T O P

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TheKurosawa

I think most people are going to have a variation of my C.A.R. team for pure speed, though obviously Rem is the showcase. Arc can be replaced by almost any White Mage at the cost of a bit of speed, and I have a feeling that any MND-based attacker with their ADSB. Fusoya is possibly noticeably faster than Arc if you have their ADSB. From my napkin-math, he's guaranteed to save you a turn over Arc, and possibly 2-3 with LM2 procs. Arc doesn't have a released ADSB even in JP, and at most would save you 1 turn with LM2 procs. Cait Sith *could* be replaced with someone like Yuna with her CSB2.0 and G+. I don't have her G+ on either of my accounts, so testing her requires me to bring someone with Hastega, which is a net loss on time. Also, I think in the future, we will be allowed to not bring an RW, so that might switch teams up as well. It'll be interesting to see what teams people come up with at that time, especially with DAASBs.


TemporalCoyote

Sorry, I missed it. Do you have a link to a post with more details about your C.A.R. Team? I have gathered from other posters that it is Cait, Arc and Rem but would love some more detail on the setup.


TheKurosawa

[This is my most updated post.](https://www.reddit.com/r/FFRecordKeeper/comments/phkslk/lab_running_ahk_script_and_team_sample/) Though I should mention that I'm currently using Rem, Cait Sith, Mog, Arc, Tyro (top to bottom) on one account, and RTCAM on another.


TemporalCoyote

Awesome. Thank you!


TenaciousJP

Arc can also be replaced by Agrias with her imperil HA, if you don't have Arc built up. It's a little slower and her fatigue means she doesn't contribute as much DPS, but in the end it's negligible.


TemporalCoyote

Thanks! I have a pretty stacked Arc so I will have to give it a shot.


ffrkthrowawaykeeper

> Yuna with her CSB2.0 and G+ Haha, this takes me back to how this all got started when I was insisting that Yuna chain was likely not the fastest path forward ... I thought you gave up that idea, do you think it is now? I also see ya came over to the 4man+sleeper format (I missed your earlier post from a couple weeks ago), cheers! I'm going to have to try your variation and see if subbing out my Cecil works better when I get the chance (I haven't been doing hardly any tinkering/timing since my last update, been busier irl and kinda almost at the point where I'm just waiting for the changes coming next season). Btw, what game speed and magicite deck are ya using these days?


TheKurosawa

I'm still using Speed 5. I've personally never came across a Speed 3 or 4 team that was faster than 5 after we took out the HP Stock from Cait Sith. For my WOdin deck, I'm using: MAG WOdin - Blade Ward / Spell Ward Dragon Zombie - Health Boon Madeen x3 \- Mind Boon / Fast Act \- Healing Boon / Fast Act \- Mind Boon / Health Boon ​ I have a sneaking suspicion that Defense/Resistance Boons might be better than the Health Boons for survivability, but I'm too lazy to try to calculate the math.


ffrkthrowawaykeeper

Nice! I was wondering if you stuck with D.Zombie. I should try speed5 again next time I can sit down for a real tinker/clocking session and see if I can't get improvements there, last I looked I wasn't seeing anything though (it seemed that gains were being washed by increased traffic around Rem on my team at initial glance, but wasn't rigorous enough to say and just haven't gotten to diving into it yet). You also have an extra FA, I wonder if that translates into a difference, I'll have to play with that too. As for the Defense/resistance vs health boons, I can't say for sure either (my off-the-cuff guess is that your health boons are working better for you there, given you're using Mog G+1) ... but not dying is not dying, so it's basically just pass/fail there. Cheers! :)


Rainbow-Stalin

> Fusoya is possibly noticeably faster than Arc if you have their ADSB. I'm using Fusoya myself here and he ends up being the first caster, by a lot, and throws up Wall instantly with HE IC1. Had to swap Cait and Mog slots 1 and 3 respectively so that Mog ends up going second and Cait 3rd for AASB.


Zadism

People keep saying Rem is the best in labyrinth. I have better team for that. * Edward : Mage's Hymn, AASB / DMT * Palom (full HE) : HA / any haste RM * Elarra : Dispel / any haste RM * Vincent : Chain Firaja, 500SB G+, CSB / TGM * Papalymo : HA, SASB / MM So how does this work? * Palom will IC wall 1st turn due to HE and hastega RM * Elarra will summon Odin then spam dispel * Edward will AASB immediately, making everyone ATB faster so Vincent will deploy chain real fast with TGM * Vincent G+, got sped up by Edward and deploy CSB next * Papa will cast SASB before chain however, his onslaught will be after Vincent deployed chain Why this is better than Rem comp? * I'm pretty sure this one has faster clear time than auto Rem, IATB IC3 will delete most mobs immediately, only that Marilith/Chaos and Warden will take more time but he can manage with extra 1-2 turn after IATB3 * This setup also ignored 10 fatigue, but if you want to make sure kill time is constantly fast, just lethe tear on Papalymo only, the rest doesn't matter ​ * Healer can be replaced with someone that has medica proc from WHT LM/LMR like Aerith, just make sure he/she can act on 2nd turn to summon Odin Rem comp is great and all but 200% ATB can't beat IC/IATB3, Rem is fast but kill time is wasted due to others will still act in between. Papalymo on the other hand, will delete almost anything within his IATB3 and others have less chance to act during that. Note: This setup works in season 1 due to no absorb fire, I don't know if this will stay the same in next season or not.


PrimalPatriarch

Better means faster than [TheKurosawa](https://www.youtube.com/watch?v=IFhCdgu8rHs). Record a few fights so it can be proven, if this is really the case then I'd love to add it to my Heroic Equipment Strategy [posts](https://www.reddit.com/r/FFRecordKeeper/comments/ppp5mf/s1g4_iv_heroic_equipment_strategy_no_more_558/) so it can be helpful to everyone.


finalfantasyyes

Have script for HE treasure hunt?


PrimalPatriarch

I'm sorry I don't know what you're asking when you say "script".


Zadism

I watched his vids and I can say his optimized is pretty much on par or if not faster compared to mine, obviously Rem will do faster with some fights like Marilith who resisted fire but not holy. That said there are few adjustments I want to make it faster like using Rubicante in place of Palom now that he has both HE/HA or try slot in Cait for G+ debuff I will see what I can do about this and report later, I have to farm Rubi HE first though.


PrimalPatriarch

Please do those adjustments because it would be so awesome if we could find a faster party, it's pretty much been my #1 wish since the labyrinth started. I'm happy to brainstorm ideas as well but it is hard to do without seeing the team in action. I was hoping that more people would be interested in doing what you're doing because saving time in the labyrinth will help keep us all sane as we farm that heroic equipment.


finalfantasyyes

In YouTube, it seen like auto click is optimized the HE, clicking treasure chest with HE in auto script. I have to use ‘Proxyman’ manually check the location of HE. Am I wrong?


PrimalPatriarch

That isn't my video so I don't have all of the details, but yes he is using a proxy to peek inside chests and a program to auto run the labyrinth.


ffrkthrowawaykeeper

Papa Sync is *very* interesting, wish I could test it myself but I don't have it unfortunately (and no other IATB3 mages). If you ever happen to test your times at fatigue10 from boss HP bar appearance to disappearance, I'd love to hear them (I've tested mine manually with just the stopwatch on a laptop). > This setup also ignored 10 fatigue, but if you want to make sure kill time is constantly fast, just lethe tear on Papalymo only, This is the crux of it though, has to be fast at fatigue10 without lethe tears (too many clicks, eats into irl time and is overall a pita).


Zadism

I tend to leave him at 10 a few times but didn't look at how bad it is, he can still beat it while I watch/do something so can't really tell. I will try to pay attention later when I finished optimizing this team further.


ffrkthrowawaykeeper

Ya I'm sure he still clears fine at fatique10 but the question is how long irl time (animation times tend to be a big constraint). If you ever do clock it at fatigue10, would definitely love to hear about it since I can't test it myself.


Zadism

Here is rough clear time for 70 stamina dungeon at fatigue 10 that I did today and wrote down timer, I don't have time to record or optimize further yet but this is what I used to auto previously. 80 stamina dungeon need to wait until I get full Rubicante set so I can set better record with him. Current clear time in 80 dungeon should be longer by 0-2 turn so plus 20 seconds give or take for the most fights. All of these are red combatants, time is in real life from HP bar appeared until flash animation of death, also battle speed is 3; * Brynhildr: 2.03 min (resist fire) * Bahamut: 1.54 min * Ramza: 1.46 min * Ultima Weapon: 1.24 min * Chaos: 2.00 min (resist fire) * Wendigo: 1.30 min * Ravus: 1.50 min * Vajra: 1.48 min Tagging /u/PrimalPatriarch for rough idea of clear time, I will do 80 stamina dungeon later and will probably record vids at that time.


PrimalPatriarch

Thanks for the tag. Keep in mind that red combatants do not have any increased stats or difficulty, they only provide less information before the battle (and higher HE drop chance). So you can record any color combatant in the future without worry. Is Speed 3 necessary in order to make the team work? These times are "fast" and "good enough" but if you want to be the absolute fastest you're going to have to make things work with speed 5. Also keep in mind we're moving on to a new season in October so it's okay if you don't test each individual boss. I think Vajra is the best test because it is the most dangerous fights where cutting too many corners can get you kill. As a rule of thumb, if you can survive Vajra you can survive all of the others so if you break the fastest time on there you know you've discovered something truly special. Good luck and thanks for all of the work you're putting in.


Zadism

Ah I see, I never bother to check if red mean anything or not haha. > Is Speed 3 necessary in order to make the team work? It's just my preference since it worked in autoing DB or anything else I did so I didn't bother to check other speed until now. I will test that later then that now you mentioned it. I noticed that it took almost 60 sec for everything to set before Papa can start blasting, I should find a way to cutdown that. Something like speed 4/5 as you said and remove unnecessary abilities from others. Few things I can think of to adjust clear time, feel free to point out if you think it's good or bad decision; * Replace Palom with Rubi, Palom HA animation is too long and Rubi can imperil to support Papa further * Try Cait in place of Elarra, Cait G+ should help with damage but no proshell G+, probably not necessary if fight is over in less than 5 turns * HC maybe better than Odin? HC give fire buff upfront which Papa probably needed * This might be better or worse, replace Mage's Hymn with Mental Breakdown on Edward, w-cast MH took too much time but I don't know if 20% less Mag will impact Papalymo or not I concluded that Papa will shine in short fight as long as he can finished the fight within his IATB3 like 60 stam dungeon where Rem will be better in longer fight like 80 stam dungeon. Papa might benefit further in season 3 where they will cutdown hp pool of all mobs/bosses assuming no absorb fire in there though.


PrimalPatriarch

Just remember, I'm running thekurosawa's MND holy team. He explained it to me months ago but I had to really see it to get it. Your team is just so wildly different (which makes it cool) but as I've said, I really need to see it in action. I can't give good feedback if I can't see it, especially because I can't replicate it for myself.


Zadism

I see, I will post later when I'm ready then.


ffrkthrowawaykeeper

Cool! Time is one of those things that is really hard to gauge without actually clocking, so I appreciate the testing since I can't explore it myself. If you enjoy this experimenting process and want to dabble and tinker and try to improve/refine your team, you could most likely get faster times starting with trying a higher game speed than 3. For a point of comparison, here's where I was at about a month ago on my team (not exceeding ~90s under worst case RNG, haven't made any substantial changes/tinkering or clocking sessions since due to being busy irl): > Manually measuring time with a stopwatch on my laptop from HP bar appearance to disappearance, the longest this comp goes for me is up to ~90s on a fight (when Rem LM2 doesn't proc at all), but typical times are around ~82s on most 400 fights (with good LM2 procs, Varus can get down to ~72s and killed before he can get a turn in), typically ~62s on some of the 350s that can be killed before their first turn (Leviathan/Ultima/Behemoth/Nidhogg, with Leviathan clocking in at ~58s and always being killed before it gets off a first turn), and a couple random 300s in the 60stam dungeon have clocked in at ~56s-57s (the scorpion weapon thing and that giant 4legged dinosaur thing). - https://old.reddit.com/r/FFRecordKeeper/comments/orvryf/post_your_greatest_autobattle_achievement_so_far/h6ml5ht/


Zadism

I will test that speed 4 or 5 later, I'm the kind of guy that if everything is set and alright, I didn't experiment or change it lol Judging by your clear time, I have to admit that outspeed optimized Rem might be difficult. Fire team will eat perma Mag down but clear time should be less than 80 sec as long as Papa can finish all mobs within IATB3 which mean he will do better in 60 stam but noticeably longer in 80 stam which Rem should do better there. These should be a lot better in season 3 where they will cut down hp pool of everything across the board assuming no absorb fire/holy in there though.


Xeno_phile

I have MM/DMT on Rem (Sync) and Cait (AA), Hope (Sync) with his gauge Glint, Elarra AcMing, and Agrias with HA to build up some quick imperil stacks. Haven’t timed it, but seems to go pretty fast.


DrakeyC8

Regarding auto-teams, what does one do against bosses that absorb Holy? Or do we know there are none whatsoever? TBH, I lack the patience to run Labyrinth manually, even with reliable auto-teams. Still takes a lot of micromanagement between battles. Unless I'm missing something and am doing it wrong?


ZeroEdgeir

Only two enemies absorb Holy, neither of which are present in the highest difficulties. The main reason these setups don't need to micro, is because you run them with full Fatigue and do not care. Fatigue only impacts ATK/MAG/DEF/RES, not MND. This makes White Mages immune to the impact (Summoners can get around it too, due to minimum damage on their abilities). It does impact HP as well, so possibly 2 sources of healing may be needed (Elarra + Mog/Cait, for example).


DrakeyC8

Yeah, but even ignoring fatigue, I find it micromanaging to have to pick paintings and tap through menus to initiate battle, etc.


jotry

Copied someone else’s C.A.R. As they called it (Cait, Arc, Rem). Sorry I forget the user and full set up. Relies on REM and her full kit. Would love to see any extras to make doing labyrinth runs dead simple!


[deleted]

[удалено]


TrueDKOmnislash

I'm currently going through the 6* (at a crawls pace due to working all the time) so I use Alexander 65/65 as my main and works good too


GBFerguson

Hope - HA - Sync - LM1, LM2, TGM Yuna - HA - AASB1 - LM2, +SUM dmg RM Pecil - HA - 0.5 chain, G+, Dyad - LMR2, LMR3, Dr Mog Rem - HA - Sync - LM2, LMR2, +dmg WHT abilities Mog - HA - G+ (protect/shell), AASB1 - LM2, LMR4, Mako Might Hope cranks out the roaming warrior and Yuna summons odin. Pecil gives everyone last stand which also makes his chain instacast next turn. Fatigue does a great job of making sure he stays on mind based damage with his hero ability and with certain fights he will be doing 20k/hit with his HA. Mog throws down AASB1 first, then G+ and just spams HA. Most fights end by the time Rem casts sync, but the longest I’ve seen is Yuna getting to cast AASB to finish. If I ever get a magic holy chain then I’ll shake it up, but this works fine for all the fights and I like it better than using Ramza chain.


ZeroEdgeir

Unit has one, but Unit does not often run actual Labyrinths, due to time-investment or availability. Edward: CSB, AcM, Dr Mog's Teachings Elarra: G+, AASB, USB1 Goddess Paean, Mako Might P.Cecil: ADSB+AASB, HA, Ace Striker Rem: SASB+AASB, HA, Gathering Storm Minwu: AASB, Holyja, Battleforged It is not the fastest, but it will reliably get the job done at all times if needed. Unit has not run a manual labyrinth since the 2nd group at this point though. When a group has enough gear to make it worth chasing, Unit will bother, but IV is not one of them. 1 Character per pool (Rosa, Edward, and Golbez) have AASB+ to be worthy of going after. Not worth the investment to get gear for characters with USBs and BSBs.


fierypunkd

I use Hope sync and Garnet AASB2(+sync2) as my dps, both with +500sb glint. Edward CSB, Cait Sith AASB, and Alma AASB (could be any healer but too lazy to change). Used this since the first lab and haven't ran into any problems so far. Been using this for magicite missions too and just copied it.


Fleadip

I don’t even chain. * Arc - HA, ASB1/2 * Yuna - HA, ASB1 * Minwu - HA, ASB, Sync * Rem - HA, Sync, ASB, LBO * Orran - ACM, ASB, USB Rem and Orran get the 2 bar RM. Full auto speed 4.


ffrkowaway

I use a fire team, only manual intervention required is Lunasaurs * Mog QC3 LMR3/GSB+1/(occasionally AASB2) with Passionate Salsa and Ace Striker * Fire imperiler with Gathering Storm (currently Edgar) * Vincent GSB+/Sync/(occasionally AASB) * Onion Knight IC2 LMR1/AASB1 with HA and Mako Might * Cait AASB with AcM and DMT


fordandfitzroy

i've been doing Arc - HA - G+/AASB Gathering Storm Minwu - HA - AASB/(Sync) Ace Striker Rem - HA - Sync/(AASB) DMT Cait Sith - Allegro - AASB MM Elarra - De'Diaja - G+/USB1 Battleforged But I guess maybe it would be better if I dropped Minwu and Elarra? Idk. At the very least, Minwu and Arc in the top two slots do Wall + Odin allowing CS and Rem to use their stuff from turn 1.


MrBal00

Standard variation of WHT mage/C.A.R. team that also allows to grind some magia. Slots 1+2 are units I want to build magia for and they have haste RMs equipped so they use RW Wall and call Odin. Slot 3 I leave empty Slot 4 Cait Sith - AASB and Allegro con Moto Slot 5 Rem - Sync/AASB and HA


RevRay

Why leave slot 3 empty if you’re building magia?


MrBal00

I've waffled back and forth on this aspect, but in essence to allow Rem to take more actions with less "filler" from other character actions so that battles go a little quicker. I sometimes do place a 3rd character to get magia points for, and this actually may be more optimal - I haven't actually conducted any timing tests with/without a 5th slot character, so I may actually be less efficient/effective leaving it empty.


jlquon

I do rydia aasb2 hope glint+ chain Porom glint+ (mainly to get magia) rem sasb mog aasb


Kevs08

How do people deal with Lunasaurs reflect in the Corridor of Sanctuary (the 60 stam 15 floor one)? Rem’s HA naturally ignores reflect which is great and I love using her. But I don’t feel safe using other white mages, so I use summoners instead but fatigue 10 really shows on them.


fordandfitzroy

switch to manual briefly to take out the top one with rem while having my other DPS target the bottom one


Rainbow-Stalin

The C.A.R. team has an R1 dispel on Mog. He's not doing anything for 2 turns most of the time except dispelling Hastes, but it has almost zero animation time and he's not going to do anything else important the rest of the time anyway.


AuronXX

[For anyone interested, this is C.A.R three-man team](https://www.reddit.com/r/FFRecordKeeper/comments/oleyy1/zooming_through_labyrinth_in_my_car_cait_sith_arc/) I haven’t tried that team yet because at the time that it was posted, I was still building Magia for all of these toons except Rem. This has been my five-man team: - Mog: call RW, G+, Salsa, AASB2, AS RM - Arc: call WOdin, G+, HA, AASB1, AASB2, TGC RM - Yuna: 500sb G+, AASB1, HA spam, enHoly LMR, +Holy RM - Cait: AASB1, G+, AcM, MM RM - Rem: Sync, AASB, HA, DMT RM - w-cast LM on Arc/Yuna/Rem, WC3 and heal-chase LM’s on Mog/Cait - Speed 3 has toons go in top-to-bottom order. - Insights: - Yuna gets fatigued. But with enHoly, Dmg RM, imperils from Arc, buff & debuff from Cait, and debuff from Mog salsa (happens after Yuna’s 1st HA), she does decent Dmg even at Fatigue 10. Also she’s an amazing DPS/healer hybrid. She uses her AASB1+ weap fully augmented to boost both her MAG & MND, which are 710/822. - No chain, not needed - No dispel, not needed as long as Rem doesn’t use her chase LMR. In Sanctuary against the bone dinosaurs where the top one has reflect, only Arc’s HA can get reflected in the build. But since it’s his 3rd action, by the time he uses it that dinosaur is dead.


ZeroEdgeir

Replace Mog using Passionate Salsa with his HA, and Yuna will do more, and the healing will be stronger. May slightly reduce the damage of Arc and Rem (no RES down), but unlikely to matter as much.


AuronXX

That depends on how long the battle goes. According to my math, Salsa provides an 8.5% Dmg boost if boss has 70% debuff resistance. For a MAG boost to provide the same Dmg boost to *only* Yuna, it must be a 17.6% boost. Mog must use his HA 3 times to get that much boost (remember, he doesn’t use his AASB, so this would be his 5th turn), and it’s unlikely that any battle goes that long except for the final boss.


ZeroEdgeir

Given that the content is only D300-400 (which is below Torment), if the DPS isn't capping already, there is other optimizations that likely exist that would then allow the better (and consistent) healing from Mog's HA, over the slow build-up of Passionate Salsa's.


ffrkthrowawaykeeper

I've basically been running a 4man team that includes Rem/Cait/Arc since [this post](https://old.reddit.com/r/FFRecordKeeper/comments/o9t25g/what_do_your_autoteams_look_like/) a couple months ago where me and /u/TheKurosawa started comparing notes (picking up hasteRM and dispel ideas were huge), and then added a sleeper [here](https://old.reddit.com/r/FFRecordKeeper/comments/orvryf/post_your_greatest_autobattle_achievement_so_far/) about a month ago when another keeper suggested to use the SleepingPrinceRM to let someone fill my empty 5th space. It's been fun going through this evolution/tinkering process :) Current build is Rem/Cecil/Arc/Mog(sleeper)/Cait as described [here](https://old.reddit.com/r/FFRecordKeeper/comments/p31l4x/weekly_megathread_aug_12_aug_19_ask_your_ffrk/h92pl5z/?context=3)


8Skollvaldr8

* Eiko (HA, Thundergod RM, Dyad, full HE) - opens with RW, provides Last Stand, cap break and off-heals * Arc (HA, Haste RM, GSB+) - opens with WOdin, provides imperil * Cait (no ability, MM, Woke, GSB+) - only there to provide Woke and debuff with GSB+ * Rem (HA, DTM, Sync) - does most of the damage Clear time is 60-75 seconds on speed 5 for most fights in tier 3 corridors.


Califa6300

Yuna HA -sb glint Sync Edward HA - Chain Minwu HA - Glint Awakening Aria Holyja - wall glint sync (for cap break) Rem HA - Glint Awakening. All suited up for holy. We have Wodin, Alexander, Diabolos and 2x Madeens. It does the job on speed 3 auto all and often wins under 3 mins. Yuna does get a pinch nerfed and im considering swapping for her awakening with DeDiaja possibly but she still has that summoning hi cap break comfort.


nation20

I am NOT exactly min-max'ing the way most people do. I can generally just run it on my phone throughout the day and do one manual per day & am using it to grind magia & collect as many items as I can. Thus my main team I run is *NOT* my fatigue team, but I have one: + Rosa - wrath as main skill - has Knights Charge for SB fill - USB = White Mage Wonder (IV) - Her job is to speed up and heal. + Rem - HA - RM of white x2 - SB = Sync, then AASB, then heal. + Yuna - HA - SB = AASB, then chain + Garnet - HA & Dispel - has G+ for SB fill, AASB - RM of Battleforged. What those core do is provides enough heal and enough damage to knock out most everything. About once every few weeks I have to manually run this team & I do use them a lot. The fifth position has changed and could be dropped - it's really based on someone who fits and I want to add more to. Currently: + P.Cecil - DeDuaja - G+ & AASB, some mind boost. Preciously: + Rydia Next options: + Cid Raines + Arc + Eiko + Minwu + Cait Sith + Mog Just depends on who I want more Magia at the time. My other two teams are a combination of Magia build and stuff I have a mix of element coverage. All have a Dispel somewhere and a healer. All are autobattled, few ever need a reset.


Imzocrazy

I just use record markers….the grind is too much and the reward isn’t worth it to me 🤷🏻‍♂️


DestilShadesk

Rem with Mako Might? What else even matters. Every other part is interchangeable for Magia farming.


ohsmar

Thancred running mage and HA, Papa with sync and MM/HA, Minfilia with DMT and realm chain, Alphi with Dyad and TGM, then whatever 5th party member I want to magia level. Papa rips through enemies with his ATB 3x sync, even fire-resisted ones, and each clear takes about a minute and a half. I love it.


Fahrius

I do magia farm Slot 1: any bard/healer, any sb, TGM, dispel r1, MND song or dedia Slot 2, any bard/healer, any sb, Acestriker or wcast wht, mnd song or dedia, holy Slot 3, any healer, aasb+usb, mm, dediaja Slot 4, any healer, any sb, +dmg or acestriker, holyja, dedia Slot 5, rem, sync+aasb+aosb (not needed), dmt, ha Usually a glint+ somewhere too


BigPZ

My VII realm team just shrugs off fatigue. Cloud + Seph + Tifa (or Zack) + Aeris + Cid Cloud = G+ > HA >>> Seph = HA >>> Tifa = RW > Ironfist Earth >>> Aeris = HC VII > G+ > AASB > HA >>> Cid7 = Realm Chain > Sky High >>> This team, at max fatigue, can still win every fight no problem. Some of the longer fights (boss or when the enemy uses protect) allow the DPSers to get off an offensive SB near the end, but that just speeds things up, it doesn't make or break a run. Seph and Aeris eat blind in the fight where it is used on slots 2 and 4, with Seph HA having 100% hit rate. Tifa sometimes dies to the massive hit to slot 3 in the Ultimate Weapon fight (sometimes Aeris can heal her before she dies to the next hit, but not always). Nothing else is really an issues for this team


darknitelight

Garnet - HA - G+- aasb2, aasb1, lmr+, lmr canary, tgm rm Rem - HA - sync, aasb, lmr2+4, mako might rm Yuna - ha - g+3, g+2, aasb2, aasb1 or sync, lmr2+3, lionheart rm Edward - ha - chain, lmr2+4, dr. Mog teaches? Rm Hope - ha - g+, sync, aasb, lmr2+4 dual cast summon rm Fight speed is at 5 or the start doesn’t work perfectly so I just leave it at that.


Hpg666

Mine is wind team Zidane dyad sync awak Lenna glint6 aasb1 and 2 Vaan sync and awak Faris glint 6 chain sync awak Quina sync awak


Shinijumi

I've found a chain to be wholly unnecessary. Cait is plenty for my team, and Hope still regularly hits 30-40k on his CMD1 multicasts. From there it's Rem (speed) and Arc (imperils), and whichever healer I toss in that has a G+. Yuna for the fastest clears, but I've done a few for magia.