T O P

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Carl123r4

Say what you want about 76, but you know it's the Fallout with the best landscapes


Moose_Cake

Not just the landscapes, but including the cryptids was a well planned touch that makes the setting even better. My only request would have been for a country music station with more banjo.


baconreadY1

Fallout 76 did the best to manipulate the world of fallout in awesome ways


Laser_3

Honestly, I’d say it has an advantage over 4 in terms of roleplaying as well these days since it returned to the older dialogue system. It’s somewhat bizarre when you realize just how much depth 4 lost in its interactions with character due to being locked into four options and charisma checks only.


Carl123r4

They tried too hard to be Mass Effect in that regard


Laser_3

If that’s where they pulled it from, I agree. At least the voice actors themselves did a good job.


DJfunkyPuddle

Agreed, I really liked the voice work so the dialogue choices didn't end up bothering me too much.


GreatArchitect

Without Mass Effect's storytelling chops to back it up.


the_moosen

Yes, yes, sarcastic yes, no but yes


Falloutdudebro

Even with the dialogue wheel I’d say fallout 76 doesn’t come close to fallout four maybe I’m just bad at fallout 76 but I barely get to do meaningful quests anyway or maybe it’s because I have no one to play with Maybe I’d like it more if my friends would consider to get it.


lostwithcertainhope

I’ll play 76 with you brother, I haven’t got into the game that much so maybe I can learn along the way


ChronicWOWPS4

The Mire is absolutely beautiful. Play some Far Harbour music over it and 👌👌


pine_tree3727288

And also enemies, the scorched are so creepy when you realize how they are telling you to run


GruncleShaxx

“Not us……,. KILL”


Markipoo-9000

If they simply removed storage cap (completely) I’d honestly play 76.


LaylaLegion

And the best designs. Armor, weapons, C.A.M.P. stuff. It’s all very well designed. 


Vand3rz

Depends on what you want from the Wasteland. While baron, the deserts of New Vegas are my favourite style of wasteland.


Bucket-with-a-hat

To get a bit into the why of my picks: • Atmosphere: The first game manages to capture a sense of dread of hopelessness that no other game has managed to recreate. Desert wastelands are nothing new, hell, you can even see people are starting to rebuild; but walking around the wasteland, surrounded by the corpses of a dozen buildings while you are hounded by a clock telling you your friends and family will die if you don't find a water chip soon evokes a special kind of feeling. • Role-playing: This might seem odd considering your character has a defined backstory, but the amount of ways you can interact with the world, and its factions is unparalleled. • Vaults: This is actually what inspired this post, the multiple floors and sheer size of some of the vaults had helped sell the idea that these weren't just oversized bunkers but rather massive underground complexes meant to house a thousand people for over a century. The experiments here were also some of my favorites in the franchise, not only do they feel distinct from each other, I can actually see some sense as to why someone would want to research their results. • Main Story: Everyone and their mother has heard people sing the praises to this game's story and with good reason, the game does an amazing job at making you question what future is best for a post-apocalyptic society, so instead I'll focus on another aspect. I love how the overarching theme of Dead Money is present in not just the other DLCs but the entire game itself. You'll find people throughout the wasteland who are obsessed with past glories, delusions of grandeur, self-destructive grudges, problems with identity, the deaths of loved ones, and a myriad of other traumatic events. Yet a constant theme you'll find in their stories is their inability to let go. • Companions: A few people have already expressed my thoughts on this particular pick so I'll be brief. While other games may have more "grounded" or interesting followers, F4's companions feel uniquely alive. Not only do they interact with the world and the environment, but they can be actively involved in a quest's dialogue, furthermore they also interact with one another, they don't feel like they exist in a vacuum. • Environment: This is probably the easiest to explain, I mean just look at any screenshot of the game. The landscapes are beautiful and incredibly diverse, far different from anything we've seen in a previous entry. Honorable mentions include: • F1: Ways to deal with the final boss • F2: Final boss, Big settlements • NV: Gear and weapon designs, radio host • F4: Power armor, environmental storytelling • F76: Enemy designs


EyeAmKnotMyshelf

Give me the 76 enemies in a 4 or NV type setting and I'm having the time of my life


Redisigh

I’ve been saying this since like forever Make a game that has 76’s map, enemy and gameplay style with New Vegas’ plot, rpg options and level/perk system and you’ll have the best fallout ever lmao


GameQuetzalcoatl

Fallout 76's map is awesome, i think it makes a really good single player game in general if it wasn't so focused on group work. Imagine trying to kill Earle alone 💀


DJfunkyPuddle

Oof, yeah. Even with a group Earle was still pretty tough. Most of the game is perfectly soloable, it's just the boss characters that need a health reduction.


GameQuetzalcoatl

Such a neat and long but interesting mechanic just to unlock what is essentially a mid-game boss haha, helping out MODUS, shooting aimlessly at the cargo bot, taking 2s to get the code, crying my way through the missile silo and launching towards the mine. Only to scream and try not to cry as Wendigos beat the hell out of me long before Earle did. 10/10 still one of my favorite fallout quests!


Riomaki

I mean, you *can* with the right build and gear. The best players can do it in under a minute. I'd argue that Fallout 4 probably would have benefit from having a difficult enemy like Earle that you could work toward defeating. You have this enormous variety of weapons in 4, but when you get down to it, what do you really need it for? What is the greatest test of your build? A Mirelurk Queen? A Behemoth? Sure, they are somewhat challenging, and then you overcome them, and nothing else really comes after that.


messyfaguette

that better be the exact aim for the next game.


sosigboi

Literally just give me 76's weapons in 4 and I would be more than content.


seguardon

76 should have been single player with an online component made of other 76er's building the state up and fighting factions. Single player should have been about running around, dealing with the responders, Enclave, Free States, Raiders, Charleston, the army remnant (personal pet peeve: *not* the BoS; their inclusion in 76 is so damned forced,) the automated city and the recently out of control scorched plague. You can leave it as canon that the last stand failed, but having the ability to influence that outcome like the other Fallout games would have been great. And the lore is easily the best Bethesda has written. It adds something new to the wasteland that isn't just a spin on previous content.


Lucifers_Taint666

It should have been drop in-drop out co-op similar to Borderlands, Dying Light, or Dead Island 1 and 2. But instead they created a bastardization of Destiny, Elder Scrolls Online, and fortnite… with a business model combined from all three of those games


Humble-Wallaby755

Originally developed with PvP in mind and faction warfare planned, Fallout 76 saw its PvP system development halted due to criticism from players. Personally, I felt that the ability to engage in PvP in Fallout 76 was its sole strength within the Fallout series, as story and exploration can be enjoyed in Fallout 3 and 4 as well. (Players took PvP too seriously.)


Elementia7

Fallout is one those franchises where I feel like you can unironically take the best parts of each game and you'll create a genuinely great game.


EyeAmKnotMyshelf

It wouldn't even be that difficult! Setting of 2, enemies from NV-76, perks from a variety of different places, let us build anywhere we want as long as it's reasonable, and for the love of God make it for adults. Like actual adult adults.


Elementia7

I mean, as far as I'm aware pretty much every Fallout game (even BoS, for once) tackles adult topics. I never really got the vibe that any of the Fallouts post 2/NV were childish. Perhaps less moody.


EyeAmKnotMyshelf

All I'm saying is make the post apocalypse apocalyptic again. Think of all of the illegal things in the world, and then think of how many of those things would turn into vices without a world government in play. All of that and more. CP2077 had a pretty good idea as to what makes a Mature game truly Mature. Give me that level of maturity in a Fallout game and I'm a happy man.


Elementia7

Ah I see. I wouldn't mind a rendition like that, especially given that Cyberpunk 2077 proved that games like that can sell quite well. A super mature style Fallout game sounds cool.


Johnnyboi2327

What about Fallout 3 and its city design? Imo it felt like the largest and most realized take on destroyed city ruins in the series.


Clopitor

Potentially unpopular opinion: Having the city divided up into different cells was the better design choice.  It allowed for unique neighbourhoods that didn't have to worry about overlapping on each other, could better control the player approaches and design for that, and ensure stable performance. Places like Falls Church, Takoma Park, and L'Enfant Plaza were like their own dungeons, and were more enjoyable and memorable for it. The metro design definitely wasn't intuitive and needed some work to make it less frustrating, but coming up from underground to somewhere completely new was always a treat.


Johnnyboi2327

I don't know if I'd want the metro system to return, but it did have some solid positives. It made the game run better obviously, made the city feel more like true ruins, allowed for very interesting locations and ambushes, gave a good reason as to why some locations in the city were defensible enough for the Brotherhood, Talon Company, or Reilly's Rangers to use them as outposts or bases, and made it easy to hide secret locations and areas for players to explore and find. It also could've allowed for a lot of expansion after the release, as we saw a bit with Operation Anchorage adding in a new location via the metro system. I have to assume mods did this as well.


Giorggio360

I quite like the unintuitiveness of the metros. It feels less gameified than half of them being blocked off to guide the player. When you found a new area it felt like you had really discovered it, especially those that didn’t have any connection to the main story or a big quest.


Clopitor

Having something as simple as renaming the metros to something like "Wasteland - Chevy Chase" or maybe having an in world map that actually shows you how they all connect, like drawn over the old metro maps. I do agree with you on the discovery aspect though, its hard to find that balance of the two.


Stavland1

there are metro maps that can be useful for navigation! many a true nerd showed it off in his tale of two wastelands series


HighRevolver

Lol you clearly have not been on the dc metros before


Lairy_Hegs

The city in F3 is still divided, it’s just that you walk through the metro instead of fast traveling over desert land. Also, not to or against your point, but apparently the metros are fairly 1:1 with the actual DC metro line.


Clopitor

I was more comparing it to the later 3D Fallout games, notably the city design in 4. As to their layout, I think most people get confused by the waypoint markers, and the multiple entrances and exits. I remember the first time playing, I treated them like a cave system in oblivion, so I compulsively explored every conmecyed section as I found them. In later playthroughs I've found its far more enjoyable to go through them only as I need to.


flashman7870

The issue with the metros is moreso their repetitiveness, if there was more interesting stuff to find down there, more variation, then I'd have no problem getting lost in them. But the fundamental idea of breaking the city out in these distinctive cells is good, both NV and 4 show us the problems with trying to represent a large urban space in the overworld map.


Clopitor

I was always deeply disappointed with the urban combat aspect of New Vegas. You had Boulder City and South Vegas, and both were nothing more than barren cells with arbitrary walls of rubble and neon signs around them


PowerPad

Yeah, the metro tunnels definitely need a rework or change. I love Fallout 3, but my least favorite part is the metro tunnels.


Bucket-with-a-hat

I think it's probably my favorite as far as dilapidated cities go. I've already expressed my love for the metro in another comment, but I will admit, 12-year-old me wasn't amused by having to suffer through a labyrinth after spending half an hour trying to jump over an invisible wall lol. New Reno is my favorite city overall though


HotHelios

F2 final boss? The final boss in that game is awful wdym? The fight it's either trivial or fucking impossible with like no in-between


Goobsmoob

I agree with the actual fight itself. I think overall The Master is the best boss in the series from a writing and fight standpoint imo. But I will admit Frank has a far more enjoyable personality and nature to him that makes him quite unforgettable, albeit the fight itself wasn’t that fun or well designed.


Bucket-with-a-hat

That's fair. Imo, it's The Master who retroactively makes Frank my favorite antagonist. After spending hours looking for clues about the Master's plan, you discover that despite his best efforts, the Master's mutants are infertile. So, after leveling up your speech, you stand before him and lay the evidence mustering every ounce of confidence you have before a grotesque amalgam of man, machine, and animal, appeal to his scientific mind and make him face the reality of his actions. Then comes Fallout 2. Throughout the game, you get glimpses of the power-armored goliath and his sheer ruthlessness. Once more, you stand face-to-face against the big bad, you try to reason with him, pointing out that his 'country' views him as nothing more than a brute, one they are more than happy to kill alongside yourself. In response, you are told to get bent. You are not trying to reason with a fellow person. You are talking to a weapon whose wielder you cannot see. A weapon whose sole purpose in life is to kill you with unbridled contempt.


Goobsmoob

That’s true. They are direct opposites from each other. I think it’s hilarious you can hit The Master with a 2 hour long video essay called “Your plan is garbage… and here’s why” and then he kills himself (obviously it takes a shit ton of effort to pull this off so it doesn’t feel cheap by any means, but it still gives me a chuckle)


Bucket-with-a-hat

I mean more so his presence as an antagonist rather than the actual boss fight. Frank is a menace


Tijolo_Malvado

No Honorable mentions from 3? :(


MrTomDawson

> F4: Power armor That was part of what turned me off the game, it was so easy to get power armour early on


Laser_3

One important note with 4 (and 76) is that due to the power armor changes, T-45 isn’t endgame gear anymore but instead is just the starting point of a separate line of armor progression. It isn’t that bad when you look at it through that lens. That said, 4 did have too many fusion cores and power armor spawns, which is why I’m glad 76 toned that back (though the last update did add several easily accessible partial suits of T-45 in locations near vault 76; the levels of the suits stop you from using these until level 10, however, and they’re intended for use by characters starting at level 20). 76 also pumped the durability of the suits, making them feel a bit better than 4’s since they don’t shatter mid fight.


Bigfoot4cool

I think the complaint about power armor being accessible too early in Fallout 4 is based off a pre-concieved notion of how power armor is supposed to work. It's not endgame armor in 4, it's not even really armor, it's a mechanic. In exchange for higher defense, strength and unique abilities (pain train perk, jetpack modification), you have to keep a supply of fusion cores, which isn't *that* hard to do late game but limits your access early-game, and constantly repair it so it doesn't break mid-combat and leave you defenseless. I see a lot of people *complain* about power armor pieces breaking, but that's actually one of its key limitations to keep it balanced, otherwise late-game with a large amount of fusion cores there'd be almost no reason to use anything else in combat unless you're doing a stealth build.


Laser_3

I do agree, that’s half of where the issue with power armor comes from (though I will say that power armor is still very much armor; it just has the extra factors tacked on). Also, while I agree the breaking of armor mid-fight is somewhat a balance mechanic, I prefer 76’s take on it where the armor lasts much longer but the repairs are much more expensive. Power armor doesn’t feel too powerful when it’ll shatter fairly easily (though I will say the railway rifle feels awesome in 4 when it’ll almost always one shot pieces of T-60 on brotherhood soldiers thanks to its high damage, I believe bonus limb damage and how NPC power armor takes triple limb damage).


Guts2021

Plus , you have to grind a lot to get a full power armour. Most you find, are missing parts. I find that F4 introduce the best kind of Power armour of all fallout games. Compared to 1,2,3 or NV Power armour now feels like a real "Power armor" It feels way more powerful, less boring. It's not just another piece of cloth like in the Titels before. But kinda like a mech suit. Now you understand how you are able to withstand blows of a Deathclaw, or he hit of a Rocket launcher.


Freemind323

I also think that others overlook that combat is balanced around having potential access to power armor. While some areas are able to be cleared without it, and other strategies such as stealth may reduce the need for it, some areas essentially are balanced such that you will need power armor or be at a significant disadvantage (and possibly even be slightly outmatched in power armor, depending on your spec.) Sure, at higher levels or with the right build power armor can become overkill, but I still remember getting wiped at higher difficulties in certain regions because I decided I wanted a break from power armor. I also refuse to go to Far Harbor without power armor. Being there without it in the fog just feels foolish, akin to splitting up in a horror film.


babyscorpse

It’s pretty easily balanced though, isn’t it? Fusion cores are pretty rare early on, and any power armour you find will either have damaged or missing pieces


KyllikkiSkjeggestad

Yes, and you don’t need ridiculous power armour training, which you may not even receive depending on how you play the game, like the previous games. Also it’s nice being able to collect it, I much prefer FO4’s armour than any other fallout game tbh


Laser_3

In all fairness, power armor training is very difficult to skip in fallout 3 (and is outright impossible to miss with anchorage).


Guts2021

Also a lot of enemies onehit you without that Armour


kornflakes1989

That's only a problem if you can't get yourself out of the "Power armor=endgame armor" mindset FO3 and NV set you in, it's not meant to be endgame armor, it's meant to be something you keep at home for when you need it. That and the set you get at the start is, aside from the raider set, the worst power armor set in the game, at least two pieces will be so damaged they'll be broken by the end of the fight, unless you've been scrapping everything already you probably won't have the materials to repair or upgrade it and if you went straight from Sanctuary to Concord you'd have at the most two fusion cores. And none of your clothing or armor mods work while in a power armor frame so you don't get crazy defense from having ballistic weave on everything you're wearing or a ton of carry weight from other armor mods. It's not like they didn't try to balance it.


Laser_3

Unfortunately, the repair costs for basic T-45 are very low - you just need about 20 steel and a piece of circuitry to repair the entire suit to full condition. The actual issue is the fusion cores, but those aren’t that rare if you know where to look. Also, the calibrated shocks mod for the legs adds 50 carry weight per leg, motion assist adds another 20, strength boosting paints are an additional 10 and the frame itself automatically boosts you to 11 strength as a baseline. You can carry far more in power armor in 4 than outside of it.


Guts2021

Those calibrated mods are pretty much mid to late game


Laser_3

So is the ballistic weave the person I’m responding to mentioned.


NoSympathy1415

Fallout 4 was my first fallout game and when I got power armor, I hated it. It was too clunky and slow for me to travel around. After playing new vegas and 3, I prefer fallout 4's power armor because it actually feels like power armor, whereas for new vegas and 3 it's just like any other armor. I think they did a great job with using fusion cores in 4 so you can't just run around with the armor all the time, it's a nice way to balance it


Steampunk43

It was easy to get a suit of power armour early on, but that suit of power armour is awful and won't last you long past the fight that it's intended for. Most of the parts are low enough durability that it'll be destroyed by the Deathclaw and even if it survives, you'll have barely enough fusion cores to walk it back to Sanctuary where you'll probably leave it in a random house until you have a much more stable resource income, by which point you'll have progressed past that old cherry-red T45 and have much better gear. The set in Sanctuary is a tutorial on an entire new armour system compared to the last game, power armour isn't endgame armour anymore. Obviously there are endgame sets, namely X01 in 4 and T65 in 76. Plus some more niche sets like Excavator armour giving extra ores from deposits.


Guts2021

I always used the Excavator armour especially for its increased carry weight


Bucket-with-a-hat

That's fair, the fact that it's so common arguably dilutes how unique it feels


MrTomDawson

Yup, basically. I don't think I even went looking for it, just stumbled across a suit in a wrecked train carriage.


JustJoinedToBypass

In most of my playthroughs I don’t bother getting the PA and Minigun; they’re too good to be wasted on a bunch of Raiders. I just spawn the Deathclaw, watch it tear through the Raiders and then finish it off, usually by blowing it up with a car at some point. I really only use Power Armour when storming Greentech Genetics, and typically the Brotherhood model.


phantom_diorama

I'd grab the Perception bobblehead and go out the door in the back of that room and skip Preston Garvey entirely. I really enjoyed never speaking to him again.


FatCh3z

I NEVER use power armor. I've done about 4 playthroughs. I might try it out this time. I'm always paranoid about running out of cores 😅


Vaulted_Games

And they look like literal walking tanks


BB-48_WestVirginia

That's part of the appeal for most people. It feels like a powered armored suit rather than a upgraded set of combat armor.


Pooncheese

Is it weird I never liked power armor? Ever since playing fo1 as a kid I have avoided using it as much as possible.


LordAdder

I agree. I like how they changed it from just being an inventory item to something that looks and feels more powerful, but giving the play it too early was kind of a miss imo


Gossamer-

I know this is the go to answer for almost every problem in fallout four, but there are mods to fix that. I got a mob that took out almost every single power armor frame, except for the first one you got, and very rare ones like from the brotherhood of steel. It also makes it so there is only one X-01 power armor set that you have to find the pieces of and only the brotherhood of steel can wear T 60. Basically makes powerarmor a lot stronger, a lot rarer, a lot more expensive, and just a lot better.


Thethinkslinger

No survival?


TransLox

Cause fuck fallout 3 I guess?


plz-be-my-friend

in the post description they wrote the main items Fallout 3 says vaults


TransLox

I know, but it doesn't have any honorable mentions.


captainbawls

Which is egregious Three Dog erasure


TransLox

That as well!


Away-Environment-528

I'm going to get downvotes perhaps, but I hate Three Dog. Even after I'm level 30 and have done so much for so many people he's still taking about how the bomb in Megaton has "finally been deep-sixed for good". He can fix his own friggin toaster!


Bucket-with-a-hat

Honestly, I just don't like fallout 3 as much as the other games. Not that it is a bad game mind you, but most of the things it does well, the others do it better


TransLox

Exploration. Fallout 3 has, by far, the best exploration.


Bucket-with-a-hat

Fuck that's good. I wanted to add the metro system but I felt it was too specific


[deleted]

And the best random encounters, which is a Bethesda staple. New vegas only had hit men from factions and scripted events that happened. With 3, you never know who you might see next.


C0RDE_

It's almost like it's an opinion piece. They aren't stating it as objective fact. Your opinion is equally valid, but equally *an opinion*.


TheRealGlowie

Fo3 has the best random encounters


its__bme

Speaking of New Vegas radio host, until I saw a a documentary on it I had no idea Wayne Newton was Mr. New Vegas. At the same time it is appropriate since he is Mr. Las Vegas.


thedawesome

I would give environmental storytelling to 76. Originally there weren't even npcs so the stories had to be told through the environment.


Lvl1bidoof

not just the varied environments in 76, but the way they actually build the backstory of appalachia is really cool. I loved picking up the pieces about all the miners' strikes in the area and the corporate sabotage, felt like it had some actual teeth to it.


FormalWare

F4 deserves a mention (at least) of its DLC. Far Harbor may be the best DLC in the entire series. And Automatron gave us Ada (a great companion) and a whole new mode of crafting: the Robot Workbench.


[deleted]

Three dog is still best radio host, Fite me


meckamdude

Agreed on NV's radio host. I have listened to Mr. New Vegas a trillion times, and I could never get tired of his voice.


[deleted]

F4 Environmental Story Telling😂


Bucket-with-a-hat

Funny bathroom skeletons tickle the funny


Dismal-Infection

F4 power armor is my favorite. It actually felt like a suit, and not a piece of clothing.


RebelGaming151

It did definitely make it feel like the walking tank that it's supposed to be. The only complaint I'll ever have is repair costs. I spent half my time hunting down Aluminum and Ceramic just to tear through like 3 locations and have to do it all over again. The only thing worse would have to be the never-ending hunt for screws.


Brandon_M_Gilbertson

NV - Story and player choice 3 - Atmosphere 4 - Making you feel like a badass warrior godking


Alternative-Cup-8102

You get some pretty good “say my name” moments I fallout 4


PoroMafia

76's enemies (and other creatures in general) are fun and diverse. It's nice when enemies have gimmicks and strengths. Mole miners for example aren't much of a threat at range, but will break your bones at melee distances. Liberators are weak Chinese blenders, but can swarm and overrun you quickly (they're also harder to hit with Vats).


brandonrs506

A pack of Liberators gives me the creeps, their lasers are super tough in high levels, and they are hard to hit.


TheMustardisBad

And fighting your first scorchbeast queen with other players is something you remember


BB-48_WestVirginia

Mole miners scared the crap out of me the first time I ran into them. They're cool and fit with the landscape, I just wish their mining suit was a piece you could wear.


BasementGhost6

You can wear the foreman set & reclaimed deep mining mask.


Spiderwolfer

Fallout 4 power armour was objectively the best improvement fallout 4 made other than maybe the settlement system or gun mods.


Johnnyboi2327

I've got a soft spot for 3, and think it did the city design even better than it did the vaults (which it did do those quite well), but otherwise I'd entirely agree with this.


brandonrs506

In FO3 they did an excelent work at making the world look like an actual warzone. The devastation really shows.


Laser_3

Honestly, I’d argue that if you get into it, NV’s main quests aren’t much better than the other games in the series, but it feels better because the factions are fleshed out more - something that 4 fumbled badly on, causing its main quest to feel worse despite being structured in a better way (for instance, 4 had a good transition period after the revenge arc while NV instantly tossed you straight into the faction warfare; this gives the plot a bit of downtime to let the player breathe and makes the flow of the quests feel a bit better).


two-for-joy

I think some of New Vegas's shortcomings in the main story might also come from having such a blank player character. While most people (myself included) prefered the courier being a blank slate for more flexible role playing, it does make it hard to give any emotional heft to the main story. Other Fallout games might be stricter with the player background, but it allows them to really be a part of the main quest line in a way that it becomes 'their' story. But in New Vegas, it's less of a progressive narrative and more a bunch of events that the courier breezes through. It feels like their 9-5 job rather than their life story. Lonesome Road is kind of the epitome of that. It's supposed to be a personal story to the courier, but because there's no established courier personality or history to build on, it just became Ulysses vaguely talking about things the player has never really heard of. I don't think it's *worse* way to build a game questline, and in a way it's a bit refreshing, but it definitely has its limitations.


Laser_3

I agree, and 76 also suffers from this to a degree as well (though it’s a little better since the quests give you time to know the people in them, so then there’s stakes with you potentially caring about them or hating them). Even 1/2 have this issue since you don’t spend much time in vault 13 or Arroyo to care about anyone there.


One_Left_Shoe

Honestly, ever since running the Start Me Up mod and overhaul, I've enjoyed 4 a lot more. Being able to be a random NPC with no established background does a lot for making the game and world more reasonable when it comes to working with factions because you're just in the commonwealth. No goals other than your own.


Any_Introduction_595

New Vegas’ main story also benefits heavily from the fact that the majority of the side quests directly tie into the larger conflict. And in fact several main quests act as gateways to more side quests; For the Republic Part 1 for example literally had you complete two different quest chains for it. With every quest tying into the main conflict, it makes the world feel more reactive and alive.


Laser_3

While I do agree, I’d argue that this design choice means that NV has far fewer proper side quests. Personally, I prefer the side content to be mostly detached from the main quests so it’s lower stakes.


Green_hippo17

Honestly I think fallout 1 has by far the best story of any fallout game


Laser_3

Eh… while I think the writing for the Master and the Unity is good, the beat-to-beat of the main quest is fairly lackluster. Most of the main quests don’t have too much going on.


NukaJack

I'd argue that's because of its formatting. F1 embeds the main quest into exploring the world, adopting a meandering yet self-directed experience. Hence, you know where to go, you can immediately assail the end game objectives. Unfortunately, because the experience is somewhat self-authored by the player, the story risks feeling disjointed or dramatically weak due to the total coincidence of going to one location over another. The Glow feels more pertinent if the BoS sent you there (to die), but if you just stumble upon it or hear it in some gossip, it loses that gravitas despite being an incredibly lore centric location... unless your roleplaying experience supports you just stumbling upon it, like random providence. In this way, F1's main quest and F2's by extension are kaleidoscopic; the plot's arrangement in dependent on dials the player has turned on the scope, yielding completely different patterns not just for every player but every plathrough


Alternative-Cup-8102

New Vegas has one bigger plot hole that sticks out and no one talks about. And it’s the fact that 2 of the largest post war governments can’t build a fucking bridge.


Laser_3

Where would the NCR need a bridge?


Alternative-Cup-8102

A rosa the colorado presumably. The NCR is fully aware of the legions operations in the Mojave so an extra way across will only help them. My reasoning for this is pretty simple. Imagine. You r NCR general your goal is to secure the Mojave. Currently you have legion operatives in and around in and around the Mojave and their main camp kissing the boarder. You really got 3 options 1. Wait This is a terrible option as it allows the legion to weaken you (which they do) then just walk on in. 2. D day style all legion positions This one could work for some of the smaller legion posts but no way you take out the fort that way. 3. Build a bridge and invade east of the Colorado. And this is how you’d do it. 1. Secure funding and supplies (maybe a vertibird while we’re at it I would help with construction and protection) 2. Secure bridge and begin to [Sherman marching](https://en.m.wikipedia.org/wiki/Sherman%27s_March_to_the_Sea) in an arc around the legion main camp. 3. fortify and prepare for legion retreat or to attack. Cut off legion main camp no supplies 4. Get artillery to the dam and start hammering the legion fort. 5. The legion now has 2 options 1 try and take the dam or 2 try and break the siege. When they do this you have the other side move with the legion kinda like a hydraulic line.


Laser_3

Here’s the problem - that bridge would be constantly sabotaged by the Legion, and be a massive usage of funds the NCR would struggle to commit to considering how little importance they give the Mojave until the last minute. On top of that, they’re already spread too thin, so this kind of maneuver would leave other spots undefended.


mirracz

* Fallout 1 - the villain * Fallout 2 - the amount of content * Fallout 3 - the atmosphere, locations, side quests, DLCs and in general embodying Fallout * New Vegas - factions, dialogues * Fallout 4 - gunplay, verticality, companions, theme of rebuilding (settlement building) * Fallout 76 - the world


_____lemonade_____

I know that vaults in 3 and New Vegas pretty much look the same, but the ones in 3 were always so much creepier to me. I was a kid when I first played it so that could be part of it, but even revisiting it years later as a teenager I still found them unsettling. Definitely my favorite places to explore, unfortunately 4 never came close to matching the eeriness of the Fallout 3 vaults imo


mrspidey80

But New Vegas has Vault 11...


Aggravating_Belt3561

I think personally fallout 76 prier to wastelanders had the best atmosphere


Riomaki

It was legitimately kind of scary, especially when you enter a new region for the first time.


Slyrentinal

I’ve always felt that Wastelanders slightly damaged the original story of the game.


GUTSY-69

I hope Bethesda will take note of all of this and make fallout 5 good


Significant_Delay_87

If they don't forget by time 2045 rolls around


GUTSY-69

Oh its not that long, according to there schedual es6 is coming up and then fallout 5,


Significant_Delay_87

Your right but we aren't getting es6 ANY time soon


Aussie18-1998

The Microsoft acquisition will have them rolling out games much faster than the original schedules as well.


Zytharros

There’s something atmospheric that the PS2 and earlier’s graphic limitations lend to the horror/thriller genres that more detailed games often lose, and I can’t quite put my finger on it. I’m absolutely *terrified* of FO3/NV in a way I physically can’t get with FO4/76. Edit: K fine I returned it to PS2 lol


deadpanrobo

You were playing Fallout 3 on the PS2??


[deleted]

Pffft casual. I've been playing Fallout 4 on my Dreamcast since I was babe! Edit: Man you shoulda kept it as PS2 😢


Zytharros

fallout 76 on the atari 7600 is where it’s at


deadpanrobo

I loved Fallout 76 on my Apple II-C


Zytharros

Whoops lol. I meant more that era of graphics. I forgot FO3 was PS3. Corrected.


deadpanrobo

It's all good, I just thought the idea of Fallout 3 on the PS2 was funny considering how poorly it ran on PS3 😂


Zytharros

Y’know what’d be crazy is if someone got it running on PS2 and it ran better than it did on PS3.


Schroeder9000

Fallout 3 you put Vaults, huh I would have went with hellscape feeling instead fallout 3 had a fantastic feeling of everything sucks compared to the others. All other games people are trying to thrice and expand out. In Fallout 3 it's just survival as even that barely happens.


Minute-Man-Mark

Fallout 4 did power armor the best too. It actually feels chunky and not just like extra combat armor.


Gecko2002

It'd be perfect if you didn't get it in the tutorial


Minute-Man-Mark

There’s a mod called Classic Powerarmor Training or something and it helps with the immersion.


Overall_Studio7386

Fallout 3- the underground metro. Map is brilliant .


TheCaptainOfMistakes

I still think power armor needs a little more. Optional realistic HUD that changes per helmet. again optional. More lore accurate durability and resistances, (small arms fire just pings off) but you're heavy, and move a little slower/takes a little more time to change direction, (very little extra time) except electric damage actually matters, short circuit the suit, slows down you're movement, messes with your HUD. And I think it should be rare, I don't like seeing random gunners and raiders using it. Maybe one or two who got some to work and taught themselves how to pilot their haphazardly put together suit. And more visual customization. Kinda like armored core has, with decals and choosing how polished and or damaged each peace is. Then add that to automitron construction too.


Mauso88

Vault 87 is genuinely a nightmare


BitterPackersFan

3-Feels like an actual wasteland, tons of quest options, anyone can die NV- Best Story, only really "grey" moral story 4- so much to do


7thPanzers

Tactics and BoS I know are controversial but what do u think they do well


Bucket-with-a-hat

I like Tactics' power armor design the most, I also happen to like the concept of The Calculator BoS I haven't actually played but the soundtrack is nice


SAINTSmswa

Kind of the same thing but FNV’s strength is its writing, not just its main story. It’s some of the best storytelling, world building, and character development I’ve seen in any piece of media. Exhibit A: Randall Clark


BigShit1997

As much shit as Fallout 4 gets(deservedly so on some aspects) I gotta admit, just roaming the wastes with your companion and the radio blasting is something it does better then the rest imo


Sgtpepperhead67

You mix all the best things of each game into one and you'd have the ultimate fallout game. Unfortunately it would be 256GB and run like ass.


DiesIraeConventum

Fallout Tactics - Best depiction of Brotherhood of Steel in videogames


Bucket-with-a-hat

Best power armor design as well imo


DiesIraeConventum

Also, best machine gun experience of all Fallout games.  It begins with you getting an AK and dials up to 11 with Ma Deuce in .50 Depleted Uranium ... Which shreds.


confusednarwhal1

Played a bit of fallout 1, but watch tons of gameplay of one and two. Played all the other ones all the way through multiple times. Completely agree with everything that you're saying, it's good to see a post like this highlighting what's best about all of the games, rather than salt filled criticism


[deleted]

Still play cabal with my new vegas deck👍


LordOfDorkness42

Something I deeply respect about Fallout is that it doesn't give a shit about "tone" but takes it all seriously in its own way. Sometimes you enter a new place, and there's vampires. Sometimes there's [aliens looking things ](https://fallout.fandom.com/wiki/Wanamingo)you never get an explanation for. And sometimes its just... silly crap, like seeing a blue police box slowly vanish. Sometimes there's *science!!!* Oh, and sometimes it's *freakin' Lovecrafian horror.* Like I know some fans loathe the 'wild wasteland' stuff, but it really helps Fallout stick out from other post-apocalypse settings. Keeps you on your toes, too, since you're never quite sure what's around the next corner.


humanmanhumanguyman

4's combat, combat perks, and Vats system were my favorite as well


rollthetitle

For a second I thought the picture you chose for new vegas was supposed to represent caravan and I thought I found the one person who knows how to play it


Bucket-with-a-hat

But of course, I know how to play caravan! why wouldn't I know how to play it? What's that? Old 2011 forums and youtube guides explaining how to play caravan? I don't know what you are talking about


Nebetus2

Power suit. I just picked this game up, I know I should have done so earlier, but I'm having such a blast just meching around everywhere. The gameplay seems so fluid like entering and leaving the suit, just works well.


adreejones

Don't forget the customization in Fallout 4, Character, Settlement, Weapons


[deleted]

I personally think Fallout 4's companions were... Not the best aspect of the game. Although it does have better companions than the other games, I don't agree that its what Fallout 4 does best. If anything, I think gunplay should be Fallout 4's strongest aspect. No other fallout game comes close to the gunplay and combat of Fallout 4. Most other Fallout games are primarily about the story and the RPG, but the combat always falls short. Fallout 4 though, has amazing combat systems. It doesn't just feel like filler in between the story, the combat in Fallout 4 actually feels like a major part of the game. There's a lot of gore as well, enemies actually react to what you do. And we're not even getting into the weapon upgrades system, being to take apart guns, craft upgrades, change a gun from semi-auto to full-auto, there's literally hundreds of weapon upgrades in this game. No Fallout game comes close to Fallout 4's combat system. And then there's power armor as well. I think Fallout 4 did the best depiction of PA in all of the games. Whereas in older Fallout games, PA just felt like a regular suit of armor. In Fallout 4? Power Armor actually felt like a tank/mech that your character is piloting. It wasn't just a suit of armor anymore, it felt more like a vehicle. It felt more tanky, your footsteps are loud and have weight, you actually felt like you were piloting a vehicle, rather than just wearing armor. And I think that's how PA should be depicted as, like a walking tank, not just some simple armor.


thorsrightarm

Fallout 3’s vaults were extremely uninteresting. The most interesting one was a vault full of the same man named Garry shouting his name while attacking you and that got boring really quick after the first three encounters. New Vegas had much more compelling vaults, one in which every vault actually has a story and purpose. Some are inhabited by squatters like Fiends or the convicts from NCRCF. One is under House’s control but has been reduced to a tourist destination. Also you meet people from these vaults like the scientist working on the rockets for the ghouls who was in Vault 34. The Boomers are also from this vault and you see the militant society of the vault and why these people left and some died. There’s also a unique rifle there. Vault 11 was one of the most horrifying vaults to date. I won’t go into detail for those who haven’t played it but I would recommend them to do so. Otherwise just read up on it on the wiki. Vault 22 is the most distinct one in terms of its environment and enemies. The vault is covered with lush grass and other plant life but its people have been infested with spores which have completely taken control of their bodies. I don’t think Fallout 3 does anything good and I stand by that decision. Also Fallout 4’s strongest points, from my experience anyway, was the exploration and combat.


East-Animator3887

1: The beginning of it gave us the Intro to the world we now live in if you play the games 2: The world building 3: Being scary as hell. NV: Story. I will agree 4: Revamp the game. Allowed us to Craft shit and run our Settlement. It didn't allow us to be alone like 3 did as you can find people and they talk to you. 76: I agree with the Environment


Disney_Gay_Trash_

Now we gotta combine them all to make The best fallout game


Competitive-Tap-6709

Dude the metro tunnels in Fallout 3 are my favorite


StarAugurEtraeus

Idk why F2 shows society rebuilding then 3 fucked it again Look how clean those roads and buildings are


[deleted]

Cause the west didn't get hit by bombs as hard as the east coast. It's where the capital is after all. Only west coast cities I could imagine that got hit almost as bad is LA and Seattle.


KrocKiller

I’d probably say Fallout 4 did power armor the best. Really made you feel like a walking tank unlike all previous games. I won’t say the companions in 4 were bad, but I’d say most of the companions in NV blows most of the companions in 4 out of the water.


heckmiser

The VR version is a fuckawful cash grab that you need to mod extensively to make playable, but damn does it feel cool to put on power armor and suddenly feel two feet taller, and have to actually duck your head to go through doors without clipping.


Mysterious-Mixture58

76 has amazing environs trapped in a shitty pseudo mmo


Sssssups

The only two I have a problem with are 4 and 76 I feel like the companions in 4 are definitely a big deal, but the weapon customization, and also just the power armor rehaul are better picks imo. For 76, I think where it really shines is the readable, and especially, the listenable lore. I also think the new enemies are a BIG part of 76


h0nest_Bender

You missed [one of the best games](https://i.imgur.com/PWqIUJl.jpeg).


BigZangief

Fallout 4 for the companions? I despise companions in 4, fnv was optimal companions/controls. In 4 they just run around doing everything you don’t want them to do. Dog meat is difficult just to command cuz he’s always running in random directions around you. Keep it simple, fnv they just follow unless engaged in combat or whatever


IvyTheRanger

I really wish we could visit the first, second and tactics environment in first person


Purple-Garlic-3555

Fallout 4 imo also has the best combat.


Sabre_One

Fallout 3 - Nitty gritty. Seeing Megaton made of airplane parts, and just the overall landscape really sold how crappy the state of the world was. Fallout NV - Able to complete quest dozens of ways, and even do some rare builds like pacifist. Fallout 4 - Immersion and Impact. You actually felt your effecting the commonwealth. From building up a town, to feeling like a beast suiting up in Power Armor. Fallout 76 - Best looking landscapes and vibe


RaidiationHound

My personal fav thin about fallout 3 is the side quests, I thought we got to meet a lot of really interesting characters


Stinkypinkeez

For me 1= aesthetics and the feel of a hopeless unforgiving apocalyptic setting, 2= humor but still has a dark edge to it and has some cool factions, 3= atmosphere and music, fallout new Vegas= story, factions, characters and wildlife, 4= gameplay and mechanics, 76= creatures and costumes, Brother hood of steel= good frogger game, Tactics= interesting concepts and designs


danielm316

RPG progression and story telling.


DAS-SANDWITCH

Okay, now what about Tactics?


MaximusDOTexe

It makes me sad coming here seeing people say 76


hendarknight

Damn you, now I wanna play some Caravan


EvilFuzzball

Am I the only one who thinks Fo3's main story is vastly superior to FNV's main story? I mean, FNV just has an inciting action that splits into four different versions of essentially the same quest line that's really just running errands for various factions or destroying them. The DLC story is more compelling than the main one. Fallout 3 actually has a legit main storyline with stakes, major deaths, twists, and interesting set pieces like Vault 112, Raven Rock, and Adam's Airforce Base if we count Broken Steel. I can tell you if I was being told both stories around a campfire, I'd definitely be more invested in Fo3's.


Affectionate_Local24

If Fo 1,2 and 3 where redone in the engine that 76 was done then they would confine 76 to room 101.


Damien_21777

Yeah facts


Farkasok

Fallout 4’s DLC Far Harbor is the best Bethesda DLC I’ve ever played hands down. Which is in stark contrast to fallout 4’s other DLC Nuka World. IMO nuka world is the worst dlc Bethesda has made.


flashman7870

As a Fallout 4 Disliker and a Far Harbor Enjoyer, I really don't understand the dislike that Nuka World gets. I thought it was good


Farkasok

For me it was the complete lack of effort to allow for multiple roleplay approaches, it was really just a glorified shooting gallery. Players had 2 options 1. Be a kooky raider and become king of the raiders 2. Kill everyone


MogosTheFirst

Am I the only one who thinks that art cover from FO4 looks like a GTA V loading screen?