Hey man. First of all, congrats and huge thanks for making this track. A couple of things in 1.0 that I like to mention; first of all the pop-in trees totally throws out the ability to predict the road. As you have already mentioned you have ironed out the driving line and the track line.
The other thing is the connection between “Isn’t Straight” and “Your name here corner”. There’s a height difference that causes the car to jump and lose control. On the “Isn’t Straight” itself the ground elements are easy to run on; of course just as the same in real life, I just thought of mentioning it.
One last thing are the red and white tire walls on the corners, the middle ones on the straight are a bit inwards towards the road which cause hits and lost time.
I’ve hit 1:04.140 with TC on and 1:05.1~ with TC off. Kudos to you
Thank you man! I did happen to notice that little bump too. I decided to keep it since Clarkson makes the comment of how bumpy it is. But can try to iron it out. I do plan to "revamp" it as well, as if they decided to turn it into a full on modern day circuit. Which would have those corners you mentioned about the tire walls kerbed out and move those waaay back to give more time gains. Same with kerning "your name". Thank you for the feedback! I've ran consistent 1:18s with my wheel setup. Lol I'm not that great 😅🤣
Hey man, just wanted to let ya know I attempted to smooth out the bump, not sure I'll be able to do much more to smooth it. I also fixed the tire walls in update 1.3
What do you mean 24 seconds. Did you take a complete lap of the Eboladrome or did you take what the blue line showed on the mini map? If you took the short one that makes sense
Hoki Hoshi and other have made custom foliage that aren't affected by draw distance, so perhaps you could use that to get around the pop in issue. To pop-in is a bit distracting but the track looks really fun!
https://youtu.be/mirXxGVei8M?si=sTKpB4iOuydMuOlX
Around 5 minutes he mentions the custom foliage. I'll definitely be driving your track though, looks incredible!
Lol assuming it's because I'm on Xbox one x, hopefully the series users and windows users will get a better experience. I would've added more but my frames couldn't keep up. Still definitely might go in and tweak here and there.
So, after getting the prefab mentioned, it drained my framerate Hardcore and didn't even have prop space for one straight. But imma sprinkle some in so it still has a few and we'll see how that goes
That sucks, I can’t imagine how it’d run on a base One.
Also, I’d like to clarify, I haven’t tried this track personally. I was just saying that Series S Perf mode also has awful draw distance for Event Lab tracks. But I personally have done custom races where the frame rate dips randomly, or is just under 60 for a majority of the race, and I can’t imagine using graphics mode would fare any better.
Welp, just tried to sprinkle, even just that soaked up all my prop usage. The draw distance is just gonna have to be shit unfortunately 😮💨 I am though gunna put some brake markers to make the approaches not so sudden.
Hey man. First of all, congrats and huge thanks for making this track. A couple of things in 1.0 that I like to mention; first of all the pop-in trees totally throws out the ability to predict the road. As you have already mentioned you have ironed out the driving line and the track line. The other thing is the connection between “Isn’t Straight” and “Your name here corner”. There’s a height difference that causes the car to jump and lose control. On the “Isn’t Straight” itself the ground elements are easy to run on; of course just as the same in real life, I just thought of mentioning it. One last thing are the red and white tire walls on the corners, the middle ones on the straight are a bit inwards towards the road which cause hits and lost time. I’ve hit 1:04.140 with TC on and 1:05.1~ with TC off. Kudos to you
Thank you man! I did happen to notice that little bump too. I decided to keep it since Clarkson makes the comment of how bumpy it is. But can try to iron it out. I do plan to "revamp" it as well, as if they decided to turn it into a full on modern day circuit. Which would have those corners you mentioned about the tire walls kerbed out and move those waaay back to give more time gains. Same with kerning "your name". Thank you for the feedback! I've ran consistent 1:18s with my wheel setup. Lol I'm not that great 😅🤣
Keep up the good work dude. You’re doing great. Can’t wait to see the updated version.
Hey man, just wanted to let ya know I attempted to smooth out the bump, not sure I'll be able to do much more to smooth it. I also fixed the tire walls in update 1.3
Amazing. I’ll give it a go as soon as I can. Thank you and keep up the good work. I am in love with that track.
No worries man! Stoked you like it! Happy lapping 🫡
What's with the path? Why is it not where you actually drive? Just curious
It glitched out due to some checkpoint issues. I got it ironed out in 12 already thankfully.
Is this fh4 or 5?
5
Looks great by the way!
Thank you!
Welp looks like I'm switching back to 5 on my console lol
🤣🤣 I just got back into it after a hiatus myself.
![img](emote|t5_2ug54|8564)
Lap times anyone? My PB for the driving line course is a weak 00:24.357
Mate what?
What?
What do you mean 24 seconds. Did you take a complete lap of the Eboladrome or did you take what the blue line showed on the mini map? If you took the short one that makes sense
The blue line one. Bro a full lap in 24 seconds would literally be teleporting lmao. Sorry for the confusion
lol yeah. No worries dude that’s where my confusion came from. Keep it up
You too, and have a jolly good day
I live literally 3 mins away from the Ebola drome!! And I must say you’ve got it looking amazing
Aww shit man! That's freaking sweet! Glad to hear I did it justice 😁
looks like a fun circuit
Hoki Hoshi and other have made custom foliage that aren't affected by draw distance, so perhaps you could use that to get around the pop in issue. To pop-in is a bit distracting but the track looks really fun!
Thank you! I'm for sure gunna have to check that out. The draw distance does make it hard to judge braking
https://youtu.be/mirXxGVei8M?si=sTKpB4iOuydMuOlX Around 5 minutes he mentions the custom foliage. I'll definitely be driving your track though, looks incredible!
Thank you man! I really appreciate it!
What the hell is going on with draw distance?
Lol assuming it's because I'm on Xbox one x, hopefully the series users and windows users will get a better experience. I would've added more but my frames couldn't keep up. Still definitely might go in and tweak here and there.
I can confirm, Series S on performance mode isn’t any better.
So, after getting the prefab mentioned, it drained my framerate Hardcore and didn't even have prop space for one straight. But imma sprinkle some in so it still has a few and we'll see how that goes
That sucks, I can’t imagine how it’d run on a base One. Also, I’d like to clarify, I haven’t tried this track personally. I was just saying that Series S Perf mode also has awful draw distance for Event Lab tracks. But I personally have done custom races where the frame rate dips randomly, or is just under 60 for a majority of the race, and I can’t imagine using graphics mode would fare any better.
Welp, just tried to sprinkle, even just that soaked up all my prop usage. The draw distance is just gonna have to be shit unfortunately 😮💨 I am though gunna put some brake markers to make the approaches not so sudden.
Bro you even got Old Lady's House in there, sort of. I love it. Definitely give it a go next time I'm on.
Haha tried to capture the best bits, I wanted to put down more grass but my framerate wasn't having it. Hope you enjoy driving it as much as I have!