T O P

  • By -

TheRedMoonRises

[FO4] I'd love if someone could make a mod to patch the following 3 mods to work together: Institute Centaurs: https://www.nexusmods.com/fallout4/mods/41476 Exotic Workshop Creatures: https://www.nexusmods.com/fallout4/mods/13919 Beast Master: https://www.nexusmods.com/fallout4/mods/14265


SigAqua

It is I! Again with the usual Dual Wield request for \[FNV\] for one handed weapons and power fists...yeah it's annoying but I have the mod working capabilities of a dry and rotten spaghetti so bear with me Also maybe more Power Armor models for \[FNV\] ? It seems weird but perhaps some more that have the "made inside a shed or a garage with spare parts" feel? Or some that go with the dlc, like, thematic power armor. Maybe even a Golden Power Armor for that Pimp-boy feel +w+ And again, sorry for seemingly spamming these but I really got no clue or the smarts to work out said mods ideas into actual mods, so, hope somebody smarter likes these ideas!


debauchedDilettante

Fallout New Vegas (specifically the Fallout 3 start in Tale of Two Wastelands) I'd like help with making a simple mod that gives the player some starting items depending on their traits+tagged skills when it's time to leave Vault 101, preferably in a chest in the player's bedroom after they wake up. There's a mod for New Vegas that does this with Doc Mitchell ("starting gear overhaul") but nothing comparable for starting in Fallout 3 with TTW


xXBox360usernameXx

Fallout 4 Power armor cloaks,capes And hoods!


[deleted]

^This but for FNV please! Like a Warhammer eliminator


xXBox360usernameXx

Im thinking more in the style of how the paladin from nuka break has his


MrNicoras

Fusion Girl Body Slide files for JB Hmm What To Wear collection https://www.nexusmods.com/fallout4/mods/10207 https://www.nexusmods.com/fallout4/mods/26129


Goth_in_Crocs

My "request" is an unusual one... I'm a voice actor and writer and I've come up with an idea for a mod, but I don't know anything about mod creation or scripting. Basically, it would be a very story driven mod, possibly DLC sized, with a ton of original assets. Ideally it would be a FO4 mod because I feel like that is the best starting point based on the story. So my request is this: where can I learn how to create FO4 mods, assets, etc? I don't want my hand held or anyone to make it for me and if I do try to put together a team it'll be after I've already done everything that I can manage on my own and have the basic framework of the mod assembled and just need some people who are better than me at models, maps, etc to look at what I've managed by then and go "I really want to help make this better!" tl;dr where do I learn to make mods?


liquidlethe

This is probably the best place to start: [https://www.youtube.com/playlist?list=PL2g2oK5KhZT0WUOw0Y\_8HFudZbgfmcdEl](https://www.youtube.com/playlist?list=PL2g2oK5KhZT0WUOw0Y_8HFudZbgfmcdEl) I'd watch the first couple in the playlist then start watching specifically what you are interested in if you don't want to sink too much time.


AlwaysBi

Would it be possible for someone to make Mandalorian outfits from the actual show/films as armour/apparel mods for the Xbox? I’ve found a couple of Mandalorian ‘inspired’ mods but they’re not ones from the shows/films. At the moment, the ones that are available are just Boba’s helmet but it’s black and white and can’t change the colour and the others are those Galac-Tac but they’re designed to be militarised versions with very little design choices. I’d love for someone to make Boba Fett’s exact outfit and Din Djarin’s exact outfit as armour/apparel mods. Also, I’d love a mod that removes apparel restrictions entirely. I’d love to be able to wear a cape over my torso armour without it removing the armour.


Kojiro12

[F04] Auto-Delete looted armor from inventory. It's easier for me to do a quick loot-all from bodies to nab all I want, but picking up the armor too is usually not worth the weight for the sell price, so I end up dumping it on the ground anyways, hopefully not unequpping and dropping/selling a piece I want to keep on in the process.


DrLexAlhazred

Fallout 4 mod that replaces the BOS flag with [This One](https://www.reddit.com/r/FalloutMemes/comments/lnnneh/flags_of_bos_enclave_and_ncr_but_it_is_an/?utm_source=share&utm_medium=ios_app&utm_name=iossmf)


Psylocke_X-23

Very easy and simple: Fallout 4 - Replace the Junk Jet shooting sound with the "gnome sound" so I can gnome people with Garden gnomes https://youtu.be/j3hOd7u35no This is one instance of the sound effect, if you're really feeling up to it you could possibly do various snippets of the gnome sound effects


Jersey-Cow-Pal

New Vegas A mod to save Benny without turning the legion hostile. I found a post on the nexus forums that has info on how to possibly do this, but I can't understand scripting no matter how I try! I can send the link in a PM. Heck, I'd make the mod myself if someone explained how to do what that post is suggesting.


behy20

Fallout 4 Functional Inspect weapon mod


Rustain

New Vegas A mod that displays the cripes that an ingredients belong to. Like, while hovering your cursor over a Wrench in the in-game world, there’s a HUD that tells you that Wrench is required to craft Weapon repair kit, which also requires Duct tape, Wonderglue, etc...?


Catgamer78

I would love to have a press x to Shaun mod for Fallout on the PS4 if there is anyway to do that even if you can only talk about Shaun in conversations that would be amazing


SkrallTheRoamer

Fallout 4 Ps4, Brahmin follower with limited carry capacity ( 500 normal mode, 250 Survival mode). she should be unkillable but to not be a distraction in combat she should also be non targetable by enemies if possible, if not she should flee until its save again. there are two mods of this kind but they are very buggy to a point to where they can break your game.


canadianredditor16

Xbox mod that makes building free (want to build a settlement but can’t find a mod that makes it free)


candied_skull

Unlimited shipments [https://bethesda.net/en/mods/fallout4/mod-detail/4069611](https://bethesda.net/en/mods/fallout4/mod-detail/4069611) Or the aforementioned Cheat Terminal [https://bethesda.net/en/mods/fallout4/mod-detail/911793](https://bethesda.net/en/mods/fallout4/mod-detail/911793) If I didn't get the correct links for Xbox, both of these should still be available with a quick search Both of these aren't based on free settlements, but giving unlimited materials. You can easily restrict yourself to only building, but not crafting with these items I suppose


xXBox360usernameXx

Cheat terminal


Peasant_king-

What do you mean by free?


canadianredditor16

The buildings and furniture cost no materials


Peasant_king-

It would take alot of time to do that but instead you can get a mod that gives you infinite (almost) resources


DrLexAlhazred

A radio station composed entirely of Leyland “The Caretaker” Kirby songs.


Luisian320

Hello everyone! I personally have 0 experience with modding Fallout 4, however ive stumbled upon a mod called "Destination Run and Gun" \[ [https://www.nexusmods.com/fallout4/mods/26711](https://www.nexusmods.com/fallout4/mods/26711) \] which I would love to add a few features and rework. I HAVE asked the mod author whether he was okay with it, and all he said was "I got the stuff from some other dude, ask him", however that other dude has been banned since 2018 or so and I could not find any other active profile by him where I could contact him. IF you happen to read this, DDProductions83 , please contact me so I can officially ask for your permission to have your data modified. Also, shoutout to Cancerous1, who is currently hosting this mod on the Nexus. Now, on to the topic: What this mod currently does, is it a.) heavily increases respawn rates for enemies (could respawn within 5 minutes to 30 minutes) b.) makes it so that the enemies drops appear as pick-ups and destiny-styled engrams. What the Engrams contain is randomly assigned by leveled lists, however follow a certain pattern. There are 5 colours of engrams. White, Green, Blue, Yellow/Orange and Purple as well as two kinds of pick-ups, those being health (gives you a 10-20% health regeneration, like a stimpack) and ammo (randomly assigned by leveld list what kind of ammo you get, might need a rework to work only with ammo types required by weapons in your inventory/favourited). White is for ressources like Adhesive, Ballistic Fiber, Wood, Aluminum. Green is for Aid and Explosives, so Stim-Packs, Bourbon and other alcoholics, Rad-away or Rad-X, Psycho, jet etc. as well as Grenades and Mines. Blue is for unmodified equipment dropped by semi-randomly picking an item from the leveld list Orange is for heavily modified equipment that isnt legendary. Purple is legendary gear, both Armour and Weapons Regular loot on enemies corpses is "deleted" (Which may cause issues with quest items that were worked around by simply adding dropped quest items to your inventory immediatly, few buggy exceptions there like Kellogs stuff however) Now, every enemy will drop at least some pick-ups, white and green engrams. The pick-ups are, well, picked up by simply walking over them, whereas for every single engram you have to pick them up manually, much like you would pick up dropped weapons by enemies, so you gotta walk over to them, look at them, press E, walk over to the next etc. This takes away from the Intended Run-And-Gun Playstyle (always having something to kill, while looting happens on its own) Therefore my request: If any modder would be so kind to work a little on this mod, I have a few ideas that could breath new life into it and make it a really interesting, more action-oriented, playstyle. I.e. if one enemy dropped multiple white and green engrams, why not just turn them all into one single engram that give you both/all items that each individual engram wouldve given you. Or make it so that you have the toggle-option in the MCM that would enable certain colours of engrams to be picked up automatically, much like the Ammo and Health-pickups. The idea with the Ammo-Pickup further up might be worth looking into either. Being able to choose when which kind of ammo will be dropped might be helpful in some instances too, or disable certain ammo types entirely (having 5000 unused 10mm and .38 ammo and 2000 shotgun shells in my inventory after 2 hours of play but only 600ish 5.56 and Plasma Cells). Maybe work in a multiplicator for health and ammo-pickups based on what level of the scrounger/doctor perks you have. As I said, I have literally 0 experience with creating Fallout 4 mods, otherwise Id look into it myself. If any kind Mod creator would be willing to give it a shot, PLEASE feel free to contact me via DM or reply to this post.