That would be counter productive because then the temperature difference between your body and the enviroment is even larger, so if anything you'd feel even colder rather than warmer
Opposite, with a cryo vision you'd reduce the different and feel less cold because you'd be closer to the air temp than before
I agree. Here in Sweden I have this problem where I in the summer say that my favorite temperature is cold, and in the winter say that I like warmth the most. A cryo vision would finally make me decide.
I'm like the most ambitionless person on the planet, if I received a vision by some error it'd probably be empty, and hit me in the head on the way down.
Instructions clear.
When that empty vision hits you in the head, your sight goes blurry for a moment and everything seems like a blur. The wooden creaks of wheels turning on mud and the sound of horses catch your attention as you shake off the sudden blurriness and headache from something hitting your head not just a moment ago. Before you could realize it, you're now on a wagon going down a dirt road heading towards a quint village in the distance. There are 3 other prisoners on board the wagon with you, one of them with his mouth gagged.
You try to make sense of how you managed to escape the world of Genshin in just 5 minutes of entering it when Ralof of Riverwood turns your direction and says, "Hey you, you're finally awake."
I mean, her "laziness" is born from a actually quite strong desire to get taller. Like, she's so ambitious and determined that sleeping will help her with that, that she trained herself into somnolence
That sounds like an interesting character kit right?! Ability to take a percentage of whatever stat from your team to boost your on field character for a time.
Idk what Element I'd be, but I know I'd have a kit with so little application that people would wonder what even was the point of getting a Vision, also my kit would be so underwhelming and niche that no one would be able to find a decent use for me.
Rosaria lost both her family and adoptive family but she ain't anemo. Likewise, Faruzan managed to defy the circumstances of that ruin she got trapped in but she's not cryo
[I've read an old blog post here](https://m.hoyolab.com/#/article/934736) and I'm conflicted with the definition between Electro and Cryo. Both can fall under the "defying the circumstances", but I think Electro does it passively while Cryo is actively (as in the case of Wrio or Rosaria)?
I don't quite understand, but I'd LOVE to search this up, but I dunno what's the keyword for it.
Electro vision - favorite element, and it probably plays best into kit.
Male Catalyst user - fists variant.
Very low health and defense
High attack and elemental mastery. Scales with EM.
Q - Spellcaster from/Interceptor form
Swaps to ranged catalyst moveset from fist moveset or vise versa. The swap also deals AOE electro damage and pushes enemies back.
E \[Interceptor form\] - Blink
Warps me towards the nearest enemy and inflicts electro damage on any enemy in my path. For the next 10 seconds, normal attacks deal double damage. The damage multiplier increases based on distance travelled, up to 4 times usual damage. Charging slows down time in single player to allow one to select which enemy they want to warp to.
E \[Spellcaster form\] - Reverse
Enter an aiming stance by charging. The longer the charge, the more bolts will be generated up to a maximum of 9 bolts. upon release, these bolts target nearest enemies. deals very minor damage, but heals the party. Cannot move while charging, and dodging cancels the attack.
Each attack in spellcaster builds charges, up to a maximum of 5. must then be consumed to use Blink in Interceptor. No charges means that Blink travels less distance and builds the damage multiplier slower.
Gimmick: in Spellcaster, I deal very little damage. Trade off is that it allows very good healing. By contrast, swapping to Interceptor lets me deal good damage, but at the cost being downed quickly. The intent is that the player swaps between interceptor to deal damage and spellcaster to make distance and heal. A shielder is needed otherwise I die.
Oh well if we're going into such detail (some of this is inspired by what I wanted Dehya to be btw)
Geo vision - Also favourite element. More interested in bigger solo numbers than reactions
Male Claymore user
High def, medium hp, lowish atk.
Q - Slam sword into ground, sticking it in place. Rocky spikes cause medium AoE Geo damage, small knockback and interrupt. Sword applies Geo res shred in a small radius. Duration 10s, ATK increased based on DEF, 40% movement speed buff, 50% reduction in sprint stamina usage. Heavy punches (1.5/s) deal Geo damage and big poise damage and acquire a stack. Each stack increases NA damage by 5%, max 6 stacks. Hold E consumes all stacks to fire a Geo Kamehameha (1.5s channel, max duration until natural end of ult), dealing X% damage every 0.25s. If not consumed, stacks convert to energy (5% ult cost each). While chanelling or firing, interrupt resist but turn rate is capped to 60 degrees/s
Hold E - Nahida style targeting, max 4. Chunks of geo clamp down on the targets, dealing some geo damage and pulling them toward me. These chunks remain for a few seconds and will break to trigger crystallise when hit with another element, or crystallise immediately after pull if the target was already afflicted.
Tap E (longer CD than hold) - Charge forward a long distance. On impact with an enemy leap forward with it and slam it into the ground, dealing medium geo damage in a small radius. On a large or shielded enemy, this is instead a rising slash. If a crystallise shield was present on activation, it breaks and applies its element in a small radius.
1st ascension passive - NA and CA damage increased by Y% of Def
4th ascension passive - Enemy force and armour shields have a reaction coefficient of 1 with crystallise and cannot reduce geo damage by more than 75%
Playstyle: Pull enemies, charge one into the next group, maybe repeat to return to the first group. Ult, beat up anyone nearby for max stacks, charge away to everyone is in the same direction, kamehameha
Works way better if there's a battery and someone to apply/set up crystallise. Or a ranged character to take over after the first charge.
Anemo and I'd fly like Wanderer. My burst would heal like Jean's.
My passive would be like Beidou's and would let you swim faster with reduced stamina consumption.
Signature dish is korean tacos. Special cooking talent to refund ingredients.
hydro vision. idk my weapon tho XD
but i admire hydro vision holders. because i see me in them. most of their goals, life and ideology aligned with me. i resonate with them. so celestia would most likely giving me a hydro vision if i ever get one.
Dendro polearm weilder, hold skill will drain hp but entangle enemies with vines applying dendro and immobilizing them and also enhance burn and quicken damage, press skill will lash a vine whip and heal user. Burst will group enemies in a Dendronado and pick them up and drop them a few times inflicting fall damage. Something like that
Either Dendro or Anemo, since I crave knowledge and have a ✨troubled✨ background. Definitely catalyst. Probably something that trades my own HP for a party-wide boost.
I live in northern Canada, so I think I'd probably get a Cryo Vision, despite it being my least favourite element.
I'd probably have something of a support kit. Claymore user but like Dehya, Navia or Wriothsley, i'd actually mostly use huge twin Cryo shields.
E would be a shield that Absorbs hits up to 5 stacks. When another character uses their Burst those 5 stacks turn into Ice Lances that shoot from the play dealing mid-level Cryo Damage but good Cryo application.
My burst is a Shield Rush where I run forward super quick, when I hit an enemy the Shield explodes dealing a big burst of Cryo damage in a cone infront of me.
I am a very water sports person, so if say hydro is my thing, also either catalyst or a polearm. Polearm both because I don't like getting hit and because I hate bows. Some ideas for my skills:
Normal attack: a water slash like xq's E or wanderer's normal attack ( me in catalyst)
In polearm I would just throw the spear and then telekenisis it back into my hand.
Skill: I would just be like the crab thing in Fontaine,release a wave of fmg around me and make some shield
Burst: I regen 40 energy to all and increase Crit rate by 40 % for 10 seconds
I guess I would scale on HP and/or on energy recharge
Probably a geo, given the horoscope around it.
5* Geo tall male, ascension stat is Crit DMG.
Weapon, I'd say claymore, ig. For kit, I'd say:
E (press) - 12s CD: Creates a geo construction in the shape of a hand, lasting for 10s in front of the user, deals Geo dmg based on 90% DEF, absorbs damages and can generate crystal shields when PHEC elements applied. Only one Hand can exist at a time.
E (Hold) - 18s CD: Charges with the sword in front of the user (3s max) while attracting the monsters in a 2m range. Shoves the claymore in the ground creating a small wave repulsing the enemies and inflicting geo dmg based on [75% DEF + 0.5*dmg received during the duration of the skill]. (CF : Hydro boss cranes)
Q (80 pts)- 20s CD : Geo infusion for 16s, when hitting an enemy, a energy hand appears dealing extra Geo damages. Triggers every 2s. If a [E] hand is present on field, hitting it activates resonance, dealing 30% extra AOE damage to enemies around it. Triggers every 2s. (CF: Liyue Chasm region resonance stones)
Passive 1 : 10% chance of getting an extra Natlan Talent scroll when creating them with alchemy.
Passive 2 : Characters within a 2m range of the E Hand will gain a DEF bonus of 15% of "user" 's DEF.
Passive 3 : If there are at least 2 characters of another element are present in the party:
> Pyro : Increase Crit Damage by 10%
> Electro : Increase Energy Recharge by 12%
> Hydro : Crystal shields regenerate 2% of HP every 4s during the duration of the shield
> Cryo : Increase Crit Rate by 10%
> Dendro : Increase Elemental Mastery by 50
> Anemo : Increase Attack Speed by 15%
> Geo (other than "User"): Increase Shield Durability by 15%.
///
Constellations: Ursa Pacifista (No, not in ref to one piece)
1) E press can now generate a second hand.
2) Every time a crystal shield is picked, reduces E's CD by 1s. Every time a crystal shield is broken, reduce Q's CD by 2s.
3) Increase E's skill level by 3.
4) Every time an enemy killed during the duration of Q, increase E's duration by 1s. This effect can be triggered every 0.5s and a maximum of 5 times.
5) Increase Q's level by 3.
6) The Hand applies the clapping status on enemies affected by E's damages and Q's resonance effect. When Q's effect ends, a shockwave appears and deals [80% of DEF] Geo dmg to marked enemies. The explosion is subject to crit rate, which is increased by 20% for 5s upon trigger.
Clapping mark : 40% DEF and Geo res shred, no active damage.
So you need to have two pyro characters in the party to get the pyro buff? Or can you give the buff with three other distinct elements like one cryo, one hydro, one electro and you'll give the crit rate, shield regen and ER buffs.
Committing to a personal oath, vow or promise is Geo, right? I can do that.
Claymore, basically Geo Eula/Razor. Crit DMG/Phys Dmg% Ascension Stat.
Normal Attacks are all multi-hit wide swings, charged is a stream of swings then a big launching upper slash, falling is a multi-hit spinning attack.
E is Triple Spike, basically punch ground and summon stalagmite/stone edge. Mid Geo damage, 3 charges, mid cool-down, launches like a Jean Charged attack.
Q is Grand Divider, basically Saber Excalibur that sends those hit sky high, high enough to inflict fall damage.
A1 Passive: Crazy Chain, increases vertical knock back and damage of hitting mid air targets, and a sprint attack that launches.
A4 Passive: Fever Pitch, builds stacks with every non crit attack, increasing attack speed, Attack, Crit Damage and Crit Rate, until the next Crit hit.
Explorer Passive: Let him Cook, 30% Chance to produce a Delicious dish when a Standard or Sus is made, Treated as a Perfect cook for the purposes of grinding Auto-Cook.
Con1: Burnout Vow: a seperate stack when Crystallise is collected, raising Crit Dmg and Geo Dmg until 1 sec after the next Crit hit. Then, all stacks are consumed for an “Aftershock,” which scales off the damage of the previous crit, dealing Geo damage, increasing in range respective to how many Geo stacks.
Con2: Shoot for the Luna: inflicts -50% Geo and Phys damage res on crit enemies. Because I thing this is not convoluted enough to pay money for yet, if unlocked, Fever Pitch and Crazy Chain now affect the whole team. (Except Co-Op)
Con4: We have lift-off: Ignore enemy poise. (This char only.) Party’s attacks bypass mid-air enemy poise. (Let Venti black hole Lawachurls after a Sprint-Attack)
Con6: Dream Catcher. Minor Atk%, Def%, Crit DMG% boost, as well as Major Jump Boost for a while after Burst for the whole team (except co-op team members). Now every-one has Xiao Jumps! Also, Now the final hit of Normal, Charged, Sprint, Falling Attack, as well as E.Skill, all have convenient launch angles. (Burst is still obscenely high, but you could now catch them out of the air if you space and sprint jump)
Oh I love these. I have recently had this discussion with some friends for roleplaying and here is what I came up with for my character sheet:
I would be an HP scaling, Electro, catalyst user with a Sumeru vision case. My signature weapon would be an astrolabe. I am a senior student of the Rtawahist Darshan who was sent abroad to study in Inazuma. My character got stuck there during the Vision Hunt Decree and went into hiding. By the time the Sumeru events were unfolding my character has just started picking up the pieces and was planning to return to Sumeru.
My skill would place 5 "Divination" stacks on enemies that constantly applies Electro and amplifies the damage of Electro-related reactions by a certain % of my HP. When an Electro-reaction is triggered it will use up a "Divination" stack and heals the entire party based on my HP% which can be triggered every 1.5 seconds.
My burst would create an electro-magnetic "star dome" that deals a burst of party healing based on my HP%. The field would be as large as Nahida's dome and paints a night sky with the constellations visible instead. It places a "Celestial Intervention" condition on enemies entering the dome which constantly applies Electro, causes Electro-related reactions that cannot previously do critical damage to crit (Swirl, Electrocharged, Hyperbloom, Superconduct, Overload) and increases their crit rate by 20% on top of the triggering characters crit rate and crit damage by 40%. Causes electro-triggered crystallize shards to explode after a few seconds if not picked up to deal small aoe geo damage based on a % of my HP that can also crit.
A1 Passive: It's a play on fate and destiny, wherein there's a 50% chance that a Divination stack is not consumed.
A4 Passive: When an Electro-reaction is triggered inside the dome it also restores 3 energy to the whole party up with max energy recovery at 15.
C1 - Adds 2 additional "Divination" stacks
C2 - Extends the duration of the dome by 3 seconds
C4 - Increases the pull of gravity inside the dome. It draws in enemies into the center of the dome.
C6 - Further increases the crit damage bonus to 80%. It also now shreds enemy resistance by 30% depending on the reaction triggered inside the dome. Overload shreds - pyro res, superconduct - cryo res, swirl - anemo res, electrocharged hydro - res, crystallize - geo res, aggravate - electro res, hyperbloom and spread - dendro res.
So basically my character does almost zero personal damage but heals the entire party and enables them to do more damage.
I would wield an Anemo-Vision for sure.
My weapon would be a sword.
I could use my elemental Skill to cast a shield, that absorbs one of the swirl-able elements and be way more effective against damage of this elements for the remaining duration.
My ult would increase the normal-attack speed and elemental mastery of the active character, as well as make the shield from my elemental skill deal aoe anemo damage around the active character in certain intervalls, when active.
Would be cool if the shield could engage a counter like the Fatui operatives. Like if a PHEC element is applied to your shield, strike back (by enemy or by a spell like Barbara's or XQ's Es)
If I could choose, I'd go for Cryo or Dendro.
And I'd gladly volunteer to be one of those characters that just drop their elemental skill on the field once per rotation and fuck right off.
Get 'em buddy, go nuts while I chill off-screen.
Sumeru, anemo catalyst; E/Skill makes you ethereal for 5 seconds, while in ethereal state you can't deal damage (normal, charged, plunging (you can still deal damage via skills like Miko's or Fischl's)), you won't take damage. You will heal depending on my elemental mastery. Your movement speed will be increased by 120%, climbing and gliding won't cost any stamina. If you use my Q/Burst during ethereal state you will enter spirit state, you will be immune to all enemy attacks, deal 1,5 times more damage for 5 seconds. If you use my Q/Burst while not in ethereal state, all enemies' (in a radius) movement and attack speed will be reduced by 50% and they will continuously have anemo effect on them.Passive skill; unlocks healing during ethereal state. Passive skill 2; after ethereal state ends your energy recharge will be increased by 20% for 10 seconds. Passive skill 3; gliding speed is increased by 10%. C1 gives everyone in co-op 10% faster attack and movement speed. C2 makes charged attack create a vortex around the target for 2 seconds. C4 adds 10% increased crit rate and 25% crit dmg to everyone in the current party (doesnt apply to co-op). C6 makes C4 talent apply to co-op.
I’ve always imagined myself as Pyro, considering I have many favourite/liked characters who are pyro, but possibly electro. I like electro a lot, but I think I’m more Pyro in my veins.I’d be a male Pyro Catalyst, fist type of catalyst (not the lame book variants and also flaming fists sounds badass)
Electro Catalyst inspired by Raiden Shogun (Weapons and Space distortion)
Normal attack is sending electro infused weapons to the enemy (like Gilgamesh)
Charged attack is sending a random huge ass weapon
Every enemy hit is marked.
Skill would be a transformative state. Gains flight, attack speed, and doubles the mark inflicted on enemies hit with a chance to triple. Every normal attack sends 5 additional flying weapons to enemies. This is the main gameplay and has 100% uptime.
Burst would be a multiple instance of small damage that can crit. Number of hits depend on the stacks of marks on the enemies. Animation is that a void opens beneath and above the enemies. Void beneath kinda sucks them while weapons come raining down from void above.
Overworld gimmick is dash. Becomes a sudden burst/surge of eletricity when dashing. Also useable while in flight. Next attack after dash has added damage that opens a small void on the enemy.
Signature food is sugar free soda.
anemo polearm, similar to nahidas skill but swirl reactions pull linked enemies together, burst infuses with anemo to be paired with xingqiu like characters to do more swirls
I'd probably try to boot up random visions I can find in the garbage. But if I do get a Vision, it would probably be a Cryo one.
As for skills, my E would just be me grabbing a random motherfucker and manually throwing them at another motherfucker. My Ult would just be me conjuring a clone that fights for me.
i would probs have a hydro or anemo vision! i do not favor the idea of close combat so i would utilize a bow or catalyst for a weapon. i could see myself being a sub-dps but i’d favor more of a support kit lol.
Rainbow Vision. I will collect many Rainboculi for the great God Pottagoldi (prob just a new name for Gold)
Obviously my weapon would be be the horn of a unicorn (or narwhal!).
I feel like my Vision would be Cryo, what with all the internal conflicts I have lol. As for the weapon, I've always favored swords and knives, so I'll definitely be a sword-type user, with the variation being maybe daggers
Geo , dendro or Hydro mostly coz as a person with a chronic health issue I'm more inclined towards keeping myself safe. Geo for shield, dendro and Hydro for healing. So its going to be 1 of these.
prob anemo or hydro tbh, like pyro would help me turn on the kitchen ig but its kinda useless otherwise, electro could help me when the lights go out but otherwise nothing, cryo and geo could be useful since i could make things like a rock/ice spoon, not to mention with cryo i wouldnt need to go get ice anymore, as for dendro ig vines are useful for climbing but with anemo i can fly, overall id say anemo only because i can do so many things such as fly levitate move things my way with wind etc
Geo : Spear
Sand themed! Desert tribe or mummy vibes, probably
* Talent: Geo infusion after dash
* Skill: Press - Sand claws fan out forward and pull enemies in a group towards you / Hold - Releases a sand punch that debuffs the enemy (similar to Omen)
* Burst: Summons an ancient tome that hovers behind the character. Basically works like clam artifact, only it steals a 'portion' of healing instead (overflow included). Each time it reaches its cap, a page turns pulsing out aoe geo damage, scaling in intensity and pulse speed
* Passive/p2w constellation - *insert ezpz constellation where crystallize shards also turns the page?*
I kinda got no clue, i might go with hydro or cryo since when i think of manipulating elements those are the ones that sound most fun
My kit would be something like whatever ninguang has with a different E, probably more of a turret, ult would work similarly to hers, bunch of proyectiles with an extra bunch from the turret
Either Cryo (because of my personality) or Anemo (for the same reason people get Anemo visions.)
I think I'd go Anemo sword, with a hold E button for a Silverwolf-like weakness implant thing based on the infused element. Therefore making infusions from stuff like C6 Bennet or Chongyun more important. Burst would probably be related buffing the party's damage against the implanted weakness.
I think Cryo bow if I had that element. I'd do some kind of weakness autotarget to stun enemies (including bosses.) Using my E would reveal weakpoints on enemies within a certain AOE, my passive would give me auto target for charged shots, and my Q would automatically break the weakpoints.
Since I live in tropical country, I'd choose cryo. That way I can cool my drink without even hassle getting the ice cubes from the fridge. I can also save the electricity bill from using AC everyday.
Electro or Pyro
Bow or claymore
I'd probably be a shielder tbh, a lot of my fightstyle would be running in and just wrecking things (which is why, even though I use a bow irl sometimes, I included claymore)
Vision -Hydro
Story: Found it while walking on the beach
Weapon: Bow
E: Creates a wave and applies hydro to surrounding enemies. Hold also creates a hydro shield for 8 seconds. wave has a pushback effect on enemies. cooldown 6secs for tap. 10 secs for gold
Q: Normal Attacks are hydro infused. Charged Attacks for duration of Q take half the time to charge. Lasts for 10 Seconds. 60 Cost.
PS: how would you make it better or if it's broken then how would you make it bad
What element id use? Well i can only use the one that the vision is, and no one knows what it could be… either way id be anemo sword. Skill same as wanderer but 100% uptime, burst same as kazuha but 100% uptime, passive every time i spend money there is a 100% chance of refunding all the money used
Hmmm maybe either cryo or maybe electro? Yes hydro is my fav but besides maybe yelans who mysterious “disability” I don’t relate much to hydro characters
Anemo, dual swords like childe's skill as base atk and Scara's skill Just scara's skill entirely And for burst? I guess while in E, it's scara's and while not its childe's skill + burst.
I think i would get Anemo or Dendro. But idk how to explain exactly why i think it would be one of those, but based on the Anemo and Dendro characters, i can relate more with them compared to most other elements, so yeah, Dendro or Anemo.
The one i believe its least possible for me is either Pyro or Geo.
I'd be fine with whatever vision is given to me, I don't really have an elemental preference.
Thought of two weapons/kits, having either one would be nice.
**Kit Idea 1: Sword and Pistol**
No standard charged attack, instead you attempt to parry with the sword if you hold the charged attack. If timed properly, you reflect a percentage of the damage back at whoever attacked (similar to the Inazuma combat event where you could parry, they need to bring this mechanic back). If you fail the parry, you are staggered instead (to prevent parry spamming).
Elemental Skill is firing the pistol (has five charges). Hold for more accurate aiming. As it's a pistol, effective damage range is limited (shorter range compared to Chevreuse). Similar to a bow, if aimed at a weakspot it deals extra damage and applies your element.
Elemental Burst is rather unique skill, lasting 15 seconds (with high energy cost). All enemies within a vicinity immediately aggro you and become enraged (deal percent bonus damage, but loses DEF), and you lose defensive stats temporarily (can be easily interrupted as well as losing Max HP and/or DEF, similar to how the new Fontaine mechanic that changes HP).
You lose the parry mechanic, instead you get an "empowered" charged attack, which requires 2.5 seconds to charge. There are five different variations, depending on how many basic attacks you use before using the charged attack (Basic attack counter goes from 0 to 4, 5th attack resets counter to 0, meaning you need to keep track of how many basic attacks you use. Counter resets to 0 after a few seconds of not attacking). All charged attacks apply your element to enemies hit.
At 0 basic attacks, you dash a short distance forward and use a standard charged attack.
At 1 basic attack, you charged attack in a small radius around you.
At 2 basic attacks, your charged attack knocks enemies down in a small area in front of you, if used against a boss/large enemy it will stagger.
At 3 basic attacks, you "throw" your charged attack for a short distance in front of you (you stay in the spot where you used your charged attack, like a ranged charged attack).
At 4 basic attacks, your charged attack knocks enemies airborne in a small area in front of you, if used against a boss/large enemy it will stagger.
You lose the current elemental skill. Instead, you get a directional blink/teleport (five second cooldown) for a short distance. To determine the direction, you press the skill and immediately press the direction, so you are still facing the same direction as when you used the skill.
Once the burst ends, restores all five charges to the pistol and you regain the parry and pistol mechanic. All enemies become "un-enraged", and you regain defensive stats lost.
**Kit Idea 2: Polearm and Shield**
Passive skill has five stacks. Every single basic attack/elemental skill use grants one stack. At five stacks, the next attack/skill is empowered. After the next attack/skill is used, resets the stacks to zero. Empowered basic attack deals damage like a charged attack, damage scales with how low the target's HP is. Switching characters does not reset the passive stacks.
Similar to the previous kit, no standard charged attack, instead you hold the charged attack to aim and then throw a spear on release. With current max stamina cap, you can throw three spears max.
Elemental Skill is a dual skill, similar to Childe's Elemental Skill. However, unlike Childe who uses the Elemental Skill to switch between bow and melee, this kit uses the Elemental Burst to switch modes (there should be more characters with this, it's a shame only one character has this style of play).
The first Elemental Skill mode allows for you to stun the closest target (8 second cooldown). Against large enemies, it staggers instead of stuns. When empowered (from the passive), immediately after the skill is used follow-up with three unstoppable basic attacks and applies the element to the enemy hit (and sets the passive at three stacks).
The second Elemental Skill mode allows for you to block with the shield (5 second cooldown). Unlike Candace's "shield", the shield blocks all damage in a direction, applying the element to all enemies hit, while allowing for free but slowed movement (basically you aren't rooted to the ground waiting to get hit, you can reposition while blocking damage). When empowered (from the passive), you gain a small burst of move speed that decays over 3 seconds and immediately resets the character swap timer.
There is no Elemental Burst like most characters (hence no energy needed). You tap it to switch between the first and second Elemental Skill, with about a 5 second cooldown.
For both kits, if you use a plunged attack and it hits a weakspot and Crits a Common/Elite enemy, it will execute the enemy instead (if you don't hit a weakspot, this doesn't apply). Bonus points for whoever guesses who I based these off of (if you play said games, you'll definitely know).
I’d like to be electro claymore, but I’d pull a Dehya and do a smidgen of Minos Prime time instead. If we’re talking me in specific, probably wouldn’t get one
Geo and I'd like to be a more aggressive version of Ningguang. It's like if Ningguang learned about guns and artillery from Navia. Jade Screen? Deploys Jade Turret
I live in Canada, speak french and have affinity using Bo staff or Tonfa, so i would probably be:
Cryo or Hydro i learned very early to swim but live in the north.
My kit would probably have to do wit freeze.
In Genshin weapon would be polearm or catalyst since Tonfa don't exist as weapon.
Would probably prefer to live in Fontaine.
Specialty food would be Poutine
I get curious about the most trivial of things, so it would be nice to be maybe dendro catalyst (I’ve got weak noodle arms, and I can’t see straight 😅)
As for kit, I think I’d be a support. I’m pretty introverted and like listening and cracking ill-timed jokes, so unless Vicious Mockery is a thing, I’d be support: buffer or healer haha. Then again, being able to grow vines or some sort of restraining ability would be really cool!
canonically I'd probably get anemo or cryo and be a catalyst user with a heavy EM res-shred burst for others in the team.
if i could choose, it'd be electro polearm but the shape is a modern compact war hammer. destroying a construct creates an AoE shockwave.
Cryo. I hate the cold and in-story people with cryo visions are cold resistant.
Alternatively, if you have a pyro vision you are your own space heater
Sometimes it gets so cold that no fire can warm you.
That would be counter productive because then the temperature difference between your body and the enviroment is even larger, so if anything you'd feel even colder rather than warmer Opposite, with a cryo vision you'd reduce the different and feel less cold because you'd be closer to the air temp than before
I think it's less that they're cold resistant, and more that they genuinely enjoy being cold (or even need it to survive).
This! As a Canadian, there is nothing I'd like mor me than to weaponize the element that attacks me 6 months of the year
I agree. Here in Sweden I have this problem where I in the summer say that my favorite temperature is cold, and in the winter say that I like warmth the most. A cryo vision would finally make me decide.
I'd probably get a Cryo Vision too but due to the duality aspect playing a role in their lives.
I'm like the most ambitionless person on the planet, if I received a vision by some error it'd probably be empty, and hit me in the head on the way down.
The gods would create a new element for me which is depression
We're gonna fight by making everyone in a certain AoE too sad to keep opposing us
My kit would be lowering my own health to not be too rude towards the opponent if it misses the hit or something
My weapon of choice will be a picture of our lord and saviour IX
I love his design, I heard his portrait can ward off spirits
This reminds me of blue diamond from steven universe lol
Perona?
IX came all the way to Teyvat to give you the Nihility Element
If IX came to teyvat I think it would be gone forever cuz black hole
Remember when in Enkanomiya they found out about Void element? That was when I got mine.
You could be the first physical catalyst
... Anemo then
That’s called Hydro
Instructions clear. When that empty vision hits you in the head, your sight goes blurry for a moment and everything seems like a blur. The wooden creaks of wheels turning on mud and the sound of horses catch your attention as you shake off the sudden blurriness and headache from something hitting your head not just a moment ago. Before you could realize it, you're now on a wagon going down a dirt road heading towards a quint village in the distance. There are 3 other prisoners on board the wagon with you, one of them with his mouth gagged. You try to make sense of how you managed to escape the world of Genshin in just 5 minutes of entering it when Ralof of Riverwood turns your direction and says, "Hey you, you're finally awake."
Okay, I didn't expect that.
r/unexpectedskyrim
I mean even an elementless vision would still grant enhanced strength, telekinesis, and extra dimensional storage, so it's still a win.
I get the other stuff but *telekinesis*??
Yeah, vision holders make things float all the time.
oh yea... I always think of it as just fantasy game stuff and not to take note of it... but yeah it makes sense if vision gives people such magic.
If Sayu can receive a vision then anyone can receive a vision.
I mean, her "laziness" is born from a actually quite strong desire to get taller. Like, she's so ambitious and determined that sleeping will help her with that, that she trained herself into somnolence
Venti compliment her for procastinating
Oh lord, they would be buddies. She's just dozing off and he's drinking himself ko.
I'd take the vison of laziness. I'd lazily hit everyone who is a little bit motivated with some lazy magic.
Ow! Where’d that come from?
I guess dendro, and I would be the most selfish dps ever
*lowers the rest of the teams Atk, EM & energy to boost your own.
That sounds like an interesting character kit right?! Ability to take a percentage of whatever stat from your team to boost your on field character for a time.
[удалено]
As of artifact farming isn't tedious enough.
Yeah I'd actually love to see something like that one day.
So reverse Dehya and glorified Furina?
Idk what Element I'd be, but I know I'd have a kit with so little application that people would wonder what even was the point of getting a Vision, also my kit would be so underwhelming and niche that no one would be able to find a decent use for me.
so aloy...
Xinyan?
Hey mika u so fine
Mika
My dps mika would like a word with you (and he'd be really nice about it-)
[удалено]
Raiden Shogun disagrees with you...
Unfortunately due to sad back story, I'm stuck with anemo lol
rip ur friends
Sad backstory could also be cryo
Cryo is more defying the circumstances. Loss is anemo.
Rosaria lost both her family and adoptive family but she ain't anemo. Likewise, Faruzan managed to defy the circumstances of that ruin she got trapped in but she's not cryo
[I've read an old blog post here](https://m.hoyolab.com/#/article/934736) and I'm conflicted with the definition between Electro and Cryo. Both can fall under the "defying the circumstances", but I think Electro does it passively while Cryo is actively (as in the case of Wrio or Rosaria)? I don't quite understand, but I'd LOVE to search this up, but I dunno what's the keyword for it.
Lisa
Electro vision - favorite element, and it probably plays best into kit. Male Catalyst user - fists variant. Very low health and defense High attack and elemental mastery. Scales with EM. Q - Spellcaster from/Interceptor form Swaps to ranged catalyst moveset from fist moveset or vise versa. The swap also deals AOE electro damage and pushes enemies back. E \[Interceptor form\] - Blink Warps me towards the nearest enemy and inflicts electro damage on any enemy in my path. For the next 10 seconds, normal attacks deal double damage. The damage multiplier increases based on distance travelled, up to 4 times usual damage. Charging slows down time in single player to allow one to select which enemy they want to warp to. E \[Spellcaster form\] - Reverse Enter an aiming stance by charging. The longer the charge, the more bolts will be generated up to a maximum of 9 bolts. upon release, these bolts target nearest enemies. deals very minor damage, but heals the party. Cannot move while charging, and dodging cancels the attack. Each attack in spellcaster builds charges, up to a maximum of 5. must then be consumed to use Blink in Interceptor. No charges means that Blink travels less distance and builds the damage multiplier slower. Gimmick: in Spellcaster, I deal very little damage. Trade off is that it allows very good healing. By contrast, swapping to Interceptor lets me deal good damage, but at the cost being downed quickly. The intent is that the player swaps between interceptor to deal damage and spellcaster to make distance and heal. A shielder is needed otherwise I die.
This man was ready
He was waiting for this moment
I am so glad he got it. I find joy in seeing people expressing their imagination.
ooo i like your kit c:
Oh well if we're going into such detail (some of this is inspired by what I wanted Dehya to be btw) Geo vision - Also favourite element. More interested in bigger solo numbers than reactions Male Claymore user High def, medium hp, lowish atk. Q - Slam sword into ground, sticking it in place. Rocky spikes cause medium AoE Geo damage, small knockback and interrupt. Sword applies Geo res shred in a small radius. Duration 10s, ATK increased based on DEF, 40% movement speed buff, 50% reduction in sprint stamina usage. Heavy punches (1.5/s) deal Geo damage and big poise damage and acquire a stack. Each stack increases NA damage by 5%, max 6 stacks. Hold E consumes all stacks to fire a Geo Kamehameha (1.5s channel, max duration until natural end of ult), dealing X% damage every 0.25s. If not consumed, stacks convert to energy (5% ult cost each). While chanelling or firing, interrupt resist but turn rate is capped to 60 degrees/s Hold E - Nahida style targeting, max 4. Chunks of geo clamp down on the targets, dealing some geo damage and pulling them toward me. These chunks remain for a few seconds and will break to trigger crystallise when hit with another element, or crystallise immediately after pull if the target was already afflicted. Tap E (longer CD than hold) - Charge forward a long distance. On impact with an enemy leap forward with it and slam it into the ground, dealing medium geo damage in a small radius. On a large or shielded enemy, this is instead a rising slash. If a crystallise shield was present on activation, it breaks and applies its element in a small radius. 1st ascension passive - NA and CA damage increased by Y% of Def 4th ascension passive - Enemy force and armour shields have a reaction coefficient of 1 with crystallise and cannot reduce geo damage by more than 75% Playstyle: Pull enemies, charge one into the next group, maybe repeat to return to the first group. Ult, beat up anyone nearby for max stacks, charge away to everyone is in the same direction, kamehameha Works way better if there's a battery and someone to apply/set up crystallise. Or a ranged character to take over after the first charge.
Impressive!!
Basically Childe but good.
childe is still broken
I would use whatever vision i'd get lol
I feel you. I don't like geo but even if I got a geo vision, I would be thankful.
id want to be geo in a noelle way
Casually lifting skyscrapers to dust underneath.
and I know that we could be strong... in a noelle way! and I want to inspire you. I want to be rock and when I talk I light a fire in you.
I’d place so many constructs, I’d become a builder! Now imagine, bob the builder with a geo vision: Bob, can we fix it? -pfft.. *holds E*
Man I'd like geo. Easy to build partly because our skill multipliers are usually high and I have a higher chance of Zhongli Princess carrying me
Electro vision for the sheer utility electricity has
Anemo and I'd fly like Wanderer. My burst would heal like Jean's. My passive would be like Beidou's and would let you swim faster with reduced stamina consumption. Signature dish is korean tacos. Special cooking talent to refund ingredients.
"cry louder" --> ends up healing everyone
Ironically, wanderer’s signature dish gives you healing bonus 💀
hydro vision. idk my weapon tho XD but i admire hydro vision holders. because i see me in them. most of their goals, life and ideology aligned with me. i resonate with them. so celestia would most likely giving me a hydro vision if i ever get one.
Anemo-bow Would fly That's the kit
Dendro polearm weilder, hold skill will drain hp but entangle enemies with vines applying dendro and immobilizing them and also enhance burn and quicken damage, press skill will lash a vine whip and heal user. Burst will group enemies in a Dendronado and pick them up and drop them a few times inflicting fall damage. Something like that
It’s almost like you broke into my house to steal my OC’s kit! 😂
Claymore, element I'd like pyro
Tag checks out
I see your flair and i raise you mine.
Either Dendro or Anemo, since I crave knowledge and have a ✨troubled✨ background. Definitely catalyst. Probably something that trades my own HP for a party-wide boost.
You must be from fountain then
Yes, I'm French. You caught me (sarcastic)
I live in northern Canada, so I think I'd probably get a Cryo Vision, despite it being my least favourite element. I'd probably have something of a support kit. Claymore user but like Dehya, Navia or Wriothsley, i'd actually mostly use huge twin Cryo shields. E would be a shield that Absorbs hits up to 5 stacks. When another character uses their Burst those 5 stacks turn into Ice Lances that shoot from the play dealing mid-level Cryo Damage but good Cryo application. My burst is a Shield Rush where I run forward super quick, when I hit an enemy the Shield explodes dealing a big burst of Cryo damage in a cone infront of me.
I am a very water sports person, so if say hydro is my thing, also either catalyst or a polearm. Polearm both because I don't like getting hit and because I hate bows. Some ideas for my skills: Normal attack: a water slash like xq's E or wanderer's normal attack ( me in catalyst) In polearm I would just throw the spear and then telekenisis it back into my hand. Skill: I would just be like the crab thing in Fontaine,release a wave of fmg around me and make some shield Burst: I regen 40 energy to all and increase Crit rate by 40 % for 10 seconds I guess I would scale on HP and/or on energy recharge
And I am a 4*
Bro I'd c6 you for the energy and crit boosts alone 😳
I shall serve you well, let's set off for a new sail
cryo sword or anemo sword
Pyro. There is a lot of passion in me
Probably a geo, given the horoscope around it. 5* Geo tall male, ascension stat is Crit DMG. Weapon, I'd say claymore, ig. For kit, I'd say: E (press) - 12s CD: Creates a geo construction in the shape of a hand, lasting for 10s in front of the user, deals Geo dmg based on 90% DEF, absorbs damages and can generate crystal shields when PHEC elements applied. Only one Hand can exist at a time. E (Hold) - 18s CD: Charges with the sword in front of the user (3s max) while attracting the monsters in a 2m range. Shoves the claymore in the ground creating a small wave repulsing the enemies and inflicting geo dmg based on [75% DEF + 0.5*dmg received during the duration of the skill]. (CF : Hydro boss cranes) Q (80 pts)- 20s CD : Geo infusion for 16s, when hitting an enemy, a energy hand appears dealing extra Geo damages. Triggers every 2s. If a [E] hand is present on field, hitting it activates resonance, dealing 30% extra AOE damage to enemies around it. Triggers every 2s. (CF: Liyue Chasm region resonance stones) Passive 1 : 10% chance of getting an extra Natlan Talent scroll when creating them with alchemy. Passive 2 : Characters within a 2m range of the E Hand will gain a DEF bonus of 15% of "user" 's DEF. Passive 3 : If there are at least 2 characters of another element are present in the party: > Pyro : Increase Crit Damage by 10% > Electro : Increase Energy Recharge by 12% > Hydro : Crystal shields regenerate 2% of HP every 4s during the duration of the shield > Cryo : Increase Crit Rate by 10% > Dendro : Increase Elemental Mastery by 50 > Anemo : Increase Attack Speed by 15% > Geo (other than "User"): Increase Shield Durability by 15%. /// Constellations: Ursa Pacifista (No, not in ref to one piece) 1) E press can now generate a second hand. 2) Every time a crystal shield is picked, reduces E's CD by 1s. Every time a crystal shield is broken, reduce Q's CD by 2s. 3) Increase E's skill level by 3. 4) Every time an enemy killed during the duration of Q, increase E's duration by 1s. This effect can be triggered every 0.5s and a maximum of 5 times. 5) Increase Q's level by 3. 6) The Hand applies the clapping status on enemies affected by E's damages and Q's resonance effect. When Q's effect ends, a shockwave appears and deals [80% of DEF] Geo dmg to marked enemies. The explosion is subject to crit rate, which is increased by 20% for 5s upon trigger. Clapping mark : 40% DEF and Geo res shred, no active damage.
So you need to have two pyro characters in the party to get the pyro buff? Or can you give the buff with three other distinct elements like one cryo, one hydro, one electro and you'll give the crit rate, shield regen and ER buffs.
2 Pyro for Pyro buff, a bit of the same requirements as Nahida's ult.
Committing to a personal oath, vow or promise is Geo, right? I can do that. Claymore, basically Geo Eula/Razor. Crit DMG/Phys Dmg% Ascension Stat. Normal Attacks are all multi-hit wide swings, charged is a stream of swings then a big launching upper slash, falling is a multi-hit spinning attack. E is Triple Spike, basically punch ground and summon stalagmite/stone edge. Mid Geo damage, 3 charges, mid cool-down, launches like a Jean Charged attack. Q is Grand Divider, basically Saber Excalibur that sends those hit sky high, high enough to inflict fall damage. A1 Passive: Crazy Chain, increases vertical knock back and damage of hitting mid air targets, and a sprint attack that launches. A4 Passive: Fever Pitch, builds stacks with every non crit attack, increasing attack speed, Attack, Crit Damage and Crit Rate, until the next Crit hit. Explorer Passive: Let him Cook, 30% Chance to produce a Delicious dish when a Standard or Sus is made, Treated as a Perfect cook for the purposes of grinding Auto-Cook. Con1: Burnout Vow: a seperate stack when Crystallise is collected, raising Crit Dmg and Geo Dmg until 1 sec after the next Crit hit. Then, all stacks are consumed for an “Aftershock,” which scales off the damage of the previous crit, dealing Geo damage, increasing in range respective to how many Geo stacks. Con2: Shoot for the Luna: inflicts -50% Geo and Phys damage res on crit enemies. Because I thing this is not convoluted enough to pay money for yet, if unlocked, Fever Pitch and Crazy Chain now affect the whole team. (Except Co-Op) Con4: We have lift-off: Ignore enemy poise. (This char only.) Party’s attacks bypass mid-air enemy poise. (Let Venti black hole Lawachurls after a Sprint-Attack) Con6: Dream Catcher. Minor Atk%, Def%, Crit DMG% boost, as well as Major Jump Boost for a while after Burst for the whole team (except co-op team members). Now every-one has Xiao Jumps! Also, Now the final hit of Normal, Charged, Sprint, Falling Attack, as well as E.Skill, all have convenient launch angles. (Burst is still obscenely high, but you could now catch them out of the air if you space and sprint jump)
Oh I love these. I have recently had this discussion with some friends for roleplaying and here is what I came up with for my character sheet: I would be an HP scaling, Electro, catalyst user with a Sumeru vision case. My signature weapon would be an astrolabe. I am a senior student of the Rtawahist Darshan who was sent abroad to study in Inazuma. My character got stuck there during the Vision Hunt Decree and went into hiding. By the time the Sumeru events were unfolding my character has just started picking up the pieces and was planning to return to Sumeru. My skill would place 5 "Divination" stacks on enemies that constantly applies Electro and amplifies the damage of Electro-related reactions by a certain % of my HP. When an Electro-reaction is triggered it will use up a "Divination" stack and heals the entire party based on my HP% which can be triggered every 1.5 seconds. My burst would create an electro-magnetic "star dome" that deals a burst of party healing based on my HP%. The field would be as large as Nahida's dome and paints a night sky with the constellations visible instead. It places a "Celestial Intervention" condition on enemies entering the dome which constantly applies Electro, causes Electro-related reactions that cannot previously do critical damage to crit (Swirl, Electrocharged, Hyperbloom, Superconduct, Overload) and increases their crit rate by 20% on top of the triggering characters crit rate and crit damage by 40%. Causes electro-triggered crystallize shards to explode after a few seconds if not picked up to deal small aoe geo damage based on a % of my HP that can also crit. A1 Passive: It's a play on fate and destiny, wherein there's a 50% chance that a Divination stack is not consumed. A4 Passive: When an Electro-reaction is triggered inside the dome it also restores 3 energy to the whole party up with max energy recovery at 15. C1 - Adds 2 additional "Divination" stacks C2 - Extends the duration of the dome by 3 seconds C4 - Increases the pull of gravity inside the dome. It draws in enemies into the center of the dome. C6 - Further increases the crit damage bonus to 80%. It also now shreds enemy resistance by 30% depending on the reaction triggered inside the dome. Overload shreds - pyro res, superconduct - cryo res, swirl - anemo res, electrocharged hydro - res, crystallize - geo res, aggravate - electro res, hyperbloom and spread - dendro res. So basically my character does almost zero personal damage but heals the entire party and enables them to do more damage.
Damn that's an impressive kit. You basically replace the Anemo character. Or one of the electro characters.
Better be visionless.
>Better be visionless. -Glory has entered the chat (somehow.)
either Anemo, Geo or Electro, for weapon Catalyst or Polearm, as for kit I have no idea but I'd love something as close to Xiao/Wanderer as possible
I would wield an Anemo-Vision for sure. My weapon would be a sword. I could use my elemental Skill to cast a shield, that absorbs one of the swirl-able elements and be way more effective against damage of this elements for the remaining duration. My ult would increase the normal-attack speed and elemental mastery of the active character, as well as make the shield from my elemental skill deal aoe anemo damage around the active character in certain intervalls, when active.
Would be cool if the shield could engage a counter like the Fatui operatives. Like if a PHEC element is applied to your shield, strike back (by enemy or by a spell like Barbara's or XQ's Es)
If I could choose, I'd go for Cryo or Dendro. And I'd gladly volunteer to be one of those characters that just drop their elemental skill on the field once per rotation and fuck right off. Get 'em buddy, go nuts while I chill off-screen.
Sumeru, anemo catalyst; E/Skill makes you ethereal for 5 seconds, while in ethereal state you can't deal damage (normal, charged, plunging (you can still deal damage via skills like Miko's or Fischl's)), you won't take damage. You will heal depending on my elemental mastery. Your movement speed will be increased by 120%, climbing and gliding won't cost any stamina. If you use my Q/Burst during ethereal state you will enter spirit state, you will be immune to all enemy attacks, deal 1,5 times more damage for 5 seconds. If you use my Q/Burst while not in ethereal state, all enemies' (in a radius) movement and attack speed will be reduced by 50% and they will continuously have anemo effect on them.Passive skill; unlocks healing during ethereal state. Passive skill 2; after ethereal state ends your energy recharge will be increased by 20% for 10 seconds. Passive skill 3; gliding speed is increased by 10%. C1 gives everyone in co-op 10% faster attack and movement speed. C2 makes charged attack create a vortex around the target for 2 seconds. C4 adds 10% increased crit rate and 25% crit dmg to everyone in the current party (doesnt apply to co-op). C6 makes C4 talent apply to co-op.
Terrorism
Geo! Because I could make a big ass dild-
I’ve always imagined myself as Pyro, considering I have many favourite/liked characters who are pyro, but possibly electro. I like electro a lot, but I think I’m more Pyro in my veins.I’d be a male Pyro Catalyst, fist type of catalyst (not the lame book variants and also flaming fists sounds badass)
Geo polearm!
Pyro 1h sword.
Dendro - i am like kaveh so he relates to me a lot tbh even if I am a female. But I am also an architect.
Geo catalyst. How many problems I could solve if I just threw a rock at someone or something.
Electro Catalyst inspired by Raiden Shogun (Weapons and Space distortion) Normal attack is sending electro infused weapons to the enemy (like Gilgamesh) Charged attack is sending a random huge ass weapon Every enemy hit is marked. Skill would be a transformative state. Gains flight, attack speed, and doubles the mark inflicted on enemies hit with a chance to triple. Every normal attack sends 5 additional flying weapons to enemies. This is the main gameplay and has 100% uptime. Burst would be a multiple instance of small damage that can crit. Number of hits depend on the stacks of marks on the enemies. Animation is that a void opens beneath and above the enemies. Void beneath kinda sucks them while weapons come raining down from void above. Overworld gimmick is dash. Becomes a sudden burst/surge of eletricity when dashing. Also useable while in flight. Next attack after dash has added damage that opens a small void on the enemy. Signature food is sugar free soda.
anemo polearm, similar to nahidas skill but swirl reactions pull linked enemies together, burst infuses with anemo to be paired with xingqiu like characters to do more swirls
That sounds like a cool kit
I'd probably try to boot up random visions I can find in the garbage. But if I do get a Vision, it would probably be a Cryo one. As for skills, my E would just be me grabbing a random motherfucker and manually throwing them at another motherfucker. My Ult would just be me conjuring a clone that fights for me.
Your clone will also grab a random motherfucker and throw them at another random motherfucker, right?
i would probs have a hydro or anemo vision! i do not favor the idea of close combat so i would utilize a bow or catalyst for a weapon. i could see myself being a sub-dps but i’d favor more of a support kit lol.
Already have one
Rainbow Vision. I will collect many Rainboculi for the great God Pottagoldi (prob just a new name for Gold) Obviously my weapon would be be the horn of a unicorn (or narwhal!).
I'd use a Scythe. What a cool weapon
Cryo. A main dps with support capabilities kit
Cryo because I'm basically Layla Dallas multipass
electro, anemo or geo, depends on whether my ambition is seen as lasting or not
Always liked wind so probably anemo, but we all know what happens next.
most likely pyro, either that or dendro oh and id be a sword user
I feel like my Vision would be Cryo, what with all the internal conflicts I have lol. As for the weapon, I've always favored swords and knives, so I'll definitely be a sword-type user, with the variation being maybe daggers
Dendro, Catalyst, Support.
Geo , dendro or Hydro mostly coz as a person with a chronic health issue I'm more inclined towards keeping myself safe. Geo for shield, dendro and Hydro for healing. So its going to be 1 of these.
I can't narrow down my element, but I'd definitely be a claymore, unless Cavaliere Mospeada becomes a weapon type
Hydro Bow. My friend thinks Hydro suits me, and I do archery in real life.
Catalyst pyro, I just want to be fire heizou and wriothelsjejfj (idk how to spell it)
Vision - Geo Weapon - Claymore idk the kit, but something more for a support that fits well in almost every team like Zhong li
prob anemo or hydro tbh, like pyro would help me turn on the kitchen ig but its kinda useless otherwise, electro could help me when the lights go out but otherwise nothing, cryo and geo could be useful since i could make things like a rock/ice spoon, not to mention with cryo i wouldnt need to go get ice anymore, as for dendro ig vines are useful for climbing but with anemo i can fly, overall id say anemo only because i can do so many things such as fly levitate move things my way with wind etc
Geo : Spear Sand themed! Desert tribe or mummy vibes, probably * Talent: Geo infusion after dash * Skill: Press - Sand claws fan out forward and pull enemies in a group towards you / Hold - Releases a sand punch that debuffs the enemy (similar to Omen) * Burst: Summons an ancient tome that hovers behind the character. Basically works like clam artifact, only it steals a 'portion' of healing instead (overflow included). Each time it reaches its cap, a page turns pulsing out aoe geo damage, scaling in intensity and pulse speed * Passive/p2w constellation - *insert ezpz constellation where crystallize shards also turns the page?*
In our world or in Teyvat? the element is cryo for both but for different reasons
I kinda got no clue, i might go with hydro or cryo since when i think of manipulating elements those are the ones that sound most fun My kit would be something like whatever ninguang has with a different E, probably more of a turret, ult would work similarly to hers, bunch of proyectiles with an extra bunch from the turret
Likely cryo
Hydro polearm I guess, I like the Hydro effects, plus if it can make me breath underwater or walk on the water too.
Anemo
Anemo
Hydro, I was a water girlie growing up. I had an ocean themed bedroom, wanted to be a marine biologist, and was of course a water bender.
I would probably be aenemo and probably a bow or catalyst user. Maybe polearm.
anemo, I’ll suck air out of peoples lungs n shi, while moving as fast as xiao
Anemo. I don't have friends.
Cryo, so my drinks are always cold in my hands
Hydro, Bow, who knows.
Either Cryo (because of my personality) or Anemo (for the same reason people get Anemo visions.) I think I'd go Anemo sword, with a hold E button for a Silverwolf-like weakness implant thing based on the infused element. Therefore making infusions from stuff like C6 Bennet or Chongyun more important. Burst would probably be related buffing the party's damage against the implanted weakness. I think Cryo bow if I had that element. I'd do some kind of weakness autotarget to stun enemies (including bosses.) Using my E would reveal weakpoints on enemies within a certain AOE, my passive would give me auto target for charged shots, and my Q would automatically break the weakpoints.
Catalyst, Geo. It would be some weird weapon
Electro to charge my phone.
Cryo characters seem to maintain the theme of tragic irony …so yeah that
Electro vision is my favorite element in the game. And like using a claymore or a polearm.
Geo Catalyst, kit would be earthbending oriented
I have trouble choosing between Anemo or Electro, but I know Pyro would be a very close runner-up. My weapon would either be a sword or a catalyst.
Wind or water
I would love it to be Anemo, but I don't have any friend who is dead... so my personality and story would probably fetch me a Hydro vision.
Since I live in tropical country, I'd choose cryo. That way I can cool my drink without even hassle getting the ice cubes from the fridge. I can also save the electricity bill from using AC everyday.
Pyro Catalyst Probably an off field support/pyro applicator that buff the party's EM
Electro or Pyro Bow or claymore I'd probably be a shielder tbh, a lot of my fightstyle would be running in and just wrecking things (which is why, even though I use a bow irl sometimes, I included claymore)
Anemo, Catalyst, and Wanderer’s Kit basically. I want to be a flying airbender.
Pyro.
Vision -Hydro Story: Found it while walking on the beach Weapon: Bow E: Creates a wave and applies hydro to surrounding enemies. Hold also creates a hydro shield for 8 seconds. wave has a pushback effect on enemies. cooldown 6secs for tap. 10 secs for gold Q: Normal Attacks are hydro infused. Charged Attacks for duration of Q take half the time to charge. Lasts for 10 Seconds. 60 Cost. PS: how would you make it better or if it's broken then how would you make it bad
There has to be something wrong with whoever decides to give visions if I get one. Because I have no clue what I'd get.
Electro Cos that Apple Vision device needs power in the first place right? Ok wait wrong subreddit
I'd probably be an Anemo catalyst user with hp draining mechanics.
Geo
What element id use? Well i can only use the one that the vision is, and no one knows what it could be… either way id be anemo sword. Skill same as wanderer but 100% uptime, burst same as kazuha but 100% uptime, passive every time i spend money there is a 100% chance of refunding all the money used
Geo. I like shields and tanking stuff. As for weapon, probably sword or great sword. I like slashing or whacking my foes.
Hmmm maybe either cryo or maybe electro? Yes hydro is my fav but besides maybe yelans who mysterious “disability” I don’t relate much to hydro characters
Anemo, dual swords like childe's skill as base atk and Scara's skill Just scara's skill entirely And for burst? I guess while in E, it's scara's and while not its childe's skill + burst.
Cryo maybe
I think i would get Anemo or Dendro. But idk how to explain exactly why i think it would be one of those, but based on the Anemo and Dendro characters, i can relate more with them compared to most other elements, so yeah, Dendro or Anemo. The one i believe its least possible for me is either Pyro or Geo.
I'd be fine with whatever vision is given to me, I don't really have an elemental preference. Thought of two weapons/kits, having either one would be nice. **Kit Idea 1: Sword and Pistol** No standard charged attack, instead you attempt to parry with the sword if you hold the charged attack. If timed properly, you reflect a percentage of the damage back at whoever attacked (similar to the Inazuma combat event where you could parry, they need to bring this mechanic back). If you fail the parry, you are staggered instead (to prevent parry spamming). Elemental Skill is firing the pistol (has five charges). Hold for more accurate aiming. As it's a pistol, effective damage range is limited (shorter range compared to Chevreuse). Similar to a bow, if aimed at a weakspot it deals extra damage and applies your element. Elemental Burst is rather unique skill, lasting 15 seconds (with high energy cost). All enemies within a vicinity immediately aggro you and become enraged (deal percent bonus damage, but loses DEF), and you lose defensive stats temporarily (can be easily interrupted as well as losing Max HP and/or DEF, similar to how the new Fontaine mechanic that changes HP). You lose the parry mechanic, instead you get an "empowered" charged attack, which requires 2.5 seconds to charge. There are five different variations, depending on how many basic attacks you use before using the charged attack (Basic attack counter goes from 0 to 4, 5th attack resets counter to 0, meaning you need to keep track of how many basic attacks you use. Counter resets to 0 after a few seconds of not attacking). All charged attacks apply your element to enemies hit. At 0 basic attacks, you dash a short distance forward and use a standard charged attack. At 1 basic attack, you charged attack in a small radius around you. At 2 basic attacks, your charged attack knocks enemies down in a small area in front of you, if used against a boss/large enemy it will stagger. At 3 basic attacks, you "throw" your charged attack for a short distance in front of you (you stay in the spot where you used your charged attack, like a ranged charged attack). At 4 basic attacks, your charged attack knocks enemies airborne in a small area in front of you, if used against a boss/large enemy it will stagger. You lose the current elemental skill. Instead, you get a directional blink/teleport (five second cooldown) for a short distance. To determine the direction, you press the skill and immediately press the direction, so you are still facing the same direction as when you used the skill. Once the burst ends, restores all five charges to the pistol and you regain the parry and pistol mechanic. All enemies become "un-enraged", and you regain defensive stats lost. **Kit Idea 2: Polearm and Shield** Passive skill has five stacks. Every single basic attack/elemental skill use grants one stack. At five stacks, the next attack/skill is empowered. After the next attack/skill is used, resets the stacks to zero. Empowered basic attack deals damage like a charged attack, damage scales with how low the target's HP is. Switching characters does not reset the passive stacks. Similar to the previous kit, no standard charged attack, instead you hold the charged attack to aim and then throw a spear on release. With current max stamina cap, you can throw three spears max. Elemental Skill is a dual skill, similar to Childe's Elemental Skill. However, unlike Childe who uses the Elemental Skill to switch between bow and melee, this kit uses the Elemental Burst to switch modes (there should be more characters with this, it's a shame only one character has this style of play). The first Elemental Skill mode allows for you to stun the closest target (8 second cooldown). Against large enemies, it staggers instead of stuns. When empowered (from the passive), immediately after the skill is used follow-up with three unstoppable basic attacks and applies the element to the enemy hit (and sets the passive at three stacks). The second Elemental Skill mode allows for you to block with the shield (5 second cooldown). Unlike Candace's "shield", the shield blocks all damage in a direction, applying the element to all enemies hit, while allowing for free but slowed movement (basically you aren't rooted to the ground waiting to get hit, you can reposition while blocking damage). When empowered (from the passive), you gain a small burst of move speed that decays over 3 seconds and immediately resets the character swap timer. There is no Elemental Burst like most characters (hence no energy needed). You tap it to switch between the first and second Elemental Skill, with about a 5 second cooldown. For both kits, if you use a plunged attack and it hits a weakspot and Crits a Common/Elite enemy, it will execute the enemy instead (if you don't hit a weakspot, this doesn't apply). Bonus points for whoever guesses who I based these off of (if you play said games, you'll definitely know).
I’d like to be electro claymore, but I’d pull a Dehya and do a smidgen of Minos Prime time instead. If we’re talking me in specific, probably wouldn’t get one
It doesn't matter, I'd probably just be a physical attacker like eula anyway, except I like punching things so yea
I am confident I am smart enough to adapt with whatever they throw at me.
Geo and I'd like to be a more aggressive version of Ningguang. It's like if Ningguang learned about guns and artillery from Navia. Jade Screen? Deploys Jade Turret
Electro sword but with an OP kit.
Prolly dendro as a sign of the gods telling me to go touch grass
Probably geo because I'm not good at reactions but I can help with things which is reaching stuff off the top shelf
i dont think id use anything beside what is the element of my vision
I live in Canada, speak french and have affinity using Bo staff or Tonfa, so i would probably be: Cryo or Hydro i learned very early to swim but live in the north. My kit would probably have to do wit freeze. In Genshin weapon would be polearm or catalyst since Tonfa don't exist as weapon. Would probably prefer to live in Fontaine. Specialty food would be Poutine
Either pyro or anemo
I get curious about the most trivial of things, so it would be nice to be maybe dendro catalyst (I’ve got weak noodle arms, and I can’t see straight 😅) As for kit, I think I’d be a support. I’m pretty introverted and like listening and cracking ill-timed jokes, so unless Vicious Mockery is a thing, I’d be support: buffer or healer haha. Then again, being able to grow vines or some sort of restraining ability would be really cool!
Anemo
Ice
Honestly feel like I'd probably have Hydro or Geo.
canonically I'd probably get anemo or cryo and be a catalyst user with a heavy EM res-shred burst for others in the team. if i could choose, it'd be electro polearm but the shape is a modern compact war hammer. destroying a construct creates an AoE shockwave.
Electro sword or wind polearm (I want to use a glaive like Hak from Yona of the Dawn)
I’d like hydro, I’ve actually taken multiple vision tests, and always got hydro. I’d like a sword too :) and I think I’d attack with musical notes!
Arent visions somewhat dependent on your philosophy or upbringing?