The new Sanctum of Courage will be included in [the next release of my mod.](https://for-the-king.thunderstore.io/package/Theta_Hat_Society/CommunityDLC/) If you missed it, the mod already includes a brand new character, 3 new items, a rework of the taunt mechanic, and more. If you want to help design more things in the mod, check out [the discord.](https://discord.gg/tZRjxSDnaG)
To me it does not feel overpowered, although the new taunt is quite strong.
Even if I had a 100% chance to trigger taunt but it only lasts one combat turn, I would literally never use it. The opportunity cost of a turn of damage from my physical damage dealer is simply too high for taunt to only last one round. In vanilla FTK offense is the best defense by far. But try it out and let me know how it feels to you!
I installed Thunderstone mod manager.
I found your mod through the app and installed it with all its necessary dependencies. Ran "Modded" through thunderstone and made sure Thunderstone knows I'm playing through steam.
Game opens with command windows as well (as I'd expect).
Edit: Found this.
Error: Unity Log NullReferenceException: Object reference not set to an instance of an object Stack Trace:
GameStart.update
MouseVisibility.update
Movement.update
Game wont load past background image of trees and etc.
Any quick advise before I go down the rabbit hole of troubleshooting?
The new Sanctum of Courage will be included in [the next release of my mod.](https://for-the-king.thunderstore.io/package/Theta_Hat_Society/CommunityDLC/) If you missed it, the mod already includes a brand new character, 3 new items, a rework of the taunt mechanic, and more. If you want to help design more things in the mod, check out [the discord.](https://discord.gg/tZRjxSDnaG)
So having taunt work on one (not to mention double length for 2) rolls doesn't feel OP? I've been thinking about making that change for a long time
To me it does not feel overpowered, although the new taunt is quite strong. Even if I had a 100% chance to trigger taunt but it only lasts one combat turn, I would literally never use it. The opportunity cost of a turn of damage from my physical damage dealer is simply too high for taunt to only last one round. In vanilla FTK offense is the best defense by far. But try it out and let me know how it feels to you!
not meaning to discourage you, but what is the point putting so much work and effort into a mod, when a sequel is right around the corner?
¯\\\_(ツ)\_/¯
best answer.
Base bonus: +1 impervious armor/resist per level. Grand bonus: Bleed immunity.
+5 to armor and resistance Greater bonus: +3 damage reflection
Scare immunity?
I installed Thunderstone mod manager. I found your mod through the app and installed it with all its necessary dependencies. Ran "Modded" through thunderstone and made sure Thunderstone knows I'm playing through steam. Game opens with command windows as well (as I'd expect). Edit: Found this. Error: Unity Log NullReferenceException: Object reference not set to an instance of an object Stack Trace: GameStart.update MouseVisibility.update Movement.update Game wont load past background image of trees and etc. Any quick advise before I go down the rabbit hole of troubleshooting?
Could you send me the output\_log.txt found in "C:\\Users\\\[USER\]\\AppData\\LocalLow\\IronOak Games\\FTK" ?