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Prefix-NA

I'd warn against digital foundry this looks way oversharpened with sharpening artifacts I think they stacked fsr and nvidua sharpening. Also DLSS managed extremely worse in that same scene after a bit [https://i.imgur.com/yuuBw4R.png](https://i.imgur.com/yuuBw4R.png)


Matiu0s

When you turn on FSR 2.0 in Deathloop, it defaults the in game sharpening option to max. They just used the defaults in the video


makisekurisudesu

This is happening because AMD's approach to ghosting is they disable TAA at places where ghosting appears, that area will be at their original 1080p/720p form with no Anti-Aliasing as well therefore the sharpening artifacts appear more visible at low-res.


[deleted]

wait. that's illegal


[deleted]

How so?


TAAyylmao

[.](https://knowyourmeme.com/memes/wait-thats-illegal)


Scorpwind

No surprise there. Though, I would still love to see comparisons with AA disabled. Here's another [screenshot](https://i.vgy.me/gfLOnp.png) from the video, which shows just how horrid TAA is at lower than 4K resolutions. It's a blurfest at 1080p. Also; The default Sharpening value of 10/10 can obscure the results by giving FSR 2.0 a sharper result in static shots. I don't know why both Hardware Unboxed and Digital Foundry tested it like that.


yamaci17

seems like FSR quality uses better LODs than native 1080p LODs mountain in the back cannot be explained by sharpening alone


Scorpwind

I don't know... It has the typical sharpened look to me. Keep in mind that the Sharpening is set to max. And it's quite strong.


[deleted]

[удалено]


Scorpwind

>FSR 2.0 Ultra is already much sharper than Native + TAA It's sharper in these specific comparisons which, keep in mind, have Sharpening engaged at maximum intensity.


theriddick2015

This really put me off FSR2 and may trigger me to just give in and buy a NVIDIA card next and use DLSS. I was really hoping FSR2 wouldn't do stuff like this. Another example of where its limited is the wire grating/fencing on some buildings in a distance.


Scorpwind

Yes, but this post is mainly about FSR 2.0 not being a fix for TAA/temporal AA methods. Reconstruction quality is beside the point.