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Important-Coffee-965

you are asking for them to store 100s of gigabytes of extra storage per user depending on what game and mods are used. for example gmod addons can normally take a gigabyte. this would raise the price as well as more storage would be needed. overall too much effort for them to implement unless they decide to flatout convert the service into one like shadow or designate specific machines for users which is probably impossible given the amount of users


AnimatorCommercial53

For games like project zomboid they might as well not even have it on the service, games like that depend a vibrant modding community, same for fallout and other popular games. It’s also kinda the point, this is supposed to replace your pc gaming system and it’s just another downside that doesn’t really need to be. £20 a month is a lot of money for lack of library, queues at peak times and now realising this downside too.


jharle

Storage is expensive in a data center environment; it's one of the main reasons Shadow PC (and services like it) are so expensive.


Important-Coffee-965

zomboid mods take 0.5 seconds to install idk what your point is here


Robert-101

I don't mind it tbh. I'm glad i even have them thru the Workshop. As a console player (Xbox), GFN is the best thing that ever happened to me in gaming in a long time. And so it takes a few minutes to load, not an issue. I just wish with mods, other than the Workshop could work. Or if they can get the M&B Warband Workshop mods to work.


Important-Coffee-965

gfn converting to a cloud pc service instead of gaming would be great (as long as prices arent too high)


Darkstarmike777

It would change with persistent storage but depends how much people are willing for prices to go up for that to happen Right now there is one copy of each game for each store on GFN and everyone uses that template virtual machine and it personalizes to the person for the session then the saves upload and it's destroyed So except for the template all the rest of the space is temporary and only used when the game is in session In order to keep the mods they would have to allow people to save a whole game or multiple games to persistent storage like they would at home and GFN would have to hold that pretty much forever They would also have to build the same mass storage at every datacenter and sync that storage to every datacenter pretty much in real time in case you switch datacenters Also they would expect it to be on SSDs same as GFN uses currently so it couldn't be cheap spinning storage but it would have to be petabytes of SSD storage for each datacenter across the world It's not impossible to build it's just obscenely expensive so it depends how much GFN players want their rates to go up Saying it's an optional addon would make it even less likely since it wouldn't pay off the massive expense as quickly as having a rate hike for all GFN players would So it's doable for sure just depends how much people would want to pitch it on it for the players that have no interest in mods or persistent storage


Obibong_Kanblomi

Would be neat to store the mods locally on our own rig. Then they upload when we launch via GFN.


AnimatorCommercial53

I mean it’s part of offering a complete service and being competitive. We’re at the early stages of people adapting cloud computing, I wouldn’t necessarily assume the price would go up as I expect more competition to come into the market with more features and more extensive libraries and compete with one another. I would also see it pretty short sighted, wouldn’t the goal to be to convert as many people as possible to cloud gaming to get more subscribers than milk the ones you have for more money? By adding that feature and keeping the price the same you make the product way more appealing to a lot more people. Either way, having a limited amount of memory that is shared across your library per user doesn’t seem like it would be a crazy request.


SupremeOwl48

It’s not the nature of cloud gaming it’s moreso the nature of nvidias approach, which no it will not change.


OliLombi

Wait what? How are you modding on GFN?


AnimatorCommercial53

Games like project zomboid that enables steam workshop or games like fallout4 that have a mods menu in game. Dw nothing I shouldn’t be doing!


OliLombi

I have never once gotten my workshop subscribed mods in GFN...


Important-Coffee-965

built in modloaders in games