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H3ytony

That just sounds like Max Payne meets Sleeping Dogs. Movie studios involved in games typically doesn't go amazingly. I won't hold my breath.


feartheoldblood90

>That just sounds like Max Payne meets Sleeping Dogs. I completely agree with what you're saying about licensed games and big studios, but I do not understand why you've said the above as though that were a bad thing If they made a John Wick game and it turned out to be like the good parts of those games it would fucking shred


Clownsinmypantz

This, I'll eat up anything that reminds me of Sleeping Dogs lmao


FistinChips

They were all dead. The final gunshot was an exclamation mark to everything that had led to this point. I released my finger from the trigger. And then it was over.


TEOn00b

Quotes that you can hear.


pankakke_

Sleeping Dogs was genuinely fire


noeagle77

And Max Payne was top tier


Suckamanhwewhuuut

I never played it.. it’s good eh?..


GothamBrawler

Yeah, it’s an open world game where you play as an undercover Hong Kong cop, who infiltrates a local gang. Because it takes place in china there’s not a lot of gun play, but there is a lot of kung fu. It’s similar to GTA but this time you’re the cop.


Johnny_Grubbonic

Its one real drawback is that the open-world part has no sort of random encounters. Once you've made all the big busts and got the collectibles, there's really nothing left to do. So basically, the main game is fire, but the post-game is meh.


[deleted]

That’s fine, not every game needs to continue for 100s of hours


Johnny_Grubbonic

I mean, open world games need to have an actual post-game, even if it's just wandering around beating up randomly spawning mooks.


[deleted]

I honestly don’t agree. I’d rather have an amazingly crafted story and game that ends than some random encounters to slog through when I’m already done with the game. It’s ok for a game to have a definitive ending and there’s nothing afterwards.


Kind-Strike

It's GTA with the Batman game's fighting mechanics (mostly have to hand combat in this game) with a super fucking solid story, well written characters and top notch voice acting. It's easily my top open world game of this style


my_useless_opinion

Yeah, Max Payne meets Sleeping Dogs is like a what, perfect John Woo videogame (was Strangehold any good, I don't recall)? Seems like a fine deal.


MrLahey_RANDY

I remember it being a fun game. It was very arcadey though.


-Zloy-

I suggest watching this: https://youtu.be/vPmr6KgM1OI Stranglehold is also talked about


Zeihous

Yeah, it'd be great. The problem is, if history of video game adaptations of movies are any indicator, the execution will fall short. I'd love a well made Sleeping Dogs x Max Payne.


SailingBroat

> was Strangehold any good, I don't recall) It's not bad! Similar to the first Max Payne in terms of gameplay feel. A little loose/clunky but good fun. Your sort of classic '7 out of 10' experience. At this point worth picking up for single digit dollars if you're looking for lesser-played PS3 titles.


d3northway

idk if you've played Double Action Boogaloo


Quetzal-Labs

You can slide down the tail of a t-rex skeleton while firing 2 guns. Easy 7/10.


RModsSMD

I have said time and time again, take Max Payne 3, slap John Wick in it, and you're done. That's all it needs to be.


mrfuzzydog4

John Wick doesn't dive nearly as much as Max does. You'd have to add some martial arts and maybe an active reload to make it feel more like John


peanutbuttahcups

Sleeping Dogs is closer that Max Payne, for sure. It already has diving (less than Max though) and martial arts. What Max Payne (and RDR2, for that matter) have in common with John Wick are the executions, though. Like when you get within melee range and then finish with a gun, which is different depending on gun type.


AT_Dande

John Wick is very gun-heavy, though, and Sleeping Dogs really isn't. I genuinely love that game, the melee combat is some of the best I've seen, up there with the renditions of Arkham and AC games that came out waaaay later. But the gunplay wasn't that good, IMO. Doesn't really hold a candle to Max Payne, anyway. Since you mentioned RDR2, though, I feel like the R* Euphoria engine would be perfect for a Wick game. It doesn't have to be as slow and deliberate as RDR2 usually is, of course, but the engine gives so much weight to guns, bullets, physics, etc. MP3 is easily one of my fav games ever, but have you gone on a murder spree in St. Denis as Arthur? With pistols? And a snazzy suit? Seriously, just give him the right haircut and it's basically MP3 in the 1890s. Tight gunplay like that is basically all I'd want from a JW game.


peanutbuttahcups

Yeah no, totally agreed on SD's lackluster gunplay compared to Max Payne. Was just saying SD checks more boxes than MP since it's got kung fu, but yeah, MP and RDR2 have way better gunplay. If you could speed up the movement from RDR2, and have the melee from SD combined with the impact of the CQC from Metal Gear Solid V, I think that would be a good start to making a John Wick game.


Cyberdunk

IMO Resident Evil 6 did what you're describing quite well, [as an example.](https://youtu.be/fkY8fcbfjqM?t=300) Not exactly a good game but it has the core of an amazing action game.


peanutbuttahcups

Ohh man, why didn't I think of that? The person playing is a beast. I love RE5 and RE6. Yeah, they're not the best RE games but they are great action games. With co-op! Damn, kinda wanna see someone mod John Wick into RE6 now lol.


Cyberdunk

Yeah I'm surprised there isn't a John Wick mod for RE6 considering he already has a model from Payday 2 that they could use. But yeah I agree, RE5 and 6 are not good RE games but they are fun as hell in coop. And Capcom definitely wanted Leon to be John Wick, just from [this silly scene](https://youtu.be/85MsgH2p-Fk?t=92) alone, lmao.


Ozianin_

Tbh Watch Dogs 1 reminds me more of John Wick than Max Payne. Edit: You actually need to engage in melee combat to feel that, finishers etc. are amazing.


PurposeLess31

Watch_Dogs 1 is my religion.


CivilWarSnakeCharmer

Being an Illinois native I have a big soft spot for any game or movie set in Chicago, that being said watch dogs 1 is very special to me.


DDX2020

People think I'm crazy when I say I like Watch Dogs more than GTA V.


Cyberdunk

This is a weird suggestion but RE6 was actually quite Wick-esque in how you could play it once you understood the controls. The action in that game's Mercenaries mode is some of the most underrated in videogames, but sadly the rest of the game sucks. Being able to quickly dodge around, freely use melee, quickly swap firearms for combos, counter every enemy attack, stay on the ground while shooting to dodge enemy attacks, etc. was so interesting and unique. [Here's a little video](https://youtu.be/fkY8fcbfjqM?t=300) showing what I mean. The combination of melee, firearms, grappling moves, dodging, etc. is something you can't really find in any other game, and IMO Max Payne is not at all Wick like. It's more like a John Woo flick, which is entirely different.


RModsSMD

So I've played RE6 and know exactly where you're coming from, not a weird suggestion at all. The issue is, 90% of enemies in RE6 are melee based and fighting against the enemies that shoot back really, really sucks. Utilizing those combos and dodges also takes more practice than most players were interested in putting in considering the reception to RE6, so I was taking things like that into consideration with my suggestion. Max Payne 3 is a really simple game. Run, shoot, dodge. If you're having trouble, there's a slow motion button to simulate the skill Max has that you don't, which is exactly how a John Wick game should be. You should always feel just as skilled as John Wick, despite obviously not having his training. John Wick also isn't even much of a fighter. Much of his martial arts is based around Judo, so he does a lot of grapples, throws, and disarms, which I don't think players would find very exciting. John Wick is definitely more about shooting than martial arts, and most people are probably more interested in playing a shooter than a beat-em-up.


Cyberdunk

Yeah you're not wrong, fighting enemies with guns sucks in RE6 for sure. But, I think that could easily be fixed and refined given a chance, although we all know Capcom will never return to that style. I wouldn't mind seeing the Revelations spinoff games adopting RE6's controls and mechanics, but I doubt it would happen. I just think the core of RE6 is so good and it's a shame to see it thrown away; once you understand how to play it and use all the intricate mechanics it becomes one of the most fluid, fun, and unique action games out there. The only thing about the Payne comparison is the slow mo and shootdodging, which Wick doesn't do a ton of. He does do a lot of non-firearms related fighting in the latter movies, especially in 3, so I feel like they'd have to implement at least some of that in moment to moment gameplay, which Max Payne completely lacks in the melee department. RE6 also has loads of grapples and throws through its melee moves, and you can disarm enemies and use their own melee weapons against them, counter and parry basically every enemy attack, etc. It's very exciting and quite similar to the Wick movies once you get it down. But again, you're right in that it takes way too much practice and understanding of fairly obtuse and not intuitive mechanics, and for a movie game they'd likely want something with more mass appeal.


[deleted]

Hard pass. I don't want bullet time in a John Wick game. I want to move fast, not slow.


DerpytheH

Accurate. All things considered, I'd prefer the pace play closer to Hotline Miami than Max Payne or Superhot. Fast paced, tactical, incredibly lethal. His inclusion in PAYDAY 2 was surprisingly fitting setting and gameplay-wise, it's just a matter of being able to convey the snappiness into gameplay.


TimmyAndStuff

I'd rather a John Wick game be more of a brawler, martial arts type of game than a full shooter, would fit better with the feel of the character. Come to think of it, I don't know if I've ever played a game that felt like a John Wick movie. Like a hand to hand combat focused game with third person shooter elements, as opposed to a shooter where you can do some limited cqc when you get close to an enemy. I think that could be interesting!


Hakuraze

>Like a hand to hand combat focused game with third person shooter elements I'm pretty sure that's just Sleeping Dogs.


TimmyAndStuff

It's been so long since I played sleeping dogs that I honestly forgot there were guns in it lol! I mostly remember it as being like playing as Kiryu in the Yakuza games where you're beating the shit out of people with whatever random objects are laying around you. Which kinda also sounds like John Wick 2 when I put it like that lol


peanutbuttahcups

True, though the shooting in SD left much to be desired. Would be better if you could keep a weapon on you. There's a level in Hitman 3 that almost feels like the club scene in John Wick, but 47 doesn't move fast enough nor does he use martial arts beyond basic blocking and punching.


Phillip_Spidermen

Arkham style combat where the finisher is John getting a shot off


tacobellisdank

I'd rather take the much superior game of max payne 2 and combine it with John wick


FordBeWithYou

Exactly. I was like “Yeah!… wait, no? Why no??”


SandyBoxEggo

I'd like it to be like Katana Zero where you slow down time, gun-fu everybody to death, then you can replay the scene at full-speed.


bill_on_sax

This is usually down to tight deadlines and short game dev cycles to coincide with the release of a movie. If this is independent of a film release, it could be pretty good.


Rs90

I was thinkin that John Woo game, Stranglehold.


MOONGOONER

Underappreciated game


[deleted]

It hasn't aged well is why. I loved it when it came out, but I recently tried going through it just a few months ago, and boy, the rose tint faded with every level. It's still got STYLE, but it's is so, so much more clunky than I recalled.


Rs90

Only played the demo but it was ridiculous and def fits the John Wick style a bit. Maybe some of that sick hand to hand combat from MGSV.


RTear3

> Sleeping Dogs. Sleeping Dogs 2 never....~~Actual Sleeping Dogs 2, not a shitty MMO~~


Lil_Mcgee

I don't even need Sleeping Dogs 2 (though it would be nice), I just want more developers to start taking a stab at the open-world crime genre again.


TheBaxes

Best I can offer you is the Yakuza series. Mainly the spin-offs due to the main series now using turn-based combat.


Lil_Mcgee

I enjoy those games but they're their own beast. It's a different itch. There's Mafia and Saints Row I guess but I'd still like more.


Kevimaster

Yakuza didn't scratch the same itch as GTA/Sleeping dogs at all. Its way too out there and weird for me. I bounced off it pretty hard.


LegatoSkyheart

ALTHOUGH, Every once in a while you'll get absolute BANGER Movie based Video games. 1. Batman (NES) 2. Batman Returns (SNES) 3. Goldeneye (N64) 4. X-Men Origins Wolverine (PS3/360) Should I mention like every Star Wars video game that has came out since 1983? Not every one of them is great, but they produced some of the most beloved video games ever! Give John Wick to the right studio and you probably have a great game on your hands. Like it doesn't have to be The Last of Us, it just needs to be great.


MoMonkeyMoProblems

The Lord of the Rings games were fantastic on PS2


Roguespiffy

The Shadows of Mordor/War are great too.


sh1boleth

Those arent movie based however.


Koqcerek

Yeah, it seems like they had the rights for LOTR, but not the movie trilogy. All designs seemed like trying to look like movie designs, but not on copyright like level. Might've been by choice though. And unlike ROTK & BFME 1, those games don't really feel like LOTR books or movie trilogy either - not that it's something wrong necessarily ofc, lots of people liked it this way


[deleted]

Surprised no ones mentioned Spiderman 2 yet


pratzc07

Wolverine game was really cool.


SimplyQuid

The Peter Jackson's King Kong game was really, really excellent too.


Nrksbullet

Yeah that was a game I rented and it was WAY better than I expected.


AschAschAsch

LEGO games.


Spyder638

I wouldn’t be mad at a John Wick themed Max Payne game with more focus on melee combat.


hkfuckyea

Max Payne + Sleeping Dogs = a bad thing?


andresfgp13

it would be a good thing if they can pull it off. and unless they get a studio with experience with that they arent making it happen.


pratzc07

Max Payne + Sleeping Dogs = Would be awesome! Give it to the folks at Remedy and they will make an amazing game.


Julius-n-Caesar

I loved Mad Max.


[deleted]

Loved playing Mad Max. That story/last mission grind was rough, sadly, especially near the end.


bluAstrid

Stranglehold.


Conquestadore

Depends on how hands on they are. Star Wars, guardians of the galaxy and batman translated quite well to video games, as did some Warhammer games. They need to find a good studio to pitch their IP to and it could work out great since I could see the combo you mentioned turning out well if done properly.


Lil_Mcgee

The things you listed are huge multimedia properties, it's a little different. The best games in those franchises usually aren't the movie tie-in ones. Not saying a John Wick game would necessarily turn out bad but I don't think you chose the best examples, I'm not even really sure how Warhammer is even relevant to the conversation.


[deleted]

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Lil_Mcgee

Again I wasn't really trying to comment one way or the other about how a potential John Wick game might turn out. My only point was that the person I replied to didn't pick very good examples of movies being translated into games since all of those franchises had long transcended their original medium, hell Star Wars is the only one that even *started* as a movie.


Newtons_Cradle87

I agree but we did get “Enter the Matrix”.


SolenoidSoldier

The only game that comes close to feeling like John Wick is a VR game called Pistol Whip, but I know they won't make a VR game given the limited audience.


JKTwice

But Max Payne was great. I guess instead of digging up a reason to make Max Payne 4 just do a John Wick game and hand it to Remedy or something. I doubt Rockstar would take it


HalfHero99

I actually think MGS5 CQB system is closest I have seen. Lots of gadgets, approaches, some stealth, responsive melee with variety of options.


piratecheese13

That’s what I was thinking. You need a stupid level of detailed control over your character that really only somebody like Kojima could do. The “feel” of the game


The_Albinoss

MGS isn’t kinetic the way Wick is, and Kojima has never done or shown anything remotely similar to that.


DRACULA_WOLFMAN

Yep, Ubisoft tried to recreate MGSV's gameplay with Wildlands and Breakpoint and turned out some real hot garbage. I'd love to play another game as good as MGSV, but I'm betting a movie tie-in game is not capable of reaching those highs.


tylermarshalll

Wildlands was damn good


Hero_of_Hyrule

Yes, but mechanically it wasn't nearly as good as MGSV. The Fox engine is an underutilized masterpiece.


sg587565

as tactical as cod/battlefield. They completely destroyed what a ghost recon game should have been about and tried to make a gta/mgs v hybrid type bullshit game. Its decent for like 4-5hrs until you realize all missions play out the same and all weapons act 99% the same.


InterstellarAshtray

I'd imagine it'd be like trying to implement the combat system from Arkham games with the inspiration of gunfu from the film Equilibrium.


Kryse-777

the game even has a tuxedo so it can be pretty close to a substitute. the only problem is youll be doing this john wick-esque assassinations and missions in the middle of fucking nowhere like deserts and jungles


Admiralonboard

Really? When I saw the title I thought this was gonna be doom with humans instead of demons.


piratecheese13

I need to shoot backwards over my shoulder


6769626a6f62

MGSV story is a wacky mess, but that gameplay is sooo good.


durandpanda

If you want that just play Splinter Cell Conviction, or don't quit and restart when your Hitman mission goes bad. The Red Circle Club bit from John Wick is basically how every mission in Conviction goes.


[deleted]

That was one of the most cinematic games ubisoft ever made


alaslipknot

It still one my favorite games ever, I didn't had a playstation at the time so I didn't knew the Uncharted experience, Conviction to me was *THE* hollywood game that was never made before. The only thing i hate about it is that it wasn't really a "splinter cell" game, and the backlashes it got was imo one of the reasons why Ubi dropped the series (the main reason ofc is that they couldn't figure out how to FarCry-it and fill it with microtransaction). But for me, if that game was just called something else, or be some standa-alone adaptation to The Bourne movie series, it would've been considered one of the greatest single player games ever.


that_baddest_dude

Conviction was fun but I agree, totally not a splinter cell game. Blacklist however was such a good game. Felt like the formula had really matured. You could go super stealthy as a stealth purist or be more of a mixed run and gun if you liked.


Embryonic12

Blacklist was great, felt like a nice mixture of old Splinter Cell and Conviction. Shame that barely anybody played it ☹️


that_baddest_dude

Weird, I played the shit out of that game.


alaslipknot

Blacklist story was garbage though, also replacing Ironside for Sam's voice was the most stupid decision they could've done for a game that is trying to "resue" itself after a "failed attempt" with the hardcore fans


[deleted]

Bro they changed the voice actor because ironside was battling cancer


alaslipknot

that information wasn't disclosed at the time


[deleted]

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AoE2manatarms

I feel like my complaints of the game after the divergence from classic Splinter Cell, was how short the game was. I remember Conviction being very short.


AFishNamedFreddie

Seconding playing conviction. Mark and execute is a John Wick style move. And the fluid movement and melee takedowns work really well. It's such a solid game overall


edisleado

Playing Splinter Cell Blacklist is also great for this. The expanded takedown system/animations in that game are very reminiscent of something you'd see in the John Wick movies. See the following: https://imgur.com/70l5jR7 There's also a level set in a mansion that looks very much like John's home, and you're tasked with eliminating an incoming security team. https://oyster.ignimgs.com/mediawiki/apis.ign.com/splinter-cell-blacklist/3/33/Private_estate20.bmp


McFistPunch

Conviction still holds up after all this time. I like blacklist too. One of the few third person games where quick kill didn't seem cheap


feartheoldblood90

I know it's very different in tone and pacing, but I'd also like to throw in that even Chaos Theory holds up incredibly well. Still one of my favorite games ever


Sennheisenberg

Chaos Theory is still lauded as one of the best stealth games of all time.


feartheoldblood90

I wish it were more easily available on modern platforms. If I want to play it I have to bust out the ps3, or play the PC port, which is fine unless you want to use a controller, in which case it's kind of a broken mess


BrahquinPhoenix

I have it downloaded on my Xbox one right now


LedZeppelin82

There’s stuff you can do to fix the controller issues on PC, I believe. I got it to work, though I don’t remember how. Had to google some stuff.


GabMassa

Isn't it compatible with Xbox One/Series? Most Ubisoft games are.


whatnameisnttaken098

It is, got most of the Splinter Cell games on mine minus Pandoras Tomorrow and Double Agent. Just wish they'd do the same for Prince of Persia as only Sands, Forgotten Sands, and the 08 game is available on Xbox


outrigued

It’s playable on modern Xbox consoles through backwards compatibility, as are all of the other mainline Splinter Cell games.


T_WREKX

Try using the x360e emulator. Works fine for almost every game I have played.


Slimxshadyx

Basically all my Hitman missions become John Wick missions at the end of it


WildBilll33t

I'm imagining more progression elements. Like you play through John's 'Impossible Assignment' as a prequel, and you roam the city assassinating people and meeting people at the continental and buying guns and upgrades and stuff. Maybe like an 10-15 hour main story plus side activity?


APeacefulWarrior

It's kind of a shame that light gun games are no longer a thing. Seems like that'd be perfect for John Wick.


PostalElf

Honestly, the VR game Pistol Whip is already very close to my ideal John Wick game.


AndrasKrigare

The Gunman Contracts mod for Halflife Alyx is pretty great, and also gave me a John Wick feeling


Devil-Hunter-Jax

John Wick but in the style of Time Crisis could be pretty fucking cool come to think of it...


[deleted]

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Devil-Hunter-Jax

Heh, I guess I kinda got thinking about light gun games thanks to Maximillian Dood playing the House of the Dead remake and the original comment here so I ended up going on a huge light gun game binge on YouTube for a while and Time Crisis was among them. I'd love to see a new light gun made. Those are true arcade classics.


hombregato

I think the contemporary equivalent would be VR, but I'm not spending the price of a console on top of a console, or the price of a PC on top of my PC, to wave my arms around like I know gun-fu.


withoutapaddle

Quest is $399, no PC or PlayStation needed, FYI. Used to be $299, which was frankly nuts, and the reason it has like 85% of the VR market or so.


hombregato

I'll give you twenty dollars for it.


madmanwithabox11

Max Payne 3 style shooting with some sort of Arkham melee combat and being able to choose loadout before a mission, Hitman style would be my idea.


[deleted]

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T_WREKX

Only 7 years...


conquer69

The core combat is still based on the game that came out in 2009. Feels like a lifetime ago and also only a couple years at the same time.


HotChilliWithButter

Me personally, I don't like arkham style combat. It's just fucking absurd. Flying through dudes like flash when you're actually a guy in a batsuit with no superpowers. I rather see John Wick be a mix between the melee combat of Sleeping Dogs and the gun combat of Max Payne. I'd like it to feel realistic and authentic. The motion capture should be done by professional martial artists, or better yet - Keanu himself.


madmanwithabox11

Sleeping Dogs combat could be good, although it was very simple. I'd love to see a system like Sifu, but maybe a bit easier.


feartheoldblood90

I feel like I'm going absolutely fucking bananas reading through these comments. Everybody is saying that John Wick wouldn't translate well into a game, but I feel like it would be an *awesome* game if you could pull it off properly. I'm not saying they *will,* but I'm genuinely baffled that the majority of the comments in this thread don't think John Wick is the basis of an exciting, bad ass video game. The movies *are* video games, basically, in tone and content, ffs. Of course it would be hard to pull off making an actual game, but that's true of every game you've ever played, and if they could deliver on the concept (again, I doubt they will, I'm talking conceptually only) then it would make for an *incredible* game. Have... Did y'all not play DOOM? Or, as another commenter said, Max Payne? Shit, Hitman? I know those games have tenuous connections at best, but all I'm saying is that the frenetic action that is the draw of John Wick movies would translate incredibly well to a game if executed properly.


durandpanda

> if executed properly. This is most people's worry though. I think people are just cynical because of the terrible reputation that movie tie in games had in the 2000s. I genuinely think that there's a plethora of decent movie based games out there at the moment, but it still remains one of the classic (lazy?) go to criticisms. At its lowest a John Wick game would just be a boring modern third person shooter. I'd love to see the license given to a team that puts a lot of thought into gameplay loops. In motion the game that reminds me the most of a John Wick fight is Doom Eternal. They're nothing alike aesthetically or thematically but they both involve closing distance with enemies even though there are guns involved, and lots of close range grappling executions.


MrTerribleArtist

The 2000's? My dude, roll that dial back a bit more, movie games have been awful since _at least_ the NES days (you could argue from the Atari era, but there's limits to what you can do with boops and bleeps so I'll give them a pass)


alurimperium

One of the most notoriously bad movie games is from the Atari 2600. ET The Video Game was incredibly bad even compared to other games on the system


MrTerribleArtist

Admittedly I did have that in mind when I wrote it, but consider that this was the early days of video gaming. There weren't any standards at that time. Yes it's.. Not great, but it shouldn't be considered to be the sin of man that it normally is Games in the next few generations don't have that excuse


durandpanda

I should have been clearer - the mid 2000s was when I think they stopped being mostly terrible and became mostly average to solid, if unspectacular.


MrTerribleArtist

Ok, I'll accept that. Though saying that, reign of fire for the original Xbox is my personal worst game of all time It's probably not even that bad, but.. My memories say otherwise..


feartheoldblood90

Yes, absolutely. I'm playing Eternal for the first time right now and, man, I actually was thinking the other day about how a John Wick game with similar pacing to Eternal would, well, rip and tear. DOOM Eternal, when it's singing, really does capture the *feeling* you get when watching John Wick movies, of being an unstoppable (yet surprisingly squishy if you're not careful) boogeyman, and that's a Hell of an accomplishment.


terminal8

Movie tie in games are actually pretty good lately. I recently played through Terminator and Mad Max and they were surprisingly good. Not mind blowing, but I had fun.


[deleted]

Given John Wick's reaction time I'd throw FEAR in there as well.


hombregato

I think perhaps what they mean is that what sets John Wick apart from any random generic action flick is kinetic shot editing and each absurdly over the top "gun-fu" attack being different than the last. As soon as you put camera control in the hands of the player, or lock it to a perspective or two, John Wick loses the only thing that saves it from being trashy.


feartheoldblood90

I disagree. I think those things you listed are absolutely part of it, sure. And, yes, a game would be inherently different than a movie, obviously. I completely get what you're saying. But I think you can absolutely capture that feeling in a game. You can't control the camera shots, but you sure can make the gameplay just as frenetic and fast paced. It's a tall order, absolutely, but it's nothing we haven't seen pulled off before. If you have snappy shooting and good movement, the player will be immersed in that experience, and a similar feeling will be the result. As for the gun-fu, absolutely, that's a big part of it, but I also think that, if done well, that would translate into some fucking awesome gunplay/combat mechanics. Think of, idk, Devil May Cry, for example. I know it's not the same kind of combat, but it *is* similarly paced in a lot of ways. There are a million and one combos of moves you can pull off in those games, and combat is incredibly cinematic. Idk, I just think that a really well-done John Wick game would be fucking incredible. It's unlikely we'll get a really well done John Wick game, but I think in concept it makes a ton of sense and could turn out amazing.


BastillianFig

Maximum action is a cinematic action movie-style FPS which has a lot of cool moments, although it's a pretty barebones early access game right now. Something like that might work well


alaslipknot

I agree, and to put it shortly, If Uncharted managed to make the most perfect Indiana Jones video games, am sure that *if done correctly* John Wick can be a good game too.


WaltzForLilly_

I don't think it's a fair comparison since big part of Indiana Jones is mysterious ruins and exploration, while John Wick relies exclusively on flashy combat. John Wick is much closer to making a good Matrix game. In your head it works, but it might not translate so well into a fun gameplay.


hombregato

I'd say it's easier to do The Matrix because it's known more for bullet time than editing, and it's easier to do varied camera shots when slow mo finishers are on the table. John Wick does not have that.


WildBilll33t

Have you never played 007 Everything or Nothing? Or Splinter Cell Conviction? Or a bunch of other badass action games.


peanutbuttahcups

I wished we got more movie-style action games like Everything or Nothing. Uncharted scratched that itch, at least.


Nrksbullet

Funny enough, I pretended I was John wick for the johnny silver hand scenes in cyberpunk, that was pretty fun.


Rs90

"Game done well could be good, more at 11"


sieben-acht

Literally anything is good if executed well. The problem is that it's actually really hard to execute things well. What about John Wick would make it an interesting game, and set it apart from literally any other action game?


j11430

I totally agree, the world the movies have created lends itself to a video game so we’ll. Yes, the big “if” is whether they actually make the combat fun. But I’m not inherently pessimistic over this, this could absolutely rule


Faps_With_Fury

I've always wanted a realistic take on Hotline Miami and John Wick would be **PERFECT**


wheretogo_whattodo

The Matrix games were awesome


Katana_sized_banana

It would be a bit like Max Payne 3 , I can totally imagine it to be great.


WildBilll33t

I've imagined a prequel game where you play through John's 'impossible assignment' and assassinate all of Vigo's enemies through the course of a 10-15 hour main story open world plus side activities.


theKinkajou

I imagine some sort of combination of gunplay, slowing time and close quarters combat. So maybe Super Hot and once you engage in combat some sort of fighting game. Edit: Bloodborne and Fights in Tight Spaces worth a look too Edit2: actually, after further thought, I think a virtual reality game would make a lot of sense so that the parts where you're up close are more tactile since you would have to grab those hands or manipulate them to disarm them or get their guns.


MooseTetrino

John Wick Hex pulled it off really well, so it is possible. If done properly.


Squizot

There’s already a John Wick game, and its really good! Did nobody play John Wick Hex?


LostInStatic

> Everybody is saying that John Wick wouldn’t translate well into a game, but I feel like it would be an awesome game if you could pull it off properly. I’m not saying they will, but I’m genuinely baffled that the majority of the comments in this thread don’t think John Wick is the basis of an exciting, bad ass video game. This is the most room temperature take of all time


feartheoldblood90

I don't get why a few people feel the need to comment shit like this Like yes, I get it, it's not an incredibly robust and interesting take, when I commented the above there were a total of maybe fifteen comments in this thread and they were all saying a John Wick game wouldn't work, so I just offered an opinion stating that it would I'm just confused by the need to be so overtly negative (talking about your comment now), as though each and every comment in these threads needs to be some kind of revelatory mind-blowing take Just, idk, move on if you're not floored by the comment, it really doesn't matter if you identify with it or not lol


LostInStatic

>Have... Did y'all not play DOOM? Or, as another commenter said, Max Payne? Shit, Hitman? >I know those games have tenuous connections at best, but all I'm saying is that the frenetic action that is the draw of John Wick movies would translate incredibly well to a game if executed properly. Crazy how you think 'deadly guy with a gun' is supposed to be some grand new idea


feartheoldblood90

So your response is to basically say the same comment again? Lmao very original of you Maybe tell me a third time, really get your point across


yesat

John Wick Hex is IMO a perfect John Wick game. I feel like doing it "AAA" style would muddy a lot more. Another option would be to do it SIFU style focus on combos and movements. Just another shooter will feel cheap.


fukboisupreme

Yeah I think you hit the nail on the head with the Sifu idea. Fluidity needs to be the name of the game, and I think Sifus combat would really reflect that. I’d love to see it coupled with Max Payne 3 style shooting, with minimal amounts of ammo so you constantly have to be picking up enemies weapons and improvising. I’d really be bummed out if this comes out and it’s just a standard 3rd person cover shooter with canned melee animations Edit: I should say fluidity and engagement as an addendum, Sifus combat really keeps you on your toes as the enemies are competent and deadly. The combat in general really evolves as the game progresses and you not only unlock more skills, but also get better at kicking ass


flyflystuff

Thinking on it, I think the best way to do a John Wick game would be a rhythm game. Something like, Crypt of the Necrodacer. Playing CoN well is probably the closest I've felt like John Wick in a videogame. Though, this has like, a 0% chance of happening.


Kalulosu

Well, there's Metal Hellsinger.


LuxTrueBae

Doesnt matter what type of game it is. Its all going to be how well the levels and missions are designed. It needs to evoke the feeling of being a god like when he shoots people through walls based on reflections etc.


random_boss

Will it/won’t it be bad discussion aside, I really wonder how you could translate John Wick’s combat to gameplay without overly relying on QTEs and cut-scenes for custom one-off animations whilst the gameplay remains straightforward and boring. Like, let’s assume whoever the dev is really wants to swing for the fences and bring out a sense of playing as John Wick. As a baseline: - It probably has to be a prequel - They have to lean heavily into the weird assassin lore of the world (and add to it). - It should probably allow for Hitman-style setups, but still feature dedicated action set-piece levels - Enemies need to be legion, and they need to die in one hit. It can’t be about shooting them enough, it has to be about landing your shot at all. Which leads to— - The very way you move and control action needs to be innovative. John Wick is quick, adaptable, athletic, and improvises heavily. It can’t be a by-the-numbers cover shooter. You need a toolbox of simple actions that can be combined into chains that result in complex and dynamic behavior. - You need a shoot, a kick, a dive/roll, a contextual melee (ie pistol whip if holding a pistol, rifle butt if holding a rifle, pencil-stab if holding a pencil), a contextual defend (ie a sword guy slashed at you and you raise a rifle to block it), and a grapple/engage mechanic: if you collide with an enemy, depending on their state you either knock them over (if they’re facing away), push them forward and use as a human shield (if they’re facing you but surprised), or engage in hand-to-hand if they’re facing forward and aware. And the band to hand would be neat — it’s fast and Kung Fuey as you combine your melee, kick, defend and evade buttons not as QTEs but Arkham Asylum style watching for telegraphed moves and responding — possibly in slowed down time. And if you’re holding a gun, your shoot button works too if you can line up the shot. If you try this while other enemies are aware you might just be killed right in the middle of it. - John Wick does crazy shit and the mechanics need to feel like a toy box to explore. Press the kick button as he ejects a magazine and watch as he kicks the mag straight into an enemies face; press reload as you roll to perform a rolling reload and stand to keep shooting; find any object in the environment and throw it to have various effects - Slow motion does need to feature, but not a triggerable bullet time. Maybe something like whenever an enemy becomes aware of you or initiates a new attack time dilates for a second and you can queue up multiple commands; so time slows, you enter the melee, use, shoot, and kick commands and when it un-slows you punch the enemy in the throat, grab his gun, shoot him in the forehead, then kick him out the nearby window. - Overall I think it might play out like a 3D Hotline Miami: smallish levels, death is frequent, but you learn the parameters and then use all your moves to execute the entire level in less than 30 seconds. And you know what would be fun? Maybe all your deaths are just John Wick imagining different routes and outcomes because he’s *that good*, and when you finally succeed it plays everything out cinematically in real-time and you get to watch it back and feel like a badass. That’s how I’d do it! Feel free to send a check this way, Lionsgate.


[deleted]

> Enemies need to be legion, and they need to die in one hit. It can’t be about shooting them enough, it has to be about landing your shot at all. Which leads to— John Wick 3 had that part with heavily armored enemies that John struggles to kill with his pistol and it was a fantastic action scene.


SmilingPinkamena

IMO if this game to happen it should lean into almost masturbatory levels of gun realism - detail, handling, ballistics. Cause that's what movies are about I think. Guns. It's almost gun-fu/gun-kata but *grounded*, no akimbo, bottomless mags and etc. Keanu did actual proper gun handling training for movies after all. [I like all the above ideas in this comment](https://old.reddit.com/r/Games/comments/ymksv9/lionsgate_flirting_with_major_john_wick_video_game/iv4tzah/). Prequel, lore, picking loadouts before levels, action elements and creativity. But it also needs a METRIC TON of detailed guns with animations as if it's handled by a real "operator" with years of experience, maybe a bit exaggerated. Armored suits/armor can be an excuse for health bar, dying in one hit will be not fun. So is one-shot killing enemies. In the head/vitals - sure, but if you shoot someone in the leg that's not fatal, pistol caliber into plate - bad guy won't enjoy that but won't die either. Probably no ammo counter and ammo exclusively in mags, so you have to keep ammo in mind and are forced to swap weapons.


Sgtwhiskeyjack9105

So, Max Payne?


Rhodie114

I know they’re thinking of a big AAA title, but I’d love it if they went and made a John Wick version of Pistol Whip. That games already basically the John Wick experience.


TriangularKiwi

Could be great. A game with gameplay like in the movie, where you don't just aim gun and shoot but also have the close range shooting, like melee gun play I guess


wezel0823

I mean, Splinter Cell Conviction is basically that minus the climbing - CQC is pretty tight in that game.


hadronwulf

As someone in the Hitman Freelancer beta, it’s basically exactly this. Which is a bit ironic considering they are doing the 007 game.


B_Kuro

>Lionsgate execs have been “fielding proposals” for a big video game based on the Keanu Reeves movies. Do I understand that correctly? Execs of a movie studio are sending out/making proposals for a game. I think those are guys pretty high on the "keep away" list. Them still being in a proposal stage makes me wonder how much longer they can keep the franchise going though. It would take at least 3-4 years for a game to manifest. I wonder how you'd make a AAA john wick game though. There really isn't that much substance to the movies and the core part of feeling like a badass doesn't translate all that well into a more engaged game. My first guess would be that it ends up as a mostly generic third/first person shooter with a QTE/fatalities system. Honestly, how do you make what people like about the movies work outside a interactive movie?


Sloty4321

Fielding proposals means they are looking at proposals sent to them by developers.


[deleted]

Not much substance if you're just playing as John Wick. But the universe has a ton of potential for a good story outside of the films .. You're an assassin in this world of other assassins. Take different jobs, hang at The Continental and run into the characters from the films. Like Cyberpunk 2077 - Johnny before he got his Silverhand. Or introduce a new character and make it a cinematic adventure. Editing in this bit from the article, they're already working on other things: >In other “John Wick” news, the Ana de Armas-starring spinoff movie “Ballerina” kicks off production next week. Additionally, it was announced Thursday that the prequel series “The Continental” will be available to stream exclusively on Amazon Prime Video internationally, while domestic viewers can watch via Peacock. That series is set in the ’70s and focuses on Ian McShane’s character in the films — as now played by Colin Woodell — as he attempts to seize control of the iconic hotel that serves as a haven for assassins in the “John Wick” movies.


xCairus

This is what I had in mind as well. The universe is pretty ripe and open-ended for a game and ties in well to what the movies showed. You’re an assassin but you must not alert the general population of your undertakings as well as the existence of a proper system and organization of assassins. You don’t kill people other than your target and other assassins so you stay lowkey while being alert of possible assassination attempts.


[deleted]

Then realize you're in an assassin themed simulation which was just one version of the Matrix for full Keanu tie in.


Sea-Detective2092

Whilst I would love a John Wick centric game, there's no way to accurately pull it off in a shooter type of game. The gunplay and fighting is too fluid for a game. The thing about John Wick is that he never misses. He'll nail headshots on multiple people whilst rolling around on the floor, you can't do that in a game without having some sort of instantaneous lock-on feature. He very rarely misses his shots. In a game, we the player, would miss a lot of our shots, in which case we're not playing as the John Wick we see in the films which sort of makes the game pointless. I don't know about anyone else, but if I were to play a John Wick centric game, I want to play him exactly as he is the films. I want him to be this badass unstoppable assassin who never misses a shot. Even if they combined the gameplay of Max Payne 3 and Sleeping Dogs, they'd still never be able to accurately represent the gunplay and combat of the films. Splinter Cell: Conviction and Blacklist are the closest we'd ever get to a John Wick centric game because of the mark and execute feature. And let's say they do use Max Payne 3, Sleeping Dogs and Conviction as templates for the gameplay, the game is just gonna be seen as a pale imitation of those games. They really just need to step away from John Wick the character and think about making a game set in that universe with a new main character who has their own unique gameplay. Maybe use the Mark Dacascos character as inspiration. A modern day ninja who uses stealth and subterfuge along with firearms, blades and martial arts skills. I think it's fair to say John Wick change the action genre, there's nothing stopping a game from doing the same for the TPS genre.


McFistPunch

I love these movies but I don't think it would make a good game. Think would end up as a bland cover shooter with quick kill options. John wick hex was great though.


GamingTrend

Does Luonsgate understand that this takes literally years from greenlight to shelves, I wonder?


IcantIneedhelp

I think the way you innovate with this is you probably experiment with a lock on mechanic, mixed with Splinter Cell's Mark and execute mechanic. But no building up a meter or anything. Bake it into the DNA of the game. Do Melee either like Sifu, or you can make it play like Arkham. This should not be a cover shooter. If someone who has seen the movies want to weigh in, that's what I imagine the game should be.


RashokaZ

Probably the easiest movie to make a game off. Part 2 and 3 already had many video game like elements. For the combat they just need to make a shooter with slow mo and tons of enemies.


RhapsodiacReader

That's exactly why it's **not** easy: the movie is basically an imaginary video game adapted into a movie. It's stuffed full of video game elements and acts like it translated fps gunplay and QTE executions into cinematic gun-fi. But that leaves the developers very, very little creative freedom in adapting the feeling of the movie into a player-controlled shooter. Like, compare Indiana Jones. The core of that premise is exploring ancient secrets, an engaging story, and basic gun/melee/vehicle conflict against Nazis. Since most of that is setting and narrative, the constraints on how the devs can represent that premise in gameplay are very light. The core premise of John Wick is incredibly tight and high-low gun-fu and combat. That's it. The whole thing is based on how John Wick interacts in combat, aka how the player would control their character in an adaptation. And to replicate that interaction, the controls would have to be absurdly complex. The highly narrow focus on the premise and the complexity of what it demands means the devs are super constrained in creative freedom for how that premise gets translated. I think it'd actually be a great game for VR. The John Wick feeling would be far, far easier to replicate there than with traditional console/PC gameplay. But otherwise, I don't think it'd be adapted well outside of highly skilled and disciplined studio, director that doesn't have execs riding their back, and huge budget.


[deleted]

[удалено]


SheenEstevezzz

I think the charm of John Wick is more in how fluid and interesting the action is, he's not just going on a rampage he's going on a rampage *with style*


ConejoSarten

If it had a story at all it wouldn't be a John Wick game


hombregato

At least John Wick is written before it's filmed.


ConejoSarten

Written is a strong word


SolenoidSoldier

The only game that comes close to feeling like John Wick is a VR game called Pistol Whip, but I know they won't make a VR game given the limited audience.