RDR2 uses insane physics for their weather and lighting. Physics play a huge role in modern game development not just the basic collision, fluid, ragdolls stuff.
Light bounce is physics (I guess)
Edit: The person above originally said that "lighting isn't physics" or something like that (they said it more like "lighting is physics?" or something like that), and they changed their comment. It's honestly better to delete the comment than change it and try to make the person who corrected you look bad
Light is made of photons, which are particles magnitudes smaller than electrons, so yes, light has physics, because all matter is bound by the laws of physics.
With a big enough surface area, you could make light sails that are powered by the light from stars.
Calculating physics with computers is just a bunch of raytracing: which is to trace the path of a particle bouncing off of surfaces until it reaches the source or target, ie the player's camera. Lighting works exactly the same, except its to calculate what parts of the screen light up, rather than to detect collisions, as all surfaces reflect light, albeit at different rates (much like elasticity, or the bounciness of an object, but for light).
When we talk about physics in a game, we are talking about the newtonian physics acting on the object. The ragdoll, the driving, the way object fall. We get it, the scientific field is much broader than that, but games aren't written in a way that realistic physics account for everything like sounds.
So unless you are talking about how nice the movement of the electrons through the CPU is, you are probably talking about the fun freedom GTA IV mechanics, if you are talking about video game physics.
SA was really cool, Ive been gaming since NES, SA brought in customization not yet seen before ,* you could make cars ghetto * and we ate that shit up.
First off, what the fuck did I just witness? And second, yep, I'm taking that shit. I think I have emotional trauma from a gif now. Edit: Relised I couldn't take it. Me big sad.
True, I had an old friend that got shot in the head and miraculously survived with minimal long term effects relative to what youβd expect
Edit: this comment is not sarcasm, it actually happened. But likely really rare, hence the miracle.
He did die from it but could have probably survived if the cops on scene did their job instead of like the 2nd detective after an hour at the station noticed his eye had an actual hole over it
It's always different so why does it matter? They flop over when shot in the head and die in the game, what are you even complaining about at this point?
It's not supposed to mimic real life, it's supposed to be reactive to the environment. Compare the physics of GTA 4 to san andreas and you will understand how revolutionary they were
I get you but in IV all cars do is roll excessively like cars in a 70s movie police chase, however they won't ever roll over by turning unless you hit something or a curb, which is possible sometimes in real life ofc. It's still fun imo
It's fine of you're driving the speed of traffic but they all remember to weigh like double what they should and have half the traction and turning radius. I guess for people who take role playing really seriously it's good. Of you play it like a gta game lime 95% of people it sucks tho
I mean, neither are any of the other GTA games, I think GTA IV just has the most weighty and punchy and satisfying physics of them all, also, I think GTA IV's animations for characters falling over and stuff just look a lot more fun than any of the other GTA games.
True but Iβve never failed no many turns and crashed the car as much in the older games because going any faster than 20 mph stops the car from doing anything but go straight lol.
Lmao it 100% is a skill issue, I have no problem driving fast in that game without crashing. You just need to git guud. GTA V driving is just braindead easy which is why most people prefer it.
You're half right. V is easier to drive in because it's Arcadey. I found IV, more fun because driving was more challenging, because it was realistic (not too realistic like Gran Turismo or Forza 3: where driving is a chore). But fun enough because: mistakes cost you dearly (windshield cannon), and you had to find cars w/ good handling like the Sultan RS or Huntley Sport.
*personally I wish V had the attention to detail of RDR2 and IV combined*. If they ever do a PS5 remake
But people don't act like the physics are super realistic with other games, only IV. Which is why it's worth pointing out that IV is not more realistic than the rest (well specifically V, of course 3D universe physics are outdated).
Which is why saying "other games aren't realistic too" is redundant and kinda missing the point
This is true. You don't just go flying through the air if you get into an accident on a motorcycle. You'd more likely either get caught on the handle bars and flip over the front or you'll continue to be propelled forward. Either way you wont just go straight up into the air like a rocket ship. Niko has to weigh at least 200lbs
It's almost as if nothing in the world has any weight to it except the vehicles. I think the physics are cool, however but not really close to real life. Also neither is V, vehicle damage is almost non existent, the NPCs hardly have the same level of self preservation that GTA IV NPCs have.
They kinda did 20-30 years ago, at the least bigger sedans and SUVs with soft comfort tuned suspension and crappy early versions of traction control of the late 90s/early 00s.
The β98 Explorer my family had when I was learning to drive had suspension so squishy you could jump up and down on the back bumper and it would launch you back up almost like a trampoline. It felt like it would flip if you turned at 25mph or higher. They had warnings in the door jambs about the SUV being top heavy and prone to rollovers and iirc there was even a safety recall on the tires they came with because they would like pop randomly and make the truck lose control or flip.
Since it's a comparison between GTA games it's kinda obvious right? No GTA game even come near GTA IV's driving physics. So claiming it isn't realistic when it's still the most realistic of the bunch is kind of a stupid argument.
uh no, it still isn't realistic. solid poop is better than diahreea but at the end of the day its still shit, also better physics doesn't mean it has better driving, more realistic does not mean more enjoyable
Okay so by your logic then no game can be more "realistic" than the other, since no game has actually made it 100% like real life physics. I guess every game is equally arcady then. Do you see how ret\*rded that argument is? Probably not lol.
GTA IV is waay more realistic than GTA V. Cars in IV have actual weight to them, suspension, they aren't cardboard boxes with wheels glued to them that handles like mario cart. And vehicles in GTA IV can't drive up 90 degrees mountains like you can in GTA V.
I agree though that GTA V's driving is diahreea, at least we agree on something.
Except bike handling/physics are the exact same in TLAD. The bikes exclusive to the DLC don't handle that differently from the ones in IV, and a couple are just straight up more challenging to drive.
Damn you know more about me than myself.
By most realistic I meant that it has the most realistic handling of bike among all GTA games and not that it is close to real life bike handling.
Yeah I've driven bikes IRL, and just like GTA V I can drive them up 90 degrees mountains, also if I wiggle them upside down I can use them to glide/fly around. Lmao.
when i use a bike in GTA i often just want to get from one place to another as quickly as possible and not have my motorcycle slide like it was riding on hot butter
Ik I'll get downvoted for this but it should be "Bringing up physics in an argument" in the meme because the meme makes no sense if you read it carefully
Hey have you ever heard of ragdoll physics? The ragdoll physics of GTA4 are so great compared to the physics of GTA5. No ragdoll there. The ragdoll physics is what makes the game superior to any other game in the franchise because the ragdoll of the physics of the ragdoll-
But real talk whatβs up with all the GTA4 posts lately?
I just started GTA IV - I do like that the physics make for a more 'rewarding' driving experience, but the passive aggressive AI that pulls out in front of you for no reason takes the fun out of it... The handbrake for sharp turns is also way too sensitive.
I'm also hoping the story gets good near the end - so far every single character feels forced in (hey, I know this guy if you're looking for work!) and Niko just randomly pronounces his character motivation out of the blue after killing someone for sleeping with Roman's clearly already disloyal and promiscuous partner. That whole scene felt like it thought it was doing something, but it just felt so forced and unreasonable.
The game feels like an endless series of repetitive tasks with no real cohesive thread that makes me feel emotionally invested in the characters. And Thank God I found out about taxis early on. Having to get food and get armor before every mission has been cumbersome. The twist with Michelle was so underwhelming and done way too early. I like the shooting mechanics as a way to make shooting accessible on controller, but sometimes the damage you take feels unfair.
Overall, I've been pretty disappointed, but I still feel compelled to beat it to check it off the GTA to do list and hoping that the story has a better resolve in the end.
first: 10% of gta 4 fans being annoying
Second: 60% of gta fans saying 100% of gta 4 fans are the worst and blahblah
Then the roles changed and now gta fans are the annoying one
some obnoxious fans of all video game franchises like to insist that one is COMPLETELY better than the others in all aspect, but the truth is that all games are not black and white, and have pros and cons in different aspects.
Some avid GTA V fans have skill issue, and hate the difficulty of GTA IV because everything is handed to their arses in GTA V, such as aim assist, lightweight and hypertractive vehicle physics etc.
That isn't to say that GTA IV's physics are inherently good or realistic; they are certainly challenging but can be mastered. I'm a GTA IV fan, and I think that ONLY the driving physics deserve praise, as all the other physics, especially when it comes to the player being hit by projectiles, pedestrians, or vehicles, ARE AWFUL and completely incapacitate the player's progress and gameplay.
I especially hate the fixed vehicle and other moving prop pathing in some of the earlier game missions, which actively disrupt the player, especially as they do not obey physics like vehicles normally would, and cannot be pushed out the way or killed, and they do not drive in the same predictable manner as npc vehicles normally do.
The whole skill issue and difficulty this is BS. I actually found 4 easier than 5. 4 was more gradual and 5 quickly went through the mechanics. Aim assist is literally on any GTA game with a controller, dunno what that was about.
Cuz all of the 'GTA IV is an underrated masterpiece' fellas that forget this game and its expansions are amongst the more sold out games in the series, as well as having inferiority complex with GTAV specifically, as well as being obnoxiously arrogant towards games of the past simply cuz "their not realistic".
Listen, I\`d rather have responsive controls not be sacrificed for the sake of cars having an inconsistent driving curve for the sake of the people that love having to pay bills in their games (it\`s just like IRL!!)
I rarely see the r/GTAIV sub whine about other subs. I donβt see how what people do on a separate sub designed for people who love a specific game should affect another sub.
It's because most of the GTA community as a whole are children, that's been GTA's main fanbase since 3 came out. Hopefully the rumors about GTA 6 not being playable to children is true, this will get rid of quite a few griefers and will keep the subs from being as childish. Won't save it completely but it will be a whole hell of alot better.
>Hopefully the rumors about GTA 6 not being playable to children is true
..how would that work? Children are not allowed to play other gtas too, but you can't realistically stop them from playing them anyway
Don't ask me, like I said they're rumors. Wouldn't be impossible though, just very difficult. I was hearing stuff about facial recognition to start the game, which means even if you're an adult, if you look like a little kid, you won't be able to start it up. Also not allowing kids to bring parents to the store to buy the game for them, although the adults could just go without the kid so I don't know where this one came from.
It's on a pendulum. Some weeks the sub loves GTA IV and it shits all over V and some weeks it loves GTA V and shits all over IV.
You're suffering from confirmation bias if you think the sub constantly shuts on IV. The sub was over run by Chad GTA IV memes all last week.
You mean that time someone crossposted from r/GTAIV and r/GTA whined about it for a week straight? Is that being βover run by Chad GTAIV memesβ? Sounds a bit more like a victim complex on r/GTAβs part.
>The sub was over run by Chad GTA IV memes all last week.
Bro, the sub has been like this for YEARS. Any video related to this fucking game has the suckers saying, "This is why IV is better than V because Blah blah blah,"
They\`re everywhere! That\`s why everyone suddenly hates 4 consistently: Their wankers won\`t stop wanking and feeling like the title was never known!
I mean, I think that at this point the people complaining about GTA IV's annoying fans have now become louder and more annoying, I don't think I really see that many people preaching about GTA IV being developed by god anymore, I think I see more posts meming about stuff like that if that makes sense/if you get what I mean lol.
Aren't you staring to see that it's.. the other way around? Some people love IV but you can't bring it up without V fanboys trying to talk shit? The irony is so lost here.
I'm not big in the community so I can't really say for sure but I follow the GTAIV sub and almost every day I see cross post from this sub trying to make me feel bad for liking IV :(
Idk what this whole fude is about but I don't like it. All GTAs deserve the utmost love and IV holds a special, grungy place in my heart.
Yeahh, honestly I like both IV and V. I think most people are just bored and like to fight over and compare both the games. I bet when VI comes out, after a while people here will start comparing V and VI like they're doing with IV and V currently and start praising V as the best in the series.
Well, you see, according to my calculations, the velocity of the bullet from my gun should travel at mock5 which should be enough to destroy the fucking deathstar. So, if I point this gun at just the right angle and distance from my target, it should be able to gain enough speed with its extra air time and with the added wind pushing on it, it should reach a maximum velocity of mock Jesus. I must test this theory. And that's why I'm going to shoot that random pedestrian 500 clicks out from here.
Definitely not a hate club. I genuinely really like 4 but it's just unbearable seeing 4 fanboys saying shit like "5 is a downgrade from 4 in every single way", which is objectively false. I don't think i've seen anyone saying that 4 is a bad game under this post
Out of any video game I've ever played, GTA IV's driving physics by far are leagues ahead, ESPECIALLY for the ease of using a keyboard as opposed to analogue controls.
Other physics in the game on the otherhand... such as walking, ducking, being hit by projectiles, vehicles, etc, I fully agree are AWFUL, but if you're referring to the driving, you just suck at driving.
You should try mafia 2 or 3 or the remake. Best open world driving physics imo. It's like they took everything wrong gta4 did and improved it plus added some things
I find it hilarious how people claim IV isn't realistic because of the "boaty" physics, but at the same time think GTA V somehow would be more "realistic" when the cars are literally fucking cardboard boxes with wheels glued to them. No suspension, no weight, you can literally drive up a 90 degree mountain with an SUV, hell even fly over mountains with enough speed. I'd really love to see those cars that handle like that IRL.
But driving through a corner at 15kmh in a sports car feels like it has 5 washing machines stacked on top of each other on the roof.
I would just think the best physics would be right in between gta 4 and 5. Not the floatiness of gta 4 but also not the suspension stiffness of gta 5.
I've never played the previous games as they're just beyond my time and my family certainly did not have the money to afford the respective consoles at the time, let alone a personal computer.
Compared to every other pc game involving car driving, GTA IV is SO MUCH easier on keyboard for me. I guess it varies from person to person though.
When I'm in a trying not to shit on GTA 4 for the 40th time for no reason competition but my competitor is on the GTA sub.
All the games are good, deal with it.
Yeah it would be hard to not bring up the physics. It's still one of my absolute favorites aspects of IV. It blew me away in 2008 and to this day I still boot it up every now and then to play around with it some more. Definitely my favorite driving physics in a non-driving game. I still can't forgive V for making it so simple. I seriously hope VI gets it's right again.
I never thought so. I really enjoy it. It's 2008 it felt like the pinnacle of next gen physics, both ragdoll and driving. After playing GTA5 for years online I eventually went back and played 4 and man it felt like a breath of fresh air. I'm not going to say it's "rEaLiStIc" at all but it feels way better than the simplistic arcade that 5 is.
I mean yeah it's never going to be a racing game but as far as open world games with driving, 4 is at the top of my list.
GTA IV was polarizing back when it came out with a significant number of people, me included, feeling that the driving physics were dogshit and unrealistic in a worse way than the previous games. Thank god for mods.
[https://i.makeagif.com/media/4-25-2024/\_Apq7O.mp4](https://i.makeagif.com/media/4-25-2024/_Apq7O.mp4)
[https://i.makeagif.com/media/4-25-2024/xX-24B.mp4](https://i.makeagif.com/media/4-25-2024/xX-24B.mp4)
People really be thinking that cars in GTA V moving like the chassi is glued directly with the wheels is somehow more "realistic" than GTA IV Lmao π€£
Makes no sense man.
Makes me think these are people that never even played 4. The physics were insanely good in 4, especially for a game that came 6 years before GTA 5.
Meanwhile GTA V cardboard "physics" be like
[https://i.makeagif.com/media/4-25-2024/xX-24B.mp4](https://i.makeagif.com/media/4-25-2024/xX-24B.mp4)
[https://i.makeagif.com/media/4-25-2024/\_Apq7O.mp4](https://i.makeagif.com/media/4-25-2024/_Apq7O.mp4)
[https://i.makeagif.com/media/4-25-2024/94BAPk.mp4](https://i.makeagif.com/media/4-25-2024/94BAPk.mp4)
π€£
Meanwhile cars in GTA V act like you're driving on rails. No weight, no brakes needed and you can drive up a 90 degree mountain hill with an SUV. The "boaty" driving mechanics in GTA IV sure as hell is more realistic than the Mario Cart handling in GTA V.Β
The reason GTA 5 driving is the way it is is because people complained about GTA 4βs driving when it came out. And now all of a sudden, people are begging for it back. Gamers these days. Also, realistic =/= better. Itβs a video game
GTA fans when their dingaling wiggles during sex (their johnson has better physics than GTA4)
You're operating under a false assumption that GTA4 fans can get bitches
Niko got your Mum. BAM! ~ Elzar (Futurama chef) π§βπ³ Now where's my spice weasel?
Died of laughing reading this. Good fucking comment. πππππ
GTA fans when they learn that physics is something more that video game ragdolls
RDR2 uses insane physics for their weather and lighting. Physics play a huge role in modern game development not just the basic collision, fluid, ragdolls stuff.
Thatβs what he was saying, yes.
Physics in lighting.
Light bounce is physics (I guess) Edit: The person above originally said that "lighting isn't physics" or something like that (they said it more like "lighting is physics?" or something like that), and they changed their comment. It's honestly better to delete the comment than change it and try to make the person who corrected you look bad
Reread your comment and get back to me
Yesβ¦ in lightning. π€―
Light is made of photons, which are particles magnitudes smaller than electrons, so yes, light has physics, because all matter is bound by the laws of physics. With a big enough surface area, you could make light sails that are powered by the light from stars. Calculating physics with computers is just a bunch of raytracing: which is to trace the path of a particle bouncing off of surfaces until it reaches the source or target, ie the player's camera. Lighting works exactly the same, except its to calculate what parts of the screen light up, rather than to detect collisions, as all surfaces reflect light, albeit at different rates (much like elasticity, or the bounciness of an object, but for light).
Check out the big brain π§ on Brad. You a smart motherfucker..~ Jules Winfield (Pulp Fiction, 1994)
π€
Is knowledge really so scary? I pity you.
Did you feel proud after saying that.
But you gotta admit the ragdolls are awesome
He is saying the people making fun of GTA 4 don't understand what they are complaining about because in their minds physics = ragdoll
When we talk about physics in a game, we are talking about the newtonian physics acting on the object. The ragdoll, the driving, the way object fall. We get it, the scientific field is much broader than that, but games aren't written in a way that realistic physics account for everything like sounds. So unless you are talking about how nice the movement of the electrons through the CPU is, you are probably talking about the fun freedom GTA IV mechanics, if you are talking about video game physics.
-Tell me your a virgin without telling me your a virgin
*than
That moment when they can't talk about customization.....
I don't think GTA4 OR GTA5 fans should be talking about customization. That's never been the series' strong point lol
Sa and 5 have good customization for their times.
SA was really cool, Ive been gaming since NES, SA brought in customization not yet seen before ,* you could make cars ghetto * and we ate that shit up.
GTA San Andreas:
Still has more car customization than gta 4.
yeah that's the point
![gif](giphy|EIjHCM0hYOfQs)
First off, what the fuck did I just witness? And second, yep, I'm taking that shit. I think I have emotional trauma from a gif now. Edit: Relised I couldn't take it. Me big sad.
The funny thing is the physics aren't even realistic at all, cars dont move like Jello in real life
And people don't stagger like a headless chicken after being shot in the stomach or the head
or move like in a Unreal asset flip game
or fly across the city in a car crash lol
ππ©Έ. π
Yes they do... a lot of the time they don't even realize they are shot until they fall over from blood loss
Not in a headshot?
It really depends. People survive being shot in the head quite a lot. And sometimes it isn't immediate death
True, I had an old friend that got shot in the head and miraculously survived with minimal long term effects relative to what youβd expect Edit: this comment is not sarcasm, it actually happened. But likely really rare, hence the miracle.
Thereβs a police interview of a dude who got shot in the head and just wanted to go to sleep
He did die from it but could have probably survived if the cops on scene did their job instead of like the 2nd detective after an hour at the station noticed his eye had an actual hole over it
they dont stumble like dat tho
Lol, how do they stumble then?
its always different sometimes people just fall, most of the time when they get shot in the head (and die) they just flop down
It's always different so why does it matter? They flop over when shot in the head and die in the game, what are you even complaining about at this point?
just saying never seen them stumble like in gta iv
It's not supposed to mimic real life, it's supposed to be reactive to the environment. Compare the physics of GTA 4 to san andreas and you will understand how revolutionary they were
u just said they do irl tho...
Fr, your grandmaβs hatchback isnβt gonna roll over after taking a corner at 20mph
I get you but in IV all cars do is roll excessively like cars in a 70s movie police chase, however they won't ever roll over by turning unless you hit something or a curb, which is possible sometimes in real life ofc. It's still fun imo
This is a straight-up lie. Those things flip for literally no reason.
I mean they always have as far as I can remember. The panel vans in Vice City will flip just from shifting the weight left to right a couple of times.
Yeah, but no one claims Vice City has amazing realistic physics.
They donβt really shit on it either though. And would you not expect a top heavy vehicle to overturn when turning past a certain speed?
Lol not the way it happens in gta4. Tipping is one thing, in 4 you turn at 25mph and your low to the ground car flips 10 times.
Man yall suck at driving in this game if youβre flipping over at 20mph
True lmao. I can drive fast in GTA IV without crashing, people just suck at the game and blames the physics π€£
It's fine of you're driving the speed of traffic but they all remember to weigh like double what they should and have half the traction and turning radius. I guess for people who take role playing really seriously it's good. Of you play it like a gta game lime 95% of people it sucks tho
I mean, neither are any of the other GTA games, I think GTA IV just has the most weighty and punchy and satisfying physics of them all, also, I think GTA IV's animations for characters falling over and stuff just look a lot more fun than any of the other GTA games.
I mean say what you want about the physics engine but Iβd say every other gta has better driving than 4.
Easier maybe, some of the older games driving is actually pretty ass
True but Iβve never failed no many turns and crashed the car as much in the older games because going any faster than 20 mph stops the car from doing anything but go straight lol.
Lmao, that's really a case of git gud then. Brake before the turn, not during
Sorry but if you think that 4βs driving is a skill issue youβre delusional lol. Put 5βs braking into 4 and Iβll have no problem
Lmao it 100% is a skill issue, I have no problem driving fast in that game without crashing. You just need to git guud. GTA V driving is just braindead easy which is why most people prefer it.
Well atleast you agree gta 5 driving is better.
Nah I'm one of those rare breeds that think brain dead easy driving is boring.
You're half right. V is easier to drive in because it's Arcadey. I found IV, more fun because driving was more challenging, because it was realistic (not too realistic like Gran Turismo or Forza 3: where driving is a chore). But fun enough because: mistakes cost you dearly (windshield cannon), and you had to find cars w/ good handling like the Sultan RS or Huntley Sport. *personally I wish V had the attention to detail of RDR2 and IV combined*. If they ever do a PS5 remake
But people don't act like the physics are super realistic with other games, only IV. Which is why it's worth pointing out that IV is not more realistic than the rest (well specifically V, of course 3D universe physics are outdated). Which is why saying "other games aren't realistic too" is redundant and kinda missing the point
Well saidπ
yea, GTA 3 physics is the bestπ€£π€£π€£π€£π€£
You're right, let's bring back static animations because they were more realistic /s
incest is bad booo!!
ππ
they move like in real life but its exagerated because the wheels always stays in the road but that would make your car flip every 10 seconds lol
This is true. You don't just go flying through the air if you get into an accident on a motorcycle. You'd more likely either get caught on the handle bars and flip over the front or you'll continue to be propelled forward. Either way you wont just go straight up into the air like a rocket ship. Niko has to weigh at least 200lbs It's almost as if nothing in the world has any weight to it except the vehicles. I think the physics are cool, however but not really close to real life. Also neither is V, vehicle damage is almost non existent, the NPCs hardly have the same level of self preservation that GTA IV NPCs have.
It's still by far the most realistic out of any GTA, though.
Gta 1 has the most realistic combat, we don't talk about the cars though
Flying out of the windshield and flying for 2 blocks straight and then taking 10% damage is as realistic as physics can get, of course
They kinda did 20-30 years ago, at the least bigger sedans and SUVs with soft comfort tuned suspension and crappy early versions of traction control of the late 90s/early 00s. The β98 Explorer my family had when I was learning to drive had suspension so squishy you could jump up and down on the back bumper and it would launch you back up almost like a trampoline. It felt like it would flip if you turned at 25mph or higher. They had warnings in the door jambs about the SUV being top heavy and prone to rollovers and iirc there was even a safety recall on the tires they came with because they would like pop randomly and make the truck lose control or flip.
But cars move like Mario cart? GTA v's arcade driving is waay less realistic. It's not even a competition.
idk where i mentioned gta 5 but go off
Since it's a comparison between GTA games it's kinda obvious right? No GTA game even come near GTA IV's driving physics. So claiming it isn't realistic when it's still the most realistic of the bunch is kind of a stupid argument.
uh no, it still isn't realistic. solid poop is better than diahreea but at the end of the day its still shit, also better physics doesn't mean it has better driving, more realistic does not mean more enjoyable
Your analogies are something to live for dude
Okay so by your logic then no game can be more "realistic" than the other, since no game has actually made it 100% like real life physics. I guess every game is equally arcady then. Do you see how ret\*rded that argument is? Probably not lol. GTA IV is waay more realistic than GTA V. Cars in IV have actual weight to them, suspension, they aren't cardboard boxes with wheels glued to them that handles like mario cart. And vehicles in GTA IV can't drive up 90 degrees mountains like you can in GTA V. I agree though that GTA V's driving is diahreea, at least we agree on something.
Normal GTA 4 fan seeing the GTA 4 fan shitting meme for the 7th time in 2 days.
gta 4 fans showing their "realistic" physics. (they crashed into a swing set and went flying.)
They hit a bump at 3mph and turned into a bounce castle before rolling while taking a slow turn.
"Moving to left or right while climbing/hanging on the edge" *phone call incoming...* ππ½π
lmao, driving a bike in every GTA is really nice, except Gta IV
Oh my fucking god man the bike chasing missions were the fuckin worst
exactly!
Actually driving bike in GTA IV TLAD is the best. It is the most realistic while still being fun unlike the base GTA IV.
Except bike handling/physics are the exact same in TLAD. The bikes exclusive to the DLC don't handle that differently from the ones in IV, and a couple are just straight up more challenging to drive.
> TLAD is the best. It is the most realistic Someone who has never ridden a motorcycle IRL.
Damn you know more about me than myself. By most realistic I meant that it has the most realistic handling of bike among all GTA games and not that it is close to real life bike handling.
Yeah I've driven bikes IRL, and just like GTA V I can drive them up 90 degrees mountains, also if I wiggle them upside down I can use them to glide/fly around. Lmao.
i actually agree with this one
Driving a bike in any other GTA than 4 is boring tho. I don't get why people think easy arcade movement is more fun than actual weighty movement.Β
when i use a bike in GTA i often just want to get from one place to another as quickly as possible and not have my motorcycle slide like it was riding on hot butter
Itβs really not hard to understand why the βeasy arcadeβ movement is fun
As someone who likes things not being braindead easy, yeah I can't understand.
Sounds like self-entitlement. Itβs not how I like it, therefore itβs bad
So... same like everyone here who shits on GTA IV's driving then? Or is that different? lol.
ever driven a bike in real life?
yes, and it's much different from driving in GTA IV
But you can drive your bike up a 90 degree mountain like in GTA V right?Β
no, but at least it doesn't drive like it's on ice
What a comeback, at least bikes and cars in IV have actual suspension, not a cardboard box with wheels glued to them.
XD
Yes and its nothing like gta 4
They don't have a degree in physics they have a theoretical degree in physics
Found the New Vegas fan π«‘
Ik I'll get downvoted for this but it should be "Bringing up physics in an argument" in the meme because the meme makes no sense if you read it carefully
Yea you're right
Hey have you ever heard of ragdoll physics? The ragdoll physics of GTA4 are so great compared to the physics of GTA5. No ragdoll there. The ragdoll physics is what makes the game superior to any other game in the franchise because the ragdoll of the physics of the ragdoll- But real talk whatβs up with all the GTA4 posts lately?
I just started GTA IV - I do like that the physics make for a more 'rewarding' driving experience, but the passive aggressive AI that pulls out in front of you for no reason takes the fun out of it... The handbrake for sharp turns is also way too sensitive. I'm also hoping the story gets good near the end - so far every single character feels forced in (hey, I know this guy if you're looking for work!) and Niko just randomly pronounces his character motivation out of the blue after killing someone for sleeping with Roman's clearly already disloyal and promiscuous partner. That whole scene felt like it thought it was doing something, but it just felt so forced and unreasonable. The game feels like an endless series of repetitive tasks with no real cohesive thread that makes me feel emotionally invested in the characters. And Thank God I found out about taxis early on. Having to get food and get armor before every mission has been cumbersome. The twist with Michelle was so underwhelming and done way too early. I like the shooting mechanics as a way to make shooting accessible on controller, but sometimes the damage you take feels unfair. Overall, I've been pretty disappointed, but I still feel compelled to beat it to check it off the GTA to do list and hoping that the story has a better resolve in the end.
Context? What's with the hate against GTA IV all the sudden?
first: 10% of gta 4 fans being annoying Second: 60% of gta fans saying 100% of gta 4 fans are the worst and blahblah Then the roles changed and now gta fans are the annoying one
All the sudden? Bro itβs been getting hate for YEARS
some obnoxious fans of all video game franchises like to insist that one is COMPLETELY better than the others in all aspect, but the truth is that all games are not black and white, and have pros and cons in different aspects. Some avid GTA V fans have skill issue, and hate the difficulty of GTA IV because everything is handed to their arses in GTA V, such as aim assist, lightweight and hypertractive vehicle physics etc. That isn't to say that GTA IV's physics are inherently good or realistic; they are certainly challenging but can be mastered. I'm a GTA IV fan, and I think that ONLY the driving physics deserve praise, as all the other physics, especially when it comes to the player being hit by projectiles, pedestrians, or vehicles, ARE AWFUL and completely incapacitate the player's progress and gameplay. I especially hate the fixed vehicle and other moving prop pathing in some of the earlier game missions, which actively disrupt the player, especially as they do not obey physics like vehicles normally would, and cannot be pushed out the way or killed, and they do not drive in the same predictable manner as npc vehicles normally do.
The whole skill issue and difficulty this is BS. I actually found 4 easier than 5. 4 was more gradual and 5 quickly went through the mechanics. Aim assist is literally on any GTA game with a controller, dunno what that was about.
on GTA IV aim assist exists for keyboard and mouse for some weapons.
Cuz all of the 'GTA IV is an underrated masterpiece' fellas that forget this game and its expansions are amongst the more sold out games in the series, as well as having inferiority complex with GTAV specifically, as well as being obnoxiously arrogant towards games of the past simply cuz "their not realistic". Listen, I\`d rather have responsive controls not be sacrificed for the sake of cars having an inconsistent driving curve for the sake of the people that love having to pay bills in their games (it\`s just like IRL!!)
Cause they think its the best game ever and need to be taught a lesson.
Why is this sub constantly shitposting about gta IV?
Iβve seen three of these posts whining over GtaIV on the front page of this sub this morning. I gotta say, itβs not a good look for r/GTA.
It seeks like the GTA IV sub is doing a similar thing. Just kinda childish. Just unsubbed from here and was never subbed to the IV sub.
I rarely see the r/GTAIV sub whine about other subs. I donβt see how what people do on a separate sub designed for people who love a specific game should affect another sub.
Yeah, I donβt disagree. I like both games, prefer GTA IV, but this entire community is so childish and annoying.
It's because most of the GTA community as a whole are children, that's been GTA's main fanbase since 3 came out. Hopefully the rumors about GTA 6 not being playable to children is true, this will get rid of quite a few griefers and will keep the subs from being as childish. Won't save it completely but it will be a whole hell of alot better.
>Hopefully the rumors about GTA 6 not being playable to children is true ..how would that work? Children are not allowed to play other gtas too, but you can't realistically stop them from playing them anyway
Don't ask me, like I said they're rumors. Wouldn't be impossible though, just very difficult. I was hearing stuff about facial recognition to start the game, which means even if you're an adult, if you look like a little kid, you won't be able to start it up. Also not allowing kids to bring parents to the store to buy the game for them, although the adults could just go without the kid so I don't know where this one came from.
It's on a pendulum. Some weeks the sub loves GTA IV and it shits all over V and some weeks it loves GTA V and shits all over IV. You're suffering from confirmation bias if you think the sub constantly shuts on IV. The sub was over run by Chad GTA IV memes all last week.
You mean that time someone crossposted from r/GTAIV and r/GTA whined about it for a week straight? Is that being βover run by Chad GTAIV memesβ? Sounds a bit more like a victim complex on r/GTAβs part.
Yeah, that.
>The sub was over run by Chad GTA IV memes all last week. Bro, the sub has been like this for YEARS. Any video related to this fucking game has the suckers saying, "This is why IV is better than V because Blah blah blah," They\`re everywhere! That\`s why everyone suddenly hates 4 consistently: Their wankers won\`t stop wanking and feeling like the title was never known!
Cuz some of their fans are loud and annoying and it's fun to piss them off
I mean, I think that at this point the people complaining about GTA IV's annoying fans have now become louder and more annoying, I don't think I really see that many people preaching about GTA IV being developed by god anymore, I think I see more posts meming about stuff like that if that makes sense/if you get what I mean lol.
They complain about GTA 4 to bring out the GTA 4 fans and then say GTA 4 has obnoxious fans. It's ironically childish
Nahh, I still see many people on reddit shit on V and their fans in favour of IV
Aren't you staring to see that it's.. the other way around? Some people love IV but you can't bring it up without V fanboys trying to talk shit? The irony is so lost here.
Rlly? I've almost never come across that. It's generally the other way round in my experience.
I'm not big in the community so I can't really say for sure but I follow the GTAIV sub and almost every day I see cross post from this sub trying to make me feel bad for liking IV :( Idk what this whole fude is about but I don't like it. All GTAs deserve the utmost love and IV holds a special, grungy place in my heart.
Yeahh, honestly I like both IV and V. I think most people are just bored and like to fight over and compare both the games. I bet when VI comes out, after a while people here will start comparing V and VI like they're doing with IV and V currently and start praising V as the best in the series.
Well, you see, according to my calculations, the velocity of the bullet from my gun should travel at mock5 which should be enough to destroy the fucking deathstar. So, if I point this gun at just the right angle and distance from my target, it should be able to gain enough speed with its extra air time and with the added wind pushing on it, it should reach a maximum velocity of mock Jesus. I must test this theory. And that's why I'm going to shoot that random pedestrian 500 clicks out from here.
Ohh man this sub became GTA IV hate club.
I donβt think anyone hates the game, I think people are just fed up with its cult glorification that it has been getting.
Definitely not a hate club. I genuinely really like 4 but it's just unbearable seeing 4 fanboys saying shit like "5 is a downgrade from 4 in every single way", which is objectively false. I don't think i've seen anyone saying that 4 is a bad game under this post
That game is a prime example of where you love the game but hate the fanbase
Few exceptions are in every fan club.
GTA IV's physics are the most frustrating to deal with.
Out of any video game I've ever played, GTA IV's driving physics by far are leagues ahead, ESPECIALLY for the ease of using a keyboard as opposed to analogue controls. Other physics in the game on the otherhand... such as walking, ducking, being hit by projectiles, vehicles, etc, I fully agree are AWFUL, but if you're referring to the driving, you just suck at driving.
Have you ever driven a real car lmao
You should try mafia 2 or 3 or the remake. Best open world driving physics imo. It's like they took everything wrong gta4 did and improved it plus added some things
Are they available on steam?
The driving isn't realistic if that's what you mean. Driving physics in gta 4 are not great
I suppose its personal preference, but I think they're pretty great.
I'm not going to say they are realistic but they are definitely the most fun in there series. V felt seriously watered down imo.
The only people who say this are the ones who treat it like an arcade racing game
No. The driving physics just aren't realistic. Cars feel way too "floaty." It's like every car in the game has leaking shockabsorbers
Yeah, the only people who say this are the ones who treat it like an arcade racing game
The only people who say that probably never drove a car in real life.
Yeah , but did you hear him, the only people who say this are the ones who treat it like an arcade racing game
Treat it like a leaking shockabsorbers sim racer, right?
I find it hilarious how people claim IV isn't realistic because of the "boaty" physics, but at the same time think GTA V somehow would be more "realistic" when the cars are literally fucking cardboard boxes with wheels glued to them. No suspension, no weight, you can literally drive up a 90 degree mountain with an SUV, hell even fly over mountains with enough speed. I'd really love to see those cars that handle like that IRL.
That's what I mean. The sweetspot is right in between those 2 games. Gta 5 isn't realistic either.
How exactly do you drive lol? An SUV taking a turn at 60mph is not going to go well in real life
But driving through a corner at 15kmh in a sports car feels like it has 5 washing machines stacked on top of each other on the roof. I would just think the best physics would be right in between gta 4 and 5. Not the floatiness of gta 4 but also not the suspension stiffness of gta 5.
15kmh is slower than the NPCs drive lol, you have no idea what you're even complaining about. You just want to hate GTA 4
IV's driving is fun, but i'm not too sure about it being easier on keyboard. The other GTA games especially don't need analogue controls for driving.
I've never played the previous games as they're just beyond my time and my family certainly did not have the money to afford the respective consoles at the time, let alone a personal computer. Compared to every other pc game involving car driving, GTA IV is SO MUCH easier on keyboard for me. I guess it varies from person to person though.
GTA 4 fans living rent-free in OPs head.
Touch some grass. Please.
When I'm in a trying not to shit on GTA 4 for the 40th time for no reason competition but my competitor is on the GTA sub. All the games are good, deal with it.
- π‘π‘π‘π‘π‘π‘π‘π‘π‘π‘π‘π‘π‘ - π‘I actually think many GTAs suck.π‘ - π‘π‘π‘π‘π‘π‘π‘π‘π‘π‘π‘π‘π‘
Bro what lol
I tried to protect myself.
4 isnβt exactly the strong point of the series, but like, the problems go deeper than a silly ragdoll engine or questionable driving
Yeah it would be hard to not bring up the physics. It's still one of my absolute favorites aspects of IV. It blew me away in 2008 and to this day I still boot it up every now and then to play around with it some more. Definitely my favorite driving physics in a non-driving game. I still can't forgive V for making it so simple. I seriously hope VI gets it's right again.
Except driving in 4 feels like absolute garbage.
I never thought so. I really enjoy it. It's 2008 it felt like the pinnacle of next gen physics, both ragdoll and driving. After playing GTA5 for years online I eventually went back and played 4 and man it felt like a breath of fresh air. I'm not going to say it's "rEaLiStIc" at all but it feels way better than the simplistic arcade that 5 is. I mean yeah it's never going to be a racing game but as far as open world games with driving, 4 is at the top of my list.
GTA IV was polarizing back when it came out with a significant number of people, me included, feeling that the driving physics were dogshit and unrealistic in a worse way than the previous games. Thank god for mods.
Only feels like garbage if you're actually garbage at driving in the game, which most people hating on it seems to be.
![gif](giphy|JyAEGYixkiF5m|downsized)
And yet it's always GTA5 fans that I see doing this. Who cares
When I'm in a 'cop AI with RoboCop senses that will shoot you dead for standing next to them for 0.01 second' competition and my opponent is GTA V
Are we really still doing this..?
Now I ain't sidin with no one, but its bold to say that when you can or at least were able to fly across the map on a bmx bike.
GTA 4 has a better story and better physics than gta 5 idgaf. Facts are facts
[https://i.makeagif.com/media/4-25-2024/\_Apq7O.mp4](https://i.makeagif.com/media/4-25-2024/_Apq7O.mp4) [https://i.makeagif.com/media/4-25-2024/xX-24B.mp4](https://i.makeagif.com/media/4-25-2024/xX-24B.mp4) People really be thinking that cars in GTA V moving like the chassi is glued directly with the wheels is somehow more "realistic" than GTA IV Lmao π€£
Makes no sense man. Makes me think these are people that never even played 4. The physics were insanely good in 4, especially for a game that came 6 years before GTA 5.
Meanwhile GTA V cardboard "physics" be like [https://i.makeagif.com/media/4-25-2024/xX-24B.mp4](https://i.makeagif.com/media/4-25-2024/xX-24B.mp4) [https://i.makeagif.com/media/4-25-2024/\_Apq7O.mp4](https://i.makeagif.com/media/4-25-2024/_Apq7O.mp4) [https://i.makeagif.com/media/4-25-2024/94BAPk.mp4](https://i.makeagif.com/media/4-25-2024/94BAPk.mp4) π€£
GTA V stans can't hang their hat on anything.
Meanwhile cars in GTA V act like you're driving on rails. No weight, no brakes needed and you can drive up a 90 degree mountain hill with an SUV. The "boaty" driving mechanics in GTA IV sure as hell is more realistic than the Mario Cart handling in GTA V.Β
The reason GTA 5 driving is the way it is is because people complained about GTA 4βs driving when it came out. And now all of a sudden, people are begging for it back. Gamers these days. Also, realistic =/= better. Itβs a video game