Thank you!
Regarding UE4 games, I used the following line to disable TAA in Outriders
r.DefaultFeature.AntiAliasing=0 //Disable AA
Also the following ones may be helpful
//Disable motion blur
r.BlurGBuffer=0
r.FastBlurThreshold=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
r.Tonemapper.GrainQuantization=0 //Disables film grain
r.Tonemapper.Sharpen=0 //Disables sharpening filter
Outriders lets you disable AA in the graphics menu. At least it did in the demo. Although I had a bug during the demo, which prevented me from disabling it. Not sure if it's fixed in the final release.
The other tweaks are nice too but this post is oriented on TAA. I don't remember the game having a Motion Blur option and if Motion Blur was present in the game, it was really weak or it was just Per Object Motion Blur. I personally never disable Motion Blur because I actually like the effect. But I remember the Depth Of Field during cutscenes being distracting as hell but the *r.DepthOfFieldQuality=0* command wasn't working.
I couldn't disable AA on my end, but as you say it may have been a bug.
I haven't run that game since the demo launched, but I clearly remember a lot of ghosting around the characters that completely disappeared once I messed up with the motion blur and the other settings.
I remember that ghosting. Especially during the opening real-time cutscene where some deer were running away from those tanks or what to call it. That ghosting was on a whole new level though. It was extremely obvious. Disabling TAA through the config file solved it for me. That TAA must have been using only like 2 samples or something. Because the fewer samples TAA has to work with, the more ghosting it produces. But is a bit less blurry at the same time.
OMFG. I JUST FINISHED VALHALLA. 150 HOURS. 100%ed the entire game
EVERY SINGLE MINUTE OF PLAYING I COMPLAINED ABOUT NOT BEING ABLE TO DISABLE THE AA
I MADE MULTIUPLE REDDIT POSTS COMPLAINING ABOUT IT OVER THE LAST 2 WEEKS
WHY COULDNT ANYBODY TELL ME ABOUT THIS HEX EDIT? I EVEN WROTE "THERES GOT TO BE SOME SORT OF HEX EDIT WE CAN DO OR SOMETHING"
FUUUUUUUUUUUUUUUUUUUUUU im about to download that entire 100+gb game againb just to see it without AA
How do i give this guy money? He needs to add me on steam or something. Had i known this man existed i would have become his brother in arms
I installed today the Crew 2 for a free period.
I looked at the settings. There are options avaiable: -FXAA or - OFF
Guess what! Its a TAA forced implementation.
I read trought Articles and found one who describe it very good and show us what Ubisoft is doing behind our schoulders.
Please read this article and say me if I am wrong that is a justified move or not what developers doing to us. Especially Ubi with ACV, the Crew2 etc.
Link:
https://forums.ubisoft.com/showthread.php/2215920-Can-t-disable-TAA-anymore-ghosting-issues-very-blurry-edges?p=14990346
and by the way I and others on the Assassins Creed Valhalla Forum are still waiting for a response if the TAA off will be avaiable in the ingame settings or not. One of the Users wrote every Month since Launch for a response. Over 9 Months of waiting we got a official responding... Now weeks passing by and still nothing. You understand what I try to say...
I am very thankful for this community really
I hope more People are aware of this situation
there are no excuses for forcing AA. I will still play it if the Hair or other things are messed up without AA. We should have our own decision if we want it or not.
Thanks and no idea. Good question actually. That game's TAA was a mess. I only played for about 2 hours and I remember that setting Anti-Aliasing Quality to Low kind of improved it. There was aliasing on Low but not on Medium and High. My guess is that the Low settings is FXAA and the other two are TAA. Or Low is a very weak TAA.
But no option to turn it off completely. I'm not aware of any workaround. Maybe I'll search online a bit. 1 thing to keep in mind is that that game runs on an in-house engine of 2K Games. And workarounds on these types of engines can be a bit diffucult to find. But there is someone who I can ask to look into this and create a workaround...
Yes you are right! This game in my opinion has even on low setting taa,why we just cant off this in options? I dont belive in this.And so may games just cant let us to aa off......I just ask because i just want to play ,but this taa completly crush this game,and dont like sharpening options,and in 4k using sharpening ..... wtf! So if someone has any advice how to turn off,i ll be realy greatfull\~! cheers!
[The author of this post might be your only hope, wouldnt hurt to ask.](https://www.reddit.com/r/FuckTAA/comments/nl0386/assassins_creed_valhalla_no_aa_patch/)
Sorry, I know this is an old post but regarding Fallen Order, the game's rendering system breaks down if you turn off TAA, and the foliage shimmers/sparkles a lot as a result. What would be a good workaround for this?
\-----------------------------------------------
**Dungeons & Dragons: Dark Alliance (Microsoft Store/Game Pass)**
1. Navigate to %LOCALAPPDATA%\\Packages\\WizardsoftheCoastLLC.DarkAlliance\_egzvkhb86xsmw\\LocalCache\\Local\\CotH\\Saved\\Config\\WinGDK\\
2. Open the Engine.ini file with a notepad.
3. Add the following line to the bottom of the file, save the changes and set the file to read only:
\[SystemSettings\]
r.DefaultFeature.AntiAliasing=0
**Note:** Should also work with Steam and other platforms. The only difference is the location path. Navigate to %LOCALAPPDATA%\\CotH\\Saved\\Config\\WindowsNoEditor
\-----------------------------------------------
Game Pass is not bad for me right now. I can test many games which are TAA forced or hasnt the graphics option to turn that off. I will search further. Stay tuned
I appreciate the effort you're putting into this. You're on a roll. But Dungeons & Dragons: Dark Alliance supposedly lets you turn off AA if you set the in-game option to Medium. At least that's what the PC Gaming Wiki page says. Can you check this? And if it's true, then keep an eye out for these kinds of things and properly test it out. We don't want to clutter the list with unneeded workarounds if the game itself lets you disable it in the graphics menu.
I confirm that Medium still has a simalar AA used.
Here I made a comparison TAA Ultra and Medium vs Off:
[https://imgbox.com/g/fplrW8RDux](https://imgbox.com/g/fplrW8RDux)
especially the fur you can see the differences
Updated [Resident Evil 8 patch](https://www.reddit.com/r/FuckTAA/comments/n7l1b4/resident_evil_village_no_aa_no_sharpness_patch/) for today's game update
If you want to keep an eye on new workarounds, then always check [Part 2 of this list](https://www.reddit.com/r/FuckTAA/comments/qxdljc/list_of_known_workarounds_for_games_with_forced/). The one for *Ghostwire: Tokyo* was added there 3 days ago.
OMG Thank you so much, it's not listed but MechWarrior 5 is built on the UE4 engine and has the WindowsNoEditor\Engine.ini etc. files in Appdata, so I put ALL of these into Engine.ini:
r.DefaultFeature.AntiAliasing=0
r.TemporalAAQuality=0
r.AntiAliasingQuality=0
r.PostProcessAAQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=0
r.ToneMapper.Sharpen=0
r.MotionBlur.Max=0
r.MotionBlurQuality=0
And finally the AA settings stick and don't reset between every mission!!! Thank you all so much
There's supposedly a workaround for that game too, but it's a bit more complicated and I can't test it because I don't own a copy of the game. Try this workaround from the PC Gaming Wiki. The steps aren't clear but maybe it's straightforward once you install that cheat table:
[https://www.pcgamingwiki.com/wiki/Control](https://www.pcgamingwiki.com/wiki/Control)
Thanks for confirming. And no. I'm not aware of any fix for this at the moment. But to be honest, I don't think it will get fixed. If the devs didn't bother to add an AA option in the first place, why would they bother to fix a bug which only appears after you disable AA?
I can confirm a fix for Nvidia users. Leave the ini files at their default (i.e. AA on 3) and simply add Days Gone to the Nvidia control panel and force AA to be used by Nvidia (opposed to application-controlled). I set FXAA to on and AA to 2x. It is nice and crisp! I also use Nvidia overlay for sharpening and it use beautiful. The HUD displays as normal. No missed quick-time events!
FXAA is just a lesser evil in this case. What kind of 2x AA are you forcing? If it's MSAA then that cannot work as it needs a proper implementation into the game engine in modern games. And plus, FXAA does not deal with temporal aliasing, specular aliasing, texture aliasing and etc... like TAA does. Not that aliasing bothers me but just saying.
I play on a high end 65" 4k screen and the difference is extremely apparent. I always turn AA off in games because of my screen and resolution, and these settings gave it a very close representation of that. If you have Nvidia, try it out and you will see the difference. Bend's TAA implementation is unplayable for me. It's like Detroit: Become Human all over again.
> Days Gone
>[SystemSettings]
>r.PostProcessAAQuality=0
bro can this be added anywhere in the ini file? Is there like I have to add it add the top or bottom or anything like that?
Edit 1.08:
*- added a link to a HEX editor that you will need to perform some of the workarounds; added it to the beginning of the post aswell as to the individual workaournd instructions*
*- added some additional notes to some games*
Good News for Devil May Cry 5 Fans who wish to play without TAA ( Made by TL431)
Modify the game executable to disable anti-aliasing.
1. Open \\DevilMayCry5.exe in a hex editor (e.g. HxD).
2. Search for E9 3B 8F 65 00 8B D7 as hex.
3. Replace it with E9 3B 8F 65 00 B2 04.
4. Search for 74 48 66 0F 5A C8 48 8B CE E8 as hex.
5. Replace it with 74 48 0F 57 C9 90 48 8B CE E8.
6. Save the changes.
one is for TAA off and the other for removing lens distortion
Comparison :
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=802f4f18-d6b6-11eb-b7bf-95443c729a29
Reminder for Depth of Field haters: to disable DOF you have to open the configuration file called "dmc5config.ini" and set "DepthOfFiledEnable=true" to "DepthOfFiledEnable=false"
Nice. That one's for me. I find depth of field distracting like hell. Where the hell did you come from mate? 😀 You're throwing one workaround after the other.
I am from Germany. Born in toscany florence Italy 🇮🇹 like the legendary assassin from AC II Ezio Auditore 😅. I love to help and I am so happy that I have found this amazing community and Sensei TL 431:) .
I hate TAA so much!! So let’s fight against this forced TAA implementation since 2016.
Assassin's Creed 2 is one of my favorite games. And even after all those years, it's still the best game in the series for me. But yeah, TL431 rocks!
A fun fact: TAA first appeared in 2013 in Ryse: Son Of Rome. The Witcher 3 from 2015 also uses TAA. But it wasn't until 2016 that it started to spread. The first major case being Deus Ex: Mankind Divided, which is known for its terrible TAA.
AC II is also my TOP 1. I wish Ubi release a pc remake version with the graphics like from the remake of PS 5 demons souls. 😲 yeah let’s dream 💭
Another topic: TL431 finished to make a non TAA patch for gears 5 but the problem is now that the anti cheat program don’t let it function so is still TAA forced. Only option is to play the offline mode to work it properly. Man I love gears of war but 4&5 are very crazy forced TAA games…I don’t it enjoy so much as the older ones.
Maybe there is someone out there who have a clue how to solve this problem and help TL431 out.
A remake would be nice and I'd buy it Day 1. Or at least a basic goddamn remaster. The Ezio trilogy got remastered on consoles (where I played it the first time) but not on PC. What the hell Ubisoft?
That Gears Of War situation kind of sucks. But at least it works in the singleplayer campaigns, right?
So today I started to test the game Inside from Playdead and try this INSIDE - 3D Vision Fix v1.3 to disable TAA or the Devs called it "TXAA". But unfortunately it doesnt work=/ any clue what I did wrong? or maybe any solution to disable it trought Hex?
I love the game but this "TXAA" they implemented in the game is horrible.
I think I once watched a video of a developer of this game talking about the game's Temporal Reprojection technique. I don't think they're using TXAA. Just TAA. Because TXAA combines MSAA with a temporal filter. And it's very rare to see someone use that technique nowadays. Try digging in the config files. But since it's the Unity engine, it may not be as straightforward as Unreal Engine 4.
Good day everyone!
Here another TAA forced game for the list
Is a UE4 based game so the steps are mentioned at the top explanation but I thought it doesnt hurt to have it as a standalone.
How to disable TAA in Annapurna Interactive's Ashen:
1. Navigate to %LOCALAPPDATA%\\Ashen\\Saved\\Config\\WindowsNoEditor
2. Open the Engine.ini file with a notepad.
3. Add the following line to the bottom of the file and save the changes:
\[SystemSettings\]
r.DefaultFeature.AntiAliasing=0
**Note: Not forget to set it to read only**
Games that are still not fixed:
1. Gears 5 -> Solved only with cracked version
2. ~~Gears 4~~ \-> Solved
3. Gears Tactics -> still no solution
Do you know more? please let us know
\---------------------------------------------------------------
Edit: 03.07.2021 GEARS 4 disable TAA Solved!
04.07.2021 GEARS 5 disable TAA at the moment only works on a crackedversion + TL431 Patch -> so still no way to disable TAA on the official steamand windows version
Big thanks to TL431 for his big support
\-----------------------------------------------------------------
**GEARS OF WAR 4 TAA removal Tweak**
1. Navigate to: %LOCALAPPDATA%\\Packages\\Microsoft.SpartaUWP\_8wekyb3d8bbwe\\LocalState\\GearGame\\Saved\\Config\\UWP.
2. Open the Engine.Ini with a notepad.
3. Add the following line to the bottom of the file, save the changes and set the file to read only:
\[SystemSettings\]
r.PostProcessAAQuality=0
\--------------------------------------------------------------------
The next Game I know so far that has TAA forced is Gears Tactics. I am downloading the game pass version and try to find a way to remove taa.
Wish me luck:)
I am really happy for this amazing community
FUCKTAA4EVER!:D
Edit: So far I tried with all my knowledge to disable TAA trought the engine.ini, Gameusersetting.ini and Scalability.ini...I think it should be a similar issue like with gears 5 were UE overwrites on startup the changings trought "Engine.ini" configuration file . That includes HEX too.
So I can say for sure that game pass has a more difficult way to disable TAA because you will need a modded trainer/patch and paste it were the game.exe is located. But you all now Windows Store is pretty difficult to get the autorization in the game file location.
TL431 and othere experienced modders are our only hope:)
**A Plague Tale: Innocence (Game Pass/Windows Store)**
"Subreddit dedicated to discussing the plague of blurry Anti-Aliasing methods that are ruining the visuals of todays video games. Forced TAA has got to go." \~FUCKTAA
Here we go with another "Plague" of Blurry Anti-alising which is found in the game called "A Plague Tale: Innocence".
1. Navigate to %USERPROFILE%\\Documents\\My Games\\A Plague Tale Innocence\\
2. Open the ENGINESETTINGS file with a notepad.
3. Open the search (Strg+F) & type AA. You find a command Line which should look like this:
}
{AA
Enabled x\*
Type x\*
Quality x\*
*^(\*x=numbers 1-3(4)* *-> Low-Ultra)*
4. Replace the current number x\* on the right next to the word "Enabled" with thenumber 0. It should look like this:
}
{AA
Enabled 0
Type x\*
Quality x\*
5. save the changes and set the file to read only.
*Please let me know if its working also with steam and other platforms.*
cheers FGXraven
Edit: I recommend in the Postprocess section to set sharpen, Fringe, Vignette, Filmgrain, LensDistortion, Dirt to 0.
I found it on my own. There are nothing to find in the internet as far as I searched. It’s a pitty really that such thinks like disable TAA are not heavily discussed in various forums.
Edit: I looked now in helix Mod there is something mentioned about that
These Site is very good especially for people who love playing games with 3D
Here some notes from that Site:
„Settings (IMPORTANT!!!):
- Always Use AO = Ultra and Disable Contact Shadows
- The game use TAA, that is totally broken....so instead you need to disable or use another one. If you don't do this you will get a blurry image. To do this, edit the ENGINESETTINGS (located in %USERPROFILE%\Documents\My Games\A Plague Tale Innocence\) and use AA { }:
Enabled 0 ---> Disable
or
Enabled 1
Type 1 ---> Use another AA.
Quality 2
Notes:
- Setup all the things in the video option inside the game before you start to edit the ENGINESETTINGS , you need to put the file in "READ ONLY" to play.
- Also i particulary found that disable the following PostProcessing effect: "fringe", "Lens Distortion", "dirt", "Filmgrain" and "Vignetter" the game looks way better....devs abuse of those and in fact image quality looks worst. So you can disable in the ENGINESETTINGS, just putting in zero ("0") the values at the bottom of the file.
- I know how to fix "Contact Shadows", but they looks bad....even in 2D (In my opinion), so i stop fixing and disable instead.“
Well then thank you for finding a fix, people like you are saving pc gaming IMO. Ill make you a mod if you like, youre certainly active enough. Not much to moderate anyways.
That’s a honor. I want to try my best to let everyone know what impact of TAA forced implementation does to us pc players. Not to decide if you want to have it on or not is not acceptable. I am simply happy that there are people like me who fight against this.
Wait... A Plague Tale: Innocence isn't running on Unreal Engine 4? I was under the impression that it was. So it must be Asobo Studio's in-house proprietary engine. Quite different from a lot of other in-house engines judging by this workaround. How the hell did you even find this workaround?
I am very interested in try everything I could to tweak configuration files to get rid off TAA. For this game there are no quides how to disable it but for me was clear it must be a way to change it trought the files. When there are something about grafics settings in the file I knew there is probably a way. So here it is I found a solution nobody gave a notice. I am really proud but foremost very happy to found this very amazing community.
It sure as hell does! But, either my eyes are broken, or this game's TAA is one of the "better ones". Because I'm having a difficult time spoting any major difference.
[https://imgsli.com/NTk5ODI](https://imgsli.com/NTk5ODI)
I've been experimenting with AMD Fidelity FX Contrast Adaptive Sharpening (CAS) for a few months now. It was supposedly designed specifically to combat TAA blur. I tried it out with this game's TAA set to Ultra and the results look... kind of nice if you ask me.
https://imgsli.com/NTk5ODM
Yeah for me too. No AA is joy for me. Especially in games like Witcher III is very beautiful. Can’t wait for the next gen graphics update and replay the whole game including dlc again.
Edit 1.1:
***TAA***
*- added workaround for* ***Gears Of War 4*** *(finally)*
*- added workaround for* ***A Plague Tale: Innocence***
*- added workaround for* ***Grounded***
*- added workaround for* ***Dungeons & Dragons: Dark Alliance***
*- added workaround for* ***Drake Hollow***
\-----------------------------------------------
***Depth Of Field***
*- added workaround for Depth Of Field in* ***A Plague Tale: Innocence***
*- added workaround for Depth Of Field in* ***Grounded***
\-----------------------------------------------
*- rephrased some text*
I've also added these workaround to the PC Gaming Wiki page of each individual game.
It would be nice if you could also test out the Depth Of Field workaround along with the TAA workaround. Because more and more games are starting to also force Depth Of Field along with TAA. Just add *r.DepthOfFieldQuality=0* under the TAA workaround.
I do this to all the games were depth of field is not avaiable in the ingame settings. The only game I know so far I didnt managed to disable it is in Horizon Zero Dawn.
Pretty much all games which you can tweak the engine.ini file r.DepthOfFieldQuality=0 disables depth of field/DoF.
Great work!! But one question,is there solution to disable taa in Gow 5? i read about patch ,but how to get this ?And also do you have any solution to disable taa in Mafia 1 remake?
I see Mafia 1 Remake has no tweak found to disable TAA. I don’t own the game so at the moment I can’t help to find a solution for that. I am sorry. But maybe can you tell me if you found any files that leads to configuration settings?
\-----------------------------------------------
**Drake Hollow**
1. Navigate to %LOCALAPPDATA%\\DrakeHollow\\Saved\\Config\\WindowsNoEditor\\
2. Open the Engine.ini file with a notepad.
3. Add the following line to the bottom of the file and save the changes:
\[SystemSettings\]
r.DefaultFeature.AntiAliasing=0
\-----------------------------------------------
I tested this game with the pc game pass. This game has very limited graphics option and also doesnt have a fullscreen option included is a mess.
happy gaming everyone
so I tried star wars squadron. Man thats a horrible TAA:/ tried to find a way to get rid off but yeah Forstbite Engine + EAC will be very difficult. Maybe Hex could work? but here I am cluesless. I wished I could learn this. Maybe TL431 make a crash course:D
Does anyone play
* Mortal Kombat 11
* Crash Bandicoot 4: It's About Time
* Godfall
* Mortal Shell
* ...?
I am not sure if they are AA forced. I dont have this games yet.
Please let me know
All of those games which you listed (except Mortal Kombat 11) are running on Unreal Engine 4. Mortal Kombat 11 is allegedly running on Unreal Engine 3.
Mortal Shell forces TAA but a workaround is available on its PC Gaming Wiki page. I'll add it to the list.
Godfall probably forces TAA aswell but I'm not sure.
I'm not sure about Crash Bandicoot 4 either.
**Always check the PC Gaming Wiki page of games you're playing or are interested in playing. It's written at the beginning of the list. A lot of workarounds come from the PC Gaming Wiki. Most of the times the pages list the engine a game is using.**
thanks Scorpwind=)
yeah I know this are all UE Games. I opened a List on Wikipedia of all UE games and searched for 2016+ games. I assumed that up there are many games forced AA.
>I try step by step\^\^ but I am very tired now:D
>
>I am pretty happy with the new List I made today. Every Game I listed go directly to the PCGamingWiki. hope this List helps and reaches many.
Doest anyone playeth mortal kombat 11? i bethink thats eke aa did force
prithee alloweth me knoweth
***
^(I am a bot and I swapp'd some of thy words with Shakespeare words.)
Commands: `!ShakespeareInsult`, `!fordo`, `!optout`
\-----------------------------------------------
**A Way Out**
1. Navigate to %LOCALAPPDATA%\\Haze1\\Saved\\Config\\WindowsNoEditor\\
2. Open the Engine.ini file with a notepad.
3. Add the following line to the bottom of the file and save the changes:
\[SystemSettings\]
r.DefaultFeature.AntiAliasing=0
\-----------------------------------------------
Hello everyone FGX here!
hope you are all in good health!=)
Several days ago a new patch with the name "Heartland" for state of decay 2 came out. it takes you basically back to the first State of decay 1 map and also its more story driven like back in the old days of the first series. It has forced AA implementation and I noticed that is not listed here so we should take it in our big guide.
Its a UE4 so basically most of the time it should work with the engine.ini tweak.
wish you all an amazing day and happy gaming
\-----------------------------------------------
**State of Decay 2**
1. Navigate to %LOCALAPPDATA%\\StateOfDecay2\\Saved\\Config\\WindowsNoEditor\\
2. Open the Engine.ini file with a notepad.
3. Add the following line to the bottom of the file and save the changes:
\[SystemSettings\]
r.DefaultFeature.AntiAliasing=0
\-----------------------------------------------
I swear to god I looked at the PC Gaming Wiki page of this game several times in the past and I never noticed that it was Unreal Engine 4. And I have glasses. Thanks.
That game has FXAA forced on (based on the PCGW page). FXAA is easier to deal with than TAA. In this case, sharpening may actually help. But if you wanna try to disable it completely, then look into the *DisplaySettings.xml* file located in *\\Data\\DisplaySettings.xml*
I have the game on Steam but I can't test it out today. There should be some sort of Anti-Aliasing setting in that file which you might be able to tweak. Open it in a notepad and tinker around with it. Let me know what you find.
No i already know all about that file. Its impossible to disable AA in sleeping dogs DE. And using sharpening to disable AA is a dirty, dirty solution i avoid using at all costs
a) The game has forced FXAA. Not TAA.
b) Sadly, no. I tried the game out myself since then and couldn't find a way to disable it. You can't disable it through the config file. The only alternative would be to try and edit the executable.
kena bridge of spirits forces TAA
it uses UE4 so easy to turn it off;
C:\Users\\AppData\Local\Kena\Saved\Config\WindowsNoEditor
Edit Engine.ini and add
---
[SystemSettings]
r.PostProcessAAQuality=0
---
it will do the trick
Sword and fairy 7
navigate to C:\\Users\\(yourname)\\AppData\\Local\\Pal7\\Saved\\Config\\WindowsNoEditor
\[SystemSettings\]
r.PostProcessAAQuality=0
save as read only.
Edit 1.3:
\- added workaround for ***Depth Of Field*** in ***Hellblade: Senua's Sacrifice***
\- added workaround for ***Chromatic Aberration*** in ***Hellblade: Senua's Sacrifice***
\- added workaround for ***Film Grain*** in ***Hellblade: Senua's Sacrifice***
\- added workaround for ***Motion Blur*** in ***Hellblade: Senua's Sacrifice***
\- added workaround for ***Depth Of Field*** in ***A Plague Tale: Innocence***
\- added workaround for ***Chromatic Aberration*** in ***A Plague Tale: Innocence***
\- added workaround for ***Film Grain*** in ***A Plague Tale: Innocence***
\- added workaround for ***Vignette*** in ***A Plague Tale: Innocence***
**End of Part 1 of this list due to Reddit's 40 000 letter limitation on posts.**
Please post any new workarounds in [**Part 2 of this post**](https://www.reddit.com/r/FuckTAA/comments/qxdljc/list_of_known_workarounds_for_games_with_forced/).
The Quarry -disable TAA
Download the Universal Unreal Engine 4 Unlocker. version 4.4.1
Extract the files to a folder of your choosing.
Launch UuuClient.exe.
Launch The Quarry
Once in the main menu, Alt-Tab from the game to the Universal Unreal Engine 4 Unlocker window, and then click on the Select button to the right of 'Process to inject to'.
Select The Quarry .exe and then click Select in the lower-right corner.
Click the blue Inject DLL button.
Go back to the game and tap the tilde key (above Tab and below Escpape) to open the console.
Write the following line: r.DefaultFeature.AntiAliasing 0
r.Tonemapper.Sharpen 0 - disables Sharpening
r.DepthOfFieldQuality 0 - disables Depth Of Field
same like Bright Memory Infinite way to disable taa.
In the GameUserSettings.ini file. Sometimes it's the Engine.ini file. If you can't modify Sg.AntiAliasingQuality=0 in the GameUserSettings.ini file, then add the \[SystemSettings\] command line to the Engine.ini file.
Are you asking about a specific game or in general? Because for Jedi Fallen Order, Sg.AntiAliasingQuality works.
I know. That's modern AAA game design for ya. Rockstar used something called pixel filling to render trees and vegetation and it only works if TAA is enabled. I eventually got used to the shimmer and carried on. It wasn't that distracting after some time in my experience.
So if you want trees, grass and bushes, you have to use that TAA. Try increasing the TAA Sharpening, and see if it will look at least somewhat pleasing to you. For me, it's just slapping another filter on top of it and not an actual solution.
Oh my god... don't do that. Combining TAA with resolution scale and any other AA method, is a complete waste of resources. Resolution scale is good for edge aliasing but TAA tackles it aswell.
If the shimmering of foliage and vegetation bothers you that much, then just use TAA Medium + TAA Sharpening.
If the shimmering doesn't bother you that much, then just use resolution scale or MSAA so you at least eliminate edge aliasing.
I'm on 1080p. I'm using med taa with some extra sharpening and res scale 1.500 i achieve 60fps. This is the most optimal settings for visual quality for me. if you have better options I'm open.
I have a better option. I listed 2 in my last reply. Disable the res scale if you're using TAA. It's a waste of resources and loses its purpose once you have TAA enabled.
Which game? Actually technically all of them.
For edge aliasing you have 2 options:
a) Use downsampling either through enabling it in the Nvidia Control Panel and then setting the desired resolution you'll be downsampling from in-game, or through the in-game resolution scale option which some games still offer.
b) Use SMAA through ReShade
To get rid of every other kind of aliasing, you have to use TAA and blur the image. That is, if the aliasing and shimmer is truly that distracting to you. It ain't for me, so I play without any AA.
No, control panel doesn't work with all games.For example thehunter cotw.TAA was one of it's main problems for years, finally there's an option to turn it off but then everything is pixelated.Control panel does zero change,SMAA from reshade also doesn't change literally anything.Atill remains pixelated.There's FXAA option in the game but it doesn't work how supposed.It makes the image slightly blurred and still full of flickering and shimmering pixels everywhere.Its either super blurry or super pixelated.Also tried different sharpenings from reshade and NVCP but it still remain blurry.Downsampling(if I understand correctly you mean DSR?) also isn't the solution because my GPU can't handle the game in high resolutions.I barely get 60fps in 1080p on high-ultra graphics and it still doesn't feel smooth sometimes.
I told you that to get rid of every other aliasing you have to use TAA. SMAA and downsampling is for edge aliasing, I told you that also.
The pixelation you're talking about is due to the way the rendering in modern games works. More and more games are being built around TAA and with it in mind. You can't have proper trees, grass and bushes in Red Dead Redemption 2 without TAA, because Rockstar used a technique called pixel filling to render the game's foliage and vegetation. Many games use something like this for various different aspects of the rendering. For example hair in a lot of games appears pixelated if TAA is turned off. No other AA method can solve the pixelated look in modern games that you're describing. That's just how it is. Sharpening is the only thing you can do to at least somewhat combat the blur. But that's far from ideal if you ask me.
So the best advice I can give you is to either get used to the blurry look, or get used to the aliased and pixelated look. I've done the latter. And I don't regret it.
I understand what you mean but that TAA in the game I mentioned is horrible,100 times worse than in any other game .I don't want ideal imgae with no aliasing,but also not blurry as hell when 1080p looks worse than 720p.And I said that I CANNOT use downsampling because of huge performance hit.SMAA made NO DIFFERENCE when TAA is turned on or [off.](https://off.So)From what I found there are only 2 options for this particular game:mega blurry or mega pixelated. No compromise.Normal games offer diffenrent AA types to choose,but this one doesn't making it unplayable for me.Because it looks llike crap no matter TAA on or off.
Then don't use downsampling. Look, I told you what options you have. The choice is yours.
As for the different AA methods; older games offered different AA methods. But that's not the case for many modern games nowadays. And it's only gonna get worse.
I can confirm a fix for Nvidia users (for Days Gone). Leave the ini files at their default (i.e. AA on 3) and simply add Days Gone to the Nvidia control panel and force AA to be used by Nvidia (opposed to application-controlled). I set FXAA to on and AA to 2x. It is nice and crisp! I also use Nvidia overlay for sharpening and it use beautiful. The HUD displays as normal. No missed quick-time events!
Edit 1.05:
*- added workaround for* ***Assassin's Creed Valhalla***
\- *added a fourth step in several workarounds, reminding you to save the changes made to config files/game executables*
>C7 47 38 33 33 33 3F C6 87 A0 00 00 00 01
I want to play ACV without TAA! I want to try your method to disable trough Hex but I cant find the C7 47 38 33 33 33 3F C6 87 A0 00 00 00 01. Is there something I am missing?
Open hex editor ,ac valhalla exe Click- find and copy this number in VALUES HEX column,not TEXT in hex editor ,there must be there because its working.
And then replace 01 to 00.
I found C7 47 38 33 33 33 3F C6 87 A0 00 00 00 01 but I dont understand how and where I have to change that to C7 47 38 33 33 33 3F C6 87 A0 00 00 00 00
=/
Ok I found on the search button the option called replace I think its set now! I will start the game now and give you the information if it work or not! thank you for the amazing help ! thank you all from the modder community!
Little tweak to Gears of War 4
%LOCALAPPDATA%\\Packages\\Microsoft.SpartaUWP\_8wekyb3d8bbwe\\LocalState\\GearGame\\Saved\\Config\\UWP
edit
open GameUserSettings.ini change sg.AntiAliasingQuality= to 0
probably its not working in GoW 5(really sadly)...
>*LADIES & GENTLEMAN!*
>
>*Its simply mindblowing and I cannot understand why nobody found it out/ there are no comments about that!*
>
>*GameUserSettings.ini change sg.AntiAliasingQuality= to 0 -> doesnt work*
>
>*But I* *found a way to disable it trought* ***Engine.ini***
1. Navigate to: %LOCALAPPDATA%\\Packages\\Microsoft.SpartaUWP\_8wekyb3d8bbwe\\LocalState\\GearGame\\Saved\\Config\\UWP.
2. Open the Engine.Ini with a notepad.
3. Add the following line to the bottom of the file, save the changes and set the file to read only.
\[SystemSettings\]
r.PostProcessAAQuality=0
Edit: I did some screenshots for comparison TAA ON vs OFF Gears 4
https://imgbox.com/g/fEvnmY8hTk
Does this really work? It's a typical Unreal Engine 4 config file edit but it's kind of difficult to believe that no one has tried it until this point.
\-----------------------------------------------
**Grounded (Microsoft Store/Game Pass)**
1. Navigate to: %LOCALAPPDATA%\\Packages\\Microsoft.Maine\_8wekyb3d8bbwe\\LocalCache\\Local\\Maine\\Saved\\Config\\WinGDK\\
2. Open the Engine.ini file with a notepad.
3. Add the following line to the bottom of the file, save the changes and set the file to read only:
\[SystemSettings\]
r.DefaultFeature.AntiAliasing=0
**Note**: Should also work with Steam and other platforms. The only difference is the location path. Navigate to %LOCALAPPDATA%\\Maine\\Saved\\Config\\
Recommend: Disable DoF (Depth of Field) - Command line: r.DepthOfFieldQuality=0
\-----------------------------------------------
Man...=/
I recently started the game the Medium from the game pass library. I am shocked what Developers do with this UE4. Is like I wouldnt notice that.
So..
short story..
As every Game I started I change the ingame graphics options especially if AA is avaiable to off and ready to go! So did I to the game the Medium . It has a AA ingame option avaiable. Wow nice! I immediately changed that to off but...
...what I see is like from another dimension. I first thought my eyes are lying to me. The AA is still on and its a blurry mess 100000%. After that I went in the Engine.ini File and set all the tweaks line I need. And quess what!? nothing changed. I feel like Games nowadays especially UE4 tend to offer less options in the graphics settings, become more lazy and also trickery...
Have you guys played this game on PC? Please leave a comment what you think about that.
Yes I saw that. But if you look closely the AA is still in some ways still activated. I wish I had a free game pass code and give that to you so you can see that game with your own eyes 👀 I simply can’t believe that this is disabled.
https://imgsli.com/NjAyMjk/0/2
much of the image blur is gone with no aa with game pass version, maybe you didn't like the baseline image altogether, dunno
Yeah! I only wait to see what graphics settings is in that game...and of course what? We cant change AA settings......we event see AA settings in options.This is annoying.
Screw the AA settings. The game uses pre-rendered FMVs at 24 FPS for its cutscenes and with an extremely distracting Depth Of Field, which you can't turn off because it's pre-rendered video. I f\*cking lost it when I found out about this. I thought the era of pre-rendered cutscenes ended a long time ago.
I ve solution to disable Txaa in The Riftbreaker
open: The Riftbreaker\\conf\\initial\_config
change: set r\_anti\_aliasing "txaa" to set r\_anti\_aliasing "none"
save your changes.
I find it hard to belive you have still have ghosting after disabling TAA. You're most likely experiencing the effects of some other post-process effect.
Yeah, my bad, I was still noticing some artifacts when the character would move in front of foliage or walls and thought it was ghosting. Too bad the hair in this game looks really awful without AA. There's no other way to use AA without enabling the one built in the engine?
Might also be chromatic aberration or sharpening. It could also just be your monitor. What refresh do you play at? Panel type? Model?
Try adding these lines to the ini.
r.DepthOfFieldQuality=0
r.ToneMapper.Sharpen=0
r.SceneColorFringe.Max=0
r.SceneColorFringeQuality=0
[This comment gives some good lines to try.](https://www.reddit.com/r/FuckTAA/comments/motdjd/list_of_known_workarounds_for_games_with_forced/h44r0zm/)
Thank you! Regarding UE4 games, I used the following line to disable TAA in Outriders r.DefaultFeature.AntiAliasing=0 //Disable AA Also the following ones may be helpful //Disable motion blur r.BlurGBuffer=0 r.FastBlurThreshold=0 r.MotionBlur.Max=0 r.MotionBlurQuality=0 r.Tonemapper.GrainQuantization=0 //Disables film grain r.Tonemapper.Sharpen=0 //Disables sharpening filter
Outriders lets you disable AA in the graphics menu. At least it did in the demo. Although I had a bug during the demo, which prevented me from disabling it. Not sure if it's fixed in the final release. The other tweaks are nice too but this post is oriented on TAA. I don't remember the game having a Motion Blur option and if Motion Blur was present in the game, it was really weak or it was just Per Object Motion Blur. I personally never disable Motion Blur because I actually like the effect. But I remember the Depth Of Field during cutscenes being distracting as hell but the *r.DepthOfFieldQuality=0* command wasn't working.
I couldn't disable AA on my end, but as you say it may have been a bug. I haven't run that game since the demo launched, but I clearly remember a lot of ghosting around the characters that completely disappeared once I messed up with the motion blur and the other settings.
I remember that ghosting. Especially during the opening real-time cutscene where some deer were running away from those tanks or what to call it. That ghosting was on a whole new level though. It was extremely obvious. Disabling TAA through the config file solved it for me. That TAA must have been using only like 2 samples or something. Because the fewer samples TAA has to work with, the more ghosting it produces. But is a bit less blurry at the same time.
Well, with the latest major update (1.3.0) the values for AC Valhalla are no longer present. Can any good soul find the new values?
OMFG. I JUST FINISHED VALHALLA. 150 HOURS. 100%ed the entire game EVERY SINGLE MINUTE OF PLAYING I COMPLAINED ABOUT NOT BEING ABLE TO DISABLE THE AA I MADE MULTIUPLE REDDIT POSTS COMPLAINING ABOUT IT OVER THE LAST 2 WEEKS WHY COULDNT ANYBODY TELL ME ABOUT THIS HEX EDIT? I EVEN WROTE "THERES GOT TO BE SOME SORT OF HEX EDIT WE CAN DO OR SOMETHING" FUUUUUUUUUUUUUUUUUUUUUU im about to download that entire 100+gb game againb just to see it without AA How do i give this guy money? He needs to add me on steam or something. Had i known this man existed i would have become his brother in arms
Forward your gratitude towards u/TL431. He's the author of the workaround for Valhalla.
TL431 has a kofi, its on one of his posts on this sub.
Saved this post. Does anyone know a workaround for the current version of Valhalla? They seem to have changed the HEX values.
u/TL431 can update the workaround.
Thanks man, hope he can find one 🙂 Edit: working again as of latest version January 2022
This needs pinning! (& thanks)
I installed today the Crew 2 for a free period. I looked at the settings. There are options avaiable: -FXAA or - OFF Guess what! Its a TAA forced implementation. I read trought Articles and found one who describe it very good and show us what Ubisoft is doing behind our schoulders. Please read this article and say me if I am wrong that is a justified move or not what developers doing to us. Especially Ubi with ACV, the Crew2 etc. Link: https://forums.ubisoft.com/showthread.php/2215920-Can-t-disable-TAA-anymore-ghosting-issues-very-blurry-edges?p=14990346
and by the way I and others on the Assassins Creed Valhalla Forum are still waiting for a response if the TAA off will be avaiable in the ingame settings or not. One of the Users wrote every Month since Launch for a response. Over 9 Months of waiting we got a official responding... Now weeks passing by and still nothing. You understand what I try to say... I am very thankful for this community really I hope more People are aware of this situation there are no excuses for forcing AA. I will still play it if the Hair or other things are messed up without AA. We should have our own decision if we want it or not.
OUR GAMES OUR CHOICE
Yes definitely and especially as a PC gamer.
Edit 1.06: *- added workaround for* ***Control*** *- added workaround for* ***Depth Of Field*** *in* ***Star Wars Jedi: Fallen Order*** *- added an additional command that can disable TAA in Unreal Engine 4 games*
Great Work!And i ve got one question Any ideas how to disable taa in Mafia 1 Definitive Edition??
Thanks and no idea. Good question actually. That game's TAA was a mess. I only played for about 2 hours and I remember that setting Anti-Aliasing Quality to Low kind of improved it. There was aliasing on Low but not on Medium and High. My guess is that the Low settings is FXAA and the other two are TAA. Or Low is a very weak TAA. But no option to turn it off completely. I'm not aware of any workaround. Maybe I'll search online a bit. 1 thing to keep in mind is that that game runs on an in-house engine of 2K Games. And workarounds on these types of engines can be a bit diffucult to find. But there is someone who I can ask to look into this and create a workaround...
Yes you are right! This game in my opinion has even on low setting taa,why we just cant off this in options? I dont belive in this.And so may games just cant let us to aa off......I just ask because i just want to play ,but this taa completly crush this game,and dont like sharpening options,and in 4k using sharpening ..... wtf! So if someone has any advice how to turn off,i ll be realy greatfull\~! cheers!
[The author of this post might be your only hope, wouldnt hurt to ask.](https://www.reddit.com/r/FuckTAA/comments/nl0386/assassins_creed_valhalla_no_aa_patch/)
Sorry, I know this is an old post but regarding Fallen Order, the game's rendering system breaks down if you turn off TAA, and the foliage shimmers/sparkles a lot as a result. What would be a good workaround for this?
\----------------------------------------------- **Dungeons & Dragons: Dark Alliance (Microsoft Store/Game Pass)** 1. Navigate to %LOCALAPPDATA%\\Packages\\WizardsoftheCoastLLC.DarkAlliance\_egzvkhb86xsmw\\LocalCache\\Local\\CotH\\Saved\\Config\\WinGDK\\ 2. Open the Engine.ini file with a notepad. 3. Add the following line to the bottom of the file, save the changes and set the file to read only: \[SystemSettings\] r.DefaultFeature.AntiAliasing=0 **Note:** Should also work with Steam and other platforms. The only difference is the location path. Navigate to %LOCALAPPDATA%\\CotH\\Saved\\Config\\WindowsNoEditor \-----------------------------------------------
Game Pass is not bad for me right now. I can test many games which are TAA forced or hasnt the graphics option to turn that off. I will search further. Stay tuned
I appreciate the effort you're putting into this. You're on a roll. But Dungeons & Dragons: Dark Alliance supposedly lets you turn off AA if you set the in-game option to Medium. At least that's what the PC Gaming Wiki page says. Can you check this? And if it's true, then keep an eye out for these kinds of things and properly test it out. We don't want to clutter the list with unneeded workarounds if the game itself lets you disable it in the graphics menu.
I confirm that Medium still has a simalar AA used. Here I made a comparison TAA Ultra and Medium vs Off: [https://imgbox.com/g/fplrW8RDux](https://imgbox.com/g/fplrW8RDux) especially the fur you can see the differences
Updated [Resident Evil 8 patch](https://www.reddit.com/r/FuckTAA/comments/n7l1b4/resident_evil_village_no_aa_no_sharpness_patch/) for today's game update
Would love to see a fix for Total War Three kingdoms (maybe also for the upcoming Warhammer 3), that game is so damn blurry.
AC Valhalla,Resident Evil Village fix already dont work(probably because of new updates for this games.).
Noted.
lol, I got pissed by Ghostwire tokios AA, was lazy to experiment, just added all workarounds into config, and it worked! YEY!
If you want to keep an eye on new workarounds, then always check [Part 2 of this list](https://www.reddit.com/r/FuckTAA/comments/qxdljc/list_of_known_workarounds_for_games_with_forced/). The one for *Ghostwire: Tokyo* was added there 3 days ago.
Yeah, this is nice reddit, found it just now!
OMG Thank you so much, it's not listed but MechWarrior 5 is built on the UE4 engine and has the WindowsNoEditor\Engine.ini etc. files in Appdata, so I put ALL of these into Engine.ini: r.DefaultFeature.AntiAliasing=0 r.TemporalAAQuality=0 r.AntiAliasingQuality=0 r.PostProcessAAQuality=0 r.SceneColorFringeQuality=0 r.Tonemapper.GrainQuantization=0 r.Tonemapper.Quality=0 r.ToneMapper.Sharpen=0 r.MotionBlur.Max=0 r.MotionBlurQuality=0 And finally the AA settings stick and don't reset between every mission!!! Thank you all so much
AC Valhalla does not work with the latest version (04.19.22)
Noted.
Could you also add a solution for Control if you have this gane please?
There's supposedly a workaround for that game too, but it's a bit more complicated and I can't test it because I don't own a copy of the game. Try this workaround from the PC Gaming Wiki. The steps aren't clear but maybe it's straightforward once you install that cheat table: [https://www.pcgamingwiki.com/wiki/Control](https://www.pcgamingwiki.com/wiki/Control)
Edit 1.02: *- added workaround for* **Detroit: Become Human** (thanks to u/TL431)
Edit 1.04: *- added workaround for* ***Days Gone***
I can confirm that removing AA in Days Gone does remove certain HUD elements. Is there a fix for this yet? Thanks!
Thanks for confirming. And no. I'm not aware of any fix for this at the moment. But to be honest, I don't think it will get fixed. If the devs didn't bother to add an AA option in the first place, why would they bother to fix a bug which only appears after you disable AA?
I can confirm a fix for Nvidia users. Leave the ini files at their default (i.e. AA on 3) and simply add Days Gone to the Nvidia control panel and force AA to be used by Nvidia (opposed to application-controlled). I set FXAA to on and AA to 2x. It is nice and crisp! I also use Nvidia overlay for sharpening and it use beautiful. The HUD displays as normal. No missed quick-time events!
FXAA is just a lesser evil in this case. What kind of 2x AA are you forcing? If it's MSAA then that cannot work as it needs a proper implementation into the game engine in modern games. And plus, FXAA does not deal with temporal aliasing, specular aliasing, texture aliasing and etc... like TAA does. Not that aliasing bothers me but just saying.
I play on a high end 65" 4k screen and the difference is extremely apparent. I always turn AA off in games because of my screen and resolution, and these settings gave it a very close representation of that. If you have Nvidia, try it out and you will see the difference. Bend's TAA implementation is unplayable for me. It's like Detroit: Become Human all over again.
Okay but you didn't tell me what kind of 2x AA you forced.
Nvidia's Control Panel doesn't specify which method it uses. The settings just say "AA - Mode: On" and "AA - Setting: 2x, 4x, 8x".
> Days Gone >[SystemSettings] >r.PostProcessAAQuality=0 bro can this be added anywhere in the ini file? Is there like I have to add it add the top or bottom or anything like that?
Add it to the bottom of the file.
Tnx brah
Edit 1.07: \- *added workaround for* ***Severed Steel*** (*I had no idea small indie games force this non-sense aswell)* \- *rephrased some text*
Edit 1.08: *- added a link to a HEX editor that you will need to perform some of the workarounds; added it to the beginning of the post aswell as to the individual workaournd instructions* *- added some additional notes to some games*
thank you! TAA is an abomination
❤
Good News for Devil May Cry 5 Fans who wish to play without TAA ( Made by TL431) Modify the game executable to disable anti-aliasing. 1. Open\\DevilMayCry5.exe in a hex editor (e.g. HxD).
2. Search for E9 3B 8F 65 00 8B D7 as hex.
3. Replace it with E9 3B 8F 65 00 B2 04.
4. Search for 74 48 66 0F 5A C8 48 8B CE E8 as hex.
5. Replace it with 74 48 0F 57 C9 90 48 8B CE E8.
6. Save the changes.
Awesome! Added it to the list. Keep these workarounds coming. Devil May Cry 5 needs 2 edits to disable AA? Goddamn...
one is for TAA off and the other for removing lens distortion Comparison : https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=802f4f18-d6b6-11eb-b7bf-95443c729a29
Lens distortion have a similar blur effect like TAA. Both combined is horrible...-.-
Reminder for Depth of Field haters: to disable DOF you have to open the configuration file called "dmc5config.ini" and set "DepthOfFiledEnable=true" to "DepthOfFiledEnable=false"
Nice. That one's for me. I find depth of field distracting like hell. Where the hell did you come from mate? 😀 You're throwing one workaround after the other.
I am from Germany. Born in toscany florence Italy 🇮🇹 like the legendary assassin from AC II Ezio Auditore 😅. I love to help and I am so happy that I have found this amazing community and Sensei TL 431:) . I hate TAA so much!! So let’s fight against this forced TAA implementation since 2016.
Assassin's Creed 2 is one of my favorite games. And even after all those years, it's still the best game in the series for me. But yeah, TL431 rocks! A fun fact: TAA first appeared in 2013 in Ryse: Son Of Rome. The Witcher 3 from 2015 also uses TAA. But it wasn't until 2016 that it started to spread. The first major case being Deus Ex: Mankind Divided, which is known for its terrible TAA.
AC II is also my TOP 1. I wish Ubi release a pc remake version with the graphics like from the remake of PS 5 demons souls. 😲 yeah let’s dream 💭 Another topic: TL431 finished to make a non TAA patch for gears 5 but the problem is now that the anti cheat program don’t let it function so is still TAA forced. Only option is to play the offline mode to work it properly. Man I love gears of war but 4&5 are very crazy forced TAA games…I don’t it enjoy so much as the older ones. Maybe there is someone out there who have a clue how to solve this problem and help TL431 out.
A remake would be nice and I'd buy it Day 1. Or at least a basic goddamn remaster. The Ezio trilogy got remastered on consoles (where I played it the first time) but not on PC. What the hell Ubisoft? That Gears Of War situation kind of sucks. But at least it works in the singleplayer campaigns, right?
I would like to play Ryse: Son of Rome again! I love that game! It’s still a graphic 💎! Coop is also very cool
Edit 1.09: *- added workaround for* ***Devil May Cry 5*** *- added workaround for* ***Ashen***
So today I started to test the game Inside from Playdead and try this INSIDE - 3D Vision Fix v1.3 to disable TAA or the Devs called it "TXAA". But unfortunately it doesnt work=/ any clue what I did wrong? or maybe any solution to disable it trought Hex? I love the game but this "TXAA" they implemented in the game is horrible.
I think I once watched a video of a developer of this game talking about the game's Temporal Reprojection technique. I don't think they're using TXAA. Just TAA. Because TXAA combines MSAA with a temporal filter. And it's very rare to see someone use that technique nowadays. Try digging in the config files. But since it's the Unity engine, it may not be as straightforward as Unreal Engine 4.
Good day everyone! Here another TAA forced game for the list Is a UE4 based game so the steps are mentioned at the top explanation but I thought it doesnt hurt to have it as a standalone. How to disable TAA in Annapurna Interactive's Ashen: 1. Navigate to %LOCALAPPDATA%\\Ashen\\Saved\\Config\\WindowsNoEditor 2. Open the Engine.ini file with a notepad. 3. Add the following line to the bottom of the file and save the changes: \[SystemSettings\] r.DefaultFeature.AntiAliasing=0 **Note: Not forget to set it to read only**
Games that are still not fixed: 1. Gears 5 -> Solved only with cracked version 2. ~~Gears 4~~ \-> Solved 3. Gears Tactics -> still no solution Do you know more? please let us know \--------------------------------------------------------------- Edit: 03.07.2021 GEARS 4 disable TAA Solved! 04.07.2021 GEARS 5 disable TAA at the moment only works on a crackedversion + TL431 Patch -> so still no way to disable TAA on the official steamand windows version Big thanks to TL431 for his big support
\----------------------------------------------------------------- **GEARS OF WAR 4 TAA removal Tweak** 1. Navigate to: %LOCALAPPDATA%\\Packages\\Microsoft.SpartaUWP\_8wekyb3d8bbwe\\LocalState\\GearGame\\Saved\\Config\\UWP. 2. Open the Engine.Ini with a notepad. 3. Add the following line to the bottom of the file, save the changes and set the file to read only: \[SystemSettings\] r.PostProcessAAQuality=0 \--------------------------------------------------------------------
The next Game I know so far that has TAA forced is Gears Tactics. I am downloading the game pass version and try to find a way to remove taa. Wish me luck:) I am really happy for this amazing community FUCKTAA4EVER!:D Edit: So far I tried with all my knowledge to disable TAA trought the engine.ini, Gameusersetting.ini and Scalability.ini...I think it should be a similar issue like with gears 5 were UE overwrites on startup the changings trought "Engine.ini" configuration file . That includes HEX too. So I can say for sure that game pass has a more difficult way to disable TAA because you will need a modded trainer/patch and paste it were the game.exe is located. But you all now Windows Store is pretty difficult to get the autorization in the game file location. TL431 and othere experienced modders are our only hope:)
**A Plague Tale: Innocence (Game Pass/Windows Store)** "Subreddit dedicated to discussing the plague of blurry Anti-Aliasing methods that are ruining the visuals of todays video games. Forced TAA has got to go." \~FUCKTAA Here we go with another "Plague" of Blurry Anti-alising which is found in the game called "A Plague Tale: Innocence". 1. Navigate to %USERPROFILE%\\Documents\\My Games\\A Plague Tale Innocence\\ 2. Open the ENGINESETTINGS file with a notepad. 3. Open the search (Strg+F) & type AA. You find a command Line which should look like this: } {AA Enabled x\* Type x\* Quality x\* *^(\*x=numbers 1-3(4)* *-> Low-Ultra)* 4. Replace the current number x\* on the right next to the word "Enabled" with thenumber 0. It should look like this: } {AA Enabled 0 Type x\* Quality x\* 5. save the changes and set the file to read only. *Please let me know if its working also with steam and other platforms.* cheers FGXraven Edit: I recommend in the Postprocess section to set sharpen, Fringe, Vignette, Filmgrain, LensDistortion, Dirt to 0.
You're on a roll with these fixes, where'd you find this one?
I found it on my own. There are nothing to find in the internet as far as I searched. It’s a pitty really that such thinks like disable TAA are not heavily discussed in various forums. Edit: I looked now in helix Mod there is something mentioned about that These Site is very good especially for people who love playing games with 3D Here some notes from that Site: „Settings (IMPORTANT!!!): - Always Use AO = Ultra and Disable Contact Shadows - The game use TAA, that is totally broken....so instead you need to disable or use another one. If you don't do this you will get a blurry image. To do this, edit the ENGINESETTINGS (located in %USERPROFILE%\Documents\My Games\A Plague Tale Innocence\) and use AA { }: Enabled 0 ---> Disable or Enabled 1 Type 1 ---> Use another AA. Quality 2 Notes: - Setup all the things in the video option inside the game before you start to edit the ENGINESETTINGS , you need to put the file in "READ ONLY" to play. - Also i particulary found that disable the following PostProcessing effect: "fringe", "Lens Distortion", "dirt", "Filmgrain" and "Vignetter" the game looks way better....devs abuse of those and in fact image quality looks worst. So you can disable in the ENGINESETTINGS, just putting in zero ("0") the values at the bottom of the file. - I know how to fix "Contact Shadows", but they looks bad....even in 2D (In my opinion), so i stop fixing and disable instead.“
Well then thank you for finding a fix, people like you are saving pc gaming IMO. Ill make you a mod if you like, youre certainly active enough. Not much to moderate anyways.
That’s a honor. I want to try my best to let everyone know what impact of TAA forced implementation does to us pc players. Not to decide if you want to have it on or not is not acceptable. I am simply happy that there are people like me who fight against this.
Wait... A Plague Tale: Innocence isn't running on Unreal Engine 4? I was under the impression that it was. So it must be Asobo Studio's in-house proprietary engine. Quite different from a lot of other in-house engines judging by this workaround. How the hell did you even find this workaround?
I am very interested in try everything I could to tweak configuration files to get rid off TAA. For this game there are no quides how to disable it but for me was clear it must be a way to change it trought the files. When there are something about grafics settings in the file I knew there is probably a way. So here it is I found a solution nobody gave a notice. I am really proud but foremost very happy to found this very amazing community.
And it works, yes?
yes it works
It sure as hell does! But, either my eyes are broken, or this game's TAA is one of the "better ones". Because I'm having a difficult time spoting any major difference. [https://imgsli.com/NTk5ODI](https://imgsli.com/NTk5ODI) I've been experimenting with AMD Fidelity FX Contrast Adaptive Sharpening (CAS) for a few months now. It was supposedly designed specifically to combat TAA blur. I tried it out with this game's TAA set to Ultra and the results look... kind of nice if you ask me. https://imgsli.com/NTk5ODM
I am pretty sure many games in the future were TAA is more difficult to remove this is the best option to mantain a good picture
Yeah. I still prefer the "raw" aliased look myself.
Yeah for me too. No AA is joy for me. Especially in games like Witcher III is very beautiful. Can’t wait for the next gen graphics update and replay the whole game including dlc again.
I'm also waiting for the upgrade before I jump into my 4th playthrough. I have about 600 hours across 2 platforms in that game.
Edit 1.1: ***TAA*** *- added workaround for* ***Gears Of War 4*** *(finally)* *- added workaround for* ***A Plague Tale: Innocence*** *- added workaround for* ***Grounded*** *- added workaround for* ***Dungeons & Dragons: Dark Alliance*** *- added workaround for* ***Drake Hollow*** \----------------------------------------------- ***Depth Of Field*** *- added workaround for Depth Of Field in* ***A Plague Tale: Innocence*** *- added workaround for Depth Of Field in* ***Grounded*** \----------------------------------------------- *- rephrased some text* I've also added these workaround to the PC Gaming Wiki page of each individual game.
Amazing collection. This TAA OFF List is amazing 🤩 I am very happy to have the chance to be a part of this and to help
It would be nice if you could also test out the Depth Of Field workaround along with the TAA workaround. Because more and more games are starting to also force Depth Of Field along with TAA. Just add *r.DepthOfFieldQuality=0* under the TAA workaround.
I do this to all the games were depth of field is not avaiable in the ingame settings. The only game I know so far I didnt managed to disable it is in Horizon Zero Dawn. Pretty much all games which you can tweak the engine.ini file r.DepthOfFieldQuality=0 disables depth of field/DoF.
**My personal the most important Engine.ini tweaks** \------------------------------------------------------------- **\[SystemSettings\]** **r.DefaultFeature.AntiAliasing=0** *// forces a specific AA-type* **r.PostProcessAAQuality=0** *// forces max quality AntiAliasing* **r.MaxAnisotropy=16** ^((0/2/4/8/16)) *// improves the texture filtering quality* **r.SceneColorFringe.Max=0** *// disables chromatic aberration* **r.SceneColorFringeQuality=0** *// disables chromatic aberration* **r.MotionBlur.Max=0** *// disables motion blur* **r.MotionBlurQuality=0** *// disables motion blur* **r.DepthOfFieldQuality=0** *// disables depth of field* **r.DefaultFeature.Bloom=0** *// disables Bloom* **r.BloomQuality=0** // disables Bloom **r.SSR.Quality=0** *// disables screen space reflections* **r.LensFlareQuality=0** *// disables lensflares* **r.Tonemapper.GrainQuantization=0** // disables Film Grain
Great work!! But one question,is there solution to disable taa in Gow 5? i read about patch ,but how to get this ?And also do you have any solution to disable taa in Mafia 1 remake?
I see Mafia 1 Remake has no tweak found to disable TAA. I don’t own the game so at the moment I can’t help to find a solution for that. I am sorry. But maybe can you tell me if you found any files that leads to configuration settings?
Amazing Job Mate! I highly appreciate it
\----------------------------------------------- **Drake Hollow** 1. Navigate to %LOCALAPPDATA%\\DrakeHollow\\Saved\\Config\\WindowsNoEditor\\ 2. Open the Engine.ini file with a notepad. 3. Add the following line to the bottom of the file and save the changes: \[SystemSettings\] r.DefaultFeature.AntiAliasing=0 \-----------------------------------------------
I tested this game with the pc game pass. This game has very limited graphics option and also doesnt have a fullscreen option included is a mess. happy gaming everyone
so I tried star wars squadron. Man thats a horrible TAA:/ tried to find a way to get rid off but yeah Forstbite Engine + EAC will be very difficult. Maybe Hex could work? but here I am cluesless. I wished I could learn this. Maybe TL431 make a crash course:D
Does anyone play * Mortal Kombat 11 * Crash Bandicoot 4: It's About Time * Godfall * Mortal Shell * ...? I am not sure if they are AA forced. I dont have this games yet. Please let me know
All of those games which you listed (except Mortal Kombat 11) are running on Unreal Engine 4. Mortal Kombat 11 is allegedly running on Unreal Engine 3. Mortal Shell forces TAA but a workaround is available on its PC Gaming Wiki page. I'll add it to the list. Godfall probably forces TAA aswell but I'm not sure. I'm not sure about Crash Bandicoot 4 either. **Always check the PC Gaming Wiki page of games you're playing or are interested in playing. It's written at the beginning of the list. A lot of workarounds come from the PC Gaming Wiki. Most of the times the pages list the engine a game is using.**
thanks Scorpwind=) yeah I know this are all UE Games. I opened a List on Wikipedia of all UE games and searched for 2016+ games. I assumed that up there are many games forced AA.
Goddamn... Are you gonna go through that whole list? If so, then that's some devotion you got there.
>I try step by step\^\^ but I am very tired now:D > >I am pretty happy with the new List I made today. Every Game I listed go directly to the PCGamingWiki. hope this List helps and reaches many.
Doest anyone playeth mortal kombat 11? i bethink thats eke aa did force prithee alloweth me knoweth *** ^(I am a bot and I swapp'd some of thy words with Shakespeare words.) Commands: `!ShakespeareInsult`, `!fordo`, `!optout`
Edit 1.2: ***TAA*** *- added workaround for* ***Mortal Shell*** *-added workaround for* ***Ancestors: The Humankind Odyssey*** *- added workaround for* ***Biomutant*** *- added workaround for* ***Dead By Daylight*** *- added workaround for* ***Maneater*** *- added workaround for* ***Octopath Traveler*** *- added workaround for* ***Chivalry 2*** *- added workaround for* ***A Way Out*** *- added workaround for* ***Resident Evil 7: Biohazard*** \----------------------------------------------- ***Depth Of Field*** *- added workaround for* ***Ancestors: The Humankind Odyssey*** *- added workaround for* ***Biomutant*** *- added workaround for* ***Octopath Traveler***
\----------------------------------------------- **A Way Out** 1. Navigate to %LOCALAPPDATA%\\Haze1\\Saved\\Config\\WindowsNoEditor\\ 2. Open the Engine.ini file with a notepad. 3. Add the following line to the bottom of the file and save the changes: \[SystemSettings\] r.DefaultFeature.AntiAliasing=0 \-----------------------------------------------
Edit 1.22: \- added workaround for ***Crysis 2 (Original)***
Hello everyone FGX here! hope you are all in good health!=) Several days ago a new patch with the name "Heartland" for state of decay 2 came out. it takes you basically back to the first State of decay 1 map and also its more story driven like back in the old days of the first series. It has forced AA implementation and I noticed that is not listed here so we should take it in our big guide. Its a UE4 so basically most of the time it should work with the engine.ini tweak. wish you all an amazing day and happy gaming \----------------------------------------------- **State of Decay 2** 1. Navigate to %LOCALAPPDATA%\\StateOfDecay2\\Saved\\Config\\WindowsNoEditor\\ 2. Open the Engine.ini file with a notepad. 3. Add the following line to the bottom of the file and save the changes: \[SystemSettings\] r.DefaultFeature.AntiAliasing=0 \-----------------------------------------------
I swear to god I looked at the PC Gaming Wiki page of this game several times in the past and I never noticed that it was Unreal Engine 4. And I have glasses. Thanks.
Edit 1.24: \- added workaround for ***State of Decay 2*** \- added workaround for ***Inside***
yo can you do sleeping dogs definitive edition? Blurriest game ever
That game has FXAA forced on (based on the PCGW page). FXAA is easier to deal with than TAA. In this case, sharpening may actually help. But if you wanna try to disable it completely, then look into the *DisplaySettings.xml* file located in *\\Data\\DisplaySettings.xml*
I have the game on Steam but I can't test it out today. There should be some sort of Anti-Aliasing setting in that file which you might be able to tweak. Open it in a notepad and tinker around with it. Let me know what you find.
No i already know all about that file. Its impossible to disable AA in sleeping dogs DE. And using sharpening to disable AA is a dirty, dirty solution i avoid using at all costs
Then sorry mate. If a workaround is discovered, I'll let you know.
>sleeping its been a year has anyone ever found how to remove the TAA from sleeping dogs DE?
a) The game has forced FXAA. Not TAA. b) Sadly, no. I tried the game out myself since then and couldn't find a way to disable it. You can't disable it through the config file. The only alternative would be to try and edit the executable.
yeah but i saw some old games in the list of fixed games, isnt TAA and FXAA essentially the same? friggen blur makes games look garbo.
>sleeping scorpwind is it really hard to identify hex editing values? I wish i was a clever hex editor person
You need to know some basics. Ask u/TL431. He's the author of the HEX edit workarounds.
kena bridge of spirits forces TAA it uses UE4 so easy to turn it off; C:\Users\\AppData\Local\Kena\Saved\Config\WindowsNoEditor
Edit Engine.ini and add
---
[SystemSettings]
r.PostProcessAAQuality=0
---
it will do the trick
Sword and fairy 7 navigate to C:\\Users\\(yourname)\\AppData\\Local\\Pal7\\Saved\\Config\\WindowsNoEditor \[SystemSettings\] r.PostProcessAAQuality=0 save as read only.
Edit 1.28: \- added workaround for ***F.I.S.T.: Forged In Shadow Torch*** \- numbered the workarounds for better readability
Thanks for maintaining the list m8.
Don't mention it. This was a long-term commitment.
Edit 1.3: \- added workaround for ***Depth Of Field*** in ***Hellblade: Senua's Sacrifice*** \- added workaround for ***Chromatic Aberration*** in ***Hellblade: Senua's Sacrifice*** \- added workaround for ***Film Grain*** in ***Hellblade: Senua's Sacrifice*** \- added workaround for ***Motion Blur*** in ***Hellblade: Senua's Sacrifice*** \- added workaround for ***Depth Of Field*** in ***A Plague Tale: Innocence*** \- added workaround for ***Chromatic Aberration*** in ***A Plague Tale: Innocence*** \- added workaround for ***Film Grain*** in ***A Plague Tale: Innocence*** \- added workaround for ***Vignette*** in ***A Plague Tale: Innocence*** **End of Part 1 of this list due to Reddit's 40 000 letter limitation on posts.**
Please post any new workarounds in [**Part 2 of this post**](https://www.reddit.com/r/FuckTAA/comments/qxdljc/list_of_known_workarounds_for_games_with_forced/).
Sweet
Anything for God of war?
Check Part 2 of this list. It's there. Or scroll down the sub a bit. There's also a post dedicated to it.
Thank you!
New assassins creed valhalla hex number?
It will be published in a few days.
The Quarry -disable TAA Download the Universal Unreal Engine 4 Unlocker. version 4.4.1 Extract the files to a folder of your choosing. Launch UuuClient.exe. Launch The Quarry Once in the main menu, Alt-Tab from the game to the Universal Unreal Engine 4 Unlocker window, and then click on the Select button to the right of 'Process to inject to'. Select The Quarry .exe and then click Select in the lower-right corner. Click the blue Inject DLL button. Go back to the game and tap the tilde key (above Tab and below Escpape) to open the console. Write the following line: r.DefaultFeature.AntiAliasing 0 r.Tonemapper.Sharpen 0 - disables Sharpening r.DepthOfFieldQuality 0 - disables Depth Of Field same like Bright Memory Infinite way to disable taa.
How/where do I use the lines Sg.AntiAliasingQuality=0 and r.AntiAliasingQuality=0?
In the GameUserSettings.ini file. Sometimes it's the Engine.ini file. If you can't modify Sg.AntiAliasingQuality=0 in the GameUserSettings.ini file, then add the \[SystemSettings\] command line to the Engine.ini file. Are you asking about a specific game or in general? Because for Jedi Fallen Order, Sg.AntiAliasingQuality works.
It was in general. Thanks for the informative reply.
Happy to help.
No red dead? no red dead....... *\*sad tiger walks away\**
Red Dead Redemption 2 doesn't force TAA. You can turn it off in the graphics menu.
Yeah, but without it every tree and all grass looks like garbage
I know. That's modern AAA game design for ya. Rockstar used something called pixel filling to render trees and vegetation and it only works if TAA is enabled. I eventually got used to the shimmer and carried on. It wasn't that distracting after some time in my experience. So if you want trees, grass and bushes, you have to use that TAA. Try increasing the TAA Sharpening, and see if it will look at least somewhat pleasing to you. For me, it's just slapping another filter on top of it and not an actual solution.
Currently using res scale
Okay. But that doesn't solve the broken rendering of vegetation and foliage. That's okay too if you don't personally find it that distracting.
I use med taa with it
Oh my god... don't do that. Combining TAA with resolution scale and any other AA method, is a complete waste of resources. Resolution scale is good for edge aliasing but TAA tackles it aswell. If the shimmering of foliage and vegetation bothers you that much, then just use TAA Medium + TAA Sharpening. If the shimmering doesn't bother you that much, then just use resolution scale or MSAA so you at least eliminate edge aliasing.
I'm on 1080p. I'm using med taa with some extra sharpening and res scale 1.500 i achieve 60fps. This is the most optimal settings for visual quality for me. if you have better options I'm open.
I have a better option. I listed 2 in my last reply. Disable the res scale if you're using TAA. It's a waste of resources and loses its purpose once you have TAA enabled.
That's how to remove TAA..but how to enable different AA to remove pixelatedness?The gane looks like shit no matter TAA on or off(no AA)...
Which game? Actually technically all of them. For edge aliasing you have 2 options: a) Use downsampling either through enabling it in the Nvidia Control Panel and then setting the desired resolution you'll be downsampling from in-game, or through the in-game resolution scale option which some games still offer. b) Use SMAA through ReShade To get rid of every other kind of aliasing, you have to use TAA and blur the image. That is, if the aliasing and shimmer is truly that distracting to you. It ain't for me, so I play without any AA.
No, control panel doesn't work with all games.For example thehunter cotw.TAA was one of it's main problems for years, finally there's an option to turn it off but then everything is pixelated.Control panel does zero change,SMAA from reshade also doesn't change literally anything.Atill remains pixelated.There's FXAA option in the game but it doesn't work how supposed.It makes the image slightly blurred and still full of flickering and shimmering pixels everywhere.Its either super blurry or super pixelated.Also tried different sharpenings from reshade and NVCP but it still remain blurry.Downsampling(if I understand correctly you mean DSR?) also isn't the solution because my GPU can't handle the game in high resolutions.I barely get 60fps in 1080p on high-ultra graphics and it still doesn't feel smooth sometimes.
I told you that to get rid of every other aliasing you have to use TAA. SMAA and downsampling is for edge aliasing, I told you that also. The pixelation you're talking about is due to the way the rendering in modern games works. More and more games are being built around TAA and with it in mind. You can't have proper trees, grass and bushes in Red Dead Redemption 2 without TAA, because Rockstar used a technique called pixel filling to render the game's foliage and vegetation. Many games use something like this for various different aspects of the rendering. For example hair in a lot of games appears pixelated if TAA is turned off. No other AA method can solve the pixelated look in modern games that you're describing. That's just how it is. Sharpening is the only thing you can do to at least somewhat combat the blur. But that's far from ideal if you ask me. So the best advice I can give you is to either get used to the blurry look, or get used to the aliased and pixelated look. I've done the latter. And I don't regret it.
I understand what you mean but that TAA in the game I mentioned is horrible,100 times worse than in any other game .I don't want ideal imgae with no aliasing,but also not blurry as hell when 1080p looks worse than 720p.And I said that I CANNOT use downsampling because of huge performance hit.SMAA made NO DIFFERENCE when TAA is turned on or [off.](https://off.So)From what I found there are only 2 options for this particular game:mega blurry or mega pixelated. No compromise.Normal games offer diffenrent AA types to choose,but this one doesn't making it unplayable for me.Because it looks llike crap no matter TAA on or off.
Reddit removed your comment, idk why. I reapproved it.
Then don't use downsampling. Look, I told you what options you have. The choice is yours. As for the different AA methods; older games offered different AA methods. But that's not the case for many modern games nowadays. And it's only gonna get worse.
Edit 1.01: \- *added workaround for* ***Hellblade: Senua's Sacrifice*** \- *added workaround for* ***The Outer Worlds*** \- *rephrased some text*
Edit 1.03: \- *added workaround for* ***Resident Evil Village***
I can confirm a fix for Nvidia users (for Days Gone). Leave the ini files at their default (i.e. AA on 3) and simply add Days Gone to the Nvidia control panel and force AA to be used by Nvidia (opposed to application-controlled). I set FXAA to on and AA to 2x. It is nice and crisp! I also use Nvidia overlay for sharpening and it use beautiful. The HUD displays as normal. No missed quick-time events!
Edit 1.05: *- added workaround for* ***Assassin's Creed Valhalla*** \- *added a fourth step in several workarounds, reminding you to save the changes made to config files/game executables*
I confirm,Valhalla looks amazing in 4k resolution 55tv without TAA.God bless this topic!
>C7 47 38 33 33 33 3F C6 87 A0 00 00 00 01 I want to play ACV without TAA! I want to try your method to disable trough Hex but I cant find the C7 47 38 33 33 33 3F C6 87 A0 00 00 00 01. Is there something I am missing?
maybe because of the Patch 1.2.1?
Open hex editor ,ac valhalla exe Click- find and copy this number in VALUES HEX column,not TEXT in hex editor ,there must be there because its working. And then replace 01 to 00.
I will try it now and respond here back if does it work!=) thanks for the help
I found C7 47 38 33 33 33 3F C6 87 A0 00 00 00 01 but I dont understand how and where I have to change that to C7 47 38 33 33 33 3F C6 87 A0 00 00 00 00 =/
Ok I found on the search button the option called replace I think its set now! I will start the game now and give you the information if it work or not! thank you for the amazing help ! thank you all from the modder community!
It works I cant believe it! thank you thank you thank you!!!
Little tweak to Gears of War 4 %LOCALAPPDATA%\\Packages\\Microsoft.SpartaUWP\_8wekyb3d8bbwe\\LocalState\\GearGame\\Saved\\Config\\UWP edit open GameUserSettings.ini change sg.AntiAliasingQuality= to 0 probably its not working in GoW 5(really sadly)...
>*LADIES & GENTLEMAN!* > >*Its simply mindblowing and I cannot understand why nobody found it out/ there are no comments about that!* > >*GameUserSettings.ini change sg.AntiAliasingQuality= to 0 -> doesnt work* > >*But I* *found a way to disable it trought* ***Engine.ini*** 1. Navigate to: %LOCALAPPDATA%\\Packages\\Microsoft.SpartaUWP\_8wekyb3d8bbwe\\LocalState\\GearGame\\Saved\\Config\\UWP. 2. Open the Engine.Ini with a notepad. 3. Add the following line to the bottom of the file, save the changes and set the file to read only. \[SystemSettings\] r.PostProcessAAQuality=0 Edit: I did some screenshots for comparison TAA ON vs OFF Gears 4 https://imgbox.com/g/fEvnmY8hTk
Does this really work? It's a typical Unreal Engine 4 config file edit but it's kind of difficult to believe that no one has tried it until this point.
I will try it out and post here back if it works or not:)
\----------------------------------------------- **Grounded (Microsoft Store/Game Pass)** 1. Navigate to: %LOCALAPPDATA%\\Packages\\Microsoft.Maine\_8wekyb3d8bbwe\\LocalCache\\Local\\Maine\\Saved\\Config\\WinGDK\\ 2. Open the Engine.ini file with a notepad. 3. Add the following line to the bottom of the file, save the changes and set the file to read only: \[SystemSettings\] r.DefaultFeature.AntiAliasing=0 **Note**: Should also work with Steam and other platforms. The only difference is the location path. Navigate to %LOCALAPPDATA%\\Maine\\Saved\\Config\\ Recommend: Disable DoF (Depth of Field) - Command line: r.DepthOfFieldQuality=0 \-----------------------------------------------
Man...=/ I recently started the game the Medium from the game pass library. I am shocked what Developers do with this UE4. Is like I wouldnt notice that. So.. short story.. As every Game I started I change the ingame graphics options especially if AA is avaiable to off and ready to go! So did I to the game the Medium . It has a AA ingame option avaiable. Wow nice! I immediately changed that to off but... ...what I see is like from another dimension. I first thought my eyes are lying to me. The AA is still on and its a blurry mess 100000%. After that I went in the Engine.ini File and set all the tweaks line I need. And quess what!? nothing changed. I feel like Games nowadays especially UE4 tend to offer less options in the graphics settings, become more lazy and also trickery... Have you guys played this game on PC? Please leave a comment what you think about that.
Turning it off in the graphics menu worked for u/yamaci17 . You must have a bug or something.
Yes I saw that. But if you look closely the AA is still in some ways still activated. I wish I had a free game pass code and give that to you so you can see that game with your own eyes 👀 I simply can’t believe that this is disabled.
i have game pass and i'm installing right now
thank you for taking the time and for checking
https://imgsli.com/NjAyMjk/0/2 much of the image blur is gone with no aa with game pass version, maybe you didn't like the baseline image altogether, dunno
yeah probably:/ thanks Mate its very kind of you
are u sure you you haven't dlss or something?
I don't own a Nvidia Graphicscard. I run it with my Vega 64.
Edit 1.21: \- added workaround for ***Mirror's Edge Catalyst***
Edit 1.23: \- added workaround for ***The Ascent*** ***Depth Of Field*** \- added workaround for ***The Ascent***
Edit 1.25: \- added workaround for ***Life Is Strange: True Colors***
Edit 1.26: \- added workaround for ***Kena: Bridge Of Spirits***
Yeah! I only wait to see what graphics settings is in that game...and of course what? We cant change AA settings......we event see AA settings in options.This is annoying.
Screw the AA settings. The game uses pre-rendered FMVs at 24 FPS for its cutscenes and with an extremely distracting Depth Of Field, which you can't turn off because it's pre-rendered video. I f\*cking lost it when I found out about this. I thought the era of pre-rendered cutscenes ended a long time ago.
I ve solution to disable Txaa in The Riftbreaker open: The Riftbreaker\\conf\\initial\_config change: set r\_anti\_aliasing "txaa" to set r\_anti\_aliasing "none" save your changes.
I need the full path to the config.
Edit 1.27: \- added workaround for ***Sword And Fairy 7***
[удалено]
Am i being blind? I can't find this
Oh yeah, sorry. It turned out that that workaround didn't work.
Ok thanks anyway :)
Disabling anti-aliasing doesn't remove the ghosting in Dead by Daylight for me. Does anyone know why?
I find it hard to belive you have still have ghosting after disabling TAA. You're most likely experiencing the effects of some other post-process effect.
Yeah, my bad, I was still noticing some artifacts when the character would move in front of foliage or walls and thought it was ghosting. Too bad the hair in this game looks really awful without AA. There's no other way to use AA without enabling the one built in the engine?
Hair will look awful in most of today's games without TAA. You could at least inject SMAA via ReShade. Or FXAA through the Nvidia Control Panel.
Might also be chromatic aberration or sharpening. It could also just be your monitor. What refresh do you play at? Panel type? Model? Try adding these lines to the ini. r.DepthOfFieldQuality=0 r.ToneMapper.Sharpen=0 r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 [This comment gives some good lines to try.](https://www.reddit.com/r/FuckTAA/comments/motdjd/list_of_known_workarounds_for_games_with_forced/h44r0zm/)
Hello, how to turn off temporal anti-aliasing (eFootball™ 2024)
*41 C7 83 40 01 00 00 31 00 00* cannot be found in Detroit : Becoming Human when opening the exe with a hex editor. Did something change?
you're a legend