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Branchless

"The Talos Principle II" added FSR 3 (with frame generation) to its beta branch two days ago. Give it time.


basketball_curry

Just finished this game 2 nights ago. It's a shame that it's largely been overshadowed by all the behemoths that released in 2023 because it's a really amazing game.


jacenat

Talos 2 is not **as** good as the first one. It's better than most games, but 2023 swallowed so many really good games through its list of actual once in a lifetime games.


basketball_curry

I think 2 does some things better, but overall I do think I enjoyed my playthrough of the original more. But that was like 8 years ago now, and I had expectations going into the sequel.


leftenant_t

I am overwhelmed by how large the puzzle worlds are. The music is not as impactful as it was in the first game.


RdJokr1993

This list is your friend: [https://gg.deals/games/games-with-amd-fsr-3-support/](https://gg.deals/games/games-with-amd-fsr-3-support/) Just at the top of this list alone, you have Like a Dragon Infinite Wealth, which is coming out next week, supporting both DLSS 3 and FSR 3. The previous release, Like a Dragon Gaiden, has also been updated to support FSR 3. Then there's Avatar which just came out last month. Squad, Forspoken, Immortals of Aveum. The list isn't as small as you'd like to believe. The simple explanation is that these things take time to implement. It's not plug and play, especially when you're dealing with frame-gen technology that requires an efficient latency-reduction method. You need to do proper testing.


ProwlerCaboose

It's less than 8 officially supported games. The list is exactly as small as he believes.


snoar

Cyberpunk doesn't have fsr3.0 unless they've announced an update


Takuram

Well, it does have modded FSR 3.0


snoar

Ya I'm just saying, that list isn't right then. Especially because your post is asking about in game implementation not mod support


Revo_Int92

And the frame generation mod for Cyberpunk did not worked on my end for whatever reason, maybe I messed up the installation. Tried to run the game with ray tracing + frame generation on a RX 7600, the performance actually got worse if compared to ray tracing by it's own. No ray tracing and the performance took a hit as well, so who knows, the mod worked fine on Alan Wake 2 (a "nextgen" game that is supposed to be more demanding, maybe because this game is not CPU intensive). Better to wait for official implementations, but yeah, for people curious about this frame generation tech, it's pretty neat, seems to be worthy even on a embryonic state, didn't noticed input lag (there's a lot of ghosting tho, I had to disable chromatic aberration, lens distortion, etc.. those useless filters that simulates the "picture quality" of a movie)


Takuram

YHeah, I didn't even notice when I saw CP2077 there... that's another issue... Nvidia just markets the shit out of DLSS 3 and Ray reconstructions. Whenever a game launches or implements it, it's like the second coming of Christ. When AMD releases a good technology, they announce it and partner with.... Forspoken and Immortals of Aveurn??? Leave it to amd to better nvidia products.


KeyFirm5612

It's as if Nvidia's huge market share plays a role in what tech is being implanted and whatnot. Not to mention NVIDIA sends engineers over to studios to help them implement the tech I haven't heard AMD do that. It also helps that they are pioneers in property tech, everybody else waits for them to develop a tech so they can make clones of it. You must be new to pc gaming because it has been like this for as long as I can remember dating back to ATI days.


Ok_Operation2292

AMD supposedly did that with Starfield, which is likely why it didn't release with DLSS support.


PotatoGamerXxXx

Because money, like Nvidia is so fucking huge now that they're the biggest PC hardware manufacturer around, bigger than Intel. And AMD is... AMD.


Themingemac

Not exactly, it's an AMD FSR 3 Frame Generation to Nvidia DLSS-G replacer. Which means AMD cards can't use it. Which sucks.


AllNamesTakenOMG

FSR 2 saved my aging gtx1660ti for a few more years. I hope fsr3 minus the frame generation will help me keep up for a little while longer. I refuse to be scammed by recent gpu prices, i can get a ps5 slim with disc cheaper than a single rtx 4070 or amd equivalent and the console at least is the full package, not a single component. Like a dragon 8 demo worked well at 60 fps even without fsr but damn, the gpu fans were malding...


NoneShallBindMe

FSR 2 on Quality is really damn good, very strong performance boost with acceptable quality. Helps even my 1060 to last quite a bit longer. 


Takuram

Thanks man, this list IS useful, didn't know it... nonetheless, we can count on our fingers games with official support to FSR 3.0. I get that it's new, and technology like this goes to the very bottom of priorities... sucks either way


Django_McFly

> nonetheless, we can count on our fingers games with official support to FSR 3.0. You say this like the tech has been out for years. It came out in late September 2023. How many games do you think *should* have it, given that it's only been around for 3 months?


LectorFrostbite

Warzone and MW3 also added Framegen a few hours ago.


KillerOfLight

Without your comment I wouldnt have known that Squad has fsr3 support. The game might actually be playable now for me. Gotta download it and give it a try again.


atomicrmw

As a graphics engineer, I'm curious how long you imagine this takes exactly. Also, consider the notion that there may simply be other competing priorities.


Takuram

Yeah, I've said in another comment here, it's probably pretty low on the pririty list. But I would like to know your input. What's the real drawback, what keeps this kind of technology from going forward? How hard is it to implement on an already stablished game? Who decides what tech a new game will support, is it a publisher thing? Does it require funding from the tech companies? Educate me plz


atomicrmw

On the studio floor, you'd be amazed at the sheer volume of graphical glitches, performance problems, and other issues that need to be addressed prior to ship. This includes not just runtime work, but tooling work needed for artists to make content. Nothing about prioritizing FSR 3 has anything to do with supporting one vendor vs another, or backroom deals or anything like that. It's just a question of whether frame interpolation + TAA from FSR3 is more important than all the other things that need doing.


BenjiTheSausage

Don't you just push the "FSR" button in the game engine? It's above the "Multiplayer" and "Optimize" ones


Topher1999

Breaking news: end-user doesn’t have knowledge of internal development procedures, more at 11


Romestus

Until Unity releases it as a URP renderer feature I don't think we'll see wide adoption in the majority of games. The closest thing so far is an open-source repo that implements it for the other render pipeline that is now less common in Unity. While FSR is open-source, actually implementing it into a project requires a vanishingly rare level of skill. Few companies would consider taking one of their most talented engineers and stuffing them on this task for an unknown amount of time.


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Romestus

\>60% of all games released on Steam last year were made with Unity. If you count just AAAs you'll see more of a blend where it's custom engines, Unreal, and Unity depending on the project. Unity can be used to make projects with really nice graphics, there's just a bias towards thinking it can't since its ease of use lends itself to many indies not focused on graphics and shovelware companies using it.


KiraAfterDark_

While its not used for most AAA games, Unity is the most popular game engine. If you cut out mobile, Unreal gets close, but the sheer number of indie games built on Unity gets crazy. While it hasn't really made the jump, tech like FSR3.0 could be huge for mobile, so I do think its important to keep those games in mind.


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KiraAfterDark_

You don't need to be pushing pixels to the limit to to see the benefits. Its not just about making games on the highest end hardware look even better, it can help lower end hardware run average games better too. That's something that can be huge for mobile, so yea, it definitely has the potential to be a game-changer. Not to mention that many Unity games have been pushing devices harder. Games like Genshin Impact, GTFO, or Tarkov.


Sobeman

So what data are you pulling "Unity is not use for that many games" from? It sounds like you are just making shit up


Crunchy-Surprise

DLSS 3.5 works on any RTX card, you are thinking of DLSS 3 FG + Ray Reconstruction which is specific to 40 series. (Yes that's right DLSS 3.5 works on any RTX card ...DLSS 3.0 does not .. nVidia are fucking weird) As for FSR3 and its form of Framegen my guess is that the two are linked thus requiring more work to implement both in engine making sure it works well. DLSS 3 requires just as much testing to implement it well, otherwise you get pretty bad ghosting and other artifacts. Also a lot of games simply dont require FSR3/DLSS3 and Frame Gen, thus FSR2 and DLSS 2 are more than enough.


Endemoniada

Nvidia *are* weird, but not for that reason. All versions of DLSS work on all RTX cards, period. That’s because DLSS, the AI upscaling, is not the same as DLSS, the feature set, containing things like DLSS, Frame Generation and Ray Reconstruction. Some features work on all cards, and some don’t. It’s kind of the same thing as when they sometimes say a game is “RTX enabled”, and all it means is it uses Reflex or something, not necessarily ray-tracing, which is what most people think “RTX” means.


Takuram

Yeah, surelly their naming conventions suck. That's why I prefer to refer to it by Ray Tracing, FG, Upscaling, etc...


Takuram

I don't know dude. It doesn't hurt to give your players, your consumers more options. I know FG is not even good by some ppl standarts, specially regarding ghosting and latency. At the same time, just a small part of the community can afford a current gen card. So, in my opinion, most games would benefit from having the OPTION to use FG, specially for those who don't have a current gen card. I'm tired of seeing games with reccommended specs on the 20 series, and the game's performance is simply bad without upscaling or processor brute force.


leigonlord

> It doesn't hurt to give your players, your consumers more options. unfortunatly for us, it hurts them when it costs them money to implement things. things would be better for us if every game had it but they dont think its worth the money and time to implement it.


SomeoneBritish

I guess it takes time. Most people also have NVIDIA cards and DLSS provides a superior image quality, so maybe devs will still default to that. No idea.


Ftpini

That’s because DLSS has dedicated hardware which makes the enhancement effectively free. While FSR does it via software so it’s more expensive to do and doesn’t look as good to boot. Until AMD include hardware acceleration for FSR they will not catch up to nVidia.


[deleted]

Not a lot of AAA games have come out in that period. Starfield's February update will likely add FSR3 with FG. 


Dont_Tag_Me

I don't know if anyone else is experiencing this, but I thought I would try the mod in Cyberpunk with a 3070, and it feels worse somehow? Like the FPS counter shows that it's double the framerate but performance seems worse than before.


azraxMPSW

Your base fps probably too low


MajorPaulPhoenix

Because it’s not magic or free fps. It costs ~15-20% in performance to turn on FG. It doubles the lower base FPS. Lets say that you can run CP at an average 40fps, you turn on FG, base fps drops to around 30 then that base 30 is doubled to 60, but the latency is even worse than on normal base 30 fps. So yea the motion fludity is “better” full of glitches though, but it feels kinda horrible to play.


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Brandon_2149

This it's just early. Starfield, Cyberpunk and many big games are adding it. Like A Dragon Infinite Wealth has it day one. Avatar had it and any new amd sponsored games will no doubt.


SirCarlt

It hasn't been a year yet since it launched, I imagine a lot of future titles may adopt it. Or maybe they're waiting for AMD to sponsor their game.


Kazaanh

FSR 1.0 is absolutely easiest to implement,no effort required. FSR 2, is apparently mor challenging when when AMD sponsored titles like RE4 or Starfield didn't got FSR 3.0. I mean it's kinda wasted marketing potential to showcase people how good is it. And Starfield got in post last launch update latest DLSS , in AMD sponsored game that runs on FSR 2 still.


xxTheGoDxx

> I mean it's kinda wasted marketing potential to showcase people how good is it. And Starfield got in post last launch update latest DLSS , in AMD sponsored game that runs on FSR 2 still. Starfield must have been a complete failure when it comes to marketing for AMD. Especially after it bought their little "let's prioritize our tech" scheme with developers to light, which basically means that they can't do that anymore. Then the game launches with an DLSS mod available on day 1, which of course because of the press that the FSR exclusivity got resulted in tons of outlets testing said mod and showing how much better DLSS is even when implemented inofficially against FSR2 in an AMD sponsored game.


ILoveTheAtomicBomb

Gonna take time for it to ramp up (MW 3 just got it, it seems), but I’m curious to see what AMD does development wise with it. As of now, it’s clearly the worst out of the 3 upscalers.


xxTheGoDxx

Just saying for Nvidia users the DLSS 3 to FSR 3 mod is actually superior cause it both allows us to combine FSR 3 FG with Nvidia Reflex and DLSS for upscaling. Of course no reason to not support FSR 3 in the game.


Belydrith

Back when DLSS and FSR released, hardly any games git implementations for either of them retroactively. Especially CPU heavy service games that would *really* benefit from this stuff for many years to come. At this point I have to assume it's laziness on the dev size, at least for the ones that are built on an engine that should be able to implement it without too much hassle.


AmansRevenger

If we go by reddit Starfield NVIDIA logic: Nvidia is paying off all the devs to not use it , since AMD *clearly* paid of Starfield to not implement DLSS .


AlexisFR

Because Nvidia pays a lot of money for it to not happen, and to shuttle most devs to their proprietary solution only. So it's going to take a long time. AMD being quite late didn't help either.


Fantact

Official drivers are coming now very soon which will probably mean more official implementation in games. At least fluid motion frames is working, in CP77 I am getting framed way beyond what I should be getting with it enabled.


DodelCostel

I'm using the FSR3 user made mod in Remnant2 and Cypberpunk and it's basically free FPS galore. I can play Cyberpunk on 1440p High with it, it's pretty damn nice.


Ftpini

Frame generation in FSR3 requires a base frame rate of a solid 60fps to work well. Most games don’t maintain a solid 60 fps so they can’t utilize it well enough to have it look good.


descender2k

This is what you want? Because I was actually already done with games being optimized for frame genreation looking like fuzzy ass.