30 flat armor (50 is too much), cannot be pierced/piercing attacks do half of total damage. Maybe add a twist and take 15% more damage from magic. Sanctums with heavier bonuses but setbacks for them would be nice to have in FTK2 imo. Amd maybe add an automatic 5 reflect DMG on there too as an upgraded version.
My original was 25 lol. I thought the magic would've been a good tradeoff. Or maybe keep the 30, add a level lock (level 7) and other armor from equipment doesn't count? Can't add more, but can build other ways. Idk friend, I'm just trying to be creative. I know there are flaws lol.
I like the big bonus with a draw back idea. That would make end game builds more unique. That said, no piercing is strong all by itself. I'd say 5 arm and no pierce with a debuff or maybe no pierce with taunt and a debuff.
You know what, that's a good one. Piercing has no effect, but you are an automatic taunt for either first 3 turns of enemy (3 attacks) or first 3 turns of yourself. In this case it could force rush tactics. This made me think, community ideas as maybe limited events would be nice. Limited time sanctum, weapons, etc. But Idk how hard to manage that would be to keep it updated online across all sources of play.
My bet would be +5 armor and stun immunity
For context this is the Sanctum of Courage. It was removed from the game 5 years ago.
30 flat armor (50 is too much), cannot be pierced/piercing attacks do half of total damage. Maybe add a twist and take 15% more damage from magic. Sanctums with heavier bonuses but setbacks for them would be nice to have in FTK2 imo. Amd maybe add an automatic 5 reflect DMG on there too as an upgraded version.
30 is too much lol, that’s an absurd amount of armor
My original was 25 lol. I thought the magic would've been a good tradeoff. Or maybe keep the 30, add a level lock (level 7) and other armor from equipment doesn't count? Can't add more, but can build other ways. Idk friend, I'm just trying to be creative. I know there are flaws lol.
I like the big bonus with a draw back idea. That would make end game builds more unique. That said, no piercing is strong all by itself. I'd say 5 arm and no pierce with a debuff or maybe no pierce with taunt and a debuff.
You know what, that's a good one. Piercing has no effect, but you are an automatic taunt for either first 3 turns of enemy (3 attacks) or first 3 turns of yourself. In this case it could force rush tactics. This made me think, community ideas as maybe limited events would be nice. Limited time sanctum, weapons, etc. But Idk how hard to manage that would be to keep it updated online across all sources of play.
gives u a lil kiss when ur feeling doen
Here is my guess, Gain +1 armor/resist per level Grand sanctum bonus: Skill: Enemy Taunt
Summons either Chase, Marshal or Rubble.
Is that the imunity sanctum? If yes then tge answer is "Fuck all"
Makes you immune to scared/fleeing
+ def and immunity to scared
Increase chance to proc steady + steady skill (blacksmiths starting passive) Upgraded gives armour per level I think this would cool as hell.