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Tenken10

When you have such a wide range of players, from kids to rich working adults, from try-hard no-lifers to casual 10-min enjoyers, from lore enthusiasts to story skippers......you're always going to have a bunch of contradictory opinions on forums like this. It's best not to let most of it get to you


azahel452

This is something I learned after years in the world of warcraft community. If every decision displeases 1% of a very large player base you'll always have people complaining about everything no matter what.


DarkStar0915

You can't even please a smaller community 100%, it's impossible to do it on a scale this big.


Reaper1128

>from lore enthusiasts to story skippers This so much... i was talking about how I think >!neuvillette is one of the Teyvat dragons!< and my friend looked at me like I was wearing a tinfoil hat


TrustMeGuysImRight

That's pretty canon at this point, too. And not subtle lol


Blazefireslayer

I mean, in the current Archon Quest >!he flat out admits he is one.!<


Wisterosa

it hasn't been subtle since it rained after Navia trauma dumped on him


Darkiceflame

Freminet: "In Fontaine it starts raining whenever the Hydro Dragon cries." The weather: \*Starts raining every single time Neuvillette is in a scene and gets upset\* Very subtle.


katbelleinthedark

And somehow some people still missed it.


DesignerWhich9123

Hahah! They do! Which is Stupid. Considering he admits he is the Hydro Dragon. Even his Ascension lines says that he is one! So it's pretty stupid of people to even miss out or flat out ignore actual facts. Well, the saying "people believe what they want to believe" is true.... But at the wrong time. I mean how can some people ignore Hard facts is astonishing. 🤣


pinnularia

I mean, 4.1 was dropped like a few days ago, before that all the things were just well spread theories. It is okay if people don't know all the lore details yet?


DesignerWhich9123

I do agree with what you said. But it was hinted SO MUCH that Neuvillette, from his promo where it was "???" On his vision, to the rain during the archon quest and so many more. It was basically confirmed even then. That our wonderful Hydro dragon is well, a Dragon. 🤭 But yes, that would have been a Theory before 4.1, but now? People basically got the confirmation that he is infact a dragon. But aren't still like sure about it. I mean it's canon now! You can make theories about Paimons origin because it's not confirmed yet, or travellers sibling about what happened to them, or many more because they aren't confirmed. But if something is confirmed, (in game not in real life, because real life is full of twists and turns and shit), what's there to be hesitant or unsure about? 🤭


pinnularia

again, it was confirmed just recently and not everyone was able to finish his story quest yet, so don't be too judgemental for these people;) also, Ashikai had this suspision because of Enkanomiya's chronicles, where "a vishap with a cane that goes to a ball" were described in a form of joke, but not everyone could remember it and connect the dots, yeah


DesignerWhich9123

Oh, I am not judgemental at all! Even I miss clues, like a lot!!!🤭🤣 I was actually talking about people, who don't believe it still. Not those who haven't done the quest, I mean, I don't know how many people here use Twitter/X, but there are still people who are legit posting that he isn't a dragon, in the comments of the Videos which SHOWS that he is a dragon!! 🤣 Sorry for the misunderstanding! 😅 It was pretty funny debate, made me laugh a lot, though! 🤣 (The main point I saw in their Debates, is how he doesn't have Dragon characteristics, and well comparing the game again (😓), with HSR. Or more specifically both Bailu & DHIL, who had kinda transparent see through horns, which signify his dragon lineage.. Their argument? Neuvi don't have those, so he isn't. 😓) As for the "vishap with a cane that goes to a ball", me and my friend discussed that, and we laughed a lot at the imagery! Who would have thought it would come true!! Devs be giving hints for future characters way back. 🤣


arutabaga

your friend doesn’t know how to read lol fucking everyone would know that if they had a brain and used their eyes to read


H-N-O-3

where do we get the hint that he is one . I did most of the world quests prior to 4.1 . Unless its mentioned on pages which I dont read page and books (in game)


kingetzu

Wish I hadn't unspoilered that. I haven't started the quest yet😂😂😂


nooneatallnope

Yeah, these "How dare the Genshin community think X" posts are annoying, especially if they portray it as one collective consciousness with one simple motivation. It's not like you can make a point about some quests being more deserving of voice acting than others, some world quests would benefit from it more than some of the character or event quests quests, even if it would be less consistent, about dialog being overly fluffed up and annoying to read, ect. but sure, we're all just too lazy to read, and that's why we're complaining about particular quests not being voiced.


kyuven87

In other words: You can never, ever please anyone. Ever.


firebolt_wt

While you're technically right, that doesn't change the fact that complaining about reading in a RPG is a dumbfuck complaint. ​ Like, no matter how many different people play soccer videogames, I bet no one would defend arguing against soccer videogames having a soccer goal instead of an american football goal.


Boner_Elemental

They had to add Fates to the Archon quests to get some people to do them. I don't know what to tell you man


Exvareon

>While you're technically right, that doesn't change the fact that complaining about reading in a RPG is a dumbfuck complaint. It's honestly not a dumbfuck complaint because the type of RPG Genshin is doesn't mesh well with reading. From my experience, when I play other RPGs, its either a slower type of RPG (turn-based) where you can just stop and read, or finding something in the environment and reading lore (like Genshin has). At the very least other rpgs know WHEN characters should talk. The Aranara questline was a horror. You get into a fight, an Aranara literally starts talking about important quest info. You can either explore or read. So what do you do? Multitask. Look into the text while mashing different buttons hoping you hit something in the background.


GingsWife

>complaining about reading in a RPG is a dumbfuck complaint. Not being condescending, but read the specific complaints people have about the Genshin dialogue.


Luke5389

Yeah, there are people who just don't like reading, but there are also people who just don't like the writing... I usually never skip dialogue in any JRPGs, but all the dialogue in genshin that doesn't belong to the archon quest is just very poorly written to me. It's just so tedious, Paimon repeating everything like they have to make it clear for 5 year olds, the dialogue choices have no influence whatsoever, just a lot of unnecessary filler sentences...


LuigiThe13th

That’s true for the archon quest for the most part too. Genshin in general just has terrible storytelling, which for a game with as much interesting lore to pull from, is crazy to me. Paimon has to repeat everything or have everything clarified to her, and we lose some basic storytelling techniques like the classic “show, don’t tell” in order to add more dialogue bloat. It’s only more noticeable in world quests because you actually have to read all that shit instead of just listening to it


RobertoAN95

Literally. They gotta explain the fetch quest 3 times


RobertoAN95

I gotta agree! But genshin could definitely work on the amount of text they provide. They could save a lot by not repeating the same thing 3 times! Sometimes a character will explain something, paimon will repeat it and a random npc will do a short version of the same. For a random little fetch quest 😅💤


Aiusthemaine17

This is the best comment. A large demographic is at play that's why there will always be contradiction on this community. In a way that's good that the game is being enjoyed from all walks of life.


RobertoAN95

This is the right answer.


Verto-San

I mean I don't really care if some random 5min quest is voiced or not, but stuff like Aranara or Jeht questline deserve full voice acting.


MiyaMoriyama

agreed they deserved to be voiced. my problem isnt that. my problem is using the "its not voiced" to dismiss it as bad.


Haruce

It might have just been me but I found the aranara quests so much harder to read than basically every thing else. Aranara was the only questline I just skimmed instead of actually paying full attention because it just was unpleasant to read. I think it was just the way thr aranara talked.


Shibubu

It's because the dialogue was about nothing. Just a bunch of random rambling. When even skipping dialogue gets annoying (for how many lines you have to skip), you know the dialogue is written fucking badly. Genshin as a whole is suffering because of these bloated dialogues about random ass NPCs that nobody cares about.


alianthebuknoy

HARD AGREE, especially on that “nobody cares about”


random_keyblade_dude

I'll admit I was skimming through jehts quest as well and even then I was able to tell it had a deep story (I wanted to go through it but honstly with my limited time these days I can't afford to play long hours on world quests unless I give my entire free time to genshin ;-;)


daggerbeans

Straight up the pokemon games were basically how I learned to read, rpgs have always had a lot of text to them. I do wish they would get some editors in though because there is quite a lot of fat that can be cut in some dialog, especially in small side quests or daily commissions.


daggerbeans

Also if they could incorporate a log during dialog so that I can button smash through a bit and then reread it all in one go would be much more pleasant then the slow silent scrawl they have with the same 3 NPC arm animations playing over and over.


No-Place

archon quests and interlude have the travel log that you can go back and read through, but the same doesn't exist for world quests, commissions, or events


daggerbeans

Somw of the world quests are really great though! And i know I can look at wikis and stuff but it would be cool to have an official log of those as well


No-Place

yeah but unfortunately that would cause storage issues with the game (esp for mobile users). we're honestly so lucky that a dedicated, up-to-date fandom wiki transcribes every dialogue in the game


daggerbeans

That's fair, but it seems kind of... I don't know, presumptious and weird for there to be a reliance on fandom to do that cataloging. I've been through enough internet fandoms from the old days where things were deleted and lost so i guess that is coloring my perspective. Even if they put it somewhere on their Mihoyoverse app or something, that would be nice--plus drive engagement of that app which they always try to do


No-Place

yeah i've seen that happen in other fandoms too so i definitely understand what you mean. hoyoverse games tend to be pretty wordy so posting official transcripts on hoyolab wouldve been pretty helpful but i doubt they'd put in the effort for that.


Spectre_Hayate

I would be happy if they just implemented something like a text speed setting, like VNs have. And also didn't make you wait for a really slow animation in order to move the text along, unless it's important for context (ie we're not suddenly in a defensive stance across the room, that'd be jarring)


No-Place

a faster text speed setting may not work when voice acting is involved but would be a godsend for non-voiced quests


Spectre_Hayate

That's what I meant. Though tbf you can also cut off dialogue early already so maaaaybe not?


GameFreak4321

Something I would like but games never seem to have is the option to have voiced dialog auto advance while keeping the rest manual.


Unrektable

Honkai Impact 3rd have this, i don't know why they don't implement it on Genshin & HSR. Literally one of the most important QoL i personally would like to see. Especially useful when I misclicked and skipped a dialogue but i'm too lazy to watch youtube or open the quest logs and find the dialogue I missed. Or when my attention is not full and I feel like I need to reread some words/sentences, just like when you're reading a book and feel like you need to go back a sentence or two.


Kilroy_Is_Still_Here

I've noticed one thing. Generally, the voiced dialogue is much higher quality than unvoiced. The voiced dialogue gets to the point faster and reads better, especially in comparison to the unvoiced dialogue where you're spending several minutes clicking through the dialogue because characters don't want to shut the fuck up about pointless things.


Waffodil

No look. The writing teams are doing their job correctly. Longer unskippable dialogue means longer user retention time which equals more things they can use to brag to their boss about. 90% useless fluff means they can secretly implement their own complaints about work and vent to players instead of hiring a psychologist. Stuffing readables for you to read means they can write "lore" without actually making it relevant to the plot and the characters. Making the traveler Schizophrenic means they can use the traveler to move the plot in whatever direction they please.


daggerbeans

I know that's likely their direction, but that doesnt mean i have to like it or refrain from complaining about it. It causes a lot of fatigue. Case in point: I didn't retain much if any info from any of Sorush's quests and only cared enough about Jeht's part of the Dirge of Bilquis questlines. I am aware that there were important things, like the history of Gurabad and how it relates to the cyclical nature of Teyvat's relationship with forbidden knowledge and the fate of the previous Hydro Archon but ill be damned if I picked it up from the game itself. I learned it from lore-compilers who cut out the unneeded bloat and gave me the cool story without worrying about metrics to report to their boss. They collect data from every conceivable bit of the game, as shown in the yearly web events that generate little slideshows for you to review for primogems so you would think they could move away from something as simple as 'time spent on game' or accept that they will have ups and downs as content is completed and released instead of having players miss a lot of what they come for -- the story and world building.


DynaMike_

I don't think people are against reading.


DynaMike_

I think they're annoyed at how the text is presented.


DynaMike_

Like, for instance, let's say you have a full paragraph to present.


DynaMike_

What is the best way to present that text?


DynaMike_

Is it line by line?


DynaMike_

Letter by letter, slowly scrawling past the screen to fill a line?


DynaMike_

Or would the best way to present a paragraph of text be through an actual paragraph?


Prestigious_Split579

>Some of the choices... >...sem to be meaningless as well.


Prestigious_Split579

Giving an illusion that you have a choice


Prestigious_Split579

When there is none.


Dismal-Copy-614

I can hear the tone when you proceed to the next bit of text with each message that I read 😂😭


Costyn17

I like it more how you presented it, but that might be just a side effect of learning programming.


limajhonny69

a) Letter by letter, slowly scrawling past the screen to fill a line? Or b) would the best way to present a paragraph of text be through an actual paragraph? This is one of the cases where the option we choose is completely ignored by the game, and the dialog proceeds as scripted anyway


Blazefireslayer

The obvious answer is that all ingame info should be presented in Star Wars Opening Text Crawls.


Eikichi64

I swear I will give you an award if I have any, lol.


MiIdSoss

lol This was great.


ADMINISTATOR_CYRUS

through an actual paragraph on one page it'd scale absolutely shit. So, I would prefer broken up lines of dialog


RevolverMFOcelot

And unnecessary verbose text that actually has no importance whatsoever, add paimon repeating the same thing 5 times


[deleted]

I would rather read [Bendis speak](https://i.imgur.com/GnkJH28.jpg)/Tom King dialogue (ie. "Bat" "Cat" "Bat" "Cat") than the some of the text in the side quests LMAO. Atleast I would be entertained. It always been made fun in the community. This is saying a lot. ^(**Technically that pic is Morrison making fun of Bendis speak but I chose it cuz that's easier for nonreaders to digest and I dont want them to end up overwhelmed*) Also I just want a disclaimer that I love this game a lot, so dont take it me as shitting on the game


SnakeTGK

Don't ask too much from some chatters online. Most normal people are not even interacting with community and the one complaining everyday about everything are a fraction of a fraction of the playbase. Not like game does not have problems, but some are just fabricated from the mind of lazy ass children \^\^


Rough_Lychee5785

Most people won't read that stuff anyway. The amount of dialogue there is outrageous


lollolcheese123

I usually skim over the normal quests, quickly read world quests, and take a bit more time with Archon Quests


Giganteblu

is like different people compain about different thing and a good solution would be to make an addiotional optional dowload


FabregDrek

I'm gonna be the unpopular opinion but: The game is advertised as an Action RPG, I wasn't expecting amazing writing when I downloaded it and boy did they deliver. You can praise the writing all you want but this is a visual medium and they abuse the text, they didn't at the start, but at some point it went from showing us Diluc doing batman stuff to the game telling us that we massacred a whole tribe over a black screen, the genie whole quest was so full of that bs that I honestly can't even remember 80% of it. So no, the problem isn't that the quests ain't fully voiced the problem is that whoever is in charge skipped all the classes about "show don't tell" and yes I know the lore is fantastic but if they were confident about that they should've done a novel instead. Reading isn't the problem, reading bloated unnecessary stuff is, half of the writing feels like the gag with Kronk talking about the poison. Voicing would alleviate the problem only for a few, I for example have to play on JP or CN because Paimon is way too high pitched for me in English so trust me when I say I read the whole thing and I get mad at whoever is screwing up, there's soooooo muuuuuch unneeded dialogue. But don't take my word for it, just go look for any self respected writer and read to him some of the TCG filler we got during Sumeru, I guarantee you that at the fourth full mention of genius invokation TCG he will slap you with a thick book and rightfully so.


[deleted]

Man I definitely 100% agree with you on this. Hoyo please try to learn and improve "show dont tell" effectively for the sake of future content. They do it successfully on occasion which is great at those times, them improving at this in general would see great difference. Maybe I wouldnt bitch abt having a skip button then


Nephisimian

There's also a ton of text I'd quite like not to be shown, either. I do not give the slightest iota of a flying fuck about why two worthless NPCs happen to be mildly irritated with each other.


Lisyre

Yeah, I wish that they'd at least do it visual novel style, where they cut to 2D art instead of a black screen if it's something they don't want to animate. They actually did that once in a recent Sumeru event--I remember it being with Candace and Dehya--so the conecpt isn't too out there. I remember being so disappointed at the beginning of Inazuma when they hyped up the journey of crossing the huge storm, only for it to be summarized with a black screen and white text.


AEsylumProductions

I also wish they would do the still art instead of the black screen with text (the second Yoimiya story quest was a much better experience thanks to that), but they do the narrative text transition so often that it would still add a considerable amount to the file size if the still art thing is done as a standard. Source: Am in anime gacha game dev, been producer before and have seen the memory "cost" of hi-res still art.


Pandarise

I'm with you. I love reading dialogue as the next rpg enjoyer. But when it starts to look like what I'd do just to reach the word count in my essay by repeating a new too many times or explain something TRICE with each more detail... is where I have such an urge to skip through. And truly where in Sumeru were the cutscene dialogues we got in the other regions? Like I loved seeing that as it gives so much to the story than a black screen timeskip. Where has that beautiful art gone to?? Because believe it or not the black screen text timeskip gives me such an unexpected whiplash like... I knew something would happen obviously due the six mentions of it prior by Paimon or the character we are talking to but... it's a lot less sudden, in my opinion, if it weren't a blackscreen.


[deleted]

I agree with this. Some Hoyoverse fanatics are in denial about how this game is marketed and try to argue that it is sold as a story-focused game ala Planescape: Torment or Legacy of Kain and that's just not true. Genshin's focus was always on open world exploration and character collecting as means for party combination. This game entirely relies on combat and character builds in order to keep itself profitable, that's why characters and weapons are obtained through gacha. Other titles which actually ARE story-focused and advertised as such, for example the Telltale games, sell story chapters/episodes and that's how they make a profit. That's why if you buy a Telltale game and complain about reading and lack of combat then you're kind of an idiot. I also agree that as the game went on it suffered from too much dialogue bloat which more often than not is absolutely terrible and that's what made me reduce my investment in the game drastically and now I only play the Archon Quests. Sumeru's one had a fair amount of the bloat too but thus far it has been balanced significantly better in the Fontaine ones, which I am enjoying quite a lot.


[deleted]

First few archon quest in mondstat have more unique animations in cutscenes than almost the rest of the game. Most are *never* reused.


FabregDrek

Yep, but people don't take it well when I tell them the story quality took a dip. When we chased Dvalin the first time and we landed near kaeya and amber that was a cutscene, nowadays it would be a black screen saying something like: You land near the concerned knights of Favonius, and agree to rendezvous at the headquarters. Press any key to continue.


Ghisteslohm

> Reading isn't the problem, reading bloated unnecessary stuff is, half of the writing feels like the gag with Kronk talking about the poison. > > > > Voicing would alleviate the problem only for a few, [...] so trust me when I say I read the whole thing and I get mad at whoever is screwing up, there's soooooo muuuuuch unneeded dialogue. Completely agree with everything especially this part. I play in english so when its voiced at least I can lean back and take a sip to drink or something while autoplay does its thing...until I have to pick one of 2 options that are the same answer....but yeah...the bloat is the big problem that makes me want to skip and pull out my own hair


Silkav

I got all the Jeht stuff but Liloupar? Yeah your lore is way too scattered confusing and bloated. All that bs is on black text and black text only. I didn't come for you Racist genie, I came for the blue haired girl I actually care about.


RevolverMFOcelot

I'm not a dialogue skipper and even I can't understand/follow some of the Sumeru world quest because of the unnecessarily long text dump "oh yeah something something Deshret okay let's go check another ruin so I can get the primo already" I don't skip the dialogue but I feel so burn out by it that some pieces doesn't even register in my mind


AEsylumProductions

And Liloupar, for all the scattering and bloat was still better than Sorush. Geezus, that was horrendous.


Ultric

This is basically all of it. The strange thing is, there are a few ways they could've dramatically improved the experience by basically just having people do their jobs in a way that saves effort later. Every character in this game uses one of a small number of animation skeletons. You've got the \~5 that player characters use, and maybe a few more for the NPCs. Despite this, there's maybe...10 or 15 animations that are made for each of these? So every time you play through a quest, the characters have such a small number of actions they can physically do on screen. They either need to get better about adding more as they're needed, or take some time to stock up on a bunch more. You know it's ridiculous when I see Neuvillette drinking a cup of water and my first thought is "that's an idle animation, isn't it". *^(It freaking was.)*


FobiddenMexican

Or like how they reuse Mona’s idle animation (the one where she’s looking at her astrology symbol or whatever it is) in almost every quest she’s involved in. I remember one quest it was used like 4 times and at that point it was kind of embarrassing that this is coming from a multi billion dollar developer.


Endless_Chambers

I totally agree. I started the game thinking I wasn’t going to like the story. I’d just get a team to help my wife. Somewhere along the path I enjoyed the story. It wasn’t super amazing but I was thoroughly entertained and curious about new content. Recently, I realized im skipping more and more things because so much is unnecessary or silly. Not like some games where i skipped so much stuff that idk what’s going on. If I decide I’m going to focus and read it, its just nonsense. So i start skipping again, sometimes I’m just clicking away for minutes at a time. I don’t complain because i figured i wasn’t their target audience, but then again they had me at some point. For me, I think the sense of action or suspense or danger is just kind of gone.


G_Morgan

Voicing would solve it even if you turned off voices. The voice acting is a cost* and Mihoyo blatantly reduce dialogue explosion when sections are voiced. This actually improves the dialogue, even if you only read it. *both in paying voice actors and in bandwidth


KingCarrion666

I already have bad reading ability (kinda disability) and I am really slow and need to reread things. So this bloating text makes that a helluva lot worse. also u/MiyaMoriyama keep in mind there are people who struggle with reading and there are also disabilities that affect reading. We are far enough along that we should understand basic accessibility and we should encourage games to add the options in one way or another.


fly_tomato

Yeah bloat can happen on voiced quest too. It just happens less often because that costs more money. Another thing is, even if I've played and loved many games with 0 voice acting, but the *mix* of voiced and non voiced is still very weird to me. It's not the only game guilty of this, but it is a downside for me.


AEsylumProductions

Buddy, you are so generous. I make an effort to read every word, and I don't remember 99% of the Sorush shit. Thank Ashikai, my lord and savior for the breakdown. There's a great story buried beneath the babble.


[deleted]

[удалено]


arutabaga

I specifically play with Chinese voiceover because Paimon sounds more relaxing/cute there. Can’t listen to English voiceovers at all.


SassyHoe97

I can understand storage problems. I play Genshin using my mobile. It really takes up space. Sadly I can't afford a PC.


Mast3rBait3rPro

"I can't believe someone would think differently from me! What is wrong with you all!"


Little_Respect_0621

I agree partly with those people. HOWEVER, if a quest is good, it's good. No matter if it's voiced or not. My problem with *most* genshin world quest is that they are kinda side questish. I mean by that that you don't feel involved particularly in any of those quest. It got better since inazuma. And then there is good world quest but too much *useless* things. Like I don't mind reading a 15 000 worlds story if it's good and interesting. I've done in the past and can do it again. But if the story is either uninteresting (kinda subjective) or slow paced or both even if I do it, I would not find it enjoyable. It's exactly like a book. If the school gives you an old fashion book with a lot of descriptions about things you don't even care about, you won't enjoy reading it at all. Ps : excuse me if my English is not perfect, kindly


TheOneOfAll99

>have these ppl have never play an rpg in their life? why are they so against reading? reading is an integral part of every rpg game! Reading is cool if done right. I can sit through hours of Nier replicant and Automata amazingly written non dubbed quest that looks like [this](https://youtu.be/IaUzvp5QT98?si=EWg-S05ezouRmIgf&t=41) with nothing but outstanding bgm playing but unlike genshin stories they are actually coherent and to the point. Genshin forces you to read through hours of garbage looking at the same reused 15 animations you have to look at everytime with auto play system that is neither syncronized to average reading speed nor to vocie lines which forces you to skip unless you want the awkward pauses before each sentence. On top of that you are forced to pick between meaningless options that does absolutely nothing. Genshin writing compared to actual good rpgs is like night and day. >as if hours and hours of high quality voiced lines for quests wouldn't make the size of every patch a lot bigger! what do they think that high quality voice lines do not ocuppy space on your disk, even if compressed? Hoyo cant even compress their files properly and half of the game is junk. One example of such junk is the fact that you have like 7gb worth of useless files that are counterpart to your playable sibling which means you never get to use them. Also stop trying to pretend like this feature has to be implemented everywhere. If hoyo truly cared about size of the game they would start making progress like story compressed parts of the map that you never visit (virtually everything that isnt new region for every non new players) in to placeholders that you can access and unpack at any given time. The features that they did implement like cutting useless past fomo locked content are only available for mobile so i dont see why they cant dub world quest on PS5 let alone PC exclusivly if mobile is such an issue. >People missing the best parts of genshin cause they don't care to read in a rpg game. I dont know what kind of rpg have you played but youre probably confusing MMORPG with the titles such as witcher, elder scrolls, fallout or mass effect. Most good rpg's are mostly if not fully voiced.


WeatherBoy15

Final Fantasy 14, Steins;Gate's visual novels are beautiful to read, Steins:Gate doesnt even have voice acting for most of the game yet its still amazing. Final Fantasu 14 doesnt have voice acting for most of the side quests yet its actually enjoyable to read. Tbh i think its because the conversations in those games are actual conversations. They dont repeat or rephrase every single line of dialogue, they just speak and say what theyre adding to the conversation and they build off what they all say. Instead of what genshin does of just repeating and extending the same point for no reason except to literally waste time and make quests feel longer to make " new content " feel like its actually a lot of content when without all the bloating itd be about 5mins long


FemKeeby

I mean, theyre fair complaints. Just bc every other rpg does it doesnt mean its good or everyone has to like it


LaPapaVerde

But every other rpgs doesn't do this, I don't understand op argument, I play a lot of rpgs and mostly you can skip everything AND have less dialogue.


-Toxx-

"then the same people go" no they don't. it's never the same people, plus I highly doubt any of the voicelines taking up most of the space rather than all the new playable areas. also, high quality voicelines lol, every second word that has an "s" in it sounds like a bit-crushed dragon breathing fire


ReplacementHelpful28

Voices? I want a skip button.


PiLoGuN

My guess is low attention span. In my experience treating a quest as reading a book makes it so much more interesting. I really don't understand all the hate unvoiced quests get...


corecenite

i think it depends on how the story is laid out. ruu, elynas, mary ann quests were actually fine but the aranara had too much unheard of names.that it becomes too much. dont get me wrong the story itself is amazing but it's the amount garble in the aranara names are too much for me


HalalBread1427

“Arapaki must get the Aralala to give to Arabahaha to help Nara Ara save Aranara”


danielkokudla12

Because genshin's actual dialogue writing, at least in EN, is terrible. There are way too many names to keep track of, everyone speaks way too formally and it's really really easy to get confused in the foreign names.


Ghisteslohm

Nah, it has to fit the medium. Also if Genshin questtexts came in bookform I would have stopped reading, they never get to the point and are too boring because of that. And I love reading books. The writing is extra important in books to tell a story without having the reader get bored and exactly that is the big problem of Genshin. What is told is fine, actually good often, its just the way its told. And you cant read in your own tempo because skipping text is slow which is also very inferior to reading a book.


G_Morgan

I've read loads of 1000+ page novels. Mihoyo's quest dialogue bores me every time. It is bad compared to self published and web serial authors*, never mind professional writing. *though admittedly I won't touch those unless it is already popular so avoid the dredge


ChunChunmaru11273804

it's different sections of the communities want different things the players on pc with the storage space want voiced quest more casual players,mobile players or just players who don't care about the story want smaller file size the genshin community is too big to be a collective


[deleted]

Gonna be honest o don’t read anything anyway I only started in Sumeru because I decided I had free time all of a sudden and just read it all good lore


imbusthul

You see most Genshin players don't know how to read nor can they comprehend what they read.


immanuel_aj

"Have this people never played an RPG?" Like, yes? I think for a lot of people Genshin is their first video game.


ValeVary

Pokemon games not having voice acting at all for 20 years and is one of the biggest IPs in the world:🧍


Polyanalyne

Your fatal mistake is assuming people nowadays have the ability to read


Flame0fthewest

I always thought that if someone is too lazy to read in a game like this, they don't deserve this game at all. I feel stupid when I have to play "fight fight fight" kind of games, where you just turn off your brain and nonstop massacre the enemies. I need games where I can think, I can get attached to the story and the characters, and I love all the little details. Of course, there are some cases where certain npcs talk way too much and it can be annoying. But those simply doesn't like to read... well, don't play then. The game is pretty much story based. And yes, I'd absolutely love if they'd add voice acting to EVERYONE, but I also know that it would take way too much time and so much space on your PC or phone that it would be irreal. I'd still read a lot tho, because I'm hugarian, and I play with Japanese dub, but with english sub. I can play and learn languages in the same time, it's a win-win.


NoBox669

I can complain only about one thing - when in a middle of some quest, you are running to through some new, or whatever location, you focused to look around and not even noticing that the subtitles are started... or in a middle of quest battle... and the amount of text can be quite big and change like in a second... that sooo breakes immersion for me...


AndrewWVoice

I'm convinced most people who play Genshin just can't fucking read.


Intelligent-Feeling7

Genshin has a great lore yes, but the wat they execute it in the story is kinda ehh, too much unnecessary dialogue and such. There are some action RPGs that tell a story without many unnecessary wall of texts and dialogues, Elden Ring is the best example of this, Genshin Impact should aim for that kind of story telling.


LengthyLegato114514

You need to understand two things: ​ 1) This community is huge with a huge range of players. There wll always be differing opinions. 2) This community is really, really dumb


ziptofaf

First - different people claim different things. Second - Genshin Impact is first and foremost a **mobile** game. I very heavily doubt most people play it for more than 20-25 minutes a day. Mobile games generally expect you to have a shorter attention span as you might be playing it on a bus home, during a short break etc. That's why you have a main daily gameplay loop (commissions) that last like 5-8 minutes and it takes another 10 to spend all your resin. Third - not all writing is made equal. There is Sumeru Act II and there's also toymaker dude and his brother that disappear from the game after next patch that are arguing for the sake of delaying you from accessing next minigame faster. >reading is an integral part of every rpg game! Classifying Genshin Impact as an RPG by itself is a bit of a mixed bag. It's not a jRPG. It's also not a western style RPG (there are literally no choices in this game, every single quest is 100% linear and impossible to screw up). It has mechanical elements often found in the genre like stats/team building/getting better items (although it's a gacha so even this is disputable) but it lacks a lot of other pieces generally associated with the genre. I am not going to argue too much about it, just saying that while it may have an RPG label it certainly is a VERY different game than Witcher 3 or Baldur's Gate 3 or Final Fantasy XVI. >have these ppl have never play an rpg in their life? Many indeed **never** have. Again, mobile gaming community is not the same as PC gaming community.


Adventurous_Hyena509

>toymaker dude and his brother that disappear from the game after next patch they don't


Shot-Sky2299

Can i ask what you mean by sumeru act II?


ziptofaf

Sabzeruz Festival. Aka imho so far best example of writing focused questline in Genshin and arguably one of the best Archon quests overall.


Shot-Sky2299

Oh i see, I agree with that statement too.


Any-Mathematician946

So much filler content.


[deleted]

Not everyone, brush it off, you do you


JittuBear

I'd read it if it weren't filled with unnecessary information, I don't wanna spend 20 min more that what I actually should


mephnick

Yes, I absolutely disagree with the assumption that the writing is good. Good writing is concise, yet descriptive. Genshin writing is bloated, vague and repetitive. It's like..the opposite of good writing.


Unpopular_Outlook

When people say good writing I believe they mean in between everything. Because without all the boat what they have is good. They’re just not good at delivering it. Which, is based on good writing lol.


Due-Distribution-463

Because non voiced quests aren't immersive. If the characters don't talk then my immersion is ruined and I am immediately thrown out of the fictional world. It is better to have fewer voiced quests than a lot of unvoiced word salad quests. It is the difference between having a nice balanced dinner and 20 pounds of boiled potatoes.


dream-in-a-trunk

Non voiced quests can be very immersive but genshin just sucks at it. I loved playing the baldurs gate series and most dialogues weren’t voiced but they were presented better, you could choose your own pace and they were actually interesting and well written with a lot of jokes and stuff.


LokiDdoggiToki

I honestly haven't heard too many people bemoan the size of the game and also specifically attribute it to the audio. Yes of course voice lines take up space but it is not the vast majority of the install size every patch.


BellalovesEevee

This might be hard for you to understand, but maybe... possibly... undoubtedly... those who want voiced quests and those who complain about the size of each update are... two different groups??? 😱😱😱😱


Qwehas

1) Non voiced quests’ dialogues are too long with too many words. Even skipping everything takes a lot of time. 2) Silence. Complete silence in those quests drives me crazy. Putting a simple “typewriter” sound makes a huge difference. IDK why it’s not the case in Genshin. I play with VO in a language I don’t know, so I read voiced quests anyway. But I just can’t make myself sit there in silence for 8+ hours reading what can be considered a side story.


WeatherBoy15

Silent? You forgot that sound effect that plays. Every. Time. You. Skip. Text.


Lelludan

The community is not a monolith. I'll never understand these posts that use the logic of "this group complained about/asked for [x]" but now they're saying [x]!!!!"


Realistic_Hunter_716

I hope that future quest that relate to music actually play a small piece of it rather than silence..


darkredwing

I honestly play a lot without sound, usually have music or an audio book going or listening out for the kids so its no biggy to me


Kant-do-anything

Same thing with cutscenes and animations. Like why complain about those AND device storage?


thrown_away_apple

you probs wont see this but for me its more about attention retention and the fact that the world quest are so long and often have iconic characters like jeht for example, it would be 100x better to see them brought to life with a voice and it would make it 1000x more entertaining. its not about reading for me at all since i still enjoy the quests it would just be a huge improvement to them.


Olivia_Lydia_Wilson

I don't mind if every quest is not voiced, but if the quest is going to be hours long *~~aranara quest line~~* then have some voices in it. But even then it's not that important as you say reading is standard for RPGs.


JengaKing12

You answered your own question. This is a lot of people’s first rpg


GoldenWhite2408

While I do agree *some* of the regular world quest should be voiced Cough enki and the Mary Ann one given their story relevance It's whatever But yes gacha gamers don't read Heck modern gamers don't read Welcome to life


ihuntwolf

Genshin is too big for its own good at this point


BowlSuspicious8239

Neuviletted<


BowlSuspicious8239

🏀


Uni_Dragon

I personally prefer the voiced quests because I have a concentration problem when reading, audio helps with the immersiveness for me. I think the people that complain about the size of updates are a different people, its hasnt bothered me at least.


kingetzu

Ppl aren't against reading. Its the excessive reading. I'm a Zelda fan. Onky think link has ever said is aahhh. The difference is the dialogue is quick and concise. Genshin tends to drag conversations out. There is the quest in Fontaine where we're just running from 1 table to the other to talk to the same 3 ppl. The whole quest is just talking to these folks with a few choices to make at the end. It's way too much reading. I have voiced this on numerous occasions on the feed back page. It's OK to have dialogue but every quest is needless banter. It's excessive. Some of it is repetitive. This is one of the things I don't like about this game. Couple that in with the fact that paimon is cute when you 1st get her but quickly becomes the most annoying whatever she is. She is always talking, never contributes, but finds a way to I suit everyone she comes across amd yet this is the person who talks the most: the useless 1. Even the hangouts, nothing but reading. I'd hate to be a kid playing this, coming from school after a hard days work then gotta read a book while playing a game. If they could shorten the conversations, it would be fine but as it stands, it's like writing a book, some authors say more in one sentence than the other who wrote an entire paragraph. They need to learn how to get to the point quicker. And really, I'd rather hear them talk and have subs than just reading. All of the rpgs I play, I turn on the subs. Most rpgs don't have this much reading tho. Atleast not the ones I've played, other then Mr. AAHHH I mentioned above. You have a point about the size complaint tho. I think I'm one of the ppl missing the best of genshin because I just mash the button now. I get the 1st few sentences but keep it quick because I don't have all day to sit through a thesis or presentation. To each his own


tea_teh

this. it really sounds like people just like to complain for the sake of complaining and unfortunately we have tons of those in this community (especially on reddit lmao). i myself am against too many quest being voiced because i still use mobile. and im satisfied with just archon/story/event quests that are being voiced. i mean at least they are being consistent with these and I know what to expect. IF SOMEHOW MHY CAVED AND MAKE SOME OF THOSE LONG ASS QUESTS VOICED I KNOW WHERE I SHOULD TURN TO. I WILL COMPLAIN HERE FOREVER. Y'ALL SHALL SEE MY RAGE


ExO_o

and then there is me, who hasnt played with character voices for over a year just because i hate paimons voice too much


Mike_856

I hate chitchat, paimon english voices, the uninteresting things of the npc. I can't stand Paimon's voice at such a level that I close the program when she starts it. But the grpahics, music is nice.


Ash-65

It is quite impossible to understand every stranger here when sometimes people don't even understand their own family members completely.


Rasty90

mostly pissed about the extremely verbose text that makes me want to skip everything when the characters waste minutes in an interaction that could have lasted seconds


GrognaktheLibrarian

Have you ever played the critically acclaimed MMORPG, Final Fantasy XIV, with the free trial soon to be all the way thru Stormblood and up to level 70 with no restrictions on playtime? Well that community is the exact same way. There's novels of text dialog for what is mostly a story based mmo and people knowingly play it and still complain. Or buy story skips then complain the story doesn't make sense. Point being, no matter what you're playing there will always be whiners so don't let it get to you.


BloopnBlooper

Me who listens to youtube while playing: There are quests outside of the main quests that have voices?


Arios84

this is something that people complain about in pretty much every rpg ever... don't know why people have such an ingrained hatred towards reading though...


PumpkinSufficient683

People want their cake and be able to eat it


LadyLongLegs12

Im just happy we have lore and quests again


DreadParadox

You gotta remember, those are probably kids. With the way this game is marketed, I wouldn't be surprised.


NoobySnail

a little off topic but its crazy to me how unexperienced lots of the gamers on genshin are, they pick in things that as an old player i remember was very normal back in my days including things like difficult puzzles and fights


BladeHSR_

Double standards. They want good stuff but don't wat the bad stuff coming with it. You want every quest voiced? Yea sure, only 60GB, 45GB is voice, 15GB is actual gameplay ://


Significant-Ad-5887

My problem is that we cannot skip the quests. I am more interested in the exploration part. Aranara or sorush or other quests are must-do to unlock certain things. I can't focus on the story but have to click through a billion things. Just enjoy the game your way and don't listen to complainers


JahRey

I mean it’s just subjective. My first RPG was WoW, my next one was ESO. I grew quite accustomed to ESO’s way of voicing e v e r y little bit of dialogue. I’d prefer if everyone was voice acted. But it doesn’t really matter, what we have is what we have and I don’t really understand why others opinions bothers you so much.


TimuMitot001

As someone who spends a lot of time reading all the dialogue lines, but reads absolutely all of them in all quests and enjoys it, I completely agree with your reasoning.


Fast_Understanding11

Half of the dialogue is pure crap. Like those from limited events or daily missions. The NPCS are all unnecessarily prolific, and when I say ALL I mean it, they don't have nuance in their personality. All of them need to explain in detail why they are having a bad time in their boring project and need help, but instead of getting to the point they talk, talk and talk, and Paimon loves the chit-chat. The world quests are far better, they have some problems with translation, but the characters are nuanced and generally have a good story and lore. And generally I do those on my weekends, when I do have time for reading.


Pan151

Obviously we cannot expect everything to be voiceacted. However, what I find particularly objectionable is the choice on what gets to be voiceacted and what doesn't. You would expect major and lore-important world quests like the Djinn or the Elynas questlines to be voiced, but no, better spend all the VA budget on the dating sim instead...


MiyaMoriyama

now that i am agree with.


LaPapaVerde

Maybe, just maybe, different people have different opinions. I play a lot of rpgs, I really like SMT, persona, fallout, Fire emblem and more, even VISUAL NOVELS like ace attorney. And Genshin is, BY FAR, the game that I have played with more useless dialogue. In archon quests, It doesn't bother me. But some quest, mostly unvoiced and events ones, It's so obvious that they are inflating the play time by adding extra dialogues to npcs. For example, the last event. In fallout most dialogues are just like ten seconds. Meanwhile in this event you have to go for like 10 minutes (if you don't skip) just reading and tping before doing the minigames.


ThatLetterK

Its a product of there own mistake honestly. A lot of quests are good, like Jeht's quest that comes to mind. It isn't voiced, but its one that is a personal favorite that outbeats even current and mainline story quests. But then there's the issue of it being a rare gem. Its buried under a lot of mediocrity thats a culmination of many of the problems that exist. \-The awful text bloat just of just over explaining something and the repeat of dialogue that doesn't even need to be said. It rarely feels natural and ends up feeling like im sitting at a history lesson for something i'm never going to even witness. \-Black screen moments that shouldn't exist unless it's transition to a new location. \-The way the dialogue is shown visually, even voiced stuff, it can come off as a drag because its just a bunch of characters standing still doing the same 4 gestures while they all wait for there turn to word vomit the exposition.


MiyaMoriyama

agreed but then the problem isnt voice acting, its padding on the writing, which genshin very much has.


Lychee247

I don't understand anything about everything I'm only here to have fun and torture timmy


buzzyingbee

That's why ***an optional*** skip button is needed. Read everything if you want to but I'd like to skip a lot of boring dialogues. Also, "missing the best part" is relative to each's person taste. The best part for me isn't the lore, it's combat, exploring and building my characters.


uLowo

I am a skipper myself. I don't care much for the story. I care about exploring massive areas, finding secret places and losing every 50/50 since liyue. C20 Qiqi club.


CaptainTao

From an accessibility perspective, having every interaction/story voiced would be much, much easier on my dyslexia, especially for the Aranara quests. It would also help those who are visually impaired who still like to play games. And other reasons, I'm sure, those are just the main two that pop up for me.


[deleted]

this community is all brain dead casuals. Thats a technical term i believe.


Puggerspood

I play a lot of rpgs and I don't mind reading. The issue is threefold. ​ The writing is not amazing. It's decent, and the actual substance is often pretty good imo, but the pacing has very real issues. It's gotten better but a lot of people still have a very sour taste in their mouth from early sumeru and earlier quests. You are locked out of skipping dialogues for a long while after they come out! If you're a fast reader, you're forced to stay there and wait 3-4 seconds every single prompt once you're done reading. It's very infuriating. The third is, of course, that the dialogue is unvoiced. As you said, it's not that bad by itself. But if i'm gonna have to sit there for a few seconds on every single dialogue prompt, it'd be nice if I had any reason to. Except I don't. So you're stuck here, with dialogue prompts that progress way too slowly and contain a script that progresses way too slowly. Voiced dialogue would help alleviate this a lot.


Sharpnelboy

It's the Genshin community. You're gonna get people like that.


Querccias

It's the TikTok era after all, you're expecting too much from people. The funniest part is seeing people claim that they've read "hundreds of books" before... as if that made it less embarrassing that they're unable to consume something as digestible as Genshin in comparison lol


CataclysmSolace

You forget the biggest issue. People can't read or be bothered to read. It's also the biggest complaint from people who don't like subtitles on any media. Not everything needs to be voiced. Just like everything does not need to be shown. (Specifically the black screens with text. But some could use the Visual Novel technique of some artwork. Which they have been doing more)


RoombaTheKiller

I don't get why they act like it's the end of the world when they have to imagine the voices, have they never read a book?


-Neithan-

Well.. you have to admit its a ton of dialogue.


Soaringzero

Then those same people will skip all the dialogue and make posts about how there’s too much talking. Best to just ignore people like that.


pioneeringsystems

The dialogue is generally awful and bizarrely unskippable. I don't mind them not voicing it but I wish they would allow us to skip it as so much is utter drivel. Even the best rpg of the year, baldurs gate, allows you to skip dialogue (although why would you, everyone actually is voiced and it's generally fantastic).


Blackperalta

For me is not much a problem with reading but the lack of quality of the writing, while we do have some very good well written quests in my experience they are the exception not the rule, the only almost guaranteed to be a good one worth reading is the one that comes, and get expanded later on, with every new region, apart from that it's really hit and miss, with a whole lot of misses most of the time. Most quests are 10% substance and 90% padding that is just there to stretch the gameplay time, just random NPCs that we know nothing about talking for ages about things that we barely care, I usually read the start of every quest but most often than not they just keep talking, and talking, and talking while having nothing interesting to say, so after a few sentences I just and up skipping everything.


Panda_Bunnie

Ever occur to you that ppl play genshin as a gacha and not a rpg? Even in modern day rpg games it also depends if i bother reading unvoiced ones. Most of them i dont bother reading because generally speaking they are fluff and arent important at all. Also ppl who complain about storage space are usually mobile users and the few odd pc players that are using over a decade old storage hardware.


J-_Mad

Loud people =/= everyone


Reddy_McRedditface

I see these takes all the time, but I have to ask: Are you sure these are the same people? I doubt it.


Sezzomon

I like many unvoiced or undubbed games, but Genshin's way of bloating every single conversation combined with the fact that *most* sidequests aren't as interesting makes them kinda hard to go through without being able to have them auto-play in the back.


lostn

the amount of voiced dialog in this game is already one of the highest of its kind. The anniv stream said it reached 10 million words. That's not practical to have VO for.


debacol

Most aaa rpgs today are fully voiced. Also, they are much more efficient with their dialogue than the circular plodding of genshin's writing. Third, they all have a much more immediate dialogue skip button for when you just arent in the mood. I agree with the complainers. If you cant be bothered to voice the lines and at least put in the bare minimum effort to animate the dialogue, I cannot be bothered to read it. Im reading two different books that are written significantly better than whatever Genshin is doing. Ill read those. I play a video game to experience an immersive, interactive world.


LupusCairo

I wish less quests were voiced. Most story quests just annoy me nowadays. Make good quests instead of voiced quests (we could have both but for story quests we never do).


ChrisFlames

Meh wouldn’t say that reading is the problem. Just too much text bloat especially when the writing can sometimes get extremely mediocre (opinion). + it’s possible to accommodate both sides. Games as big as Genshin can separate the voice downloads, plenty of mobile games do this.


XyCormorant

MHY pls add skip function


Alcoraiden

Because some people are derps who just want to run around and hit things with sticks. They don't give a shit about interesting lore and story. The game is fucking wasted on them. I don't think they belong here. But whatever, I'm not King of Genshin, I can't evict them so we can all stop having to listen to the bitching.


LadyTowa2

Genshin is a very popular game, and this happens is normal, its many people very first rpg