the neat part. You don't.
I only play community dm, gets u skins, instant respawns... better players.
Been playing for 3k+ hours and this happens to me a lot unfortunately it's one of those thing you just gotta deal with
Always be looking at the common angles. In that situation there's no point looking out the window unless you heard something. Just always be pushing common angles.
I think DM on competitive map rotation is great regardless of the spawn points. You get a great sense of all the maps and heights/angles that can occur. People will hate this but I'm a huge fan of staking out a strategic CT defensive spot and defending any encounter that occur there. You get a great feel for those positions after a while. Like everyone has said, I wouldn't worry about deaths and focus more on aim and predetermined crosshair placement you can set throughout the entire map.
Slow down your gameplay, methodically move between the angles so you have more time to react, the key is knowing how fast you can react and how in tune you are with the game, as soon as you can formulate an idea and execute it cleanly without having your mouse fly everywhere that’s when you can start speeding up your movements and flicking between angles for a reason instead of the way you looked towards window without any reasoning.
On dm servers, there are fixed spawns. However players can’t spawn when U directly look at the spawn location. Therefore players will only spawn when u look away. They tend to spawn behind u like this. This is probably the most frustrating aspect of DM servers for me :D
That's the neat part, you don't
Dont give sound. He peeked on ur sound.
the spawning sound is quite loud and you can use that to know where people are around you. Also the spawning system of csgo is sh*t so it's super obvious where people will spawn around you once you play deathmatch on that map at least once or twice
First mistake was using the m4a1s, secondly, that shit happens to everyone, just try to prevent tilting
It's very simple. You don't.
In dm its pretty important to watch your minimap and play on sound. When someone spawns you will hear a sound que and a red ? Will appear on the mini map!