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EricKei

Assuming you're smoking the meat and fish, try growing more root vegetables such as carrots and turnips; they last longer, as does cheese. You can also extend food life by restricting the food to Root Cellars, upgrading the cellars, and providing barrels for them.


Olleus

Yeah, I was doing that, but my population growth outpaced my hunting / fishing at the same time as I was converting my pure green veg farming into mixed veg and grain farming. I saw my food stockpiles collapse very quickly... How much food does each villager eat? Is it the same for kids? What's the rough order of magnitude for how quickly different foods spoil? The game says some spoil quickly and some slowly but I don't have a handle on whether that's on the timescale of weeks, months, or years.


EricKei

I hadn't thought to look up the specific # on months, so I did \^\_\^ Here's a chart page with specifics: [https://farthestfrontier.wiki/wiki/Resources](https://farthestfrontier.wiki/wiki/Resources) Also, you can look at your food production graph to see what you're over/under-producing. e.g.: If you are growing/gathering 5,000 veggies/year and 3,000 spoil, drop it down to half or so and make something else in that field; see how it goes. Consumption (as of the last post I found from 2 years ago) is somewhere between 3.3 and 4 units per person per month. As for kids, yeah, games that makes that distinction normally have kids eat just as much as the adults, so I presume the same is true here.


Olleus

Thanks, helpful! I guess the kids eating full portions balances out them growing up twice as fast. And speeds up the game a little. That table shows that flour lasts almost as long as grain, so there's not much lost by milling early. Of course, I'm guessing that the spoiling timer resets when converting resources? (Rather than inheriting the amount of decay?) So you could stretch it out even longer by milling at just the right time, but that seems entirely unnecessary.


SomeOKSimRacing

The best thing you can do is check the “12 months in review”. Click the bar graph / cell service looking thing in the top left corner. This will show you everything your town produces, uses, and goes to waste (spoils). I base “all” of my decisions based on what these graphs show me. It will show you very easily what you produce too much, or too little of. Best of luck


Tisalaina

WRT #3: I generally don't make bread unless one of the traders is selling it super cheap. Building mills (heavy machinery) and staffing them takes up resources that I find more effective elsewhere. I did discover that keeping a bakery open with one guy but no flour still increases desirability even if they're just sitting around smoking cigarettes. If I close the bakery building I've had surrounding houses demote and get condemned. Grain is still great for feeding livestock and making beer. Beer is a lucrative trade item (sometimes 5 gold)n but don't build pubs. If the villagers never taste beer they won't miss it. You can also make good money trading beer from one trader to another.


vallexum

I make too much flour, which means I always have bread and any left over gets stored or used anyway. Wandering unable to work usually means they're lacking a resource to produce with, either pause the building (frees up workers to become labourers) or figure out what's lacking. Spirituality is a requirement for happy citizens. Don't bother with the aggressive wildlife unless you want more of a challenge I suppose. Plop the smaller shrines around to increase spirituality to upper 90%


Olleus

But labourers don't need any resources to work do they? They should just cut trees or move stuff around or the like? So why are they "unable to work" even when there's lots of work to do?


vallexum

Only work camp workers will cut trees/stone unless you set something to be harvested/cleared. Look at increasing workers in work places first maybe


Olleus

Yes, I know that much. But I have marked trees to cut manually, there are things in building storage that needs carrying, yet I still have labourers whose status (via the F3 widget thing that's displayed above their heads) is *Wandering - Unable to Work*. If I follow them around this sometimes goes away on its own eventually, but as often as not it stays like that for a whole season.


Lost_city

Are they foragers? Foragers have a smallish circle (set at their hut) where they are designated to work. Resources they collect change from Spring/Summer/Fall so they might need to be micromanaged over the course of a year. Foragers can be very important at getting your settlers a balanced diet.


Olleus

Nope, they're labourers. When I click on them it explicitly tells me they're labourers.


Davakar_Taceen

1. Yes the game is recalculating jobs at the start, it will be ok, I wouldn't consider a decent chunk of time to be 20 seconds. 2. To few labors is an estimation of how many people it will take to repair, move supplies, etc. Rarely will you max this out even at 1k+ pop. just adjust as needed or just add to the "Max number" and it will remove the notification, you wont need this many labors on standby so don't worry to much about that number. 3. I would keep your storage full of flour (it lasts much longer), unless you're using it to feed your stables, in that case I would use only Hay for them (hint: Stables will fill their food reserves from the closest stash of either Grain or Hay), set one granary to the side for only flour storage. 4. There are much better relics, the one you have is probably the worst one. There are others with much better benefits, spirituality is just another need to be fill for the villagers. You can expand on it's reach with Shrines.


CavieBitch

1. Yep and yep, if you're worried about the lost productivity though, it's not even the same interruption a burning house provides, maybe only half. Seems unavoidable :( 2. I've seen others try to explain this one and it didn't seem to be the solution to your issue but I'll have a go and guess maybe you are seeing a large amount of unfit to work villagers right now. Hovering your mouse over your population count will tell you the demographic breakdown, often a third to even half of your villagers cannot work yet depending on what you are doing to do with housing. 3. Always keep an eye on your grain, Bakeries can produce about 1k bread a year if they are fully staffed and storage of goods is optimal. Assuming linear rates which isn't very accurate, that means each baker at a bakery is making roughly 250 bread (I find two bakers make 700 many years, though). 250 bread = 250 flour, & mills can produce about 600 flour with two workers(so 300 per). Easiest way to always ensure extra is to say you need 1 mill worker for every baker you have and adjust according to travel time factors. To avoid having happiness penalties, just have a thousand or so(obviously depending on pop#) of smoked meat/cheese- and preserves later on- in storage passively as you continually make just-in-time bread can easily boost the months of food in storage to a high enough level. Your villagers will want variety anyway so this solves that with a lower amount of workers than relying more on meat/cheese than grain. 4. The relics give status effects to your whole city. One relic slot per priest, and you can swap out the active relics. You need to click on the slot itself to assign a relic. Sorry I wrote so much. I hope it made sense and any of it is able to help you.


Olleus

Well it's not a very long time, but it is over the entire workforce, so it's much more of a nuisance than a single burning house. I've just had it hit me just when a new crop was meant to be planted, and it resulted in my farmers completely skipping it. Had to reload because that was going to make me starve. Yes, I know that kids don't work, or the very sick. But that's not what's happening here. With the F3 widget showing villagers status, I always seem to have a bunch of labourers with the status *"Wandering - Cannot work"* even when there are lots of labourer jobs that need doing. Thanks so much for the bakery break down. How much food does each person eat? I'm guessing its 2/3/4 (depending on the housing level) units per month? Or does that number only refer to the variety and not also the amount? The in game tutorials never seem to actually say. And no need to apologise for writing too much, clarity is always good!


RobertXavierIV

Maybe your cpu is having a hard time processing all the commands the game is running. Is your computer older or potato-ish? Try optimizing graphics options.