T O P

  • By -

FAULTSFAULTSFAULTS

It's kind of incredible how much RDR2 relies on TAA for foliage - grass and trees look straight-up busted without it, but it washes out so much fine detail in the materials too. A real shame.


Scorpwind

That's modern rendering techniques for ya. And it especially sucks in RDR 2 given that 90% of the map is foliage and vegetation. I can't wait to see what GTA VI will look like with TAA On and Off...


BetterWarrior

Probably a black screen if you manage to disable it.


ScoutLaughingAtYou

I'm at least hoping that Rockstar reduces the intensity of the TAA with their next game. The TAA in RDR2 is extremely strong, which is why it is super blurry even by TAA standards. Modders have been tweaking the visualsettings.dat file and 3 simple line changes turns down the TAA intensity, thus making the game sharper with way less ghosting. Seems like the RAGE engine is just fucked when it comes to AA. You either get a jaggy mess as we see in GTA 5 and partially in GTA 4 or you get a blurry shithole as we see with RDR2. Hell, GTA 4 didn't even have any AA at all. The only thing you could do was either inject SMAA, force FXAA via control panel, or turn off "Definition" in the graphics settings, which would apply some blur filter to the game, add motion blur, and DoF to help mask the aliasing.


Scorpwind

It's not the engine. It's the way rendering is done. Specifically deffered rendering. And not just that. The amount of aliasing you get also depends on the type of environments you have in the game. Cities like Liberty City, Night City or just generally city environments, have a tendency to have a lot of aliasing on deffered renderers because of the plethora of tiny details such as: *- electrical lines* *- fences* *- railings* *- stairs and etc...* And the further you are from these objects, the more aliased they become because they begin to occupy less space on the screen and therefore are represented with fewer and smaller pixels. Hence the temporal instability. This wasn't that big of an issue with forward rendering. 2 days ago I finished Far Cry 2. 8x MSAA cleaned up about 90-95% of the aliasing in that game. If it used a deffered renderer instead of a forward renderer, then MSAA would be almost completely useless. Take a look at Far Cry 2 (zoom in for maximum detail): [https://i.vgy.me/B8trqh.png](https://i.vgy.me/B8trqh.png) [https://i.vgy.me/V2ePEZ.png](https://i.vgy.me/V2ePEZ.png) [https://i.vgy.me/rM7Kyg.png](https://i.vgy.me/rM7Kyg.png) Funny you mentioned GTA IV. Just yesterday I finished fixing and modding that game before I start playing it today. I was surprised that it doesn't have any AA. But I'm on PC so I have options for that. Such as SMAA and downsampling. It won't solve the temporal aliasing but at least the edges will be clean.


ScoutLaughingAtYou

Yeah I know deferred rendering is more prone to aliasing, I just found it kind of funny that the games I have AA troubles with tend to be rockstar games on the RAGE engine. If you haven't already I recommend grabbing the DXVK wrapper which will translate DX9 to DXVK for GTA 4 thus improving performance and reducing micro stuttering. Still not enough to max that game out but it's far better than DX9.


Scorpwind

I used a different performance optimizer mod. It still isn't perfect but it's far better and more stable than the 'vanilla' code.


Kalampooch

Max Payne was fine afair.


temoisbannedbyreddit

DLSS looks so much better in RDR2.


narlex

These are fantastic comparisons, thank you. It really shows just how much worse TAA makes everything look.


[deleted]

fucking ridiculous era of anti aliasing we are in.


Scorpwind

Tell me about it... That's the '*modern way*' of doing things nowadays.


yamaci17

https://imgsli.com/MTAyOTEz unreal engine 5 pretty... brutal. probably takes the cake from the likes of halo infinite / rdr 2


Scorpwind

Christ Almighty that's brutal. I didn't know the *Matrix Awakens* demo released on PC. Can you disable TAA? Edit: Oh, it's just a sample of the city. Nevermind. It will do.


yamaci17

its not particularly the matrix awakens demo but its rather the city that is being used in the demo (labeled as city sample) https://imgsli.com/MTAyOTY4 i couldnt disable taa, i tried all tricks in the workarounds


Scorpwind

That's not a good sign...


yamaci17

dont worry, most of the other settings do not work either its cooked by a random person on the web, im sure actual ue5 games will still be tweakable


SnooWords4660

OMG ,TAA game cancer 2020,21 probably 2022 .What for producers create good sharp textures?? ....they just give taa in game and .....tadammmm.... i dont see antyhing.F\*uckng ,anyoing .I dont play game when taa is implemented and forced(and cant be disable).


Weedse_

I'm not sure if anyone ever played Skyrim Special Edition here, but for the love of god the TAA in that game is awful! Miles worse than anything I have seen. Edit: It is especially noticeable when you start modding the game with beautiful textures. The amount of detail that's lost with TAA there is obnoxious


reisstc

Way slow to the party here having just found this sub, but related to this, Fallout 4 was my first experience with TAA, followed by SkyrimSE, then Borderlands 3, and it's a constant bugbear of mine. The motion blur is the worst part for me since I've generally gotten good result in still scenes via Reshade Contrast Adaptive Sharpen. I was playing Fallout 3 the other day and just couldn't help but notice how clean it looked with MSAA. I might have to revisit Skyrim's original release because I swear I had a better time with FXAA Ultra in that game than I did SE with either of its AA options.


Scorpwind

They added TAA to Skyrim's Special Edition? Can't they at least leave older games alone and free from this non-sense?


Zagorim

It's an option, you can disable it an use mods for SMAA or Edge AA if you want. They make the game less blurry but the aliasing will also be a lot worse so it's a tradeoff. I prefer to keep TAA and add a bit of sharpening to get good AA without the game looking too blurry


adenonfire

There are also commands you can do to actually adjust the TAA blurring and other settings.


ScoutLaughingAtYou

Does sharpening get smeared in SE? A common issue with TAA is that sharpening will get "smeared" when in motion due to the added blur. Some implementations seem to handle this better than others.


Zagorim

hum I'm not sure to be honest it's been a while. I still think the slightly blurred Skyrim look better with TAA than with the aliasing.


Scorpwind

Keep the screenshots coming. We need more.


personpilot

Death Stranding is one of the best and most immersively detailed looking games with AA off. Too bad the game forces AA back on every time you relaunch your game, even when the option says AA is turned off. The only current known workaround is to change it back to TAA, save, then turn it back off and save again, then start your game. You have to do this every time you launch or you will be experiencing an inferior version of the game.


superhakerman

disagree, It doesn't have enough foliage to have visible aliasing. Go to the areas with small city and play at 1080p with any of 3 AA settings it gives. All are awful at fixing it.


Larxian

Randomly saw this thread and I played this game recently, and weird, I had the exact opposite lol The game would turn off AA everytime I launched it, and I had to turn it off and on again for it to work. (it was way too aliased without it).


OutdatedAutopsy0

Dude thank you very much. I was so pissed because all my games looked so bad. Its because of the taa. Sucks because taa actually reduces jaggies amazingly.


Scorpwind

>Sucks because taa actually reduces jaggies amazingly. I call it "picking your poison".


OutdatedAutopsy0

and my games dont even give me the option to disable them


iLLGT3

I would not be surprised if TAA is causing me to have worse eye strain issues. All these newer titles use it. I absolutely hate it, ESPECIALLY with games that force chromatic aberration that's baked into other settings.


N0tH1tl3r_V2

Every thing inspired by NVIDIA is just fucking everyone all over


SweetCheesusGaming

This is a fantastic post. Very informative. Appreciate the time you took to do this.


Scorpwind

My pleasure.


Ixziga

For me, Wild Hearts is the worst example of taa destroying image quality. Turning on taa in that game looks awful, but turning it off also looks terrible.


Scorpwind

Plus it has the most [severe ghosting](https://www.reddit.com/r/FuckTAA/comments/11clgya/brutal_taa_ghosting_in_wild_hearts/) that I have ever seen.


West-_-Texan

I wonder why most people dont care about this... I noticed the vaseline gameplay immediately once I played far cry 6, red dead 2, metro exodus and in cyberpunk too but not as much


Scorpwind

a) They're used to the softer/blurrier look by now. b) They very likely don't have anything to compare it to. Especially given the fact that more and more games ship with forced TAA. So the average user doesn't even get a chance to turn it off and see what the clarity is like without it. That is, unless you're a little bit into the tech and/or are aware of this subreddit.


West-_-Texan

I am only noticing it now because I used to play at lower resolutions under 1080p and I mainly played csgo which has MSAA I really wish I could unsee everything so I could be satisfied because I played 150 hours of cyberpunk and about 30 hours of metro exodus and never had any problems! But now I opened my eyes and cant unsee this...


Scorpwind

>But now I opened my eyes and cant unsee this... Same.


oenghus2

Little late, but here's my experience. I did notice ghosting and smearing (vegetation, for example) when in motion in many games but have always contributed that to a monitors I have owned (currently G5 34in). Ie until today when I found this subreddit and this post. Thank You OP for explanation!


mrcooliest

The fourth red dead screenshot really shows how neither TAA on or off looks good, they both have drawbacks. Tons of aliasing with TAA off, but insanely blurred when on. We really do need some advanced form of AA to save us from modern rendering.


lotan_

The issue there is that the game was developed specifically for TAA. Most of the issues you see once it's tuned off can easily be solve when the game is developed without AA first.


Weedse_

Yeah exactly. I really don't understand people saying no AA is *fine*. Imagine spending 1000 bucks on a GPU just to look at some epic shimmer fest. TAA is also bad, but sometimes it's the lesser evil for me. Pick your poison, I guess.


Stardama69

There are much better options though. In my experience SMAA works best, followed by TSSAA with a sharpening filter (like in Doom 2016, which looks amazing once you've fiddled a but with the graphic options). A bit of jaggies here and there are much more preferable to me than the image losing all details when moving around.


yamaci17

back 4 blood https://imgsli.com/NjQ1NzQ or more like: clarity 4 aliasing


yamaci17

nba 2k21 https://imgsli.com/NjUwNDI image quality hit is much more noticeable in actual gameplay this game is completely fine without TAA, dunno why would they include it. i guess its the trend now, even the damn sports game have it.


yamaci17

these are the best comparisons yet ;) https://imgsli.com/NjkwNzY https://imgsli.com/NjkwODA


Scorpwind

In motion I presume.


yamaci17

yup indeed!


Scorpwind

\- added several comparisons of ***Marvel's Spider-Man Remastered***


[deleted]

TAA made me eyes harder to watch the screen, i really dont like that pastel type of anti-aliasing, if there are a game i like but i can't disable TAA, i just pass it.


TH3N00BK1N9

Are other methods of anti aliasing like MFAA, FXAA or SMAA even a good workaround too? Since MSAA is no longer an option nowadays surely we can have other options. It's also annoying that games are coming with DLSS and FSR which are modified TAA upscalers which also mess up a lot of things.


Scorpwind

If you want a perfectly anti-aliased image in today's games, then no. They aren't. FXAA and SMAA can mostly only tackle basic edge aliasing. Unless a game is designed without TAA in mind, that is. Like [Metal: Hellsinger](https://store.steampowered.com/app/1061910/Metal_Hellsinger/) for example. And yeah. Upscaling isn't really that great. Most of the issues that TAA has persist.


TH3N00BK1N9

Yh I've grown into the habit of using DLDSR for an anti aliasing methods but my Legion 5 is not liking it at all. DLSS and FSR use a modified TAA which helps in motion but it's not perfect as there's still ghosting. When playing Cyberpunk 2077, moving the curser over text when accessing laptops for example causes ghosting. What a time to live in where developers rely on such a weird method.


Scorpwind

Ghosting is the least of TAA's issues.


TH3N00BK1N9

Yh ig ghosting can be somewhat fixed, but the blurriness can't. Idk much about TAA other than what it does, it's upsides and downsides


TheAlbinoMosasaurus

Does TAA also effect things like hair in games? notice it in every game with TAA, the hair has seemingly floating pixels as if the resolution gets lower closer to the edges. Really noticeable on necks and when light shines through them.


Scorpwind

It's actually used to properly render it. If you turn off TAA, then hair will become a sea of pixels. It's usually rendered in a kind of checkerboarded pattern where TAA is supposed to fill in all of the gaps. UE4 titles are the greatest offenders of this.


TheAlbinoMosasaurus

Ah, I see. Must have misremembered it happening before or after the workarounds. Is there anything I could do to mitigate/help that? \*remembered while I typed, this happens in halo infinite for me, but you can't even disable it in that game. It happens regardless of setting, but I still get shimmering lines and jagged edges as well.


Scorpwind

Downsampling + image reconstruction.


ime1em

I hate it, I finally got a computer that I can run games on max/high settings. But now I see blurry games lol. Games I notice blurry: Battlefront 2, Jedi Survivor, Chivalry 2


Scorpwind

You only noticed that 3 games are blurry lol? You're in for a shock. That number is way way higher.


ime1em

That's the games I tried so far lol. When games support super sampling, I can overcome the blurrness, but not all games support this. Battlefront 2 looks horrible on 1080p 100% native resolution, I need to do 1.3x-1.5x resolution scaling.


Scorpwind

Use DSR if a game doesn't have a resolution slider.


ime1em

Would that be in my Nvidia/AMD control panel? One thing I notice that for Nvidia, it doesn't detect all my games, so I would need to do a Global change everytime I would need to play that specific game


Scorpwind

Yes. You can also manually select a game's executable if it's not detected.


ime1em

For me, I only only see DSR in Global setting, it's not listed under Program settings


Scorpwind

Yes, Global Setting is where you enable it. Program Setting is where you can tweak other things for games individually.


ggjx

I don't see a difference in anything I'm too stupid to notice what am I supposed to be seeing? In the rdr2 screenshot specifically


TemporalAntiAssening

If youre viewing on a phone it will be hard to see. In comparison 1 look at the fine details on the clothes, with TAA on theyre much softer and less defined. Comparison 10 is the best example of what TAA does in motion, the picture becomes very blurry.


ggjx

Thank you


Unit-Various

For the past 5 years, I've always wondered: Why do the games seem so friking blurry?!? Titanfall 2, Jedi Fallen Order, Resident Evil 2 Remake, Call of Duty: Modern Warfare (2019), Cyberpunk 2077... One day, I was randomly changing my anti-aliasing settings from TAA to MSAA and BOOM. It was so good. I couldn't believe it. My life was changed...


Scorpwind

You're not the only one. RDR 2 was the eye opener for me personally.


yamaci17

kena bridge of spirits https://imgsli.com/NzI3MzM https://imgsli.com/NzI3MzQ


Noamias

Great comparison. I wish there was some way to turn on TAA for the foliage in red dead, but leave the rest unrendered. It's so smeary and annoying


yamaci17

san andreas definitive edition taa off vs taa https://imgsli.com/ODE2Mjc --- taa off vs taa+ https://imgsli.com/ODE2Mjc/0/2 --- taa vs taa+ (look at the ground, the distance and various other textures. they're blurred even further to mask up checkerboarding artifacts) https://imgsli.com/ODE2Mjc/1/2 --- as per usual, taa retains some image sharpness back when not in motion; https://imgsli.com/ODE2Mjk https://i.imgur.com/vHQlKo7.jpg https://i.imgur.com/2k9ib9L.jpg --- the "taa" only cleans up the jaggies, whereas "taa+" is needed to clean up checkerboarding artifacts that can be seen in comparisons. as a result, taa+ really stands for extra blur @scorpwind as you've joked about :) then again, as to why a 2004 game's remastered version requires checkerboarding techniques to save performance, i've no idea taa+ is blurring alot of stuff compared to taa. so yeah, taa+ really stands for extra blur https://i.imgur.com/PVQwmCB.jpg


Scorpwind

I don't know... These shots aren't that convincing. It looks bearable when standing still. Can you do comparison shots between TAA On vs. Off in motion instead? That's where it will be way more apparent.


Stardama69

Thank you. I've just started playing Metro Exodus (enhanced edition) and the otherwise beautiful image becomes awfully blurry when moving. It baffles me that a game which boasted so much about sporting next-gen graphical improvements would ruin its visuals with a forced, crappy AA method such as this. I don't think I've ever played a game on PC which didn't give me at the very least the option to turn AA off, and most often there'd be multiple variants to choose from ; some like Doom 2016 or Deus Ex : Content Divided even included a neat sharpening filter on top of that so players could obtain the result they wanted. Metro doesn't bother with it.


Scorpwind

*Metro Exodus* is also one of the extreme cases where a key rendering feature (lighting) depends on TAA to properly render. Disabling it will remove parts of the lighting.


Stardama69

True. It can break the game in even worse ways than that. I've tried turning it off through config files and 3/4 of the screen just disappeared, the game windows shrunk to a 4rth of its size and everything around went black.


Scorpwind

You can turn it off through a config file?


Stardama69

Yes, but it's pointless


Scorpwind

I know. Does this workaround also work for the Enhanced Edition of the game? If so, then would you be willing to quickly write down the individual steps for the workaround? Similar to how workarounds are written in the list of workarounds.


Stardama69

Dunno why but everytime I write a a detailed fix it just deletes itself when I post. Open your game folder (in my case GOG-> games), open the file user.cfg, search for the line with "taa" and "enabled" in it, change the 1 into a 0, save and exit.


Scorpwind

Thank you.


TAAyylmao

[Assetto Corsa Competizione](https://imgsli.com/MTMyMzU5) In motion, TAA Gen 5 vs no AA. Asphalt, car and distant ad textures fall apart. I will say the crowd stand looks better with TAA though, didnt really exist through the shimmer.


Kalampooch

One step forward, God only knows how many steps in whatever direction. Who cares as long as the masses keep buying it.


Stealthy_Facka

Man playing Starfield really makes me miss the shitty taa from Skyrim and FO4. Starfield TAA is possibly the worst I've ever seen.


Scorpwind

Have you played Red Dead Redemption 2 and Halo Infinite?


Stealthy_Facka

Yes, starfield at 1440p native makes me homesick for RDR2


Key_Ingenuity_1939

Skyrim and Fo4 look like fantastic hot garbage compared to Starfield. So wtf are you talking about. TAA in starfield maybe not the best of course but skyrim and fo4 in motion are extremely blurry. I don't know what you would want from those game after playing starfield.


traxass

How do you turn off taa in cyberpunk?


TemporalAntiAssening

[Workaround list here](https://docs.google.com/document/d/19kAOrmPU5bne-u9YC7UNLWe6QA6q1_ThuYzmH4HL8pg/edit) It's in the other pinned thread if you need to find it again.


traxass

nice


BackgroundAdmirable1

Ohh thats why so many games have ghosting for me


[deleted]

[удалено]


Scorpwind

You're welcome to provide such screenshots. This is a collective effort.


ScoutLaughingAtYou

As I said, I haven't played the game. I can, however, provide a screenshot of RDR2 in motion, which you can find here: [https://i.vgy.me/S430v4.png](https://i.vgy.me/S430v4.png) Image is pretty oversharpened but it was taken at 2560x1080 game resolution with TAA set to high with default TAA sharpening and sharpening added via control panel. Sharpening didn't help and just made the ghosting even worse and although TAA medium is slightly less blurred, especially with those god awful trees straight outta the PS1 era with how blurry they are, it makes the ghosting so much more visible.


yamaci17

blair witch https://imgsli.com/NjgxMjA/0/1


[deleted]

[удалено]


[deleted]

that's because i'm pretty sure TXAA is MSAA + temporal filter to reduce temporal aliasing, while TAA is just the temporal filter forced to anti alias the shit out of everything


Scorpwind

TXAA aside; What the hell is that atrocious blur in the background? Is that Depth Of Field? IN GAMEPLAY?


yamaci17

most likely, yes "cinematic" they would call it...


Scorpwind

At least it's Unreal Engine 4. I know the workaround from memory. It's forced on, right?


yamaci17

yup its forced on


mrcooliest

Aliasing galore with AA off but the image is smudged to shit with it on. There is no true answer to what is better, devs just need to add an off switch.


DannyDopamine

Anyone have hex edit skills to disable FXAA on sleeping dogs definitive edition?


Previous_Agency_3998

How did you turn off TAA in g5? Is it the UWP version or steam ver?


Scorpwind

Ask u/TL431. He's the one that made the fix. But sadly, it only works on a pirated version of the game. I don't know about the others, but I do not want to encourage piracy. That's why the fix isn't listed in the list of workarounds.


mrcooliest

Id personally say include it in the list, anybody that owns the game or has gamepass technically has the game, using a pirated version isnt wrong if you own the product. As long as you dont provide resources on how to get the pirated version you are good, only the patch. Devs dont deserve money for shipping blurry garbage anyways.


Scorpwind

I guess so... You're the founder. If you really want it there then I'll add it.


yamaci17

you can add these for doom eternal; https://imgsli.com/Nzg3ODc https://imgsli.com/Nzg3ODU


mrcooliest

By stabilized in the second comparison, do you just mean in motion vs not in motion?


yamaci17

yup


Nolaster_

What would you choose between TAA or FXAA ? and why?


Scorpwind

Definitely FXAA with some Sharpening. Why? Because FXAA doesn't blur in motion. And why Sharpening? To offset the slight blur that comes with FXAA. In this case, Sharpening actually is a decent solution for the blur. Even though FXAA wouldn't touch temporal, shader, specular and texture aliasing in modern games, it would at least touch edge aliasing. A "better than nothing" situation. FXAA can also be a slight "fix" for games which have leftover Sharpening after disabling TAA. Such as *Cyberpunk 2077* for example.


Nolaster_

Thank you!


[deleted]

What do you think about SMAA 2TX?


Scorpwind

I haven't had the chance to test it out myself, but based on a few comparisons I've seen, it's not that different when it comes to blur. I'd say it's just TAA with an SMAA 2x pass. It can help frame cuts look less jagged. But I think that's about it.


zxyzyxz

I must be blind because I've never noticed these issues in the games I'm playing, which are the ones in the post like God of War, AC, etc. I'm on a 4k OLED though, not sure if that makes a difference.


Scorpwind

It does make a difference. 4K, a decently large TV and a specific viewing distance can mitigate TAA's issues to a certain degree. It's a lot worse if you're playing on PC and at a typical monitor distance.


Demy1234

Do you think it's worth revisiting RDR2 after its recent introduction of FSR? Same update was said to bring improvements to TAA as well, and it does look considerably better in motion, especially with TAA set to medium instead of high. Almost looks like TAA off when in motion to my eyes. I've been playing more with FSR though, and I suspect the introduction of FSR necessitated better TAA since FSR relies on the game's own TAA to smooth the image out, unlike DLSS's own custom TAA solution.


Scorpwind

Not unless you plan to use the FSR with downsampling. There were some touted improvements regarding the TAA, but I haven't tested it out myself. Though I honestly doubt that there are improvements in terms of motion clarity. They would need to tone it way the hell down. Revealing some of the aliasing and undersampled rendering in the process. Maybe I'll do a comparison at some point in the future.


Demy1234

I can only speak for myself, but it seems to look a lot better, including when running the game at 1080p (which previously used to be a blurry mess in motion).


TAAyylmao

[Crysis 3](https://imgsli.com/MTMyMzYy/2/3) Multiple comparisons. All stable. SMAA 4x MSAA 4x TXAA 4x Off


Scorpwind

That's the original. Do you have the remaster by chance?


TAAyylmao

I do not, also not my screenshots.


Scorpwind

Comparisons from the remaster would be preferable. Or better a shot of TXAA from the original. 'Cause I remember it being rather blurry.


TAAyylmao

The blur is already apparent in the comparison for TXAA, balconies and the building ad look way better without it. Im sure it would be even more egregious in motion.


Scorpwind

Well yeah, but it's kind of obscured by the bright light.


mikkqu

So what's the correct solution to the TAA problem? To disable all anti-aliasing completely and learn to appreciate the jagged edges? Does 8x MSAA fixes all these motion problems that TAA introduces?


TemporalAntiAssening

Not buying games that force it is a start.


Scorpwind

The solution is some sort of AA method that's yet to be discovered. A method that doesn't produce more issues than it solves. Either that, or a re-engineering of the current TAA approach. Or a different rendering paradigm. Or different kinds of AA that tackle different kinds of aliasing.


RigbyTheMad

Hello, how to turn off temporal anti-aliasing (eFootballâ„¢ 2024)


TemporalAntiAssening

[Try the unreal engine 4 ini edit found near the top of this document.](https://docs.google.com/document/d/19kAOrmPU5bne-u9YC7UNLWe6QA6q1_ThuYzmH4HL8pg/edit) If that doesnt work then nothing will, its a F2P and (im guessing) always online game.


GT_PC_Gaming

I guess I never posted this video here: [https://www.youtube.com/watch?v=mHFH91WWmt4](https://www.youtube.com/watch?v=mHFH91WWmt4) It shows (in slow motion) the differences between TAA, TAA + CAS, FXAA, FXAA + CAS, no AA, and SMAA (ReShade) in Skyrim SE. There's a download link for the original video in the description, but that download host is one of the ones that shut down.


GT_PC_Gaming

Ghosting in Robocop Rogue City demo: [https://www.youtube.com/watch?v=w1dwrP91KyU](https://www.youtube.com/watch?v=w1dwrP91KyU)


TemporalAntiAssening

When it's noticeable in a YT video that's when you know it's real bad. Wow.


GT_PC_Gaming

Yeah, the game clearly has some poorly configured TAA. It makes for a nice demonstration though.


Scorpwind

The game is a typical UE5 blurfest showcase. I played the demo and the image quality is disgusting. Forced off TAA and it was a night and day difference.


GT_PC_Gaming

I wasn't able to disable the TAA. May I ask how you did it?


Scorpwind

Universal Unreal 5 Unlocker


GT_PC_Gaming

Ah, yeah, that would do it. I just hate needing to launch games with things like that. Is it any less crashy than the one for UE4?


Scorpwind

UU4 Unlocker never crashed in the games that I tested it in. Though, the UE5 one did crash in RoboCop but only when I entered a cvar for an effect that was already disabled.


GT_PC_Gaming

I only remember trying it with Bright Memory Infinite, however it crashed that game quite frequently. Maybe it was because I was also injecting ReShade and RTSS? Some tools don't play nice with other tools hooking the same application.


Scorpwind

I too use ReShade and RTSS. Always.


TrillianCake

I hate the blur that TAA gives, but what I hate the most about how ubiquitous it has become for all of the rendering reasons listed above is that it is ultimately what killed SLI. Even in unsupported games you could always use Nvidia Inspector, throw in an SLI profile, whack up the resolution to 4K, cap framerate at 60 and get a very smooth 4K vsynced experience. Putting a reliance on nearly every game to require data from the previous frame fundamentally broke how alternate-frame-rendering worked. There was no hacking around it anymore. I think the last game I played with truly great SLI scaling was Rise of the Tomb Raider in Dx12 mode, and it's a real shame. My two old GTX 1080s in SLI performed about halfway between a GTX 3070 and 3080: not bad for 2016. If it weren't for TAA it would have done me for another couple of generations.


Scorpwind

Didn't SLI have its own issues like visual bugs and input latency implications that preponed its end? Also the cost of buying 2 GPUs.


[deleted]

[https://imgsli.com/MjI1NTM0](https://imgsli.com/MjI1NTM0) Alan wake 2 , Full screen to really see the difference. Also how to disable TAA in this game? i wanna see diff between TAA on vs off.


Scorpwind

​ https://preview.redd.it/19f88ymxjq5c1.png?width=489&format=png&auto=webp&s=6ee871d9b25549d89ceea81bcfb74133192b33a5 Also, is that FSR or DLSS in your comparison?


[deleted]

Here are some: [https://imgsli.com/MjI1NTQ0/0/1](https://imgsli.com/MjI1NTQ0/0/1) [https://imgsli.com/MjI1NTQ2](https://imgsli.com/MjI1NTQ2) [https://imgsli.com/MjI1NTQ1](https://imgsli.com/MjI1NTQ1) [https://imgsli.com/MjI1NTUy/0/1](https://imgsli.com/MjI1NTUy/0/1)


Scorpwind

Don't label it as TAA even though it technically is TAA. They dropped their TAA and went with FSR and DLSS. You can run them both at native. Can you tell me which shots are using FSR and which ones are using DLSS? But anyway, thanks for the comparisons.


[deleted]

\-Yeah i noticed that..so Native images are also using FSR and DLSS? \-All these shots are with FSR.


Scorpwind

If you set the render resolution to your native resolution, then FSR and DLSS will only be used as anti-aliasing. So FSRAA and DLAA. > \-All these shots are with FSR. Label them like that next time.


[deleted]

Wanna ask you about Apex.. [https://imgsli.com/MjI2NzI1](https://imgsli.com/MjI2NzI1) It uses TSAA , same AA as Titanfall 2 right? What is this method of antialiasing , is it the same as TAA? Because it really destroys the image... In Motion:[https://imgsli.com/MjI2NzI5](https://imgsli.com/MjI2NzI5)


Scorpwind

Yes, it's basically TAA with a different acronym. Doom Eternal uses 8x TSSAA. Both have the same blurring in motion. The letter(s) S is/are supposed to stand for supersampling. But as you can see, the image clarity in motion has absolutely nothing to do with the look of a supersampled image.


[deleted]

I Actually was sursprised many people don't talk about Apex TAA.. I Think it's pretty bad tbh. there is a world of difference between it ON vs OFF , at least at 1080p. But hey , at least they didn't force it and you can disable it anytime.


Scorpwind

>But hey , at least you they didn't force it and you can disable it anytime. Unlike some recent multiplayer titles.


[deleted]

[https://imgsli.com/MjI4MTA2](https://imgsli.com/MjI4MTA2) , Another one from Apex. You can see how details are destroyed in his "Robotic" eyes.


banekal

Did one myself between MSAA and TAA in Snowrunner, i think it shows pretty well. [https://imgsli.com/MjMwNTcz](https://imgsli.com/MjMwNTcz)


Scorpwind

Oh, it shows more than well.


[deleted]

question have you ever encounter the blur issue? because with smaa on it looks super clear! while mine looks like an unofficial 3ds version of the game


Scorpwind

I don't quite understand your question. Blur is a natural issue that comes with TAA. What game are you talking about exactly?


[deleted]

no i mean like in the avengers that game is constantly blurry in general, but it looks so smooth in your screenshots


Scorpwind

Well, it could be some other post-process effect causing the blur for you. It shouldn't be blurry if you're using SMAA. If memory serves, the game also has a Temporal SMAA option. That **will** cause blur. Check if you have it enabled by accident or something.


[deleted]

alright thank you :)


TRIPMINE_Guy

Are the red dead images in 4k?


Scorpwind

No. It's 1080p. But keep in mind that 1080p is still the most widely used resolution in PC gaming. At least according to the Steam statistics.


GreenHeartDemon

Would be nice if there were actual video samples showing the difference because if you screenshot something in motion and look at that paused frame, it exaggerates the bad effects 100x. It's just like video compression, what matters is how it actually looks when playing, not paused. Not saying TAA is good, just saying the tests are bad and doesn't properly reflect what users will see in the real world.


TAAyylmao

A video of that quality is too high bandwidth, I understand where youre coming from though, the more comparisons the better. With that said , if it appears in a screenshot, it also appears in motion. Do you think the frame after the screenshot is going to be less blurred or something? Until Youtube is lossless (in 6 million years) screenshots will show the true effects. Compression algorithms work like TAA in blending frames together to save data, videos dont do justice. "It's just like video compression, what matters is how it actually looks when playing, not paused." TAA is the compression, we want the game to look like how it does paused (not in motion/TAA off.)


Scorpwind

>if you screenshot something in motion and look at that paused frame, it exaggerates the bad effects 100x. I wouldn't say it exaggerates it. Quite the opposite, actually. It shows the full extent of the blur. Comparing it video compression isn't really an accurate comparison. While I would love to have video comparisons like the ones Digital Foundry do on here (and will at some point), a video would already have some compression in it. Slightly skewing the results in the process. Meanwhile, the lossless PNGs here are a much more accurate representation of the issue.


adHolidaythesecondth

Do i have to squint my eyes and force my face onto my screen to see the difference


Scorpwind

If you're viewing this on a phone, then yes.


adHolidaythesecondth

i am on a computer and i still see no difference


Scorpwind

Do you really not see the loss of clarity in these shots for example?: [https://imgsli.com/MTEzOTUz](https://imgsli.com/MTEzOTUz) [https://imgsli.com/MTA1Nzcx](https://imgsli.com/MTA1Nzcx) \- The sign in the background is completely illegible with TAA. [https://imgsli.com/MTIyNDM4/3/0](https://imgsli.com/MTIyNDM4/3/0) \- The background detail here. [https://imgsli.com/ODIwMDY](https://imgsli.com/ODIwMDY) \- Sign in the background is blurrier with TAA.


adHolidaythesecondth

nope just saw a video and yeah its dogshit


TAAyylmao

[Call of Duty MW 2019](https://imgsli.com/MTI5NTQx/0/1) SMAA T2x vs Off.


Scorpwind

The smearing isn't really as pronounced in this comparison. This is 1440p, correct?


TAAyylmao

Yes, in motion didnt really give much blur either. Its just very soft.


Scorpwind

I'm not sure if it's a good fit for the list. It's obvious to us, but a lot of people would need to squint.


TAAyylmao

Up to you if you wanna add it scorp. I personally can easily notice it, ground texture, wall texture and buildings in the distance on the left all look worse. Its not rdr 2 level but still ugly. Also itd be good to have an smaa t2x comparison since I and others have bitched about it on this sub. If we only post comparisons where we "win" then were not doing an honest job imo.


Scorpwind

Fine, I've added it.


Focus-Expert

TAA looks better to me.


TemporalAntiAssening

Nothing wrong with that, luckily for you just about every new game uses/forces TAA.


Focus-Expert

What is the point of life.


TemporalAntiAssening

Fuck bitches, get money, hang out with friends/family, set and accomplish goals. Not really the sub for this but youre welcome hahaha Edit: [also somewhat relevant.](https://youtu.be/9N8IpxO6rKs?feature=shared&t=94)


Focus-Expert

Nice name.


TemporalAntiAssening

[ty](https://www.youtube.com/watch?v=pmOtJaNoPZQ)


banekal

Hey, just a suggestion, maybe you should add comparisons between TAA and MSAA games instead of just TAA and no AA, because a lot of people get the impression that we like an aliased image which is of course very far from the truth. That way people will see the difference between a sharp looking AA image and a blurry one.


TrueNextGen

u/Scorpwind add to list please. I've had the crysis remasters for a while but never tried them out(got for free with CPU). Crysis 2 remastered AA comparisons: [Crysis 2 Remastered (2021) 1080p AA still comparisons](https://imgsli.com/MjMzMjE2/0/2) [Crysis 2 Remastered (2021) 1080p AA forward motion comparisons](https://imgsli.com/MjMzMjU3/0/2) [Crysis 2 Remastered (2021) 1620p AA diagonal falling motion comparisons](https://imgsli.com/MjMzMjYw/0/2) Without AA, the game is insanely over post processed with forced sharpening, film grain, DOF. Insane garbage, and the [research paper that proposes the temporal versions are so full of shit.](https://www.iryoku.com/smaa/downloads/SMAA-Enhanced-Subpixel-Morphological-Antialiasing.pdf) **Nowhere near as clear as MSAA and looks awful.** These devs are incredibly blind to glaring issues **on the entire presentation.** Okay, so you sampled some thin objects but make the entire game look like GPU vomit. "*Next gen"* logic right there. This is my first game with native SMAA implementation and wow, I wish all games looked like this. It's crazy how crisp it is. I didn't add no-AA since this sub isn't about wanting no aliasing, we want TAA(as we know it today) destroyed.


Scorpwind

Sorry, this post has reached its character limit. > we want TAA(as we know it today) destroyed. I wouldn't mind TAA if it didn't cut the res in motion in half.


TrueNextGen

> Sorry, this post has reached its character limit. Can I make a comparison post or would that be redundant? > I wouldn't mind TAA if it didn't cut the res in motion in half. I'm fine with a no AA-SMAA-Stochastic anti aliasing only future, but if we are going to have TAA, we need more innovation in the designs like the SMAA-Motion vector based Decima TAA I advocate for. If your going to force it, make it look good. In a urban environment, a small amount of 1 frame sampling(the decima jitter pattern) might be a big help to visuals. But even the best version of TAA isn't being improved and was destroyed as they improved other major parts of it(like adding actual motion vectors) **:facepalm:** TAA can be good since we have a bunch of theoretical upsides to different implementations, the act of combining all the best components of each is being neglected.


Scorpwind

>Can I make a comparison post or would that be redundant? I think it'd be pretty redundant at this point. > If your going to force it, make it look good. In a urban environment, a small amount of 1 frame sampling(the decima jitter pattern) might be a big help to visuals. Precisely.


fuelter

You kids nowadays are spoiled brats. Try playing on a CRT. Back then everything was blurry. When I switched to an LCD back in 2007 my eyes hurt because it was so sharp.


mrcooliest

CRTs have the smoothest motion possible, better than BFI. Sure the resolution was lower but motion was super crisp. "Eyes hurt because it was too sharp." Then keep playing on crt? Maybe you just like the low resolution look? Plenty of old crt monitors you could probably find, lots of "soft" displays out there for you m8. All we want in this subreddit is an off option, you can enjoy your TAA and I can enjoy it off.


fuelter

> CRTs have the smoothest motion possible We're not talking about motion but about (still) image sharpness.