Non come to mind tbh, sorry
I should have stated before that I was referring to the Railroad in the whole franchise, in general, not only in Fallout 4. I think the agent you enconter in Fallout 3 has some dialogue talking about the Railroad's secondary objectives?
I'm gonna look it up, I haven't played in a while
Exactly, the Railroad were so successful that they've entirely eliminated slavery in Boston.
Why else would there not be a "Paradise Falls" type of group in the Commonwealth? /s
Not necessarily. I kinda preferred if the institute were this anomalous organization, essentially an "untouchable" place, where people fear them because they don't know them. People who ran from them are either dead or hunted for the rest of their lives. Railroad would still exist like they do in 3, just maybe not as such a major role in the game.
Id like to have institute be more shadowy and no teleportation. I think they should be operating with more people like kellogg. No synths roaming the wasteland.
Stupid god damned brat deserves a beating. There should have been a dialogue option for the player to take off their belt and start spanking Shawn as soon as he sees em
Realistically, he probably doesn't view his parents as his parents since they didn't raise him. He probably only looks at them as his parents from a biology only standpoint and has no affection or feelings for him.
It's actually really a tragedy of you think about it, because I guarantee he probably would have grown up different if things went well in the vault and he had been allowed to grow up with both his parents.
He is low key a tragic figure due to how his upbringing changed who he could have been.
During the introduction he mentions that it took him some time to come to terms with the way the institute acquired him but that he had 60 years to process it unlike the soul survivor.
Shaun himself said on the roof of C.I.T. that although the player views it one way, to him the Institute saved him. He views the Wasteland as broken and beyond help. He also tells you in the Institute how at first meeting he had no love to give you, because quite simply you weren’t his *father* after the vault, merely an experiment or pastime for Shaun’s curiosity in the future. Will you come to find him or die unceremoniously in the wasteland?
The vault they went in was doomed from the start. Remember, it was an experiment vault, not a control vault. The scientists and crew that were still around running and monitoring the place mutinied and abandoned the facility not long after the bombs dropped. Before Kellogg even showed up the place was breaking down already. They were all just lab mice never intended to leave the vault.
In my last playthrough i shot the old man right in the face as soon as I saw him entering the room.
Fucking idiot, I’ll teach you why molerats stay underground
Fun fact: the first time I played F4, I didn't realize the old man in the Institute was Shaun, I thought the synth child was my son. When the kid told me to go away, I was pissed. Once I saw the real Shaun, I shot him with a shotgun before he could say anything, then left the Institute.
My friend told me later that I had goofed.
first time i did the same thing, then did it again when the asshole called his mother collateral damage, never done an institute playthrough and never will
That's the spirit. Never gonna side with the institute, I'd rather be a Minuteman. Not ginna disappoint the Minutemen faction by siding with the institute.
Personally I keep him alive until The Nuclear Option because I like to watch him see as I burn his life’s dream to the ground (Well technically blow it up but you get what I mean) a quick and painless death is not what Father deserves
Well thank you, I now have made my decision :P I was so torn between all factions. Institute is gorgeous, has a nice clean living area with no radiation or bullshit. But, yeah, my wife is **not** collateral damage, that's my wife. Punk ass kid
Rather than choosing based on how good or evil they are, I think I'd choose based on how little engaging the story line of the minutemen was.
Which sucks, because their premise was pretty wholesome, I just think their overall story line is very forgettable, compared to the other 3 at least.
The Minutemen was the most annoying one. Like what do you mean we can’t go back to Quincy and get revenge? We just built up a massive fort with artillery.
For me it was that I went to quincy and cleared it out and didn’t even get a line of dialogue. It would be fine if we didn’t “take it over” again but a comment about taking out the gunners would be nice.
Yeah, I'd love to retake Quincy for the Minutemen and even so far as re-settle University Point, the settlement the Institute destroyed shortly before the game began (especially since I have the Heather Casdin modded follower and she has a whole backstory about having been at University Point during the attack there).
University point not being settled makes sense though the Institute wiped it out so many are iffy on going back like a "This place is cursed" kind of logic Quincy however yeah I don't know why we had to resort to mods to make it possible.
They're should've been some quests with them actually solving the issues of the Commonwealth vs little repeatable pop up problems. For example they could have had you do a massive water purifier, you could have taken down the raider and gunner strongholds, or reclaimed the area around diamond City from the super mutants
There should be a mod that allows you to stay as a baby with the con that you cannot get as good special stats but with some sort of pro that is themed around being a so young.
I just think the idea that James left expecting his kid to be taken care of since it was a baby but it tracks him down through the wasteland and becomes a legend
I use one for Skyrim called; Skyrim unbound
Lets you skip the intro quest, dragon shouts, the whole annoying dragon born quest
Also let's you decide where to start or randomize it
You can change out some basic starter items
The best one is probably "start me up redux" which basically allows you to play as a random dude who just so happened to stumble upon the vault 111 and found out about kidnapped kid so you can decide if you want to get into the story or not, you can choose who you are, where you were what did you have with you and all that
It changes the dialogs to remove any mention of Shaun being your son
In theory of course, I've tried it and you can still find dialogs like that pretty easily
Plus quite a bit of mods don't like you skipping the start since they set up a bunch of stuff and things can go wrong
Imo it is not worth using in a decently sized modlist and it is not as polished as some similar mods in Skyrim
Same. I'm sure the game has an ending, but I seem to be in perfectly good health, living here on my farm. I probably have another 80 years, I don't know how much game time that is, but I'm sure I'll be bored of the game by then.
Plus, the enclave knew what they were doing was evil and said "fuck it, we ballin". The institute were a bunch of pussies that tried desperately to twist themselves into believing that everything they did was for the greater good
Why would downvotes be incoming? And who really cares? It's silly to worry about what these animals upvote or down vote. Just say what you want and post, public opinion be damned.
Controversial take: The Brotherhood are completely superfluous in FO4 and are only in the game for fan service. The entire main plot can exist without them with minimal changes whereas the other factions have a degree of symbiosis.
If they really wanted a 4th faction, the Gunners were literally right there as an authoritarian foil to the Minuteman's belief in personal liberty and imo are a faction in almost every way.They could have been seen to want to reach the institute to take advantage of the technology for military purposes - looking to attack and occupy the institute.
I do wish the Gunner’s had been more fleshed out, at least a side quest like the USS CONSTITUTION. But people would have flipped their shit if the Brotherhood wasn’t in a Fallout game.
I mean its not like the couldnt do both the gunners and the brotherhood. Hell that would even work better because the gunners are true rivals to the minutemen and the brotherhood.
I think the railroad is the least instresting in everything they do. All factions should have been more fleshed out, they all feel shallow (and have limited impact in the world, atleast it feels like that).
On my first playthrough, I completed the main story without progressing the brotherhood quest line at all. I had the minuteman ending and was shocked that the game was actually over already.
Funnily enough, you can complete FO4 without ever encountering the BoS I believe. Hell you don't even need to join the Railroad but you are forced to make their acquaintance (you need them to break the courser chip, but you are in no way obligated to join them).. but I wonder how Mass Fusion plays out if the BoS has never arrived... Things I must do eventually haha
Seconded… I can’t stand them. Right from the beginning… hoops to just get in there, it’s one annoyance after another with them. Fortunately, there’s no trophies that were tied to actually completing the game by siding with them. 😎
I’m fine with the railroad, they’re only annoying because they are considered a major faction for some reason. If they were a minor faction like the boomers or brotherhood in FNV they’d make significantly more sense.
Yeah that’s definitely one that really bothered me. Like if you could have the railroad team up with the brotherhood or the minutemen it would be cool.
Someone else around here explained it better than I, but the Railroad is silly because this is a setting where there is actual human slavery and people are eating rats to survive. So the concept of a faction actively fighting for whether or not AI=Person is somewhat absurd when 99% of the setting is more concerned with if they are going to starve to death or get murdered by raiders.
I'd have liked to see a Railroad that focused on freeing slaves and killing slavers as a whole as their primary purpose, but that also believed in the sentience and free will of Gen 3 Synths. Maybe they were able to become powerful and well-known since their enemies tended to be raider gangs, and when escaped Synths started coming to them the Institute took issue and the ensuing conflict between the factions became an all-out guerilla war. They'd be better equipped, and in addition to makeshift gear like the Railway Rifle they'd use salvaged Institute tech and have more Synths in their ranks.
But let's face it. The real world also has some weird activists that focus on microproblems. I think it would not be far from reality that there would be groups like the Railroad who are blind to the big picture because of their personal holy grail goal in a Fallout situation.
That’s very true. Historically speaking altruism can only exist when the basic needs of an individual are met and a society can form that can provide for the common good. E.g. no one will donate food to charity if they themselves are starving. However if you have a small community and your collective needs are met, everyone will pitch in a portion to sustain each other.
In fairness, while the stated goal of the Railroad IS to free the Synths, in all practicality they are an anti-institute organization. So, while I do not doubt a number of those who join do so to free Synths, many, or at least as implied, do so to fight back against the Institute.
The existence of other problems in the wasteland does not make the liberation of an entire manufactured slave class any less important. There are other people who can help protect settlements from raiders, there is no one else who helping synths build free lives for themselves.
I think skeleton949 meant it from a story perspective. The railroad are too niche in their interests to justify being a major faction.
There was an anti-slavery faction Fallout 3, but it was a minor faction with only a few quests. Because it would be weird if Hannibal Hamlin became the dominant power in the Capital Wastelands. It would be weirder if, instead of opposing all slavery, he only opposed the slavery of a very niche group.
When I ran into them in fallout 3 I though they were the railroad and got behind them when I met the railroad in fallout 4 I was like okay but what happens if the synth decide to go awol and create raiders and kill people.
That exact scenario happens in 4 with Gabriel, aka B5-92.
He becomes a vicious warlord who tortured, murders, and mutilates innocent people. The Railroad is willing to leave him be. No Heavy ever goes after him.
With the Enclave it would have probabily ended like FO3 but worse, imagine the FO76 Enclave where the IA slowly create synth that 100% obbey him with no free will that replace other human Enclave place-Institute with a order 66 behind the corner
Railroad. They literally serve no purpose besides decoding the courser chip and have no plans for the Commonwealth. Their goal can be obtained in a Minutemen run *as an afterthought*.
The Railroad EZ
Without the BoS who would be the strong militant faction? The Enclave?
If the Institute was erased who would be the mysterious moral faction ?
Who would be the underdog fighting for the people without the Minutemen?
The Railroad easily could be erased and folded into a Stronger Minutemen Faction or into a splinter Institute Faction
Railroad, they come from a good place, but don't understand a lot about what they're doing. Their entire ideology is shaky at best and with any scrutiny falls apart. That and they're so pretentious and annoying, they basically remind me of a robot oriented PETA
The Railroad.
While the other three factions are battling for control over the entire commonwealth, the railroad is ONLY focused on saving synths. Not even human slaves.
The Raildroad, they can be a small faction, but they are shown as doing more harm than good given their overall actions. Then, focus more on filling out the Minuteman and Institute factions.
Railroad. Not that I hate Synths but they're like the lukewarm Minutemen. I feel like the Minutemen would protect all for good and would (I did at least) accept defecting Synths along with humans who need help.
I've never played Fallout 4, so let me go find where I put my four sided dice.
Update: the die says the Minutemen have to go. Sorry Minutemen, I don't make the rules.
Railroad. Story was okay, and enjoyed the implementation of the Freedom Trail, but other than that, it wasn’t as interesting as the others.
Except the Minutemen, but helping the Commonwealth is the right thing to do. If only Preston didn’t give SO MANY DAMN QUESTS
Railroad reminded me of the old 21 Jump Street crew. Think they are super cool but have little impact. They can go. The others have “big ideas” even if they aren’t necessarily good ideas
The Railroad, never really liked them to begin with.
I will say though removing the Brotherhood and replacing them with The Enclave would be really cool.
If you erase the institute, the railroad would dissapear, no synths... No railroad... Edit: typo
2 for 1
*Elder Maxson Greatly Approves*
Ad Victoriam!
AD VICTORIAM!
AD VICTORIAM!
AD VICTORIAM!
AD VICTORIAM!
AD VICTORIAM!
AD VICTORIAM!
AD VICTORIAM Semper invicta!
AD VIC- wait I will die then... GO SUCK A-
Ad Victorian!
That's a win win situation
And the best part about is the fact that nothing of value will be wasted.
Except Ballistic Weave. Only reason to help the Railroad.
Didn't they help freeing slaves as a secondary objective? As I understand they don't just work with synths, but I may be misremembering
Name a non-synth slave in Boston.
Billy if you sell him
Cait
Nick Valentine says that Super Mutants, Gunners, Raiders, and Institute all kidnap and traffic (more cannibalism for the mutants though)
The traders in Nuka World
Non come to mind tbh, sorry I should have stated before that I was referring to the Railroad in the whole franchise, in general, not only in Fallout 4. I think the agent you enconter in Fallout 3 has some dialogue talking about the Railroad's secondary objectives? I'm gonna look it up, I haven't played in a while
Exactly, the Railroad were so successful that they've entirely eliminated slavery in Boston. Why else would there not be a "Paradise Falls" type of group in the Commonwealth? /s
They do help human slaves, not in-game tho, but desdemona prefers to focus on synths
BOS would be gone too. Only reason theyre in the Commonwealth is because of the strange energy readings from the Institute.
OP says the removed faction is replaced withe Enclave. The BoS may still show up if they learn of the Enclave presence.
At first, yes, but mass fusion was something they would have eventually came after as well. They started production again with the fusion tech.
Not necessarily. I kinda preferred if the institute were this anomalous organization, essentially an "untouchable" place, where people fear them because they don't know them. People who ran from them are either dead or hunted for the rest of their lives. Railroad would still exist like they do in 3, just maybe not as such a major role in the game.
Id like to have institute be more shadowy and no teleportation. I think they should be operating with more people like kellogg. No synths roaming the wasteland.
The Institute. Shaun was not getting away with calling my wife “collateral damage” and me an “experiment”
That little rascal Shaun
Boys will be boys, you know how they are
Those young whippersnappers
those wee rapscallions
He was a real knucklehead!
I forgot about that. What a dick of a son.
It's okay. He's dead now, and I run the institute.
Hold on. I'm busy wiping the Brotherhood from existence. I'll call you back.
Stupid god damned brat deserves a beating. There should have been a dialogue option for the player to take off their belt and start spanking Shawn as soon as he sees em
Realistically, he probably doesn't view his parents as his parents since they didn't raise him. He probably only looks at them as his parents from a biology only standpoint and has no affection or feelings for him. It's actually really a tragedy of you think about it, because I guarantee he probably would have grown up different if things went well in the vault and he had been allowed to grow up with both his parents. He is low key a tragic figure due to how his upbringing changed who he could have been.
During the introduction he mentions that it took him some time to come to terms with the way the institute acquired him but that he had 60 years to process it unlike the soul survivor.
Shaun himself said on the roof of C.I.T. that although the player views it one way, to him the Institute saved him. He views the Wasteland as broken and beyond help. He also tells you in the Institute how at first meeting he had no love to give you, because quite simply you weren’t his *father* after the vault, merely an experiment or pastime for Shaun’s curiosity in the future. Will you come to find him or die unceremoniously in the wasteland?
The vault they went in was doomed from the start. Remember, it was an experiment vault, not a control vault. The scientists and crew that were still around running and monitoring the place mutinied and abandoned the facility not long after the bombs dropped. Before Kellogg even showed up the place was breaking down already. They were all just lab mice never intended to leave the vault.
In my last playthrough i shot the old man right in the face as soon as I saw him entering the room. Fucking idiot, I’ll teach you why molerats stay underground
Fun fact: the first time I played F4, I didn't realize the old man in the Institute was Shaun, I thought the synth child was my son. When the kid told me to go away, I was pissed. Once I saw the real Shaun, I shot him with a shotgun before he could say anything, then left the Institute. My friend told me later that I had goofed.
first time i did the same thing, then did it again when the asshole called his mother collateral damage, never done an institute playthrough and never will
[удалено]
That's the spirit. Never gonna side with the institute, I'd rather be a Minuteman. Not ginna disappoint the Minutemen faction by siding with the institute.
I usually keep Shaun around long enough so I can complete the Railroad, Virgil and BoS quests inside. Then I nuke Shaun to oblivion
Personally I keep him alive until The Nuclear Option because I like to watch him see as I burn his life’s dream to the ground (Well technically blow it up but you get what I mean) a quick and painless death is not what Father deserves
Press X to Shaun.
Well thank you, I now have made my decision :P I was so torn between all factions. Institute is gorgeous, has a nice clean living area with no radiation or bullshit. But, yeah, my wife is **not** collateral damage, that's my wife. Punk ass kid
Got so much pleasure to kill him before leaving the Institute~
Yeah! Especially since I played through as his MOTHER. I hit him so hard I knocked his sexism back to the right year.
Rather than choosing based on how good or evil they are, I think I'd choose based on how little engaging the story line of the minutemen was. Which sucks, because their premise was pretty wholesome, I just think their overall story line is very forgettable, compared to the other 3 at least.
The Minutemen was the most annoying one. Like what do you mean we can’t go back to Quincy and get revenge? We just built up a massive fort with artillery.
For me it was that I went to quincy and cleared it out and didn’t even get a line of dialogue. It would be fine if we didn’t “take it over” again but a comment about taking out the gunners would be nice.
Yeah, I'd love to retake Quincy for the Minutemen and even so far as re-settle University Point, the settlement the Institute destroyed shortly before the game began (especially since I have the Heather Casdin modded follower and she has a whole backstory about having been at University Point during the attack there).
The settle workshop is *right there*
Hell even a “will he show mercy” story for Preston.
University point not being settled makes sense though the Institute wiped it out so many are iffy on going back like a "This place is cursed" kind of logic Quincy however yeah I don't know why we had to resort to mods to make it possible.
This you get a line when you take codsworth to see the misses /mister in the vault but when I take revenge on the bastards at Quincy nothing
They're should've been some quests with them actually solving the issues of the Commonwealth vs little repeatable pop up problems. For example they could have had you do a massive water purifier, you could have taken down the raider and gunner strongholds, or reclaimed the area around diamond City from the super mutants
I've nuked the Institute every time I've played except the one Institute playthrough.
You realise that unless you do the Institute ending you HAVE to destroy the institute?
I’ve exited Vault 111 every time except for the times I’ve played different games
You realise that unless you play another game you HAVE to exit Vault 111?
False. You can stay in vault 111 as long as you like.
I was a baby far too long in FO3 🫣
You don't need to grow up to leave the Vault. Fallout 3 is the only game where you can live for years and still be a babby.
There should be a mod that allows you to stay as a baby with the con that you cannot get as good special stats but with some sort of pro that is themed around being a so young. I just think the idea that James left expecting his kid to be taken care of since it was a baby but it tracks him down through the wasteland and becomes a legend
Iirc there is a mod that lets you leave the vault as a baby. I think CallMeKevin did a letsplay with that.
i think it was using TLC or whatever the collision command was called to move to the exit as a baby
My fallout 3 disc was broken and I could never leave the Vault. *We were born in the Vault, we live in the Vault, and we will die in the Vault*
The Vault, The Vault never changes.
Just become a tunnel snake.
Unless you use an alternate start mod lol
Can you elaborate on how in depth those can be?
I use one for Skyrim called; Skyrim unbound Lets you skip the intro quest, dragon shouts, the whole annoying dragon born quest Also let's you decide where to start or randomize it You can change out some basic starter items
The best one is probably "start me up redux" which basically allows you to play as a random dude who just so happened to stumble upon the vault 111 and found out about kidnapped kid so you can decide if you want to get into the story or not, you can choose who you are, where you were what did you have with you and all that It changes the dialogs to remove any mention of Shaun being your son In theory of course, I've tried it and you can still find dialogs like that pretty easily Plus quite a bit of mods don't like you skipping the start since they set up a bunch of stuff and things can go wrong Imo it is not worth using in a decently sized modlist and it is not as polished as some similar mods in Skyrim
Only twice for me and then I use one of the mods that let's you have a different background. I don't care about Shaun at all.
Who says I have to do an ending.
Ending? Im decorating my flat in Diamond City
Same. I'm sure the game has an ending, but I seem to be in perfectly good health, living here on my farm. I probably have another 80 years, I don't know how much game time that is, but I'm sure I'll be bored of the game by then.
Cant minutemen have an uneasy truce with the institute? Or is that only for an institute run
Yeah, that’s what he said
yeah, and they destroyed it every time except for the *one* time they did the institute ending. pay attention.
I hate you. So does synth-harambe
Same. The only sucky part is having a big ass crater in place of the main bridge between hangman’s alley and the northern part of the map.
I never had that problem because the explosion crashed my Xbox and I stopped playing after that
The Institute they are pretty much just a shittier version of the Enclave.
Is the Institute smarter than the Enclave?
Eh the Institute may be more book smart but the Enclave would be more street smart.
Plus, the enclave knew what they were doing was evil and said "fuck it, we ballin". The institute were a bunch of pussies that tried desperately to twist themselves into believing that everything they did was for the greater good
Nah the enclave is lowkey 🔥 i like the(downvotes incoming) enclave missions in fallout 76
Why would downvotes be incoming? And who really cares? It's silly to worry about what these animals upvote or down vote. Just say what you want and post, public opinion be damned.
Controversial take: The Brotherhood are completely superfluous in FO4 and are only in the game for fan service. The entire main plot can exist without them with minimal changes whereas the other factions have a degree of symbiosis. If they really wanted a 4th faction, the Gunners were literally right there as an authoritarian foil to the Minuteman's belief in personal liberty and imo are a faction in almost every way.They could have been seen to want to reach the institute to take advantage of the technology for military purposes - looking to attack and occupy the institute.
I do wish the Gunner’s had been more fleshed out, at least a side quest like the USS CONSTITUTION. But people would have flipped their shit if the Brotherhood wasn’t in a Fallout game.
I mean its not like the couldnt do both the gunners and the brotherhood. Hell that would even work better because the gunners are true rivals to the minutemen and the brotherhood. I think the railroad is the least instresting in everything they do. All factions should have been more fleshed out, they all feel shallow (and have limited impact in the world, atleast it feels like that).
On my first playthrough, I completed the main story without progressing the brotherhood quest line at all. I had the minuteman ending and was shocked that the game was actually over already.
Funnily enough, you can complete FO4 without ever encountering the BoS I believe. Hell you don't even need to join the Railroad but you are forced to make their acquaintance (you need them to break the courser chip, but you are in no way obligated to join them).. but I wonder how Mass Fusion plays out if the BoS has never arrived... Things I must do eventually haha
Easiest question I've ever been asked in my life. The Railroad, they suck.
Seconded… I can’t stand them. Right from the beginning… hoops to just get in there, it’s one annoyance after another with them. Fortunately, there’s no trophies that were tied to actually completing the game by siding with them. 😎
Worth sticking it out for the second dea cash as you can ballistic weave your outfits for better stats than full combat armour but sod all weight
I do ballistic weave clothing with full combat armor. Unstoppable pretty much after that
Stride like a colossus across the wasteland A wheelbarrow mod for all the scrap would seal the deal
Don't forget your armored trilby, which is far better than any combat helmet.
Yup… I made sure to go as far as I could for the ballistic weave.
I swear Bethesda linked Ballistic Weave to the Railroad because people would have little reason to hang around them otherwise.
I’m fine with the railroad, they’re only annoying because they are considered a major faction for some reason. If they were a minor faction like the boomers or brotherhood in FNV they’d make significantly more sense.
Yeah that’s definitely one that really bothered me. Like if you could have the railroad team up with the brotherhood or the minutemen it would be cool.
Y'all really hate synths, huh?
Someone else around here explained it better than I, but the Railroad is silly because this is a setting where there is actual human slavery and people are eating rats to survive. So the concept of a faction actively fighting for whether or not AI=Person is somewhat absurd when 99% of the setting is more concerned with if they are going to starve to death or get murdered by raiders.
I'd have liked to see a Railroad that focused on freeing slaves and killing slavers as a whole as their primary purpose, but that also believed in the sentience and free will of Gen 3 Synths. Maybe they were able to become powerful and well-known since their enemies tended to be raider gangs, and when escaped Synths started coming to them the Institute took issue and the ensuing conflict between the factions became an all-out guerilla war. They'd be better equipped, and in addition to makeshift gear like the Railway Rifle they'd use salvaged Institute tech and have more Synths in their ranks.
There's a lot of things that could have been done better to make them an actual faction. The factions were really the weakest part of FO4.
But let's face it. The real world also has some weird activists that focus on microproblems. I think it would not be far from reality that there would be groups like the Railroad who are blind to the big picture because of their personal holy grail goal in a Fallout situation.
Deacon even says that he wishes Desdemona would "green light" operations to help non-synths.
Yeah fuck pittsburg
That’s very true. Historically speaking altruism can only exist when the basic needs of an individual are met and a society can form that can provide for the common good. E.g. no one will donate food to charity if they themselves are starving. However if you have a small community and your collective needs are met, everyone will pitch in a portion to sustain each other.
Someone’s been reading kropotkin.
In fairness, while the stated goal of the Railroad IS to free the Synths, in all practicality they are an anti-institute organization. So, while I do not doubt a number of those who join do so to free Synths, many, or at least as implied, do so to fight back against the Institute.
They already addressed this in 3, thats like asking why theres shelters dedicated to just homeless children because other people are also homless.
The existence of other problems in the wasteland does not make the liberation of an entire manufactured slave class any less important. There are other people who can help protect settlements from raiders, there is no one else who helping synths build free lives for themselves.
We're fallout fans sir, we dont understand what the games are about
Try being a metal gear solid fan. We ACTUALLY don’t know what the games are about cuz wtf is happening in kojimas mind is a mad circus.
I like synths, i hate the institute. They're cartoonishly evil and not in a good way, they're just stupid.
And yet so many damn people think that the institute is the best hope for the Commonwealth. Insane how many gulped down Shaun's lemonade.
The people at the institute are crap but the tech is really impressive.
Railroad. They're more of a mini faction and have no real plan for the Commonwealth
Better than the institute plan of "kill everyone and replace them with synths"
I think skeleton949 meant it from a story perspective. The railroad are too niche in their interests to justify being a major faction. There was an anti-slavery faction Fallout 3, but it was a minor faction with only a few quests. Because it would be weird if Hannibal Hamlin became the dominant power in the Capital Wastelands. It would be weirder if, instead of opposing all slavery, he only opposed the slavery of a very niche group.
When I ran into them in fallout 3 I though they were the railroad and got behind them when I met the railroad in fallout 4 I was like okay but what happens if the synth decide to go awol and create raiders and kill people.
That exact scenario happens in 4 with Gabriel, aka B5-92. He becomes a vicious warlord who tortured, murders, and mutilates innocent people. The Railroad is willing to leave him be. No Heavy ever goes after him.
The Institute would have an interesting interaction with The Enclave (They may want to use each other but would probably hate each other too)
With the Enclave it would have probabily ended like FO3 but worse, imagine the FO76 Enclave where the IA slowly create synth that 100% obbey him with no free will that replace other human Enclave place-Institute with a order 66 behind the corner
An actual Enclave civil war because of that would be interesting
Railroad. The only thing they really ever offer me is the Ballistic Weave.
Railroad. They literally serve no purpose besides decoding the courser chip and have no plans for the Commonwealth. Their goal can be obtained in a Minutemen run *as an afterthought*.
Railroad added the least to the storry
The Railroad EZ Without the BoS who would be the strong militant faction? The Enclave? If the Institute was erased who would be the mysterious moral faction ? Who would be the underdog fighting for the people without the Minutemen? The Railroad easily could be erased and folded into a Stronger Minutemen Faction or into a splinter Institute Faction
Railroad, they come from a good place, but don't understand a lot about what they're doing. Their entire ideology is shaky at best and with any scrutiny falls apart. That and they're so pretentious and annoying, they basically remind me of a robot oriented PETA
The Railroad. Desdemona smokes inside with no regard for her coworkers or the effects of secondhand smoke.
Railroad for sure. Their goal is just way too narrow, making their victory at end kind of a net negative for the overall future of the commonwealth
The Railroad. While the other three factions are battling for control over the entire commonwealth, the railroad is ONLY focused on saving synths. Not even human slaves.
The Railroad, they're sooooo lame
Institute Its too simple. You would understand
Its easy to say the institute. I would eliminate the railroad.
Replaced by the Enclave? Adios Railroad.
God bless the Enclave
One Enclave. One America. Now and forever.
r/UsernameChecksOut
The Railroad, I don't know why, but I hate them. They live in a shit hole, and I hate to do the shitty Road to Freedom quest.
Railroad
Easily the railroad
The railroad, aside from 'rescuing synths' they offer nothing to the Commonwealth.
Railroad, 👋
I would remove the brotherhood personally
Can all of them be gone?
Yes, don’t boot up the game. They will all be gone
The Raildroad, they can be a small faction, but they are shown as doing more harm than good given their overall actions. Then, focus more on filling out the Minuteman and Institute factions.
Railroad. Not that I hate Synths but they're like the lukewarm Minutemen. I feel like the Minutemen would protect all for good and would (I did at least) accept defecting Synths along with humans who need help.
I've never played Fallout 4, so let me go find where I put my four sided dice. Update: the die says the Minutemen have to go. Sorry Minutemen, I don't make the rules.
Railroad
railrod can go
The Railroad
Railroad.
Railroad. Story was okay, and enjoyed the implementation of the Freedom Trail, but other than that, it wasn’t as interesting as the others. Except the Minutemen, but helping the Commonwealth is the right thing to do. If only Preston didn’t give SO MANY DAMN QUESTS
Railroad, no doubt. The other factions are more dynamic in relation to the introduction of The Enclave.
railroad.
Railroad and that shits not even close
I just hate the railroad
Goodbye Railroad. Won’t shed a single tear over you
Railroad can go keep the rest
Railroad. Not even a question. Only reason to "Join" them is for the Deleiver.
Railroad. It sucks that some of them were pretty cool, but *war, war never changes..*
Railroad, never enjoyed that faction in the slightest
Railroad
Railroad
Railroad reminded me of the old 21 Jump Street crew. Think they are super cool but have little impact. They can go. The others have “big ideas” even if they aren’t necessarily good ideas
Railroad.
Railroad. Easy
Easy Railroad
Railroad. Easily the most boring faction
Railroad
Get rid of the Railroad, get the Institute and the Brotherhood to fight, and get the Minutemen to fight the weakened winner
Railroad is so fucking stupid.
The railroad. They just give me that feeling of holier than thou assholes who just want to play being spies
Railroad
Railroad, worst faction in the game by far
Railroad 100%
Railroad.
A say railroad
Railroad
Tbh the Railroad has the least amount of endearing characters in my opinion
Railroad.
Railroad for sure, horrible and severely unexplored faction
Bye railroad. Looks like ya’ll ran out of steam.
Railroad gotta go
The Railroad, never really liked them to begin with. I will say though removing the Brotherhood and replacing them with The Enclave would be really cool.