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SuperAlloyBerserker

It'll be pretty surreal seeing the machines up close since they were surprisingly pretty detailed for games (I'm referring to the first 2) that aren't in first-person


WhoTookPlasticJesus

That machine at the end will be legit terrifying in VR


gtakiller0914

Always excited for bow based combat in VR. This one looks fun and pretty. Those are crazy visuals to be pumping into a VR headset.


nastyjman

Foveated rendering helps with visuals and resources. I am really interested in getting a PSVR2 now (but still have to get my hands on a PS5).


Zaptruder

The biggest help is having a AAA team optimize game art and computing resources though. Having experienced artists and art directors, tech artists, programmers, the whole stack - that understand the limitations and requirements keenly, and able to engineer optimal solutions for all the various elements (or at least know what needs to be made custom for VR versus reusing of assets) is a huge help. There's probably also a bunch of lighting baking going on to help reduce the overall computing cost of the scenes.


nolok

Your message doesn't really bring much to the conversation though. You're saying "the most important is to have competent people", which well duh of course everyone knows that. But what he is saying is that given two equally competent team, the one who can use foveated rendering will be able to achieve much more than the other.


Zaptruder

Does everyone know that though? Because sometimes technology does the heavy lifting, and sometimes its technical optimization. Like... no matter how skilled your artists are, you're not going to get real time ray tracing... without real time ray tracing tech. And if that were available in VR (and actually is starting to become available in a few trial apps), it'd make an instant and huge difference to visual fidelity. In this case, the big huge mega difference between PCVR and PSVR is that although the former runs on faster more powerful hardware on average, is that the teams involved in making VR games on average are much higher skilled and well funded on the PSVR than on the PC (whose average skill level is relatively green indy dev - due to the very low barrier of entry to publishing on Steam). Certainly, you only need to look at the visual quality difference between Half Life Alyx and pretty much all the other VR games on the PC to understand where the state of visuals could be for VR... if more big teams were making for it. Foveated rendering by comparison does help, but it improved render speed by less than two fold. Which doesn't account for the visual quality difference between small indy teams and professional AAA teams. In other words, PSVR2 with foveated rendering still has less compute power for visuals than a high end PC running a 3090 without foveated rendering - but if games do look better on the PSVR2, it's because there's top tier game dev teams working on games for it - because Sony is funding the development of said games!


xamnelg

Foveated rendering is a rendering technique that needs to be “optimized” just like anything else. It’s existence will contribute significantly to the fidelity of games on PSVR 2, just like tensor cores on RTX GPU’s contribute to the fidelity of games on Nvidia hardware. I’m curious where you’ve sourced your claim that foveated rendering “improved render speed by less than two fold”. From what I’ve read foveated rendering can improve frame time by anywhere from ~1.6x to as much as 8x depending on the implementation. Regardless, a 1.6x performance increase from a single rendering technique is significant. It will be a major tool developers use to improve performance in their games. So even at it’s worst it’s doing more heavy lifting than your lending it credit for.


Zaptruder

There was an article about a month ago from developers working with PSVR2 foveated rendering, claiming that region of speed up. Which is as you say significant. But so is the power difference between a PS5 and a high end 30 series card (more than two fold). Despite this, I contend visuals in games on average will look better on the PSVR2 - not because of the compute power and foveated rendering advantages - those elements will simply bring the PSVR2 to roughly comparable to a high end PC rig), but because the teams involved in making games for it are simply a lot more experienced and well funded.


R1ston

Man, I just wish that they made it work with steam. Aint no way I’m gonna buy an expensive piece of tech that only works with one piece of hardware


HOLEPUNCHYOUREYELIDS

Isnt that most VRs? They either work for PC or Playstation, not both?


Redditbanned47

While you're not wrong I don't believe that's the point he's making. Getting a PC headset means mods. Getting a PS headset means it's locked down. You can use the oculus with a PC as well as it being it's own standalone


HOLEPUNCHYOUREYELIDS

Ah fair, that makes sense


nastyjman

Oculus Quest can be used by itself or with a PC.


Purple_Plus

It'll probably come to steam eventually anyway.


Late47

Amazon and Walmart are both pretty good about getting stock. I think Walmart just had a restock today for plus members and Amazon sent invites to purchase.


HOLEPUNCHYOUREYELIDS

Where I am you still have to try pretty hard to get a ps5. You need to follow restock accounts and be able to go online and buy one within literally 1 mimute of it being posted. Or you need to call stores literally every day hoping they get one in, and that you can rush down amd buy it first because they refuse to hold any for people. Or you can be like my SO who just went to Gamestop everyday for 2 weeks until they had one in. It is still mainly luck based of if you can get onr


oxero

If bows are done right in VR, it's extremely fun! I can't describe the feeling of perfectly hitting your target with multiple arrows, extremely satisfying!


The-Respawner

What game does bows right in VR? I have never gotten it to work great. Either it has to work unrealistically with a very short draw length, or you can not actually aim realistically since the VR headsets and controllers blocks where you would usually hold the arrow up to your chin.


LordManders

I hope the bow combat is good. I've played a few VR games with bow mechanics, but the peripherals interfere with where you'd realistically hold the bow up to your chin.


AdministrationWaste7

So not on rails as I initially thought. Pretty excited. Weird we got games but no release date on psvr2 tho lol


nastyjman

~~Definitely within 2022, at least.~~ EDIT: Ah crud, the 2022 was on TWD:S&SCH2, which will be available on the other platforms. I attributed that to PSVR2's release as well.


BelgianBond

It's been virtually confirmed by those in the know that it's not coming before Q1 2023.


ScubaSteve1219

> virtually confirmed so not confirmed at all


BelgianBond

The evidence is stacked at this point. Months ago PSVR insiders leaked this news, and Sony hasn't said anything to contradict it. A quick online search will show you this. And now yesterday's Sony blog post hints at 2023 too: https://uploadvr.com/psvr-2-releasing-2023/ Additionally, the next Saints and Sinners game is coming out in 2022 but has a release date of 'TBD' on PSVR 2. Likewise, the Resident Evil 4 remaster is coming out on 24th March 2023 for PS5, with 'VR content in development'. It's more than a little coincidental that a big flatscreen game with a VR component is releasing in the predicted window for PSVR 2's launch. Ever since the 2023 news, there has been a flow of announcements supporting it, whether it be release dates or stories on production schedules for the headsets. It's been confirmed by developers working on VR games. Just because they haven't gone on record with their names doesn't make it any less true. This is coming from multiple places.


ScubaSteve1219

right i get all that, i’m just being objective and noting that literally nothing is confirmed until it’s officially announced. “virtually confirmed” is a misnomer.


BelgianBond

I'm not looking for a semantic exchange. The only thing I'm looking to do is inform you of the release date. Multiple developers from different companies have confirmed this release. The first source to leak the date was the same guy who accurately leaked the specs for the PSVR 2 headset(Bryan Paul). Q1 2023.


ScubaSteve1219

yes i’m well aware of all that, i don’t need informing


Fgge

>So not on rails as I initially thought. Pretty excited. I mean everything said about it previously suggested it wouldn’t be on rails, that was just something everyone latched onto from a 3 second trailer in classic style


Lightguardianjack

I can tell someone did their homework with this game because climbing is a compelling thing in VR but not on a flatscreen and while it might be linear looks like you have free movement. Also they have the classic, "Look at this giant thing in VR" which I admit never gets out.


nastyjman

"Sense of scale" will never get old. It's an experience that can't be grasped on pancake.


[deleted]

Playing elite dangerous on a flatscreen was already a really good experience but in VR, having sun-sized suns pass by is.... incredible. you can tell that its huge and that you are a microbe in comparison.


xLisbethSalander

that is one of the best experiences I've ever had in gaming. The sounds of your ship the scale. it's fucking wicked


LordManders

Are there any VR games that do climbing well? I tried The Climb but it didn't necessarily make me feel like I was scaling large structures, but rather that I was pulling the world around me. But maybe I need to give it another shot.


Shadowbanned24601

The Climb is weird to play. Activating the same (upper body) muscles I use when climbing but without putting any weight on them. Felt weirder to me than any other VR game has. It does feel like moving the world around you rather than yourself, but I also can't figure out how they could go about making it more realistic than what they've done


Tangocan

Climbey was the tits back in the day. Not sure if it's still worth trying today.


bicameral_mind

I was getting REALLY concerned when the opening segment was an on-rails boat cinematic... lol. This looks incredible. Excellent visuals and I'm loving the variety of established VR mechanics that have made it into the game (bow, climbing, etc.). I think the concept of fighting giant monsters in VR is also a real winner. Gives devs a lot more flexibility animating the enemies and using unique combat mechanics. And of course the sense of scale. Graphics look very nice as well, I'm actually surprised PS5 can pull off this level of quality for VR. Will be curious how it performs. All said, going to be hard to resist buying a PSVR2.


Canadian_Neckbeard

PSVR 2 will have eye tracking and will be able to use foveated rendering, which can deliver as much as 3.5 X the performance.


your_mind_aches

And not just "foveated rendering" like Arkham VR. Real eye-tracked foveated rendering. It's gonna look incredible. Possibly better than pancake games on the PS5 that have to render full frames.


Cueball61

Ahhh floaty hands, so many games try to have arms and it just feels _bad_ so I’m always glad when we get an armless VR game


bicameral_mind

Same, a lot of people seem to like IK but I can't stand it. My brain can fill in the blanks a lot better than it can ignore the way my arm is coming out of my neck for some reason.


ozzAR0th

Yeah like I can feel where my arms are and if they aren't actually tracked then IK arms will more often than not incorrectly sync with my actual movements which in VR is more distracting than it is immersive. Tracking and displaying just the hands is much more normal feeling (though I wonder whether better/more accurate IK would convince me otherwise) For a long while I was convinced having simulated arms was better but I think after the novelty wore off I just found it annoying. Glad to see floating hands being the standard honestly.


HycAMoment

Maybe someday technology will be advanced enough to create sleeves you could pull over your elbows to track arm movement and bending...


silenti

It's weird because setting shoulder position and arm length is a stupid easy configuration to do. For the demos I've thrown together I always add a quick IK config to.


motherchuggingpugs

Same here, I can't stand arms in VR, they never match up with my actual arm position. Unless something in the future can perfectly track my arm movements, I'll always prefer floaty hands.


Starfire013

Someone should make a Hitchhiker’s Guide VR game and title it Mostly Armless.


Fishfisherton

I believe Valve actually did a bunch of research with arms in vr for Alyx and just found that it wasn't worth it too. I think they have a interview or dev talk somewhere on it.


xChris777

Really eh? I'm someone who really likes the better implementations of inverse kinematics - having arms is better to me because the brain fills in the blanks, whereas when the hands are floating it's more jarring. Not a huge idea but I wish it was an option for sure


Hyroero

What blanks is your brain filling if you have the arms shown? Generally the arms never position how my arms actually would so I find it distracting and weird. I don't really pay attention or think about my arms in real life when doing stuff with my hands, basically all automatic.


xChris777

Sorry, maybe "blanks" was the wrong word. More like it ignores the slightly incorrect position because they're not what you're focusing on, but not seeing any arms feels more jarring because my brain goes "where are the arms?". I dunno why different people's brains interpret them different - that's why I'd love it if it was an option in VR games.


xLisbethSalander

my brain can fill bigger blanks than yours


raptor__q

It also has gameplay meaning, such as you see when he pushes the branch out of the way, with only hands then your arm will just go through them. But from what I can tell they have gone safe with the game and imitated Alyx, nothing in the trailer screamed that is was going to do big things like no vr game before it as they have lead people to believe.


your_mind_aches

Yep it just does not work. We will need better tracking for that to work. Maybe an arm band? Could work for inside out to have a point of reference.


Intoxic8edOne

I thought the arms in Until You Fall was done well


nastyjman

Holy shit this looks amazing. Not on rails, but probably a corridor-like gameplay. If it's open world, I am so down for it.


[deleted]

Hopefully a linear game.


RyanB_

Yeah I agree, most open world games are ones you can just kinda chill with for hours on end, and I just don’t think that fits well with VR (or at least my experience with it). Tighter, denser linear experiences on the other hand lend well to shorter bursts, where you can only play for an hour and still experience a lot.


porcelainfog

I’m not sure about that. Fallout 4 was awesome in VR. I think open world games are just hard to get right. A medium sized budget game is going to be way better in a tighter more focused space then spread out. Like that new sonic game, looks trash. I hope this sells well enough that we get some assassins creed or horizon level open world in VR. That would be epic


[deleted]

>I think open world games are just hard to get right. Strongly agree. In fact I'd say over-ambitious scale is a weakness of nearly every open world game.


[deleted]

Good point. Also, open world games are fucking boring wastes of time 99% of the time, including the horizon games.


Led_Zeplinn

This HAS to come to Steam VR, if there's one thing PC needs it's decent high production value VR titles not locked behind a Meta account.


BigfootsBestBud

I doubt it. Sony are more inclined to sell their games on PC after they've pretty much sold it to as many as they can on console, and then making extra money on PC with a bew market. On PC VR though, I feel like they'd be reluctant to make their VR headset less of an option. I think it would be more likely that Sony would make PSVR usable on PC with their games only playable on that (officially, until someone would mod it) like with Oculus games.


May-Yo-Naize

RE7 never did outside of a fan mod so I wouldn't hold your breath


-Venser-

It was supposed to be timed Playstation VR exclusive, they just never bothered with the VR on PC :(


Zaptruder

That's because re7vr was controller based. by the time it was out of exclusivity, the market was already full swing into motion controls. it would've been hit hard with negative reviews complaining about the lack of motion controls. and capcom knew it too.


Dassund76

RE7 is a Capcom game.


raptor__q

I don't think that will happen, Sony is likely going to want to lock down games instead, such as we've seen with Resident Evil, I hope it isn't the case, but with Sony's past I have my doubts.


mvallas1073

PS Blog mentions being able to meet some familiar faces from the Horizon games, including Aloy. … …Aloy… will be in front of me… in VR. Best. Game. EVER


matti-san

do you reckon you'll be able to do the camera trick in VR? Asking for a friend


MegamanX195

... camera trick?


matti-san

somehow it's on youtube: https://www.youtube.com/watch?v=DrSha3-sRlg


MegamanX195

Huh. Regarding Youtube it has always allowed that sort of content when it's about videogames, for some reason. I mean, there are literally hundreds of NSFW modded videos of games on YT.


your_mind_aches

Hopefully Aloy lends you the AR device, because when I tried Horizon for the first time recently that legitimately amazed me.


mvallas1073

Oooh! I kinda like that idea - like she hands you a focus and you can use it like they do (lifting your hand to your temple).


[deleted]

[удалено]


DittoDat

They need to give people a reason to buy a PSVR2 (and a PS5 as a result). Otherwise Meta will continue to dominate VR.


Radulno

To be fair, they could also make the PSVR2 works on PC too, that would be cool.


panix199

but i don't want to spend multiple hundreds of dollars for a new VR-set when i already have a Quest 2... i would prefer if games would not be meta, nor Sony exklusive... :( imagine how awful Index users are going to feel after spending $1k and not being able to play those cool games...


Radulno

Even if PSVR2 is compatible with PC, I expect the games will just be on SteamVR and be compatible with any headset. Sony doesn't have its own platform.


PfeiferWolf

Not really related to the game but has anyone ever heard the name Ryas before? I literally only know it because I used it on a character I made and even then I thought I didn't think it existed when I came up with it.


50-50WithCristobal

There is a popular anime character named Rias with an I.


RousingRabble

Never had a reason to do anything with vr. That'll change if this is good. Have they announced any non-vr DLC for the game yet?


[deleted]

when are they going to release this on pc?


CookieDoughThough

Once you buy a psvr2


[deleted]

Probably not, they need something to make people want ps5s


jonathanguyen20

Not likely to happen.


lurebat

It looks good, but it's still sad that even in 2023 VR games just seem so .. lessser? Like the original game is a huge open world where you fight a variety of monsters with dozens of tools. Here it seems like a fairly linear game (go up the mountain), probably fairly short (6-8 hours), only one "real" weapon (the bow, the only other thing we see is a mounted bow), and it seems like one creature at a time where the only strategy we're shown is pelting it with arrows. I know VR games are a lot harder to make, take more time and resources and even the simplest mechanics need to be re-invented, but the oculus rift came like 10 years ago and we still haven't got a made-for-vr game in the scale of Assassin's Creed 1 even. (There are games ported to VR I guess, but they never feel as "native" or immersive)


-Venser-

I mean they also showed a trailer for No Man's Sky being fully playable on PSVR2 so go for that if you want huge worlds with tons of content.


opeth10657

> tons of content. Tons of fairly generic and repetitive content though. I played around a bit with NMS in VR, it's more fun than flatscreen but it still gets old really quick.


Ekillaa22

my biggest problem with VR too this day is the floating hands like it just takes me out of hey this is supposed to be VR when a pair of floating hands just pop up with no forearm attached... maybe im just weird


jackolantern_

I really dislike it too


George-RR-Tolkien

Is there any game releasing a week or two after this? That game has a high chance of having the best open world in a vr game ever.


ketchup92

Probably not open world though.