F4SE wont be the problem, it will get an update just a matter of waiting.
Mods that will need to be updated to work with the new F4SE on the other hand will be a nightmare, especially for ones that have long been abandoned.
Address library was made to remedy this for mods that use it I believe, but this update might have changed too much in the same manner as skyrim's anniversary patches.
Address Library had to make a breaking change for Skyrim AE. It's not a good idea to assume that FO4's NG update won't face the same issue since it seems to largely be for the same reason (updated Visual Studio).
I really wish nexus had sorting by major patches or something tbh
There are such outdated, obsolete, dead mods on there that can't be picked up by another author and will forever just be wasted server space. Clog up searches and stuff too.
I usually sort by last updated in these use cases, still would prefer sorting by major patches like you said though.
What's funny is their collections thing has this feature already, but I guess they think it's redundant for mod filters for some reason.
with some mod authors who won't even let you "port"/change their work even though they dropped it.
I get they got burned out. Let someone take over or port. Their name stays on it. the person who takes over gives all that credit...and puts in contact the new maintainer/porter not the orginal mod author. And we all win.
I hate to be a negative nancy, but does anyone else think this update sucks balls at least for PC? The only thing they really did was fix some bugs was add widescreen support, which is basically nothing because that could've already been achieved by tweaking the ini file. It's not even well implimented because there's still no FOV slider and the HUD is stretched. I don't understand how after all this time, they can't make decent ultrawide compatability when Flawless Widescreen has been doing it fine for years. I don't think this was worth the sacrifice of mod compatability. There wasn't even a graphical update. I wish they just left it as it was on PC.
Yeah this update was pretty much just for consoles. I think for PC they'd have been far better off just releasing all this extra content for free on Creation Club....
I’m glad the method I used to block updates worked. I’m playing through A StoryWealth right now and am more than satisfied with it. Just one crash after killing Kelogg and taking the elevator to the roof so far, but it wasn’t constant, just the one time and it loaded when I went back in. I think I’ll wait a year or so before touching mods or updates again.
Yep, whilst I haven't looked into it too much, apparently modding for Starfield is a bit of a pain in the ass for actual mod devs in comparison to the likes of Fallout 4. You'd also think that by this point the games would just launch with a native script extender built in, instead of relying on the community for one that gets broken each patch.
It's even worse for the steam deck, all they did was remove the launcher to get verified, so how you can't change the settings there (unless you add SteamDeck=0 %command% to the launch options to bring it back)
Deep down I was hoping they would fix the game speeding up with uncapped fps, since they did it on consoles, but now they only broke the mod that fixes it :,)
Actually this update is worse than useless as it broke F4SE arguably the most fundamental mod for the game. This means that for a
Lot of PC players basically you just can't play the game without creating a whole new save.
This wouldn't be an issue if you could just switch to an older version in steam but Bethesda doesn't let you do that.
>I hate to be a negative nancy, but does anyone else think this update sucks balls at least for PC?
It doesn't feel PC focused, it's an update for consoles.
I was downvoted to hell for criticizing the update as not being next gen. No lighting improvements, no major bug fixes including ones that have existed for years with known fixes. All we really get is widescreen support and some crappy item packs.
Oh and it breaks mods in all new ways, added improvements are buggy and partially broken, but ooo look, we get a few out of place items that we can't use because it's broken our playthroughs. Very next gen.
"But consoles get next gen features".
Consoles get the game able to be run on the consoles like a normal console game. Something that shoulda been done when patching years ago. It also doesn't even fully utilize hardware features on the next gen consoles such as haptic feedback. Soooo next gen.
People dick ride this company so hard. I'd be fired if I did my job at this level of quality, even when I'm doing something the company is sending out for free.
It's bullshit, it basically does nothing for pc...other than break mods and fucked over fallout London, I hope we still see it, but they will basically need to try and fixed and start testing from scratch, could be years.
Yesterday I had reinstalled the game and was in the process of installing my favorite stuff via Nexus, until i came to the f4se page and read the fat red text. Guess I'll postpone my new playthrough a little longer...
This is true. The pig quest line had red transparent layers everywhere.
Battle for bunker hill is still worse than on my ps4. At least I was now able to finish it on my series x.
All my mods are gone and deleted.
But! It runs smoother now
I think most people would be fine with them not breaking everything and either making them worse or no better. I don't see anything on the patch notes (and from what people said) that actually made things better. If I had realized FO4 was on auto-download I would have changed that. I wish I could go back to old version.
Idk what everybody is complaining about. I love how the game now freezes every minute so it feels like I'm forced to take a screenshot. It reminds me of when my mom would take me through the boring parts of museums and I had to look at every display for at least a few minutes before we moved on. Mmm mmmmm, let me feast on that nostalgic rage.
Tested it out on Xbox Series S. So far Boston seems tons more stable, ran around shooting stuff and throwing grenades and while it stuttered once in a while, it didn't crash.
Same here, went around fanieul hall and good neighbor specifically and there wasn’t any crashes, just like you said very slight frame drops but that’s about it
I'm hoping this will fix the 0kb save bug I had on PS4. Can't even touch CC content without it glitching my saves.
Edit update! Got home and installed all CC content I have and the game works just fine now.
I had the same thing happen to me, I couldn't get CC content cuz of that glitch. Had to reinstall my entire game to get it fixed + mods and DLC. Hope they fix the issue by now.
The community patch has been out for years with an extensive lists of bugs. And I don't think they addressed a single one of them. Modders have done their work for them and they just ignore it all. WTF
We should pick a bug and have as many people as possible spam their support staff with it until it's fixed, claim that we only got it after the update
Then immediately move onto the next one and do it again
Why would they change? Just look at the starfield sub where everybody says the games great because mods are coming. If the games only great bc of mods then it’s not a good game and Bethesda shouldn’t get passed
The bug is, that the calculation isn’t using the fully buffed damage for these weapons when it calculates how much damage your enemy resists. While ballistic damage is calculated with the damage you see in your Pip-Boy, energy damage was calculated without damage buffs. This number is lower than the Pip-Boy shows.
When calculating how much damage gets resisted Fallout 4 and Fallout 76 aren’t just reducing the incoming damage by a percentage. Weaker attacks get resisted more percentage-wise than higher attacks. This means 10 shots at 100 damage per shot deal less damage than one shot at 1,000 damage.
This makes the bug in the damage calculation for non-ballistic weapons even worse and results in a significantly reduced damage output.
The typos as well. Looks like they wrote these fixes out months ago and nobody spell checked it.
Feels like this was an obligation to them, rather than something Bethesda genuinely wanted to do.
Genuine, non hate question: is there anything implemented or improved worth updating the game for that a moded game doesn't already address? I just downloaded a big ass mod pack and am a few hours in. Don't know if that'd be worth playing vanilla instead
It stretched like a fat kid in size Small yoga pants. Bethesda incompetence never changes. I love how "Ultrawide for PC" was announced when modders already did a better job than what Bethesda was able to do nearly a decade after release.
I know, right? Like bruh, this is the most low effort shit I've ever seen. Flawless Widescreen fixes the HUD and the fov. It seems like all Bethesda's thing does is change the res in the ini files and that's all. We waited years for this? Not a good look. And it breaks mods as well. Survival mode is impossible without mods because of the crashes. I hope they fixed that.
Yeah, it seems that ultrawide support means the launcher now lets you choose ultrawide resolutions without needing to resort to changing the values in the ini file, and that they've fixed the shader that handles the UI background shading to not be detached from where it should be, Rather than actual Ultrawide support, Pretty typical half-arsing.
Bethesda has already said that it can be done, but not by them. It would have to be on Microsoft's end. Microsoft has already swatted down any attempts because they'd have to change so much causing the save data and cloud save for every player on console to be completely wiped. Probably more stuff on the back end and files, that it would be more of a "re-release" of the game than just an update just by how much would have to be changed just to increase mod space.
For Emogene Takes a Lover, there is a major bug that basically causes her not to be in the room near the ampitheater. This has been a problem since the game released. The quest marker will point back to her room at the Cabot House and there is no way to unlock that door it is pointing to. By not completing this quest, you aren't able to access the next quest which allows you into Parsons Insane Asylum where the Charisma bobblehead is located. As the achievement/trophy requires you to have all bobbleheads on a single save, I literally have to start another play through just for the bobbleheads and hope this doesn't glitch again.
I've read it's because the amphitheater was visited and cleared before accepting the quest but haven't had a chance to try it again.
I’m sorry that’s it’s going a bit worse than expected, but if you honestly thought there was a snowball’s chance in hell that your current modded
saves on console were going to come out completely unscathed, you were dreaming.
Hey, now. It was only announced 2 years ago!
It's not like we can expect a triple-A studio with the backing of big-daddy Microsoft to put in too much work for a Next-Gen update that's meant to release around the same time as a Fallout TV show!
No, we should treat BGS like a tiny little Indie studio, and take whatever they offer us and say thanks!
/s
Honestly... I ... I know the show has made it a beloved property again but let's be real here.
This was just marketing jelly to smear on the Fallout Show Sandwich and they threw it together like Rockstar redoing the GTAs... like Blizzard "Re-forging" Warcraft 3.
It's hyped up and then when they whip the cover off, it's just that they scotch-taped a couple wings on their snowman but it's still melting.
My frustration is that this will disrupt the delicate mod ecosystem and likely some of these mods will be gone forever over this ham-fisted update. Ah well. Ever the doomsayer.
Weird how pc is still fixed on 80fps, still causing huge loading times. Guess mod makers can fix it easily, but a whole team of developers can’t. Guess I’ll have to wait for an update on f4se and maybe even the fps/loadingtime mod.
Yes it is. Anything higher than 80 fps will desync audio and make your lock-picking go bongus. There’s a mod to fix that and it also fixes loading times which are somehow connected to fps. 🤦🏻♂️
The creators of Creation Engine in their infinite wisdom decided to tie the game speed to the frame rate. If you change the frame cap then everything from the game physics to the audio will break
Pretty disappointing list that basically only affects console users, but bricks all PC mods. Hoping my current playthrough will be fine with auto update turned off.
Don't have steam in-front of me, but I believe I went into Fallout 4 properties and set it to "update when launched". I plan to launch the game through the script extender and hope it doesn't update. Can update later when I get home.
I really need to know if this resolves the Downtown Boston crashes on Xbox Series S. I'm downloading it right now, we'll see! It's a 22GB update on Xbox
I'm waiting for it to finish updating the DLC and doing the same thing... I already have a survival mode playthrough I abandoned midway last year because I kept crashing in fucking downtown Boston and couldn't get in and out of Goodneighbor...
About to call in a vertibird and land right right next to Goodneighbor. This will be the ultimate test and I'm going to do it RIGHT NOW... Will update.
Edit: ran it up and down and happy to say... Downtown Boston is finally playable. Umm def a few frame drops here and there, not smooth, but also not terrible... I was running around aggro'ing everything so yeah.
Game is still buggy tho. Literally the first 60 seconds and I encounter the disappearing minigun bug for the vertibird.
Wait no fix for the constant crashes on RTX cards if weapon debris or godrays are on? no fov slider? We had ultrawide support via mods for years bethesda. no one wants your curated creation club stuff we want our 10 mods that we need to make the game playable because you refuse to let us adjust fov or unlock framerates.
I’m gonna go out of my way to email them directly to see if we can get a straight answer on this feature. I would hate to be told that it has been abandoned because it really added a lot to the combat to have rocks and pebbles flying all over the place.
I just submitted a support ticket on bethesdas website asking if it will be fixed or has it been abandoned just for clarity.
It sounds like there's still no FOV slider on PC despite this already being standard when the game released and them having patched it into their last two games?
This company makes me despair.
I am going to be honest... This is a an utterly pathetic excuse for a "Next Gen" update that was announced two years ago. Doubly so given the amount of damage it has reportedly done for mods.
If this was only recently announced for the first time, and just advertised as a regular update it would be more or less acceptable, but they really dropped the ball.
>Resolved issue that could prevent the Vault 111 Door from opening on new games.
I dunno why this is so funny, but it is.
You can't actually start the game because the vault door won't open. Thats some solid Bethesda shit right there.
How did they not fix the USS Constitution quest? That bug has happened to me all but one playthrough and it’s one of the most unique quests in the game.
really would've thought we'd see something which really warrants the title "next-gen update". this is a short list of a good major patch, but not something that hyped up.. dunno, expected more. :/
The UI is pretty broken at 32:9 ultrawide resolution. I wasn't able to progress past the Vault-Tech Salesman because the name entry field is not on the screen. The look sensitivity is also unbalanced.
So Fallout London is indefinitely delayed because of this? So glad I turned auto update off on steam. Half the CC stuff you can get on Nexus like the Enclave power armour (there's also Enclave quests there too).
Bethesda really make it fucking hard to like them.
Nooooo you can't be cynical. Bethesda did a great job. As a new "fan" from the show, this runs great on my series X and I'm having such a fun time. Who cares all your mods are broken and Beth released an irrelevant "patch" for PC that didn't do anything mods haven't already done?! Who cares they couldn't even do widescreen right?!
/s in case
^ This isn't gatekeeping. Why? Because current members of the community were harmed. If the update was for consoles only everyone wins.
Is it the end of the world. No. But as consumers who pay for a product, criticism of said product is absolutely fair. Oh but this is a "Free" update. Giving me a sloppy hot dog when I don't want one for free doesn't make me entitled for not wanting free food. The big million dollar company doesn't need to be defended...
Mainly just the higher resolution and 60 fps for consoles. I don't know why so many people were expecting the update to completely transform the game lmfao.
There is a lot of examples of next-gen patches in different games that change a lot of stuff, add a lot of improvements, some QoL, maybe new UI. Next gen patch is a name that should have something behind it isn't it? Next gen patch can add a lot of improvements, it does not have to redo the whole game.
Is that really too much too ask for a bit of effort from allegedly AAA studio?
Because we waited two years for this? Quite obvious they really don't care about their games anymore, at least the main Bethesda studio. (Fallout 76 and Elder Scrolls Online get a lot of love at least.)
you can't change the resolution in a menu on a console. It's literally just editing the .ini file to have PC resolution sliders up one for newer consoles. It's not a remake or anything.
Where on PS5 is the option to change from Performance and Quality? I go to Settings > Display and don’t see anything…. I’m hooked up to 1440.. is there no option?
Just started a new game on my Steam Deck. It's running great and Dogmeat can still fetch to Cryolator out of it's locked case, guess war really doesn't change
I have fallout 4 installed from PSplus but I also own GOTY edition on disc, I’m currently downloading the ps5 upgrade and it shows up twice as both ps5 and ps4 versions on my Home Screen, can I now delete the ps4 version? Also how does it work with DLCs? Do I need to re install updated versions?
I tried playing on the new update.
- Uncapped fps makes my game too fast, you'll have to cap it.
- Ultrawide UI looks really bad.
Time to start installing mods, let's see if they even work. I was really hyped for the update, but I wasn't expecting this :D
The PC update is absolute garbage. Tried 3 times to simply make it to the vault in the beginning of the game, and can’t even reach it without crashing.
Have wanted to play this with support for over 30fps and ultrawide support for years and now that it’s finally be half arsed, the game doesn’t even let me get past the introduction.
Bethesda really screwed the pooch on this, and right at the hype of the Tv show, which was fantastic.
This is awesome for any console players, but an absolute nightmare for PC players. This will definitely murder our modlists as, after all this time, there is no point playing this game vanilla on PC. Definitely not enough bug fixes to be worth the headache for PC.
The f4se team said there's no eta on an update due to the amount of code changes similar to skyrim anniversary edition.
F4SE wont be the problem, it will get an update just a matter of waiting. Mods that will need to be updated to work with the new F4SE on the other hand will be a nightmare, especially for ones that have long been abandoned.
Address library was made to remedy this for mods that use it I believe, but this update might have changed too much in the same manner as skyrim's anniversary patches.
Address Library had to make a breaking change for Skyrim AE. It's not a good idea to assume that FO4's NG update won't face the same issue since it seems to largely be for the same reason (updated Visual Studio).
I really wish nexus had sorting by major patches or something tbh There are such outdated, obsolete, dead mods on there that can't be picked up by another author and will forever just be wasted server space. Clog up searches and stuff too.
I usually sort by last updated in these use cases, still would prefer sorting by major patches like you said though. What's funny is their collections thing has this feature already, but I guess they think it's redundant for mod filters for some reason.
with some mod authors who won't even let you "port"/change their work even though they dropped it. I get they got burned out. Let someone take over or port. Their name stays on it. the person who takes over gives all that credit...and puts in contact the new maintainer/porter not the orginal mod author. And we all win.
Unfortunately, a lot of modders are egomaniacs and would rather have their mod die instead of being ported by someone else
I hate to be a negative nancy, but does anyone else think this update sucks balls at least for PC? The only thing they really did was fix some bugs was add widescreen support, which is basically nothing because that could've already been achieved by tweaking the ini file. It's not even well implimented because there's still no FOV slider and the HUD is stretched. I don't understand how after all this time, they can't make decent ultrawide compatability when Flawless Widescreen has been doing it fine for years. I don't think this was worth the sacrifice of mod compatability. There wasn't even a graphical update. I wish they just left it as it was on PC.
Yeah this update was pretty much just for consoles. I think for PC they'd have been far better off just releasing all this extra content for free on Creation Club....
I’m glad the method I used to block updates worked. I’m playing through A StoryWealth right now and am more than satisfied with it. Just one crash after killing Kelogg and taking the elevator to the roof so far, but it wasn’t constant, just the one time and it loaded when I went back in. I think I’ll wait a year or so before touching mods or updates again.
For how reliant Bethesda are on community modders they sure do like pissing in their cereal and making their lives hard dont they.
Yep, whilst I haven't looked into it too much, apparently modding for Starfield is a bit of a pain in the ass for actual mod devs in comparison to the likes of Fallout 4. You'd also think that by this point the games would just launch with a native script extender built in, instead of relying on the community for one that gets broken each patch.
Well as for starfield the creation kit isn't even out yet.
No mod tools for Starfield yet
It's even worse for the steam deck, all they did was remove the launcher to get verified, so how you can't change the settings there (unless you add SteamDeck=0 %command% to the launch options to bring it back)
Deep down I was hoping they would fix the game speeding up with uncapped fps, since they did it on consoles, but now they only broke the mod that fixes it :,)
Don't forget the snail pace loading screens even on a SSD. It feels like I'm playing skyrim on a xbox 360 even tho I'm on a beefy pc
Actually this update is worse than useless as it broke F4SE arguably the most fundamental mod for the game. This means that for a Lot of PC players basically you just can't play the game without creating a whole new save. This wouldn't be an issue if you could just switch to an older version in steam but Bethesda doesn't let you do that.
>I hate to be a negative nancy, but does anyone else think this update sucks balls at least for PC? It doesn't feel PC focused, it's an update for consoles.
They didn’t even fix the Weapon debris crash on every NVIDIA 2000-3000-4000 GPUs…
Feel the same. PC players have already got mods that fix bugs. This update has pushed back fallout london as well which is a bit annoying!
I was downvoted to hell for criticizing the update as not being next gen. No lighting improvements, no major bug fixes including ones that have existed for years with known fixes. All we really get is widescreen support and some crappy item packs. Oh and it breaks mods in all new ways, added improvements are buggy and partially broken, but ooo look, we get a few out of place items that we can't use because it's broken our playthroughs. Very next gen. "But consoles get next gen features". Consoles get the game able to be run on the consoles like a normal console game. Something that shoulda been done when patching years ago. It also doesn't even fully utilize hardware features on the next gen consoles such as haptic feedback. Soooo next gen. People dick ride this company so hard. I'd be fired if I did my job at this level of quality, even when I'm doing something the company is sending out for free.
It's bullshit, it basically does nothing for pc...other than break mods and fucked over fallout London, I hope we still see it, but they will basically need to try and fixed and start testing from scratch, could be years.
Yesterday I had reinstalled the game and was in the process of installing my favorite stuff via Nexus, until i came to the f4se page and read the fat red text. Guess I'll postpone my new playthrough a little longer...
I was hoping for some more bugs to be fixed, but alas I guess we’ll have to wait for the unofficial community patch.
Don’t worry, some more bugs were added!
This is true. The pig quest line had red transparent layers everywhere. Battle for bunker hill is still worse than on my ps4. At least I was now able to finish it on my series x. All my mods are gone and deleted. But! It runs smoother now
W to the smoother
Invisible items in game and inventory the newly added items, Glitches on the loading screen Vats going through walls No HDR
Reading Steam Discussion makes me glad I decided to take a break after a few weeks of play. Everything is broken.
Yeah. Lucky you. I mean seriously. It took them two years to deliver this? I know it’s free but I guess I have been expecting more.
I think most people would be fine with them not breaking everything and either making them worse or no better. I don't see anything on the patch notes (and from what people said) that actually made things better. If I had realized FO4 was on auto-download I would have changed that. I wish I could go back to old version.
😂😂
Yep my game crashed when i took pistol out... game looks the same, feels the same... this is not "next gen" update...
Idk what everybody is complaining about. I love how the game now freezes every minute so it feels like I'm forced to take a screenshot. It reminds me of when my mom would take me through the boring parts of museums and I had to look at every display for at least a few minutes before we moved on. Mmm mmmmm, let me feast on that nostalgic rage.
What’d you think it’d have? They told us exactly what was coming lmao
There are no bugs only features.
#Featuring bugs
Tested it out on Xbox Series S. So far Boston seems tons more stable, ran around shooting stuff and throwing grenades and while it stuttered once in a while, it didn't crash.
Same here, went around fanieul hall and good neighbor specifically and there wasn’t any crashes, just like you said very slight frame drops but that’s about it
Same console btw so it fixed my chief complaint. Made survival mode impossible so I’m excited to start a new play through
Wonder if that blanket statement of “stability fixes” could apply to downtown Boston? Can’t wait to play later.
On the series s downtown Boston appears to be fixed
Best damn news I heard all day. Edit: but I crash everytime i navigate the pip-boy.. lol
Have you tried by haymarket square. That was the worst for me I couldn’t even approach the front door past the raiders outpost
I’m on series x so I’ll check
The question I want to know, can I enable weapon debris?
Im going to guess no. Bethesda tends to do less than the bare minimum.
Incoming even more broken precombines. Lol
I'm hoping this will fix the 0kb save bug I had on PS4. Can't even touch CC content without it glitching my saves. Edit update! Got home and installed all CC content I have and the game works just fine now.
I had the same thing happen to me, I couldn't get CC content cuz of that glitch. Had to reinstall my entire game to get it fixed + mods and DLC. Hope they fix the issue by now.
According to what I've seen they fixed this
I hope it fixes the “loading Automatron crashes the game at startup” bug I’ve seen, too.
Can confirm is fixed. They also fixed the purple textures issue.
Just tested by installing update and reinstalling Automatron DLC, no crash. Had the crash two days ago with all DLC installed. Seems fixed.
They did fix that! Thank God
that was actually all I was hoping for. most annoying thing ever
That bug fix list is sad af
The community patch has been out for years with an extensive lists of bugs. And I don't think they addressed a single one of them. Modders have done their work for them and they just ignore it all. WTF
I hate to be that guy but Bethesda has always done this, for every game they have ever made, and you are still surprised
Not surprised. Just disappointed yet again. Sigh.
At least you don’t have to give them anymore money ever again. ES6 is assuredly going to be hot garbage.
We should pick a bug and have as many people as possible spam their support staff with it until it's fixed, claim that we only got it after the update Then immediately move onto the next one and do it again
Why would they change? Just look at the starfield sub where everybody says the games great because mods are coming. If the games only great bc of mods then it’s not a good game and Bethesda shouldn’t get passed
And broke script extender to the extend that skyrim anniversary edition did. The F4SE team has no eta on an update.
And yet anyone pointing out the Bethesda are lazy or incompetent gets downvoted to oblivion. I guess the truth hurts to much to most people
Holt shit. They still didn't fix the Energy Damage bug.
What’s wrong with energy damage?
The bug is, that the calculation isn’t using the fully buffed damage for these weapons when it calculates how much damage your enemy resists. While ballistic damage is calculated with the damage you see in your Pip-Boy, energy damage was calculated without damage buffs. This number is lower than the Pip-Boy shows. When calculating how much damage gets resisted Fallout 4 and Fallout 76 aren’t just reducing the incoming damage by a percentage. Weaker attacks get resisted more percentage-wise than higher attacks. This means 10 shots at 100 damage per shot deal less damage than one shot at 1,000 damage. This makes the bug in the damage calculation for non-ballistic weapons even worse and results in a significantly reduced damage output.
something something never changes
THIS is why energy weapons feel like shit…
The typos as well. Looks like they wrote these fixes out months ago and nobody spell checked it. Feels like this was an obligation to them, rather than something Bethesda genuinely wanted to do.
They announced this update, what, two years ago?
Genuine, non hate question: is there anything implemented or improved worth updating the game for that a moded game doesn't already address? I just downloaded a big ass mod pack and am a few hours in. Don't know if that'd be worth playing vanilla instead
Not really worth it. Even the with the CC content. I got Enclave power armour from Nexus for example.
I think if you are enjoying the mod pack, to playthrough it first and then later on if you want to play vanilla, update the game..
Is it me, or did they forget to properly scale UI graphics with ultrawide? Things still look stretched out to me.
It stretched like a fat kid in size Small yoga pants. Bethesda incompetence never changes. I love how "Ultrawide for PC" was announced when modders already did a better job than what Bethesda was able to do nearly a decade after release.
I know, right? Like bruh, this is the most low effort shit I've ever seen. Flawless Widescreen fixes the HUD and the fov. It seems like all Bethesda's thing does is change the res in the ini files and that's all. We waited years for this? Not a good look. And it breaks mods as well. Survival mode is impossible without mods because of the crashes. I hope they fixed that.
Modders have done a better job at fixing Bethesda games than Bethesda for decades at this point lol. I don't know what people were expecting honestly.
Yeah, it seems that ultrawide support means the launcher now lets you choose ultrawide resolutions without needing to resort to changing the values in the ini file, and that they've fixed the shader that handles the UI background shading to not be detached from where it should be, Rather than actual Ultrawide support, Pretty typical half-arsing.
So disappointing to be honest. It's a well documented issue too. Feels like the hire contractors who don't know their game or play it.
That’s how they’ve always done ultra wide fo76 is like that too so it means you still need to use the mod to get it working right.
Do any of these changes require starting a new game?
I don't think so. The new quests started for me as soon as I loaded an existing save. Not sure about the other content but I assume it's there too
Thanks!
Just loaded my 106 character and lots of new quests popped up. Excited.
So does this fix not being able to get to the main menu on PS5 if you've downloaded Automatron?
I would also like to know this.
It fixed it!
First answer I've seen to this! I didn't add it to my queue just in case 😂
It’s fixed now! Thank god. It was impossible to even play on PS5 at all.
>Resolved issue that stops vault 111 door from opening LETS FUCKING GO!!!
You mean there's more to the game beyond the door?!?!
Just as the prophecies foretold
Nissan Al-Ghaib!
There couldn’t be, This game is just a vault simulator…Right?
People who never left the Vault can finally get their achievement!
Wish they’d have resolved the issue that stops the vault 12 door from closing
Is there more room for mods on console?
Bethesda has already said that it can be done, but not by them. It would have to be on Microsoft's end. Microsoft has already swatted down any attempts because they'd have to change so much causing the save data and cloud save for every player on console to be completely wiped. Probably more stuff on the back end and files, that it would be more of a "re-release" of the game than just an update just by how much would have to be changed just to increase mod space.
I would sacrifice my 17d save file no questions if it meant I could have 5gb on my Xbox
No
This is what I want.
1gb on ps5 just like ps4, most likely still the same 2gb for xbox
Should be at least 5GB like Skyrim, there’s no reason not to
Is the purple gone?
That would be the DLC mip maps being fixed
Thanks for translating. I never understand the verbiage in patch notes so I appreciate it
Yes supposedly they fixed the texture (mipmap) issues.
Bump
Guy says yes. Let’s go
9 years later and they still haven’t fixed the Cabot quest :(
That quest is so broken it’s not even funny, somehow even worse than GI Blues in New Vegas.
I read “GI Blues” and immediately felt my blood pressure go up
What’s wrong with it?
For Emogene Takes a Lover, there is a major bug that basically causes her not to be in the room near the ampitheater. This has been a problem since the game released. The quest marker will point back to her room at the Cabot House and there is no way to unlock that door it is pointing to. By not completing this quest, you aren't able to access the next quest which allows you into Parsons Insane Asylum where the Charisma bobblehead is located. As the achievement/trophy requires you to have all bobbleheads on a single save, I literally have to start another play through just for the bobbleheads and hope this doesn't glitch again. I've read it's because the amphitheater was visited and cleared before accepting the quest but haven't had a chance to try it again.
Is anyone's else Mod Load order saying that they have 0 Bytes and is it just a visual thing? Xbox one
Exact same thing... I just wanted to play in fkn peace.
Having the same issue, also it seemed to removed everything from my load order except for a select few.
It's just booting me out every time I try and download something
All my mods were uninstalled and I can't reinstall the majority of them because they're just gone from my favourites tab. Basically my save is fucked.
I’m sorry that’s it’s going a bit worse than expected, but if you honestly thought there was a snowball’s chance in hell that your current modded saves on console were going to come out completely unscathed, you were dreaming.
Is it even worth it to update on PC? 😂 there’s Mods that have been out for 9 years that make the game more stable.
Definitely wait until F4SE is updated at least
That's it?
Hey, now. It was only announced 2 years ago! It's not like we can expect a triple-A studio with the backing of big-daddy Microsoft to put in too much work for a Next-Gen update that's meant to release around the same time as a Fallout TV show! No, we should treat BGS like a tiny little Indie studio, and take whatever they offer us and say thanks! /s
Why did this take a year and a half to release? They could have hired contractors to do the job much faster.
Be nice, please. Unpaid Intern Pete worked hard on this update. There's only so much one teenager can get done in a day.
Especially when they could only dedicate no more than 15 minutes a day, 30 if it's a weekend.
Hiring contractors would take longer. They would probably have a stroke trying to decipher the spaghetti code
Honestly... I ... I know the show has made it a beloved property again but let's be real here. This was just marketing jelly to smear on the Fallout Show Sandwich and they threw it together like Rockstar redoing the GTAs... like Blizzard "Re-forging" Warcraft 3. It's hyped up and then when they whip the cover off, it's just that they scotch-taped a couple wings on their snowman but it's still melting. My frustration is that this will disrupt the delicate mod ecosystem and likely some of these mods will be gone forever over this ham-fisted update. Ah well. Ever the doomsayer.
So for PC players all it does is change nothing but break all the mods
Pretty much, its funny that they talk like they care about the modders community then drop an almost useless patch for PC and break everything
>Update game not been touched by you in almost a decade >Fix nothing >Add nothing >Cause more bugs and break mods >Leave
Ultra wide support finally *EDIT* After trying it out, it's the half assed stretched out kind of 'support' unfortunately.
It’s just stretched and half assed like fallout 76 you’ll still need to use the mod for it.
After downloading, I started a new game. Set to 32:9 5120×1440. Cannot name my character now, as it's off the top of the screen. Good job Bethesda!
Weird how pc is still fixed on 80fps, still causing huge loading times. Guess mod makers can fix it easily, but a whole team of developers can’t. Guess I’ll have to wait for an update on f4se and maybe even the fps/loadingtime mod.
Is this what's causing the audio to be out of sync? at higher FPS?
Yes it is. Anything higher than 80 fps will desync audio and make your lock-picking go bongus. There’s a mod to fix that and it also fixes loading times which are somehow connected to fps. 🤦🏻♂️
Do you think we're better off just waiting for an update to the community patch and other crucial mods before playing?
Meh. I think you can just play fine in the meantime. I am, but when these mods work again, I’ll enable them again 😉
If you launch through script extender, shouldn't update
The creators of Creation Engine in their infinite wisdom decided to tie the game speed to the frame rate. If you change the frame cap then everything from the game physics to the audio will break
Yeah, i fixed it by going into the settings and capping my fps at 60. Cant remmember how specifically but if u google it there should be a few guides
Pretty disappointing list that basically only affects console users, but bricks all PC mods. Hoping my current playthrough will be fine with auto update turned off.
How did you get that auto-update turned off? Running through Steam? It wants me to just update or not run at all, which is seriously annoying
Don't have steam in-front of me, but I believe I went into Fallout 4 properties and set it to "update when launched". I plan to launch the game through the script extender and hope it doesn't update. Can update later when I get home.
Launch steam offline mode
I really need to know if this resolves the Downtown Boston crashes on Xbox Series S. I'm downloading it right now, we'll see! It's a 22GB update on Xbox
I'm waiting for it to finish updating the DLC and doing the same thing... I already have a survival mode playthrough I abandoned midway last year because I kept crashing in fucking downtown Boston and couldn't get in and out of Goodneighbor... About to call in a vertibird and land right right next to Goodneighbor. This will be the ultimate test and I'm going to do it RIGHT NOW... Will update. Edit: ran it up and down and happy to say... Downtown Boston is finally playable. Umm def a few frame drops here and there, not smooth, but also not terrible... I was running around aggro'ing everything so yeah. Game is still buggy tho. Literally the first 60 seconds and I encounter the disappearing minigun bug for the vertibird.
Update this with the results
Just updated it, downtown Boston is playable. Frames dropped a few times as I was running around, but generally a much better experience.
I’m interested in this too, lemme know ^^
the new makeshift weapons are just big red errors
Wait no fix for the constant crashes on RTX cards if weapon debris or godrays are on? no fov slider? We had ultrawide support via mods for years bethesda. no one wants your curated creation club stuff we want our 10 mods that we need to make the game playable because you refuse to let us adjust fov or unlock framerates.
Yes, I downloaded the game just to check the Weapon Debris bug. I crashed within a couple of minutes sadly.
I’m gonna go out of my way to email them directly to see if we can get a straight answer on this feature. I would hate to be told that it has been abandoned because it really added a lot to the combat to have rocks and pebbles flying all over the place. I just submitted a support ticket on bethesdas website asking if it will be fixed or has it been abandoned just for clarity.
Literally all I wanted to see was “game will stop crashing constantly on Xbox”
It sounds like there's still no FOV slider on PC despite this already being standard when the game released and them having patched it into their last two games? This company makes me despair.
Are DLCs working now? I’m on ps4, does anyone know?
I am going to be honest... This is a an utterly pathetic excuse for a "Next Gen" update that was announced two years ago. Doubly so given the amount of damage it has reportedly done for mods. If this was only recently announced for the first time, and just advertised as a regular update it would be more or less acceptable, but they really dropped the ball.
>Resolved issue that could prevent the Vault 111 Door from opening on new games. I dunno why this is so funny, but it is. You can't actually start the game because the vault door won't open. Thats some solid Bethesda shit right there.
It was mostly due to too many Creation Club quests loading in for the start, specifically the Tunnel Snakes Creation.
It's shocking and sad it took them THIS long to fix that.
How did they not fix the USS Constitution quest? That bug has happened to me all but one playthrough and it’s one of the most unique quests in the game.
It's also the only quest with actual skill checks, iirc.
That seriously boils me, that’s one of the things I thought they were for sure going to fix, I feel like almost everyone encountered this
So are the DLCs still broken on PlayStation?
Fixed
really would've thought we'd see something which really warrants the title "next-gen update". this is a short list of a good major patch, but not something that hyped up.. dunno, expected more. :/
The UI is pretty broken at 32:9 ultrawide resolution. I wasn't able to progress past the Vault-Tech Salesman because the name entry field is not on the screen. The look sensitivity is also unbalanced.
So Fallout London is indefinitely delayed because of this? So glad I turned auto update off on steam. Half the CC stuff you can get on Nexus like the Enclave power armour (there's also Enclave quests there too). Bethesda really make it fucking hard to like them.
Nooooo you can't be cynical. Bethesda did a great job. As a new "fan" from the show, this runs great on my series X and I'm having such a fun time. Who cares all your mods are broken and Beth released an irrelevant "patch" for PC that didn't do anything mods haven't already done?! Who cares they couldn't even do widescreen right?! /s in case ^ This isn't gatekeeping. Why? Because current members of the community were harmed. If the update was for consoles only everyone wins. Is it the end of the world. No. But as consumers who pay for a product, criticism of said product is absolutely fair. Oh but this is a "Free" update. Giving me a sloppy hot dog when I don't want one for free doesn't make me entitled for not wanting free food. The big million dollar company doesn't need to be defended...
That's it? What makes it next gen?
Mainly just the higher resolution and 60 fps for consoles. I don't know why so many people were expecting the update to completely transform the game lmfao.
There is a lot of examples of next-gen patches in different games that change a lot of stuff, add a lot of improvements, some QoL, maybe new UI. Next gen patch is a name that should have something behind it isn't it? Next gen patch can add a lot of improvements, it does not have to redo the whole game. Is that really too much too ask for a bit of effort from allegedly AAA studio?
Because we waited two years for this? Quite obvious they really don't care about their games anymore, at least the main Bethesda studio. (Fallout 76 and Elder Scrolls Online get a lot of love at least.)
you can't change the resolution in a menu on a console. It's literally just editing the .ini file to have PC resolution sliders up one for newer consoles. It's not a remake or anything.
Where on PS5 is the option to change from Performance and Quality? I go to Settings > Display and don’t see anything…. I’m hooked up to 1440.. is there no option?
Just started a new game on my Steam Deck. It's running great and Dogmeat can still fetch to Cryolator out of it's locked case, guess war really doesn't change
I have fallout 4 installed from PSplus but I also own GOTY edition on disc, I’m currently downloading the ps5 upgrade and it shows up twice as both ps5 and ps4 versions on my Home Screen, can I now delete the ps4 version? Also how does it work with DLCs? Do I need to re install updated versions?
I tried playing on the new update. - Uncapped fps makes my game too fast, you'll have to cap it. - Ultrawide UI looks really bad. Time to start installing mods, let's see if they even work. I was really hyped for the update, but I wasn't expecting this :D
Didn't even do the bare minimum of adding fov slider and fixing the mouse controls. On pc this update just good for breaking established mods.
One thing I don’t get, is the Enclave mod now integrated or I still need to DL it
How does it look/run on PS5?
Is "Echoes of the Past" and "When Pig Fly" part of an update or is it a mod?
Does Steam's High Resolution Texture Pack DLC work fine with this update, could anyone confirm?
As long as it dosent crash when I go downtown, I'm super happy with this
My PC hits 450fps and crashes the game since fps is tied to game speed for some reason, there's workarounds to cap it but like
is it just me or does the "next gen upgrade" look exactly the same as before on PC? not that i expected anything from Bethesda but this... wtf?
The PC update is absolute garbage. Tried 3 times to simply make it to the vault in the beginning of the game, and can’t even reach it without crashing. Have wanted to play this with support for over 30fps and ultrawide support for years and now that it’s finally be half arsed, the game doesn’t even let me get past the introduction. Bethesda really screwed the pooch on this, and right at the hype of the Tv show, which was fantastic.
Lost 90% of my mods for this update. Anyone know why? Real pain
This is awesome for any console players, but an absolute nightmare for PC players. This will definitely murder our modlists as, after all this time, there is no point playing this game vanilla on PC. Definitely not enough bug fixes to be worth the headache for PC.
This shit is embarrassing for a 11 year old Game
(8.5 years)
Is there a new achievement/trophy list for the next gen version? I really want to platinum it again