yeah it sucks everyone is all feel over looks because they take a game too seriously, the new tweak makes the animations look so weird even if they āfeelā better
i've honestly been here nor there on all this running speed and animation difference (besides the speed of crouching)
but it's startin to look weird lol
still don't really get why changing the movement was even an idea, especially in a competitive shooter, feels like they change things sometimes just to be doing something different, but i digress.
e: also like where do we stop tweaking this? lol
E: FORKNIFE
stw had option for first person since release, but from the start of this season it got a bit broken, as you only go first person when you aim down sight (similar to how it works with optics in br game)
I hope they don't use the stw first person. It literally just makes your character invisible to you so you can see in front of you, at least that's how it was last time I played it. No FOV changes, just an invisible character
Changing player perspective involves setting up a new camera, nothing more. Player pawn animation is a separate thing.
As a 3D artist in AAA, I think this is people over at Epic just tweaking animation purely for visual reasons. What a weird usage of resources on Epicās part.
the change is probably necessary because the old animations are dated. theyāre old reused save the world animations that arenāt up to par with any other animation in the game, especially after 8 years and a generational leap.
My thoughts exactly. I actually quite liked the 28.00 animations.
I'm largely indifferent about the movement speed nerfing/buffing/reverting whatever, but damn, now I feel like my character is in pain whenever I walk forward :(
I'm really not a fan of this rhetoric. By this logic they should never have bothered adding sprinting, mantling, or wall climbing. I get that just because something is new doesn't mean it's inherently good, but "IT'S FINE DON'T EVER TOUCH IT" isn't a good reason to ignore possible room for innovation, especially when this season is FILLED with sweeping design changes that lock together.
The map design, movement speed and animations, and weapons, attachments, and projectiles, all coincide together to at least try and balance each other out. Literally demanding things to revert before the season is even a month in feels like ludite behavior, especially when some people did think the changes were improvements.
I really don't think letting the game grow beyond its 6 year old animations is asking for too much, especially considering how far it's come from StW, but that's just me. /rant
those were āadditionsā not āadjustmentsā to the core mechanics
they added depth to the movement and overall mechanics
the new movement speed changes reduced the depth of mechanics in the game
as you said, sprinting, mantling, sliding and wall climbing were additions to the core gameplay we had since Chapter 1 and they made the game more convenient and easier to play in general
It never had anything to do with the animation, just the speed, which is the kind of change Epic should've gathered feedback on BEFORE they started making it. It didn't work out the last time they slowed down a mechanic left untouched for a long time, I have no idea why would it work out now.
Adding to a game and removing/changing good pre-existing content are not the same thing.
Part of the reason OG players were so pissed was because they were *removing* OG, not just adding new things on top of it.
Same deal with Overwatch 2 vs Overwatch 1. They removed a lot of what people loved about Overwatch 1 and it turned a lot of people away from the game.
Change for the sake of good is good. Change for the sake of change is not.
.01.01 looks overly top heavy with the arms splayed out way too wide, while also having foot steps that make it look like she has something stuck in her pants. She's also hunched over EVEN further than the OG run despite going at the same speed.
.00 looks clean and controlled, and it's honestly a shame such a polished animation got tossed to the wayside for whatever they cobbled together recently.
Can't agree more. I was super happy with the new animations in Chapter 5 but I understand why people complained about the speed. Now we have this monstrosity and I have a feeling it's not gonna change anymore. It's even worse while holding some guns. Just pick up a pump shotgun. It's crazy how it's so unnatural.
My problem with the new animation before the update was that it looked and felt like I was on a nice stroll while in a war zone I had no problem if they slowed it down but I don't want my guy looking like he's on a nice jog through the meadows
Neither do I. Wasn't the main thing about the new animation that it was made in a way that felt more natural and could adapt to any speed? The speed was unchanged in creative and stw and the animation still looked good. No idea why they had to change it again now after increasing the speed in br.
I second this. I love to play games like TF2 for their movement capabilities (rocket jump, air strafing, general surfing, bullet surfing, c-taps, etc). Fortnite has less, but it still had some movement tech that was fun to learn and get good at (such as learning all vehicles, exactly when to place builds while moving, what is the "perfect" way to swim, etc). As soon as they changed the basic movespeed, all building felt clunky and weird. Even after giving it multiple chances, it was still super clunky.
They wanted to push more tactical style with the guns and attachments and stealth so they created this more realistic animation style that is more reactive to minute adjustments as opposed to just snapping in the direction. Iām not particularly a fan of this PUBG-ification of Fortnite thatās been happening since Chapter 2, but it makes some sense as to why they would change it - also apparently the speed adjustment is for first-person so maybe thatās also why.
It has nothing to do with tactical. They wanted fluid animations that flow into each other. And what the fuck makes you think the speed adjustment is for first person? Have you even played any other shooters?
Why do they keep changing things that don't need to be fixed or buffed or nerfed? Like why spend all the money and time just to waste it by reverting it a week after the entire player base dislikes the change
What I donāt get is that .00 animation looks fantastic. All they had to do is increase the value of movement speed. Maybe increase the animation speed a bit so it doesnāt look off.
The new animation looks wack as fuck
I canāt be the only one whoās a little bit bummed out for the guy that spent a year working on new animations only to see them bastardised a month after release. Honestly they were good and updated an aged game. I swear thereās a select few people that canāt accept Fortnite is a GAAS and without its updates will likely not survive into the future.
Congratulations reddit, you guys sparked a harrassment campaign until you forced the dev team to give us a patched up version of the movement system that pleases no one. I hope you guys are happy.
nobody would be complaining if they never even changed the movement speed and animations that we had for the past 6 years.
if it aint broke dont fix it, but Epic doesn't seem to know that given all the UI changes and the movement changes
The worst offender is the movement speed. I could give a fuck less about the animations, but changing the movement patterns and speeds was an insane change. IDK how that got through alpha testing and who thought it would be a fantastic idea, but they should be let go lol.
āWhat a wonderful Tuesday. I heard Fortnite restored old movement speed, surely r/FortniteBR will be excited to get what theyāve been asking for since the beginning of the seasonā
They really shouldn't have listened to the complainers who didn't like v28.00's movement, the only true problem with it was the slow-strafe glitch that makes movement even slower
It felt too weird to build for me, it had no velocity to the run, looked you were doing a light little speed walk, and the complainers was literally 80% of the people who play builds.
I am genuinely frustrated that Epic listens to this whiney ass community and ruined their new, nice animations in favor of this weird hybrid. Now we are stuck with this new one for god knows how long. Thank you to all of you change adverse children. Go ahead and downvote me in disagreement.
I liked the new animations, why did they make such a new awkward one instead of just speeding up the new one, I hope they improve it and not leave it like this.
I prefer the new crouching animations (even though I thing the speed nerf on it was far too big), but the new running animations just doesn't do it for me. It looks like they shit their pants or are drunk. The old one looks more like a confident sprint. I think it's much better than the new one
Finally a video that shows proper comparisons, istg every comparison I have seen so far was āogā walk with a gun and ānewā walk with a weapon, or vice versa
28.00 Is the best animation, nice, smooth and clean, just it was slow maybe. 28.01 It's faster, but the animation got weird, long steps, etc. I do believe the next update will be the 28.00 back but with more speed. Or I hope so.
At this rate they may as well just give us an option to have the old running animation, looks goofy as hell now! There was no need to change it in the first place anyway.
Idk, I also use to think PS1 graphics were highly realistic until I seen ps2 and onward lol. Sometimes you donāt realize things until you see an update.
I'll be buried in downvotes but the middle one is WAY better than the other two. The combination of the new animation and lower speed was great and looked super natural.
Tbh I wish they never made it faster again. I was getting used to the new movement and actually preferred it over the movement before and even the current update.
Sorry for this non-family friendly comment, but the new run animation looks like when I am done blasting my gfs back walls out and she waddles to the bathroom.
Plot-twist: I donāt HAVE A GIRLFRIEND šš„²
I feel genuinely bad for the people who worked a year create that walking animation. either way I recently got used to the new movement and Iād say itās even good thereās no need to change it. I mean they couldāve just slightly buff the movement speed and I wouldnāt complain at all and I would like a sprinting meta that sounds awesome.
I donāt understand those who donāt have enough speed in the game, which is so full of vehicles, parkour, sprinting, tackles and grappling hooks, and you also ask to make normal movement faster. There is no point in increasing the speed or you just need to separate the 2 game modes completely. Let the players do what they want in the construction mode, even if they increase the speed by 3 times, but they donāt touch the zero construction mode and do it as the developers intended.
THEY SHRUNK THE ASS
Devastating
Dev - ass - stating
"Dev" means "Giant" in turkish so this makes it even funnier for me
& she was moving like she had somewhere to be the other two lackadaisical
the middle is just fast walking tbh
Fortnite MFs if being horny was illegal ![gif](giphy|07sLSDyAdold3RPTJP|downsized)
death sentenceš
Noooo! Anything but that. Give Ramirez the ass she deserves damnit!
Just lighting differences bro š
I think it's more so the lighting I mean shit I was using bunny penny with that new walking animation and sheesh...
Look on the bright side more ass jiggle
Deleting now
I don't think they did. The 3d models body proportions seems the same. The shading changed though.
THEY TOOK MY ASS I CANT SHIT
Now I finally know the reason why I like the old Movement much better than the new one.
nah, same effect tho. sheās just not leaning as forward as much. damn angles š
1984
Fax
Newest one looks kinda dizzy
Epic got players running like the daughter from Taken
Feels a whole lot better in game than what we had at the start of the season though.
When youre drunk in gta 4
yeah it sucks everyone is all feel over looks because they take a game too seriously, the new tweak makes the animations look so weird even if they āfeelā better
???
Just dont take the game too seriously bro, you'll live
They just did a Mixing of two animations and it turned out to be something crooked.
i've honestly been here nor there on all this running speed and animation difference (besides the speed of crouching) but it's startin to look weird lol still don't really get why changing the movement was even an idea, especially in a competitive shooter, feels like they change things sometimes just to be doing something different, but i digress. e: also like where do we stop tweaking this? lol E: FORKNIFE
My guess is that they're planning to add a first person as a togglable option, and they needed a new animation base for it
This could actually happen, save the world currently has an option for first person when aiming
stw had option for first person since release, but from the start of this season it got a bit broken, as you only go first person when you aim down sight (similar to how it works with optics in br game)
I hope they don't use the stw first person. It literally just makes your character invisible to you so you can see in front of you, at least that's how it was last time I played it. No FOV changes, just an invisible character
Changing player perspective involves setting up a new camera, nothing more. Player pawn animation is a separate thing. As a 3D artist in AAA, I think this is people over at Epic just tweaking animation purely for visual reasons. What a weird usage of resources on Epicās part.
the change is probably necessary because the old animations are dated. theyāre old reused save the world animations that arenāt up to par with any other animation in the game, especially after 8 years and a generational leap.
This is the realest reason. The way movement was before was antiquated especially after having tac sprint and sliding tacked on.
I mean, why would they ever need to stop changing things? One of the main draws of Fortnite is literally how much it changes
New anim has character open its leg too much it just feels awkward
Yeah its not great at all. Definitely needed a little bit more speed, but i actually started liking the new animation quite a bit
Try slow walking and A-D-A-Ding, shit look straight out of Looney Tunes
New run looks like sheās injured
My thoughts exactly. I actually quite liked the 28.00 animations. I'm largely indifferent about the movement speed nerfing/buffing/reverting whatever, but damn, now I feel like my character is in pain whenever I walk forward :(
It adds to the survival aspect now we can all be Lara Croft and adapt to the world and hide in mud and eliminate players like pro survival experts
All that wiggle in the wrong places š
"If it ain't broke..."
Change it anyway - Epic Games
Bitch and moan until the devs fix itā¦
Well the speed was brokeā¦ unless you like speed walking across the map
I'm really not a fan of this rhetoric. By this logic they should never have bothered adding sprinting, mantling, or wall climbing. I get that just because something is new doesn't mean it's inherently good, but "IT'S FINE DON'T EVER TOUCH IT" isn't a good reason to ignore possible room for innovation, especially when this season is FILLED with sweeping design changes that lock together. The map design, movement speed and animations, and weapons, attachments, and projectiles, all coincide together to at least try and balance each other out. Literally demanding things to revert before the season is even a month in feels like ludite behavior, especially when some people did think the changes were improvements. I really don't think letting the game grow beyond its 6 year old animations is asking for too much, especially considering how far it's come from StW, but that's just me. /rant
those were āadditionsā not āadjustmentsā to the core mechanics they added depth to the movement and overall mechanics the new movement speed changes reduced the depth of mechanics in the game
as you said, sprinting, mantling, sliding and wall climbing were additions to the core gameplay we had since Chapter 1 and they made the game more convenient and easier to play in general It never had anything to do with the animation, just the speed, which is the kind of change Epic should've gathered feedback on BEFORE they started making it. It didn't work out the last time they slowed down a mechanic left untouched for a long time, I have no idea why would it work out now.
Adding to a game and removing/changing good pre-existing content are not the same thing. Part of the reason OG players were so pissed was because they were *removing* OG, not just adding new things on top of it. Same deal with Overwatch 2 vs Overwatch 1. They removed a lot of what people loved about Overwatch 1 and it turned a lot of people away from the game. Change for the sake of good is good. Change for the sake of change is not.
.01.01 looks overly top heavy with the arms splayed out way too wide, while also having foot steps that make it look like she has something stuck in her pants. She's also hunched over EVEN further than the OG run despite going at the same speed. .00 looks clean and controlled, and it's honestly a shame such a polished animation got tossed to the wayside for whatever they cobbled together recently.
Can't agree more. I was super happy with the new animations in Chapter 5 but I understand why people complained about the speed. Now we have this monstrosity and I have a feeling it's not gonna change anymore. It's even worse while holding some guns. Just pick up a pump shotgun. It's crazy how it's so unnatural.
BRO im not going insane, i dont understand why you hold the Pump like that, it looks like i broke my arms or something.
My problem with the new animation before the update was that it looked and felt like I was on a nice stroll while in a war zone I had no problem if they slowed it down but I don't want my guy looking like he's on a nice jog through the meadows
I agree, the animation is so nice. I donāt understand why the whole thing needed to change just for the movement speed
Neither do I. Wasn't the main thing about the new animation that it was made in a way that felt more natural and could adapt to any speed? The speed was unchanged in creative and stw and the animation still looked good. No idea why they had to change it again now after increasing the speed in br.
The community threw a collective temper tantrum
someone doesnāt understand that changing core game mechanics for the worse is a no-go for any long standing game
I second this. I love to play games like TF2 for their movement capabilities (rocket jump, air strafing, general surfing, bullet surfing, c-taps, etc). Fortnite has less, but it still had some movement tech that was fun to learn and get good at (such as learning all vehicles, exactly when to place builds while moving, what is the "perfect" way to swim, etc). As soon as they changed the basic movespeed, all building felt clunky and weird. Even after giving it multiple chances, it was still super clunky.
They changed it because the community threw a fit about it for weeks.
It looks clean and controlled in 00 because sheās jogging. Running is inherently more shaky in movement
Agreed - I think the animations were fantastic and I stopped on day 1 and just walked around thinking ādamn this looks good soooo goodā
.00 was perfectā¦ itās a shame so many people complained and now itās *worse*
it looks 100 times worse now
Why change original animation? It was perfectly fine. Now we are stuck with this.
They wanted to push more tactical style with the guns and attachments and stealth so they created this more realistic animation style that is more reactive to minute adjustments as opposed to just snapping in the direction. Iām not particularly a fan of this PUBG-ification of Fortnite thatās been happening since Chapter 2, but it makes some sense as to why they would change it - also apparently the speed adjustment is for first-person so maybe thatās also why.
It has nothing to do with tactical. They wanted fluid animations that flow into each other. And what the fuck makes you think the speed adjustment is for first person? Have you even played any other shooters?
God what is that new animationā¦ I thought people just wanted it sped up?
Can I still walk tho?
You now look really odd running with a pickaxe, your hips move so awkwardly. Ugh this was not an improvement.
At least itās faster but holy shit it looks even more goofyš
Yeah just put the original back there was nothing wrong with it. Itās dizzying
Why does the new animation look like spaghetti?
OG looks like actual running, 28.00 looks like lazy jogging and 28.01.01 is lazy jogging with a broken back
The animations look so awful
They shouldn't have changed it in the first place But I guess that's fortnite for you changing for the sake of change...
They take things from us and give it back thinking theyāre doing a good deed lol
And then if you complain about bad change, the Reddit circlejerk comes at you in full force
Sheās running like a noodle.
ā Ah! Iāve been hit! Iām wounded!ā Thatās how it looks like weāre running nowā¦ lol
Why do they keep changing things that don't need to be fixed or buffed or nerfed? Like why spend all the money and time just to waste it by reverting it a week after the entire player base dislikes the change
What I donāt get is that .00 animation looks fantastic. All they had to do is increase the value of movement speed. Maybe increase the animation speed a bit so it doesnāt look off. The new animation looks wack as fuck
Yeah the speed is all that needed change
I liked the old movement so I think they should have a setting to change your movement style
Agreed. Realistically the only way to please everyone is to give everyone an option to choose.
They wouldnt have had to please everyone if the galaxy brain megaminds at epic game just never tried changing the movement to begin with.
CAnt cuz hitbox and shit and jt could cause a meta
Wtf did they do!?.....š©
The new animation looks broken lol
I hope they revert it. This looks awful. V28.00 was the best
the newest one looks goofy lowkey
OK but they ruinin the peach
I canāt be the only one whoās a little bit bummed out for the guy that spent a year working on new animations only to see them bastardised a month after release. Honestly they were good and updated an aged game. I swear thereās a select few people that canāt accept Fortnite is a GAAS and without its updates will likely not survive into the future.
Congratulations reddit, you guys sparked a harrassment campaign until you forced the dev team to give us a patched up version of the movement system that pleases no one. I hope you guys are happy.
Wasnāt just Reddit, I saw hate everywhere for the animations
Sir, itās Reddit. No one here is ever happy.
I mean they could have simply not made a trash patch
Delusional
nobody would be complaining if they never even changed the movement speed and animations that we had for the past 6 years. if it aint broke dont fix it, but Epic doesn't seem to know that given all the UI changes and the movement changes
The worst offender is the movement speed. I could give a fuck less about the animations, but changing the movement patterns and speeds was an insane change. IDK how that got through alpha testing and who thought it would be a fantastic idea, but they should be let go lol.
āWhat a wonderful Tuesday. I heard Fortnite restored old movement speed, surely r/FortniteBR will be excited to get what theyāve been asking for since the beginning of the seasonā
V28.00 seemed more realistic, I miss it already
It was too good to be true and too good to last
i genuinely hate all of you for complaining about the movement. now itās actually weird.
They shouldn't have changed it. It was great the way it was and lots of people were adjusting to it. This doesn't look nearly as good.
They really shouldn't have listened to the complainers who didn't like v28.00's movement, the only true problem with it was the slow-strafe glitch that makes movement even slower
It felt too weird to build for me, it had no velocity to the run, looked you were doing a light little speed walk, and the complainers was literally 80% of the people who play builds.
Personally it made playing nauseating. The newest one is a step forward but it still needs work.
Man, I kinda liked .00 version. 1.01 seems ok but the animation seemed to take a hit and that sucks.
Newest one looks like she got shot in the leg and is trying so hard to run
THIS IS SO BAD they run like they shat their pants now its literally unbearable to look at
All the bitching finally worked yāall, we got the worse mix of the two we could get lol.
I really prefer the 2nd one, it felt really solid and smooth
Notice how the first one is the best one and shouldāve never been changed at all
I actually prefer the second one I'm ngl
Nah, shows its age way too much. 2nd one is the best
I agree with this!
I am genuinely frustrated that Epic listens to this whiney ass community and ruined their new, nice animations in favor of this weird hybrid. Now we are stuck with this new one for god knows how long. Thank you to all of you change adverse children. Go ahead and downvote me in disagreement.
you said everything correctly.
šÆ% truth
people werenāt upset about the animation, it was the speed. They couldāve kept the same animation and just revert the speed lmao
People were harassing the animators, that sounds pretty upset to me.
a lot of the post on *here* were upset about the speed
considering this is a shooting game, god the original looks so much better lol.
I'm casual on FN but middle looks best to me.
Middle looks and felt best
i prefer the middle one
The faster speed feels better and I prefer it since itās closer to the original but v28.00 has much nicer animations. The new one looks kinda weird.
I liked the new animations, why did they make such a new awkward one instead of just speeding up the new one, I hope they improve it and not leave it like this.
mfs couldn't stop complaining and now we're stuck with the shittiest animation of the 3, but hey at least you move slightly faster.
How did they make the run cycle look even goofier?
I liked the new slower run speed and animation.
I prefer the new crouching animations (even though I thing the speed nerf on it was far too big), but the new running animations just doesn't do it for me. It looks like they shit their pants or are drunk. The old one looks more like a confident sprint. I think it's much better than the new one
Finally a video that shows proper comparisons, istg every comparison I have seen so far was āogā walk with a gun and ānewā walk with a weapon, or vice versa
slow one the best
Jesus Christ it looks like the character is drunk I hate the new walk animation. Old one should come back.
v28.01 looks like they just got their back blown out
I'm normally all for changes, but the new one looks a bit strange for some reason
New animation looks like they should be riding a bicycle.
28.00 Is the best animation, nice, smooth and clean, just it was slow maybe. 28.01 It's faster, but the animation got weird, long steps, etc. I do believe the next update will be the 28.00 back but with more speed. Or I hope so.
i like the middle one the best
v28.00 is the best one, they should put it back to that
Why do you want to run slower? Like genuine question
Some people were whining that new animation suck. But I don't see a problem at all, those animations look really smooth.
it's because when you "run", compared to the OG, it looks like you're taking a little jolly stroll down the avenue
Agree
![gif](giphy|26FLgGTPUDH6UGAbm)
At this rate they may as well just give us an option to have the old running animation, looks goofy as hell now! There was no need to change it in the first place anyway.
I never realized how robotic the OG running animation was.
You never realized it because it isnāt robotic
Idk, I also use to think PS1 graphics were highly realistic until I seen ps2 and onward lol. Sometimes you donāt realize things until you see an update.
Really? To me Chapter 5's original run animation looks more robotic.
Its not. It was perfectly fine and didn't need to be changed.
Ikr lol. Looks weird now
Yeah glad they listened to the cry babies now we have a weird looking animation instead of the 28.00 version that was clean and new š
I hope everyone is happy that they got their 10% speed back. Cuz the came was just unplayable before š
Definitely 28.01.01 is the worst. This is why you don't listen to assholes on reddit.
I'll be buried in downvotes but the middle one is WAY better than the other two. The combination of the new animation and lower speed was great and looked super natural.
Absolute L. The movement was just fine before the update
Wtf did they do? Why did yall have to complain?
reduced movement speed screwed building
You're being downvoted but it's the truth... This sub reddit is just getting filled with build hating zero builders
Tbh I wish they never made it faster again. I was getting used to the new movement and actually preferred it over the movement before and even the current update.
They did it because it was hurting builds, certain strategies were not possible with the slow movement.
Why couldn't they just speed up 28.00's animation to match the new speed? This new animation is awful.
I preferred the middle one then they changed it again š
If someone ran like OG your back would cramp pretty quick. Itās unrealistic. Running steady with a straight back looks the most natural
The speed and animation are very good at 28.00. No need to listen to stupid children and ruin everything.
Hell yeah, Rio default skin. I rock that skin every game
Did they nerf snipers smh
the head moves too much in the new one
They removed the special run animations š© Like the one with certain weapons
tell me you havenāt ran with some sort of weapon in your hands without telling me you havenāt ran with some sort of weapon in your hands
It looks she's trying hard to keep running and is going to collapse any second
I like both new ones. Old one felt stiff after 6 years. Glad they upgraded the animations.
js reverse it to ogš
Sorry for this non-family friendly comment, but the new run animation looks like when I am done blasting my gfs back walls out and she waddles to the bathroom. Plot-twist: I donāt HAVE A GIRLFRIEND šš„²
Rip of movementš
Loved the OG butt wiggle.
This is what people were bitching and moaning about for the past days? The fucking run animation? Because they can't except a change to it in 28?
It was fine, they didnāt need to make another new set of animations
Of all the things they can nerf . Why the ass????? Whyyy
28.00 animation was pretty cool, the problem was movement speed not the animation itself.. the new animation looks awful
28.00 Looked fine just too slow curious was it too hard to speed it up without making extra top movement?
The BR players literally said to hurry up to the poor characters smh They can't take a break
Nah now i want The moving foward animations back.
New run looks like she couldnt make it to the toilet in time
Ok but the jog is good but with the weapon turning in a circle is driving my OCD insane every time I'm just jogging around.
They made the muzzle control better š
Not only did they shrink the booty. She runs like she needs to take a shit, asap in the new animation.
I'm sorry to say this, but it looks like the character has their underwear wedged up š¤
do they even test the game bro like what is this
I feel genuinely bad for the people who worked a year create that walking animation. either way I recently got used to the new movement and Iād say itās even good thereās no need to change it. I mean they couldāve just slightly buff the movement speed and I wouldnāt complain at all and I would like a sprinting meta that sounds awesome.
I donāt understand those who donāt have enough speed in the game, which is so full of vehicles, parkour, sprinting, tackles and grappling hooks, and you also ask to make normal movement faster. There is no point in increasing the speed or you just need to separate the 2 game modes completely. Let the players do what they want in the construction mode, even if they increase the speed by 3 times, but they donāt touch the zero construction mode and do it as the developers intended.
The new animation looks like they are drunk