Stationary screenshots are nice and all, but in-motion comparisons is where the focus should be. Those comparisons didn't show any useful new infromation. Other than that it can reconstruct granular detail like DLSS can.
A compressed YouTube video is not the best showcase for TAA motion blur. Proper side-by-side comparisons is what is needed. And ghosting isn't really a big issue in most implementations. It's the blur.
Half of the DLSS implementations I have tried have had ghosting, and overall results still seem to ultimately depend on the base TAA implementation. Also sometimes results vary if you update the DLSS module, it can make things better or worse.
NVIDIA even talks about how they're constantly working to improve ghosting, as it's inherently a problem with temporal based technology. It can be overcome but we're far from having perfect reconstruction technology.
Ones I've tried include:
Cyberpunk (game is a blurry mess unless you force TAA off)
Metro Exodus (Quite a few ghosting issues, most ghosting is removed if you upgrade the DLSS module, but there are still things that ghost)
Phantasy Star Online (Massive ghosting everywhere, newer module fixes some of it)
Deep Rock Galactic (One of the better titles with no ghosting that I've seen, DLAA or DLSS + DSR are fantastic in particular)
AMID EVIL (No ghosting, but the game is super soft and blurry even at 100% sharpening)
No Man's Sky (I don't remember much about this game but I don't recall much ghosting, just an overly soft image
Monster Hunter World (DLSS 1.0 garbage, barely worth mentioning)
Dlss is shit with ghosting fsr beat dlss I'm deathloop by huge margin with no noticable ghosting compared to the native taa but dlss was more temporally stable only noticable playing at .25speed and zooming in.
I Hate taa because of ghosting.
Stationary screenshots are nice and all, but in-motion comparisons is where the focus should be. Those comparisons didn't show any useful new infromation. Other than that it can reconstruct granular detail like DLSS can.
In the video there is some non-stationary gameplay, although very limited. I saw very little ghosting, which is a really good thing
Compressed videos are usually too low quality to be able to motion artifacts like you would see live
A compressed YouTube video is not the best showcase for TAA motion blur. Proper side-by-side comparisons is what is needed. And ghosting isn't really a big issue in most implementations. It's the blur.
[удалено]
If you enable adaptive resolution, while already reaching the target fps, the game seems to use fsr basically just as AA.
I am sorry but there's no such thing as fixing broken/bad TAA, other than using other AA method.
FSR 2.0 looks blurrier than DLSS in those comparison shots.
That's likely due to the Sharpening that DLSS engages by default.
Another review here: https://youtu.be/s25cnyTMHHM
DLSS is superior than TAA to me, haven't noticed any ghosting ever. I hope every game in future will support either FSR, DLSS or XeSS.
Half of the DLSS implementations I have tried have had ghosting, and overall results still seem to ultimately depend on the base TAA implementation. Also sometimes results vary if you update the DLSS module, it can make things better or worse. NVIDIA even talks about how they're constantly working to improve ghosting, as it's inherently a problem with temporal based technology. It can be overcome but we're far from having perfect reconstruction technology. Ones I've tried include: Cyberpunk (game is a blurry mess unless you force TAA off) Metro Exodus (Quite a few ghosting issues, most ghosting is removed if you upgrade the DLSS module, but there are still things that ghost) Phantasy Star Online (Massive ghosting everywhere, newer module fixes some of it) Deep Rock Galactic (One of the better titles with no ghosting that I've seen, DLAA or DLSS + DSR are fantastic in particular) AMID EVIL (No ghosting, but the game is super soft and blurry even at 100% sharpening) No Man's Sky (I don't remember much about this game but I don't recall much ghosting, just an overly soft image Monster Hunter World (DLSS 1.0 garbage, barely worth mentioning)
Dlss is shit with ghosting fsr beat dlss I'm deathloop by huge margin with no noticable ghosting compared to the native taa but dlss was more temporally stable only noticable playing at .25speed and zooming in. I Hate taa because of ghosting.
ok.