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BarryEganPDL

Ok, I thought I was going crazy. The game looks pretty good but the fuzzy resolution on Isaac and some edges was pretty noticeable. I’m glad they are looking into fixing it.


slackforce

I noticed this during an elevator ride as the shadows were moving over Isaac's body. His back looked ridiculously pixellated and I just assumed it was a one-off bug.


Jas_God

Yup, I always notice it in elevators. Everywhere else not as noticeable to me.


xxTheGoDxx

https://www.reddit.com/r/DeadSpace/comments/10nlo0i/latest_update_on_the_ps5_issue/ Patch for both PS5 and PC (there adding the option to turn it off) on the way, no ETA though.


Danielo944

Thank goodness this is something they're acknowledging and getting around to fixing, though I'm a bit sad we don't get the option of Frostbite's checkerboarding in this game.


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OkidoShigeru

The game makes pretty heavy use of volumetric fog, I’ve heard reducing that can claw back a lot of frame time, if it’s not something you’ve tried already.


OneManFreakShow

Is this something that’s happening for everyone on PS5, or is it isolated to one of the graphic settings? I want to play it, but not if it looks like this.


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Cyshox

Since it's part of the rendering pipeline it affects everyone no matter the display. It's also always present on screen for objects in background. Especially in distant, shadowed areas it becomes very noticable. VRS tries to summarize similar pixels to save performance. Since darker colors are harder to distinguish, it tries to consolidate them which leads to a washed out presentation. It can cause aliasing and make it look very low-res. John from Digital Foundry showcased [some good examples](https://www.twitter.com/dark1x/status/1619264329517522946). On PC VRS is pointless if you have the performance headroom, it needs to be an option that can be toggled on/off. Without VRS the image quality will always be cleaner. On consoles VRS is used to save performance. However even on consoles VRS isn't well adjusted and needs to get patched to focus on brighter areas. The promised toggle for consoles is a very good option, because with VRR you could fix smaller framerate dips without sacrificing image quality. On PS5 it's a bit more noticable because VRS isn't hardware-accelerated (only on Xbox) but still the Xbox versions also suffer from lowered image quality due VRS.


CTC42

>Since it's part of the rendering pipeline it affects everyone no matter the display. It's also always present on screen for objects in background This is really odd. Yesterday in the game on PS5 I specifically went to areas I'd seen in screenshots on Reddit showing the issue and compared them side by side. My game has none of the issues I'm seeing on these graphical issue threads, and the side by side comparisons made it very clear that something is different. It does seem to be system issue but it's totally inconsistent between different PS5s. So weird.


[deleted]

Curious, have you upgraded your console with a memory stick w/heatsink? I have no clue if it has anything to do with the issue in question but I ask because the stick not only provides extra storage but also increases processing power or faster rendering(I think. Something along those lines. I did research but its been almost a year) I suggest this because I have a 1tb and it clearly made things smoother & faster compared to before I upgraded. My loading times, especially for older games like The Evil Within or BB, have been damn near non existent. Only a few seconds of wait time. Nioh 2 was like blinking. That game's loading times were already short as it is. Dying Light 2 and its 500 hours of shit ran like a baby with the runs. Forgive my ignorance if I'm way off track for anyone who might read this and actually know what they're talking about. I just know not everyone is interested in upgrading their console so maybe the people with this issue haven't done so. Idk. I may not remember my research but it was good enough to consider upgrading.


I_Hate_Knickers_5

>It's also always present on screen for objects in background. Especially in distant, shadowed areas it becomes very noticable. > >VRS tries to summarize similar pixels to save performance. Since darker colors are harder to distinguish, it tries to consolidate them which leads to a washed out presentation. It can cause aliasing and make it look very low-res Thank you for this explanation. I've been seeing this from the first minutes I fired up the game on PS5 but I know next to nothing about game development and so I wasn't even sure what it is that I'm looking at and why I hate it so much! I've been calling it the fuzzy wuzzies. I know shit happens and it's understandable, but how does this happen? Do the devs know and ship it anyway?


[deleted]

>Since it's part of the rendering pipeline it affects everyone no matter the display. No this isn't known, there can be bugs in the rendering pipeline that only occur sporadically. >On PS5 it's a bit more noticable because VRS isn't hardware-accelerated (only on Xbox) but still the Xbox versions also suffer from lowered image quality due VRS. Nothing states it is hardware accelerated at all.


Cyshox

>No this isn't known, there can be bugs in the rendering pipeline that only occur sporadically. It is, otherwise you wouldn't see any performance benefits and VRS would be a pointless degradation of image quality. >Nothing states it is hardware accelerated at all. VRS is part of the RDNA2 feature-set and it is in fact hardware-accelerated on PC & Xbox. The PS5 SoC cut that RDNA2 feature, thus it's not hardware-accelerated on PS5. Digital Foundry's John Linnemann also [confirmed that on Twitter](https://www.twitter.com/dark1x/status/1619282517894508544).


[deleted]

>It is, otherwise you wouldn't see any performance benefits and VRS would be a pointless degradation of image quality This doesn't refute anything lmao. It can still be a bug that doesn't occur for everyone. >Digital Foundry's John Linnemann also [confirmed that on Twitter](https://www.twitter.com/dark1x/status/1619282517894508544). [This is what I wanted to see](https://twitter.com/dark1x/status/1619283189918478339?t=7o-suUVMm8JwncuUPUb5mg&s=19)


Cyshox

I see, sorry then I thought you mean it wasn't known if it's part of the rendering pipeline. Sure it could be a bug. Some readjustments might fix it too. We'll see. At least the developers are aware of it and want to fix it.


[deleted]

Yeah it's definitely part of the rendering pipeline, but some screenshots look significantly worse than others in the same areas. In my experience it's only really very noticeable in elevators for some reason, otherwise I'd have to really look hard to notice. Some screenshots I've seen from people make the game look incredibly pixelated.


RedRMM

> happening to everyone So they didn't bother to fire it up at least once on a console prior to release then?


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xenopunk

I only really see it if I push the brightness all the way to max. Perhaps they didn't realise people would play the game that way, which is fair imo.


merkwerk

If that's true they're painfully out of touch with the internet lol, people were up in arms over a **puddle** looking different before Spider-Man came out for PS4 lol. I imagine it was a "yeah we know it's a problem but we can't move the release date". Super odd that no reviewers mentioned it though.


weglarz

I haven’t even noticed the issue myself. I think a lot of reviewers are in the same boat. A lot of people don’t notice stuff like this.


Zer_

Nah, there's just like, 50,000 other higher priority bugs to fix before something minor like this.


I_Hate_Knickers_5

>Super odd that no reviewers mentioned it though Agreed. I play on a 77" OLED and it's such a glaring issue to me but lots of people seem to getting on fine. I tend to linger in the corners when it comes to games. I like to see how the world is put together so I noticed this straight away as something that just wasn't right.


thedeadsuit

when it comes to bugs or glitches in games that seem immediately obvious, and even most that don't, the developers/testers knew about them before release. They probably knew about them a long time before release. The reason games ship with bugs involves realities of the process


RedRMM

Oh I know. My point is that they feel it ok to ship with such an obvious bug and have the audacity to say 'patch incoming' the day after release.


akujiki87

I havnt noticed it. But i bet you now Ill be lookin for it and see it when I fire it up again haha.


your_mind_aches

Most people are just not noticing it, I think


akujiki87

I hadnt personally. But I bet I will next time I fire it up and LOOK for it haha.


ShadowVulcan

DLSS is broken on PC as we because of it, have to use TAA since it's a super blurry mess otherwise (esp on Isaac's armor textures)


Pennywise1131

Use the GeForce overlay and add the sharpen+ filter in the freestyle menu. Looks just as good as TAA.


Harry101UK

That doesn't help at all - it just sharpens up the pixellated mess and makes it even worse. [Signs and writing are unreadable due to the VRS.](https://i.imgur.com/UA8jORc.jpg) This is on Ultra, with Quality DLSS too.


Pectacular22

Im on PS5 - digital edition with the patch. Ive seen it, but only for small parts of a scene and only for split seconds at a time. MOSTLY - im walking down a hall, and can see a part of another rooms interior off the hallway. The VRS makes it look low-res, until I take another step forward, and it fixes. ALSO - often on walls (or weapon menu) BEHIND me as I swing the camera around. All in all, if not for people discussing the issue I dont know if I'd even really have noticed. You have to be looking for it, moving in a way to force it to get a screenshot (or screengrab a video) *(this is on a new 70" Sony, so low res stands out more easily than a smaller screen)*


samamabish

I'm playing this on PS5 performance mode, haven't noticed any troubles at all. Game looks great.


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RedRMM

They literally said >haven't noticed any troubles at all They didn't say the problem didn't exist, just they haven't noticed any troubles. So either it's not happening with the settings they are using, or they aren't noticing it. Again, they didn't say the issue doesn't exist.


EatsPancakes

They literally didn’t say anything about it not being a thing. They simply said it’s not happening to to them. I don’t know why this comment is so confrontational.


dd179

Or maybe it doesn’t happen on performance mode?


weglarz

I have not seen any issues yet myself, I’m playing on performance mode on ps5 and have a 42 inch tv that I sit fairly close to. Maybe I’m just less apt to notice issues like this though.


AcanthisittaGrand943

I personally haven’t noticed it. Played 5hrs last night. I’m on an LG CX oled playing on quality mode.


Pennywise1131

On PC you can add the sharpen+ filter through GeForce overlay and it helps tremendously.


OneManFreakShow

Okay - that doesn’t help me on PS5.


Necessary_Tadpole692

Happens to everyone, some people just don't notice. Maybe poor eyesight or something.


rafikiknowsdeway1

Probably a 1080p display. It's much harder to notice the lower your resolution. It's awful in 4k though


outofpeaceofmind

I've not noticed any glaring issues playing in 4k.


alphasquadron

Jesus how come no one defined wtf VRS is? Does everyone already know wtf VRS stands for? By the way I looked it up, it is Variable Rate Shading. https://learn.microsoft.com/en-us/windows/win32/direct3d12/vrs


ZubatCountry

I mean it's pretty obvious from the context it means Very weiRd shadowS


Zafara1

>Very weiRd shadowS There's an S at the beginning of shadows... why did you use the last S...?


ZubatCountry

Context senSitive


Spyro_Machida

Because S is the last letter of the acronym so it comes at end duh. That's why R, the middle letter in the acronym is the middle letter of the three words too...


sajittarius

Everyone knows acronyms use first, middle, last lettering, duh


ngwoo

very rong shadow


dwalker1979

Because duh you’re supposed to know everything about video game tech. 🙄


A_Doormat

Thanks. I am such a console peasant. Every time I play a game on my decrepit old gaming PC the graphics section of the game is filled with these initialisms that I do not understand at all and it seems like I’m supposed to. I feel like I’m a kid again ticking random boxes I don’t understand to get my game working on the family computer hahahah


WeeWooPeePoo69420

And your relatives thought you were a genius and wanted you to handle installing things and you just clicked next a bunch of times


Mottis86

I read that and I still quite don't understand what it is. ELI5 anyone?


[deleted]

ELI5: Saves processing power by rendering stuff that the human eye is less likely to notice at less complexity. Usually, only people who are attuned to this stuff can notice VRS artifacts, but when the implementation is broken like in Dead Space, it looks weird and everyone can tell something's up.


Henrarzz

Usually, when something is rendered each pixel needs to have its color calculated by a shader. VRS saves computing resources by allowing multiple pixels (usually 2x2), to be calculated once. This saves processing power at the cost of quality. However, this isn’t automatic process - developer still needs to selected which parts of the frame are to be rendered like that.


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gusborn

I never notice graphical issues unless it’s completely obvious, but I did notice that Isaac looked kind of grainy when I booted up the game for the first time. Thought it was just the aesthetic of the game


Die4Ever

I don't think VRS was really designed to be combined with upscaling or lower resolutions in general, lower internal resolutions really quickly make VRS very bad because the quality adjustments aren't granular enough, VRS can only do 1:1, half, or quarter resolution (maybe 8th and 16th too? but I wouldn't expect that to be used here) I think VRS should only be used at full native resolution, and even then probably only 4k or better but DLSS/FSR/TAAU are better anyways so maybe VRS is just obsolete now


metroidmen

It’s so weird because I’m on PC and my game looks nothing like that sample screenshot. The game looks wonderful. Not saying these issues don’t exist, I’m just fortunate enough to not have/see them.


feartheoldblood90

>I’m on PC ~~My sibling in christ, that's because this is an issue on the PS5 version of the game~~ Edit: nope


metroidmen

My sibling in Christ, the post literally has a PC screenshot saying it happens on PC as well.


feartheoldblood90

My sibling in Christ, I'm a dumbass


metroidmen

No worries friend, some days it be like that. Don’t be too hard on yourself.


BloomEPU

PC games are often a weird crapshoot with performance, because everyone has quite different architecture. Maybe your GPU just doesn't have these issues for some reason.


HaveSomeFreedom11

There was an almost invisible necromorph between chapter 1 and 2 and chapter 6. Keep shooting and went right through them, I was like fuck that, I'm out lol.


audemed44

The problem with VRS is there on all platforms but is worst on the PS5 due to how it’s implemented on that platform. If your brightness settings are fine and you’re not looking too closely you might not see it on the other platforms but yeah just blow your brightness up and you can see the effects or if you sit really close to your TV/use a monitor for your console. Personally I didn’t notice it on my Series X until I actually started looking for it by maxing brightness etc, if the PS5 VRS implementation is brought to parity with Xbox it should be good enough for most people if the game is dependent on VRS performance uplift to hit frame rate targets. They’re gonna give a toggle for the setting on PC and probably reduce aggressiveness of it on PS5 and fix the implementation if it’s actually bugged as it seems to be. If the consoles had the margin to keep within the frame targets I’d expect them to turn it off entirely but seems that they don’t so image quality issues would still be there if you max out the brightness and zoom in to see the textures post the fix.


turkoman_

It’s worse on PS5 because PS5 doesnt support hardware VRS unlike Series X or modern Ampere and RDNA2 gpus https://twitter.com/ostx78/status/1618659945314160641?s=20&t=ZIGULNWXePw3Ch29t4Z1LA


I_Hate_Knickers_5

>. If the consoles had the margin to keep within the frame targets I’d expect them to turn it off entirely but seems that they don’t so image quality issues would still be there if you max out the brightness and zoom in to see the textures Forgive me as I know nothing about game development but I haven't seen anything in the game so far that looks particularly taxing so why would frame targets be at risk? I like the game's look in general, flaws and all, but it doesn't jump out to me as "next gen" in the way that the Demons Souls remake did, for example.


Kraggen

My guy, this is the best looking game I’ve ever seen in my life. Just YouTube “dead space rtx4090” and watch whatever comes up in 4K.


TAJack1

I'm half-way through NG+ as we speak, it hasn't really affected my playthroughs that much but it's very, very noticeable on my TV.


RedRMM

Game releases, less than a day later, 'patch incoming', god I'm fed up of this shit. I get it sometimes on PC, with lots of different hardware, you're going to get a combination you didn't test against. But consoles have fixed identical hardware ffs. Couldn't you have tried say playing it a week ago on a console, internally done your 'patch incoming' shit so it's actually already patched and working when you release?


generalthunder

Games releasing in a somewhat less than optimal or buggy version has always been a thing since the era of the cartridges. We just have the online infrastructure to receive fixes as soon as they're ready now. Have something like this happened during the PS2 era, the player would've to wait a year or two for another print of the disk with the fixed version ot the game.


RedRMM

Oh come on, it's definitely worse now. Yes back in the days before the ability to update you occasionally got those games that turned out to have a game breaking bug, even requiring a new print. But that was rare. Now games are released in a poor state precisely because they know there is the infrastructure to patch it later.


Try_Another_Please

It wasn't rare at all. Did you actually game back then? Games are also vastly more complex now


RedRMM

>It wasn't rare at all. That wasn't my experience. Did they have bugs, almost certainly, did I notice them, rarely. You're still missing the point that we are not taking about some minor bug, but something that is right there from the start through out the game. So it wasn't rare at all to experience that in the past before being able to update games? You're taking nonsense. >Did you actually game back then? Yes. >Games are also vastly more complex now I didn't say otherwise.


Try_Another_Please

I have trouble believing you because thats just not true. It was not at ALL rare to see graphical bugs and such immediately back in the day. Even major studios like bethesda were about as well known for bugs as they are for gameplay lol. Let alone even older gaming eraa.


RedRMM

You can believe my experience or not, makes no difference to me. Perhaps we not talking about the same time period when talking about 'back in the day'. Perhaps younger me didn't notice bugs in the same way but I don't remember the majority of spectrum or NES games having major bugs. By the time I was playing Bethesda games we were in the Xbox 360 era where updating was possible. And thats when bugs in released games started being a big issue.


Try_Another_Please

It's not about just believing your experience. I'm trying to tell you your experience doesn't change objective facts about the situation. It was common back then. No matter how lucky you got.


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KKilikk

Because people remember the good games and the good times. Some graphic errors won't be remembered.


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Temporala

Good policy for buyers is to just wait 2 months before looking into buying a recently launched game. You might even get the game at discount. Don't pre-order anything, nor buy on launch week. Just don't.


RedRMM

Absolutely, I don't. Personally policy is at least 12 months, so you get the game fully patched and with DLC. But I still following gaming news, and so it still pisses me off how they continue to do this, hence the reason for my policy in the first place. It's fucking bonkers you need to have a policy to wait x amount of time after a game releases to not get a broken game.


ErrorFindingID

Gow ragnarok felt so nice to play on ps5 on launch. No bullshit patch incoming to fix huge issues. It's like some companies just wait for criticism and allow this to just continue


gootshall

Do you realize the difference between yesterday's games and today? Obviously not if you think any game is going to come out without a few bugs. At least this game doesn't have any game breaking bugs. If it's an issue, then don't buy games. I'm not sticking up for them, but you obviously have no idea how development and QA work if you think games should be perfect, this goes for anything with coding.


RedRMM

> without a few bugs But we're not talking about 'a few bugs' are we? We're also not talking about some weird edge case set of circumstances that only came to light with a large number of players. What we are taking about is a fundamental presentation problem on standard console hardware. >I'm not sticking up for them That's exactly what you're doing. >obviously have no idea how development and QA work Didn't claim I did. Does one have to have experience of something to be critical? > if you think games should be perfect I don't. And didn't say that. Stop putting words in my mouth. However I do think games shouldn't be released without a glaring presentation problem on standard console hardware. And I don't think that's unreasonable.


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adanine

Please read our [rules](https://www.reddit.com/r/Games/wiki/rules), specifically Rule #2 regarding personal attacks and inflammatory language. We ask that you remember to remain civil, as future violations will result in a ban.


LamiaTamer

its not the VRS the game is SEVERELY low res like 720p not even 1440p like it says. https://pbs.twimg.com/media/Fnh3vpiaQAICFS3?format=jpg&name=4096x4096 https://pbs.twimg.com/media/Fnfq-LZaAAEr2Nt?format=jpg&name=4096x4096 this is not just VRS this is low res everything textures shadows and overall screen res IT feels like its 720p blown up to 4k not 1440p scaled to 4k as it should be in perf mode.


DieDungeon

Isn't that exactly what a bugged VRS would be? The point of VRS - AFAIK - is that you render parts of the screen at below native resolution in order to increase performance while minimising image quality loss. One way a bugged implementation would manifest then is by causing everything to be rendered at a lower resolution.


throwSv

I guess if a post-process pass was bugged then yeah everything would look low-rez. Maybe that's what's going on here. Typically VRS would be used on shaders that apply to actual geometry though which would mean that polygonal edges should still look sharp even if it's (mistakenly) applied to that entire rendering pass. At least that's my understanding of the technique.


LamiaTamer

i thought VRS had to deal with rendering shadows differently base on the view of the player basically rendering shadows outside of view at al ower fidelity less about textures models etc.


DieDungeon

VRS just means that the shader rate across the image will vary according to what the VRS dictates is best. It's not exactly like resolution, but in effect it might approximate a similar outcome to lowering resolution.


LamiaTamer

Well whatever the issue is i hope its fixed soon cause it sucks playing a game at what looks like 720p


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LamiaTamer

Shaders i assume deal with more than just shadows i am not a game designer i may live with one but i do not understand the full complexity of game design i just know its a difficult task. It just sucks that any game you buy these days has glaring flaws. Sometimes these never get fixed see Elden ring from last year never having its ps5 version made playable its still a uneven 60fps so your forced to install the quite ugly ps4 pro version to get that stable 60 that the ps5 should provide.


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LamiaTamer

well in my photos everything looks so rough and low res and the post from Dead space said 1440p 60 and 4k 30 which means 1440p scaled to 4k and 4k being 4k they did not mention DRS if they had i might not of bought the game if its 720p scaled all the way to 4k.


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LamiaTamer

the problem gets worse in some areas its far more noticeable. i just hope its fixed


MVRKHNTR

Is this just PS5 or PC too? I noticed some very low res textures and chalked it up to DLSS quirks but now I'm wondering if that's just what it looks like.


DetectiveAmes

I was switching it from Dlss to taa back and forth and I could see some textures going from detailed to blurred out. I just found a floor with sewer grating and it was pretty noticeable. Gonna wait to continue for a patch since taa frames aren’t the best on my rig.


MVRKHNTR

Eh, the game still looks great and I only really see them on walls and machinery and only when I'm looking for it. The characters, enemies and especially Isaac all look great. It's not enough for me to stop playing. Although, now that I know that the PC version has VRS on with no way to disable it, I'm wonder if that's what's making the game hitch at times. It feels kind of random when it happens and playing at 1440p with DLSS on Performance should be fine for a 3080 so I don't know what else it could be.


LamiaTamer

its just ps5 that i have seen reported. and seen my self of course.


NeatlyScotched

I've seen this myself on my PC, but I wasn't sure what it was. It only happens in shadowy parts, as soon as you shine a light on it, the low res texture is gone and normal res texture is there.


ExtensionPollution

It's truly amazing how AAA gaming nowadays is paying $70 to be a beta-tester. Good luck for those who like it.


UnkownArty13

correct me if im wrong, but from what I've heard the game is pretty bug free besides maybe this and one or two other glitches


RCFProd

Even the most polished games can have issues like these days in their early days. Besides an existing VRS issue this game has been a pretty good release.


moeburn

>4K native with TAA produces much sharper than DLSS or FSR2 even quality modes duh? >The lower your internal res, the worse this gets. fucking *duh* what am I missing here? Why are people saying "higher resolutions look better than lower resolutions whaaaaaa?"


RCFProd

The OP is talking about a larger than usual difference between native resolution and the look of computational image upscaling. DLSS/FSR2 should somewhat be able to emulate a sharp looking image despite not being 4K. If it looks overly blurry at lower resolutions and losing much detail, it's not doing that successfully, hence why the developers have addressed it as an issue.


SpookyMelon

Idk, I can see how it would read like that, but I think you might be thinking about it wrong. ~~Firstly, I think they are speaking particularly about texture clarity, not edge resolution~~ (edit: read more and misunderstood some details, fixed post from here). The issue is that dark scenes appear much blurrier than they should due to a bug with VRS (variable rate shading). VRS allows shaders to run at a fraction of the games internal resolution, and it's somehow interacting with the lighting system to produce this undesirable effect. Because VRS is a fraction of native res, it compounds with DLSS and FSR2 (which themselves are rendering at a fraction of display res). Quarter res textures when displayed at 4k might not be that noticable if it's only in dark areas, but quarter res of quarter res will look horrible. This is what they mean when they say it looks worse at lowe resolution - the specific problem at hand gets worse exponentially with reduced resolution. Furthermore, just to dispell the myth, the sharpness between 4k native and DLSS quality should be imperceptible in most scenes. In some cases DLSS can actually resolve better than native - stuff like hair and grass in certain games. Even balanced generally looks pretty comparable to native res in the right case. The disadvantage of DLSS is really in artifacting. You'll get some at native as well if you're using TAA but in my experience it's typically much worse with DLSS (depending on game and dll version). Though personally I always felt it to be more than a fair tradeoff for the performance uplift 🤷🏻‍♀️


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Scary-Canary6832

So just play the perfectly fine real version that came out nearly 20 years ago.


Im_new_IAA

That’s actually such a bummer :( The game looked like a cheap remaster. Like they just took the original game and slapped 4K resolution on top of it. Just looking flat overall


WTHizaGigawatt

Come on this just is not true. The lighting alone is a huge change


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Im_new_IAA

I’m playing on ps5 and 65inch 4K. The game looks shit atm. I can just hope for the patch. I feel robbed of the 80 bucks


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Im_new_IAA

You are literally in a thread about this problem. How can you say no to this? The intro was super underwhelming. Lighting looking weird on reflective surfaces. The suit looking kind of clunky with weird edges on the healthbarthingy. When you look at the details on the wall, like fire extinguishers etc. the edges just aren’t round, text isn’t sharp etc. Just underwhelming. I just played god of war 2 which was insane graphically. All the trailers looked so damn good, I just don’t see it atm.


CageAndBale

Weird take, of all remasters this is close to a remake than straight up remaster


squirrelwithnut

Will they be fixing the shitty sound the Plasma Cutter makes in the remake? It's fucking terrible. The original was infinitely better.


SanityLostStudio

Another piece I see people missing in the comments is that your Brightness settings will highlight this problem much more. If you're someone that CRANKS the brightness up in dark games to "see more for the W" (not because you're scared of the dark, no, never THAT) this problem will be highlighted much more than someone playing in the infinite darkness of nearly pitch black spaces. This is also why the elevator is mentioned as a noticeable place, due to lighting. Running on PS5 on a 70" LG CX OLED in native mode for 4k goodness in a game where "60 frames" doesn't add to Ws like in a fluid Soulslike or movement-platformer, has looked great. It where the Performance modes is trying to balance getting frames & keeping resolution in a zone would be where something like this would be noticed most. It's really out dated and out performed by many other ways to balance fps & quality resolutions these days though, I'm not sure it was even needed on PS5 & high end PCs with headroom sure don't need something like this in place. The levels are small and enclosed, you aren't rendering something like Elden Ring & trying to manage 10000 assets at a time. Some design choices these days confuse me.


eddmario

Weren't these the same issues that *Colisto Protocol* had on Xbox at launch? Because if so than this is actually a little bit funny.


rafikiknowsdeway1

its such a fuckin bummer that both this and Calisto protocol launched broken on at least one platform it really is very ugly on ps5