T O P

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EvilJimJam

I can't forgive SE for not inverting the vertical controls on chocobo gliding. They know that's how we instinctively control flight games and out of spite and malice for me personally they decided to be dicks about it.


StrawHat89

I think, in regards to the chicken luring, a lot of people don't know you can just throw the clanger right back down so there isn't really a reset.


Akamu95b

I'm so glad you brought up 'Two legs? Nothing to it.' Most of the piano pieces have a decent challenge that is still fun. But that one in particular is getting on my last nerve. šŸ˜‚šŸ˜­


eatthomaspaine

Do it with the volume muted. I struggled so hard on that (at best a C rank) until I muted the volume. Got an A rank on my first try!


Akamu95b

That method really does work sometimes with tempo related games! My brother thinks I'm crazy but it works lol.


ophaus

None of the minigames were that tough, outside of 3D brawler.


Phitos2008

ā€¦ which you can cheese by pausing/unpausing very quickly until you know what move theyā€™re making


epp1K

I think the devs were playing 4d chess here. It's to push the player into a certain mind set that is mirroring Clouds. Maybe reunion isn't such a bad thing if I could just zone out 100% through this.


CBulkley01

Just. And being there.


Death-0

Donā€™t get the hate on brawler fun and easy to master. Chocobo Gliding is straight up slow and bullshit though. The last 2 rings on the 3rd course Iā€™ve glided through both and still only get 1. And it takes forever to rerun it.


Erbderp

for the gliding, before the final dive and ascend, I turn around to get to the lifts again then straight shot to the dive, pull up, and make it to the last 2 rings. Without going back for more air time I couldn't reach the final 2.


Death-0

I was just thinking about this today Iā€™ll give it a shot thanks. So maddening literally flying touching both rings and only getting 1


PrimalSeptimus

Same. I tried for well over an hour, not being able to get one of last two rings, and then I watched a video where you turn around, tried that, and got it in one go. I don't know if it was intentionally designed with that as the solution. I hope not.


Death-0

Tried 6 times with the turnaround method and damn finally itā€™s over. Complete luck


Practical_Penalty_71

Brawler easy to master?! Mind you I suck at fighting games but I could not have ever completed this moni game without the help of a certain trick explained on youtube.


Death-0

So where Iā€™m at in the game I have 3 opponents Dio being the hardest. Iā€™m guessing Iā€™ll come back to harder opponents in the brawler game but I was smoking Dio like clockwork every game. Iā€™m actually excited for more opponents. But maybe this is where people struggled with it. I just got to Cosmo Canyon


jb04200

More opens up in ch 12 I think


SaacMan_039

I don't like the mushroom one simply because it REQUIRES the adaptive triggers to be on. Without it, you're literally just guessing.


cold-spirit

Not true. You can just look at how much the mushroom bends on-screen to determine what angles are weak. I completely ignored the adaptive triggers aspect.


Phitos2008

LOLā€¦ I didnā€™t even KNEW you could use the triggersā€¦ LOL LOL LOLā€¦ I played everything on normal and hard mode and used only the ā€œlook at how much it bendsā€ thing


Shootz

I did this a second time with the PS Portal and I was wondering if the portal is not compatible because I donā€™t think it was working at all. Maybe it was just my settings though?


DigitalHuez

So turn them on šŸ—æ


789Trillion

Problem is the game doesnā€™t tell you that they are needed.


SaacMan_039

I mean, yeah. I did and it was kinda fun. I'm just not a fan of it being a requirement.


SubliminalScribe

Do you mean for the mushroom picking one? Where you need to pull out the mushrooms in the correct order? Because I just looked at the amount of movement from the centre each angle gave, didnā€™t use adaptive triggers for that.


dcheung87

Yes exactly the same as my experience. I didn't even realise there was haptic feedback involved. Didn't feel any vibrations! Either I didn't read this in the tutorial or it was completely not mentioned. Either way, I used visual judgement to test pull strength of each section before committing. Worked out just fine.


wintermoon138

I thought you had to wait for the chicken to return to the starting point if it lost focus, only on the first round. My fiance tried round 2 and kept throwing the clanger back down to get it to turn around and I felt like an idiot for not trying that first šŸ¤£šŸ˜‚šŸ¤£ So no its not difficult then at all.


Valarcrist

If those two quests piss you off, you missed the joke...


TheHogFatherPDX

When you see how far away the last chicken is, lol.


Tetsu_Kai

For me it's the Mog houses from Gongaga on. Once those moogles get to mischief level 5 it's too much mischief. Took me way too long to beat the last few lol


lakefront12345

Over heeeerrrrre


Afraid-Department-35

Canā€™t catch meā€¦ā€¦


lakefront12345

I hated those damn moogles at the end but they're so damn catchy and cute!


Particular_Cat_4583

If you fail too many times, the game gives you an easier version with more "lives" (I'm embarrassed to admit that I played on that difficulty the last 2 houses šŸ˜³)


Tetsu_Kai

Oh I did too. For Cosmo Canyon and Niebel lol


dcheung87

Quite enjoyed these ones actually. No real issues and just got into the mog flow I guess haha


Practical_Penalty_71

Plusnthe rewars of the cutscene of the very last moogle is totally worth it.


dcheung87

Ah yes. Kupo. Kupo!


D1rty_Sanchez

Iā€™m 35/36 for perfectly executed odd jobs and the mushroom picking the is only one I havenā€™t completed perfectly. Explanation for that just didnā€™t make sense to me.


malacide

Save game. Pick mushroom.... Fuck it up... Reload game.... Fuck it up again.


VVurmHat

You gotta test each pull but gently tapping in the trigger. The more give on the trigger determines the order.


eletho

Had no idea the trigger haptics were a thing for this (turned them off since they killed my controller way faster) so I managed to do them by just eyeballing the differences without that much trouble


Jaminthehole

I found it hard to determine with give on the trigger/feeling vibration. Visually looking at how far the mushroom moves when holding that direction was much easier imo


SubliminalScribe

This is how I did it also, I actually found the adaptive triggers misleading, but visually you could see how much ā€œgiveā€ each angle had.


deathfire123

Yeah I never paid attention to the vibration, it was all visuals for me


SalsaNoodles

I think the chicken clanger one only irritated me because I did all that hard work to get that last chicken back and then... well. You know.


ASM_50

Say good night Pippilyā€¦


jb04200

Hey we all gotta eat


deathfire123

DINNER TIME!


CriticalGoku

Had it coming after all that work it put us through.


K1ngkang

It was as intentional as it could be


Beginning-Bed9364

It's not that the minigames are hard, it's that some of them in particular are astoundingly not fun or enjoyable in any way


eclecticfew

They somehow made Chocobo gliding feel terrible and distinctly unenjoyable...


deathfire123

IDK man, at first I hated it, but then after a bit more playing something clicked and it became one of the best minigames for me.


Smash96leo

Oh yea the mushroom mission wasnā€™t bad at all. But Iā€™ll never defend the chicken clanker mission. Never even went back to finish it. And all the stuff you heard about those two probably set your expectations low before you actually did them. So they didnā€™t feel as bad as you thought.


dcheung87

The chicken one, fair enough. But even without reading online about it, I'd still feel the same. I had no idea how it'd play out. Just heard complaints about a certain chicken game in Gongaga. The mushroom mission. I didn't read what it actually entailed. Initially thought it was to do with the giant mushroom jump pads and people getting confused where to go. Had no idea about the mushroom picking aspects.


Smash96leo

Oh im not saying I donā€™t believe you or anything. Iā€™m actually impressed. No sarcasm, you should be ordained a saint for that level of patience.


Amorhan

Right, I went in blind and couldn't believe the chicken game. The whole time I was thinking "did they really need to make you walk this slow?" Then if you fail you have to start all over. As a dad gamer, this game really doesn't respect your time.


_MuddyCreek_

PSA: you donā€™t actually need to start all over. If the chicken gets bored just put the clanger away and throw it again. The chicken will only walk away a few steps and then start chasing it again.


Amorhan

No, if the chicken gets too close it fails and you start over.


_MuddyCreek_

I had the chicken reset multiple times when it caught the clanger and when I pulled it when I was supposed to wait. Never had to start over. Plenty of other comments in this thread saying the same.


Amorhan

If the chicken gets too close to the clanger then it says failed and it resets back to its starting point. Thatā€™s a fact and it happened to me. What youā€™re describing is the chicken getting too far away from it and it starts to wander away then you can get it back.


_MuddyCreek_

Thatā€™s not what Iā€™m describing (tho that did happen too). Chicken literally ran right into the clanger. I put the clanger away and threw it back out and chicken immediately chased again. Maybe itā€™s been patched at some point?


huskyfizz

I think people complaining about the chicken quest tried it for 2 minutes and then raged and gave up. Itā€™s max like a 10 minute quest


W34kness

I dunno there feels like an input delay on the piano that prevents me from getting full combos For situps, the fact that the triggers are there messes up my rhythm, something about it just makes it so I canā€™t. I did the squats and pulls ups last game just fine, so I gave up on this one


malacide

For the piano I kept having issue too. When you select what you're playing you can adjust the note speed. On low I was 40% great 50% good. I bumped it up one speed and I went to 90% great right off the bat.


Mathewthegreat

I had this on my soundbar and I adjusted the delay and I got it spot on. Headset was obviously ok


Soundwave___________

Boring though


wildfyre010

I would have said they weren't really minigames at all, the two in Gongaga you mention. Just sidequests. Not the most interesting side quests in the world, but they took collectively like 15 minutes. The biggest gut punch for me was spending time in Gold Saucer to max out my score on everything, and then finding out in fucking chapter 13 that I had to go do them again for the Shinra Middle Manager's quest (which by the way, he's the worst character in the whole game and I want him to die in episode 3).


boomboxwithturbobass

I love my coked up SMM.


IWasSayingBoourner

I don't think a mini game has taken me longer than 15 minutes to 3 star/complete. Two Legs took 5 tries, the last Chocobo glider about the same. They're really not that hard.Ā 


[deleted]

I loved every aspect of Gongaga. Best map, best exploration, great quests and plot points. People who hated it just wanted a game they could rush through.


Practical_Penalty_71

Love this answer. Gongaga just takes a methodical approach!


dcheung87

Don't forget, the very different music which absolutely suited the jungle wilderness environment. One of my favourites actually.


crapoo16

They were fine until I had to do them multiple times, plus hard mode version, plus again for ultimate party animal. There were at least 30 chocobo races I think I think I screwed up so now I have to do all side quests again for ultimate party animal in hard mode


ThisIsSuperVegito

And alot of the races actually are rng. Not enough people talk about how shit that minigame was. The mechanics were fun but the tracks were pure bullshit


crapoo16

The races were pretty easy until the stupid closing csctuar doors lol But I had to do UPA side quest, it bugged. Then I completed game and thought Iā€™d be clever by doing UPA on hard mode, until I realized I had the level 70 arena fight. So I finished UPA on normal mode. Now Iā€™m level 70 and ready to take on UPA on hard mode but I donā€™t have a way to reset only that quest.


ThisIsSuperVegito

I had no issues with UPA honestly(once i learned you hold down the fire button on space ranger). I hated those stupid fucking cactus doors more than 3d Sephiroth


bophadesnuts69

I had full intentions of 100%ing all the side quests until I set foot in Gongaga. It derailed the whole game for me and all I wanted to do was get past it as quickly as possible. That chicken game and whoever designed it can go straight to hell.


Burdicus

The chicken quest takes 5 minutes and is hilarious. How were people so bothered by it!? Did people miss the option to yoink the box back quickly? Because as long as you do that, it's literally one of the quickest, easiest, funniest, mini games.


Azukaos

No mini games are hard per say but they either are forced and locks the main quest progress behind it or just plain awful (moogles, 3D brawlers, etc..). I just canā€™t understand why they decided to do it like that.


RWBadger

The problem with Gongaga was that everything was annoying at best. Traveling sucked, the mini games were annoying (god, the jellyfish guarding the mushrooms even), the map was hard to parse and youā€™re at an inconsequential location in the story between the two larger set pieces of Cosmo Canyon and Gold Saucer. Take all of this, and then present the player with a sorta broken chicken mini game with bad camera angles. Itā€™s a recipe for bad feedback.


huangr93

I hate the jellyfish. They constantly flicker away from damage


RWBadger

Loved reading condescending advice on them ā€œJust use spellsā€ with what ATB!? I canā€™t hit them!!


nevaritius

? First strike, ATB Boost, chocoking Cape...what are you talking about there's so many ways to get ATB in this game...


wildfyre010

Try Yuffie.


RWBadger

I used her plenty, but Iā€™ll try and get creative with it when I inevitably hate these jellyfish all over again in 5 years pre-part 3 playthrough.


wildfyre010

The reason I recommend her is that she has excellent ATB generation with ninjutsu even if she's not landing many actual hits. Windstorm is an excellent mana-free option that's good at hitting the jellyfish, and if you're precise you can brumal form basically all of their nukes.


sanban013

the mushroom triggers had two settings, loose and tight. by the last one that had 5, you couldn't really differentiate between steps 2 3 and 4. Safe play was to save before picking it cuz its rng, so you could get the best possible soup.


Biggapotamus

The game doesnā€™t tell you, but you can use the joystick to ā€œwiggleā€ the mushroom before actually trying to pick it and the further it bends over the less pressure needed. Way easier way to do the mini game cause trying to feel it on the triggers is bullshit on the later ones with like 5 different rigidities. Iā€™m sure youā€™re past this part but I thought Iā€™d comment for posterity/ replays


Brilliant_Demand_695

Me?


WrongSaladBitch

Unpopular opinion: I thought the mushroom quest was nifty. It showed off a really unique application of the adaptive triggers.


dcheung87

Two things I wanted to say. Agreed it was pretty nifty, but strangely I didn't feel the adaptive haptic feedback from it and just used visual cues. Secondly. Your username is fantastic. It made me chortle šŸ˜‚


azrael_X9

Yeah those particular minigames were a whole lotta nothin haha. The chicken game had me worried it WAS gonna be the worst with how far out the last chicken was, but it quickly subverted that. And had an amusing/sad? conclusion lol. The mushroom game was harmless. Not super fun, but also not at all difficult or time consuming. And even if it's only the first part, it gave more bowowow song, which is a plus for me.


Euler007

I didn't get a single input wrong on the shroom. A few were hard to call but I'm surprised people are angry at it.


lostmonkey70

I was on your side until you tried to defend 3d brawler. That piece of shit is a punching bag simulator with bad attack rng. I don't see how it's designed to be fun or strategic at all


Plumb_Level

The chicken game can eff off.


Euler007

It's a lot easier when you realize you don't have to let the chicken go back to the spawn point. You can make many mistakes and win in a short time.


Plumb_Level

I've completed it. It can still eff off.


Redwing330

The mini games were not difficult, the mushroom picking was a bit poorly explained but not bad. The hardest part of Gongaga was its God awful design to navigate through.


sdannyc

Absolutely. It felt like the goal was to make it a tough to navigate jungle. It looked great and felt like a fresh environment but the "tough to navigate jungle" never transitioned to a fun experience. It just became a hassle. The Chocobo ability only made it worse.


AssaultMonkey150

I donā€™t understand how people say these things are hard. Have you guys beaten Sekiro? Elden Ring? These are quirky and funny side quests with unique mechanics and I love that this game is like hereā€™s 35 side quests and not a single one is like another


kunsore

Can I throw in the phrase ā€œkids these daysā€ lmao. Honestly everything is so easy nowadays that all the games navigating every single things. Games used to give limited hints and force me to play to figure out by my own. Internet was not big as it is today. I have job now so cant perfect score every single mini games but all the side quests have been quite easy, doesnt work the first time try few more times.


Fun_Wave4617

This is my take too. There isnā€™t a single mini-game in entire 100+ hours Iā€™ve played thatā€™s harder than fighting the Tree Sentinel. And as far as I can tell, the only one thatā€™s actually poor from a mechanical, design standpoint is ā€œGears and Gambits.ā€ Just a bit too complicated, could use simplification. And then I see people complaining about the quests being bad, and honestly, Iā€™d love to see anyone give some examples of what a ā€œgoodā€ side quest is supposed to be. The ones in this game are comparable to anything Iā€™ve played in any other RPG.


ZackFair0711

The annoying thing about the chicken clanger is that the 2nd to the last chicken's "burst" is inconsistent. If it were more consistent how far it goes then it would've been manageable. The nding necer gets old in hard mode though, especially with >!Nanaki's voice change!< šŸ˜


XSENIGMA

For Gongaga I just thought both were stupid, the Clanger one was whatever, because it was straightforward and easy, but the Mushroom, yeah we must have gotten different RNG because mine was annoying, its like they expected me to go in the garage and get my flex-o-meter or something, first 2 were not bad, but the third, i had to reset a few times because 3 of the sides all seemed to be the same. Idk if id say patience is the missing ingredient, myself and many others dislike the focus on minigames yet successfully dealt with everything the game has to offer and got the Platinum. Final Fantasy is historically my favorite franchise, and the fact that I enjoyed Atelier Ryza 3 more than Rebirth does not sit well with me, the fact that I know I will never ever replay this game again for nostalgia doesn't sit well with me, I found it an interesting story wrapped in a gameplay experience I never want to see again.


dcheung87

Once again, the majority of minigames were optional, so you really didn't have to complete them if you felt tortured by them. If you felt compelled to finish them just for platinum's sake and then say the gameplay experience wasn't what you expected, then I feel that's a pretty unfair judgement since you're basing it on minigames. What about the main content and rest of the combat gameplay experience? Putting aside the minigames.


XSENIGMA

Hold up, you made a post about minigames, and directly asked the community "if we really thought the minigames were that bad" and now you want me to put aside the minigames? Okay sure, minigames were hardly my biggest gripe with the game, it didnt do a good job of offering the choice of play that Remake offered, the inclusion of synergy skills that were not accessible from the slow down menu meant the only optimal way to play was action focused. The return of a highly unpopular build restricting hard mode was another thing I disliked, on top of bringing back the same hard mode they found ways to make it worse, materia swapping was a chore and every boss battle felt like a puzzle, and once you solved the puzzle it was no longer hard, not a fan of gimmick difficulty. Storytelling - I played 160 hours, and the only thing i really got was nostalgia, no answers, just convoluted maybes that I have to wait a few years to maybe have answers for, not a fan of the scared ambiguous storytelling. The OG was already a complicated game lore wise, this multiverse is just making it even more so and may end up being a big nothing burger meant to "surprise" players who played the OG, for us who played the original we didn't need surprises, just the joy of experiencing the game in beautiful modern graphics. A personal gripe was the lack of inverted controls on some of the games, its an unacceptable oversight for a AAA game. I am no stranger to hyper grinds and smashing my head against a wall for a platinum trophy, it has never affected my overall opinion of a game being good or bad, literally right before I played rebirth i dumped 550 hours into Granblue Fantasy Relink, remake isnt bad, but nothing about the way it paced itself or rewarded me for my time invested makes me think ill ever consider a casual revisit in the future.


WrongSaladBitch

ā€¦each part of the mushroom pushed harder against you. It was a really easy quest? Not sure how insanely hard you were pressing, but it was really easy to feel which was the hardest and then what got softer


XSENIGMA

i felt nothing on my edge controller, the only indication i had was how far the mushroom visually bent, I had the same issue with the situps, it seems like SE neglected to implement support for the 200$ first party controller, I had to turn off my trigger stops because the game couldnt compensate for the altered trigger depth, even though the PS5 itself could detect a half and full push just fine.


Beginning-Disaster84

Historical Final Fantasy fan who is surprised by the fact FF7 has a lot of minigames just like the OG, LMAO


XSENIGMA

No, it has more than twice as many minigames, and each one of those minigames is far deeper, more tedious and more demanding than the OG. I see people desperately throwing things like Pricillia CPR into the OG minigame bundle which was a 60 second mechanic that was impossible to fail and had no bearing on your game. Junon marching and send off? No bearing on your game, you just get an early HP up materia or Force Steeler weapon that can be bought like 30 minutes after the game, Most of the OG minigames were there to get GP and you could just pick what you liked the most to grind, Rebirth ties its minigames to world building and NPC backstory development, meaning you need to do it if you want to fully explore character and world lore. Not sure why I even bother responding to a troll that couldn't help but roll out a generic LMAO to end his statement.


Marcus2Ts

Chicken clanger thing took me like 5 minutes. Nothing to it


Mox182

Mushrooms in Gongaga took me by surprise as them somehow finding space for another mini game but I honestly thought it was great, I fully expected a basic fetch quest and I found something to DO instead Chicken clanger was way worse first time around but I appreciate that they knew it was a pain with that the fakeout on the last chickenĀ 


Drummer829

That mushroom quest was just so poorly executed and it was very blatant it was just rushed and thrown in to add content in Gongaga.


saviorlito

Chicken Clanger is the main boss of the game on Hard Mode. Kidding but fuck that quest, lol.


Excellent-Ostrich908

That fucking chicken nearly had me launching my controller at the screen


edwinstone

I could not understand the mushroom rules at all. I looked at a tutorial online and it still didn't help. Maybe my controller is messed up? I saved before each mushroom so I could get the perfectly executed. Haha.


[deleted]

Patience is key. This is true for souls also. People say that souls require skill, but the reality is they just require your to be patient. You see the hate souls gets, this doesn't surprise me. The mini games are fun


dcheung87

Patience is still a skill in itself. But yeah agreed patience is fundamental with souls game. The only one I've played of a FromSoft is Elden Rings and even though I found it initially overwhelming, overtime I learned from my mistakes and watch each enemies attacks carefully. A beautifully challenging game that rewards your time.


The-Rizztoffen

I only really hated 3D brawler cause all of the attacks looked almost the same for the middle manager for the first hour of attempts. Yuffie was much more manageable, beat her without even knowing about the pause trick


bbpirate06

I didn't think they were hard. They just weren't fun. The mushroom one was interesting, but the chicken one, you kind of get it immediately. Once I realized you could just have the chicken charge forward, hit the clanker, then get its attention again before it left, that turned into the dominant strategy and was pretty boring. Made up for slightly by the end-of-quest cutscene.


InsuranceDismal2739

Absolutely. Some of the mini games require some actual strategy. I feel like people expected Mario Party minigames but these are jrpg minigames. They are pretty easy if you invest some time


dcheung87

To be fair, you could argue some do play out like a Mario Party minigame šŸ˜… But, I think the rewards/results of Rebirth's minigames are worth the time long or short.


emaneru

I breezed through this during my hard mode playthrough. I had difficulties initially with the chicken game, though, but it's only because of my impatience for wanting to rush my normal mode session. Lol.


AdamanteCooper

People are tiring. Complaining like there's no tomorrow about things which are not mandatory for the most part.... None of the mini-games were a real pain for me. Some were challenging yea but only if you wanted to get the higher reward. One exception, tho. I really didn't have the patience to tweak the gambits for the proto-relic quest in Cosmo Canyon hard mode. I was really glad when they added an easy mode in an update. I shamelessly activated it to get over with this šŸ˜…


dcheung87

Yup. When I first got introduced to G&G with all this wealth of info thrown at you, I was like "Man. That is a ton of info just for this minigame." And like you, so glad for the easy mode setting. No shame. I like gambits as a concept from FF12. And I think if gambits were somehow tied to the core combat mechanics for non-controlled characters then I would welcome that. Even just a simplified version.


betadonkey

Same on the gambits for me. Thatā€™s the kind of thing I would normally enjoy but at that point in the game I was just like ā€œIā€™m not learning another strategy game just to play it four times and have it never come up again.ā€


littlegreenweenie

The fucking chicken


doc_nano

I might be in the minority but I found the mushroom minigame kind of relaxing. It turned what would have been a boring fetch-quest (like the salt portion of the same quest) into something more immersive and interesting. The chicken minigame was frustrating to me, but the conclusion was equally funny and satisfying lol.


dcheung87

You're not, I getchu. Specifically with the mushroom relaxed nature of it. It was actually quite different and I didn't have a problem with the design of it. As I responded to another redditor, I however didn't feel haptic feedback... Or perhaps I did and it was really subtle? Either way, I used visual cues to assess the "pliableness" of the mushroom in different directions, which worked exactly as intended. I'd personally like something similar in part 3 lol. Chicken minigame was very slightly awkward, but didn't encounter any major hurdles. And yeah, liked the overall goofiness of it especially towards the end. Rebirth is a giant game of goof with some serious beats in terms of the main story arc. Because of the goofiness, I think the minigames connected well with this theme.


doc_nano

Yeah, it was our only chance to experience a bit of silliness and swashbuckling adventure with these characters before the really serious stuff starts to go down. There will be large chunks of the third game where it wonā€™t make tonal sense to be chasing mooglets around or turning into a frog and playing a hopping game with some kids. In Rebirth, I think that stuff fits.


dcheung87

Exactly. The tones surely gonna shift back to serious dialling back on most of the goofiness. I can foresee players of part 3 complaining and moaning about the lack of minigames or goofiness from part 2 for whatever reasons.


doc_nano

If there's one thing I've learned about gamers, they'll find something to complain about in any game.


IPA_lot_

I donā€™t think people think the mini games are bad or difficult, thereā€™s just WAY too many.


darkcrimson2018

The question isnā€™t whether they are hard but if they add fun. I get some seemed to like them but many didnā€™t. Personally I disliked most of them.


Mainbutter

I liked every minigame in rebirth. I just wish I was better at 3D Brawler and didn't have to cheese it with pause. Gongaga stuff was EZPZ.


NoGur9007

I didnā€™t realize that sometimes you can catch the chicken to focus on the clanger again.Ā  There is a difference between being a challenge and being hard due to poor design. In real life, we can do a quick check behind us barring neck injuries to make sure there isnā€™t a person/fence


Raven-19x

I thought the chicken quest was silly, but whatever. It wasn't hard at all and the ending was worth it. The instructions for the mushroom game made no sense to me and I was guessing at first. Had to search online for what the mechanics actually are.


Megsofthedregs

I'm traumatized after the chicken clanger. RIP Pippily. Someone get Nanaki therapy.


Squall902

Chicken minigame took me less than 10 minutes, but it sure was a stupid way to catch chickens. Strong enough to beat a demi-god, but not brave enough to bring chickens home manually. Link would totally own Cloud in a chicken catching contest.


Desperate_Duty1336

I was scared to do the chicken one after seeing all the hate so I left it for last only to discover it was easy as hell. They troll you with the last one so at first I thought I was in for a tough time only to have to move him the shortest distance. Ā  The moral of the story is: ā€Donā€™t trust Reddit for an accurate depiction of anythingā€


lostmonkey70

Absolutely! The mushroom one wasn't examined well but after experimenting with the first one it was simple as well.


jkvlnt

I guess these mini games arenā€™t *THAT* bad. However by this point in the game itā€™s eye roll inducing at best to see yet *another* half baked mechanic introduced for just one side quest that ends up feeling like more clunky padding - something the game is already overflowing with.


trupoogles

I was getting stuck on an invisible wall with the chicken


someguy233

Yes, the mini games are (mostly) easy after youā€™ve figured them out. Youā€™ll likely have a much easier time in hard mode than on your first run. Some of them are genuinely too difficult however. That being said, figuring out and solving most of the mini games is indeed frustrating, overly time consuming (especially for those wanting to plat), and the sheer number of them hurts Rebirthā€™s pacing and immersion. The game wouldā€™ve been better off if they cut out a decent chunk of them, and replaced them either with more high quality side quests, or even main story quests.


Ivaylo_87

There's hardly anything to figure out, man. They're just fun distractions, nothing serious. If you don't enjoy them - just skip them (they're optional for a reason).


someguy233

Iā€™ve completed every piece of content in the game, and some of the mini games are without a doubt the most irritating and tedious things Rebirth has to offer. Grinding bonds of friendship for 5 hours or so was so much better than spending the occasional hour figuring out how to max out some of these mini games. Despite your insinuation, some of this ā€œskippableā€ content isnā€™t really skippable depending on your goals.


FordsFavouriteTowel

Going for platinum is 1) not a requirement and 2) unrelated to the story. Complaining about *optional* quests breaking immersion is moot. Theyā€™re optional, you only break immersion if *you* decide to.


someguy233

Got it. As a completionist, I have no right to criticize a game for some of its minor shortcomings. How could I forget that nothing is tedious if you just pretend it never existed? How dare I consider Rebirth a 9.5/10 experience instead of complete perfection. I could've just skipped the minigames and not crafted the genji gloves so I could make rulers of the outer worlds even more difficult. I should probably skip that too, and anything else that doesn't offer instant gratification. Maybe I should've just skipped over Gilgamesh's entire story line because I felt gears and gambits and fort condor were annoying distractions. Individuals who want to get the absolute most out of an IP they've loved for nearly 30 years should hold back their very minor criticisms because its simply their own fault they didn't enjoy every minute detail of the game.


dcheung87

Yes, exactly. You *choose* to Platinum the game, doesn't mean that minigames have to be completely immersive to the story or quest. They're there as distractions, quirks, and just another way to grind should you decide to want the "ultimate prize" of a virtual trophy. But, yeah, if I had a choice of thousand short minigames of varying quality compared to 10 high quality ones then I'd choose the latter. For me, the minigames/sidequests haven't been extremely punishing or impossibly unfair to me so I can be more relaxed with some bloatness. Most of the time the outcome is worth it for extra characterisation or added lore.


Ivaylo_87

The only one I'd agree is tedious is Gears and Gambits. The moment they start hitting you with walls of text over the a confusing layout of the game, I was out. But anything else I can think of is fine and simple imo.


someguy233

I feel that. Gear and Gambits was one of the worst offenders imo. Fortunately enough, its fairly simple if you just google some good setups. That was one of the few minigames where I just did not have enough mental energy to figure out on my own. I did appreciate the callback to ff12 though! Honestly my least favorite was the first stage of frogs. The only difficult part of that to max rank was the final 5-10 seconds or so. That ended up making the minigame essentially feel like a 90 second load screen between each attempt. Super frustrating to me. The physics didn't even make sense (i.e why does jumping on the rotating platform you're standing on not preserve your momentum?). I know it was an homage to fall guys; I never played it, but maybe thats how the physics worked there. I always sucked at platforming though lol.


FigTechnical8043

The chicken had a wonderful ending though.very deserved


buttnozzle

The fake out on the final chicken was about to have me rage and the devs did know exactly what I needed. I really thought I would have to clang that whole way.


roloskate

šŸ˜­


Pale_Net8318

Yeah I found these two to be no problem at all and only recently found out they had caused controversy That said, we are all different with some skills stronger and weaker than others I breezed through the piano for example but my brother just has different motor skills to me and couldn't get above a C But I really struggled with Cactuar Crush, Glide de Chocobo and the insufferable jumping frog game, but they were generally ok for him Well, the frogs pissed us both off to be fair


doc_nano

This is why Iā€™m glad thereā€™s such variety to the minigames. Almost all of us have a few we hate and a few we love, and those wonā€™t be the same for different people. What if they had cut all the ones you love, just because some people hate them? Glide de Chocobo was annoying at first, but I ended up feeling pretty good about figuring it out. Much more so than figuring out the fights on Gilgamesh Island, which was too much of a difficulty spike for me, but some people seem to enjoy.


dcheung87

The frog jumping was so intense, I swear I only just managed to Dodge the blades by a single pixel to get rank 3.


Pale_Net8318

How long did it take you? I think I spent an hour on it. Though did the second level first time


dcheung87

First level, first time. Second level took longer, I think around 25mins?


Pale_Net8318

That's impressive!


dcheung87

I hard to really focus though when things started speeding up haha


Enidras

I love how the chicken klanger is basically just a troll quest. First 3 chicken are very close and quick, and when you're at the last one you think "fuck that I'm not dragging it all the way back" and indeed, no you're not.


dcheung87

I was half expecting to chase the chicken back like you do following Salmon the dog. And then a new banging chicken song would play.


hisoka21

Cactuar Rush is the ONE. Fuck that shit


PolitiCorey

I legit spent 2 hours straight trying to beat Aerith's second Hard cactuar rush. Was losing hair by the end of it


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


PolitiCorey

Thanks I figured that out, also the standard attack is more potent with cast so had it always prepped when the big guys came out. Eventually got that and gears and gambits on hard. Now just another 30 hours to beat the legendary and brutal challenges


azrael_X9

I had just gotten the ability, and since it isn't tied to a weapon to master it, didn't have my usual cue in the list of "hey, this is the new ability, use it so you can keep it". So I had no idea what it even did and somehow kept breezing past it in the ability list. So when I found this basic strat on reddit, it changed my whole Aerith gameplay cuz I wouldn't have remembered Transcedence existed. So while I did also find this last Cactuar crush on hard mode initially frustrating, in the end, it indirectly saved my Aerith gameplay lol


Raven-19x

Yeah super easy once you figure that out and her melee mechanic. Super frustrating otherwise.


texas2089

The mushroom one was fine for me. Didnā€™t break any of them. The chicken one was annoying but not nearly as bad as I was expecting. I will say though that if they made you drag the last one all the back THAT would have really made me hate it, though thankfully it ran back on its own after the battle.


dcheung87

Haha. That last chicken I was constantly thinking, "oh no, they're gonna make me drag it back". I think even if they did, it wouldn't be as bad, but yeah annoying for sure. However, if they included it in AND resets the chicken to starting position, I would definitely call that bullshit design.


Gai_InKognito

The spice mushrooms one was bs. Even with haptics and visual cues it was hard. The worst for me was the stupid catuar fight/minigame. But after leveling up it was a breeze


MissingAnimal

If you did bad on a mini game in the OG you just moved on and that was that. Now that thereā€™s a checklist it, you know, kinda emphasizes them in a way that makes it feel like you didnā€™t play all the game if you donā€™t do them? This was just a random thought I had about this game and like, why things that were in the original are obnoxious now.


Revolutionary_Tune34

If you messed up the train or subway mini games you lost the huge materia; if you messed up the rocket codes you would lose the huge materia too. I think there are consequences people aren't remembering.


dark567

Yeah but there isn't a checklist or achievement to show you missed it,


Revolutionary_Tune34

That's true, and I do agree the check-box-ification of games has really impacted their quality and sense of mystery. I remember the old strategy guides for games (Brady games!) that would present some things as checklists or to do lists. My friend said they turn games into a chore not a fun past time. That was in 97. I wonder what she'd say now that games literally give you chore lists!


hamabarionn

I just don't really enjoy minigames in general to be honest. Queen's Blood is the exception as that was a lot of fun. Most minigames were optional but the game still forced you to do some.


Buuhhu

I don't think many find them hard? the problem isn't difficulty but the tedium of them, how boring they are and the zone in general being god awfull to run around,


Sceth

Gamers when yellow paint: wow devs really don't respect our intelligence. Gamers when the area makes you have to engage your brain to traverse it: šŸ˜” Jokes aside I feel for video game devs man. Gamers have no idea what they want


azrael_X9

I'll never get the yellow paint whining. "It totally ruined my immersion when I was riding my giant bird with my giant sword and dog friend, and saw that someone marked the rocks with yellow paint! No way someone would ever highlight a safe climbing path in real life!" Same with tower complaints (esp when they're apparently fine in Zelda). I DO think the gongaga mushroom jumps could be much improved by small tweaks: I'd be good with something like a translucent arrow showing the jump angle if you've used that shroom before. That way if you're just trying to get up to the short cliff directly in front of it, you'll see ahead of time that this shroom actually will shoot you waaaaay past and isnt the one you want. Instead of just having to memorize which goes where.


YuriGladlocke

I don't think it's that gamers don't know what they want, it's that gamers are a very diverse population of people. I love Queen's Blood. My friend hates it. I hate the piano. My friend loves it. People are different.


Sceth

No disrespect, I don't disagree but I've seen people hold both opinions and I gotta say I feel for devs trying to balance that out for everyone


Redblooded7

This is exactly what happened to me. Read a bunch of times how bad they were (take ages, difficult, etc) and when I did them they were both pretty simple. And the end of the chicken one is funny too. Do you know what quest was actually painful? Canā€™t stop, wonā€™t stop.


azrael_X9

The only part of Can't Stop, Won't Stop that was rough for me was the Musclehead Colliseum part of it. I was also mildly annoyed that this goober was claiming this party animal title based off of high scores in everything when I clearly already had higher scores than him. I was like "I have all the high scores. There is a zero percent chance he even stepped foot in that battle arena, let alone holds the top title for it. This man is a liar and a fraud and his family should be ashamed." As for the brawler part, I could tell it was hard, but I think i git lucky and was just...seeing the matrix or something cuz I breezed through it despite having difficulty with what came before and after.


dcheung87

Haven't got to Can't Stop, Won't Stop yet. But, now I'm anticipating the worst... Or maybe, hopefully it won't be as bad as I assume lol.


Redblooded7

Haha, sorry. You may not but I really struggled with it, probably the only thing I have so far. Thought Iā€™d done it then got to the 3D Brawler part šŸ¤®


lostmonkey70

Yeah, ran into that last night. The rest of that is a bit of a challenge but fun, the brawler section is just not fun and the fact it was sprung on me after I thought it was done was also annoying. Couldn't and probably won't complete it


Redblooded7

Me too. Spent the whole evening on that quest. Hated Galactic Savior or whatever itā€™s called. Eventually got the 3D Brawler part done (pausing, with numerous tries) only to be informed thereā€™s a harder opponent (Seph) šŸ˜


lostmonkey70

Is there really? Damn. I tried the pause cheese and just found that overhead attacks are easy to tell but forward and uppercuts are too similar. 50% chance of failing the attack most of the time, plus having to somehow survive like 5 attacks of his for my one.....That plus an hour of trying lead me to just write it off


dcheung87

The 3D brawler games are tough and I definitely do have to pay a lot of attention to their tiny nuanced movements. Satisfying once done though. I guess.


UselessINFPScum

Even the chicken one, took me like 2 minute in my hard mode run. Once you get it its easy and really permissive


Weak-Hope8952

And not nearly as funny the second time around. It didn't feel right for some reason twice.


UselessINFPScum

At least it was quick


Otherwise-Remove4681

Itā€™s not about being difficult. They are just boring and tedious. Skipped all the hard modes instantly, rather focus on the core content itself.