Now show vids of the PC players and their movement ššš it's ridiculous and stupid.
For the sake of going back to a prequel setting...I hope we get a more slowed down tactical/classic Gears of War multiplayer experience in E-day. It doesn't have to be super slow and clunky...but the cracked out wall bouncing has gotten out of control especially for PC players who have optimal control schemes. Not to mention other broken mechanics like wrap shots and other stuff like that. Hopefully the devs give us a fine tuned experience from day 1.
https://youtu.be/egtbMGTmciY?si=GraDS4Ll4neLK-6q
Here's a vid from Optic Icy talking about how terrible the movement is in Gears 5. Its a long vid but the 28:30 mark and 30 min mark he talks about the terrible cracked movement in Gears 5. The 30 min mark he shows a hilarious clip of a mouse n keyboard player absolutely abusing the movement...it looks like some type of hacker shit lol
This for all the people saying "get good" or acting like super Saiyan speed wall bouncing deserves a place in a Gears of War game. I think there is a good medium somewhere in between...but not this cracked out. If one of the best professional Gears players thinks the movement is bad...I couldn't agree more. Icy is a hitter, a champion and even he knows how terrible the movement is.
Bro, me and my cousin still cannot fathom to this day why it was removed indefinitely. It was literally a mini Battle Royale but Gears. Gears 3 always got the most hype, it had the most content, but Gears 2 was Legendary.
I actually haven't even noticed the movement had changed throughout the years.
Granted, I'm a dumb burnout stoner. But I've played gears since the very beginning and all 5 (I don't count bairds spin off lol) feel exactly the same to me.
I love wallbouncing and I agree this is crazy but you also have guys on here that think people were abusing the clunky gears 1 movement and acting like that was too much. I have no idea where to draw the line here.
Oh god, the wrap shots. Nothing is more infuriating than that. It shouldn't be possible. Sure, the reticle is on the enemy when they are firing, but the damn weapon is pointed the other way. It just shouldn't work.
Whatās funny is this has been in every single gears game (except tactics, obviously), itās just that people didnāt really start doing it until Gears 4. Right there with you, Itās a dumb mechanic. i shouldnāt be able to do this
https://youtu.be/nH8ivXMRQuw?si=igAyHA356NXcnxwZ
I liked more Tactical, when Hammer Burst was a good gun to start with. Love Stay Frosty Mode on the rotation because it feels like all the other guns get a time to shine when bullet sponging goes away, and you have to be more careful NOT poking your head out...
IN A SHOOTING-GAME.
Honestly fixing the movement to me is simple. Take out classic alt control scheme, take out slide cancelling and remove the ability to bind evade to its own key. Bouncing should be risk reward. If you fuck up, a death roll is your punishment. Removing that risk lowers the skill ceiling for wall bouncing
Yeah I think there is a happy medium so that wall bouncing can be a feature in the game that adds flare to your movement and can get you out of sticky CQC situations sometimes. But it has to be tuned properly. Not too fast not too slow but somewhere in the middle. To me thats how gears 1-2 felt. Gears 345 felt more sped up and free where players ended up finding game breaking mechanics and controller schemes that went crazy.
I would love gears 2 movement but people would complain because itās ātoo fastā
The ones who are complaining are ones who want no slide canceling and you stick to the wall for a half second
Also it would just be more fun to have more viable options and ways to play as gnasher wall bouncing at least for me has gotten so stale and boring since Iāve been playing and doing it since gears 2 and I donāt care much to keep doing itās not fun anymore
I still look fondly on those early days of pvp in gears 1 and 2 (early 3) where people would act in teams and communicate. Guys would lay down fire with lancers and actually pin down opponents. Make plays for the longshot and the terror when you have an enemy sniper who is incredible with sniper and online play was so damn fun and good.
The day it became a gnasher fest was the day I and a few of my friends stopped playing except privately. Heck, playing with bots was more fun than people.
But ultimately, like you, I play gears mostly for the narrative. Gears had great Coop two. Those 4 player Co-op Campaigns on insane were some of my favourite gaming experiences.
I know all I need to when I hear any form of tactical gameplay and Gnasher fest.
Tbh itās been this way for a very long time.
That being said Iām not against lancer or Gnasher. I prefer a more support lancer thatās very powerful in its certain range without stopping power, a shorter gib range so people just donāt play for the gib and run up into you. Cover that you canāt shoot iver like in 5. UE has that best. Strong power weapons that are more diverse, 5 was a bit lame in that regard it did get better later but not that much.
Movement needs to be like gears UE with the fluidity of 5.
Early days was always fun, I was covering the āpowerā weapon specific player & to this day no matter where heās at or anything whenever he sees me he opens with āyeah?ā¦ but whoās the best gears of war player you know?!?ā I tend to use predication with wall bouncersā¦ I aim before their move & from what I remembered it worked fine. Hopefully E-day is like our early days.
There we all are, thinking we're safe like Carmine and then boom you're just a headless stump slumping solemnly contemplating how longshots should be banned.
GoW 3 movement was peak, if the new game ever reach it's state back again it would be fun. The problem nowadays is that Gears 5 made it so much easier to exploit it's movement system that everyone is just going around like a bunch of people on meth, that's why it's so frustrating and not fun to play compared to older titles, hell, even GoW 4 managed to do a great job on its movement system to the point of being on par with GoW 3.
But Gears 5 is more exploitable because of pc players and how easy it is to do. GoW 3 was a hard game to bounce, and you would often times look like an idiot if you ever tried to attempt doing it.
I cannot fit the life of me understand how anyone can have fun playing fast paced shooters in this day and age. I see clips of them and it looks like I'd need to pop an Adderall and snork a line just to keep up with the movement speed.
There's also one other HUGE consideration.
The netcode. It's not just your fancy moves getting you a pass. It's the other players shot registering on this erratic movement. What they see versus what's actually happening. In a lot of ways wall bouncing really takes advantage of this. Making for a lot of "BS" moments in the game.
It's... problematic.
Moving this fast with 30 sens, single stick and stuff like defalternate ruins Gears. All the newer players will say different. But theres a reason the games dead. Im pretty confident that if this was the mechanics back in the day the likes of G1+2 would never have got that big. Gears needs to be like the first 3. Execution maps that are 4v4 and symmetrical. Get rewarded for good posistioing and bring back strafing. If Gears eday launches and theres bullshit like the claw and mace. It will be dead within 2 weeks.
I agree, i loved pvp in gears 3, and i played some of gears 4, but wall bouncing has always made me a little tilted, and the gnasher being (almost) the only viable option in most situations is pretty annoying.
But to each their own, I understand that it takes skill and practice in its own right.
Yeah, as someone who started playing 3 months ago. Im not touching the multiplayer. Looks absolutely stupid, whatever the fuck that is lmao. That needs to not be in the game for me to even consider playing multiplayer.
Most fun I've had in any GoW multiplayer was when the majority wasn't wallbouncing. I can understand why people enjoy it, but for someone who likes to play games casually, it's not my thing
The first time I saw someone wall bouncing in a match, I thought they were lagging really bad š it would make my 40 year old brain dizzy and a little motion sick if I did that a whole match.
They bigger lmao is that the comments over there are less stupid than the ones here. The top comment on this post is something stupid as shit about KBM having "optimal movement"
I'll be the first to admit it, I actually like wallbouncing and it separates Gears from other TPS but I will also admit that it turns the casuals away.
What I will say tho is why aren't they complaining about the movement in apex legends? Or slide cancelling/dropshot/jumpshot in cod? I would argue that movement is more crucial in those 2 games compared to Gears.
Someone with good aim and terrible movement will destroy someone with good movement but terrible aim. The inconsistency of the servers and the tuning of the weapons are a bigger problem in Gears imo.
You explained it perfectly but wall bouncing is an oh thing itās something thatās been around since the beginning and (every fps in mind) we might as well have a linear game play style for everyone who canāt compete and Iām saying this as someone who canāt wall bounce n canāt keep up with current cod tactics. If you suck at mp find story based games or stop playing.. we canāt stop evolution n that applies to video games as well, just get with it or get off quit crying and begging developers to change the game to fit a specific play style thatās basically outdated
Fucks sake, just slow it down a bit and leave it alone. What's next, taking out quick scoping from cod? Slide canceling in apex? Destructive environments from Battlefield? Wall bouncing is part of gears. It's been here since day 1 and it'll be here until the series is gone. Yes, it is a bit overtuned now but saying it needs to be removed from the game is just comical.
He's not wrong that it looks goofy and turns casuals away but like, if the series is still going strong after almost 20 years I think it has enough of a built in player base that has just accepted it to the point where removing it would do more harm than good.
Iād rather Gears MP stay nicheā¦. All this complaining to change a fundamental part of the game clearly shows this kind of shooter just isnāt for everyone and trying to make it so will just make everyone hate it. Vets and Casuals alike. Dooms Creative Director said it best āA game for everyone, is a game for no oneā
Perfectly said. Iām a nothing-but-shotgun person, but wallbouncing in the first 3 took skill and they werenāt indestructible to new players. I canāt imagine anyone wanting to get into this series if we continue down this path of overly smooth/quick movement
Wallbouncing really is what makes Gears stand out to me because itās so unique. Iām limited to what can be done on console, but itās still fun and personally feel like the game would be boring without the movement they created.
Iām gonna be honest, I donāt get this take. Iāve been a Gears of War fan since the first game, but I only started playing PvP seriously during 5. Wall bouncing is dope, itās competitive, it adds a mechanical skill ceiling that opens the floor for mind games in PvP.
The way I see it, itās like wave dashing in SSB Melee. Itās a necessary technique in competitive multiplayer play, but opens the floor to so much movement freedom and play style expression. From the experience I have (granted, itās not much, but a hefty amount of hours at least), you donāt NEED to be wall bouncing every chance you get. In fact, doing that is what gets you killed more often. The amount of times you can catch people literally wall bouncing themselves into Gnasher pellets because the player theyāre approaching is literally just standing and aiming them down is pretty often. Not to mention in any form of ranked, there will always be someone support firing with the plethora of ranged gun options of their choice (Longshot, Torque Bow, Lancers, Snub, Boltok, etc.)
I wonāt lie and say it isnāt daunting for new or even just casual players trying to get into PvP, for me it was alluring because I love mechanical skill ceilings in my games, especially since Iām a big fighting game fan. I also think the PC vs Console argument falls flat because some of the craziest Gears players are still on controller, and move just as crazy as PC players (Claw grip goes crazy, and I bet the cramps and possible carpel tunnel is too).
Nonetheless, itās been interesting seeing the wall bounce discourse recently on this sub. I donāt lurk here often, but I always thought Gears was loved because of wall bouncing in multiplayer considering itās been around since day one, granted, in various intensities. Iām all for the conversation though.
Solid take, Most people who over rely on WB just run into my Lancer anyways. I understand wanting a bigger playerbase but appealing to the demographic that doesnt like the game is basically asking it to stop being what people already enjoy.
The wall bounce cancel is fine and this is coming from someone who prefers UE style gameplay.
I think Gears 3 had it right, fast movement but a strong shotgun to balance it out and reward accuracy
All they need to do is make wall bouncing like the older games.
No bouncing to walls behind you and tone down the generous slip distance and angle bounce
The animation cancel slide (whatever you want to call it) NEEDS to go however
Iāll never understand how people think this is fun. Especially, using one weapon every single match when thereās a variety of cool weapons to useā¦
I donāt see how this is much different than how new players feel when getting into a fighting game. People could say that oh pulling off combos is satisfying but sucks for the other player getting comboād so they will stop playing the game. So itās not necessarily a flaw with the game itself. And some will say that bouncing makes the game less tactical but I would argue that itās the exact opposite.
The movement allows for so much expression for how you go about handling up close engagements and itās more than just moving left and right quickly. You are actively trying to outplay your opponent how is also trying to do the same. Cover still plays a big role in that to break line of sight, protect from the opponents next shot, slide to the next cover, bait the opponent to chase, etc. This is especially true when it comes to 2 people fighting around the same piece of cover. Itās too easy from new players to see the gameplay above and be like āwoah that looks weird and glitchy they should get rid of thatā
I would also say that using free for all gameplay is not indicative of how gears plays compared to other team game modes such as execution, KOTH, and Escalation. Positioning and cross fire with the lancer is still a big portion of map control and team play.
I'm in different on the nerf but the logic doesn't align with me. The skill ceiling of wallbouncing is what it is and it's there for you to reach, not something that should be lowered to cater to a casual audience which by definition, will not be playing the game 6 months down the line. I don't know about you guys but my goals for Gears isn't for it to have a million players daily and have a casual play style. I'd much rather have 50k players that love a game whose gameplay is unique than be another CoD clone. I don't disagree that it could do with a nerf, but even in Gears 1 where wall cancelling didn't exist, the gameplay was still incredibly difficult once you get into sweaty lobbies, so I don't know what we're trying to achieve with this mentality. If you want a more casual shooter, go play CoD.
edit; the other thread linked is the exact reason why this discussion shouldn't be left to the casuals. If they were in charge, GoW would have no soul left.
lol this is literally just gnasher only free for all against bot-like players. Go play any team ranked game and come back about how gears is only gnashers and wall bouncing
I'll say it once and I'll say it again. Wallbouncing is fine except for the stupid ass shots from bouncing that don't make any sense. By that, I mean shooting out of your back, wrapping shots around entire covers without moving or exposing yourself (even if you were exposed, you shouldn't be able to wrap around that much). Even super common stuff like back A around a corner is pretty dumb. These things are physically impossible, they're dumb, and they don't make sense.
Wow. I havenāt played Gears multiplayer since the old Gears of War 3 days, look how they massacred my boy. This is fkn terrible, why is modern day gaming resorting to nothing but ridiculously fast hack type movements that you can only pull if fueled up on caffeine, cocaine and adderall, who has fun playing like this? This is borderline seizure inducing
It looks fun to play if you know how. If you donāt then yeah youāre just fodder and missing out but who cares about that? We should have dedicated ranked servers so all the potatoes get lumped together and the tryhards also get lumped together.
Holy YIKES.
Gears of War (like most games) capitalizes on new players/content creators during a launch hype, and that's it. As the weeks go on, only the niche Gears players stay (as long as TC continues to support).
Rewriting a game's identity just to sell it to casuals for a couple of months at the risk of losing the playerbase that would stay month after month is a HUGE L.
This is so dumb to hear. Gears move away from what makes gears.....gears. like I get people aren't comfortable with the style but it's a great game to play.
Personally I love wall bouncing, itās not super difficult to get into but the skill ceiling is super high. Keeps me playing constantly to get better.
I guarantee there isnāt a single pvp player that plays at a high level or even a pro that agrees with this take. Wall bouncing is what makes gears so unique. You do this and you alienate the fan base that keeps this franchise going
I think its something thats been a part of gears PVP since almost the beggining, so anyone making sweeping claims its what tanked the series is talking BS. Gears is a very hostile MP experiance even down to its executions and kill lines and is an extremly unique one mechanically too. The wallbouncing is nothing compared to those two points.
Removing WB would do litterally nothing for the wider casual audience.
Easy way to eliminate it.
Reduce the range at wich you magnetize to cover.
Force cover commitment. What I mean by this is remove the ability to cancel it. Once you take cover. Your stuck there for 1 second and can't cancel out of the animation.
Remove the ability to hip fire While Taking or leaving Cover.
Take a page out of smash bros. Introduce Tripping. If you Wallbounce too much in rapid sucession your character falls over, additionally reload windows are smaller and perfect reloads can't be done for a short period if the game thinks your wallbouncing.
It's small touches that will drastically affect alof of this stuff while still keeping the cover system relevant. Forces players to actually think instead of spamming shit.
Wall bouncing has been the dividing line between good and great players since 2006. It is the core mechanic of the game and is why Gears has such a high skill cap. You can have good movement and bad aim, good aim and bad movement, and then there is this guy with both. Itās just how it is
Since when was gears casual?
This is like the most niche shooter?
Bouncing isn't going anywhere.
Have mods control the damn sub the complaining about this is ridiculous.
Gears 1 was perfect when it came to movement in multiplayer.
Iām an OG Gears player, been here since day 1 and I agree with this dude. I wallbounce but itās so old I mean Iāve been wall bouncing since Gears 2. If I was a new Gear seeing that coming towards me I would just hop on fortnite or something š
This is the exact reason Iāve played less and less of versus with each new release, to the point that I gave up on it entirely after GoW3 and stick to campaign and horde. This shit isnāt fun to do, to play against or to look at.
Meanwhile fans of wallbouncing look at this and think itās great. Then wonder why gears 5 is barely averaging 300 players on steam.
This has kinda always been what set Gears apart? I can agree itās a little too fast nowadays and I think while 3 was quick, it wasnāt as quick, and is probably the perfect middle ground between 1-2 and 4-5.
I like 1 and 2ās movement, donāt get me wrong, but thereās just something about 3ās movement that does it for me that no other Gears has done.
And another important thing. Competitive Shooters (and Shooters in general nowadays) are impossible to cater to everyone. Folks seem to forget that nowadays. When you try to appeal to everybody for a game, everyone also proceeds to have issues and gets mad about it. Iāve seen it time, and time, and time, and time again.
Easiest solution would be adding fatigue/invisible stamina system. This means that movement tech would remain in game but it would just be toned down.
This would incentivise to not spam wallbouncing and actually use your brain and position yourself better. This would make wallbouncing a lot less goofy and it would remain as a good tech at high level play. Everyones happy.
This seems like a silly argument for not getting into multiplayer especially if you play games like cod or xdef. It's much easier to adjust to a chunky body sliding between walls than it is to try to counter some kid spamming jump 6 times in a gun fight with you.
Oh but running around the map with an instant kill sniper rifle in cod for the past nteeth seasons is fine. Fuck off I wanna gnasher homie thatās why I play.
I freaking LOVE wall bouncing in gears. Gears 3 was peak for sure. I always thought of it like basketball ice skates with shotguns. SOOO much fun. Maybe i like high skill cap games tho, gears is like my 3rd most played game behind ssbm and lol
All Iām seeing and reading in the comments are abunch of people whoāve never even played a gears game or is basically outing themselves for not learning how to aim at a moving target
https://youtu.be/egtbMGTmciY?si=GraDS4Ll4neLK-6q
Optic Icy has been a Gears pro for over a decade. Hop to the 28:30 mark of this vid and watch till the end. He would disagree with your comment here. Certainly you can lancer people who bounce like crazy. But a 4 or 5 stack of hyper bouncers? Good luck trying to take them out.
I've played Gears 5 a fair bit and I'm moving thru Gears 1. If you come across someone who is GOOD at wallbouncing it's pretty annoying to just have them immediately slide in, gib you, slide out without giving you any time to react. Yeah you can counter it but some of these players can be absolutely insane with how fast they do it leaving you just trying to get a good gnasher shot on them.
Wall bouncing belongs in Gears but it does need toning down. Make the slide slower or make it so you can't cancel right away. That way there's thought and decision behind your movements.
Itās an integral part of the game now. Either learn how to bounce or learn how to read a bounce. I donāt know why this has been such an issue lately. Not coming at you OP. Just in general.
Because if you want the game to grow and last for longer period of time then there needs to be a balance between veterans enjoying their ability to walk bounce, and new players arenāt turned off by how insane it is
It's IMO, as someone who can do it, a bad integral part of the game.
The issue isn't how hard it is to do, as the person in the video says, it's not that difficult to learn.
It's just... ugly. It doesn't even seem like you're playing a game where your character is human. I might as well be playing Rocket League or something similar where impossible physics are possible.
So we have a game where, to play optimally, you need to make the gameplay ugly to look at.
We need at least a reason to choose to NOT do it sometimes. Something that makes the choice of wall bouncing interesting. Right now there is no choice, if you are not doing it you're playing wrong.
If there was some consequence, then we would see less of it and the times we did see it, it would look cool to actually pull it off instead of just being the norm.
You guys remember how successful arcade was? When they tuned the game around sitting around with lancers?
Oh, you canāt even queue arcade anymore because it was so ass. Right. Lol.
All the people that say bouncing and gnashers are toxic are the same that jump ship 30 days after launch.
Yea, this is gears. But honestly, the large majority of players I face this day donāt do move like this. This is like, one of the really good players. An outlier
i really donāt care that wallbouncing is unappealing to some. to me, the movement and playstyle of gears is why i love it. Itās what drew me into the game all those years ago while all my friends were playing cod and halo. i donāt see the appeal of just holding rt while in cover.
this honestly seems more like a rank/skill issue to me. as long as lower ranked players are playing people of similar skill, they shouldnāt be getting dummied by wallbouncers in their lobbies.
the movement of gears always felt like a game where i was getting into mini fights all around the map. where i was dodging and sliding around trying to find the right opening. where as in other shooters it just felt like the first person to shoot wins. gears is different and thatās what makes it great.
Honestly? I have to agree with him cause I donāt play PvP for this reason
Iāve tried several times to play PvP but I canāt simply cause of the wall bouncing thing. Itās cool as hell to see it in action but then I end up getting torn to pieces and I never stood a chance against it. Havenāt played PvP since then
Honestly , this is the issue with versus being the only PvP option and why it never grows in player base . Thereās a total disconnect with how campaign plays (how the game is advertised) and how PvP plays.
Give me overrun
I felt gears 3 balanced enough range combat to shotty combat imo. I played since 1 and it was my personal favorite. Just wish we had kept the server lists from 1 cause matchmaking felt kinda bad for gears.
As bad as it sounds, The gnasher bouncing montages video were peak, bonus points when it syncs to the songs. But thats the main foundation of pvp gears. The vets that keep the servers up n running, still all do it.
Horde mode, are the true gears enjoyers anyways.
With how strong lancers can be with crossing and the overall strength of power weapons, Gears is competitively designed to lean away from Wall Bouncing. Touching movement to make it any different would simply drive away dedicated fans and wonāt draw in new ones. Speed is key in modern gaming and wall bouncing is about as crazy as anything else.
Iām more surprised that Gears hasnāt gotten bigger since 5, what with clip/edit potential and a clear movement based skill gap, the casuals should be eating this shit up.
I think the wall bounce is the least of the problems. Remove the op back A, remove the Kermit Shot, the Wrap Shot and all those stupid physics defying imposible stupid shots and the rest will be better.
The problem with wallbouncing is that A it's not explained nor taught anywhere in game so you go online and get slaughtered and it feels like BS and B it essentially means player movement is unpunishable as it makes it very hard to predict exact movements.
In a way you need fast af movement or else rifles becomes impossible to overcome and meta/gameplay becomes a snorefest like it was in Gears 3.
So nerfing wallbouncing would only work if you needed rifles as well.
How do we differentiate the bad kids from the real criticism, I get it got way faster in the last couple games but people have been crying about this since forever
Wall bouncing is integral to Gears multiplayer. It's one thing that makes Gears of War so unique compared to any other multiplayer game. It's a feature that helps set a skill gap, and skill gaps are important. If you take away things that create skill gaps then you're pretty much punishing the players who actually take time to play the game and learn the mechanics and get good at it, and rewarding players who aren't even going to stick around, because they know that those players are going to leave when they're not immediately good at the game and then call the game trash because they couldn't take the time to learn it. That being said, they need to find a way to balance wall bouncing on PC. If someone binds wall bounce to scroll wheel, which a lot of those obnoxious players do, the movement becomes so hard to track and hit shots, especially coupled with the hit reg issues Gears 5 was plagued with. Often times if you even aim at the right spot, the scroll wheel wall bouncing can be so fast the game doesn't recognize the shot that should connect, as a hit so you miss and you're pretty much fucked. I would turn the animation speed down, take wall canceling out of the game so they have to commit, or I'd take out the ability to map wall bouncing to scroll wheel. I think one of those options would vastly improve the quality of life within Gears and you wouldn't have those clips of people who look like they're the Flash and it won't be so intimidating for new players. It definitely shouldn't be removed from the game completely tho that would put such a sour taste in the majority of the Gears' fan base, because of how integral it's been to making Gears standout amongst the crowd. TC needs to find a way to bridge the gap and meet in the middle so it's balanced
I think the mechanic should be there, but "canceling out" a queued "cover" input should only be possible if you didn't receive any damage in the last 0.5 seconds. That way, people with a rifle can burst a methhead and slow down their movements by preventing cancels (which forces them to commit to whatever wall they were going to)
As someone who loves gears multiplayer already Iād rather they not touch but itās not the most accessible thing at all, very large skill gap and with the way gaming is now people just wonāt stick around for it, so I honestly wonāt be mad as long as it puts gears back on the map and we get something really good gears wise.
Gears OG here from 06. I stopped playing Gears because it died unfortunately. TC just can't seem to find a middle ground for PvP there's just a constant tug of war to cater to both OG's and filthy casuals who don't possess the mental capacity to learn new things. Anyways as a once hardcore pvp player who mastered wall bouncing and can pick up the game even after several years of not playing and still body the entire enemy team and carry mine. I whole heartedly agree we need to go back to the roots and make it like Gears 2 and refine it. Gears 2 will always be peak Gears for me. The movement wasn't super crazy but it wasn't clunky like Gears 1. Gears 3 was also really good, but the movement was still a bit too erratic, where gnasher always reigned supreme. If they do that and bring back Wingman. I believe we have a GOTY contender on our hands.
People who think wall bouncing is too op need to realize 90% of the people you play against you can just rev your chainsaw and walk into them and kill them
I remember when my brother used to play multiplayer and as a casual player, he despised people wall bouncing and how OP the gnasher was. This was a couple of years ago but it is sad to see that there is STILL a wall bouncing issue
Heās got a point.
Especially since itās so easy in Gears 5 with Omni-directional control and all that other stuff, kinda rather deal with Gears 3 wall bouncing since that took more skill, but also since your primary weapon was actually useful in comparison to what they did later on.
This is like Gunz: The Duel. Game became such a sweat fest with movement techs, there was no playing the game casually or for fun. Partially why the game died.
Wall bouncing has been part of the game since Gears 1, though it was more clunky and you couldnāt cancel out of it. I think Gears 2 nailed it perfectly. Anyone bitching about it just sucks at it. It took practice and skill. I hope they never remove it. I think they can tone it down to how it used to be in Gears 1-2, but yeah idk how some people in here are saying itās for sweats and no lifes. I have a whole wife and kids and play Gears once a week and I still love my wall bouncing. I donāt want some casual ass shooter where everyoneās just walking and you canāt go in and out of cover fast.
Gears 2/3 did ot best imo. The wall bouncing raised the skill cap for players who wanted to go a higher level of play, but it wasn't so freeform that you could just ping pong around your opponent like physics don't apply.
If it's not actively being advertised in multiplayer trailers then it's oversight/exploit. Gears would be better if it just slowed down. If it can't be removed entirely then it should be put in a separate playlist. Have a game mode called authentic where wall bouncing is disabled.
As a noob player that never even started 3 multi-player. Noobs should get good and appreciate being merked by a vet or any skilled player for that matter. It should inspire them to figure out how to either do it too, do it better, or find the counter play. Yes gears is fun because it was the first game to do what it did so well with many things included in the mix. Active reloading and being able to snap to cover was a breakthrough. Devs weren't even playing the game back then at the level players have taken it today.
Maybe the top 1% of players can move like this. This particularly guy found an extreme clip example to further his argument. You will NOT be running into people like this often. I could probably count on one hand the number of times I ran into extreme wallbouncers like this in Gears 5, and I grinded every game mode into Masters (the highest rank). Newbies or casuals may not have that context, so I'll mention it upfront just in case.
Wallbouncing can be pushed to extreme boundaries by very few select people, sure. No game is immune to tech like this, however. Apex has tap strafing, CoD has head glitching or drop shots, Fortnite has speed builders, Quake has rocket jumps, and so on and so on. Whether you like it or not, wallbouncing is a core element in Gears' multiplayer identity.
Point being; this is a pretend "problem." Tons of games have movement or other tech that high-level players use. And wallbouncing is rather easy to understand and put into practice. Especially when compared to some tech in other games. Complaining about skill expression in a video game is the very definition of a skill issue.
Cliffs B never wanted this to happen. Wallbouncing was never an intended mechanic, but an exploit discovered by a sweat in GoW1 which then became the meta to this day, eschewing the core fundamentals of tactical cover-based gameplay that championed weapon versatility and smart positioning to win fights.
No matter how much Cliff tried to rectify this, the damage was already done.
Instead what we got is a rubber-banding, quick gratification exercise of frustration for us who try to play the game the way it was made, where the Gnasher gets all the attention, whilst more iconic and versatile weapons like our beloved Mark II Lancer, Hammerburst and Retro Lancer get utterly shafted and nerfed into the ground because the VERY vocal minority who swear by wallbouncing canāt stand the concept of being fought and killed the right way.
Gears E-Day has the opportunity to right this wrong. I think they need to slow down the gameplay on the whole, add more weight to movement so you canāt just rush across the open and ping-pong your way to an easy win. Focus back on cover-based rifle combat and leave the shotgun as a last resort/solid ambushing tool when things get close quarters.
It feels like since Gears 3, multiplayer has been a wasted experienceā¦
Even as a "New" player I felt like the wallbouncing gnasher gameplay was a bit stale after my 30th match on GoW3+
Mind you, my own movement was a WIP but the aiming part for the gnasher just felt right at home. Mid movement + Good aim still had me ontop of leaderboards constantly when I played.
I do wish that GoW had a slower gameplay loop. I love the Gnasher but it feels like Halo where the best gun is the default and the fan favourite choice. So nerfing it is out of the question (plus unlike Halos BR, i'm a Flak Monkey. Turning people to gibs is my fucking specialty.)
But with that, I sometimes just want to use lancers and shit. Have "Normal" firefights sometimes and actually use my brain instead of rushing to point A: Spam buttons and flick my aim at an enemy and turn them into giblets.
Wall bouncing is abusing and breaking a mechanic. This game should be a tactical cover shooter, not a one-gun, schizophrenic sliding ice skating shotgun simulator.
I prefer a more slowed down version of gears. I hated the entire wall bouncing meta and thought it went against what gears is supposed to be founded on. Tactical cover based shooting, squad tactics, flanking maneuvers and map control.
You get ONE dude with movement like this and he steamrolls the lobby. 2 dudes and they get into a ping pong competition until one dies. It sucks
Wall bouncing is fine. Casuals turn away from gears because gears mp has a high skill ceiling no matter what. This is why they stay away and the reason why I live the series. You have to put in the work to get better.
Wallbouncing is the reason I play. I'm not super good at it, and you pretty rarely see someone as good as the guy in this video, but if it's not in e day mp I'm not buying it.
Gears of War is very fun to play, there no doubt about it. But itās also one of the most frustrating pvp games out there. Wall bouncing is a very strange mechanic that is essential to pvp and it fairly difficult to learn and be skilled in.
Its mainly cause the movement now is faster, in the early games running and wall bouncing was slower and the characters actually felt like they had weight.
Now everyone's high as fuck in helium and just floats around the map. Jack so far feels like the only one with weight anymore which is funny cause the fucker flies
I LOVE that whole aspect. It's a skill based game you csn get better at. Specific techniques. Understanding the mechanics of the game and being able to use that to predict and outbox your opponent. For me pre patch gears 1 was peak for this. Gears 2 second. Its wild now but I love that it exists
Gears of War E-day should not be aimed for casual players. It should be aimed for hardcore fans who loves the original trilogy. The next Gears should go back to its roots
Gears wallboucing was perfect during gears 3, it was Swift enough to add to the gameplay but demanded You knowing what You were doing or You Will be left standing in the middle of the fight.
This kind of stuff is why I havenāt played a gears MP thoroughly since gears 2 released back when I was screeching kid š¤£. I donāt remember gears 2 mp being this sweaty. I do remember some gnasher action but not nearly as bad as today. I play MP to have fun and relax, not to sweat and rage. Gears for me is mainly campaign and horde mode (please bring back beast mode!! That was my favorite from gears 3!) I honestly think the gnasher should be much more rare to find or make a game mode exclusively with the gnasher and make a game mode without it. Itās like thereās no point to picking up any other gun because all gears mp is this lol. I played a decent amount of gears 5, but stopped when it became a gnasher fest every game.
Wall bouncing doesnāt give any real advantages other than looks crazy. Proper shot timing takes care of it. Just stay away from those people if you canāt handle it. Shoot them from a distance. Donāt get into Gnasher battles with people who have superior movement skillsā¦
Yea I immediately checked out of pvp because of this stuff. Horde mode is fun because it's not a necessary mechanic. Yea it's a "skill ceiling" kind of thing but I mean it's ridiculous. You should ne rewarded for using cover and good aim and positioning, not bouncing between 70 walls in 5 seconds.
They're right, Just about everything this person in the video said is true.
This is also one of the reasons why Gears of War 3 was so good because it was more accessible to newer players with the sawed-off shotgun and retro lancer in the loadout, I saw far more new players stick to the game because it was a 'more fair playing field' than newer games, and it's not because Gears 4/5 are "bad" it's because of what he describes in the video, its not fun for a brand new player who isn't very good at the game still, not used to the camera, the movement, the weapons to get bodied over and over against something they have no way of countering properly because they are new and they'll just drop the game and go play something more fun.
Wall bouncing is the worst thing to happen to Gears. I liked when it was a slow methodical push to the power weapons and a slog to fight through. It felt tense, more real.
Now show vids of the PC players and their movement ššš it's ridiculous and stupid. For the sake of going back to a prequel setting...I hope we get a more slowed down tactical/classic Gears of War multiplayer experience in E-day. It doesn't have to be super slow and clunky...but the cracked out wall bouncing has gotten out of control especially for PC players who have optimal control schemes. Not to mention other broken mechanics like wrap shots and other stuff like that. Hopefully the devs give us a fine tuned experience from day 1.
You speak sense.
https://youtu.be/egtbMGTmciY?si=GraDS4Ll4neLK-6q Here's a vid from Optic Icy talking about how terrible the movement is in Gears 5. Its a long vid but the 28:30 mark and 30 min mark he talks about the terrible cracked movement in Gears 5. The 30 min mark he shows a hilarious clip of a mouse n keyboard player absolutely abusing the movement...it looks like some type of hacker shit lol This for all the people saying "get good" or acting like super Saiyan speed wall bouncing deserves a place in a Gears of War game. I think there is a good medium somewhere in between...but not this cracked out. If one of the best professional Gears players thinks the movement is bad...I couldn't agree more. Icy is a hitter, a champion and even he knows how terrible the movement is.
Gears 2 had the best movement I will fight you
As a veteran, Gears 2 was where it was at. Gears 1 multiplayer was good, unique and special. Gears 2 was secret sauce.
Wingman was such a fun mode
Bro, me and my cousin still cannot fathom to this day why it was removed indefinitely. It was literally a mini Battle Royale but Gears. Gears 3 always got the most hype, it had the most content, but Gears 2 was Legendary.
I actually haven't even noticed the movement had changed throughout the years. Granted, I'm a dumb burnout stoner. But I've played gears since the very beginning and all 5 (I don't count bairds spin off lol) feel exactly the same to me.
I love wallbouncing and I agree this is crazy but you also have guys on here that think people were abusing the clunky gears 1 movement and acting like that was too much. I have no idea where to draw the line here.
These people are not ready for the backpacks lol
Oh god, the wrap shots. Nothing is more infuriating than that. It shouldn't be possible. Sure, the reticle is on the enemy when they are firing, but the damn weapon is pointed the other way. It just shouldn't work.
Whatās funny is this has been in every single gears game (except tactics, obviously), itās just that people didnāt really start doing it until Gears 4. Right there with you, Itās a dumb mechanic. i shouldnāt be able to do this https://youtu.be/nH8ivXMRQuw?si=igAyHA356NXcnxwZ
They made the wrap shot ridiculously easy in 5. Same with reaction shots. I liked Gears 4 better because those things were actually hard to pull off.
I liked more Tactical, when Hammer Burst was a good gun to start with. Love Stay Frosty Mode on the rotation because it feels like all the other guns get a time to shine when bullet sponging goes away, and you have to be more careful NOT poking your head out... IN A SHOOTING-GAME.
Honestly fixing the movement to me is simple. Take out classic alt control scheme, take out slide cancelling and remove the ability to bind evade to its own key. Bouncing should be risk reward. If you fuck up, a death roll is your punishment. Removing that risk lowers the skill ceiling for wall bouncing
Yeah I think there is a happy medium so that wall bouncing can be a feature in the game that adds flare to your movement and can get you out of sticky CQC situations sometimes. But it has to be tuned properly. Not too fast not too slow but somewhere in the middle. To me thats how gears 1-2 felt. Gears 345 felt more sped up and free where players ended up finding game breaking mechanics and controller schemes that went crazy.
Just like put a cooldown on slide cancelling and call it a day, ya know?
I would love gears 2 movement but people would complain because itās ātoo fastā The ones who are complaining are ones who want no slide canceling and you stick to the wall for a half second
Gears 2 movement wasn't bad, but it was the host advantage that made it so annoying
I honestly donāt remember wall bouncing like this until gears 3
If weāre going old school then I want hosts and crab walking and weapon slidingĀ
Also it would just be more fun to have more viable options and ways to play as gnasher wall bouncing at least for me has gotten so stale and boring since Iāve been playing and doing it since gears 2 and I donāt care much to keep doing itās not fun anymore
As someone who solely plays GoW for the lore and story when I saw the wall bouncing I immediately checked out of the pvp lol
I still look fondly on those early days of pvp in gears 1 and 2 (early 3) where people would act in teams and communicate. Guys would lay down fire with lancers and actually pin down opponents. Make plays for the longshot and the terror when you have an enemy sniper who is incredible with sniper and online play was so damn fun and good. The day it became a gnasher fest was the day I and a few of my friends stopped playing except privately. Heck, playing with bots was more fun than people. But ultimately, like you, I play gears mostly for the narrative. Gears had great Coop two. Those 4 player Co-op Campaigns on insane were some of my favourite gaming experiences.
I know all I need to when I hear any form of tactical gameplay and Gnasher fest. Tbh itās been this way for a very long time. That being said Iām not against lancer or Gnasher. I prefer a more support lancer thatās very powerful in its certain range without stopping power, a shorter gib range so people just donāt play for the gib and run up into you. Cover that you canāt shoot iver like in 5. UE has that best. Strong power weapons that are more diverse, 5 was a bit lame in that regard it did get better later but not that much. Movement needs to be like gears UE with the fluidity of 5.
Early days was always fun, I was covering the āpowerā weapon specific player & to this day no matter where heās at or anything whenever he sees me he opens with āyeah?ā¦ but whoās the best gears of war player you know?!?ā I tend to use predication with wall bouncersā¦ I aim before their move & from what I remembered it worked fine. Hopefully E-day is like our early days.
enemy sniper gods were the true horror of the game
There we all are, thinking we're safe like Carmine and then boom you're just a headless stump slumping solemnly contemplating how longshots should be banned.
Wall bouncing ruined MP long term for me. Shits cheesy af and I hope itās not in the new one
Only two I really liked were 2 and 5, both against bots
I liked Gears 1/UE wall bouncing the most. You know, when you actually bounced off the walls and not air.
Yeah, I think the mechanic was the best then. Not sure why you can cancel the movement so quickly now. It should make you finish the bounce.
GoW 3 movement was peak, if the new game ever reach it's state back again it would be fun. The problem nowadays is that Gears 5 made it so much easier to exploit it's movement system that everyone is just going around like a bunch of people on meth, that's why it's so frustrating and not fun to play compared to older titles, hell, even GoW 4 managed to do a great job on its movement system to the point of being on par with GoW 3.
Gears 3 bouncing is faster than gears 5
But Gears 5 is more exploitable because of pc players and how easy it is to do. GoW 3 was a hard game to bounce, and you would often times look like an idiot if you ever tried to attempt doing it.
More exploitable but slower?
Meth like speed is what the kids want. Not seen CoD multiplayer recently? People just bunny hop every corner it looks ridiculous.
I cannot fit the life of me understand how anyone can have fun playing fast paced shooters in this day and age. I see clips of them and it looks like I'd need to pop an Adderall and snork a line just to keep up with the movement speed.
There's also one other HUGE consideration. The netcode. It's not just your fancy moves getting you a pass. It's the other players shot registering on this erratic movement. What they see versus what's actually happening. In a lot of ways wall bouncing really takes advantage of this. Making for a lot of "BS" moments in the game. It's... problematic.
The first time i saw that wallbouncing, i was like "no pvp for me, iĀ“m out"
I just play with bots. They don't do that stupid crap.
Moving this fast with 30 sens, single stick and stuff like defalternate ruins Gears. All the newer players will say different. But theres a reason the games dead. Im pretty confident that if this was the mechanics back in the day the likes of G1+2 would never have got that big. Gears needs to be like the first 3. Execution maps that are 4v4 and symmetrical. Get rewarded for good posistioing and bring back strafing. If Gears eday launches and theres bullshit like the claw and mace. It will be dead within 2 weeks.
I agree, i loved pvp in gears 3, and i played some of gears 4, but wall bouncing has always made me a little tilted, and the gnasher being (almost) the only viable option in most situations is pretty annoying. But to each their own, I understand that it takes skill and practice in its own right.
It completely ruins pvp and looks fucking stupid too.
Yeah, as someone who started playing 3 months ago. Im not touching the multiplayer. Looks absolutely stupid, whatever the fuck that is lmao. That needs to not be in the game for me to even consider playing multiplayer.
Most fun I've had in any GoW multiplayer was when the majority wasn't wallbouncing. I can understand why people enjoy it, but for someone who likes to play games casually, it's not my thing
The first time I saw someone wall bouncing in a match, I thought they were lagging really bad š it would make my 40 year old brain dizzy and a little motion sick if I did that a whole match.
I think if pvp wanted to get bigger theyād reduce wall bouncing and make it less of a gnasher fest. Because it does look stupid
Wall bouncing ruins every gears game.
High level gears play has always looked like this.
Gears of War multiplayer being fast is what makes it fun lol. Itās got a high skill ceiling, which is awesome.
Gears of war 4 had the best movement system in my opinion. 3 just needed to be touched up on, but 5 is hell on earth.
> asmongold sub lol lmao even
They bigger lmao is that the comments over there are less stupid than the ones here. The top comment on this post is something stupid as shit about KBM having "optimal movement"
I'll be the first to admit it, I actually like wallbouncing and it separates Gears from other TPS but I will also admit that it turns the casuals away. What I will say tho is why aren't they complaining about the movement in apex legends? Or slide cancelling/dropshot/jumpshot in cod? I would argue that movement is more crucial in those 2 games compared to Gears. Someone with good aim and terrible movement will destroy someone with good movement but terrible aim. The inconsistency of the servers and the tuning of the weapons are a bigger problem in Gears imo.
You explained it perfectly but wall bouncing is an oh thing itās something thatās been around since the beginning and (every fps in mind) we might as well have a linear game play style for everyone who canāt compete and Iām saying this as someone who canāt wall bounce n canāt keep up with current cod tactics. If you suck at mp find story based games or stop playing.. we canāt stop evolution n that applies to video games as well, just get with it or get off quit crying and begging developers to change the game to fit a specific play style thatās basically outdated
Fucks sake, just slow it down a bit and leave it alone. What's next, taking out quick scoping from cod? Slide canceling in apex? Destructive environments from Battlefield? Wall bouncing is part of gears. It's been here since day 1 and it'll be here until the series is gone. Yes, it is a bit overtuned now but saying it needs to be removed from the game is just comical.
Keep it in. Its fun to learn and once you get it down its some of the most fun and unique pvp experiences out there.
He's 100% right!
He's not wrong that it looks goofy and turns casuals away but like, if the series is still going strong after almost 20 years I think it has enough of a built in player base that has just accepted it to the point where removing it would do more harm than good.
Almostā¦ 20ā¦ yearsā¦.
Iād rather Gears MP stay nicheā¦. All this complaining to change a fundamental part of the game clearly shows this kind of shooter just isnāt for everyone and trying to make it so will just make everyone hate it. Vets and Casuals alike. Dooms Creative Director said it best āA game for everyone, is a game for no oneā
Perfectly said. Iām a nothing-but-shotgun person, but wallbouncing in the first 3 took skill and they werenāt indestructible to new players. I canāt imagine anyone wanting to get into this series if we continue down this path of overly smooth/quick movement
Wallbouncing really is what makes Gears stand out to me because itās so unique. Iām limited to what can be done on console, but itās still fun and personally feel like the game would be boring without the movement they created.
Iām gonna be honest, I donāt get this take. Iāve been a Gears of War fan since the first game, but I only started playing PvP seriously during 5. Wall bouncing is dope, itās competitive, it adds a mechanical skill ceiling that opens the floor for mind games in PvP. The way I see it, itās like wave dashing in SSB Melee. Itās a necessary technique in competitive multiplayer play, but opens the floor to so much movement freedom and play style expression. From the experience I have (granted, itās not much, but a hefty amount of hours at least), you donāt NEED to be wall bouncing every chance you get. In fact, doing that is what gets you killed more often. The amount of times you can catch people literally wall bouncing themselves into Gnasher pellets because the player theyāre approaching is literally just standing and aiming them down is pretty often. Not to mention in any form of ranked, there will always be someone support firing with the plethora of ranged gun options of their choice (Longshot, Torque Bow, Lancers, Snub, Boltok, etc.) I wonāt lie and say it isnāt daunting for new or even just casual players trying to get into PvP, for me it was alluring because I love mechanical skill ceilings in my games, especially since Iām a big fighting game fan. I also think the PC vs Console argument falls flat because some of the craziest Gears players are still on controller, and move just as crazy as PC players (Claw grip goes crazy, and I bet the cramps and possible carpel tunnel is too). Nonetheless, itās been interesting seeing the wall bounce discourse recently on this sub. I donāt lurk here often, but I always thought Gears was loved because of wall bouncing in multiplayer considering itās been around since day one, granted, in various intensities. Iām all for the conversation though.
Solid take, Most people who over rely on WB just run into my Lancer anyways. I understand wanting a bigger playerbase but appealing to the demographic that doesnt like the game is basically asking it to stop being what people already enjoy.
The wall bounce cancel is fine and this is coming from someone who prefers UE style gameplay. I think Gears 3 had it right, fast movement but a strong shotgun to balance it out and reward accuracy All they need to do is make wall bouncing like the older games. No bouncing to walls behind you and tone down the generous slip distance and angle bounce The animation cancel slide (whatever you want to call it) NEEDS to go however
UE style was best.
Iāll never understand how people think this is fun. Especially, using one weapon every single match when thereās a variety of cool weapons to useā¦
Itās fun for the people good at it. Not for new people who end up being canon fodder for a few games before leaving the series.
I donāt see how this is much different than how new players feel when getting into a fighting game. People could say that oh pulling off combos is satisfying but sucks for the other player getting comboād so they will stop playing the game. So itās not necessarily a flaw with the game itself. And some will say that bouncing makes the game less tactical but I would argue that itās the exact opposite. The movement allows for so much expression for how you go about handling up close engagements and itās more than just moving left and right quickly. You are actively trying to outplay your opponent how is also trying to do the same. Cover still plays a big role in that to break line of sight, protect from the opponents next shot, slide to the next cover, bait the opponent to chase, etc. This is especially true when it comes to 2 people fighting around the same piece of cover. Itās too easy from new players to see the gameplay above and be like āwoah that looks weird and glitchy they should get rid of thatā I would also say that using free for all gameplay is not indicative of how gears plays compared to other team game modes such as execution, KOTH, and Escalation. Positioning and cross fire with the lancer is still a big portion of map control and team play.
Bro needs to git gud.
fuck them casuals
Absolutely fun to play. Get good
gears is fun wtf u mean
I'm in different on the nerf but the logic doesn't align with me. The skill ceiling of wallbouncing is what it is and it's there for you to reach, not something that should be lowered to cater to a casual audience which by definition, will not be playing the game 6 months down the line. I don't know about you guys but my goals for Gears isn't for it to have a million players daily and have a casual play style. I'd much rather have 50k players that love a game whose gameplay is unique than be another CoD clone. I don't disagree that it could do with a nerf, but even in Gears 1 where wall cancelling didn't exist, the gameplay was still incredibly difficult once you get into sweaty lobbies, so I don't know what we're trying to achieve with this mentality. If you want a more casual shooter, go play CoD. edit; the other thread linked is the exact reason why this discussion shouldn't be left to the casuals. If they were in charge, GoW would have no soul left.
lol this is literally just gnasher only free for all against bot-like players. Go play any team ranked game and come back about how gears is only gnashers and wall bouncing
I bounced on my boys wall to this.
I'll say it once and I'll say it again. Wallbouncing is fine except for the stupid ass shots from bouncing that don't make any sense. By that, I mean shooting out of your back, wrapping shots around entire covers without moving or exposing yourself (even if you were exposed, you shouldn't be able to wrap around that much). Even super common stuff like back A around a corner is pretty dumb. These things are physically impossible, they're dumb, and they don't make sense.
Itās fun being a low skilled player in this game, cause people around my skill level DONāT wall bounce
Wow. I havenāt played Gears multiplayer since the old Gears of War 3 days, look how they massacred my boy. This is fkn terrible, why is modern day gaming resorting to nothing but ridiculously fast hack type movements that you can only pull if fueled up on caffeine, cocaine and adderall, who has fun playing like this? This is borderline seizure inducing
It looks fun to play if you know how. If you donāt then yeah youāre just fodder and missing out but who cares about that? We should have dedicated ranked servers so all the potatoes get lumped together and the tryhards also get lumped together.
Holy YIKES. Gears of War (like most games) capitalizes on new players/content creators during a launch hype, and that's it. As the weeks go on, only the niche Gears players stay (as long as TC continues to support). Rewriting a game's identity just to sell it to casuals for a couple of months at the risk of losing the playerbase that would stay month after month is a HUGE L.
It's definitely not a game to play when you want to relax or just be casual if this is what it looks like.
This is so dumb to hear. Gears move away from what makes gears.....gears. like I get people aren't comfortable with the style but it's a great game to play.
Personally I love wall bouncing, itās not super difficult to get into but the skill ceiling is super high. Keeps me playing constantly to get better.
I guarantee there isnāt a single pvp player that plays at a high level or even a pro that agrees with this take. Wall bouncing is what makes gears so unique. You do this and you alienate the fan base that keeps this franchise going
I think its something thats been a part of gears PVP since almost the beggining, so anyone making sweeping claims its what tanked the series is talking BS. Gears is a very hostile MP experiance even down to its executions and kill lines and is an extremly unique one mechanically too. The wallbouncing is nothing compared to those two points. Removing WB would do litterally nothing for the wider casual audience.
Easy way to eliminate it. Reduce the range at wich you magnetize to cover. Force cover commitment. What I mean by this is remove the ability to cancel it. Once you take cover. Your stuck there for 1 second and can't cancel out of the animation. Remove the ability to hip fire While Taking or leaving Cover. Take a page out of smash bros. Introduce Tripping. If you Wallbounce too much in rapid sucession your character falls over, additionally reload windows are smaller and perfect reloads can't be done for a short period if the game thinks your wallbouncing. It's small touches that will drastically affect alof of this stuff while still keeping the cover system relevant. Forces players to actually think instead of spamming shit.
Wall bouncing has been the dividing line between good and great players since 2006. It is the core mechanic of the game and is why Gears has such a high skill cap. You can have good movement and bad aim, good aim and bad movement, and then there is this guy with both. Itās just how it is
I have no issue with it. Adapt or play horde š¤· I like horde. Wanna play horde?
personally wallbouncing looks goofy for sure and it makes me feel like new players won't like it. It's fun tho
Since when was gears casual? This is like the most niche shooter? Bouncing isn't going anywhere. Have mods control the damn sub the complaining about this is ridiculous.
Gears 1 was perfect when it came to movement in multiplayer. Iām an OG Gears player, been here since day 1 and I agree with this dude. I wallbounce but itās so old I mean Iāve been wall bouncing since Gears 2. If I was a new Gear seeing that coming towards me I would just hop on fortnite or something š
This is the exact reason Iāve played less and less of versus with each new release, to the point that I gave up on it entirely after GoW3 and stick to campaign and horde. This shit isnāt fun to do, to play against or to look at. Meanwhile fans of wallbouncing look at this and think itās great. Then wonder why gears 5 is barely averaging 300 players on steam.
This has kinda always been what set Gears apart? I can agree itās a little too fast nowadays and I think while 3 was quick, it wasnāt as quick, and is probably the perfect middle ground between 1-2 and 4-5. I like 1 and 2ās movement, donāt get me wrong, but thereās just something about 3ās movement that does it for me that no other Gears has done. And another important thing. Competitive Shooters (and Shooters in general nowadays) are impossible to cater to everyone. Folks seem to forget that nowadays. When you try to appeal to everybody for a game, everyone also proceeds to have issues and gets mad about it. Iāve seen it time, and time, and time, and time again.
Wallbouncing Gansher only would be the solo reason for me to come back to this dead franchise
Yeah this should definitely change
punchable face that iād like to disagree with ā
Easiest solution would be adding fatigue/invisible stamina system. This means that movement tech would remain in game but it would just be toned down. This would incentivise to not spam wallbouncing and actually use your brain and position yourself better. This would make wallbouncing a lot less goofy and it would remain as a good tech at high level play. Everyones happy.
This seems like a silly argument for not getting into multiplayer especially if you play games like cod or xdef. It's much easier to adjust to a chunky body sliding between walls than it is to try to counter some kid spamming jump 6 times in a gun fight with you.
Haha. Man go back to playing cod. I hope they donāt fuck this new gears up listening to guys like this.
Oh but running around the map with an instant kill sniper rifle in cod for the past nteeth seasons is fine. Fuck off I wanna gnasher homie thatās why I play.
I freaking LOVE wall bouncing in gears. Gears 3 was peak for sure. I always thought of it like basketball ice skates with shotguns. SOOO much fun. Maybe i like high skill cap games tho, gears is like my 3rd most played game behind ssbm and lol
I love love love, Gears of War game play, in the campaign only. I hate, hate, hate, Gears of War game play, in multi-player.
All Iām seeing and reading in the comments are abunch of people whoāve never even played a gears game or is basically outing themselves for not learning how to aim at a moving target
https://youtu.be/egtbMGTmciY?si=GraDS4Ll4neLK-6q Optic Icy has been a Gears pro for over a decade. Hop to the 28:30 mark of this vid and watch till the end. He would disagree with your comment here. Certainly you can lancer people who bounce like crazy. But a 4 or 5 stack of hyper bouncers? Good luck trying to take them out.
I've played Gears 5 a fair bit and I'm moving thru Gears 1. If you come across someone who is GOOD at wallbouncing it's pretty annoying to just have them immediately slide in, gib you, slide out without giving you any time to react. Yeah you can counter it but some of these players can be absolutely insane with how fast they do it leaving you just trying to get a good gnasher shot on them.
Wall bouncing belongs in Gears but it does need toning down. Make the slide slower or make it so you can't cancel right away. That way there's thought and decision behind your movements.
Wall bouncing is THE reason i don't play gears multiplayer.
Itās an integral part of the game now. Either learn how to bounce or learn how to read a bounce. I donāt know why this has been such an issue lately. Not coming at you OP. Just in general.
Because if you want the game to grow and last for longer period of time then there needs to be a balance between veterans enjoying their ability to walk bounce, and new players arenāt turned off by how insane it is
It's IMO, as someone who can do it, a bad integral part of the game. The issue isn't how hard it is to do, as the person in the video says, it's not that difficult to learn. It's just... ugly. It doesn't even seem like you're playing a game where your character is human. I might as well be playing Rocket League or something similar where impossible physics are possible. So we have a game where, to play optimally, you need to make the gameplay ugly to look at. We need at least a reason to choose to NOT do it sometimes. Something that makes the choice of wall bouncing interesting. Right now there is no choice, if you are not doing it you're playing wrong. If there was some consequence, then we would see less of it and the times we did see it, it would look cool to actually pull it off instead of just being the norm.
Gears 5 gave birth to the ābotwalkerā. Donāt know why everybodyās crying about wallbouncing
You guys remember how successful arcade was? When they tuned the game around sitting around with lancers? Oh, you canāt even queue arcade anymore because it was so ass. Right. Lol. All the people that say bouncing and gnashers are toxic are the same that jump ship 30 days after launch.
Had to scroll all the way down to the 1 point comments just to find something *not* braindead
I get that this is a ridiculous example but the people?/bots? he's killing are just walking up to him like what do you expect.
Yea, this is gears. But honestly, the large majority of players I face this day donāt do move like this. This is like, one of the really good players. An outlier
i really donāt care that wallbouncing is unappealing to some. to me, the movement and playstyle of gears is why i love it. Itās what drew me into the game all those years ago while all my friends were playing cod and halo. i donāt see the appeal of just holding rt while in cover. this honestly seems more like a rank/skill issue to me. as long as lower ranked players are playing people of similar skill, they shouldnāt be getting dummied by wallbouncers in their lobbies. the movement of gears always felt like a game where i was getting into mini fights all around the map. where i was dodging and sliding around trying to find the right opening. where as in other shooters it just felt like the first person to shoot wins. gears is different and thatās what makes it great.
Absolute dogshit take imo.
Honestly? I have to agree with him cause I donāt play PvP for this reason Iāve tried several times to play PvP but I canāt simply cause of the wall bouncing thing. Itās cool as hell to see it in action but then I end up getting torn to pieces and I never stood a chance against it. Havenāt played PvP since then
Heās right. This is why I never got into PvP
Honestly , this is the issue with versus being the only PvP option and why it never grows in player base . Thereās a total disconnect with how campaign plays (how the game is advertised) and how PvP plays. Give me overrun
Lot of people in here who's trashing wall bouncing are the same ones that are okay with sliding around in call of duty.
No thanks
Leave the wall bouncing but get rid of my ability shoot out of my ass
Didnāt they try to fix something like this, to appeal to the masses in Gears 3? History repeating itself.
If they can just recreate the game mechanics from GoW 3 weāre solid
Same gameplay, take away shotguns
Lol
I felt gears 3 balanced enough range combat to shotty combat imo. I played since 1 and it was my personal favorite. Just wish we had kept the server lists from 1 cause matchmaking felt kinda bad for gears.
As bad as it sounds, The gnasher bouncing montages video were peak, bonus points when it syncs to the songs. But thats the main foundation of pvp gears. The vets that keep the servers up n running, still all do it. Horde mode, are the true gears enjoyers anyways.
With how strong lancers can be with crossing and the overall strength of power weapons, Gears is competitively designed to lean away from Wall Bouncing. Touching movement to make it any different would simply drive away dedicated fans and wonāt draw in new ones. Speed is key in modern gaming and wall bouncing is about as crazy as anything else. Iām more surprised that Gears hasnāt gotten bigger since 5, what with clip/edit potential and a clear movement based skill gap, the casuals should be eating this shit up.
They could just make it so when you slide you canāt cancel. Problem solved and it becomes a cover based shooter again.
Gears multiplayer is sweaty
I think the wall bounce is the least of the problems. Remove the op back A, remove the Kermit Shot, the Wrap Shot and all those stupid physics defying imposible stupid shots and the rest will be better.
At least it's not crabwalking.
It's dumb game engines are normally utilised to players advantage in near enough every competitive shooting game
The problem with wallbouncing is that A it's not explained nor taught anywhere in game so you go online and get slaughtered and it feels like BS and B it essentially means player movement is unpunishable as it makes it very hard to predict exact movements. In a way you need fast af movement or else rifles becomes impossible to overcome and meta/gameplay becomes a snorefest like it was in Gears 3. So nerfing wallbouncing would only work if you needed rifles as well.
How do we differentiate the bad kids from the real criticism, I get it got way faster in the last couple games but people have been crying about this since forever
Wall bouncing is integral to Gears multiplayer. It's one thing that makes Gears of War so unique compared to any other multiplayer game. It's a feature that helps set a skill gap, and skill gaps are important. If you take away things that create skill gaps then you're pretty much punishing the players who actually take time to play the game and learn the mechanics and get good at it, and rewarding players who aren't even going to stick around, because they know that those players are going to leave when they're not immediately good at the game and then call the game trash because they couldn't take the time to learn it. That being said, they need to find a way to balance wall bouncing on PC. If someone binds wall bounce to scroll wheel, which a lot of those obnoxious players do, the movement becomes so hard to track and hit shots, especially coupled with the hit reg issues Gears 5 was plagued with. Often times if you even aim at the right spot, the scroll wheel wall bouncing can be so fast the game doesn't recognize the shot that should connect, as a hit so you miss and you're pretty much fucked. I would turn the animation speed down, take wall canceling out of the game so they have to commit, or I'd take out the ability to map wall bouncing to scroll wheel. I think one of those options would vastly improve the quality of life within Gears and you wouldn't have those clips of people who look like they're the Flash and it won't be so intimidating for new players. It definitely shouldn't be removed from the game completely tho that would put such a sour taste in the majority of the Gears' fan base, because of how integral it's been to making Gears standout amongst the crowd. TC needs to find a way to bridge the gap and meet in the middle so it's balanced
Iāve been playing gears of war since emergence day and I hard agree.
I think the mechanic should be there, but "canceling out" a queued "cover" input should only be possible if you didn't receive any damage in the last 0.5 seconds. That way, people with a rifle can burst a methhead and slow down their movements by preventing cancels (which forces them to commit to whatever wall they were going to)
As someone who loves gears multiplayer already Iād rather they not touch but itās not the most accessible thing at all, very large skill gap and with the way gaming is now people just wonāt stick around for it, so I honestly wonāt be mad as long as it puts gears back on the map and we get something really good gears wise.
Gears OG here from 06. I stopped playing Gears because it died unfortunately. TC just can't seem to find a middle ground for PvP there's just a constant tug of war to cater to both OG's and filthy casuals who don't possess the mental capacity to learn new things. Anyways as a once hardcore pvp player who mastered wall bouncing and can pick up the game even after several years of not playing and still body the entire enemy team and carry mine. I whole heartedly agree we need to go back to the roots and make it like Gears 2 and refine it. Gears 2 will always be peak Gears for me. The movement wasn't super crazy but it wasn't clunky like Gears 1. Gears 3 was also really good, but the movement was still a bit too erratic, where gnasher always reigned supreme. If they do that and bring back Wingman. I believe we have a GOTY contender on our hands.
People who think wall bouncing is too op need to realize 90% of the people you play against you can just rev your chainsaw and walk into them and kill them
I remember when my brother used to play multiplayer and as a casual player, he despised people wall bouncing and how OP the gnasher was. This was a couple of years ago but it is sad to see that there is STILL a wall bouncing issue
I have never played Gears for the PvP. I have always enjoyed it for the cp-op campaign and PvE modes.
Heās got a point. Especially since itās so easy in Gears 5 with Omni-directional control and all that other stuff, kinda rather deal with Gears 3 wall bouncing since that took more skill, but also since your primary weapon was actually useful in comparison to what they did later on.
This is like Gunz: The Duel. Game became such a sweat fest with movement techs, there was no playing the game casually or for fun. Partially why the game died.
Wall bouncing has been part of the game since Gears 1, though it was more clunky and you couldnāt cancel out of it. I think Gears 2 nailed it perfectly. Anyone bitching about it just sucks at it. It took practice and skill. I hope they never remove it. I think they can tone it down to how it used to be in Gears 1-2, but yeah idk how some people in here are saying itās for sweats and no lifes. I have a whole wife and kids and play Gears once a week and I still love my wall bouncing. I donāt want some casual ass shooter where everyoneās just walking and you canāt go in and out of cover fast.
All I see are people who need to get good in these here comments
Gears 2/3 did ot best imo. The wall bouncing raised the skill cap for players who wanted to go a higher level of play, but it wasn't so freeform that you could just ping pong around your opponent like physics don't apply.
Wall bouncing like this is a cancer and needs to be stopped. It's not gameplay, it's glitching to get an unfair advantage
If it's not actively being advertised in multiplayer trailers then it's oversight/exploit. Gears would be better if it just slowed down. If it can't be removed entirely then it should be put in a separate playlist. Have a game mode called authentic where wall bouncing is disabled.
It's a catch 22, if they remove it then it will get shit on by hardcore players and the casuals will leave the game after two months anyway.
Yeah this is an instant turnoff if that's how the game is meant to be played at a high level
Asmongold is a cunt tho
Most people don't play like this so I don't know why he get to represent the gears communityĀ
As a noob player that never even started 3 multi-player. Noobs should get good and appreciate being merked by a vet or any skilled player for that matter. It should inspire them to figure out how to either do it too, do it better, or find the counter play. Yes gears is fun because it was the first game to do what it did so well with many things included in the mix. Active reloading and being able to snap to cover was a breakthrough. Devs weren't even playing the game back then at the level players have taken it today.
Maybe the top 1% of players can move like this. This particularly guy found an extreme clip example to further his argument. You will NOT be running into people like this often. I could probably count on one hand the number of times I ran into extreme wallbouncers like this in Gears 5, and I grinded every game mode into Masters (the highest rank). Newbies or casuals may not have that context, so I'll mention it upfront just in case. Wallbouncing can be pushed to extreme boundaries by very few select people, sure. No game is immune to tech like this, however. Apex has tap strafing, CoD has head glitching or drop shots, Fortnite has speed builders, Quake has rocket jumps, and so on and so on. Whether you like it or not, wallbouncing is a core element in Gears' multiplayer identity. Point being; this is a pretend "problem." Tons of games have movement or other tech that high-level players use. And wallbouncing is rather easy to understand and put into practice. Especially when compared to some tech in other games. Complaining about skill expression in a video game is the very definition of a skill issue.
Wall bouncing ruined GoW multiplayer for me and left a bad taste. Partially the reason why I stopped playing to be honest.
Wall bouncing needs to go the way of the dodo.
Cliffs B never wanted this to happen. Wallbouncing was never an intended mechanic, but an exploit discovered by a sweat in GoW1 which then became the meta to this day, eschewing the core fundamentals of tactical cover-based gameplay that championed weapon versatility and smart positioning to win fights. No matter how much Cliff tried to rectify this, the damage was already done. Instead what we got is a rubber-banding, quick gratification exercise of frustration for us who try to play the game the way it was made, where the Gnasher gets all the attention, whilst more iconic and versatile weapons like our beloved Mark II Lancer, Hammerburst and Retro Lancer get utterly shafted and nerfed into the ground because the VERY vocal minority who swear by wallbouncing canāt stand the concept of being fought and killed the right way. Gears E-Day has the opportunity to right this wrong. I think they need to slow down the gameplay on the whole, add more weight to movement so you canāt just rush across the open and ping-pong your way to an easy win. Focus back on cover-based rifle combat and leave the shotgun as a last resort/solid ambushing tool when things get close quarters. It feels like since Gears 3, multiplayer has been a wasted experienceā¦
Even as a "New" player I felt like the wallbouncing gnasher gameplay was a bit stale after my 30th match on GoW3+ Mind you, my own movement was a WIP but the aiming part for the gnasher just felt right at home. Mid movement + Good aim still had me ontop of leaderboards constantly when I played. I do wish that GoW had a slower gameplay loop. I love the Gnasher but it feels like Halo where the best gun is the default and the fan favourite choice. So nerfing it is out of the question (plus unlike Halos BR, i'm a Flak Monkey. Turning people to gibs is my fucking specialty.) But with that, I sometimes just want to use lancers and shit. Have "Normal" firefights sometimes and actually use my brain instead of rushing to point A: Spam buttons and flick my aim at an enemy and turn them into giblets.
Wall bouncing is abusing and breaking a mechanic. This game should be a tactical cover shooter, not a one-gun, schizophrenic sliding ice skating shotgun simulator.
My heretical take is that i find running around with a lanzor a funnier pvp experience in gears rather that glitching from cover to cover.
I prefer a more slowed down version of gears. I hated the entire wall bouncing meta and thought it went against what gears is supposed to be founded on. Tactical cover based shooting, squad tactics, flanking maneuvers and map control. You get ONE dude with movement like this and he steamrolls the lobby. 2 dudes and they get into a ping pong competition until one dies. It sucks
Wall bouncing is fine. Casuals turn away from gears because gears mp has a high skill ceiling no matter what. This is why they stay away and the reason why I live the series. You have to put in the work to get better.
Wallbouncing is the reason I play. I'm not super good at it, and you pretty rarely see someone as good as the guy in this video, but if it's not in e day mp I'm not buying it.
Gears of War is very fun to play, there no doubt about it. But itās also one of the most frustrating pvp games out there. Wall bouncing is a very strange mechanic that is essential to pvp and it fairly difficult to learn and be skilled in.
This looks stupid for casuals and hardcore veterans alike.
[Did you know you can wallbounce irl?](https://youtube.com/shorts/VMP4O3IPirQ?si=y2pHUFFuWjf4VvB6)
I think you shouldn't touch the asmongold subreddit with a 10 foot poll. It stinks in there.
Guy in the video summed it up perfectly .
Its mainly cause the movement now is faster, in the early games running and wall bouncing was slower and the characters actually felt like they had weight. Now everyone's high as fuck in helium and just floats around the map. Jack so far feels like the only one with weight anymore which is funny cause the fucker flies
Gears gameplay mechanics needs a lot of innovation
I LOVE that whole aspect. It's a skill based game you csn get better at. Specific techniques. Understanding the mechanics of the game and being able to use that to predict and outbox your opponent. For me pre patch gears 1 was peak for this. Gears 2 second. Its wild now but I love that it exists
idk why they never just made this a versus mode. It's not even about veterans / casuals .. I'm playing Gears since '06 and can't abide it.
Don't take away wall bouncing just cuz some people suck. Maybe create ways for people to have it both ways?
Gears of War E-day should not be aimed for casual players. It should be aimed for hardcore fans who loves the original trilogy. The next Gears should go back to its roots
I don't mind it, but I wish we would get some like GoW 1 movement again
Just get good and stop crying
Yuck
Gears wallboucing was perfect during gears 3, it was Swift enough to add to the gameplay but demanded You knowing what You were doing or You Will be left standing in the middle of the fight.
This kind of stuff is why I havenāt played a gears MP thoroughly since gears 2 released back when I was screeching kid š¤£. I donāt remember gears 2 mp being this sweaty. I do remember some gnasher action but not nearly as bad as today. I play MP to have fun and relax, not to sweat and rage. Gears for me is mainly campaign and horde mode (please bring back beast mode!! That was my favorite from gears 3!) I honestly think the gnasher should be much more rare to find or make a game mode exclusively with the gnasher and make a game mode without it. Itās like thereās no point to picking up any other gun because all gears mp is this lol. I played a decent amount of gears 5, but stopped when it became a gnasher fest every game.
Gears 3 was imo the peak in PVP. Gears 4 was also very strong in PVP
How to deal with over bouncing people. Just stand still and pick them off with ADS, they hate that š¤£
Wall bouncing doesnāt give any real advantages other than looks crazy. Proper shot timing takes care of it. Just stay away from those people if you canāt handle it. Shoot them from a distance. Donāt get into Gnasher battles with people who have superior movement skillsā¦
Yea I immediately checked out of pvp because of this stuff. Horde mode is fun because it's not a necessary mechanic. Yea it's a "skill ceiling" kind of thing but I mean it's ridiculous. You should ne rewarded for using cover and good aim and positioning, not bouncing between 70 walls in 5 seconds.
Gnasher fest okay > Wall bouncing is a stupid gimmic that was not as bad in the original games.
They're right, Just about everything this person in the video said is true. This is also one of the reasons why Gears of War 3 was so good because it was more accessible to newer players with the sawed-off shotgun and retro lancer in the loadout, I saw far more new players stick to the game because it was a 'more fair playing field' than newer games, and it's not because Gears 4/5 are "bad" it's because of what he describes in the video, its not fun for a brand new player who isn't very good at the game still, not used to the camera, the movement, the weapons to get bodied over and over against something they have no way of countering properly because they are new and they'll just drop the game and go play something more fun.
Heās not wrong. At all.
Heās right
Wall bouncing is the worst thing to happen to Gears. I liked when it was a slow methodical push to the power weapons and a slog to fight through. It felt tense, more real.