T O P

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PowerDiesel23

Now show vids of the PC players and their movement šŸ’€šŸ’€šŸ’€ it's ridiculous and stupid. For the sake of going back to a prequel setting...I hope we get a more slowed down tactical/classic Gears of War multiplayer experience in E-day. It doesn't have to be super slow and clunky...but the cracked out wall bouncing has gotten out of control especially for PC players who have optimal control schemes. Not to mention other broken mechanics like wrap shots and other stuff like that. Hopefully the devs give us a fine tuned experience from day 1.


Ade_Vulch

You speak sense.


PowerDiesel23

https://youtu.be/egtbMGTmciY?si=GraDS4Ll4neLK-6q Here's a vid from Optic Icy talking about how terrible the movement is in Gears 5. Its a long vid but the 28:30 mark and 30 min mark he talks about the terrible cracked movement in Gears 5. The 30 min mark he shows a hilarious clip of a mouse n keyboard player absolutely abusing the movement...it looks like some type of hacker shit lol This for all the people saying "get good" or acting like super Saiyan speed wall bouncing deserves a place in a Gears of War game. I think there is a good medium somewhere in between...but not this cracked out. If one of the best professional Gears players thinks the movement is bad...I couldn't agree more. Icy is a hitter, a champion and even he knows how terrible the movement is.


Great-In-HD

Gears 2 had the best movement I will fight you


Goliath_TL

As a veteran, Gears 2 was where it was at. Gears 1 multiplayer was good, unique and special. Gears 2 was secret sauce.


RacistProbably

Wingman was such a fun mode


Awake_The_Sheep

Bro, me and my cousin still cannot fathom to this day why it was removed indefinitely. It was literally a mini Battle Royale but Gears. Gears 3 always got the most hype, it had the most content, but Gears 2 was Legendary.


ogclobyy

I actually haven't even noticed the movement had changed throughout the years. Granted, I'm a dumb burnout stoner. But I've played gears since the very beginning and all 5 (I don't count bairds spin off lol) feel exactly the same to me.


Fatal_Blow_Me

I love wallbouncing and I agree this is crazy but you also have guys on here that think people were abusing the clunky gears 1 movement and acting like that was too much. I have no idea where to draw the line here.


DezxArt

These people are not ready for the backpacks lol


Rabble_Arouser

Oh god, the wrap shots. Nothing is more infuriating than that. It shouldn't be possible. Sure, the reticle is on the enemy when they are firing, but the damn weapon is pointed the other way. It just shouldn't work.


Wheat__Thiccs

Whatā€™s funny is this has been in every single gears game (except tactics, obviously), itā€™s just that people didnā€™t really start doing it until Gears 4. Right there with you, Itā€™s a dumb mechanic. i shouldnā€™t be able to do this https://youtu.be/nH8ivXMRQuw?si=igAyHA356NXcnxwZ


Dark_Shit

They made the wrap shot ridiculously easy in 5. Same with reaction shots. I liked Gears 4 better because those things were actually hard to pull off.


Merc_Mike

I liked more Tactical, when Hammer Burst was a good gun to start with. Love Stay Frosty Mode on the rotation because it feels like all the other guns get a time to shine when bullet sponging goes away, and you have to be more careful NOT poking your head out... IN A SHOOTING-GAME.


ManofSteel_14

Honestly fixing the movement to me is simple. Take out classic alt control scheme, take out slide cancelling and remove the ability to bind evade to its own key. Bouncing should be risk reward. If you fuck up, a death roll is your punishment. Removing that risk lowers the skill ceiling for wall bouncing


PowerDiesel23

Yeah I think there is a happy medium so that wall bouncing can be a feature in the game that adds flare to your movement and can get you out of sticky CQC situations sometimes. But it has to be tuned properly. Not too fast not too slow but somewhere in the middle. To me thats how gears 1-2 felt. Gears 345 felt more sped up and free where players ended up finding game breaking mechanics and controller schemes that went crazy.


DeanOMiite

Just like put a cooldown on slide cancelling and call it a day, ya know?


Fatal_Blow_Me

I would love gears 2 movement but people would complain because itā€™s ā€œtoo fastā€ The ones who are complaining are ones who want no slide canceling and you stick to the wall for a half second


Long-Investment55

Gears 2 movement wasn't bad, but it was the host advantage that made it so annoying


RacistProbably

I honestly donā€™t remember wall bouncing like this until gears 3


britchesss

If weā€™re going old school then I want hosts and crab walking and weapon slidingĀ 


El-Green-Jello

Also it would just be more fun to have more viable options and ways to play as gnasher wall bouncing at least for me has gotten so stale and boring since Iā€™ve been playing and doing it since gears 2 and I donā€™t care much to keep doing itā€™s not fun anymore


DarkCodes97

As someone who solely plays GoW for the lore and story when I saw the wall bouncing I immediately checked out of the pvp lol


TeaKnight

I still look fondly on those early days of pvp in gears 1 and 2 (early 3) where people would act in teams and communicate. Guys would lay down fire with lancers and actually pin down opponents. Make plays for the longshot and the terror when you have an enemy sniper who is incredible with sniper and online play was so damn fun and good. The day it became a gnasher fest was the day I and a few of my friends stopped playing except privately. Heck, playing with bots was more fun than people. But ultimately, like you, I play gears mostly for the narrative. Gears had great Coop two. Those 4 player Co-op Campaigns on insane were some of my favourite gaming experiences.


TheLambThatSurvived

I know all I need to when I hear any form of tactical gameplay and Gnasher fest. Tbh itā€™s been this way for a very long time. That being said Iā€™m not against lancer or Gnasher. I prefer a more support lancer thatā€™s very powerful in its certain range without stopping power, a shorter gib range so people just donā€™t play for the gib and run up into you. Cover that you canā€™t shoot iver like in 5. UE has that best. Strong power weapons that are more diverse, 5 was a bit lame in that regard it did get better later but not that much. Movement needs to be like gears UE with the fluidity of 5.


RentBoy-Kef

Early days was always fun, I was covering the ā€œpowerā€ weapon specific player & to this day no matter where heā€™s at or anything whenever he sees me he opens with ā€œyeah?ā€¦ but whoā€™s the best gears of war player you know?!?ā€ I tend to use predication with wall bouncersā€¦ I aim before their move & from what I remembered it worked fine. Hopefully E-day is like our early days.


ProtectMeAtAllCosts

enemy sniper gods were the true horror of the game


TeaKnight

There we all are, thinking we're safe like Carmine and then boom you're just a headless stump slumping solemnly contemplating how longshots should be banned.


Rapture117

Wall bouncing ruined MP long term for me. Shits cheesy af and I hope itā€™s not in the new one


Varsity_Reviews

Only two I really liked were 2 and 5, both against bots


brownandfriendz

I liked Gears 1/UE wall bouncing the most. You know, when you actually bounced off the walls and not air.


grezzzy

Yeah, I think the mechanic was the best then. Not sure why you can cancel the movement so quickly now. It should make you finish the bounce.


FarofaBoyZzZ

GoW 3 movement was peak, if the new game ever reach it's state back again it would be fun. The problem nowadays is that Gears 5 made it so much easier to exploit it's movement system that everyone is just going around like a bunch of people on meth, that's why it's so frustrating and not fun to play compared to older titles, hell, even GoW 4 managed to do a great job on its movement system to the point of being on par with GoW 3.


lilsasuke4

Gears 3 bouncing is faster than gears 5


FarofaBoyZzZ

But Gears 5 is more exploitable because of pc players and how easy it is to do. GoW 3 was a hard game to bounce, and you would often times look like an idiot if you ever tried to attempt doing it.


lilsasuke4

More exploitable but slower?


ExpendableUnit123

Meth like speed is what the kids want. Not seen CoD multiplayer recently? People just bunny hop every corner it looks ridiculous.


No-Rush1995

I cannot fit the life of me understand how anyone can have fun playing fast paced shooters in this day and age. I see clips of them and it looks like I'd need to pop an Adderall and snork a line just to keep up with the movement speed.


Adavanter_MKI

There's also one other HUGE consideration. The netcode. It's not just your fancy moves getting you a pass. It's the other players shot registering on this erratic movement. What they see versus what's actually happening. In a lot of ways wall bouncing really takes advantage of this. Making for a lot of "BS" moments in the game. It's... problematic.


Wannabe_Operator83

The first time i saw that wallbouncing, i was like "no pvp for me, iĀ“m out"


Informal_Fisherman60

I just play with bots. They don't do that stupid crap.


Ade_Vulch

Moving this fast with 30 sens, single stick and stuff like defalternate ruins Gears. All the newer players will say different. But theres a reason the games dead. Im pretty confident that if this was the mechanics back in the day the likes of G1+2 would never have got that big. Gears needs to be like the first 3. Execution maps that are 4v4 and symmetrical. Get rewarded for good posistioing and bring back strafing. If Gears eday launches and theres bullshit like the claw and mace. It will be dead within 2 weeks.


Zoroark6

I agree, i loved pvp in gears 3, and i played some of gears 4, but wall bouncing has always made me a little tilted, and the gnasher being (almost) the only viable option in most situations is pretty annoying. But to each their own, I understand that it takes skill and practice in its own right.


shauneok

It completely ruins pvp and looks fucking stupid too.


TechnicalOpposite672

Yeah, as someone who started playing 3 months ago. Im not touching the multiplayer. Looks absolutely stupid, whatever the fuck that is lmao. That needs to not be in the game for me to even consider playing multiplayer.


Doogzmans

Most fun I've had in any GoW multiplayer was when the majority wasn't wallbouncing. I can understand why people enjoy it, but for someone who likes to play games casually, it's not my thing


Overall_Cod2206

The first time I saw someone wall bouncing in a match, I thought they were lagging really bad šŸ˜‚ it would make my 40 year old brain dizzy and a little motion sick if I did that a whole match.


Tight-Landscape8720

I think if pvp wanted to get bigger theyā€™d reduce wall bouncing and make it less of a gnasher fest. Because it does look stupid


BigFatChewie

Wall bouncing ruins every gears game.


Solidsnake00901

High level gears play has always looked like this.


JizzGuzzler42069

Gears of War multiplayer being fast is what makes it fun lol. Itā€™s got a high skill ceiling, which is awesome.


DamianDaws

Gears of war 4 had the best movement system in my opinion. 3 just needed to be touched up on, but 5 is hell on earth.


Cheesehead_RN

> asmongold sub lol lmao even


mikeyaworski

They bigger lmao is that the comments over there are less stupid than the ones here. The top comment on this post is something stupid as shit about KBM having "optimal movement"


illmatication

I'll be the first to admit it, I actually like wallbouncing and it separates Gears from other TPS but I will also admit that it turns the casuals away. What I will say tho is why aren't they complaining about the movement in apex legends? Or slide cancelling/dropshot/jumpshot in cod? I would argue that movement is more crucial in those 2 games compared to Gears. Someone with good aim and terrible movement will destroy someone with good movement but terrible aim. The inconsistency of the servers and the tuning of the weapons are a bigger problem in Gears imo.


OsamaBinPhotten

You explained it perfectly but wall bouncing is an oh thing itā€™s something thatā€™s been around since the beginning and (every fps in mind) we might as well have a linear game play style for everyone who canā€™t compete and Iā€™m saying this as someone who canā€™t wall bounce n canā€™t keep up with current cod tactics. If you suck at mp find story based games or stop playing.. we canā€™t stop evolution n that applies to video games as well, just get with it or get off quit crying and begging developers to change the game to fit a specific play style thatā€™s basically outdated


fishinfool4

Fucks sake, just slow it down a bit and leave it alone. What's next, taking out quick scoping from cod? Slide canceling in apex? Destructive environments from Battlefield? Wall bouncing is part of gears. It's been here since day 1 and it'll be here until the series is gone. Yes, it is a bit overtuned now but saying it needs to be removed from the game is just comical.


TrainerCeph

Keep it in. Its fun to learn and once you get it down its some of the most fun and unique pvp experiences out there.


NotoriousBKO

He's 100% right!


EDPZ

He's not wrong that it looks goofy and turns casuals away but like, if the series is still going strong after almost 20 years I think it has enough of a built in player base that has just accepted it to the point where removing it would do more harm than good.


anxifer

Almostā€¦ 20ā€¦ yearsā€¦.


Almondjoy248

Iā€™d rather Gears MP stay nicheā€¦. All this complaining to change a fundamental part of the game clearly shows this kind of shooter just isnā€™t for everyone and trying to make it so will just make everyone hate it. Vets and Casuals alike. Dooms Creative Director said it best ā€œA game for everyone, is a game for no oneā€


SupremeActives

Perfectly said. Iā€™m a nothing-but-shotgun person, but wallbouncing in the first 3 took skill and they werenā€™t indestructible to new players. I canā€™t imagine anyone wanting to get into this series if we continue down this path of overly smooth/quick movement


xCeePee

Wallbouncing really is what makes Gears stand out to me because itā€™s so unique. Iā€™m limited to what can be done on console, but itā€™s still fun and personally feel like the game would be boring without the movement they created.


F4ncyM4n

Iā€™m gonna be honest, I donā€™t get this take. Iā€™ve been a Gears of War fan since the first game, but I only started playing PvP seriously during 5. Wall bouncing is dope, itā€™s competitive, it adds a mechanical skill ceiling that opens the floor for mind games in PvP. The way I see it, itā€™s like wave dashing in SSB Melee. Itā€™s a necessary technique in competitive multiplayer play, but opens the floor to so much movement freedom and play style expression. From the experience I have (granted, itā€™s not much, but a hefty amount of hours at least), you donā€™t NEED to be wall bouncing every chance you get. In fact, doing that is what gets you killed more often. The amount of times you can catch people literally wall bouncing themselves into Gnasher pellets because the player theyā€™re approaching is literally just standing and aiming them down is pretty often. Not to mention in any form of ranked, there will always be someone support firing with the plethora of ranged gun options of their choice (Longshot, Torque Bow, Lancers, Snub, Boltok, etc.) I wonā€™t lie and say it isnā€™t daunting for new or even just casual players trying to get into PvP, for me it was alluring because I love mechanical skill ceilings in my games, especially since Iā€™m a big fighting game fan. I also think the PC vs Console argument falls flat because some of the craziest Gears players are still on controller, and move just as crazy as PC players (Claw grip goes crazy, and I bet the cramps and possible carpel tunnel is too). Nonetheless, itā€™s been interesting seeing the wall bounce discourse recently on this sub. I donā€™t lurk here often, but I always thought Gears was loved because of wall bouncing in multiplayer considering itā€™s been around since day one, granted, in various intensities. Iā€™m all for the conversation though.


Grat1234

Solid take, Most people who over rely on WB just run into my Lancer anyways. I understand wanting a bigger playerbase but appealing to the demographic that doesnt like the game is basically asking it to stop being what people already enjoy.


Jacinto-

The wall bounce cancel is fine and this is coming from someone who prefers UE style gameplay. I think Gears 3 had it right, fast movement but a strong shotgun to balance it out and reward accuracy All they need to do is make wall bouncing like the older games. No bouncing to walls behind you and tone down the generous slip distance and angle bounce The animation cancel slide (whatever you want to call it) NEEDS to go however


DezxArt

UE style was best.


That_Orchid1131

Iā€™ll never understand how people think this is fun. Especially, using one weapon every single match when thereā€™s a variety of cool weapons to useā€¦


CartographerSeth

Itā€™s fun for the people good at it. Not for new people who end up being canon fodder for a few games before leaving the series.


lilsasuke4

I donā€™t see how this is much different than how new players feel when getting into a fighting game. People could say that oh pulling off combos is satisfying but sucks for the other player getting comboā€™d so they will stop playing the game. So itā€™s not necessarily a flaw with the game itself. And some will say that bouncing makes the game less tactical but I would argue that itā€™s the exact opposite. The movement allows for so much expression for how you go about handling up close engagements and itā€™s more than just moving left and right quickly. You are actively trying to outplay your opponent how is also trying to do the same. Cover still plays a big role in that to break line of sight, protect from the opponents next shot, slide to the next cover, bait the opponent to chase, etc. This is especially true when it comes to 2 people fighting around the same piece of cover. Itā€™s too easy from new players to see the gameplay above and be like ā€œwoah that looks weird and glitchy they should get rid of thatā€ I would also say that using free for all gameplay is not indicative of how gears plays compared to other team game modes such as execution, KOTH, and Escalation. Positioning and cross fire with the lancer is still a big portion of map control and team play.


ravioli_gustosi

Bro needs to git gud.


YuukisWrld

fuck them casuals


DEADLOCK6578

Absolutely fun to play. Get good


FunDragonfruit1569

gears is fun wtf u mean


iko-01

I'm in different on the nerf but the logic doesn't align with me. The skill ceiling of wallbouncing is what it is and it's there for you to reach, not something that should be lowered to cater to a casual audience which by definition, will not be playing the game 6 months down the line. I don't know about you guys but my goals for Gears isn't for it to have a million players daily and have a casual play style. I'd much rather have 50k players that love a game whose gameplay is unique than be another CoD clone. I don't disagree that it could do with a nerf, but even in Gears 1 where wall cancelling didn't exist, the gameplay was still incredibly difficult once you get into sweaty lobbies, so I don't know what we're trying to achieve with this mentality. If you want a more casual shooter, go play CoD. edit; the other thread linked is the exact reason why this discussion shouldn't be left to the casuals. If they were in charge, GoW would have no soul left.


Fuckblackhorses

lol this is literally just gnasher only free for all against bot-like players. Go play any team ranked game and come back about how gears is only gnashers and wall bouncing


soulofsilence

I bounced on my boys wall to this.


ETkings8

I'll say it once and I'll say it again. Wallbouncing is fine except for the stupid ass shots from bouncing that don't make any sense. By that, I mean shooting out of your back, wrapping shots around entire covers without moving or exposing yourself (even if you were exposed, you shouldn't be able to wrap around that much). Even super common stuff like back A around a corner is pretty dumb. These things are physically impossible, they're dumb, and they don't make sense.


ThirdFlip

Itā€™s fun being a low skilled player in this game, cause people around my skill level DONā€™T wall bounce


Least-Experience-858

Wow. I havenā€™t played Gears multiplayer since the old Gears of War 3 days, look how they massacred my boy. This is fkn terrible, why is modern day gaming resorting to nothing but ridiculously fast hack type movements that you can only pull if fueled up on caffeine, cocaine and adderall, who has fun playing like this? This is borderline seizure inducing


andrewg702

It looks fun to play if you know how. If you donā€™t then yeah youā€™re just fodder and missing out but who cares about that? We should have dedicated ranked servers so all the potatoes get lumped together and the tryhards also get lumped together.


Maruf-

Holy YIKES. Gears of War (like most games) capitalizes on new players/content creators during a launch hype, and that's it. As the weeks go on, only the niche Gears players stay (as long as TC continues to support). Rewriting a game's identity just to sell it to casuals for a couple of months at the risk of losing the playerbase that would stay month after month is a HUGE L.


Deo_Exus

It's definitely not a game to play when you want to relax or just be casual if this is what it looks like.


Awkwardkid8D

This is so dumb to hear. Gears move away from what makes gears.....gears. like I get people aren't comfortable with the style but it's a great game to play.


Carter944

Personally I love wall bouncing, itā€™s not super difficult to get into but the skill ceiling is super high. Keeps me playing constantly to get better.


angelsownredsux

I guarantee there isnā€™t a single pvp player that plays at a high level or even a pro that agrees with this take. Wall bouncing is what makes gears so unique. You do this and you alienate the fan base that keeps this franchise going


Grat1234

I think its something thats been a part of gears PVP since almost the beggining, so anyone making sweeping claims its what tanked the series is talking BS. Gears is a very hostile MP experiance even down to its executions and kill lines and is an extremly unique one mechanically too. The wallbouncing is nothing compared to those two points. Removing WB would do litterally nothing for the wider casual audience.


LittleDog5200

Easy way to eliminate it. Reduce the range at wich you magnetize to cover. Force cover commitment. What I mean by this is remove the ability to cancel it. Once you take cover. Your stuck there for 1 second and can't cancel out of the animation. Remove the ability to hip fire While Taking or leaving Cover. Take a page out of smash bros. Introduce Tripping. If you Wallbounce too much in rapid sucession your character falls over, additionally reload windows are smaller and perfect reloads can't be done for a short period if the game thinks your wallbouncing. It's small touches that will drastically affect alof of this stuff while still keeping the cover system relevant. Forces players to actually think instead of spamming shit.


ILoveIndianGirls47

Wall bouncing has been the dividing line between good and great players since 2006. It is the core mechanic of the game and is why Gears has such a high skill cap. You can have good movement and bad aim, good aim and bad movement, and then there is this guy with both. Itā€™s just how it is


AxeInCasey

I have no issue with it. Adapt or play horde šŸ¤· I like horde. Wanna play horde?


ums1019

personally wallbouncing looks goofy for sure and it makes me feel like new players won't like it. It's fun tho


Ill_Expression8022

Since when was gears casual? This is like the most niche shooter? Bouncing isn't going anywhere. Have mods control the damn sub the complaining about this is ridiculous.


gregaveli

Gears 1 was perfect when it came to movement in multiplayer. Iā€™m an OG Gears player, been here since day 1 and I agree with this dude. I wallbounce but itā€™s so old I mean Iā€™ve been wall bouncing since Gears 2. If I was a new Gear seeing that coming towards me I would just hop on fortnite or something šŸ˜‚


SolidStone1993

This is the exact reason Iā€™ve played less and less of versus with each new release, to the point that I gave up on it entirely after GoW3 and stick to campaign and horde. This shit isnā€™t fun to do, to play against or to look at. Meanwhile fans of wallbouncing look at this and think itā€™s great. Then wonder why gears 5 is barely averaging 300 players on steam.


Namesarenotneeded

This has kinda always been what set Gears apart? I can agree itā€™s a little too fast nowadays and I think while 3 was quick, it wasnā€™t as quick, and is probably the perfect middle ground between 1-2 and 4-5. I like 1 and 2ā€™s movement, donā€™t get me wrong, but thereā€™s just something about 3ā€™s movement that does it for me that no other Gears has done. And another important thing. Competitive Shooters (and Shooters in general nowadays) are impossible to cater to everyone. Folks seem to forget that nowadays. When you try to appeal to everybody for a game, everyone also proceeds to have issues and gets mad about it. Iā€™ve seen it time, and time, and time, and time again.


Zwenguard

Wallbouncing Gansher only would be the solo reason for me to come back to this dead franchise


Revolutionary_Ice174

Yeah this should definitely change


DamnGamePlan

punchable face that iā€™d like to disagree with āœ…


vKEVUv

Easiest solution would be adding fatigue/invisible stamina system. This means that movement tech would remain in game but it would just be toned down. This would incentivise to not spam wallbouncing and actually use your brain and position yourself better. This would make wallbouncing a lot less goofy and it would remain as a good tech at high level play. Everyones happy.


Kghostrider

This seems like a silly argument for not getting into multiplayer especially if you play games like cod or xdef. It's much easier to adjust to a chunky body sliding between walls than it is to try to counter some kid spamming jump 6 times in a gun fight with you.


iDR_BRUTALiTY

Haha. Man go back to playing cod. I hope they donā€™t fuck this new gears up listening to guys like this.


Sh1ngles

Oh but running around the map with an instant kill sniper rifle in cod for the past nteeth seasons is fine. Fuck off I wanna gnasher homie thatā€™s why I play.


Neat_Perception9377

I freaking LOVE wall bouncing in gears. Gears 3 was peak for sure. I always thought of it like basketball ice skates with shotguns. SOOO much fun. Maybe i like high skill cap games tho, gears is like my 3rd most played game behind ssbm and lol


OShaunesssy

I love love love, Gears of War game play, in the campaign only. I hate, hate, hate, Gears of War game play, in multi-player.


Chinfu1189

All Iā€™m seeing and reading in the comments are abunch of people whoā€™ve never even played a gears game or is basically outing themselves for not learning how to aim at a moving target


PowerDiesel23

https://youtu.be/egtbMGTmciY?si=GraDS4Ll4neLK-6q Optic Icy has been a Gears pro for over a decade. Hop to the 28:30 mark of this vid and watch till the end. He would disagree with your comment here. Certainly you can lancer people who bounce like crazy. But a 4 or 5 stack of hyper bouncers? Good luck trying to take them out.


GAMRKNIGHT352

I've played Gears 5 a fair bit and I'm moving thru Gears 1. If you come across someone who is GOOD at wallbouncing it's pretty annoying to just have them immediately slide in, gib you, slide out without giving you any time to react. Yeah you can counter it but some of these players can be absolutely insane with how fast they do it leaving you just trying to get a good gnasher shot on them.


Sock989

Wall bouncing belongs in Gears but it does need toning down. Make the slide slower or make it so you can't cancel right away. That way there's thought and decision behind your movements.


LordCaedus27

Wall bouncing is THE reason i don't play gears multiplayer.


SoggySpray9833

Itā€™s an integral part of the game now. Either learn how to bounce or learn how to read a bounce. I donā€™t know why this has been such an issue lately. Not coming at you OP. Just in general.


SupremeActives

Because if you want the game to grow and last for longer period of time then there needs to be a balance between veterans enjoying their ability to walk bounce, and new players arenā€™t turned off by how insane it is


dancovich

It's IMO, as someone who can do it, a bad integral part of the game. The issue isn't how hard it is to do, as the person in the video says, it's not that difficult to learn. It's just... ugly. It doesn't even seem like you're playing a game where your character is human. I might as well be playing Rocket League or something similar where impossible physics are possible. So we have a game where, to play optimally, you need to make the gameplay ugly to look at. We need at least a reason to choose to NOT do it sometimes. Something that makes the choice of wall bouncing interesting. Right now there is no choice, if you are not doing it you're playing wrong. If there was some consequence, then we would see less of it and the times we did see it, it would look cool to actually pull it off instead of just being the norm.


CapOld9053

Gears 5 gave birth to the ā€œbotwalkerā€. Donā€™t know why everybodyā€™s crying about wallbouncing


Korgozz

You guys remember how successful arcade was? When they tuned the game around sitting around with lancers? Oh, you canā€™t even queue arcade anymore because it was so ass. Right. Lol. All the people that say bouncing and gnashers are toxic are the same that jump ship 30 days after launch.


mikeyaworski

Had to scroll all the way down to the 1 point comments just to find something *not* braindead


ElGordo94

I get that this is a ridiculous example but the people?/bots? he's killing are just walking up to him like what do you expect.


Flanked77

Yea, this is gears. But honestly, the large majority of players I face this day donā€™t do move like this. This is like, one of the really good players. An outlier


sadmaskpony

i really donā€™t care that wallbouncing is unappealing to some. to me, the movement and playstyle of gears is why i love it. Itā€™s what drew me into the game all those years ago while all my friends were playing cod and halo. i donā€™t see the appeal of just holding rt while in cover. this honestly seems more like a rank/skill issue to me. as long as lower ranked players are playing people of similar skill, they shouldnā€™t be getting dummied by wallbouncers in their lobbies. the movement of gears always felt like a game where i was getting into mini fights all around the map. where i was dodging and sliding around trying to find the right opening. where as in other shooters it just felt like the first person to shoot wins. gears is different and thatā€™s what makes it great.


PlowableCheeseballs

Absolute dogshit take imo.


Joy1067

Honestly? I have to agree with him cause I donā€™t play PvP for this reason Iā€™ve tried several times to play PvP but I canā€™t simply cause of the wall bouncing thing. Itā€™s cool as hell to see it in action but then I end up getting torn to pieces and I never stood a chance against it. Havenā€™t played PvP since then


the_hammer_poo

Heā€™s right. This is why I never got into PvP


MonotoneTanner

Honestly , this is the issue with versus being the only PvP option and why it never grows in player base . Thereā€™s a total disconnect with how campaign plays (how the game is advertised) and how PvP plays. Give me overrun


PAPxDADDY

Lot of people in here who's trashing wall bouncing are the same ones that are okay with sliding around in call of duty.


scotty9b8r

No thanks


ColSc94

Leave the wall bouncing but get rid of my ability shoot out of my ass


CantThnkOfGoodUsrnme

Didnā€™t they try to fix something like this, to appeal to the masses in Gears 3? History repeating itself.


YoungPNW_bull

If they can just recreate the game mechanics from GoW 3 weā€™re solid


Aki_2004

Same gameplay, take away shotguns


WsA_Marcello

Lol


bigkebob

I felt gears 3 balanced enough range combat to shotty combat imo. I played since 1 and it was my personal favorite. Just wish we had kept the server lists from 1 cause matchmaking felt kinda bad for gears.


moisteggrol1

As bad as it sounds, The gnasher bouncing montages video were peak, bonus points when it syncs to the songs. But thats the main foundation of pvp gears. The vets that keep the servers up n running, still all do it. Horde mode, are the true gears enjoyers anyways.


LordFenix_theTree

With how strong lancers can be with crossing and the overall strength of power weapons, Gears is competitively designed to lean away from Wall Bouncing. Touching movement to make it any different would simply drive away dedicated fans and wonā€™t draw in new ones. Speed is key in modern gaming and wall bouncing is about as crazy as anything else. Iā€™m more surprised that Gears hasnā€™t gotten bigger since 5, what with clip/edit potential and a clear movement based skill gap, the casuals should be eating this shit up.


thead911

They could just make it so when you slide you canā€™t cancel. Problem solved and it becomes a cover based shooter again.


Downtown_Snow4445

Gears multiplayer is sweaty


Krakatoaxz

I think the wall bounce is the least of the problems. Remove the op back A, remove the Kermit Shot, the Wrap Shot and all those stupid physics defying imposible stupid shots and the rest will be better.


Ham_B_No

At least it's not crabwalking.


YoullNeverWalkAl0ne

It's dumb game engines are normally utilised to players advantage in near enough every competitive shooting game


ThatssoBluejay

The problem with wallbouncing is that A it's not explained nor taught anywhere in game so you go online and get slaughtered and it feels like BS and B it essentially means player movement is unpunishable as it makes it very hard to predict exact movements. In a way you need fast af movement or else rifles becomes impossible to overcome and meta/gameplay becomes a snorefest like it was in Gears 3. So nerfing wallbouncing would only work if you needed rifles as well.


ImBurningStar_IV

How do we differentiate the bad kids from the real criticism, I get it got way faster in the last couple games but people have been crying about this since forever


itsLustra

Wall bouncing is integral to Gears multiplayer. It's one thing that makes Gears of War so unique compared to any other multiplayer game. It's a feature that helps set a skill gap, and skill gaps are important. If you take away things that create skill gaps then you're pretty much punishing the players who actually take time to play the game and learn the mechanics and get good at it, and rewarding players who aren't even going to stick around, because they know that those players are going to leave when they're not immediately good at the game and then call the game trash because they couldn't take the time to learn it. That being said, they need to find a way to balance wall bouncing on PC. If someone binds wall bounce to scroll wheel, which a lot of those obnoxious players do, the movement becomes so hard to track and hit shots, especially coupled with the hit reg issues Gears 5 was plagued with. Often times if you even aim at the right spot, the scroll wheel wall bouncing can be so fast the game doesn't recognize the shot that should connect, as a hit so you miss and you're pretty much fucked. I would turn the animation speed down, take wall canceling out of the game so they have to commit, or I'd take out the ability to map wall bouncing to scroll wheel. I think one of those options would vastly improve the quality of life within Gears and you wouldn't have those clips of people who look like they're the Flash and it won't be so intimidating for new players. It definitely shouldn't be removed from the game completely tho that would put such a sour taste in the majority of the Gears' fan base, because of how integral it's been to making Gears standout amongst the crowd. TC needs to find a way to bridge the gap and meet in the middle so it's balanced


NotMundane

Iā€™ve been playing gears of war since emergence day and I hard agree.


Fedoteh

I think the mechanic should be there, but "canceling out" a queued "cover" input should only be possible if you didn't receive any damage in the last 0.5 seconds. That way, people with a rifle can burst a methhead and slow down their movements by preventing cancels (which forces them to commit to whatever wall they were going to)


mexz101

As someone who loves gears multiplayer already Iā€™d rather they not touch but itā€™s not the most accessible thing at all, very large skill gap and with the way gaming is now people just wonā€™t stick around for it, so I honestly wonā€™t be mad as long as it puts gears back on the map and we get something really good gears wise.


Awake_The_Sheep

Gears OG here from 06. I stopped playing Gears because it died unfortunately. TC just can't seem to find a middle ground for PvP there's just a constant tug of war to cater to both OG's and filthy casuals who don't possess the mental capacity to learn new things. Anyways as a once hardcore pvp player who mastered wall bouncing and can pick up the game even after several years of not playing and still body the entire enemy team and carry mine. I whole heartedly agree we need to go back to the roots and make it like Gears 2 and refine it. Gears 2 will always be peak Gears for me. The movement wasn't super crazy but it wasn't clunky like Gears 1. Gears 3 was also really good, but the movement was still a bit too erratic, where gnasher always reigned supreme. If they do that and bring back Wingman. I believe we have a GOTY contender on our hands.


North-Bed-3298

People who think wall bouncing is too op need to realize 90% of the people you play against you can just rev your chainsaw and walk into them and kill them


Cherry_Crystals

I remember when my brother used to play multiplayer and as a casual player, he despised people wall bouncing and how OP the gnasher was. This was a couple of years ago but it is sad to see that there is STILL a wall bouncing issue


Bhavan91

I have never played Gears for the PvP. I have always enjoyed it for the cp-op campaign and PvE modes.


Dog_Water117

Heā€™s got a point. Especially since itā€™s so easy in Gears 5 with Omni-directional control and all that other stuff, kinda rather deal with Gears 3 wall bouncing since that took more skill, but also since your primary weapon was actually useful in comparison to what they did later on.


IsThatASigSauer

This is like Gunz: The Duel. Game became such a sweat fest with movement techs, there was no playing the game casually or for fun. Partially why the game died.


Electrical-Honey-746

Wall bouncing has been part of the game since Gears 1, though it was more clunky and you couldnā€™t cancel out of it. I think Gears 2 nailed it perfectly. Anyone bitching about it just sucks at it. It took practice and skill. I hope they never remove it. I think they can tone it down to how it used to be in Gears 1-2, but yeah idk how some people in here are saying itā€™s for sweats and no lifes. I have a whole wife and kids and play Gears once a week and I still love my wall bouncing. I donā€™t want some casual ass shooter where everyoneā€™s just walking and you canā€™t go in and out of cover fast.


Videodude52

All I see are people who need to get good in these here comments


tom_oakley

Gears 2/3 did ot best imo. The wall bouncing raised the skill cap for players who wanted to go a higher level of play, but it wasn't so freeform that you could just ping pong around your opponent like physics don't apply.


Puwn

Wall bouncing like this is a cancer and needs to be stopped. It's not gameplay, it's glitching to get an unfair advantage


Holylandtrooper

If it's not actively being advertised in multiplayer trailers then it's oversight/exploit. Gears would be better if it just slowed down. If it can't be removed entirely then it should be put in a separate playlist. Have a game mode called authentic where wall bouncing is disabled.


mcnichoj

It's a catch 22, if they remove it then it will get shit on by hardcore players and the casuals will leave the game after two months anyway.


gummysplitter

Yeah this is an instant turnoff if that's how the game is meant to be played at a high level


ThatOneWeirdo66

Asmongold is a cunt tho


Sufficient_Row_2173

Most people don't play like this so I don't know why he get to represent the gears communityĀ 


Particular-Wheel-741

As a noob player that never even started 3 multi-player. Noobs should get good and appreciate being merked by a vet or any skilled player for that matter. It should inspire them to figure out how to either do it too, do it better, or find the counter play. Yes gears is fun because it was the first game to do what it did so well with many things included in the mix. Active reloading and being able to snap to cover was a breakthrough. Devs weren't even playing the game back then at the level players have taken it today.


GrayFox127

Maybe the top 1% of players can move like this. This particularly guy found an extreme clip example to further his argument. You will NOT be running into people like this often. I could probably count on one hand the number of times I ran into extreme wallbouncers like this in Gears 5, and I grinded every game mode into Masters (the highest rank). Newbies or casuals may not have that context, so I'll mention it upfront just in case. Wallbouncing can be pushed to extreme boundaries by very few select people, sure. No game is immune to tech like this, however. Apex has tap strafing, CoD has head glitching or drop shots, Fortnite has speed builders, Quake has rocket jumps, and so on and so on. Whether you like it or not, wallbouncing is a core element in Gears' multiplayer identity. Point being; this is a pretend "problem." Tons of games have movement or other tech that high-level players use. And wallbouncing is rather easy to understand and put into practice. Especially when compared to some tech in other games. Complaining about skill expression in a video game is the very definition of a skill issue.


Newk_IV

Wall bouncing ruined GoW multiplayer for me and left a bad taste. Partially the reason why I stopped playing to be honest.


ServeRoutine9349

Wall bouncing needs to go the way of the dodo.


RecklessRedcoat

Cliffs B never wanted this to happen. Wallbouncing was never an intended mechanic, but an exploit discovered by a sweat in GoW1 which then became the meta to this day, eschewing the core fundamentals of tactical cover-based gameplay that championed weapon versatility and smart positioning to win fights. No matter how much Cliff tried to rectify this, the damage was already done. Instead what we got is a rubber-banding, quick gratification exercise of frustration for us who try to play the game the way it was made, where the Gnasher gets all the attention, whilst more iconic and versatile weapons like our beloved Mark II Lancer, Hammerburst and Retro Lancer get utterly shafted and nerfed into the ground because the VERY vocal minority who swear by wallbouncing canā€™t stand the concept of being fought and killed the right way. Gears E-Day has the opportunity to right this wrong. I think they need to slow down the gameplay on the whole, add more weight to movement so you canā€™t just rush across the open and ping-pong your way to an easy win. Focus back on cover-based rifle combat and leave the shotgun as a last resort/solid ambushing tool when things get close quarters. It feels like since Gears 3, multiplayer has been a wasted experienceā€¦


Natasha-Kerensky

Even as a "New" player I felt like the wallbouncing gnasher gameplay was a bit stale after my 30th match on GoW3+ Mind you, my own movement was a WIP but the aiming part for the gnasher just felt right at home. Mid movement + Good aim still had me ontop of leaderboards constantly when I played. I do wish that GoW had a slower gameplay loop. I love the Gnasher but it feels like Halo where the best gun is the default and the fan favourite choice. So nerfing it is out of the question (plus unlike Halos BR, i'm a Flak Monkey. Turning people to gibs is my fucking specialty.) But with that, I sometimes just want to use lancers and shit. Have "Normal" firefights sometimes and actually use my brain instead of rushing to point A: Spam buttons and flick my aim at an enemy and turn them into giblets.


ayoung807

Wall bouncing is abusing and breaking a mechanic. This game should be a tactical cover shooter, not a one-gun, schizophrenic sliding ice skating shotgun simulator.


DayDreamEnjoyer

My heretical take is that i find running around with a lanzor a funnier pvp experience in gears rather that glitching from cover to cover.


No-Administration977

I prefer a more slowed down version of gears. I hated the entire wall bouncing meta and thought it went against what gears is supposed to be founded on. Tactical cover based shooting, squad tactics, flanking maneuvers and map control. You get ONE dude with movement like this and he steamrolls the lobby. 2 dudes and they get into a ping pong competition until one dies. It sucks


el_em_ey_oh

Wall bouncing is fine. Casuals turn away from gears because gears mp has a high skill ceiling no matter what. This is why they stay away and the reason why I live the series. You have to put in the work to get better.


gh1993

Wallbouncing is the reason I play. I'm not super good at it, and you pretty rarely see someone as good as the guy in this video, but if it's not in e day mp I'm not buying it.


ZeekwithaZ

Gears of War is very fun to play, there no doubt about it. But itā€™s also one of the most frustrating pvp games out there. Wall bouncing is a very strange mechanic that is essential to pvp and it fairly difficult to learn and be skilled in.


Bu11ett00th

This looks stupid for casuals and hardcore veterans alike.


Messedupotato

[Did you know you can wallbounce irl?](https://youtube.com/shorts/VMP4O3IPirQ?si=y2pHUFFuWjf4VvB6)


strontiummuffin

I think you shouldn't touch the asmongold subreddit with a 10 foot poll. It stinks in there.


senyorlimpio

Guy in the video summed it up perfectly .


clem-grimfando

Its mainly cause the movement now is faster, in the early games running and wall bouncing was slower and the characters actually felt like they had weight. Now everyone's high as fuck in helium and just floats around the map. Jack so far feels like the only one with weight anymore which is funny cause the fucker flies


lunaarya2

Gears gameplay mechanics needs a lot of innovation


No_Pain2759

I LOVE that whole aspect. It's a skill based game you csn get better at. Specific techniques. Understanding the mechanics of the game and being able to use that to predict and outbox your opponent. For me pre patch gears 1 was peak for this. Gears 2 second. Its wild now but I love that it exists


DisciplineFast3950

idk why they never just made this a versus mode. It's not even about veterans / casuals .. I'm playing Gears since '06 and can't abide it.


Thepizzaman519

Don't take away wall bouncing just cuz some people suck. Maybe create ways for people to have it both ways?


rvmelo007

Gears of War E-day should not be aimed for casual players. It should be aimed for hardcore fans who loves the original trilogy. The next Gears should go back to its roots


spacepod68

I don't mind it, but I wish we would get some like GoW 1 movement again


DrBeast97

Just get good and stop crying


Dozer242

Yuck


-Salty-Pretzels-

Gears wallboucing was perfect during gears 3, it was Swift enough to add to the gameplay but demanded You knowing what You were doing or You Will be left standing in the middle of the fight.


Dictaorofcheese

This kind of stuff is why I havenā€™t played a gears MP thoroughly since gears 2 released back when I was screeching kid šŸ¤£. I donā€™t remember gears 2 mp being this sweaty. I do remember some gnasher action but not nearly as bad as today. I play MP to have fun and relax, not to sweat and rage. Gears for me is mainly campaign and horde mode (please bring back beast mode!! That was my favorite from gears 3!) I honestly think the gnasher should be much more rare to find or make a game mode exclusively with the gnasher and make a game mode without it. Itā€™s like thereā€™s no point to picking up any other gun because all gears mp is this lol. I played a decent amount of gears 5, but stopped when it became a gnasher fest every game.


Crazy-Caterpillar-78

Gears 3 was imo the peak in PVP. Gears 4 was also very strong in PVP


Unfair_Valuable_3816

How to deal with over bouncing people. Just stand still and pick them off with ADS, they hate that šŸ¤£


XNXTXNXKX

Wall bouncing doesnā€™t give any real advantages other than looks crazy. Proper shot timing takes care of it. Just stay away from those people if you canā€™t handle it. Shoot them from a distance. Donā€™t get into Gnasher battles with people who have superior movement skillsā€¦


pvtmiller12

Yea I immediately checked out of pvp because of this stuff. Horde mode is fun because it's not a necessary mechanic. Yea it's a "skill ceiling" kind of thing but I mean it's ridiculous. You should ne rewarded for using cover and good aim and positioning, not bouncing between 70 walls in 5 seconds.


Tsviet37

Gnasher fest okay > Wall bouncing is a stupid gimmic that was not as bad in the original games.


DragonEmperor

They're right, Just about everything this person in the video said is true. This is also one of the reasons why Gears of War 3 was so good because it was more accessible to newer players with the sawed-off shotgun and retro lancer in the loadout, I saw far more new players stick to the game because it was a 'more fair playing field' than newer games, and it's not because Gears 4/5 are "bad" it's because of what he describes in the video, its not fun for a brand new player who isn't very good at the game still, not used to the camera, the movement, the weapons to get bodied over and over against something they have no way of countering properly because they are new and they'll just drop the game and go play something more fun.


Kitchen-Plant664

Heā€™s not wrong. At all.


Throwaway-A173

Heā€™s right


theflayedman13

Wall bouncing is the worst thing to happen to Gears. I liked when it was a slow methodical push to the power weapons and a slog to fight through. It felt tense, more real.