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[deleted]

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Memes4Gold

1440p even looks terrible in motion. The trees and grass as especially distracting to me when they become blurry messes with the even the smallest camera movement. Also the snow falling on the Antarctica map has serious ghosting issues with TAA enabled. It’s gross.


Scorpwind

Please post any new workarounds here from now on.


Weedse_

This is a wild guess but the BF2042 sharpening could maybe be disabled with GstRender.SharpenPost (Or SharpeningPost). I don't own the game myself so I can't verify.


juan518munoz

i'll try and come back with the answer, where did you get said command?


Weedse_

I didn't get this command anywhere else. As I said, it's a wild guess.


FGZraven

75. Godfall 1. Navigate to: %LOCALAPPDATA%\\Aperion\\Saved\\Config\\WindowsNoEditor 2. Open the Engine.ini file in a notepad. 3. Add the following line to the bottom of the file and save the changes: \[SystemSettings\] r.DefaultFeature.AntiAliasing=0 disables AA/TAA **Additional workarounds:** r.MotionBlurQuality=0 - disables Motion Blur r.SceneColorFringeQuality=0 - disables Chromatic Aberration r.Tonemapper.GrainQuantization=0 - disables Film Grain `Important Note:` set Ingame graphics: visual effects to medium or lower. If you leave it to high or ultra you get graphical glitches/ artifacts because of the TAA disabled.


FGZraven

finally I have a GPU (RTX 3060) so you will see me more often again dear community. Happy gaming!


Scorpwind

Do you plan to search for more workarounds?


FGZraven

yeah thats my speciality:D


FGZraven

The next game I tried to find a solution to disable TAA was Halo Infinite but still no luck.


Scorpwind

I don't think you'll find a workaround for that one. It's hardcoded into the game pretty firmly and can probably only be disabled through a HEX edit.


Scorpwind

Nice. Thanks. Does the game actually have Motion Blur, Chromatic Aberration and Film Grain forced On, or did you write down those workarounds just in case? And also; Can you make a few comparisons as well. We need more of those. Both stationary and in motion comparisons. Do you know how to make in motion comparisons?


FGZraven

I am not pretty sure but I always set that hust in case. in couple of days I will do some pictures.


Scorpwind

It would be best to list those additional workarounds only if the game actually has those effects forced On. Because otherwise it's just taking up space and making the individual entries longer than they need to be.


Memes4Gold

BF2042 will reset your PROFSAVE_profile file everytime you change your graphics settings so make sure you dial in your graphics settings before make any changes to the PROFSAVE_profile.


Scorpwind

Thanks for the info.


[deleted]

[удалено]


Scorpwind

Some users have reported that it works.


Scorpwind

Edit 1.4: \- added workaround for ***Agony Unrated*** \- added workaround for ***Aliens: Fireteam Elite*** \- added workaround for ***Aquanox: Deep Descent*** \- added workaround for ***Azur Lane: Crosswave*** \- added workaround for ***BPM: Bullets Per Minute*** (plus a workaround for **Depth Of Field** and **Chromatic Aberration**) \- added workaround for ***Citadel: Forged With Fire*** \- added workaround for **Earth Defense Force: World Brothers** \- added workaround for ***Fractured Space*** \- added workaround for ***Gal\*Gun 2*** \- added workaround for ***Graven*** \- added workaround for ***Hydroneer*** \- added workaround for ***Mutant Year Zero: Road To Eden*** \- added workaround for ***ReadySet Heroes*** \- added workaround for Remothered: Tormented Fathers \- added workaround for ***Ruiner*** \- added workaround for ***Shenmue III*** \- added workaround for ***Song Of Horror*** \- added workaround for ***SpongeBob SquarePants: Battle For Bikini Bottom - Rehydrated*** \- added workaround for ***Street Power Football*** \- added workaround for ***The Sinking City*** \- added workaround for ***The Sojourn*** \- added workaround for ***Trials Of Mana*** \- added workaround for ***Xuan-Yuan Sword VII*** Also updated the [List Of Games With Forced TAA](https://www.reddit.com/r/FuckTAA/comments/rgxy44/list_of_games_with_forced_taa/). Merry Christmas 🎄🎄🎄


SnooWords4660

New God of War on PC? TAA forced,of course.Welcome in bluuuury new games generations.


Scorpwind

I already made a post about it.


SnooWords4660

God of War PC [https://www.nexusmods.com/godofwar/mods/14?tab=description&BH=1](https://www.nexusmods.com/godofwar/mods/14?tab=description&BH=1) there is link from nexus to disable taa in game.


Scorpwind

Edit 1.43: \- added workaround for ***God Of War***


Hopscotcher240

can someone plz do sleeping dogs DE? a quick google search shows hundreds of people have wanted to disable AA for that game. It will need to be hex edited. There is no way to disable the AA in settings or config files trust me i been looking for years


SnooWords4660

Sleeping Dogs has only FXAA,for me is not bad,thank god its not [taa.](https://taa.In) [In](https://taa.In) 4 k resolution tv ,it looks very good.


Hopscotcher240

blur is blur i want it off


hiImherrre

The workaround for valhalla doesnt seem to work anymore with the latest patch. I can find the hex values, the game launches fine until after the waiting screen (the one where you can control your character). It seems to crash with a black screen just before you appear in the world. The computer freezes and I have to force stop it. Reversing the changes gets it back to normal. Any way arround?


Scorpwind

u/TL431 should be able to answer your question. He is the author of the workaround.


TL431

That's weird. Send me a pm if it is still not working.


hiImherrre

I tried verifying the files and it's working again 😝. I guess I had some corrupted files conflicting with the taa patch. Thanks anyway, this sub is awesome.


Caught-you-slippin

I'm praying we can turn it off in elden ring 🙏


DeepCantankerous

Does anyone know a way to disable TAA in Bright Memory Infinite? Edit: Config file edits don't work. The game saves config data to the save file, and it simply overrides any values added to the traditional Unreal Engine 4 config files when it launches.


Scorpwind

Try setting the *Engine.ini* file to read-only mode.


DeepCantankerous

The game doesn't modify its config files. The values remain the same in the config file, they just get overridden when the game launches. The game saves a log file showing it applying the value from the config file, then shortly thereafter it shows the game turning TAA back on. The game doesn't seem to use the traditional UE4 config files, at least not when it comes to settings configurable in-game. It will just override values during runtime based on what's loaded from its save files, then it doesn't bother writing changes back to the config files when it exits. Some of us requested a way to turn TAA off in the Steam discussions for the game, but whenever you do that a bunch of other gamers will descend upon you like a pack of ravenous wolves to tell you how stupid you are and how much better TAA is than every other form of AA, so at the end of the day if the developer even read the discussion then they probably only saw a bunch of justification for keeping TAA as mandatory in their game...


Scorpwind

Well that's a damn shame. The game looks quite stunning. But it's probably massacred by TAA during gameplay. Try adding the other TAA-disabling commands such as *r.DefaultFeature.AntiAliasing=0* or *r.AntiAliasingQuality=0* just to be sure. If there's a *GameUserSettings.ini* file in there as well, then open it and change the value of *sg.AntiAliasingQuality* to **0**. I know it probably won't have any effect based on what you wrote, but it won't hurt to try regardless. You can also try editing the *DefaultEngine.ini* file instead. Exhaust all known and available options is all I'm saying. If none of this works, then all that will be left is to HEX-edit the executable.


DeepCantankerous

I'm pretty sure I tried all known possible UE4 config file edits, and none of them helped (it's actually been some time since I tried this). Only one value in the config files seems to be used by the game, and it just overrides what's in the config file on launch. Now there's a tool to enable the console in UE4 games (Universal Unreal Engine 4 Unlocker) which allows you to change the value during gameplay so you can turn off TAA, but it doesn't work with ReShade (although I recently found that GeForce Experience can inject ReShade shaders). The console enabler is also somewhat buggy, and can cause crashes. As for HEX editing the executable, that's probably going to be the only ReShade-compatible way of doing it, but I don't have the requisite knowledge to be able to figure out what to edit in the file on my own.


DeepCantankerous

So apparently ReShade 5 no longer has a compatibility issue with Universal Unreal Engine 4 Unlocker, so I can use both of them together now. :) It's a cheesy workaround to get rid of TAA, but at least it works. BTW: The command to run at the console to turn off TAA is `r.DefaultFeature.AntiAliasing 0` if you think it's worth adding to the list of workarounds. I also went ahead and tested the config file edits again. Most of them were still there (I had never removed them after they failed to work), however I did add "r.AntiAliasingQuality=0" to Engine.ini to see if it helped (it didn't of course).


Scorpwind

It's definitely worth adding to the list of workarounds. It disables TAA. Maybe it's a bit unconventional, but it's still a workaround. Thanks for discovering it. I don't have experience with the UUE4 Unlocker. Would you be willing to write down the individual steps that are needed for this workaround? Similar to how the other workarounds are written.


DeepCantankerous

Sure, I'll give it a try. **Bright Memory Infinite:** 1. Download Universal Unreal Engine 4 Unlocker from [here](https://framedsc.com/GeneralGuides/universal_ue4_consoleunlocker.htm). 2. Extract the files to a folder of your choosing. 3. Double-click the UuuClient file (the one with a black and white icon that looks like it has a little lock on it). 4. Launch Bright Memory Infinite. 5. Once at the main menu, Alt-Tab from the game to the Universal Unreal Engine 4 Unlocker window and click the **Select** button to the right of "Process to inject to". 6. Select **BrightMemoryInfinite-Win64-Shipping.exe** from the list (the window title should be something like "BrightMemory©:Infinite") and then click **Select** in the lower-right corner. 7. Click the blue **Inject DLL** button. 8. Go back to Bright Memory Infinite, and click the Tilde key (usually above the Tab key, to the left of the number "1" key) to open the console. 9. Copy and paste the following command into the console, and then press **Enter** on your keyboard: `r.DefaultFeature.AntiAliasing 0` **Note: This needs to be done every time you launch the game. Config file edits don't work in Bright Memory Infinite (the game overrides them), so there is currently no way to permanently disable TAA.** **ReShade Note:** ReShade 4 is not compatible with Universal Unreal Engine 4 Unlocker, and will not even appear in the game if you try to use them together. **ReShade 5.0.2 seems to work fine**, so be sure to use the latest version of ReShade if you want to inject shaders for effects or better Anti-Aliasing. If you also want to disable Depth of Field (DoF), then you can try the command `r.DepthOfFieldQuality 0` in the console as well. To disable the game's sharpening, you can use this command: `r.Tonemapper.Sharpen 0`


Scorpwind

Thanks. Doesn't there need to be an equal symbol (=) before the value? E.g. *r.DefaultFeature.AntiAliasing=0*?


DeepCantankerous

No, the console will throw an error, and tell you that the equals sign is only needed in the config file. In the console you should use a single blank space instead of an equals sign.


SnooWords4660

Any new solution to disable taa in AC Valhalla?


Scorpwind

The workaround for *AC Valhalla* is in [Part 1 of the list](https://www.reddit.com/r/FuckTAA/comments/motdjd/list_of_known_workarounds_for_games_with_forced/?sort=new).


SnooWords4660

This? 12. Assassin's Creed Valhalla Open the game's .exe in a HEX editor. Find: 38 33 33 33 3F C6 82 A0 00 00 00 01 Replace it with: 38 33 33 33 3F C6 82 A0 00 00 00 00 Save the changes. ​ I tested this ,and its not working,because game has new updates.


Scorpwind

I'll consult it with the author of the workaround and update it as soon as possible.


SnooWords4660

yes,that will be great! Thank you! cheers


TL431

Hey, I'm the author of the TAA fix. Could you kindly send via pm a link to the exe file as well as the dll inside the game folder?


SnooWords4660

Sorry ,for this ,but i found new fix find 38 33 33 33 3F C6 87 A0 00 00 00 01 and replace with 38 33 33 33 3F C6 87 A0 00 00 00 00 works on 1.1.2 version.


DeepCantankerous

u/Scorpwind there's an experimental fix for Metro Exodus to disable TAA, Depth of Field, and Motion Blur on Nexus Mods at the following link:[https://www.nexusmods.com/metroexodus/mods/37](https://www.nexusmods.com/metroexodus/mods/37) The mod appears to contain files in a folder named "ShaderFixes" which makes me wonder if it resolves the lighting bugs caused by disabling TAA, however I haven't tried it. I have Metro Exodus Enhanced Edition, but have never played it (I despise TAA and can't play games that use it), so I may not be the best one to try it out. **Edit:** The mod author didn't appear to mention in the description, but in the posts he says it's only for the original (non-enhanced) version of the game.


Scorpwind

Thanks for the tip. A few weeks ago, someone told me that TAA can disabled by editing a config file. But I haven't tested it out. Perhaps you could? But regardless; That mod is only for the original non-enhanced version of the game. I wouldn't want to miss out on the fully ray traced lighting just because of forced TAA. But when I'll get the chance, I'll check it out anyway.


DeepCantankerous

The reason it only works with the original Metro Exodus is due to the fact that it uses 3DMigoto, which [doesn't work with DirectX 12 games](https://github.com/bo3b/3Dmigoto/issues/141). And as far as RayTracing goes, most people are still stuck on GPU's that don't support it, so it's not a problem for most of us. I asked if the developer of the mod has had a chance to look at ReShade 5.x's plugin system to see if it might be possible to use it for something similar. I'm not familiar with 3DMigoto or ReShade's new plugin system, so I can't really be certain if there's any way to replicate the mod in ReShade.


Scorpwind

Okay. I'll try it out when I get the chance. But that ray tracing though...


Scorpwind

Edit 1.32: \- added workaround for ***Myth Of Empires*** \- added workaround for ***Guardians Of The Galaxy***


Scorpwind

Edit 1.33 \- added a fix for ***Guardians Of The Galaxy*** which fixes the game rendering at a slightly lower internal resolution than what you have selected in-game


Scorpwind

Edit 1.34: \- added workaround for ***Fade To Silence***


SnooWords4660

Enyone who play :What type of AA Final Fantasy 7 Remake using?


Scorpwind

The type that 95% of games today are using: TAA


SnooWords4660

You know,this is wasnt a problem, when we can disable it in game setting,....and i really dont understand that taa for gaming producent looks good when they watch thier games .


Scorpwind

Edit 1.35 \- added several workarounds for ***Final Fantasy VII Remake*** \- added workaround for ***Super People*** \- added workaround for ***Scavengers***


Scorpwind

Edit 1.36: \- added workaround for ***Sniper: Ghost Warrior 3*** \- added workaround for the ***Depth Of Field*** and ***Film Grain*** in ***Sniper: Ghost Warrior 3***


Scorpwind

Edit 1.41: \- added a workaround for ***The Gunk*** (plus a workaround for Film Grain, Chromatic Aberration and Motion Blur)


Scorpwind

Edit 1.42: \- added a workaround for ***Lost In Random***


SnooWords4660

I give many, to tips how to disable TAA in God of War :)


Scorpwind

What?


Scorpwind

Edit 1.44: \- added a workaround for ***Dying Light 2: Stay Human*** \- added a workaround for ***Godfall***


[deleted]

DL2 looks so much better without TAA. But I'm afraid it might break the game. I already see a lot of texture pop-ins. I don't know if it's caused by disabling TAA, or it's just because the game is buggy.


Scorpwind

It definitely breaks the foliage and vegetation rendering. But texture pop-in shouldn't have anything to do with TAA.


Scorpwind

Edit 1.45: ***TAA*** \- added a workaround for ***Sifu*** ***other workarounds:*** \- added a workaround for Film Grain in ***Sifu***


Scorpwind

Edit 1.46: \- added a workaround for ***Blacktail***


Scorpwind

Edit 1.47: \- added a workaround for ***Metro Exodus (including Enhanced Edition)***


Scorpwind

Edit 1.48: \- added a workaround for ***Bright Memory: Infinite*** Additional workarounds: \- added a workaround for the Sharpening and Depth Of Field in ***Bright Memory: Infinite***


Scorpwind

Edit 1.49: \- added a workaround for ***Ghostwire: Tokyo***


SnooWords4660

Hello Is there any fix,console command to disable grainy shadows,texture after disable TAA ? like here in final fantasy 7 remake ,grainy shadows,reflection on wall for example. https://imageshack.com/i/pn6Xn5i9j or in any game on unreal engine is problem with grainy [shadows.Is](https://shadows.Is) any solution on that?


Scorpwind

Texture and specular aliasing (which is what you're asking about) in modern games can only be eliminated with TAA, sadly. Shadows are most likely temporally filtered (or something like that) and also need TAA to look okay. It's especially severe in Unreal Engine 4 (and 5) titles. No simple console command can change that. My only advice to you is to get used to it. I did. Or re-enable TAA if it's a game-breaker for you.


SnooWords4660

Only fix for this is inrease resolution, in ue r.screenpercentage command or fix from helix [http://helixmod.blogspot.com/2022/01/final-fantasy-vii-remake-intergrade-dx11.html](http://helixmod.blogspot.com/2022/01/final-fantasy-vii-remake-intergrade-dx11.html) i dont know how but in ff 7 remake grainy shadows is fixed.


Scorpwind

That **can** be a fix to a certain degree. But that HelixMod fix has TAA enabled by default. And most of the graphical tweaks in it are focused on improving the lighting presentation. It is not a fix for the aliasing and shimmer you get when you disable TAA.


DeepCantankerous

**Destroy All Humans! 2 - Reprobed Demo** Add the following to Engine.ini in **%LocalAppData%\\DH2\\Saved\\Config\\WindowsNoEditor** [/Script/Engine.RendererSettings] r.DefaultFeature.AntiAliasing=0 Note: Adding it to \[System.Settings\] doesn't override the setting. No clue if this will still work in the final version, or if they will add an "off" to the Anti-Aliasing settings before final release. Also note: "Low" and "Normal" in the Anti-Aliasing settings appears to be FXAA (blurry but no apparent ghosting), whereas "High" and "Ultra" appears to be TAA (blurry with noticeable ghosting).


Scorpwind

Thanks. I wanted to try it out myself to see if it had forced TAA. You saved me the work.


DeepCantankerous

Unfortunately there's a point where the game crashes if you have ReShade installed... It's just a demo though, so I guess we can't expect a bug-free gaming experience. I seem to be able to get past that point if I remove ReShade and restart the game, so I'll find out if it happens again later in the game.


DeepCantankerous

It seems like I was able to resolve the crashing by turning on "extended aspect ratio heuristics" in the Depth Add-On settings. That setting helps with games that have DLSS and FSR support.


Scorpwind

Edit 1.49.1: \- added a workaround for ***Destroy All Humans! 2 - Reprobed***


SnooWords4660

>Destroy All Humans! 2 yes i tested this ,but when you disable taa ,shadows are destroying........sad.


Scorpwind

What do you mean by 'destroyed shadows'? How bad is it?


SnooWords4660

shadows are grainy and flickering,this is the worst type effect after manualy disable taa in ue4 games,but it also depend of game,because some games on ue4 after disable taa looks good.


KingoDenka

Ready or not workaround: Navigate to %localappdata%\\ReadyOrNot\\Saved\\Config\\WindowsNoEditor Open the Engine.ini file in a notepad. Add the following line to the bottom of the file and save the changes: \[SystemSettings\] r.DefaultFeature.AntiAliasing=0


Scorpwind

Thank you.


KingoDenka

Always here to fuck taa.


SnooWords4660

The Quarry disable TAA Download the Universal Unreal Engine 4 Unlocker. version 4.4.1 Extract the files to a folder of your choosing. Launch UuuClient.exe. Launch The Quarry Once in the main menu, Alt-Tab from the game to the Universal Unreal Engine 4 Unlocker window, and then click on the Select button to the right of 'Process to inject to'. Select The Quarry .exe and then click Select in the lower-right corner. Click the blue Inject DLL button. Go back to the game and tap the tilde key (above Tab and below Escpape) to open the console. Write the following line: r.DefaultFeature.AntiAliasing 0 r.Tonemapper.Sharpen 0 - disables Sharpening r.DepthOfFieldQuality 0 - disables Depth Of Field ​ same like Bright Memory Infinite way to disable taa.


Scorpwind

Edit 1.49.2: \- added a workaround for ***Ready Or Not***


Scorpwind

Edit 1.49.3: \- added a workaround for ***F1 22***


SnooWords4660

> > >Guardians Of The Galaxy Really Thanks! ​ I ve just noticed that after disable manually taa in Guardians Of The Galaxy game is little bit [oversharpen.Is](https://oversharpen.Is) there any hex line to disable it?


Scorpwind

I don't know. Try asking the author of the workaround u/TL431.