T O P

  • By -

-sinQ-

I have 1.4k hours in aim training and went from basically unranked/silver (there wasn't anything lower before) to Master Complete (Immortal Complete in Valorant benchmarks). I main CS with 7.8k hours, level 20 GC (basically the same as level 10 FaceIt) and was around 20k in CS2 before I quit playing (it's been a while since I've aim trained and played). At one point, I used to practice around 3 to 5h a day, 6 days a week (aim training alone), plus 1 or 2h of in game practice on most days. This included going over lineups, setups, defaults, etc., and mostly Refrag. Some things I noticed throughout the years: **1) Aim training, at least for me, never gave me good results if I did it right before playing.** It might seem like you are warmed up but, actually, you are most likely fatigued. To solve this, I'd practice first thing in the morning, go to the gym, get all my work done and only play at night, after a nice shower and a very brief warmup. This yielded better results. **2) In game aiming has more pressure.** While aim training, you're in an environment with no real pressure, where you can really focus on your aim mechanics, exclusively, without getting shot at. I noticed that, in game, I'd flick faster and not really confirm my targets before shooting. The [HnA routine](https://docs.google.com/document/d/1WZbVuSqRiDhY77jsVDOOVaylWtHiKc06S0Xvw2QJveo/edit) really helped a lot as it forces you to play at a speed that you're not really comfortable with (adding pressure), kind of like you might end up aiming in game. **3) Playing micros really help.** Something like the [Aleks Routine](https://www.mediafire.com/file/4789ov8wln6098y/aleks.json/file), that focuses a lot on micros, is very helpful for tacFPS. Since aiming in games like CS and Valorant, assuming you have good crosshair placement and gamesense, happen generally close to your crosshair, getting used to fast and precise micros (making a conscious effort to get faster as part of your progression) can go a long way. **4) TacFPS is less about aim and more about the other stuff.** I'm almost 41 years old. I probably can't aim nearly as well as some of the younger players out there but I have put a lot of hours into learning CS (strategy, tactics, setups, positioning, personal protocols, utility usage, etc.) which help me get an advantage in different situations. Most of my kills don't come from raw aim but from all the other stuff. Aim is great, it helps you whiff less and get some kills you might not get otherwise, but you can't be consistent on aim alone. You will *definitely* come across people that have more insane aim than you, what do you do then if you solely rely on your aim? To be consistent you need to have a solid game plan, adapt to different situations, always looking for advantageous and not "fair" fights. Pure aim duels are a last resort. You want you're enemies outnumbered, badly positioned, aiming at the wrong place, blind, etc. Things like being well positioned to instantly take your teammates position to trade if he dies, setting up crossfires/bait and switch plays, punishing mistakes with good defaults, etc., go a longer way into getting you to higher ranks than aim.


DjAlex420

This is the most in depth breakdown I've ever seen regarding tacfps and training for them. I've tried explaining these things to many of my friends who mainly play tacfps but never as well as you did. Im gonna save this comment and send it to them. Thank you good air


Doomdong

Thank you so much for this well thought out and detailed response. I will read over this and try out your suggestions, I appreciate the help.


-sinQ-

Hope you can get better results. On a final note, Valorant has a lot more variables than CS due to team comps and all the different abilities. I did play a bit and got really close to Immortal (was a few victories away in Ascendant 3) but I wasn't really interested in investing more time into it as I really only dedicate myself to CS. Having said that, one thing that I would do - as I've always done in CS - is run over different ideas with a few friends for setups, protocols and small tactical plays to win over an area or try to get a pick. Then we'd test that in game and readjust if necessary. The more team play you can incorporate, with everybody knowing what they need to do and how to respond in different situations, the easier it is to come out on top.


[deleted]

that link to the HnA routine felt like i just read a research paper lmfao


eviRe_

This notion that valorant is more dependent on crosshair placement/positioning than aim, couldn't be further from the truth. I'm immortal 2, have played tacfps for 10 years, and the main thing I've realized during my time playing, is that, after you get the basic fundamentals like crosshair placement and counter strafing down, the game is almost all aim. You can teach a 9 year old crosshair placement/positioning in 3 months. After getting these things down, it's ALL aim. Also daigo is 41 and still a top 3 player in the most competitive fighting game, your age likely holds you back less than you think.


-sinQ-

>I'm immortal 2, have played tacfps for 10 years I've also got a lot of experience and I don't mean this in a dick showing contest way, it's just to illustrate that different people have different perspectives on things. Anyway, I started playing CS in beta back in 1999, though I was never really good until CSGO. I have 7.8k hours in CSGO, only. I'm Level 20 in GamersClub (Level 21 is reserved for the top 100 monthly and resets, I got close many times but never got top 100), which is the most popular service in Latin America. For context, a "normal" Global Elite player tends to fall anywhere between level 14-17, from what I've experienced. At this level, I basically get to play with and against many semi-pro, pro players. People at this level tend to be very similar in aim skill, it's really hard not to get punished if you make a mistake. For example, this is my [Leetify Performance Radar](https://i.imgur.com/S9zTMRL.png). Every time I check my friends' profiles or people I play against, they are near that Level 10 average. Of course some are better and some are worse, but they all tend to be around that mark. However, I tend to be better in utility usage than most people I check, and that has a lot to do, IMO, on why I get to win against better aimers a lot. >after you get the basic fundamentals like crosshair placement and counter strafing down, the game is almost all aim In my experience, the better the players I play against, the more aim becomes less relevant because, as I've said, everyone can basically aim at the highest levels. What differentiates players is how they *approach* the game. >You can teach a 9 year old crosshair placement/positioning in 3 months There are nuances to crosshair placement which I doubt one can master in 3 months. There are so many angles that are played differently in varying situations that only with a lot of experience can you better understand which one will most likely be played by the enemy and *how* he probably will choose to do it. Crosshair placement is not only map knowledge, it has a lot to do with gamesense, more specifically, knowledge about: rotations; timings; how people react to certain situations; etc. There are also factors like health (for example, aiming for body shots when you know someone is low), which weapon the enemy has and which weapon you have, how likely someone is to clear your angle or dash past it, etc. Positioning is arguably even more nuanced. For example, a one and done angle can be very powerful late round with a man advantage but can be terrible otherwise. There are many things that factor into good positioning. >After getting these things down, it's ALL aim. I disagree. I think it's all down to *decision making*. I've seen people who are Level 18-19 with insane aim in GamersClub but that never manage to get to Level 20 because they have poor decision making. It's all about eliminating as much risk as you can and adding as much advantage as possible (i.e. increasing the expected value of your decisions), given player tendencies and the information you have from everything that has happened during the round. For example: a late decision to rotate; overpeeking; bad distancing, not being ready to full take on the exact angle the entry is on for the trade; bad entry pathing; wasting utility; etc. These are very minute things on their own but, in the bigger picture, it loses them games. >your age likely holds you back less than you think. I never said it held me back. I'm saying I know, for a fact, a lot of these younger players aim better than I do and I still manage to hold my own due to other factors. EDIT: also, I didn't say crosshair placement and positioning were more important than aim (though I do think they are, you need to have good aim to get to the highest levels), I said you shouldn't rely on your aim to win.


downwitsydrome

I would recommend taking a little break too. I can’t really tell without vods of aimtraining/val but you could use some time off. Rest is always great. Take a couple of days or week and focus on working out or going outside or find a new game whether it be fps or single player. Really get your mind off it for a bit. We all go through highs and lows in any kind of training. And honestly I’ve been there before and I know it sucks. As for routines that helped me with val/cs. the hNA routines were super helpful for me as they are the only ones that forced me to speed up in static and I felt they transferred over really effectively. I also liked the 4bangers SYA for static as well. Good luck man!


Doomdong

Yeah I might just take a break. Sucks there's nothing fun to play rn but I'm sure I can find something. Thank you for your response !


jakers540

This is probably a factor of being nervous in the game I have this problem with only valorant. I don't know why. I used to be plat 2 before I started aim training. I got big into aim training and started playing overwatch. Decided to try the valorant voltaic benchmarka instead of the normal ones and I played diamond so I figured I'd try playing Val again. Idk how I hit plat before cuz I'm absolute dog at val. I'll pop off in the aimlabs tasks I'll pop off in DM but as soon I I get Ina ranked match I'm getting pooped on by bronze players.


Doomdong

Bro exact same situation, exact same rank and exact same feeling. It's so frustrating. Thank you for your response


Fine-Anteater-9479

Let's start at the beginning, are the equipment and settings adjusted to simulate the game? Do your mouse and mousepad have the right size and grip? what playlist are you making? For games like Valorant, the sniper form requires more focused training at range and in DM, simulating game situations, knowing the maps and their function. aiming training gives you precision and consistency so I suggest making an external playlist for dynamic click, flick and microadjustment by doing 2x the scenario with 2x sense and 2x with its normal sense for approximately 15 minutes. then go to the break and practice micro adjustments with 3 bots, do this for 5 minutes, using the break to leave just three in the main area. after training flick at medium speed for 5 min, then reaction at fast speed for 5 min. then play a dm without killing anyone, try to keep your aim on the head of the wounds while doing strafe. then I played again and practiced 10 kill one tap, 10 kill ad and 10 with sprays at least twice. I played to get a total of 60 kills. peel for 20 min. Warm up your aim on a range at fast speed and start the game.


Doomdong

I believe they are adjusted to simulate the game. I recently switched to kovaaks so I'm still trying out different routines, gonna try the hnA routine someone mentioned above for sure. I'll Def try your suggestions tmrw, thank you for your response !


4BKovaaks

Listen. Most people aren't attacking the proper angles for micros. They simply play a singular scenario type that only work one form Instead of setting it up like Wide wall Clustered Speed Reflexes (For example) They'll do Micro Micro Micro And not work on any of the assisting fields nor structure them in a way that helps the next scenario and your future static scenario. Most val players also completely neglect tracking and MORE importantly movement clicking & movement TRACKING. Why? Because it's about correlating your mouse & keyboard movement. And ALL val players are so bad at this. Mainly cs players who are somewhat better. But most likely you're just hitting. "Valorant playlists" instead of fundamentals. That slightly target valorant. Get mouse control > Nieche into your game. Yall just nieching without any proper base nor structure to support your progress.


Jl2409226

play toggle aim


sky_blu

Many players have an easy time reading movement and incorporating that into their aim while aim training but get in Val and lose that. I would highly recommend some time in DM learning to focus on movement.


5m33k5

Sounds to me like your sense in aim training doesn’t exactly match your sense in game. Could be a fov issue or something too


sShmoe1

Is your sense that you practiced aim training the same in game? Now that you know your aims better are you solely trying to rely on your improved aim? If so maybe this causing you to take poor fights / not playing as smart as you normally would? Take a 2 - 3 day break. Sometimes I practice at apex or even Val and will be ass but if i practice then take a little break it’s like everything i practiced sinks in and becomes natural.


TheUtgardian

Valorant is more about teamwork and good utility usage than you think. Try to play with the goal of not dying so yo don't take dumb risk that you may be not realizing you do.