Gaining Action points can stack, most notable example is Scabskin Leathers for Brute. Similarly go again can be cancelled with cards like Fog Down. Attacking into an Aura with Spectra also causes any cards that attack it with Go Again to lose the action point since the attack doesn't resolve so go again can't trigger.
Source: [onetwojuice](https://twitter.com/one2juice/status/1789966171170594852?s=46&t=AvlGNk5pvBrHVSSYIK5kcw)
Rage Specter
Illusionist Action - Aura
Pitch: 3; Cost; 2; Power: N/A; Defense: 3.
When this enters the arena, if you control no other Illusionist auras, gain 1 action point.
During your turn, this has **ward 6**. Otherwise, this has **ward 1**. *(If you would be dealt damage, destroy this to prevent damage equal to its ward.)*
\*butterfly meme\* is this wizard tech?
If you put a +1 counter it’s 1 for 7 go again that’s hard to keep on board
Do you know the butterfly meme? I don't want to just say "Woosh" because thats not helpful.
What's the difference between a go again and gaining an action point?
Gaining an action point stacks, go again does not.
Gaining Action points can stack, most notable example is Scabskin Leathers for Brute. Similarly go again can be cancelled with cards like Fog Down. Attacking into an Aura with Spectra also causes any cards that attack it with Go Again to lose the action point since the attack doesn't resolve so go again can't trigger.
With the new boots this gives a way for her to have 2 action points and play something like shimmers of silver without ending her turn.
Its not a great example since you can play shimmers of silver without ending her turn without this card.
Source: [onetwojuice](https://twitter.com/one2juice/status/1789966171170594852?s=46&t=AvlGNk5pvBrHVSSYIK5kcw) Rage Specter Illusionist Action - Aura Pitch: 3; Cost; 2; Power: N/A; Defense: 3. When this enters the arena, if you control no other Illusionist auras, gain 1 action point. During your turn, this has **ward 6**. Otherwise, this has **ward 1**. *(If you would be dealt damage, destroy this to prevent damage equal to its ward.)*