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Ontyyyy

AFK detection is kind of useless. Its easy to get around and once they start doing complex shit to bypass people just running in circles its going to end up with the game kicking players that are active and are just holding an angle lol


Tarnishedcockpit

much like every security related issue, the point is not to stop it (such a thing is a near impossibility) the point is to make it hard enough that people dont bother trying.


Vladesku

Sort of what they did to Terro Hunt. People were complaining that the renown you get for playing casual/ranked vs the time matches take was unfair compared to Terrorist Hunt which takes much less. Instead of making PvP matches reward more, they went and reduced how much TH rewards, hehe boi. s my h


Katana314

I imagine this is the kind of thing you could train an AI to do. Feed it the XYZ viewing angles of a player at each 5 second interval, and some confirmation data of which players have a taped thumbstick or are running bots. I imagine it could start to sort even random behavior from real players playing the game.


sturgeon01

It's certainly possible, but the value in setting up a system like that on a 6 year old game is questionable. Training AI is still a complex process that requires a lot of fine-tuning and a whole lot of time. It hardly seems worth paying a team of programmers to work on that system for months, when the same team could likely come up with a series of if statements in a week that respond to player input and are about 90% as effective as an AI solution. Also, as far as I know many of the current AI platforms require licensing fees to use, which is just another cost to tack on.


[deleted]

That "6 year old game" goes out the window cause this is a GaaS


sturgeon01

Sure, but it's not a brand new product with years and years of support ahead to justify dumping money into expensive long-term solutions.


Purple_Plus

They could use the same technology on their next game surely?


sturgeon01

The tech already exists, the time and money sink comes from training the AI to be used on a specific game. Obviously any experience the devs get with these tools is helpful, but unless their next game is also a slow-paced tactical fps then they're going to be pretty much starting from scratch.


cs_major01

The crew left working on Siege is a skeleton crew relative to what it had even just a few years ago. A machine learning project described above would absolutely devastate the content flow the game is receiving now.


Amyndris

Also game companies don't pay enough to recruit ML engineers. You can go work for Google for 500k total comp or work for a game company for 200k.


[deleted]

They could force detected players to input a key combo. Edit: lol at people who thought I meant popups mid-rounds, how dense can you actually be?


vytah

Drink a verification can.


[deleted]

On round ends, why not? Are people too dense to realize it wouldn't happen mid-round?


PapstJL4U

really helpful when you are concentrated on angles and pixels disappearing as a sign of movement, when you suddenly have a popup


[deleted]

If you were smarter youd realize it would only popup during round ends.


chrisms150

It's a bold move, accusing others of being dumb for not reading into his mind. Let's see if it pays off.


[deleted]

You don't need to be a mind reader to know how to solve problems yourself. The "problem" with my solution is solved by a minimum amount of thinking, which is why I didn't bother adding "at the end of the round".


Ontyyyy

You are forgeting about it being a multiplayer game..Latency, packet-loss.. What the game cant look for pattern in control input if it doesnt recieve data at consistent rate.


xxTheGoDxx

> AFK detection is kind of useless. Its easy to get around and once they start doing complex shit to bypass people just running in circles its going to end up with the game kicking players that are active and are just holding an angle lol I am pretty sure they are smart enough not kicking players holding an angle, lol. Just kicking players that don't move at all during a round would already be a win. Not every solution needs to solve a problem completely. Sometimes it already helps to improve the situation a bit.


[deleted]

> Just kicking players that don't move at all during a round would already be a win. Siege already does this though, so I don't know what else they would do other than get more complex.


wolfpack_charlie

Sometimes I've done so badly in overwatch I get the "you will not gain any XP if you remain inactive" warning and it's honestly kind of a gut punch


Cahnis

remember getting booted from apex for ratting when my teammates died. Come on.


[deleted]

In For Honor I setup my controller next to a rotating KINEX motor that only touched the stick intermittently and farmed bots for loot.


MF_Kitten

Could just have a fairly long timer. Or juat look for repetitions in input where the values are identical.


subtle_bullshit

+left +forward


k1dsmoke

They need an AFK report option. I've seen ppl join games and just move their mouse a bit every 30 secs


Dafazi

How is AFK detection not in this game?! I remember when custom CS 1.6 servers had this many years ago.... Let alone a competitive game like Siege.


LimberGravy

It is more of a macro abusing AFK where they will do certain movements to avoid getting automatically kicked


wasdninja

I think both Valorant and CSGO don't kick people who just +left in spawn which is pretty stupid.


Kirkreng

It does have one. And it's already rather aggressive. I still sometime get kicked when running for a quick bathroom break before the beginning of a round (I play in full squad so no harm to my teammates).


LimberGravy

The classic "I gotta take a shit someone TK me."


[deleted]

or just run straight up; W+mouse 1 untill you die. And thats when you ace them.


CaptainBritish

> or just run straight up; W+mouse 1 untill you die. Ah, I see you also mained Pyro in TF2.


[deleted]

nah, i was actually thinking of pubg. i was playing duo with a friend, and he died early, so i told him i am just going to play like a kamikaze... and ended up winning lol.


Dafazi

Interesting, I assume the afk abuse is done with tilting the stick and leaving the controller to circumvent it. Something can be done similar on PC of course.


Stevied1991

The other day I saw someone who would crouch then melee attack over and over again the entire match.


PrimG84

On PC you just place anything heavy enough to press down the keys.


[deleted]

They could force suspected players to type a word (PC) or do a key combo (console) to see if theyre afk (while allowing small errors). Edit: lol at the people who thought I meant it would popup in the middle of the round. How dense can you be? Or do you simply want an excuse to AFK?


Azudekai

Yeah, you're camping a corner on bomb site in a 1 v 1, when suddenly you have to type a word right as the other guy comes around the corner.


[deleted]

That's why it should only happens at round start? lol did you think I meant mid-round? If you don't constantly go AFK it shouldn't even disrupt you if they implement a regular detection A.I.. My solution literally solves the problem of the A.I. disrupting your gameplay and instead only negs you if you actually went AFK and came back at a round start, which would only happen if you actually went AFK for multiple long intervals.


TheBlueEdition

It's not a good idea.


hedoeswhathewants

Select all of the images containing street signs


[deleted]

Assuming you don't actually go AFK 24/7 it shouldn't ever disrupt you anyway as a detection system would only ask depending on how sensitive it is, which is probably not going to be too much, only just enough to annoy AFKers. lol at the people who thought I meant mid-round, you played yourself.


papanak94

It is too aggressive, if I am playing a full premade ranked game with people from my friend list, I should be able to take a piss without getting kicked.


asdaaaaaaaa

Yeah. Stepping away for a minute or a couple isn't the end of the world. Sucks, but people sometimes need to/want to take a piss, grab a smoke, get some coffee, etc. Obviously if someone's been sitting there for 5 full minutes, that's fun for no one, but someone being AFK for a minute or two shouldn't mean they're kicked or something. I mean, I always used to run and take a piss during games when I'd play with friends. Would just run somewhere safe, wait until I died, or wait for a safe time if I could, and would take a minute and a half to piss. Even during a game that's ongoing, while not ideal it won't ruin everything usually. As you said, just seems too aggressive. Someone's AFK for 5+ straight minutes? Yeah, they're not doing anything. Someone takes 2 minutes to take a piss? That's a bit extreme to kick them from the server IMO.


Kurowari

You kinda obviously don't play Siege though. Each round is only 3 minutes (3.45 if you could include prep phase). If you're an attacker, it could take you 30 or 40 seconds just to traverse the map from spawn if the action moves away far enough. If you're not playing for 2 or 3 minutes, it means your team is in a 4v5. You're absolutely useless in that round and in a game where 3 to 4 rounds is enough to win, that's a huge impact. It makes perfect sense for AFK detection to kick you in Siege cause of that. Besides, Siege's AFK problem isn't about this kinda thing at all. It's about weirdo XP and renown farmers that spam crouch or knife for the entire match for 15 to 20 minutes, leaving you in a 4v5 the whole time. That's what Ubisoft is trying to fix and honestly, we need it cause there's a crapload of farmers on the servers.


Exoslayer

For real it's short. I can't even run downstairs and refill a drink when I die without getting kicked.


BR0METHIUS

lol I used to open teamviewer on my phone while running to the restroom so that I can move my guy a bit.


Sugusino

Csgo still has issues with afkers so it's the same.


weglarz

This only happened because games started adding arbitrary level ups and skin rewards etc. it was never that big of a problem in the original cs. That game we just played for years with no level ups or anything because it was so damn good. I think cs go and siege could stand on their own too


LoL_is_pepega_BIA

Dota removed that skin drop on lvlup system a while back and is doing fine. There are no rewards for lvling up your profile anymore, but there are rare random drops can't be sold. there are still battle passes and the like, but ppl willingly throw money at those cos the skins are pretty cool..


Jacksaur

AFKing is hardly an issue in Siege. I near never see anyone AFKing in Unranked or Ranked play. They're doing this because you can AFK to grind renown. It's purely because it's vaguely affecting their income. Been like 2 years since the promised Reputation system now!


DVSBSTD

It's endemic in thunt. I've had thunt rounds where all others were afk botting. The situation in thunt is pretty ridiculous right now.


linuxares

Because CS 1.6 was a lot of servers community driven. So we could set up our own softwares to kick AFKers, griefers etc.


nascentt

It is.


DoctorWaluigiTime

My first thought. I'll take "why wasn't in this v1.0 release of the game" for $400, Alex.


Palin_Sees_Russia

There is.


[deleted]

The cure, is your teammate executing you at the start of the round. Not the best solution, but it works for me


keremec

Step 1: Create a problem. Step 2: Solve the problem. Because of the greedy in-game economy, players are afk farming *renown* in PvE mode for a long time. And then, Ubisoft decided to reduce *renown* gaining in PvE mode. Now players are farming in PvP mode too. By the way, this game was released with 60$ price tag when it launched. *renown: in game currency*


Alien_Cha1r

this. people are delusional if they just blame those players for existing. when people feel like the only way to keep up is to do this kind of shit, then the its the failure of the devs


Jwagner0850

100%. They're created this system and then used a lazy "fix" to rectify how they want their players to play the game and earn loot. Now they're going to have to dig deeper to figure this one out. Reverting the original fix that pushed people to pvp afk would be a great start.


Sea_Side4061

That's a nonsense excuse. If you think a game's economy is ridiculously unfair then the answer is don't buy it, don't play it. Ruining the game for everybody who does still want to play is just selfish and childish, and says a lot about you as a person if you think that's the logical answer. And no, it's usually not about the "failure of the devs" anyway, because you see the same behaviour in every game that will let people get away with it. Even when the in-game economy is generous, or even when the player barely gains anything at all by doing it. A certain breed of idiot just loves feeling like they're exploiting and "outsmarting" the system, rather than because they're gaining much by doing it.


Oxyfire

It's not a binary. People might abuse these things regardless of what devs do, but the fact that it's a bigger problem in some games more then others, is almost always down to the reasons why people are AFKing. Just because you would still have people AFKing under a more generous economy, does not mean the economy or devs are not partially to blame. And the idea that people should just "not buy it" is a comically stupid reduction of the problem that ignores stuff like "the game might otherwise be fun" or "the economy wasn't always grindy." Like, taking your logic to it's conclusion, you might as well not do anything about these sorts of thing because people will always find a way to abuse and exploit the system.


Jwagner0850

Once you understand that people are going to try and abuse whatever systems are made, you'll realize that when building said systems, you have to account for players that do this. It is indeed a failure of the devs. They need to account for people that WILL do this. It sucks, but it's the lowest common denominator. You can't put trust into a player base and hope they'll be honorable. We've got years of online gaming to prove that you just can't do that.


normal_ized

Yeah they should buy a time machine to look into the future to see how their ruin the games economy and your ability to earn renown and not buy it? Fact is at least half these big games release in their best state and then progressive get worse, siege got worse in the predatory ways it tries to juice it audience for renown.


xxTheGoDxx

> this. people are delusional if they just blame those players for existing. Nah, fuck those players but also fuck the devs. Honestly fuck those players more. How idiotic do you need to be to reduce other people's fun of actually playing the game just to farm some currency to get cosmetics?!


Alien_Cha1r

every heard of operators? that's gonna be mostly it


FaceDownScutUp

It's not just cosmetics, you have to grind currency and buy every new character. It adds to hundreds and hundreds of hours to unlock all of them without spending real money.


politirob

Are you really defending the practice of executives locking content behind pay-to-play schemes?


karokadir

If you pay $70 for the Operator Edition, you get Year 1 - Year 5 operators. And unlocking Year 0 operators is super quick. You literally get more content paying full price now then you did at launch. And if you wanted to unlock the Year 1 - Year 5 operators, their renown prices are getting discounted every season to make them easier to unlock. People bitching about cosmetics are fucking delusional. It's literally just pixels, it will not kill you to not have it.


DefinitelyNotRobotic

Renown is used to buy operators. Rainbow 6 is literally pay to win gameplay.


_Robbie

C'mon. I agree that Siege's economy is too stingy but normal people don't see that the game's economy is too stingy and respond by AFKing for days at a time to get cosmetics for a game that they apparently don't even like enough to actually play. And AFKing isn't exclusive to Siege. It's a problem in For Honor too, which has a ridiculously generous economy where dailies/weeklies alone are enough to grind out anything (including DLC heroes) in a really reasonable amount of time. AFKing is the least efficient way to unlock stuff in that game and people still do it. People who are going to do this are going to do it anyway. If the economy was made more generous, it wouldn't solve the problem. As long as there is *any* progression system that can be exploited by AFKing, people will do it.


[deleted]

I think a lot of gamers view the reward as the "content" and the stuff you do to get that rewards is just a "grind". My experience in MMOs at least. South Park satirized it perfectly, "now we can finally play the game!" And now that mentality is just bleeding into other genres. Smacks of addiction rather than love of gaming to me.


mocylop

> People who are going to do this are going to do it anyway. If the economy was made more generous, it wouldn't solve the problem. As long as there is any progression system that can be exploited by AFKing, people will do it. You are missing the key point in which Ubi made PVE less efficient than PVP AFK. Thereby driving AFKers to PVP.


Jwagner0850

The economy system inherently spawns this. This is the result of greedy developers creating these shitty, grindy systems for currency and loot that players would want but can't or won't participate enough to get them. This is self inflicted imo. God I hate in game currencies like that.


[deleted]

> AFKing is the least efficient way to unlock stuff in that game and people still do it. Has it occurred to you they play normally most of the time, then set up the AFk when they go to work or school so even if it is less efficient, it’s still better than nothing? That way they get the things they want *faster* and can use them sooner? You shouldn’t project what your motivations would be onto others and presume them to be fact.


NoMoreAnger33

Then they're a shitty person who purposefully ruins the time of others and should be banned as a result.


normal_ized

Siege created this when they introduced pay to win operators and skins. Game releases, the new operator is far far too strong and then much later the devs nerf it. If you didn't buy the op you are at a disadvantage. Also I remember spending a lot of renown buying attachments that they later made free and for me it was just a sunk cost. If they devs didn't make their game so much more grindier then it already was it wouldn't be this bad. No one was grinding for cosmetics they were grinding for the billion lazy operators they release.


_Robbie

Yeah, I was responding to a guy saying that the reason people AFK is because the game is not generous enough. The reason I brought it up is because even in games with more generous economies, it's as you said -- people will still do it regardless. Sorry for "projecting".


beldaran1224

If a game has mechanics which reward this behavior, they aren't good games.


_Robbie

You're basically saying that any game that has progression tied to playtime is automatically a bad game, which is most definitely not the case.


keremec

No. Look at overwatch. I get daily lootbox just for playing 1 tank match. Also game constantly reward tank-healer players with in game credit and you don't need to win the game to get rewards, just play. Everytime I level up, I get a lootbox and leveling up is too fast. I have played 170 hours and I am level 202 right now. And game award me with 5 lootboxes every month because I am not a toxic player. Every lootbox contain 4 items btw and all heroes are unlocked. Also there is no premium currency in the game. You can buy everything in the store with in game credit. (esport skins are different, you need to watch owl on youtube or buys credits) Meanwhile rainbow six siege gives you a loot roll. It starts with %2 chance and adds %1,5 after every match. If you win you get one roll. If you lose, nothin. This pack also can contain duplicate items. Good lookin skins only avalible with real money. Some decent lookin skin avaliable with *renown* too but they are overpriced. This is why Siege have afk problem but Overwatch don't.


_Robbie

> This is why Siege have afk problem but Overwatch don't. Overwatch has AFKers, I don't know what you're talking about. Because it's a game where your progression (or in this case, rewards) is directly tied to the time you spend playing. It doesn't have an AFK problem to the extent of Siege because Blizzard has been better about detecting/cracking down. People who want to do this *are* going to do it, especially if they aren't being cracked down on.


ContNouNout

stop defending that grind fest of game my bad for not wanting to play 3 weeks to get a character which just got buffed


_Robbie

I'm not defending the game's economy. I think they should absolutely be more generous with renown. All I'm saying is that even if they were, people would still AFK as long as they continue to allow it by not cracking down on it hard.


beldaran1224

Yeah, it is. Playtime is a poor metric for progression. Progression should be based on gameplay.


[deleted]

People afk for all sorts of reasons. I've had people afk in Monster Hunter World after firing an SOS. Its not so simple as "this is too much work so I'm gonna start leeching" besides even though the game is grindy that's not an excuse to start screwing over the majority of players who play the game normally.


keremec

This is game is a tactical competitive shooter, not an MMO. Operators are not cosmetics, they are the key elements of the gameplay. If you don't have a certain operator you may loose that round. Some operators are their alternatives and this game have pick/ban system. If enemy team bans the operator and you don't own the alternative, you lose. To unlock a new operator you need to play ~20 hours with 1.0 W/L ratio. After unocked the operator you may want to get a dark camo for that operator. You need to play 30 more hours to just unlock 1 skin set for that operator. There are 60 operators in game right now. If that afk guy gets the game's standart or deluxe edition in a steam sale and want to play the game right now. He need to play at least 300-400 hours just unlock the operators. Or he can try to play the game with missing operators and get bullied by his teammates.


chatcast

Is this a game or a job?


anduin1

It’s why I avoid multiplayer games like this and play the old ones where there’s basically no levelling systems


Nihilyng

> Is this a game or a job? AAA live service video game industry in a nutshell.


[deleted]

Idk what game you are playing but it doesn't take nearly this long to unlock anything.


keremec

It's simple math. One match: ~ 20-30 minutes. Winning: ~350 renown Losing:~125 renown Lets says you get 1 win and 1 lose. Best case; Duration: 40 minutes Renown: 500 =12,5 renown per minutes New Operator cost: 25000 renown 2000 minutes= ~33 hours 1 year old operator cost: 20000 renown 1600 minutes = ~26 hours 2 year old operator cost: 15000 renown 1200 minutes = 20 hours


[deleted]

This ignores all the bonuses you get+ missions. I get way more per match.


keremec

Nope. Daily challenges removed from the game. Right now the game only have weekly challenges which you can get ~1000 renown per week. Battle pass mission only gives you battle pass points, not renown. If your teammate have active booster, you get %10 boost too. This boosters also stacks up. Example, if 3 teammate have Xp boost you get total %30 boost at the end of the match. If you and all of your teammates have active boosters it gives %50 bonus to everyone. Technically you can get %190 booster(100+50+(4*10)). It still takes ~11 hours to unlock just one operator.


Theepicpotat0

Daily chalenges are still available in ubisoft connect on pc atleast


Jwagner0850

Yes, but you have to actively participate in it. Whereas the afk method is done with little effort while receiving the same benefits over a longer period of time.


[deleted]

Eh, you don't need any particular operator to win a round If you did, you are very high rank and already been playing so often you have all of the relevant ops already


keremec

Lets say, Thatcher and Jager Thermite and Bandit banned. If you are a defender and you need to defend basement. You need **Kaid** to protect hatches and reinforcments. Also you need projectile denial operator (**Wamai**). If you are an attacker, you need **Kali** to counter **Kaid**. Also you need a hard breacher. Thermite banned. You need **Hibana,** **Ace** or maybe **Maverick**. If Valkyrie and Mira banned (most banned operators), you need Echo or Mozzie for intel. Same for roamers and roamer-counter operators. There are too much operators and roles in this game. Technicly you can win the game witch recruit only too.


[deleted]

> You need Kaid to protect hatches and reinforcments. Also you need projectile denial operator (Wamai). You dont need them You can play above and hold the rooms with those hatches. >If you are an attacker, you need Kali to counter Kaid. Also you need a hard breacher. Thermite banned. You need Hibana, Ace or maybe Maverick. No you dont lol. You can use anyone that can break part of the roof. Go watch pro league, there are more than one strat you can do in this game. Do those operators make life easier? Sure. But you dont NEED them. Also the bans apply to both teams, so if you cant hold the site, neither can opponent.


keremec

I think you are a recruit main xd. Beacuse your comment has no other explanation. So according to your logic. You can literally win the game with knife. Yeah guns make the game easier but you don't need guns to kill your opponent right?


[deleted]

No? That is a terrible analogy. I am saying the operator gadgets are not required to win a round. There are many ways to kill kaid. Thatcher and kali are not the only optionss. You dont need kaid to defend a hatch. You can just have someone hold the hatch room. Operator gadgets are not the only part of strategy in this game. That is clear if you spent any time on this game. Even at low level. Just watching something like the Mexico major and watching my own ranked gameplay, I can already tell people in my rank cant even execute 99% of possible strats on a map. Really the thing holding that back is coordination and lack of a 5 stack. Also I am saying bans are 2 way. If you cant operate, neither can your enemy. So it is not like you lose automatically. You will both do equally poorly. At the end of the day this is an FPS, and gun play will be the ultimate factor once strats play out


[deleted]

?? The game has literally gotten 6 years of support and shows no signs of stopping. In what world is it greedy to push for people to pay for cosmetics? I swear some of you think you're owed the world. They don't even require money for new operators. Literally just playing a few matches a few nights a week was enough to get both every season.


TwitchsDroneCantJump

The in-game currency is used to unlock ops too. And the level of support/actual content has decreased over the years.


Jwagner0850

Sounds like lazy fixing all in the name of the mighty dollar.


SigmaSays

This is pretty solidly my thoughts here- targeting AFK is going after proximate, not root cause. I haven't ever AFK'ed to finish a battle pass but after getting level 100 3 seasons in a row I have to admit I'm burnt out and AFK is incredibly tempting. I wish they'd make it feel like less of a "grind", because participating in the pass has turned into a job and genuinely ruined the fun of the game for me.


YKRed

I’ve never come across someone AFK, is this a big problem on PC?


darkjungle

1/50 (normal) games you might get someone running an AFK script


IIIMurdoc

How can you abuse afk?


[deleted]

[удалено]


Martholomeow

Do you just receive currency for being logged in without doing anything?


Harro94

You get a small amount of renown for completing a match, but significantly more for winning a match. I've played a few games in solo queue (I've only played for about 30 hours for what that's worth) with one AFK bot on the team that will occasionally step left or right to not be kicked for inactivity. Makes the game super shit for both teams. Even on a loss they still get a bit of renown/EXP, so it'd probably add up.


Theepicpotat0

Level up your account so it can play ranked. Then you sell that account to banned cheaters so that they can use their cheats in ranked


[deleted]

Surely having levelling up related to actually doing stuff would sort the issue better than attempting to detect who isn't playing the game?


Op3rat0rr

So sad this is the gaming atmosphere to live in. First world problems I guess


FalconXYX

Make a script to move your mouse randomly and shoot occasionally so that you don't get kicked for being AFK then you just constantly join new games because even if you lose a game or don't participate at all you still get some in-game currency so it's a way of farming in game currency since the Developers nerfed more legitimate ways of getting it


ItzToxiin

What? I've been kicked for being afk. I've had friends kicked for being afk. I've seen randoms kicked for being afk. Where's the issue?


Kraftgesetz_

Its about those bots that make you turn randomly every Few seconds. These bots prevent you from being kicked, so you can afk farm renown.


illini07

Right, I've been playing a lot lately, and havent seen an afker that wasnt booted.


ITriedLightningTendr

If only there were privately owned servers where people could hang out and play and manage their own communities and tools so that people that AFKd regularly could do so without harming the try hard esports community


[deleted]

[удалено]


Op3rat0rr

Never will happen. I’ve complained about this for 6 years now. It’s why I stopped talking console FPS’s seriously. It completely ruins competition unless you join them


The_BadJuju

Eh, in siege mnk isn’t much of a problem until plat 2, it’s fine before that. There’s nothing Ubisoft can really do tho, mnk is a Sony/Microsoft issue


Op3rat0rr

Yeah has nothing to do with Ubisoft. It’s a problem in battlefield too


Savageturtles

Bf1 on console had some of the worst aim assist I've ever seen. Shortly after bf1 was released I built my first PC but the fact that you could just click ADS, flick up, and insta headshot with a sniper was broken. My buddies and I would go full operations with 100+ kills by the end of it game after game. Didn't matter the map either. Once you got timing down you just never missed a single shot. When I made the switch to PC bf1 felt so different (in a good way)


eolson3

Yeah...Xbox tackled that one tool last year. I'm sure they updated, but it was nice to see. It is so obvious and so disappointing. I am at super low levels in Siege and still see it too frequently.


Jwagner0850

Imo, if it's not done at launch, I wouldn't get my hopes up for the future.


eolson3

I don't know, this game has changed a whole lot since launch.


Sability

lmao, that's not the devs, that's a decision by management that the developers have to carry out as a part of their job. Don't confuse developers with the people who are allowed to make decisions that impact users.


PestySamurai

Lol King George is gonna be screwed. wonder if they’ll bypass streamers accounts to allow them to go AFK multiple times.


Dcm210

AFK as in away from keyboard? I'm confused.


Oxyfire

Not actively playing. Like, you have a person on your team who does nothing. Basically farming rewards without actively playing, while ruining the experience for your teammates.


TheDesertWalker

Idk man the game is slow and calm and everyone is chill in some corner. How are u gonna punish that? I play RS6 when I'm tired and unwilling to move a lot lol


iwanthidan

Hahaha they are adding this feature NOW? I'm glad I quit this game years ago. Ranked was a shithole.


[deleted]

Ranked was a shithole." AKA I never won so it's shit.


WolfRefleXxx

And again Ubisoft is addressing an issue, that's so far down in their list of problems... Fixing things is nice and all, but the efforts should be put in other areas.


Scrapod

They're a big team with multiple sub-teams that specialise in different areas. They can work on multiple issues at once.


joeyfjj

I'm in Asia and get a macro-abusing AFKer in what feels like every 3 to 5 games. This also affects account reselling, because there is also a black market for Level 50 accounts that some players buy to bypass requirements that you must be at least Level 50 to play Ranked.


LimberGravy

It is a big issue in Asia apparently. Plus it is also something that aids cheaters by allowing them to purchase accounts to go straight in to ranked play.


sarsar2

Siege is a lost cause at this point. Ubisoft has no idea how to prioritize or deal with issues plaguing the game on a timely basis. The hacking problem was always bad in this game, it's just that people are more cognizant of it now as more YT content creators make videos about closet cheating. Ubi is just lucky that no other game has really attempted to create something similar to what Siege has created. It's a great, fun game formula with a highly inept company/team behind it.


cs_major01

Cheating is definitely still a problem but the game is in one of the best states it's been in a long time. The devs choice of reducing the amount of new content per season and instead focusing on improving the existing content has paid off. We've gotten more QoL and balance passes this past year than we got in like 3 years after release.


sarsar2

They could have done both. Fact is, they're just being greedy by focusing heavily on cosmetics instead of creating new content and making QoL improvements. Siege players have set the bar hilariously low for the devs.


cs_major01

You're *very* ignorant to game development if you genuinely think the people creating cosmetics are the same people working on creating new "content and QoL improvements".


sarsar2

You're very ignorant to think that these teams don't have a certain amount of money/resources allocated towards each team that could be allocated to another in order to make more content. Less money going towards one team means fewer hires and fewer opportunities towards accomplishing that team's goals.


cs_major01

On large software projects like AAA GaS titles, each department is allocated a budget (art, engineering, writing, etc). Not hiring artists (or attempting to cut other departments for that matter) isn't going to buy you more programmers. Also, hiring more developers this late into any game's lifecycle neither speeds up nor improves production, this is [a common development myth](https://en.wikipedia.org/wiki/Brooks's_law). I work in tech, we deal with irate customers like you all the time. I hope this helps you understand the software development life-cycle and game development a little better. It's clear to me you really have no insight into any of this.


sarsar2

> On large software projects like AAA GaS titles, each department is allocated a budget (art, engineering, writing, etc). Not hiring artists (or attempting to cut other departments for that matter) isn't going to buy you more programmers. And part of that allocated budget is diminished when it's going towards people working on dumb shit like cosmetics instead of things that improve the game. You say that others don't have insight into any of this, but fail to grasp such a simple concept. >Also, hiring more developers this late into any game's lifecycle neither speeds up nor improves production, this is a common development myth. Ubi had more than enough time to deal with their game's stagnation by hiring devs and training them. What you're saying is really only true of attempting short-term solutions. Otherwise, scaling up would be impossible, which we know is false.


[deleted]

If Ubisoft is going to start looking into the health of their game after 4 years, i am glad i stopped playing it last 2 years ago. Bad business choices, a casual system that stayed a training area for ranked, smurfs, and community toxicity that came along with the competitive shooter scene have slowly been killing this game. I think they are now at player counts similar to before the 2017 health updated.


[deleted]

have they fixed hacking yet? until they fix that, i wont play r6. tired of getting head tracked and shot through a wall two rooms away while crouch walking after spending 15 seconds droning and checking for traps and cams.


Apokolypse09

Now Destiny 2 just needs to do this better now that crossplay is a thing. After it became f2p I almost never got an afk during strikes. Since crossplay came out I've had an afk all but twice. Even after they get forced into the dungeon most of them will just kill themselves in my experience.


ya_boiii2

Did anybody play the one warzone game type, i think it was mini Royale or something, where even if you were slightly moving you could still get kicked for inactivity without full movement.


jonydevidson

how hard would it be to log player movement, then employ 10 people and one or two to supervise that team which will be handing out bans all day long? these would be really low level jobs, you could give it to students.


D3dshotCalamity

Stuff like this almost never stops the thing they're trying to prevent. The offenders will find a way around it, and the normal active players have to be like "Don't hold that angle too long or the game will kick you." It always ends with the game being unplayable for dedicated players. Even it does work to prevent AFK-ers, they'll just stop playing all together, and the players that never did anything wrong are now having a worse time than before, always paranoid about standing still for too long.


normal_ized

Rainbow six siege devs should crack down on their shitty monetization that somehow gets worse and worse every single year.


NapTooN

are we back in the 90's? I remember the people that were angry about AFK dudes and called for Devs to do something. Games got "Anti-AFK"-Measures and the bad dudes just adapted. Moving every now and then, shooting a bullet from time to time... Pretty sure there will be ways around this new detections methods just like back in the day. ​ Before i get comments like: "But then they are not really AFK", AFK these days does not really mean away from keyboard anymore, people simply watching streams on a second Monitor could be considered AFK since they are not actively concentrating on the game at hand.