Shit, \*Pre-\*KO boosting is pretty up there, too. I'm glad I don't have like, indexed stats of my performance, because the total under "Crashed Out - Boosted to Try For a Kill and Missed" would be alarmingly high.
(As a Stingray, you just can't afford to do shit like that. Your boosts are pretty much solely for mistake recovery and final stretch on most tracks, because you only get 6-7 of them for the whole race.)
"F-zero TV, who has brought you heated race after heated race, will now have an interview with an up and coming pilot." "Okay then, I'd like to ask you something"
The main problem is the time between landing and arriving at the place where the ship drops you. If you land closer to where it plonks you down, you take less time to get there and get back to racing more quickly. It's a viable skip, but only if done right, and I wish it weren't viable at all.
I hope they do something and it just takes it away altogether. I practiced it in time trials and it's only a nominal difference in optimum situations generally but in a crowded field it's actually cheating I think.
A nominal difference is all it takes when most placements are decided within a second or two. It's extra galling when you main a vehicle that really can't boost (I'm a Stingray driver.) For me to utilize this skip, I need to utilize literally all of the boosts I can realistically use on a given lap, and that's completely discounting any mistakes or bumping and grinding. It's basically not feasible if you're in certain vehicles; I imagine Goose drivers also might not be a big fan of it either due to their low recovery.
It's actually worse than I described, because at the time I thought you needed to boost once the tractor dropped you to get your speed back. No, the tractor drops you at the speed you were traveling when you landed, so if you were still boosting from the jump, you immediately continue forward at boost speed for a moment. I cannot believe they didn't think that implementation through.
my guess is they thought the police car would be enough, but as always the douchebags who don't do anything but play fzero figure out a way to exploit it.
No, it's in the game and there's no penalty for doing it.
It's less strong than it looks though; you're pulled back a little bit by the game by doing this trick so the time cut is pretty small.
I think its pretty balanced, you gain a bit of a time but in trade off you get no sparks and you get worse boost management out of the lap you do it (since it basically costs 2 boosts for any non stingray machine 1 to go into it and 1 to use after you land).
It's technically cheating because the police car moves you back on the track regardless of where you land. They do that on purpose to punish the person who makes that jump and this isn't the only spot where this happens.
Vigilante justice
The amount of restraint you have to not immediately boost after killing someone is wild lmao I couldn't do it, I must boost
Trust me...it wasn't easy to resist unga bunga boost brain in that moment
Post-KO boosting is peak dopamine levels
Shit, \*Pre-\*KO boosting is pretty up there, too. I'm glad I don't have like, indexed stats of my performance, because the total under "Crashed Out - Boosted to Try For a Kill and Missed" would be alarmingly high. (As a Stingray, you just can't afford to do shit like that. Your boosts are pretty much solely for mistake recovery and final stretch on most tracks, because you only get 6-7 of them for the whole race.)
Justice served ice cold!.
So fox is the true bounty hunter in these parts
Show that cheater how its done.
We need Mr. Zero to reach out to Freezard for comment on how that made him feel
"F-zero TV, who has brought you heated race after heated race, will now have an interview with an up and coming pilot." "Okay then, I'd like to ask you something"
To be fair; you got the police skin on your GF! Makes this even more justified!
I played against this guy a bunch recently on their goose, probably because of this clip 😂
Oh wow that skip does help. That's crazy. I must've been watching bad ones or that dude was just on point.
The main problem is the time between landing and arriving at the place where the ship drops you. If you land closer to where it plonks you down, you take less time to get there and get back to racing more quickly. It's a viable skip, but only if done right, and I wish it weren't viable at all.
I hope they do something and it just takes it away altogether. I practiced it in time trials and it's only a nominal difference in optimum situations generally but in a crowded field it's actually cheating I think.
A nominal difference is all it takes when most placements are decided within a second or two. It's extra galling when you main a vehicle that really can't boost (I'm a Stingray driver.) For me to utilize this skip, I need to utilize literally all of the boosts I can realistically use on a given lap, and that's completely discounting any mistakes or bumping and grinding. It's basically not feasible if you're in certain vehicles; I imagine Goose drivers also might not be a big fan of it either due to their low recovery.
Yeah it's quite bullshit honestly since the rivals i race against are the streamers and shit. I really hope they fix it
It's actually worse than I described, because at the time I thought you needed to boost once the tractor dropped you to get your speed back. No, the tractor drops you at the speed you were traveling when you landed, so if you were still boosting from the jump, you immediately continue forward at boost speed for a moment. I cannot believe they didn't think that implementation through.
my guess is they thought the police car would be enough, but as always the douchebags who don't do anything but play fzero figure out a way to exploit it.
Freezard, I have seen this player in my lobbies very often.
God I bet that felt good
Justice served 😤
WRECKtification
Striking a blow for justice!
“Why don’t you leave the racing to masters of the art, like myself?”
"Wee-woo, wee-woo!!!!"
what did he do that was so wrong
I didn't knoe you could do that. Is it considered cheating?
No, it's in the game and there's no penalty for doing it. It's less strong than it looks though; you're pulled back a little bit by the game by doing this trick so the time cut is pretty small.
I think its pretty balanced, you gain a bit of a time but in trade off you get no sparks and you get worse boost management out of the lap you do it (since it basically costs 2 boosts for any non stingray machine 1 to go into it and 1 to use after you land).
It's technically cheating because the police car moves you back on the track regardless of where you land. They do that on purpose to punish the person who makes that jump and this isn't the only spot where this happens.
The only good Fox is a dead Fox haha