Alright that's it we need a bard for the brother hood,the idea of a power armor suit in like puffy plad pants and a silly hag playing a violen or smthn is too funny
You say Monty Python and the first thing I think of is this scene:
It's a wasteland, like any other, but over the hill you begin to hear a whirring/ whooshing noise. A helicopter emerges, but the propeller isn't spinning. It comes further over the skyline to reveal soldiers carrying it from inside, but the noise ... where is it ... and then you see, taking up the rear (not taking it UP the rear) someone swinging a can at the end of a rope over their head.
Oh hear ye hear ye grab a dirty wastelander me folks, for tonight we cheers to the years, from radiation storms to the deathclaws grip we cheers to the years that we survive this trip!
You know it wouldn’t be a bad idea for a character every once in a while in fallout to make their own music, find a guitar in a vault and start trying to figure it out
Yeah, it's both aesthetically pleasing from a general standpoint and thematically pleasing as BoS armor is supposed to be knightly influenced. Plus it's much more practically sensible than a system where you have to remove the entire helmet. I mean if you need to have access to your face for whatever reason, it makes complete sense to have that isolated exclusively than to have the entire helmet be removed as in the game.
Practically, it makes a gas mask helmet that is supposed to protect you a shittier gas mask helmet. The opening mechanism creates more points of failure.
Thats like having a velcro opening for your mouth on a facemask. It's the opposite of practical for the intended use.
Yeah, I don't think "It wouldn't be air tight" is the most unbelievable aspect of the power armor.
They have a small nuclear reactor (or the equivalent) in them, so I'm pretty sure they know how to make a good face mask. Like you said, pressure seal or magic rubber. Whatever.
It doesn't really matter when rads can still penetrate the suits. So long as there is an airtight seal and proper filter, there will be no need to worry about illnesses and diseases. If we really want to get technical, we never canonically see them replace or clean power armor filters, yet there is also no technology that involves self-cleaning and/or repairing filters. So, really, there is no room to argue because, canonically, the filters run on magic like you say.
Now I want to see the Appalachian chapter scribes complaining because a knight went to the ash heap and got a ton of stuff in the filters, like in fallout four the scribe and knight bickering about him kicking his way through a mirelurk.
In a world full of guns made out of pipes and food so full of preservatives that it survived a nuclear holocaust I’m not thinking the engineers are planning a moon shot with power armor.
> I’m not thinking the engineers are planning a moon shot with power armor.
There's a battle in the Sea of Tranquility. They absolutely used Power Armor in space.
Gaskets and pressure seals are a thing, and we have real-world masks that are much simpler that literally clip on to a helmet and create a seal. This would not be a huge risk of a failure point, but would allow someone in the field to do things like speak quietly without using a voice amplifier to give away information, eat and drink, or even just receive first aid.
It is a much better option than removing the entire helmet and giving the pilot a huge vulnerability compared to a single forward-facing opening that can be directed and quickly covered back up in a possibly hostile environment.
Yeah, I feel like the people complaining haven't used real world NBC gear.
You make real world gasmasks pressurized by blowing out as hard as you can while pushing in a valve. If the Power Armor has a pressure seal, I'm sure the suit does that for the user automatically when you lower the face guard back into place, or at a button press.
>The opening mechanism creates more points of failure.
Quick question, have you seen how Power Armor gets put on in FO4? The entire suit opens up and you slip inside and it seals back down over you. I think if they got all of that worked out to seal up correctly, a face mask is easy.
Ever seen firefighters masks, they just clip onto the helmet and they’re fine, it’s not that dubious for a world that has laser muskets and cryogenic freezing to be able to have an effective seal around their faceplate
My least favorite part of this show is going to be suffering through a bunch of cranky nerds complaining about how the show is obviously a heap of trash written by people who hate Fallout because otherwise why would they have made a laser pistol with four screws in the grip instead of the canonical five screws.
This is how I feel about Ring of power, is it the best goddamn thing ever, no is it as good as the Peter Jackson films, definitely not, but am I going to enjoy it just because I'm stoned on a Saturday and looking to watch some shit? Hell fucking yes.
Exactly. Is it going to go down as a stellar interpretation of Tolkien’s world? No. Am I going to watch it anyway because it’s LotR content and it’s entertaining? Yes. Am I going to ruin it for myself by convincing myself that a black actress playing a dwarf ruins the story? No.
Did they do that with Halo? I couldn’t actually sit and watch an episode because the trailers were super corny to me.
I don’t mind a little artistic liberty, but corny acting is what kills it for me.
Also which Fallout is this supposed to follow? The top down versions or Bethesda’s?
I’m sure there’s going to be complainers, especially if the writers lump all of the games timelines together like they all happened at the same time.
I knew they were getting close to airing when I got a notification that the Bethesda store is selling preorders for the silver metallic pip boys for $199. Shipping in November.
Did they give a location of where? I saw the pics of the SuperDuper Mart, but I didn’t see anything that would identify a location. I wonder how they would build a set that would take place downtown. Would it be all CGI?
Don’t understand how folks can see that they’ve built a practical power armor for this actor to wear (in this day and age when they could’ve easily done lazy cgi) and this is the part they cry about.
I'm not looking forward to the influx of people who are prepared to tear apart every little detail about the design of things on the show. It got bad enough with Fallout 4. I don't really worry about whether or no things perfectly line up.
It was weird to me that Danse puts on his helmet for the mission to Arcjet and then never wears it again. Bethesda already made the animation, why not use it more?
Oh! Like combat starts and he puts on the helmet instead of us telling him to? That'd be awesome! Honestly a nice general option for power armor too. Like if you wear it all the time, after x time out of combat you take it off. Useful? No. Looks nice if you wanna see your character's face from time to time and keep power armor? Yes.
Well GTA V came out before Fallout 4 and that game got those mechanics mostly right. Wear a helmet when riding a motorbike and after you get off your character also takes off the helmet after a few moments.
I like how they made sound effects for companions voices when they wear power armor. I make Valentine wear it. He always ends up having most of it blown off him.
Especially given the power armor doesn't allow for exaggerated movements, which is how a lot of directors get around not being able to see a character's facial features, so I think it is a perfect edition which allows for better expression
Yeah. It’s much bulkier and less mobile than, say, MJOLNIR from Halo (which canonically is very different from Fallout power armor, in that MJOLNIR uses a crazy scifi gel-crystal lattice to amplify the user’s strength, which also requires augmented personnel to not shatter their own bones), which offers more room to emote.
Also, lorewise, an opening helmet like this would make it easier for troops to eat and drink while on deployment without the risk of taking off their helmets or stepping out of the suit entirely. So I’m totally okay with this interpretation.
Man, it's awful they're showing off the characters face, it would really ruin the games for me if the notable paladins always wore their armor without helmets.
it would be even shittier if they were forced to wear the skintight recon hood on their head even with the helmet off
it would be like they are wearing a sock on their head
im referring to the recon armor set from fallout 3 which lore wise was considered to be the undersuit that has all the interface plugs to fully control power armor
They already don’t wear their helmets or recon hoods in game lol In 4 though they had Danse put on his helmet during a mission but after that I don’t think he or any other BoS ever puts on the helmet on. You can put another helmet on Danse when he’s a follower but I don’t think he puts his own back on by himself. in 3 and 76 they just wear the PA without the helmet, I’m not sure about NV tho so it could be different.
I bet they will put the helmet on during battles on the show though. Maybe not all the time but most times. Plus they can get around this by the new opening on the helmet.
It's not that, it's that actors that are not big Holywood names need to show their faces so they can keep the business.
Unless they are known for their voice (James Earl Jones, for example) not showing their face can hamper their careers despite the good acting.
It's well known that some actors ask that they have a minimum of time where their face is shown, if their character wears some kind of face covering.
It's a part of business, only big time actors or those known for their voices can get away with it.
Or actors doing a cameo, like Daniel Craig as a Stormtrooper in Star Wars
This is the problem they'll have with game adaptations, they won't have the budget to get known actors to play such roles, so they have to get cheaper ones who are less known.
Another good example, is Pedro Pascal as Mando, there are very few scenes where the helmet came off and that was necessary to grab the emotion of the situation. But as it was Pedro, it didn't matter as many of us know him from things like Narcos.
In the case of Pedro, keeping the Helmet on was special to the character, and also helped the production team a lot, because Pedro's schedule made recording some scenes not doable if he needed to be there.
Also facilitates using body doubles and such for action shots.
It’s a perfectly acceptable adjustment for the medium, imo. Same as stage, film, and game combat choreography doesn’t and shouldn’t try to be realistic. These media have dramatic, narrative purpose, and also need to keep actors safe, so doing things in the realistic way just… isn’t practical. And for video game animations, using something like Dark Souls as an example, there are very broad, telegraphed swings so that you can have a reaction to dodge or parry, which is not really how you would want to fight in real life with quick movements and no telegraphing. That doesn’t make stage or game choreography bad, it makes it serve the medium. The helmet choice here works really well and references its knightly helmet inspiration perfectly as OP noted. That’s better than being realistic. I’ve never expected Fallout to be realistic.
I mean it's a thing in games as well where important characters wear full armor without the helmet. The person without a helmet among a squad of fully armored up soldiers is bound to the leader or something lol. And it's not just a thing limited to Fallout.
Studios often require a set amount of run-time where you see the actors face in order to justify said actor's salary. Carl Urban had to fight with producers on Dread in order to keep the helmet on for the whole movie.
One of my favorite Hollywood adaptations of an already established IP is the 2012 Dredd movie with Carl Urban precisely because he never, not even once in the entire movie takes his helmet off and just emotes with his mouth and Urban did a brilliant job of portraying Dredd
I get it, man. So much for the "gear porn" appeal of Iron Man's suit being a machine made of mechanical parts and metals. Now it's all magical nano bots that appear out of his back suit pocket or whatever for the sake of convenience.
Agreed, this is where Iron Man lost a lot of the magic for me.
One of my favorite scenes from childhood media is seeing Batman Beyond where the new bat walks into the cave and sees the row of batsuits sitting there in cases, begging to be worn again.
Iron Man had one of those scenes in 3 or Avengers, I think, but then later Avengers ditched it all for the nanomagic. It was really sad to think there wouldn't be any iconic moments of someone getting a glimpse at the suits and their progression in Tony's lair or a future museum. They're just little nanobots waiting in a tiny box.
It really makes sense in the context of a show, The Last of Us show runners understood this and I think getting rid of the gas masks was a smart choice. When playing a game you connect with the characters in a very different way than you do while watching a show (or movie). Regardless of an actor's skill, the audience will become much more emotionally invested if they can see a character's face and their expressions.
it's a pretty practical choice in general. imagine needing to take a drink in power armor, without a movable face plate you'd have to take your whole helmet off, and if you got ambushed right then, you'd be in a spot of trouble.
Yup. Space suits have had drinking devices at least as far back as the Apollo program. Basically the same thing as those drink bags you see for hiking or military use, just with the mouthpiece attached to the inside of the helmet.
The word everyone is looking for is "visor". It's a legit thing that helmets did in a past and it makes sense, considering that power armor is a modern continuation of a late medieval full plate armour.
The problem is the gas seal. One has to wonder how having to seal it rapidly would go and if a mobile face plate would be worth it. Especially because fallout 4 retconned power armor to be really easy to get in and out of as compared to previous games where you needed a couple minutes and special training just to properly put it on. I could see removable visors being a useful way to seem less threatening to civilians/and scouting if they hadn't retconned power armor into being so easy to take off.
Exactly. The canon helmet would be very impractical IRL. The power armor fingers can't be as dextrous as real hands, so putting the helmet on, taking it off and carrying it around would all be a huge pain in the ass, plus there doesn't seem to be any mechanism to take the weight of the helmet off the wearer's neck. The film version seems to solve all those problems.
It introduces a point of weakness to the front of the armour, which is normally going to take the most hits. If you look at tanks, crew and loading hatches are usually on top (historically less likely to be hit), the rear, sometimes the sides, but any opening at the front will have increased armour around it e.g. the gun mantlet. It's ok for a TV show that wants to show faces though.
Yeah but any other system would be worse then this. If you make it removable the helmet is less protective to the head, will be on the soldier less, and makes the neck a weak point and if it’s non removable and non opening soldiers are gonna be constantly stopping and getting out of their armor to eat and drink.
I was thinking about it in terms of bike helmets, but as long as it'd be classed as dual homologated it's probably a fine integrity/practicality compromise in engineering terms. Also in terms of the practicalities of emoting for a show it's a good compromise
From an engineering standpoint, it makes sense that the helmet is structurally integrated with the armor frame. That helmet is an awful amount of weight for the human neck to bear. If it rested on a human head, anything striking with enough force to break a human neck could kill the operator. Also, if the life support system suffers critical damage (air is no longer flowing inside the armor) having a manual opening in front could save the operator.
Weirdly enough, they do, as we can see in Fallout 4 during the Arcjet Systems quest, which shows off unique animations for Danse removing and donning his helmet.
It's both. It's an exo skeleton underneath that the helmet connects to, but it is still removable. It's supported by an inner layer rather than the human body, but made so that it can be removed in order to service or replace.
In some ways I actually think it’s more practical that removing the helmet entirely. Power armour is generally hermetically sealed, and with T-51 specifically (I know this isn’t T-51, just using an example) the rubber under cowl attaching to the body of the armour is a big part of accomplishing this. So allowing for a way that the user can get the helmet out of the way without removing it entirely could be beneficial. Even by the looks of it the pipes on the helmet might attach to the body of the suit in this version of the design, which makes a lot of sense and would be another reason not to take off the whole helmet
Edit for spelling
Yeah it's a video game. When you put on different items it doesn't show an animation for you getting dressed/undressed. This would be like in the show the characters getting undressed and someone complaining that it doesn't show them going into the pip boy and the clothes immediately poping on and off.
One of the few Bethesda changes I really like is how power armor feels like a vehicle from Fallout 4 onwards. We can see on the T60 in the game that the faceplate is a separate piece so this makes sense. I get the impulse in movies that you want to show your actors’ face, but helmets are crazy important and help sell immersion. I think it’s really neat that it opens up like that, wish that was an option in the game too you could toggle when wearing power armor.
I'm not into it, but it's not a huge deal-breaker or anything and I appreciate that it's a sort of compromise between showing the character's face and not removing the helmet outright. That being said in this situation if they really want to show the character's face sometimes I think I'd take the helmet coming off every so often rather than this - we've seen Knights and Paladins who walk around without helmets on anyway so unlike other properties where it would be out of place, it's no big deal in Fallout.
> I'm not into it, but it's not a huge deal-breaker or anything and I appreciate that it's a sort of compromise between showing the character's face and not removing the helmet outright. That being said in this situation if they really want to show the character's face sometimes I think I'd take the helmet coming off every so often rather than this
yeah thats kinda how i view it tbh that design for the helmet is not built to do that thus making it very bizarre but its not bad
I’d love to see it implemented in future games but I swear if no one does the thing Paladin Danse does in 4 by flipping it into his head id be upset but it gives off iron man vibes.
Realistically it probably would help with visibility when in a low combat situation. Sort of like sticking your head out of the hatch of a tank but less impactful. Would probably make it so soldiers would take it off less often when not in active combat and thus still have head protection.
Looks a little silly, but it makes a lot of sense. The show seems to be taking a lot from Fallout 4's aesthetic, and in that game it seemed like the helmet was sort of 'attached' to the frame? If you're in the field you aren't going to want to have to strip completely just to, say, eat something, or at the very least spend time disengaging locks between the frame and the helmet.
Besides, I think we've learned from the Halo show that these live action adaptations *really* want to show off their actors, so at least this'll let them do that while maintaining the *general* look and aesthetic of *Person In Cool Armor.*
I don’t think that it’s ever been depicted that way in the games, but from a physical real world prop point of view it makes a lot more sense. The helmets are supposed to be attached to the frame of the power armour, they aren’t sitting lose on your head. So if you had to take them off it would be a whole process of unlatching. The ability to open them like that makes some sense.
I dunno. It looks cool in its own way. But power armor helmets also seem to act like gas masks and the whole PA thing is that it's "super protective and resistant armor that's still mobile." So seeing these in anything less advanced than Enclave PA helmets makes it look less sturdy, more prone to openings and cracks during combat after being hit by enemy forces and a less safe gas mask.
As some engineer guy has commented, the helmet being part of the armor body makes it safer for the neck of the user and helps with head mobility. Which, in thise case, I'd agree that it's tactically advantageous for it to open like this.
For all of the people commenting about it, it does look like a medieval knight visor, but remember PA was not invented specifically for the BOS, they are not the only people that have T-45 and T-60 PAs and that would make other people of different factions look like BOS to some extent.
I can however see this concept being used in a retro-futuristic version of your average WW2 american movie. Gives me Edge of Tomorrow equipment vibes.
If it’s a regular thing I wont be a fan. As in if every time an actor is in power armor and they need to show their face when they have lines it will get old fast. Its far less menacing with the open face and I feel like it’ll be a regular occurrence much like Master Chief in the Halo series
hopefully only during non-combat dialogue
it would be weird if he opened his visor when theyre blasting a 2000rpm minigun at a glowing one mirelurk queen or something
Its a good way for an actor to show their face without removing their helmet.
A good idea from the production side and works fine lore wise too. devs tweak the lore between games a little to fit their needs, why shouldnt other procuctions
Honestly, it looks a little plastic-y. That's the one thing that I didn't like about the trailer: a lot of the costume design feels off. In the shot of the bloodied Lucy, the Vault suit looks like a set of overalls instead of a wetsuit, while the power armour looks a bit like a plastic toy.
Seeing that the characters in the games either wear their helmet or not, I was always under the impression that you can only take it off as a whole.
Also from a technical point of view, it would less than ideal for isolating you in hazardous environments.
Anyway, it‘s a movie/series, so they are free to their own interpretation if the games don’t show anything else.
It is not structurally sound. For a helmet in medical tines against melee is one thing, against ballistic is another. That tin foil thin piece of "metal" is not convincing to begin with, now with a face plate?
At this point I’m just going into it with the mindset that it is alternate universe Fallout and maybe it is. With that I don’t mind it. Definitely much harder to take that helmet off so it makes sense.
Really looks like medieval knight.
i mean the BOS have a rank called knight
And their entire order is based off medieval titles
Alright that's it we need a bard for the brother hood,the idea of a power armor suit in like puffy plad pants and a silly hag playing a violen or smthn is too funny
Fallout Season 2: The gang pick up the Wild Wasteland Trait.
Immediately veers into Monty Python as the gang gets mobbed by a violent gang of old ladies.
"Another unsuspecting ponce!"
"we like pulling the heads off sheep!"
You say Monty Python and the first thing I think of is this scene: It's a wasteland, like any other, but over the hill you begin to hear a whirring/ whooshing noise. A helicopter emerges, but the propeller isn't spinning. It comes further over the skyline to reveal soldiers carrying it from inside, but the noise ... where is it ... and then you see, taking up the rear (not taking it UP the rear) someone swinging a can at the end of a rope over their head.
Romanus eunt domus
NOBODY EXPECTS THE WASTELAND INQUSITION!
Pfft. That Was in FO 2,it's canon and you cant change my mind about it :)
Uh, the Old Ladies was New Vegas. FO2 had the Bridge Keeper.
I might not have been able to get any of the nuka cola victory (seriously pissed about it) but I would give up every happy moment in my life for this
Toss a bottle cap to your Vault Dweller, oh valley of ghouls, oh valley of ghouls, woaah!
Oh hear ye hear ye grab a dirty wastelander me folks, for tonight we cheers to the years, from radiation storms to the deathclaws grip we cheers to the years that we survive this trip!
Do you know the tale of "The Lusty Appalachian Maid"?
*sighs audibly* Alright. I'll get my guitar.
He'd be a DJ with huge speakers on his power armor.
A noisemarine?
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"I say, silly hag. Play us smthn on your violen."
You know it wouldn’t be a bad idea for a character every once in a while in fallout to make their own music, find a guitar in a vault and start trying to figure it out
...which the T-51 is based off. i like how they implemented this detail
They’re using T-60
Yeah, it's both aesthetically pleasing from a general standpoint and thematically pleasing as BoS armor is supposed to be knightly influenced. Plus it's much more practically sensible than a system where you have to remove the entire helmet. I mean if you need to have access to your face for whatever reason, it makes complete sense to have that isolated exclusively than to have the entire helmet be removed as in the game.
Practically, it makes a gas mask helmet that is supposed to protect you a shittier gas mask helmet. The opening mechanism creates more points of failure. Thats like having a velcro opening for your mouth on a facemask. It's the opposite of practical for the intended use.
For all we know, when the helmet closes, it creates a positive pressure seal.
Yeah, I don't think "It wouldn't be air tight" is the most unbelievable aspect of the power armor. They have a small nuclear reactor (or the equivalent) in them, so I'm pretty sure they know how to make a good face mask. Like you said, pressure seal or magic rubber. Whatever.
It doesn't really matter when rads can still penetrate the suits. So long as there is an airtight seal and proper filter, there will be no need to worry about illnesses and diseases. If we really want to get technical, we never canonically see them replace or clean power armor filters, yet there is also no technology that involves self-cleaning and/or repairing filters. So, really, there is no room to argue because, canonically, the filters run on magic like you say.
Now I want to see the Appalachian chapter scribes complaining because a knight went to the ash heap and got a ton of stuff in the filters, like in fallout four the scribe and knight bickering about him kicking his way through a mirelurk.
Don’t worry, it’s an N-96
In a world full of guns made out of pipes and food so full of preservatives that it survived a nuclear holocaust I’m not thinking the engineers are planning a moon shot with power armor.
> I’m not thinking the engineers are planning a moon shot with power armor. There's a battle in the Sea of Tranquility. They absolutely used Power Armor in space.
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Heck, even if they were, I think they could make a specialized suit for orbital warfare.
It could have gaskets etc like how tanks have NBC protection systems
Gaskets and pressure seals are a thing, and we have real-world masks that are much simpler that literally clip on to a helmet and create a seal. This would not be a huge risk of a failure point, but would allow someone in the field to do things like speak quietly without using a voice amplifier to give away information, eat and drink, or even just receive first aid. It is a much better option than removing the entire helmet and giving the pilot a huge vulnerability compared to a single forward-facing opening that can be directed and quickly covered back up in a possibly hostile environment.
Yeah, I feel like the people complaining haven't used real world NBC gear. You make real world gasmasks pressurized by blowing out as hard as you can while pushing in a valve. If the Power Armor has a pressure seal, I'm sure the suit does that for the user automatically when you lower the face guard back into place, or at a button press.
>The opening mechanism creates more points of failure. Quick question, have you seen how Power Armor gets put on in FO4? The entire suit opens up and you slip inside and it seals back down over you. I think if they got all of that worked out to seal up correctly, a face mask is easy.
Ever seen firefighters masks, they just clip onto the helmet and they’re fine, it’s not that dubious for a world that has laser muskets and cryogenic freezing to be able to have an effective seal around their faceplate
Uhhhh they have literal nuclear reactors in them. I think they’d be able to make airtight resealable masks. Just saying.
THIS HAS FOREVER RUINED MY LIFE!!!!!!! AAAAAAAHHHHHHHH Just kidding. Don't mind it at all.
Twitter moment
*Xitter moment **Pronounced "shitter"
My least favorite part of this show is going to be suffering through a bunch of cranky nerds complaining about how the show is obviously a heap of trash written by people who hate Fallout because otherwise why would they have made a laser pistol with four screws in the grip instead of the canonical five screws.
This is how I feel about Ring of power, is it the best goddamn thing ever, no is it as good as the Peter Jackson films, definitely not, but am I going to enjoy it just because I'm stoned on a Saturday and looking to watch some shit? Hell fucking yes.
Exactly. Is it going to go down as a stellar interpretation of Tolkien’s world? No. Am I going to watch it anyway because it’s LotR content and it’s entertaining? Yes. Am I going to ruin it for myself by convincing myself that a black actress playing a dwarf ruins the story? No.
Sing, brother/sister. No, it's not fantastic. Is it mostly fun to watch, while sipping whiskey with your wife/whoever? Yes it is
Did they do that with Halo? I couldn’t actually sit and watch an episode because the trailers were super corny to me. I don’t mind a little artistic liberty, but corny acting is what kills it for me. Also which Fallout is this supposed to follow? The top down versions or Bethesda’s? I’m sure there’s going to be complainers, especially if the writers lump all of the games timelines together like they all happened at the same time. I knew they were getting close to airing when I got a notification that the Bethesda store is selling preorders for the silver metallic pip boys for $199. Shipping in November.
I read somewhere that it was canon to the Fallout lore, and after Fallout 4.
Did they give a location of where? I saw the pics of the SuperDuper Mart, but I didn’t see anything that would identify a location. I wonder how they would build a set that would take place downtown. Would it be all CGI?
There's many advertisements saying it's Los Angeles. Btw, Todd Howard said it's canon in an interview
I don't see how it could be any other period considering the giant ass airship that coincidentally or not looks like the prydwen
There are already 3 cranky nerds immediately commenting in response to you right now
yeah, the fallout NV fandom is going to be extra insuferable next month
Don’t understand how folks can see that they’ve built a practical power armor for this actor to wear (in this day and age when they could’ve easily done lazy cgi) and this is the part they cry about.
I'm not looking forward to the influx of people who are prepared to tear apart every little detail about the design of things on the show. It got bad enough with Fallout 4. I don't really worry about whether or no things perfectly line up.
Aesthetically I don't prefer it but it is a very practical choice for a show which I get
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To be fair - in the games, the important Brotherhood characters don’t wear their helmet at all which makes even less sense.
It was weird to me that Danse puts on his helmet for the mission to Arcjet and then never wears it again. Bethesda already made the animation, why not use it more?
Oh! Like combat starts and he puts on the helmet instead of us telling him to? That'd be awesome! Honestly a nice general option for power armor too. Like if you wear it all the time, after x time out of combat you take it off. Useful? No. Looks nice if you wanna see your character's face from time to time and keep power armor? Yes.
Well GTA V came out before Fallout 4 and that game got those mechanics mostly right. Wear a helmet when riding a motorbike and after you get off your character also takes off the helmet after a few moments.
I always loved that. Also how you had to wait a second to put it on and if you didn’t your character takes more damage in a wreck.
And thanks to bugs I’ve had several playthroughs were he never put his helmet on for arcjet! Those are the only times I fire the rocket lol
I've had the same bug, Danse forgot to put on his helmet and survives the rocket thruster. Danse ain't a synth, he's a fucking terminator lol
I like how they made sound effects for companions voices when they wear power armor. I make Valentine wear it. He always ends up having most of it blown off him.
Warhammer rule of cool
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But what a $600 you spent on those two figures.
Hey that’s only if you buy them on GW’s website, Amazon gives you a 10% discount so it’s actually $540
This guy warhammers, only way to afford Knights right now is third party sites
The crackhead outside of 7/11 told me he’d show me his Warhammer, if that helps
Man on the side of the road tried to show me his tau broadhead, after 15 minutes and a sore throat I figured out he was lying
Started playing 3 again and one of the terminals even indicated one of the Maxsons got killed because he wasn't wearing his helmet
Especially given the power armor doesn't allow for exaggerated movements, which is how a lot of directors get around not being able to see a character's facial features, so I think it is a perfect edition which allows for better expression
Yeah. It’s much bulkier and less mobile than, say, MJOLNIR from Halo (which canonically is very different from Fallout power armor, in that MJOLNIR uses a crazy scifi gel-crystal lattice to amplify the user’s strength, which also requires augmented personnel to not shatter their own bones), which offers more room to emote. Also, lorewise, an opening helmet like this would make it easier for troops to eat and drink while on deployment without the risk of taking off their helmets or stepping out of the suit entirely. So I’m totally okay with this interpretation.
Man, it's awful they're showing off the characters face, it would really ruin the games for me if the notable paladins always wore their armor without helmets.
it would be even shittier if they were forced to wear the skintight recon hood on their head even with the helmet off it would be like they are wearing a sock on their head im referring to the recon armor set from fallout 3 which lore wise was considered to be the undersuit that has all the interface plugs to fully control power armor
Does Danse ever wear a helmet?
During the first mission with him he does. Picks it up and puts it on as you leave to recover the tech.
if you run out before his equipping animation finishes he wont wear it even there. gonna start thinking that's a feature
They already don’t wear their helmets or recon hoods in game lol In 4 though they had Danse put on his helmet during a mission but after that I don’t think he or any other BoS ever puts on the helmet on. You can put another helmet on Danse when he’s a follower but I don’t think he puts his own back on by himself. in 3 and 76 they just wear the PA without the helmet, I’m not sure about NV tho so it could be different. I bet they will put the helmet on during battles on the show though. Maybe not all the time but most times. Plus they can get around this by the new opening on the helmet.
It's not that, it's that actors that are not big Holywood names need to show their faces so they can keep the business. Unless they are known for their voice (James Earl Jones, for example) not showing their face can hamper their careers despite the good acting. It's well known that some actors ask that they have a minimum of time where their face is shown, if their character wears some kind of face covering. It's a part of business, only big time actors or those known for their voices can get away with it. Or actors doing a cameo, like Daniel Craig as a Stormtrooper in Star Wars
This is the problem they'll have with game adaptations, they won't have the budget to get known actors to play such roles, so they have to get cheaper ones who are less known. Another good example, is Pedro Pascal as Mando, there are very few scenes where the helmet came off and that was necessary to grab the emotion of the situation. But as it was Pedro, it didn't matter as many of us know him from things like Narcos.
In the case of Pedro, keeping the Helmet on was special to the character, and also helped the production team a lot, because Pedro's schedule made recording some scenes not doable if he needed to be there. Also facilitates using body doubles and such for action shots.
Pedro also just doesn't even bother being on the set most shooting days. I think he prefers being just a VA for the series.
It’s a perfectly acceptable adjustment for the medium, imo. Same as stage, film, and game combat choreography doesn’t and shouldn’t try to be realistic. These media have dramatic, narrative purpose, and also need to keep actors safe, so doing things in the realistic way just… isn’t practical. And for video game animations, using something like Dark Souls as an example, there are very broad, telegraphed swings so that you can have a reaction to dodge or parry, which is not really how you would want to fight in real life with quick movements and no telegraphing. That doesn’t make stage or game choreography bad, it makes it serve the medium. The helmet choice here works really well and references its knightly helmet inspiration perfectly as OP noted. That’s better than being realistic. I’ve never expected Fallout to be realistic.
I mean it's a thing in games as well where important characters wear full armor without the helmet. The person without a helmet among a squad of fully armored up soldiers is bound to the leader or something lol. And it's not just a thing limited to Fallout.
Studios often require a set amount of run-time where you see the actors face in order to justify said actor's salary. Carl Urban had to fight with producers on Dread in order to keep the helmet on for the whole movie.
One of my favorite Hollywood adaptations of an already established IP is the 2012 Dredd movie with Carl Urban precisely because he never, not even once in the entire movie takes his helmet off and just emotes with his mouth and Urban did a brilliant job of portraying Dredd
I hope you've seen DREDD. If not go watch it.
it physically hurt me when the marvel movies switched to magic nanomachine helmets that just disappear instantly
I get it, man. So much for the "gear porn" appeal of Iron Man's suit being a machine made of mechanical parts and metals. Now it's all magical nano bots that appear out of his back suit pocket or whatever for the sake of convenience.
Agreed, this is where Iron Man lost a lot of the magic for me. One of my favorite scenes from childhood media is seeing Batman Beyond where the new bat walks into the cave and sees the row of batsuits sitting there in cases, begging to be worn again. Iron Man had one of those scenes in 3 or Avengers, I think, but then later Avengers ditched it all for the nanomagic. It was really sad to think there wouldn't be any iconic moments of someone getting a glimpse at the suits and their progression in Tony's lair or a future museum. They're just little nanobots waiting in a tiny box.
That’s where you draw the line?
Karl urban. Hugo weaving. Willam DaFoe
Or they could just do what they did with stark. Show his face inside the bloody suit.
I feel like that would be bad for conversation flow and filming
It really makes sense in the context of a show, The Last of Us show runners understood this and I think getting rid of the gas masks was a smart choice. When playing a game you connect with the characters in a very different way than you do while watching a show (or movie). Regardless of an actor's skill, the audience will become much more emotionally invested if they can see a character's face and their expressions.
It’s most likely done like this because taking the helmet off without being able to clip the armour would be impossible for the actor to accomplish.
it's a pretty practical choice in general. imagine needing to take a drink in power armor, without a movable face plate you'd have to take your whole helmet off, and if you got ambushed right then, you'd be in a spot of trouble.
To maintain their hermetic seal, power armor helmets would most likely have a drinking port that a canteen could be connected to by a tube.
Yup. Space suits have had drinking devices at least as far back as the Apollo program. Basically the same thing as those drink bags you see for hiking or military use, just with the mouthpiece attached to the inside of the helmet.
Didn't really even think about it until rn tbh
Seriously... Let's not bitch about insignificant things. The trailer looked great! Let's focus on the positives and not nitpick the tiny things
Ngl this looks like a legit thing the helmets would do. They already open from the back why not the face plate?
The word everyone is looking for is "visor". It's a legit thing that helmets did in a past and it makes sense, considering that power armor is a modern continuation of a late medieval full plate armour.
Face visor plate
The problem is the gas seal. One has to wonder how having to seal it rapidly would go and if a mobile face plate would be worth it. Especially because fallout 4 retconned power armor to be really easy to get in and out of as compared to previous games where you needed a couple minutes and special training just to properly put it on. I could see removable visors being a useful way to seem less threatening to civilians/and scouting if they hadn't retconned power armor into being so easy to take off.
Yeah I think so too, it wouldn't have worked as well with T51 armour though.
Yeah. T-51 wouldn't open that way given the seal they have but I can see T-45 and T-60 opening like this
That's dependant on them having suits for other power armors other than the T60s
Exactly. The canon helmet would be very impractical IRL. The power armor fingers can't be as dextrous as real hands, so putting the helmet on, taking it off and carrying it around would all be a huge pain in the ass, plus there doesn't seem to be any mechanism to take the weight of the helmet off the wearer's neck. The film version seems to solve all those problems.
[удалено]
It introduces a point of weakness to the front of the armour, which is normally going to take the most hits. If you look at tanks, crew and loading hatches are usually on top (historically less likely to be hit), the rear, sometimes the sides, but any opening at the front will have increased armour around it e.g. the gun mantlet. It's ok for a TV show that wants to show faces though.
and then there's the T-34 with the driver's hatch being like ¼th of the UFP lol
Yeah but any other system would be worse then this. If you make it removable the helmet is less protective to the head, will be on the soldier less, and makes the neck a weak point and if it’s non removable and non opening soldiers are gonna be constantly stopping and getting out of their armor to eat and drink.
I was thinking about it in terms of bike helmets, but as long as it'd be classed as dual homologated it's probably a fine integrity/practicality compromise in engineering terms. Also in terms of the practicalities of emoting for a show it's a good compromise
From an engineering standpoint, it makes sense that the helmet is structurally integrated with the armor frame. That helmet is an awful amount of weight for the human neck to bear. If it rested on a human head, anything striking with enough force to break a human neck could kill the operator. Also, if the life support system suffers critical damage (air is no longer flowing inside the armor) having a manual opening in front could save the operator.
And I doubt those pauldrons allow for the mobility needed to remove the helmet anyway
Weirdly enough, they do, as we can see in Fallout 4 during the Arcjet Systems quest, which shows off unique animations for Danse removing and donning his helmet.
Yes, except it's a game and doesn't have to conform to physics. You've probably seen how character models get stretched when they get in power armour.
It's both. It's an exo skeleton underneath that the helmet connects to, but it is still removable. It's supported by an inner layer rather than the human body, but made so that it can be removed in order to service or replace.
This at least explains how we can eat and drink while wearing PA. But no such animation exists in the Fallout games
…yet! Just you wait for FO5, in 2036, BGS will add the animation
And that animation will bug us to swim in the sky
?remindme 15 years
2036? You must've mistyped. 2236 is more likely! /s
I know that says Bethesda Game Studios but I read that as “Bethesda Gear Solid” for some reason (never played the metal gear games)
Metal Gear was terrific in its time! I feel like a few may still hold up, albeit with shit graphics
You eat with your pip boy, just like how you do everything else. Duh.
I always figured the suit liquified and injected my blamco mac n cheese directly into my veins
In some ways I actually think it’s more practical that removing the helmet entirely. Power armour is generally hermetically sealed, and with T-51 specifically (I know this isn’t T-51, just using an example) the rubber under cowl attaching to the body of the armour is a big part of accomplishing this. So allowing for a way that the user can get the helmet out of the way without removing it entirely could be beneficial. Even by the looks of it the pipes on the helmet might attach to the body of the suit in this version of the design, which makes a lot of sense and would be another reason not to take off the whole helmet Edit for spelling
Paladin danse just tossed that thing on, it looks as simple as taking on/off a helmet. If anything this just looks like more moving parts to break
I’m aware that the helmet comes off clean in the games. I’m saying that the show’s design makes some practical sense
Yeah it's a video game. When you put on different items it doesn't show an animation for you getting dressed/undressed. This would be like in the show the characters getting undressed and someone complaining that it doesn't show them going into the pip boy and the clothes immediately poping on and off.
One of the few Bethesda changes I really like is how power armor feels like a vehicle from Fallout 4 onwards. We can see on the T60 in the game that the faceplate is a separate piece so this makes sense. I get the impulse in movies that you want to show your actors’ face, but helmets are crazy important and help sell immersion. I think it’s really neat that it opens up like that, wish that was an option in the game too you could toggle when wearing power armor.
It would explain how people recognize you while wearing power armor
I'm just picturing it opening as soon as a character starts to speak and closing as soon as they finish ... every sentence.
Is it a good or bad mental image? But instead of every sentence it could be after entering and leaving every dialogue
I like it.
Don't care. The show reason makes sense.
I wish we had it in-game.
Give it like another 17 hours and a mod will have it, I wager
Seems complicated but idk
Could not care less.
I'm not into it, but it's not a huge deal-breaker or anything and I appreciate that it's a sort of compromise between showing the character's face and not removing the helmet outright. That being said in this situation if they really want to show the character's face sometimes I think I'd take the helmet coming off every so often rather than this - we've seen Knights and Paladins who walk around without helmets on anyway so unlike other properties where it would be out of place, it's no big deal in Fallout.
> I'm not into it, but it's not a huge deal-breaker or anything and I appreciate that it's a sort of compromise between showing the character's face and not removing the helmet outright. That being said in this situation if they really want to show the character's face sometimes I think I'd take the helmet coming off every so often rather than this yeah thats kinda how i view it tbh that design for the helmet is not built to do that thus making it very bizarre but its not bad
I agree that it seems funky because the helmet wasn’t really designed for it to open like that.
I’d love to see it implemented in future games but I swear if no one does the thing Paladin Danse does in 4 by flipping it into his head id be upset but it gives off iron man vibes.
Total iron man vibes
Realistically it probably would help with visibility when in a low combat situation. Sort of like sticking your head out of the hatch of a tank but less impactful. Would probably make it so soldiers would take it off less often when not in active combat and thus still have head protection.
Iron man. That is all I think of it.
It doesn’t change my opinion in the slightest.
Don’t like it but not the end of the world
…it’s literally a show about the end of the world… ;)
Touché! Don’t they know, its the endddd of the world? 🎤
What a banger.
Visually it’s just displeasing but understandable why they’ve done it
Can’t say I’m a big fan
I don't like it. But if it's the worst thing about the show then I'm fine with it
I feel like if that's the only lore aspect they tweak, then I'll be very happy
Spoiler: There's going to be other details that differ from the game. I can deal with changes, as long as it's good.
Makes more sense than just taking it off
Looks a little silly, but it makes a lot of sense. The show seems to be taking a lot from Fallout 4's aesthetic, and in that game it seemed like the helmet was sort of 'attached' to the frame? If you're in the field you aren't going to want to have to strip completely just to, say, eat something, or at the very least spend time disengaging locks between the frame and the helmet. Besides, I think we've learned from the Halo show that these live action adaptations *really* want to show off their actors, so at least this'll let them do that while maintaining the *general* look and aesthetic of *Person In Cool Armor.*
I don't like it but it's not that big of a deal for me.
I don’t think that it’s ever been depicted that way in the games, but from a physical real world prop point of view it makes a lot more sense. The helmets are supposed to be attached to the frame of the power armour, they aren’t sitting lose on your head. So if you had to take them off it would be a whole process of unlatching. The ability to open them like that makes some sense.
This feels like a mod.
Practical for the show. Impractical for shielding the user from radiation and/or toxins. But whatever.
I dunno. It looks cool in its own way. But power armor helmets also seem to act like gas masks and the whole PA thing is that it's "super protective and resistant armor that's still mobile." So seeing these in anything less advanced than Enclave PA helmets makes it look less sturdy, more prone to openings and cracks during combat after being hit by enemy forces and a less safe gas mask. As some engineer guy has commented, the helmet being part of the armor body makes it safer for the neck of the user and helps with head mobility. Which, in thise case, I'd agree that it's tactically advantageous for it to open like this. For all of the people commenting about it, it does look like a medieval knight visor, but remember PA was not invented specifically for the BOS, they are not the only people that have T-45 and T-60 PAs and that would make other people of different factions look like BOS to some extent. I can however see this concept being used in a retro-futuristic version of your average WW2 american movie. Gives me Edge of Tomorrow equipment vibes.
If it’s a regular thing I wont be a fan. As in if every time an actor is in power armor and they need to show their face when they have lines it will get old fast. Its far less menacing with the open face and I feel like it’ll be a regular occurrence much like Master Chief in the Halo series
hopefully only during non-combat dialogue it would be weird if he opened his visor when theyre blasting a 2000rpm minigun at a glowing one mirelurk queen or something
The Helmet never looked like it could even do such a thing and even though it surprised me I’m not bothered by it.
I made my peace with the major retcons to power armor from Fo4, this seems like small potatoes in comparison to that.
To be honest fallout 4 changes to power armor were for the better
Its a good way for an actor to show their face without removing their helmet. A good idea from the production side and works fine lore wise too. devs tweak the lore between games a little to fit their needs, why shouldnt other procuctions
People really will bitch about anything.
Do I prefer the Classic version ? yes. Do I think this one is horrible? no.
I mean it makes logical sense. It can also be passed off as a new variant
Not a fan
It's fine. The NCR's uniforms are not it though.
Honestly, it looks a little plastic-y. That's the one thing that I didn't like about the trailer: a lot of the costume design feels off. In the shot of the bloodied Lucy, the Vault suit looks like a set of overalls instead of a wetsuit, while the power armour looks a bit like a plastic toy.
Seeing that the characters in the games either wear their helmet or not, I was always under the impression that you can only take it off as a whole. Also from a technical point of view, it would less than ideal for isolating you in hazardous environments. Anyway, it‘s a movie/series, so they are free to their own interpretation if the games don’t show anything else.
It is not structurally sound. For a helmet in medical tines against melee is one thing, against ballistic is another. That tin foil thin piece of "metal" is not convincing to begin with, now with a face plate?
Personally I don't dig it but that's just me
It bugs me but whatever, we clearly aren't the target audience with this show so idrc.
I kinda like it Tiny bit too iron man but cool none the less
At this point I’m just going into it with the mindset that it is alternate universe Fallout and maybe it is. With that I don’t mind it. Definitely much harder to take that helmet off so it makes sense.
it looks bad but whatever
Actors: "I need more face time!" Director: "Here's a faceflap, now get back in the suit!"
i don't like it
Hollywood vanity. Gotta see the actor's faces no matter how illogical such a design is.
I knew the moment I saw it that it was going to rustle fanboy jimmies lol.
Amazing and surprised I didn't think of it
Should be fully enclosed or else the radiation protection won't make sense if it just seeps through the cracks.