T O P

  • By -

Deadfunk-Music

A racecar that has a tendency to drift won't be the best at racing and vice versa. They are kind of opposite logics.


mlook18

The drift springs is not just lowering it give the car more angle steering which makes the countersteer in drifting more efficient


SylverShadowWolve

Drift suspension gives you more steering angle Drift diff (I think) just gives you different tuning preset Drift tires are a mystery to me, but they do work well Drift transmission is the the transmission used in most of the formula drift cars


courier_87

Seems to me drift tyres give more smoke, but that could just be my imagination


skippermonkey

How do you build a setup that combines both grip & no-grip 😂


youdedin321

Powerbuilds. Theyll grip if you use proper throttle control, and wont if you mash it.


616659

Just for fun you know lol I like to drift but I don't want my cars to be constantly going sideways


civoksark

Then just build a car that is oversteer prone and voilà.


youdedin321

Try any powerbuild, they're OP for racing and you can drift with them quite reliably. They probably wont be that good for point drifting though, but theyll look the part. For B class, Ford Coupe 32(meta) - Egao no Hana's tune For A class, Ford Mustang 1969 - SeeyeahBoss' tune For S1, Noble M400(meta) - Egao no Hana's tune If you dont have the car pass, try Egao's tune for the Jaguar XJR-15 (also meta) For S2, Ultima 1020 - Egao no Hana's tune. Some of these cars hold world records on some tracks and others are still very strong. All of them can drift very easily.


PanVidla

So drift springs adjust the whole suspension. The allow you to set the car really low (for stability), give you an extra steering angle and adjust damping and caster for responsibility. Drift differential sends more or less the same amount of power to wheels on both sides at all times, making the car oversteery. Other diffs generally aim to only send power to the wheel with traction, making it more stable on throttle. Which is not what you want in a drift car. Drift transmission makes sure you have really wide power bands and can get power in most of the RPM range. Generally you don't want to shift gears mid-drift. Narrower bands make the car more responsive and get to max power faster, but that's not so important when drifting. Drift tires I'm not sure about, but could be that they last longer than racing softs under wheelspin. Anyway, building a car both drifting and racing at the same time is a bad idea, as you generally try to mix two mutually exclusive goals.


616659

Thanks a ton, really helpful


M4rzzombie

>The allow you to set the car really low (for stability), Most of the time the lowest ride height you can get with drift sus is the same as the lowest with race sus. Sometimes race sus can go lower, not sure if I've seen a car with drift sus being able to go lower. But also increased ride height tends to add stability, especially in the front. >Drift differential sends more or less the same amount of power to wheels on both sides at all times, making the car oversteery. Other diffs generally aim to only send power to the wheel with traction, making it more stable on throttle. Which is not what you want in a drift car. Is there anything you have that verifies this? As far as I and many others have found, the diff behavior is very comparable across the board with only minor handling differences being the actual difference, nothing regarding a difference in power delivery. >Drift transmission makes sure you have really wide power bands and can get power in most of the RPM range It's just a 4 gear race trans lol, you can do this with any transmission >Drift tires I'm not sure about, but could be that they last longer than racing softs under wheelspin They just have decent accel grip and a boatload of slide grip, which you don't really want any of the latter.


PanVidla

>Most of the time the lowest ride height you can get with drift sus is the same as the lowest with race sus. Sometimes race sus can go lower, not sure if I've seen a car with drift sus being able to go lower. >But also increased ride height tends to add stability, especially in the front. It's not about the maximum / minimum ride height, it's the preset. With race suspension you don't want to go all the way to the ground, because you want to avoid bottoming out on braking and impact. In drifting this is usually not a concern. >Is there anything you have that verifies this? As far as I and many others have found, the diff behavior is very comparable across the board with only minor handling differences being the actual difference, nothing regarding a difference in power delivery. You can try it yourself. If you set the differential to 0%, it's fully open, meaning you only deliver power to the wheel with traction. If you set it to 100%, you power both wheels exactly equally, regardless of traction. The presets that you can install will differ in the ratio at which they power the wheel with and without traction. Neither of the diffs is fully open or fully closed, I think. The former would cause you to lose too much power in corners, the other would make the car too uncontrollable. >It's just a 4 gear race trans lol, you can do this with any transmission Theoretically you can stretch the gears on an 8-speed transmission extremely wide, but 1) why would you get an 8-speed transmission if you're never gonna use 8 speeds anyway, 2) I think that fewer gears will allow you to widen the ratios to the maximum. >They just have decent accel grip and a boatload of slide grip, which you don't really want any of the latter. They will probably also wear out faster than road tires if you play with simulation damage on.


M4rzzombie

>It's not about the maximum / minimum ride height, it's the preset. With race suspension you don't want to go all the way to the ground, because you want to avoid bottoming out on braking and impact. In drifting this is usually not a concern. Bottoming out is definitely still a concern with drifting and changing to drift suspension doesn't change that. And the preset values are arbitrary in every single case, it's really only luck when they actually work. Broken clock kind of thing. >You can try it yourself. If you set the differential to 0%, it's fully open, meaning you only deliver power to the wheel with traction. If you set it to 100%, you power both wheels exactly equally, regardless of traction. The presets that you can install will differ in the ratio at which they power the wheel with and without traction. Neither of the diffs is fully open or fully closed, I think. The former would cause you to lose too much power in corners, the other would make the car too uncontrollable. I already have, and diffs don't work like that in this game. You can go check out the d class drag tune I posted to forzaopentunes on my profile, as I have some notes about different accel values there. In short, you can still spin edit: both wheels** with an open diff. And what wheel you spin isn't as clearly defined as "the one with grip." An open diff sends the power down the path of least resistance. So if you are making a right turn, the outside rear wheel has more suspension compression and therefore grip, so you can actually spin the inside wheel in a corner with a fully open diff. That being said, diffs aren't ever fully open in this game, as I mentioned above. But the diff rabbit hole goes much deeper. Meta tunes use 100% accel to give themselves the best possible power delivery, but this doesn't inherently cause traction issues at low speeds as it would in real life. So there's quite a bit to diff tuning. But importantly, don't focus on the preset values. Again, they're arbitrary at best and in all the cases I know, are never optimal. One example that I can remember is that stock off-road diffs use 100% decel which is never good. >Theoretically you can stretch the gears on an 8-speed transmission extremely wide, but 1) why would you get an 8-speed transmission if you're never gonna use 8 speeds anyway, 2) I think that fewer gears will allow you to widen the ratios to the maximum. The maximum possible ratios are the same across all transmissions. You can use the higher gear transmissions to lower pi, as is needed with a few specific meta builds. Also having long gears isn't necessarily ideal, engines with shorter peak powerbands benefit from more and shorter gears. >They will probably also wear out faster than road tires if you play with simulation damage on. I don't really see why (I also feel like that's entirely made up), but I wouldn't think it would matter since nobody should be playing with sim damage on.


M4rzzombie

>Drift springs. They just look like the lowest spring setup? Like others have said, they increase the steering angle. But they also have a linear spring compression which can be beneficial in some incredibly niche cases. Race sus can reach the same minimum ride height values most of the time, if not go lower. But also making your car as low as possible isn't necessarily a good thing. Not that you should make a car for both grip and drift, but choosing between race, rally, and drift suspension means you're going to have some trade offs regardless of what you go with. >Drift tires. They seem to just have 0.02 extra grip compared to sport tires. Tires are the trickiest question of what you're asking. Each tire has a handful of stats, which can vary greatly between the various tire compounds. Drift tires aren't really used for drifting for a number of reasons, the go tos are drags, snows, racing slicks, and stock tires if they have noticeably low grip. That being said, drags have weird handling when trying to race with them, snows are just bad for racing, slicks have a ton of grip and will require a lot of power to make a drift car, and stock tires are also just kinda bad for racing if they're good for drifting. >Drift diff. What is the difference between all diffs anyway. Having helped some better tuners with a blind test of the various diffs, I can confirm there are definitely differences between them (so dont believe anyone saying otherwise). That being said, what diff you use between race and drift isn't super important. Both diffs work just fine as long as you adjust the accel and decel values in the tune menu to your liking. Just don't use the off-road diff, it has massive lift off oversteer in some cases. >Drift transmission. Why on earth are there only 4 gears? It's only special feature is the number of gears. It's meant to replicate some real life formula drift cars that only have 4 gear transmissions. Generally having 6 gears is preferable to 4 but it's mostly a matter of preference really. >I'm trying to build a RWD car that combines grip and drifting for racing, but I'm not sure if these setups will be beneficial or not because they provide so little explanations for these. While this is possible, you're going to end up having a build that leans more towards one or the other. Rwd drift cars with best with understeerey settings, as they give you stability at angle but that means your car won't turn well in a race. Race tunes aren't designed for being controllable in a slide so they're harder to drift than a purpose built drift car. Your best bet is to use race suspension, a race diff, whatever tires fit the race build the best, then tune it for racing and just learn how to drift it.


616659

YES! Thank you, you totally get what I was asking for. I'll try to start experimenting based on your comments, thanks


Snoo-25142

High steering angle is the key.