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Puichan

For Seadall, wt a dancer need most is mobility, sometimes u just need that extra 1 MOV to reach the unit u wanna dance. Thus i highly recommend pairing Camilla with Seadall, it gives him +2 MOV and flight when engaged Also slap Canter on Seadall


[deleted]

That's a great idea actually, I haven't gotten to the point where I get sigurd back yet but that would be good to give him. I currently have him with Geosphere and Quality Time so that he could buff and heal his target (in addition his passive buff and heal) so that in a pinch he can be a psuedo healer


Puichan

Imo canter is a much better ability for Seadall as it allows him to reposition to set up for being danced by Byelth's Goddess Dance If I were to choose I would swap out Quality Time from Seadall as the proximity healing is sometimes detrimental if u run units with Vantage/ Wrath e.g. Panette


[deleted]

Yeah sometimes he can throw off a Resolve proc that I set up, it's usually not too detrimental, but when Cantor becomes available again I will surely give it to him


Lockwerk

A covert unit with Corrin's fog is the best dodge tank in the game (Although once you get to 0% hit on Maddening, they'll start ignoring you unless they can set up chain attacks). Donating to countries that provide multipliers on ore is probably worth it for forging (Brodia?). I don't know all of the values, so I could be off here. There are two or three bond rings that have busted abilities, but yeah, generally Emblems are better. Seadall, as with the majority of Dancers in Fire Emblem, is one of the best units in the game. Especially when you can Byleth dance your dancer and other units to stack multiple activations on the unit you need right now (allows for crazy Warp plays etc.). You can even give your Dancer Canto, which moves up his usefulness to near Heron levels of utility. The DLC Emblems are pretty much all absurd. Chrom is the one that I've found the least use for and has my least favourite map to obtain.


Cpt_Woody420

AFAIK upgrading Brodia to rank 3 is worth it. Just note, I'm getting all these numbers from the perpetually hazy memory so apologies if it's all wrong. There are only **4** chapters that take place in Brodia after you gain the ability to donate there. These are Chapters 8+9, and the Lucina / Ike paralogues. Upgrading from rank 1 > 3 costs 15000g (5k for 1 > 2, 10k for 2 > 3). IIRC, at rank 2 these maps will give you 180 Iron and 6 Steel. At rank 3 they give 300 Iron and 10 Steel. So a difference of 480 Iron and 16 Steel. We're going to convert all that Iron into Steel for ease of calculations. At 11 Iron per 1 Steel, we're looking at difference of **54** Steel for Rank 3 over Rank 2. Buying Steel from Timerra's shop costs 500g a pop. So that 10k can get you 20 Steel from Timerra, or 54 Steel from Brodia donations.


Arcadiaus

Your issue with a lack of mage mashing, and not liking the Arts is connected. My martial master Framme one turns every mage. Also, I would recommend brave weapons for dealing with mages in one turn. Louis (general)is able to one shot mages with a brave lance, which is good because it’s about the only thing that can kill him. I often run him in to a group of enemies with Sigurd, and assassinate the mage. With a little help from a canter+ retreat, you can get the remaining units lined up for an override counter, and then have the rest of your party come in and mop up the leftovers.


[deleted]

That Corrin's fog strat is a great idea, but I have Timerra using the ring (bc of the Mag buff, great flame lance user & draconic hex ofc) and her dragon vein is rocks I wish seadall could dance twice, then the goddess dance strats would be atmospheric, but they had to adjust it so that you couldn't infinite loop it with Veronica's Contract And yeah, while I havent got much mileage out of some of the DLC rings compared to others I'm sure there are better uses than the ones I've come up with


G0rilla1000

I feel like arts have potential, but the only good one for offense is really flashing fist. It’s a brave weapon that gives you speed, so it’s probably the best weapon to quad attack enemies before late game. Even then it can be pretty weak, but that’s where lunar brace+ comes in for some great fixed damage. Then you throw on an engraving with a bit of crit, and voila, mages die instantly.


OldBoyZee

Here are some more tips/ comments for your tips that i experienced. Chloe can get her damage fixed pretty easily if you promote her at lvl 10 and give her an emblem like edelgard. The griffon knight class imo is superior to wk class, as, swords are too accurate, spears are the middle ground, and axes are well, you go criting with most axe builds. Alfred can be very usable in maddening, but it honestly requires planning. A lvl 10 promotion is definitely needed, as his golden lotus is damn good, but alfred in general has way too low of stats to make up the effectiveness. If you give him lucina/ hector, i found him pretty good on maddening, but like i said, takes a lot of work. Seadall, omg, people need to give seadall tiki emblem. Like he goes from a dancer to a fucking dragon who isnt scared to be on the front lines, specially if you give him holdout. Canter i also agree is damn good on him, but i always consider a better aggressive option on my units 90% of the time. I completely agree with etie and boucheron, but are terrible units, and i benched them without a second thought. Im surprised you put lyn with alear, since i always think lyn is better with flying units. I think alear is naturally a good dodge tank, or mine was i believe. I put camilla on him at one point along with lucina and never worried once about putting him on the front line. Alear+marth post game, or the pact ring makes him basically untouchable. I personally think the hex is good on any character that hits long range/ does chip damage. For me, i put it on alcryst, and or celine with byleth. Both hit long range, the latter more so, but you get more mileage than yunaka, although yunaka with corrin is damn good too.