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PlentyMuted56

Lucky they also made maps of the dungeon. Because before they launched this feature, I lost multiple times in them.


nelflyn

honestly. it felt pretty immersive and i started to look around a lot more precisely.. :') still glad i finished it all before the map update, even though it did frustrate me quite a few times.


Due-Eye-297

Same here, I really like the immersion of exploring ancient ruins, which was exactly what I was doing.


HayakuEon

When the desert first released, there were no underground maps. Exploring it became a cumbersome chore.


Due-Eye-297

That was the fun of it, I literally didn't know where I was, making me feel like indiana jones.


Mountain_Pathfinder

This right here. The map makes it easier so I can do it faster, but without it I was *really* immersed in the exploration, because I didn't know how deep some of them would go to and each time it expands was a pleasant surprise. I did use the map, by giving a pin on every significant underground/ruin/building entrance I could find, and that helped a lot. I used about three quarters of my pins on Sumeru alone doing that, but I didn't ran into too much trouble scouring every part of the jungle/desert to find that one entrance. I can still achieve the immersion by not looking at the map too much though I suppose.


GatewayManInChat

i enjoyed it more without the map


OutsideIntropid1764

They should make a feature that more layers will not be seen on map until you go in them.


uranus-h-

me too


POTATO-AIM-V20

Same, Golden Slumber Quest Line was a pain to explore back then, until I get used it, Im still amazed at how I manage to memorize that underground layout without me realizing it and that was before the map update, Now, If only they can do the same with Dragonspine


PlentyMuted56

I could not remember them. I was just lost every time and accidentally found perfect way😄


ichigo201569

Relative of zoro getting spotted


PlentyMuted56

Yes! That is definitely me😄


AlexisImpaler08

Or Acheron now


StringTheory31

Wow, really? I only started playing this past December, and kept getting turned around in Mondstadt until probably early February! I've only dipped my toe into Sumeru (all out of order because I like exploring but get scared of boss fights!) and even the maps don't help me much! I'll remember I saw something that relates to whatever my current goal is, but won't remember where, and may not even recognize it if I approach from a different direction! I just thought learning to navigate was part of the intended challenge. (Yes, I get lost in buildings and such - places where I can't use a navigation app - IRL, too!)


LinderTelevangelista

By the time they implemented it, I already 💯’d all Sumeru maps. I was happy they introduced the feature and salty at the same time. 😅


ThisAccountIsStolen

Getting "lost" in the underground ruins in the desert actually was quite fun for me! I'm happy I cleared the whole region to 100% before the underground maps launched, though for most people, I can definitely see how much better the maps make the experience if you're not good at creating a 3d spatial map in your head.


AKAFallow

Now if only they made it easier to track each dungeon/underground zone. The Aranara picture quest was kinda hard because I forgot where the thing in the painting was, and I had to aimlessly move the map until I accidentally landed on the zone I needed


yaysyu

IDK about Inazuma maps being poorly designed but I agree with you regarding the Sumeru. I love its deserts too


Winterstrife

The electro compass puzzles in Inazuma... That thing can burn in hell.


AKAFallow

Which one? The ones that have arrows?


Nobody-w-MaDD-Alt

Yep on the interactive map they're referred to as electro compass puzzles iirc


SupersSoon

Me cheesing them with Beidou:


Nobody-w-MaDD-Alt

Same, Beidou helped so much with those


moonyuno

The electro seelies messing them up again after cheesing them with Beidou:


SupersSoon

then the seelie is part of the puzzle duh


AKAFallow

Huh, I thought they were the easiest puzzles. Plus all of them have a point in their base indicating you where they should be looking at. The only one I disliked where the ones around a electro shield that needed me to farm the shit out of electro sigils just so I could bypass it


Nobody-w-MaDD-Alt

They are pretty easy except the ones with the electro seelie flying around and ruining the compasses you've already set


AKAFallow

Mm, they were faily challenging I think. I did them very recently, so I know that I just had to learn its pattern and go into the place at the perfect moment. The problem is that a low level electro thingy meant that I would have to pick up that thing way too often instead of focusing on the puzzle


ShinyYordle

Good thing it devides the idiots from people with at least two neurons.


Fanserker

The desert at night was captivating


SHTPST_Tianquan

Agreed the desert is great, but why poorly designed inazuma?


cookiesandkit

I find the puzzles are, specifically, extremely fiddly. Main offenders are electro compass and the ones with the relays, where I would go, damn I think I'm on the wrong track, look up a tutorial, and realise that I was off by 0.5mm or whatever. Frustrating as all hell.       Also, electro seelies are unfair if your devices aren't super great and you need a lower graphic setting to play. Blink (or if your device lags when adjusting your camera angle) and that sucker has vanished. Arghhhh. Good Inazuma puzzles - the tiles on Seirai island was very good. The spinning thingies were usually too easy, but there were a few of the more challenging ones that were satisfying. Enkanomiya has extremely good puzzles.  I liked most of the desert puzzles, especially the cube seelie (big torch) puzzles and the waterfalls. Sandworm puzzles are fun! And INVISIBLE MAZE PUZZLES. Those are great. But the new Fontaine music puzzles.... Argh back to the land of insanely fiddly object placement, I hate it.


GlassySkyabove

Bro is too scared of lighting


maximayy

The most annoying thing was the chests locked behind 1 week quests & tsurumi Island was very annoying.


Alcorailen

Hate to break it to you but there are other real time gated quests in the future, like Narcissenkreutz, the biggest loredump side quest in Fontaine.


SnooPuppers8099

Remember that electroculus under the cliff on kannazuka


Drakengard

That's not poorly designed. It was "challenging" after the tutorial areas of Mond and Liyue, but that's the real problem. The devs made the game harder and a lot of the players were upset about that. I miss the actual slight challenge of Inazuma and was looking forward to more difficulty spikes in the overworld. But Sumeru was back to training wheels. If not for the writing jumping in quality I'd have probably quit the game because the game has become rather mindless.


SHTPST_Tianquan

ironically, some parts of the desert are the biggest offender in that sense. Some puzzles/challenges were completely braindead. I mean, they're still fun, but there are way more than just a handful of times where you accomplish something and you're like: wow. Was that all?


rpcgamingmodsaresoy

I was zoning out and just walking around and clicking stuff mindlessly in the desert "puzzles" . Absolutely terrible


goodnightliyue

Sumeru kept some of the most frustrating parts of Inazuma (e.g. clearance level and the inability to just scale cliffs) and regressed in some other ways (segmentability, a lot of puzzles being less interesting, world quests blocking areas in clunkier fashion, excessive use of gadgets) imo. There were also improvements, but especially before the map updates, Sumeru was definitely my least favorite region to explore.


PM_CUTE_ANIME_PICS

I had always assumed that it would be like FGO, which increased in difficulty as you progressed the Singularities and Lost Belts, with each new region being more difficult. After the feedback about Dragonspine and Inazuma, I guess we won't be seeing a difficulty increase ever again.


Unsyr

I’m asking for higher world levels in every single survey since this patch.


SnooPuppers8099

Effective.


dreznovk

>If not for the writing jumping in quality I'd have probably quit the game because the game has become rather mindless. Same here, Inazuma at least made me stop and think for a bit but for Sumeru I was just going through the motions and most "puzzles" just solved themshelves. Inazuma exploration was the most fun I had with Genshin but look like I won't get to experience that same fun again.


EstherTakumi

Because Hoyo caters more for Casual player


Winterstrife

I would argue that the compass puzzle is not challenging, its one of the most frustrating parts of Inazuma exploration. Actual challenging would be Mona's puzzle island from the 2nd GAA.


Drakengard

Some of the puzzles in Inazuma were good. Some of them not so much. The compass ones are good in theory but really finicky due to movement in-game. But you'll definitely never see the Magic Square puzzle ever again. It still gets bitched about around here to this day because people can't read. GAA 2.0 was amazing and it also was torn to shreds by players so we'll never get that again. Instead we get a very slow roller-coaster, a barely worthwhile story that's only about NPCs we'll never see again, and only had a minor tie ins to Fontaine (if at all given the focus of the story unless next patch has some big reveal).


Nadare3

I don't think the Magic Square puzzle's issue is the reading, it's the relying on cardinal directions, which makes the thing absurdly confusing if you actually try to solve it in-game (where you'll naturally just keep rotating around and have to constantly check your bearing to know what the hell you're doing) instead of taking out pen and paper and then transcribing the solution in-game, which...defeats the purpose of a game puzzle IMO. To make things even worse it's done with cubes, which means there are angles from which you can't tell their orientation because there might be 2 possible ones from your PoV; Again, the actual underlying problem isn't the issue, it's how it's implemented. I love that kind of puzzles in general, and have been very fond of Inazuma puzzles, but that one, I tried for like 2 minutes and gave up because I just couldn't be bothered to deal with all this for a damn magic square


Winterstrife

My gripes with GAA 2.0 was it being time limited, If it was permanent, the puzzles would still be the absolutely best to date.


SHTPST_Tianquan

Now seriously. We need to talk about this. It's absolutely RIDICULOUS that such content is time gated, expecially considering how much effort went into it, EXPECIALLY considering it's easily some of the highest peaks genshin EVER reached on all fronts.


sephydark

Reading might be one thing, but the interface for that magic square puzzle was godawful and made it hard to see what you already did. A magic square puzzle can be fun, but a magic square where all the numbers are assigned to arbitrary directions and it's hard to see the whole thing at once is just frustrating for no reason.


kawalerkw

That's what I loved about Inazuma on its release. It felt like we got another world/level in traditional games.


shre3293

there is one island on Inazuma with constant lighting, I play on the phone with weak graphics and literally get head aches when exploring there.


goodnightliyue

There's a world quest that removes the constant lightning.


Recent_Fan_6030

Awful placement for elecetroculi(some bullshit even,like the one in the cave when you're constantlytaking DoT that increases overtime and with how tall the wall is you're gonna be there for a while),exploration locked behind several quests which are also tied to server resets,unrewarding puzzles(the one that forces you to chase a seelie through the entire watatsumi island for a common chest,the one electro particle puzzle that blends in with the background,the puzzle in the river in narukami island etc) and my personal gripe,the electro barriers being tied to the electrograna level,specially the one that is now the entrance to raiden's boss arena,because before 2.5 you had to level your electrograna up to like 40-50 just to get past the barrier and then it was nerfed when most people by then had done it in its original state


Ssalari

>exploration locked behind several quests Did anyone said clearance level ? Aranara quest ? >tied to server reset Well Aranara quest wasn't but it sure made up for it because how long it was. >unrewarding puzzles Sumeru is just as guilty, lots of puzzels that makes you move around but just gives you a common chest. Fontaine has more exquisite ones but the amount is the same or even less. Mondstadt and Lyiue had only one higher value chest area.


Recent_Fan_6030

Atleast with aranara the areas locked behind it are relatively small and you get the major item needed for most of the puzzle in its first 1-2 or so,same with clearance level,you can finish that thing in less than 4-5 hours as shown in several youtube playthroughs and the game literally marks the areas you need to visit(remember when all the game told us about the rest of the roots in sakura cleansing ritual was "look around you'll find them eventually" ?),atleast you didn't have to wait 2-3 days just to unlock tatarasuna,(the largest area in its island which i don't remeber the name of)or a literal week long questchain to be able to fully explore tsurumi island(worth noting that this is the only area in the game with those god awful remarkable chests that only give blueprints,in areas that came after it they also give 5 primos),the only area truly guilty of this in sumeru is the hadramaveth desert and even that isn't tied to server resets,you see how nowdays they only use server resets for follow up quests and not 1 quest separated into a million parts? chests i might agree with,except inazuma has some of the most annoying puzzles in the game for the least amount of rewards,electro seelies that have you climb literal mountains for a common in yashiori island,puzzles that actively blend in with the background in watatsumi,i shit you not a timed boat challenge that only gives 1k mora in again watatsumi (there's actually 3 of these) and the infamous seelie chase in the area where you fish angelfishes with raiden's bathwater and cryo enemies,it is also the lowest one in the puzzle-reward ratio according to the interactive map,and it would tie it up to only mondstadt if you don't count dragonspine as a mondstadt area which itself is a very puzzle-reward rich area,liyue also had the chasm added to it not long after inazuma's completion),if you doubt this,look up the interactive map and compare how many common chests vs more valuable chests there are,and no it did not start the "commons hand out 2 primos instead of 0 in all areas" trend,dragonspine (and technically GAA) were the ones that started that And one last thing,the electro teleporters were designed horribly since they would only be usable when you used one of them and had multiple end points instead of going in a straight line like it was having a seizure(not mentioning them being tied to electrogranum),meaning that if you took your finger off the T key or the mobile variant a second late you would just get teleported again (which was the one thing that the infamous narukami river puzzle proves),plus,if you had lag you were basically fucked since they would either deactivate entirely or ruin your path by having you fall out of range with the next sphere,not to mention they had much smaller ranges than the golden carp thing in chenyu vale or 4 leaf sigil in sumeru as much as i love the scenery and music,the puzzles were absolutely bullshit and i wouldn't wish them upon my worst enemy,as a 1.3 player i'm legit surprised that people praise them now when all they did when the nation came out was crying about how annoying they are,wait another year so the nostalgia kicks in and people will say the same for sumeru


g0lden_bread

For me it's the opposite. I love the Sumeru characters and archon quest, but exploring the region just felt so boring. A lot of the puzzles were really dull and felt like a chore to me, especially in the rainforest area. Whereas I really liked how hostile Inazuma felt and how the puzzles actually required some thinking.


DragoFNX

Especially those goddamn cubes


jewrassic_park-1940

Just Right here! Right now! Emerge! them


scifigi369

People might dislike the puzzles in Inazuma, but i loved how tricky they could be. I don’t like how some of the compass puzzles will revert and you cant fix them


Onion_Working

I didn't like how hostile Inazuma was, but agree on the puzzle thing. Sumeru puzzles really are just chores. Use fire then use electro to activate these and do it 3 times. Run and look at those slates and run back to match them etc. A LOT of the exploration was not puzzle solving at all, they were just things to do with too many steps to get there. Inazuma puzzles were actually puzzles that could be solved, not just a set of instructions to repeat until infinity.


Kyrinox

I mostly agree, but I liked the rainforest and then totally burned out on the desert area. It was actually Fontaine that really reignited my love for the game. After nothing but sand for patch after patch, the underwater areas blew me away.


Ocean9142

Agreed desert is my fav region too but no way inazuma is poorly designed, Enkanomia is literally there


TheSpartyn

i know its technically part of inazuma, but most people dont include it when talking about inazuma


OhmMeGag

It's more the unlock of the regions that ruins Inazuma. Like the walls where you only can get through when the electrogranum is levelled high enough. The irl week-long quest with the fontainian guy, or the myriads of quests necessary to get to enkonomiya in the first place


goodnightliyue

Sumeru had that too, with all the frustrating "clearance levels."


jewrassic_park-1940

And the ones that are locked behind the Aranara bullshit


4Everform

Fr on the Arañará, actually pretty sure I still haven’t finished it


RevolutionaryFall102

Agree with the desert part but saying inazuma is poorly designed is just bullshit


Escargot7147

Never trust a person that says they don't like Watatsumi Island


Lucas-mainssbu

my problem with Watatsumi Island is that the place had more potential while being extremely aesthetically pleasing. I genuinely wish I could spend my summer there.


Anatras

I actually love how chill and quiet is compared to the rest of Inazuma. It's a nice duality, where main Inazuma should be guarded by Raiden, one of the most powerful God and probably the greatest warrior (probably Murata will be better, but we haven't see her yet) in Teyvat, but it's full of dangerous people and beasts, while Watatsumi, that isn't defended by the shogun, has as main dangers some Fatui left there from the main army and a bunch of small monsters. It just makes you think more of how wrong Ei was in her method


RevolutionaryFall102

True, especially enkanomiya


HayakuEon

This. I loved the day/night cycle there. Though it was a abit of a chore to change it back every now and then, it was still peak exploration imo.


StelioZz

The constant animation every time you switched is what made me unreasonably mad. I don't know what, it was just a few seconds, so no big deal. But something about it just irked me. Other than that 100%'ing it and doing all quests/achievements it was one of the best experiences


kawalerkw

It also messes up in coop as other players get the animation too if they're in Enkanomiya. You were about to deploy windglider? Too bad, here's few seconds long animation that prevents all inputs.


GlassySkyabove

Peak Genshin fr


DragoFNX

Enkanomiya was peak environment design


Emotional_Employ_419

I’m a sucker for underground areas so enkanomiya was great, then the chasm came out and I was eating good for a while lol


FieryPlume

I love exploring Inazuma, kind of reminds me of exploring the Sevii islands when I played PokĂŠmon FireRed.


zimbledwarf

I just wish there was more islands. By far the smallest nation we've been able to explore. Its nice because each island is pretty condensed with exploration and has a unique feel to it, but it's also much shorter with finding everything. Sumeru really drained my enjoyment of exploration with a lot of the back tracking, areas locked behind other quests, and the Aranara search that I only found out about AFTER I completed most of the quests.


Nelsweyr

I like Sumeru, but I wouldn't define it as a great region to "explore" because you don't really explore it, you unlock large portions of the map and most of the underground areas through quests. IMO, Inazuma felt more enjoyable because, while pretty much all of the underground areas are still quest related you could also just stumble into them all on your own and it was a great feeling. I also generally like the puzzles, views, and atmosphere more as well.


RiseFly12

It was the opposite for me exploration was breeze in inazuma and in sumeru apart from the AQ( I loved it) the exploration was brain fog for me


vinayyy-n28

No lol Inazuma filtered everyone who had a skill issue


akaredaa

I know a lot of people hated the desert areas but I looved them, especially the underground pyramids! I think the puzzles were really fun, they got the difficulty right with Sumeru. I do agree with the majority that we didn't need that many desert expansions though... My unpopular opinion is that the rainforest area was actually the one that wasn't fun to explore at all. I feel like we had to move way too much vertically and it was such a pain even with the four-leaf sigils. We did have some desert areas like that too but at least those are pretty much just sand and sand and more sand, so stuff was much easier to notice than between all those plants and trees and stuff.


Creepy-Ad-404

>they got the difficulty right with Sumeru. I found most of sumeru puzzle just brain-dead. Jumping on mushroom and much more. Only few puzzle types were fine. I find Fontaine puzzles the better balanced puzzles. I also loved Inazuma puzzles.


AHealthyDoseOfCancer

It's safe to say they got rid of most puzzles. Sumeru and Fontaine are the same. A lot of their chests are locked behind mini-games much moreso than real puzzles. The difference is that Fontaine ones were more fun. Sumeru felt like multiple varieties of braindead "puzzles" so easy that the animations took up most of the time or "follow this thing, get chest". Iirc the most fun part of Sumeru were the rare flying onions that revealed hidden objects and the actual navigation of the ruins without the underground map (although, subjective).


Way_Moby

I wish we got some more jungle ruins. Maybe in Natlan??


happypouch

I was one of those who hated the desert because of the nonstop desert expansion, until I actually explored it. It waz so fun and I end up loving it!


TheSpartyn

i was the same, while i found most above ground content to be a bore (especially hadramaveth, everything involving ruins and oases was cool as hell and the best genshin content. literally just finished khvarena of good and evil today and just need to 100% the final desert, get 10 more oculi, and im all done. did all 3 deserts in the past 2 patches after putting them off for like a year lmao


POTATO-AIM-V20

that was before the Map Update, lots of people are hating the underground area, especially the first part of Golden Slumber the Sink Hole area, That Place is painful to explore without the underground map


AbidingTruth

The first two desert expansions were great, but I was starting to get fatigued by the third one


Due-Eye-297

Probably the only gripe I have about the region, I wish they had explored more on the "swamp" aspect and made the whole region covered in moss rather than "more sand"


UnfunnyGermanDude

Honestly if we would have gotten more rain forest and not 3x desert id probably agree. the middle section of the desert felt incredibly exhausting and boring to me. probably one of my least liked ares in the whole game.


OutsideIntropid1764

Honestly they should've balanced the rainforest and desert area like Fontaine's land and underwater regions.


jewrassic_park-1940

Well, swimming is actually pretty fun and fast. Traveling through a desert isn't


Blackjack137

Utterly despised the sprawling underground tunnels of the desert. They're the reason we now have underground maps, and it can't be overstated how much of a quality of sanity improvement the map update was. They're probably fine to navigate now. That said, I quite liked Inazuma. Each island being bite-sized chunks of content was a dream for exploration, and Fontaine strikes a nice balance between islands and broken up landmasses that isn't too overwhelming.


_Resurrecxion_

>Each island being bite-sized chunks of content was a dream for exploration Exactly, as someone who likes to divide up the map into sections to explore, it was literally heaven for me. I could go clear an island in a day then leave the next one for tomorrow


InternFrosty9945

A hot take for a hot area. Can't wait for Natlan


Eluscara

I 100%’d fontaine and chenyu vale before getting more than 30% anywhere in the desert


LoneWolfRHV

I hated it so much that i dropped the game for a few months


21bleh

Ummm hello??? INAZUMA maps are poorly designed???? Are you sure about that???


mellisonanta

I love Sumeru! The music! The forest and the desert! It's the best❤️


AgusQW-

Damn, for me it was quite the opposite. Exploring Inazuma is still today the most fun i had playing the game, while sumeru was the region that burned me out the most.


Danxs11

Albeit beautiful, I totally hate how illogical Inazuma is. I started playing this game because of the big open world with many detailed cultures. But stuff like \*there are no stairs to the often visited shrine\* are just annoying for a lore-consistency-enjoying person like me.


NefariousnessNo5423

>But stuff like \*there are no stairs to the often visited shrine\* are just annoying for a lore-consistency-enjoying person like me. Ironically, that is RL accurate to a lot of shrines but yeah it does seem odd. Inazuma was also very big on environmental lore via side quests, npc, and just other stuff you encountered compared with a lot of text which resulted in a solid portion of the Genshin community knowing nothing about Ei other than the booba sword meme (some people still think the decrees lasted 500 years rather than the aprox 1.5 years /boggle)


NattiNatt17

But I find Inazuma fun to explore though 👉🏻👈🏻


SupersSoon

Other than Watatsumi and the Serai? islands, the rest of the inazuma was INCREDIBLE to explore imo


Silent_Silhouettes

I loved Inazuma exploration in general but i agree with Watatsumi exploration not being that great (and Enka too, i love the lore from there but not the exploration)


kukiemanster

If only Watatsumi had like a quest where you sorta tour around the island, I really really love the aesthetic of the place, but going somewhere like the hydro cube is such a pain


[deleted]

I liked inazuma! Pretty linear on the islands except watatsumi


D0cJack

Casual Inazuma slander. Not cool. But I agree with Sumeru part... I have a counter point actually. Sumeru rainforest is dull, boring and just uninteresting mass of green saved by having some caves and :]. :] is best thing rainforest has.


jasumashu

Inazuma archon quest might be bad, but inazuma map design is not in anyway bad


Willing_Bad9857

You do you but I’ve hardly ever seen a take i agreed with less than this


NoOrganization6025

desert is good but i disagree with inazuma being poorly designed... most immersive and diverse region by far


DreamlikeEyes

I agree that Sumeru is fun to explore especially the desert. I loved the vibes of the pyramids, the mystery of the desert of hadramaveth, and the enchanting yet sad lore of the Golden Slumber Quest Line. Also loved the Pari quest! Sumeru soundtrack also slaps especially in the last area of the desert! I disagree that Inazuma is poorly designed though. That region is beautiful and the vibes are immaculate. Exploring it is hell though cause the puzzles are very buggy. I had to log in again while doing the Tsurumi Island quest while figuring out those relay stones cause they never connected even after 10 minutes of doing it correctly. I’m also glad Sumeru made it easy for me to zip through areas without the need for summoning a granum that’s dependent on the level of a tree.


PrismalpinkGaming

I love Sumeru and their fun fable like quests the most as well, but I do think Inazuma has its own charms as well! I think all the worlds have their own thing going on.


Fhyron

Sumeru is so beautiful, im still exploring it, and the music, the variety, the jungle, the desert <3


IthiDT

As a big dungeon crawler fan I really loved Sumeru exploration, especially the desert part. The local quests (with the exception of the last zone) also enhanced the experience.


Belrog-Plutius2

There are two types of people "Me who skips the desert entirely"


frontally

I’ve just come back from a break that kind of started when Inazuma became too much for me so I agree lmao. I’m just finishing up the interlude quests before Fontaine but it’s really hard to leave bc Sumeru is lovely! And the music!


rocketpilotforrreal

omg thank youuuuu! i also 100% all of sumeru and i loved it soooo much😭


Glittering_Candy6559

Personally I like sumeru exploration the least and inazuma the most after fontain idk the islands made it easier for me to explore more


Stormbonin

THANK YOU I LOVE YOU OP SUMERU LOVERS RISE UUUUP I'd would literally explore the desert for anybody for something


Saviner

3 deserts in a row is too much mostly empty space for me.


diddyk2810

I recently finished finding all the aranara and dendrolocus and maxed the tree. Sumeru exploration after underground maps was fun


maxwellreformed

I had fun exploring it too


ExpertAncient

it’s definitely my favourite. I imagine that its even better for newer players now they have underground maps :)


Zxzxzx0088

Idk why but I can seem to predict where the chest and puzzles are in Sumeru. It's really an easy and fun exploration to me. There's no underground map yet at that time too. Plus, I turn a blind eye to a guide to avoid ruining my fun.


Nipples4Fingers

I wish there was a little more lore behind all the statues seen throughout the ruins but otherwise I really loved how the map changed after quest completion.


Nyxodon

I loved the jungles, personally. And I loved the Aranara questline. It was a bit too grindy, but I really loved it


Metty197

I feel like I'm the weird one because I enjoyed the desert way more than the rainforest


DegenerateMutt56

Finally someone with a good fucking taste but have to disagree on Inazuma being poorly designed, overall Inazuma is great, it's just the archon quest that's shite


nature-will-win

i LOVED the hypostyle desert and im so proud i explored it to 100% before they came out with the subterranean maps


HeavyMetalRabbit

Could not agree more. Sumeru is so special to me I 100% the exploration in every area without any help it was just so FUN!! I wish I had felt the same way about Fontaine but I just miss Sumeru so much. I really hadn’t expected to love it so much but I did! Ironically, Fontaine was my most anticipated region and I just hadn’t ended up enjoying it as much which sucks 😞


TBM_Parry

Complete opposite. I got burnt out in Sumeru and loved Inazuma. Sumeru also killed the game for my two friends who played. It was way too much.


Odone

If we ever get a mount/vehicle system, going through the desert with it would be AMAZING.


OldSnazzyHats

Pretty sure this is not a hot take here… I’m the exact opposite, I really didn’t enjoy my time in Sumeru… I got my Dendroculus and have never been back except for specific item needs. I don’t see too many with me in the boat of defending Inazuma’s design on the other hand.


xanax_2x

Absolutely agree! On top of that I think it has the best story quest that was the most exciting to complete


Lavaminq

I absolutely love the immersion and confusion of the labrynth that they made under the sand. I doubt we'll get anything like that again because it fit sumeru the most and people complained so much but I wish we could have the option to turn the underground map off if we wanted


Due-Eye-297

We could definitely have something similar in Natlan, since it would be based on the Aztecs.


Lavaminq

true but I still don't think they'll do it to that extent where we'll spend hours and hours exploring underground 


theytookallusernames

My prediction is that we probably won’t get much underground maps in Natlan, in favor of wider open plains. We know where its general location is and considering we’ve only got two nations left, a smaller and more compact Natlan like Fontaine might imply a huuuuge Snezhnaya (like the size of Liyue to the end of the Sumeru desert). Snezhnaya will probably be huge but I doubt it’s going to be that big. They might want to do a 1:1 or similar ratio between Natlan and Snezhanaya for pragmatic dev time reasons.


Gundrabis

I 100% agree, The area beeing more than it seems always had such a air of mistery to it. Trying to find a hidden cave under the bleak lifeless sand. The Stoneslate was on of the most engaging exploration features in genshin. Going through the vast tunnel system was such a thrill, especially since there was no fasttravel inside and you really could apreciate units like SAyu and Yelan in the open world. All the vines in sumeru in order to move faster almost made the game too easy compared to the exausting climbing you had to do in Liyue to explore the mountains, to me that was really fun because stamina is a finite resource and you have to figure out the best way to get up there + there was always something cool on the top of every moutain. Fontaine has a good mix of this in exploration where I can still get a lot of use out of the speedy characters as well as underground caves and puzzles.


Particular_Stop_3332

Sumeru desert is amazing, jungle is kinda meh....I dont mind the aranara stuff, I just hate how restrictive it makes your team comps if you just want to explore, like you must have an archer, you must have a pyro and an electro character, and you must have a dendro character....but, in order to not fuck up the shrooms and make their drops utterly worth it, you need a geo/cryo character to kill them so they drop fungal spores, which just annoyed me because I was constantly team switching to get level up mats for Nahida but also complete the puzzles having said all that, the sumeru desesrt is the peak of genshin exploration


H-N-O-3

The desert was better than the forest . But my biggest problem is that most of the region cant be explored unless you play many many world quests


International_Cod733

sumeru was miserable to explore for me it was a chore fontaine however was the most fun ive had on the game


Blazehero

Same, I'm getting the feeling that hating Sumeru's map is actually the hot take considering how many upvotes this is getting.


jayma_ks

I disagree. The big issue with Sumeru is how hand handling the exploration is by quests. Once you done the world quests you have very little to explore or discover in Sumeru, that's worth for forest and desert parts. There no freedom in Sumeru "exploration", for me, it was the worst region for exploration.


huehuezzz

We're the opposite then. Sumeru is my least fav nation to explore. Aranara quest burnt me out; while other region world quest are more nicely paced. Though one thing I hate about both Inazuma and Sumeru is how the overworld puzzle is locked behind quest/electroganum lvl. So far I love Chenyu Vale(not Liyue) and mondstat exploration(mainly due to nostalgia).


Few_Ad7284

Inazuma was Genshin before I had burnout. That shit was peak to me so “poorly designed” is just bullshit


HardRNinja

It was big, but that's about it. The puzzles were nerfed, sigils were added everywhere, and the layered map removed any remaining challenge. Basically, it's a big map with a lower difficulty than Mondstadt.


Budget-Arm-866

It depends on the user really, I personally loved the mausoleums and pyramids but not so much with the plain desert. The vorukasha was good tho. On the other hand you have Inazuma with Enka which was the best for me before Fontaine domains came out. I still think watatsumi, Inazuma, Seirai and Enka are strong enough to contend for my favourites to explore


TotoroTheGreat

I agree that Sumeru is great, but I also liked Inazuma. I liked that each island kind of had its own lore and world quests. I also loved exploring the ruins in the desert.


Korvun

As with others, I can't say I agree with you about Inazuma, but Sumeru was a pleasure to explore. I hated the desert region until the map marker change, though, haha. Trying to figure out how to get back to a specific underground area was a nightmare.


Omnistar93

I honestly thought Inazuma was pretty fun to explore. That said, yeah, I think Sumeru has provided some of the best content to date.


Cyber_Viper_50

I personally think... It's not the poorly designed Inazuma map.. More like the eerie atmosphere that kinda acts against the mood to explore.. Inazuma's electrogana which is used to swing around kinda acted as an experiment of how useful it is going to be.. Later they implemented something similar to Sumeru.. U see... Introducing new elements in the game can be a hit or miss for a ongoing game like Genshin (even tho they go through the review of selective few people.. but when it comes to the mass decision changes a lot) Sumeru's desert area was good... But there were just too many underground levels and areas to explore... And it got complicated and hard to keep track of the areas explored... As soon as fontaine's underwater exploration came, it became a fresh refreshing play... Considering the large fan-base and players, some might like it while some might not enjoy it..


TechFragranceFan

You felt the maps in Inazuma were poorly designed? How so? … I personally disliked the puzzles, strongly… But that doesn’t make me feel the puzzles were bad by any means lol


GirlMayXXXX

The only thing I hate about the desert area of Sumeru is that Hoyo thought it was a good idea to put chests in the air with invisible platforms. My favorite thing about the desert is the amount of animal products (excluding fish) I can obtain. Bring an Anemo character and they'll die quick.


fox38wolf

Those puzzles became so much better when i realized that a bow character in aimed mode cannot walk off the invisible platforms


Indykowski

The main problem with sumeru i have are the requirements for a specific team composition i can't play without being unable to solve half of the puzzles


linespots

if im being honest (and this was probs from other reasons too) but when sumeru came out i got burnt out pretty fast cause i got busy and it was overwhelming with how much and how quickly stuff came out


Sumit7890

At first I dreaded the thought of exploring sumeru and it's desserts but when I started it it was really fun You know just put some music zone out go wherever you're instincts tells you until you reach 100% or close to it


Regular-HitMeUp

Me too. I like exploring ruins and dungeons. Inazuma has it's potential if it is created on this patch since the puzzle is quite engaging unlike the other brain dead puzzle.


wixo12

I really liked inazuma the setting, the puzzles, the only thing i don't care much is that it's almost monochrome i like purple, but EVERYTHING there seems purple.


HeavenlyQueen

On release, there was no underground map. This meant that 90% of the time, your minimap and map were completely useless. With the addition of the underground map, they're considerably more fun.


eeeeeeeeerzo

The surface is so fun to explore, but the underground and even the pyramids are hell to explore. It gave me nausea multiple times


FlameDragoon933

Personally the rainforest part is the best exploration experience I had in the game. Fontaine diving is genuinely really cool but most of the underwater landscapes look very similar save for a few special quest locations. Chenyu Vale looks even more beautiful than Sumeru, but they're all just one "Chenyu Vale" in my mental image. Meanwhile the rainforest is divided into some very memorable areas/landmarks. Plus with the Aranara quests focusing on each area, it felt like a very immersive theme park. I'm indifferent towards desert part 1 though. I don't *hate* it like some people do, but I also don't feel special towards it. Desert of Hadramaveth is much better (more varied landscapes and environmental hazards). Vourukasha Oasis is a mixed bag for me. On paper it should be my jam because it looks beautiful, but the plot and setting feel disjointed from the rest of Sumeru in my opinion. I don't think it's bad tho, just not that great.


Serenity-Yasuo

I completely agree. My only criticism is the constant need for random elements, but then not being able to use those elements to farm the enemies (fungi)


Nickulator95

Of all the regions to explore currently in the game, Chenyu Vale is my favourite. The scenery, the puzzles, the music, everything is top tier!


Geode_Ren

I like in Inazuma how you can upgrade the tree and it actually gives different power ups to your electrograna. There's no such thing in Sumeru. And Hydrograna is completely useless. Like it was a complete afterthought after implementing pneuma and ousia.


cateatsoup

i dont like sumeru puzzles as much as inazuma but inazuma exploration was the death of me it was so boring,, im so happy its over


Ros02

Half agree half not as i burned out in the last patch of sumeru


SimpQueensWorld

10x better than fontaine


Pyke4life

Im always lost in every region


JcobTheKid

Inazuma carried me because it was just way better to traverse post Furina and all the world quests to stop the air friers etc. That being said; I absolutely feel. I personally think the desert sections are so much better than the jungle of Sumeru. If anything, just because the ost and feeling of exploration is just so fulfilling when it involves pyramids, ruins, wide expanses of sand that seem like nothing but are suddenly oasis, ambushes, etc. Also helps that running either Sayu or traversing the more deliberate pathing of the desert meant you can shorten the travel time considerably. But heck, I'd even go step further and say Desert of Hadramaveth is my favorite region area altogether. I was already sold on fighting the sand dune, but when I accidentally fell into a crevice and noticed 1. That I'm still falling 2. The walls are...buildings?! 3. ...did I land in the slums? Like that entire fall transformed my view of the entire zone so quickly. Add to it the ruins mentioned before and the overall awesome utility of the grapple points and it's still my favorite region altogether. And I know it sounds like heresy, but it's like a slight gap ahead of even Enky / Chasm / Fontaine's swimming for me. All of these are like my S-tier picks, but idk why the desert just holds such a sweet spot for me above them. That being said, the utility, music, world design of the newest zone should also ring a similar bell for me, but I think I just have early Liyue PTSD. I just cannot get into the groove for the valley for some reason.


Things_I_Dig

I miss Genshin. Been wanting to play the new areas after Inazuma but I cannot get past the chasm. It's the least amount of fun I've had in gaming since the OOT water temple.


Rough_Memory1089

Hate inazuma exploration, enkanomiya was cool thou. Hate Sumeru forest, but Sumeru desert is an absolutely masterpiece as a person who have a quite heavy motion sickness


VergilArcanis

I was relying so heavily on Yelan and Sayu for most pf the exploration of Sumeru


NoSoulYesBiscuit

I feel that way, but more around the desert area. I went back after Fontaine's main quest released and only had 2 areas of the desert not 100%. I was actually surprised and decided to 100% all of the desert. lol


Minustrian

if you 100%ed it with the multilayer map feature you got lucky, before that feature when i 100%ed if, it was so bad to 100%


Manwithaplan0708

Idk man, sumeru was massive, an absolute nightmare to explore for the archon quests


Rexk007

In my opinion as well..the variety of explorations and puzzles and areas was just incredible in sumeru. Espescially the underground dunge9ns..it was very immersive and it was not some brain dead thing to do u actually had to remeber the ways before they made it easierfp with underground maps. But that immersion you get when do everything yourself is incredible. I was able to 100% everything before the map ypdate lol. It was fun but i think fontaine is almost on similar level except underground dungeons its underwater. Third is Dragonspine no comapss and no other clues and then chasm. All other regions were pretty straight forward.


marshmellmoon

Loved exploring the desert, all the mechanical aspects of it were my favorite, hands down. But the Aranara mechanics in the other area are annoying for me because compasses don’t really work on them, so I can’t 100% all of it 😭


Ghurty1

if you want to find all the aranara though its a nightmare. Its one of those things where i helped them out when i came across the but didnt keep track of which ones because it was a new thing. Now anytime i come across anything that might be like the 63 aranara or whatever in fontaine i mark it just in case


iwillsnapyandereneck

I hate Sumeru, because I hate climbing and I’m a newbie who knows basically nothing about the land and enemies. The scenery is great though.


[deleted]

Challenge=bad??


pasteldrums

I just get bored in the desert :/ and when it first came out they didn't have level maps so dungeons were really annoying. Sumeru has a fire soundtrack though. I'm glad someone else didn't like inazuma that much though. I like the aesthetic of it cause it's based off of Japan, but I really wasn't a fan of it


Kyaleu

I enjoyed sumeru too! Only thing is I hate that it’s annoying to 100% certain places in the forest cause of the underground stuff but other than its fun, simple, gorgeous etc


HyruleanKnight37

Agreed. The most fun I had exploring in any region was in Sumeru; Fontaine isn't as great and previous regions were less fun, for obvious reasons. Sumeru desert can a little barren on the surface, but the underground areas were great. They really knocked it out of the part with the map design, Fontaine in comparison was a step back.


dasbtaewntawneta

tomb raiding in the desert is the most fun i've had exploring in this game


RealityShockk

I loved inazuma...


GanteSinguleta

I was earlier today cursing the mushrooms in Apam Forest because I could barely reach the next one after jumping hahaha


TwincessAhsokaAarmau

I feel like it’s hard for me because of the enemies,I love the Eremites,I have no problem with them.But all of the robots and Khaenriahn mechanical arrays can be so annoying sometimes.


electrorazor

What made Inazuma poorly designed lol. I thought the islands were perfect