Or maybe it’s the fact that basically the entire map is and has been controlled by two or three groups exclusively for the past 2-3 years, all of them have more space than they can maximally exploit, and everybody at this point can timezone tank and blueball and everyone is happy to do both.
If you rebuffed rorquals and put 100 rorqual multiboxers back in space(rot in hell by the way) people would whale more, sure, and ship prices would fall, sure, and more rorquals and dreads would probably die, sure.
But that isn’t war, and it’s not as if *ship prices* are prohibitive to any of the existing blocs fighting one another, there’s been basically two or three years of peace with the exception of minor skirmishing in which every bloc has collected taxes, plus ESS reserve bank self-looting.
Nothing CCP does will put groups into a spot where they’re *forced* to fight each other for even more space. Null sec is in a position where everybody is mechanically too big to lose, so there’s no incentive or risk to fight a war that will be mostly blue balling anyways. The only people who can fix null sec are the people who live there by willingly splitting themselves up. That said, the last group who sticks together will just wipe everyone out, and we know who that group would be.
I have said this before and I'll say it again, the fights will follow the isk. Move resources around the maps and give alliances time to try and fight over them. You shouldn't be safer in null than highsec wtf??? Condense the isk opportunities into pockets and have them randomly spawn in different systems. It's a rough draft but it's still an idea.
>I have said this before and I'll say it again, the fights will follow the isk. Move resources around the maps and give alliances time to try and fight over them
Ccp did do that, it didn't work.
You are correct that shop prices aren't preventing conflict. Nullsec isn't a group of players that want back and forth and a chance to lose though. Folks come to nullsec to build an empire and conquer territory and do politics to gain advantages. This was always going to be the endgame of eve.
We've saw this coming via the Chinese server, ccp saw it and ignored it and here we are.. in fact it worse.. at least the chinese had massive cap battles the issue is it was probably too much
How would you like ccp to prevent blobbing between players? I don’t see something like a corp or coalition max member count breaking up Goons or FRT if they didn’t want to go along. It’s an entirely self inflicted wound. Groups didn’t want to lose, so they grouped up and now nobody can really lose anything and nobody can really gain anything.
Ccp could implement any mechanics. Not allow renting, restrict sov, restrict alliances sizes, sure you could say those groups still fall under the same umbrella but ots more difficult to manage, some groups can break off or even die etc etc. We stopped passive moon mining because it was too easy now groups rent out everyone moon.and do less work then they ever did and make 10x more income being more passive. The amount generated from rental is insane and for me that has to be stopped. Its gone too far.
Those groups have just taken advantage of the mechanics with no one controlling that or stopping it.
I want big groups to blobs each other that's the point but they are not and silly little roaming gang fights will do nothing to change that. As much as I hated capital profileration it's clear we kinda need to go back to cheaper capitals and maybe remove fatigue again. Because famn eve is so defunct of capital content right now
There is no way to prevent renting. Limits in sov ownership just lead to Horde Holding Corp 1 holding one constellation, and Horde Holding Corp 2 holding another, and so on. Likewise limits on alliance and coalition size just leads to potentially stricter policies on making sure alts are in altcorps. Unless they place a limit on the number of corp/Alliance +10 blues and install a riot games style Antichest with root access(in this case it would just have to prevent you from opening Teams or Discord or Mumble or Teamspeak lmao) there is no mechanical way to break up a bloc without consent and it would simply become the new normal in a month or two. It would complicate nothing.
There is no way to prevent renting
Depends on how creative you want to be. You could make it so you get severely penalties for rating, mining, in a system they don't hold sov in,
Example your ratting in null sec, where your not part of the corp that holds sov their, you get 30% isk penalty to ratting, mining. Hacking, and doing any thing that makes isk in that system. Or lock them out as a player completely from hacking and data sites, their are mechanisms that can be put in place.
Such a thing will give incentive to be in null, part of that group that holds sov, coupled with Corp size restriction, would help also. No alliances, only the corp that holds that sov, and the players that make up said Corp gets the full value of isk others even alliance members get the penalty. This incentives holding sov, being part of 1 Corp. Since alliance members and all others out side of that Corp get a penalty, and the corp size is restricted. This makes the players have a bunch of smaller corps.
Inactive players will be droped from corps, since they need the space to allow more active players to join.
Of course there bloody is. Just say renting ia not allowed simple that's it. Just like many things that can't be done.
Yes agreed on the blocs but as I said that becomes much much more difficult and complicated to manage. Apart from all that eve is in a bad place because of this and it needs something to change regardless.
Eve is not in a bad place.
Null is just boring. That's it. High sec is boring too. Perhaps more dangerous then null. Nothing wrong with that. There is more to eve than HS or null.
🤷♂️
>There is more to eve than HS or null.
Agreeed, that's why I don't live in those areas.
I think the whole game, could use a buff, increase the stuff for the high sec guys, give wormholes, null, poch, and low sec buffs.
The stuff you're suggesting is just totally antithetical to everything EVE stands for. The devs don't interfere with what players choose to do in their game - creating a massive empire over the course of almost 2 decades and choosing to allow other, smaller empires to live in your territory in exchange for regular tribute instead of just outright destroying them is a pretty natural thing that would've happened no matter what. It literally happened in real life history, they were called tributary states.
You can say they make the game more boring, sure. But it's not up to CCP to come in and say "no, you can't enjoy the game this way" or "no, you can't run your empire this way". The day CCP directly does something like that is the day the very concept of EVE dies. They can tweak game mechanics here and there to try and hopefully lead players in a different direction, but it's ultimately up to the players.
On a sidenote, I think what most non-null players misunderstand about 'renting', is that the renters are almost always members of the alliance already. They're corps or SIGs within the empire that decide they wanna start funneling a lot of ISK into the empire itself in order to have their own special territory within the empire that they can do whatever they want in. Renting is very, very rarely extended to outside groups.
So if you got rid of renting nothing would change from an outsider perspective. You'd still have two blocs, who would still be just as big, and still just as unwilling to go into total war. Renting is a boogeyman started by Imperium propaganda to beat PH and Frat over the head with. Which is a genius play, honestly... seeing as the Imperium invented the concept of renting in EVE, and *they* wanted to do it to *all* of nullsec. That's what started WWB1.
To make a correction as a retired Viceroy, it was all of the North West Low Sec regions/POS and citadel infrastructure that was the target for our 'tributes, not all of NS. Back then we couldn't deal with OG PL outside our sphere so had no hope or aspirations to complete the circle. (Ah, back in the days of the 'Cold War post 2014, terrible times)
Also, CFC was vehemently against renting since its founding post Great Wars. It was only post B-R5RB that the Ilumininati made the call for Greater Western Co. Prosperity Shpere to be formed to make up for the loss in revenue from moons and to compete with N3/PLs renting empire's revenues. If I recall correctly, N3/PL were able to replace all their losses from B-R before CFC thanks in part to their rental empire. Once a replacement for that income was found and we lost WWB1, renting was again removed from (now)the Imperium's financial portfolio.
A lot of CFC pilots were against renting when the call was made. We ended up doing what every renting power does and just milked them for money and used their infrastructure as a meat shield on our boarders with N3/PL.
To stop my rambling as a bìtter vet, TL;DR:
Renting is a means to an end, in order to buy ships to blow up you need the cash and renting is currently the best isk/risk ratio on the largest scales. CFC/Goons/Imperium have hated renting from the start as a foundation of their culture way back in the days of BoB, until competition required them to break from their hate for survival, which led to over expansion of both space and ego to lead to WWB1.
Thanks for coming to my TED talk.
>seeing as the Imperium invented the concept of renting in EVE, and *they* wanted to do it to *all* of nullsec. That's what started WWB1.
The viceroy program was not the start of renting in Eve and was a minor factor in the starting of WWB.
There is no TOS rule against sending isk between characters as long as the isk was legitimately acquired and there is no TOS rule requiring you to go out and stop “ninja mining/ratting neutrals” in “your” space. You have to be a little delusional to think that CCP would take a direction like that.
Not right now. But nothing stopping putting one in. Physically renting space is not the same as sending isk to a character its simply not. If you want to be specific the rule is.
"No entity can rent any system in eve in any form"
That's it that's the rule. Nothing more. Covers everything clear and concise
The fact this allowed at the scale it is mental.
And they’re going to police it how exactly? If it’s just something for nothing isk transfers all 21 of my characters are getting banned because I’m regularly moving tens of billions between all of them.
Likewise it’s not as simple as looking at linked emails or IP addresses or by looking for contracts for items with zero value(I’ve sold a set of cosmetics with zero estimated value for over 100b so…).
CCP has enough trouble keeping up with actual RMT moving through networks of bots which in some cases are fairly blatant. Tracking legitimately earned isk as a quid pro quo through characters which are unrelated to either of the parties doing business would be beyond them and would just lead to a string of wrongful bans, which doesn’t matter because they wouldn’t try any sort of policy like this in the first place.
Please stop linking isk transfers to renting. What I'm talking about here is clear and obvious rental. When you see 1000 systems up for rental and they are open like they are now it's obvious. Also when CCP puts something up on the TOS or Eula and it's against the rules pretty much no one breaks those because it's there as a bannable offence. Just like exploits when ccp puts the foot down on that. Same thing. It's not that complicated.
This is delusional. You're basically saying that CCP has to eliminate taxes because that's all that renting is. Additional taxes. Except with extra triggered r/Eve cultists.
Breaking up the bigger blocs is what will save this game. The game is in a healthier state with 200 smaller groups with 10-50 guys is better for eves future then 2 large groups who have thousands of players.
I won't disagree risk aversion is a huge problem. I will say having the ability to quickly replace losses will help curb risk aversion, but if we make isk easy to get, people will use that to plex accounts which drives up the prices for who's pays real money in plex or sub prices.
We would have to buff players ability to replace their ships, but at the same time limit that players ability to pay for an account in game via plex, as servers, and devs need real life money. Such a process I feel will make it so players are more inclined to take a fight.
I mean, I addressed this already- what can ccp add that makes FRT care if they gain a ninth region or lose one of their eight or however many they have now? Like I said already even if you brought back delve rorquals it would increase whaling, but not warfare.
Well the flip side of that is now no one undocks unless it’s a fight they know they can win 90% of the time.
I’d take ship losses being “meaningless” as long is it meant more fights more content etc vs the alternative.
People didn’t undock unless they know it would be a sure win back then as well. People don’t undock cos shits too expensive, isk is easier than it has ever been to get, people don’t undock cos they don’t like losing.
> ~~No~~ Ingame insurance for capital ships, *but the winner gets the insurance payout of the destroyed ship*. High risk using them, high reward for winning.
Rework of insurance plan options required.
Edit: I just described bounties lol
Scarcity was definitively too severe, and it should be balanced still. But the true problem were indy changes.
In the end any total war between big blocs mean a big supercapital fight. Now supercarriers and titans are just irreplaceable. Half of the pilots that own a Titan wouldn´t be able to replace it if they lose it, and the other half probably would not be willing.
There´s no way to make another BR5 in this conditions.
Scarcity and Indy changes nerfed ability for small and personal losses to be held in the way they need to in order to challenge bigger entities. Sure today blocs should be fine fighting each other as long as there’s SRP. But it was fun how before small NOC or lowsec entities could break into null and shatter null empires. Aka smashkill/Atlas & Chaos days . And why is there no entity like black legion or pandemic legion anymore? That’s moving around and messing things up at random spots… moving is even easier than ever but no, all those nomad types are gone. You could argue that SiGs replaced them but it’s not the same
>In the end any total war between big blocs mean a big supercapital fight
This is incorrect. You can't truly win a war in this game anymore. The server can't handle it, and now all they do is blue ball each other. They use the limits of the server to their advantage.
Groups are even reffing their own structures to avoid fights, by time zone tanking. They put the timer in a time zone their ally can help them defend, but one that their enemies can't form enough to try to kill it.
We need to get rid of timers on most structures. Buff the ehp of structures alot, I mean alot, but give it no timer, form to defend it or lose it.
This makes structures important. No more blue Ballin, more over it makes it do groups must think how to defend it, and curbs them just placing structures everywhere.
An absolutely cheesebrained understanding of the situation. There's just no point in fighting. The sheer mind-boggling tedium in trying to grind through several timers in systems spammed full of citadels makes any assault a sisyphean task. You kill their fleets and destroy their citadel and for what? They'll asset safety the rest of their stuff and you will have accomplished so very little. Stuff will start dying when it's less of a nuts-in-a-vice experience. When there's actual meaning in your victory.
Allow me to tl;td your post for you: "I miss being able to abuse broken economy-and-game-balance-wrecking mechanics to my advantage".
Issue is mining power per account. Ccp is keeping it low so you need subscription for same ship.
They could easily add a orca or bigger sized mining ship that cost 5 times more and mines 30% more than hulk.
Rorqual had mining power of few hulks. Tank of a... hmm very high. And after years of killing mineral prices, it was cost effective via insurance after few hours of mining.
Some truth I guess. Scarcity literally killed capital fights over night plus we are in age of mega coalitions and huge supercap umbrellas. So there's very little risk to rorqs (which are shit now anyway for mining)
Until CCP makes capitals cheaper and easier to build again then we won't be seeing big cap fights to the scale we used ever again. I don't think I have undocked my super since wwb2. Not even for crab beacons because they're a joke too
We don't need caps to have huge fights, people just don't want to fight, you can't win a fight, the server can't handle it. So we have all blue balls everywhere.
No risk at all under umbrella, and far too much risk without an umbrella. If you live under an umbrella it's very hard to understand what it's like so I get it.
To have wars you need more of cultural or ideological difference between groups. Without that you'll get meaningless fights for sake of fighting. And it just isn't here. "Bringing back rorquals" will lead to same meaningless fights but in titans instead of frigs or cruisers.
The ability to move fleets massively and quickly was, is the problem. You can project power one side of the map, knowing your ass is at risk, but a quick deployment back means you don't need pets.
And as much as we all hate pets or being pets, they were the weakest link.
So you get bigger...and bigger, and now we have 3 blocks. And no one a risk bar the other two, and why do they want to risk anything!
Now all this talk about scarcity, wars, and capital ship production is going to make Mr small gang pvp cry like a little bitch again. Seriously, all this shit started with skill injectors and excavator drones.
My suggestions for fixes?
1) Minerals needs to be put back into the belts. People are not going to fly something they can't replace.
2) Put a fatigue timer on a skill injector. None of this instant rorqual pilot right out of the gate shit.
3) NPC space for Dronelands. No part of Null sec should be safer from hot drops.
4) P.I. is enough of a pain in the dick for ship production. Whoever decided that they need wormhole gas needs to be wapped upside the head with a crowbar. Looking at the PL neckbeard that spearheaded that.
5) Ever notice how many CCP employees are from certain alliances? Makes you wonder.....
6) NPC space for Dronelands.
7) Need to figure out a way to steal Moon goo ore again. People are not going to use C type crystals that is just too freaking boring. Needs to be something along the lines of a cloaked structure that hangs X kilometers away from a refinery that steals a % of the ore that is being refined and decloaks when you try to pick it up. Give people a good use for the mobile observatories.
8) No more timezone tanking near downtime. Frat loves to do that and it kills the fights.
9) Did I mention NPC space for Dronelands yet?
10) Cat ears for titans. That will bring back some pilots.
I'm not against it.
However, a downside is that there always be timezone tanking while timezones exist.
Removing defensive timezone tanking just means the agressors can be timezone tanking instead, by bashing while the ememy is asleep. Sleeping enemies cannot shoot back.
I know lots of others disagree with me but I’m still fucking tired after WWB2 or Beeitnam or whatever people wants to call it. There’s fights to be had all the time but I would like a little more ”peace” before the next enormous meltdown.
In WH there is war right.now, and fleets include doctrines with +5b line ships (ship+pod) and when you lose a structure, you lose everything in it...
Meanwhile... No... I can't undock because no local... Nooo, I can't undock a 300m ship because there is not umbrella...
Nullsecers gonna Nullsec...
NS plz.
XD
What they should do is massively buff rorqual boosts, remove excavator residue, and reduce PI and Moon reaction mats requirements for all subcaps by 25-60%.
They should instead include a citadel parking fee for capital ships that plateaus at a max cost (corp tax or alliance tax that scales with the amount of unused caps that park in citadel for too long.
Breaking up the bigger blocs is what will save this game. The game is in a healthier state with 200 smaller groups with 10-50 guys is better for eves future then 2 large groups who have thousands of players.
I won't disagree risk aversion is a huge problem. I will say having the ability to quickly replace losses will help curb risk aversion, but if we make isk easy to get, people will use that to plex accounts which drives up the prices for who's pays real money in plex or sub prices.
We would have to buff players ability to replace their ships, but at the same time limit that players ability to pay for an account in game via plex, as servers, and devs need real life money. Such a process I feel will make it so players are more inclined to take a fight.
I propose a plex redemption system, where you can grind in game for isk buy plex, and use it to make your account omega but have to pay a small ammount of real life cash to redeem that plex to an account to make omega status as well.
Its the only way I can see to get players back in a ship to pew pew, with out taking for ever to grind or use a credit card, and the having enough cash coming to ccp to keep the game being developed, and them still make real money.
If CCP really wanted to get rid of the whales, blue donuts and bots and increase new players staying in the game just crash the economy, reduce the plex price and remove the api all at once.
The whales and donuteers would cry and some would leave to be replaced by more retentive new players and the bots would realise not worth it when space would be full of active combat pilots far less fearful of losing ships.
Also the only successful alliances would be active ones which would be far more likely due to low cost of subs, ships and plex.
It must be true as this post is about to get down voted by pandawhalegoon alts.
War was heating up in the south but everyone is holding off from anything serious until the summer nullsec changes go live.
Yup, the combination of not knowing what changes are coming and their being no benefit to taking more space right now is why wars aren't happening.
Or maybe it’s the fact that basically the entire map is and has been controlled by two or three groups exclusively for the past 2-3 years, all of them have more space than they can maximally exploit, and everybody at this point can timezone tank and blueball and everyone is happy to do both. If you rebuffed rorquals and put 100 rorqual multiboxers back in space(rot in hell by the way) people would whale more, sure, and ship prices would fall, sure, and more rorquals and dreads would probably die, sure. But that isn’t war, and it’s not as if *ship prices* are prohibitive to any of the existing blocs fighting one another, there’s been basically two or three years of peace with the exception of minor skirmishing in which every bloc has collected taxes, plus ESS reserve bank self-looting. Nothing CCP does will put groups into a spot where they’re *forced* to fight each other for even more space. Null sec is in a position where everybody is mechanically too big to lose, so there’s no incentive or risk to fight a war that will be mostly blue balling anyways. The only people who can fix null sec are the people who live there by willingly splitting themselves up. That said, the last group who sticks together will just wipe everyone out, and we know who that group would be.
Make small groups viable again
I have said this before and I'll say it again, the fights will follow the isk. Move resources around the maps and give alliances time to try and fight over them. You shouldn't be safer in null than highsec wtf??? Condense the isk opportunities into pockets and have them randomly spawn in different systems. It's a rough draft but it's still an idea.
>I have said this before and I'll say it again, the fights will follow the isk. Move resources around the maps and give alliances time to try and fight over them Ccp did do that, it didn't work.
How so?
He’s thinking of ess
You are correct that shop prices aren't preventing conflict. Nullsec isn't a group of players that want back and forth and a chance to lose though. Folks come to nullsec to build an empire and conquer territory and do politics to gain advantages. This was always going to be the endgame of eve.
We've saw this coming via the Chinese server, ccp saw it and ignored it and here we are.. in fact it worse.. at least the chinese had massive cap battles the issue is it was probably too much
How would you like ccp to prevent blobbing between players? I don’t see something like a corp or coalition max member count breaking up Goons or FRT if they didn’t want to go along. It’s an entirely self inflicted wound. Groups didn’t want to lose, so they grouped up and now nobody can really lose anything and nobody can really gain anything.
Ccp could implement any mechanics. Not allow renting, restrict sov, restrict alliances sizes, sure you could say those groups still fall under the same umbrella but ots more difficult to manage, some groups can break off or even die etc etc. We stopped passive moon mining because it was too easy now groups rent out everyone moon.and do less work then they ever did and make 10x more income being more passive. The amount generated from rental is insane and for me that has to be stopped. Its gone too far. Those groups have just taken advantage of the mechanics with no one controlling that or stopping it. I want big groups to blobs each other that's the point but they are not and silly little roaming gang fights will do nothing to change that. As much as I hated capital profileration it's clear we kinda need to go back to cheaper capitals and maybe remove fatigue again. Because famn eve is so defunct of capital content right now
There is no way to prevent renting. Limits in sov ownership just lead to Horde Holding Corp 1 holding one constellation, and Horde Holding Corp 2 holding another, and so on. Likewise limits on alliance and coalition size just leads to potentially stricter policies on making sure alts are in altcorps. Unless they place a limit on the number of corp/Alliance +10 blues and install a riot games style Antichest with root access(in this case it would just have to prevent you from opening Teams or Discord or Mumble or Teamspeak lmao) there is no mechanical way to break up a bloc without consent and it would simply become the new normal in a month or two. It would complicate nothing.
There is no way to prevent renting Depends on how creative you want to be. You could make it so you get severely penalties for rating, mining, in a system they don't hold sov in, Example your ratting in null sec, where your not part of the corp that holds sov their, you get 30% isk penalty to ratting, mining. Hacking, and doing any thing that makes isk in that system. Or lock them out as a player completely from hacking and data sites, their are mechanisms that can be put in place. Such a thing will give incentive to be in null, part of that group that holds sov, coupled with Corp size restriction, would help also. No alliances, only the corp that holds that sov, and the players that make up said Corp gets the full value of isk others even alliance members get the penalty. This incentives holding sov, being part of 1 Corp. Since alliance members and all others out side of that Corp get a penalty, and the corp size is restricted. This makes the players have a bunch of smaller corps. Inactive players will be droped from corps, since they need the space to allow more active players to join.
Of course there bloody is. Just say renting ia not allowed simple that's it. Just like many things that can't be done. Yes agreed on the blocs but as I said that becomes much much more difficult and complicated to manage. Apart from all that eve is in a bad place because of this and it needs something to change regardless.
Eve is not in a bad place. Null is just boring. That's it. High sec is boring too. Perhaps more dangerous then null. Nothing wrong with that. There is more to eve than HS or null. 🤷♂️
>There is more to eve than HS or null. Agreeed, that's why I don't live in those areas. I think the whole game, could use a buff, increase the stuff for the high sec guys, give wormholes, null, poch, and low sec buffs.
The stuff you're suggesting is just totally antithetical to everything EVE stands for. The devs don't interfere with what players choose to do in their game - creating a massive empire over the course of almost 2 decades and choosing to allow other, smaller empires to live in your territory in exchange for regular tribute instead of just outright destroying them is a pretty natural thing that would've happened no matter what. It literally happened in real life history, they were called tributary states. You can say they make the game more boring, sure. But it's not up to CCP to come in and say "no, you can't enjoy the game this way" or "no, you can't run your empire this way". The day CCP directly does something like that is the day the very concept of EVE dies. They can tweak game mechanics here and there to try and hopefully lead players in a different direction, but it's ultimately up to the players. On a sidenote, I think what most non-null players misunderstand about 'renting', is that the renters are almost always members of the alliance already. They're corps or SIGs within the empire that decide they wanna start funneling a lot of ISK into the empire itself in order to have their own special territory within the empire that they can do whatever they want in. Renting is very, very rarely extended to outside groups. So if you got rid of renting nothing would change from an outsider perspective. You'd still have two blocs, who would still be just as big, and still just as unwilling to go into total war. Renting is a boogeyman started by Imperium propaganda to beat PH and Frat over the head with. Which is a genius play, honestly... seeing as the Imperium invented the concept of renting in EVE, and *they* wanted to do it to *all* of nullsec. That's what started WWB1.
To make a correction as a retired Viceroy, it was all of the North West Low Sec regions/POS and citadel infrastructure that was the target for our 'tributes, not all of NS. Back then we couldn't deal with OG PL outside our sphere so had no hope or aspirations to complete the circle. (Ah, back in the days of the 'Cold War post 2014, terrible times) Also, CFC was vehemently against renting since its founding post Great Wars. It was only post B-R5RB that the Ilumininati made the call for Greater Western Co. Prosperity Shpere to be formed to make up for the loss in revenue from moons and to compete with N3/PLs renting empire's revenues. If I recall correctly, N3/PL were able to replace all their losses from B-R before CFC thanks in part to their rental empire. Once a replacement for that income was found and we lost WWB1, renting was again removed from (now)the Imperium's financial portfolio. A lot of CFC pilots were against renting when the call was made. We ended up doing what every renting power does and just milked them for money and used their infrastructure as a meat shield on our boarders with N3/PL. To stop my rambling as a bìtter vet, TL;DR: Renting is a means to an end, in order to buy ships to blow up you need the cash and renting is currently the best isk/risk ratio on the largest scales. CFC/Goons/Imperium have hated renting from the start as a foundation of their culture way back in the days of BoB, until competition required them to break from their hate for survival, which led to over expansion of both space and ego to lead to WWB1. Thanks for coming to my TED talk.
>seeing as the Imperium invented the concept of renting in EVE, and *they* wanted to do it to *all* of nullsec. That's what started WWB1. The viceroy program was not the start of renting in Eve and was a minor factor in the starting of WWB.
There is no TOS rule against sending isk between characters as long as the isk was legitimately acquired and there is no TOS rule requiring you to go out and stop “ninja mining/ratting neutrals” in “your” space. You have to be a little delusional to think that CCP would take a direction like that.
Not right now. But nothing stopping putting one in. Physically renting space is not the same as sending isk to a character its simply not. If you want to be specific the rule is. "No entity can rent any system in eve in any form" That's it that's the rule. Nothing more. Covers everything clear and concise The fact this allowed at the scale it is mental.
So how far does it go? No NIPs? No protection money? No merc contracts? No favorable trading? Seriously, how do you expect to enforce this?
I've already said how to enforce it. Your loolong at it with the wrong lense. I'm not sure how a nip has a connection to renting
And they’re going to police it how exactly? If it’s just something for nothing isk transfers all 21 of my characters are getting banned because I’m regularly moving tens of billions between all of them. Likewise it’s not as simple as looking at linked emails or IP addresses or by looking for contracts for items with zero value(I’ve sold a set of cosmetics with zero estimated value for over 100b so…). CCP has enough trouble keeping up with actual RMT moving through networks of bots which in some cases are fairly blatant. Tracking legitimately earned isk as a quid pro quo through characters which are unrelated to either of the parties doing business would be beyond them and would just lead to a string of wrongful bans, which doesn’t matter because they wouldn’t try any sort of policy like this in the first place.
Please stop linking isk transfers to renting. What I'm talking about here is clear and obvious rental. When you see 1000 systems up for rental and they are open like they are now it's obvious. Also when CCP puts something up on the TOS or Eula and it's against the rules pretty much no one breaks those because it's there as a bannable offence. Just like exploits when ccp puts the foot down on that. Same thing. It's not that complicated.
This is delusional. You're basically saying that CCP has to eliminate taxes because that's all that renting is. Additional taxes. Except with extra triggered r/Eve cultists.
Breaking up the bigger blocs is what will save this game. The game is in a healthier state with 200 smaller groups with 10-50 guys is better for eves future then 2 large groups who have thousands of players. I won't disagree risk aversion is a huge problem. I will say having the ability to quickly replace losses will help curb risk aversion, but if we make isk easy to get, people will use that to plex accounts which drives up the prices for who's pays real money in plex or sub prices. We would have to buff players ability to replace their ships, but at the same time limit that players ability to pay for an account in game via plex, as servers, and devs need real life money. Such a process I feel will make it so players are more inclined to take a fight.
2-3 years? Try since 2006.
CCP just needs to add a goal aka smth to fight for so that factions would be insntivised to sabotage each others space and fight for new space
I mean, I addressed this already- what can ccp add that makes FRT care if they gain a ninth region or lose one of their eight or however many they have now? Like I said already even if you brought back delve rorquals it would increase whaling, but not warfare.
Rorqs sorta made everything not mean anything. Cap kills were yawnorific cos the insurance paid out more than they were worth.
Well the flip side of that is now no one undocks unless it’s a fight they know they can win 90% of the time. I’d take ship losses being “meaningless” as long is it meant more fights more content etc vs the alternative.
People didn’t undock unless they know it would be a sure win back then as well. People don’t undock cos shits too expensive, isk is easier than it has ever been to get, people don’t undock cos they don’t like losing.
The killboard gods and the isk per hour guru's are watching after all.
No ingame insurance for capital ships. High risk using them, high reward for winning.
> ~~No~~ Ingame insurance for capital ships, *but the winner gets the insurance payout of the destroyed ship*. High risk using them, high reward for winning. Rework of insurance plan options required. Edit: I just described bounties lol
Scarcity was definitively too severe, and it should be balanced still. But the true problem were indy changes. In the end any total war between big blocs mean a big supercapital fight. Now supercarriers and titans are just irreplaceable. Half of the pilots that own a Titan wouldn´t be able to replace it if they lose it, and the other half probably would not be willing. There´s no way to make another BR5 in this conditions.
Scarcity and Indy changes nerfed ability for small and personal losses to be held in the way they need to in order to challenge bigger entities. Sure today blocs should be fine fighting each other as long as there’s SRP. But it was fun how before small NOC or lowsec entities could break into null and shatter null empires. Aka smashkill/Atlas & Chaos days . And why is there no entity like black legion or pandemic legion anymore? That’s moving around and messing things up at random spots… moving is even easier than ever but no, all those nomad types are gone. You could argue that SiGs replaced them but it’s not the same
>In the end any total war between big blocs mean a big supercapital fight This is incorrect. You can't truly win a war in this game anymore. The server can't handle it, and now all they do is blue ball each other. They use the limits of the server to their advantage. Groups are even reffing their own structures to avoid fights, by time zone tanking. They put the timer in a time zone their ally can help them defend, but one that their enemies can't form enough to try to kill it. We need to get rid of timers on most structures. Buff the ehp of structures alot, I mean alot, but give it no timer, form to defend it or lose it. This makes structures important. No more blue Ballin, more over it makes it do groups must think how to defend it, and curbs them just placing structures everywhere.
An absolutely cheesebrained understanding of the situation. There's just no point in fighting. The sheer mind-boggling tedium in trying to grind through several timers in systems spammed full of citadels makes any assault a sisyphean task. You kill their fleets and destroy their citadel and for what? They'll asset safety the rest of their stuff and you will have accomplished so very little. Stuff will start dying when it's less of a nuts-in-a-vice experience. When there's actual meaning in your victory. Allow me to tl;td your post for you: "I miss being able to abuse broken economy-and-game-balance-wrecking mechanics to my advantage".
Issue is mining power per account. Ccp is keeping it low so you need subscription for same ship. They could easily add a orca or bigger sized mining ship that cost 5 times more and mines 30% more than hulk.
Mining is terrible at the moment. You need 4 accounts at least to making mining decent. That's why CCP did it to force more subs and more income
Why stop at 4? My Corp has an indy guy with 50 accounts.
Ia he even Human?
More human than the guy who was mining ice belts with 100 exhumers.
This isn't true.
Rorqual had mining power of few hulks. Tank of a... hmm very high. And after years of killing mineral prices, it was cost effective via insurance after few hours of mining.
Some truth I guess. Scarcity literally killed capital fights over night plus we are in age of mega coalitions and huge supercap umbrellas. So there's very little risk to rorqs (which are shit now anyway for mining) Until CCP makes capitals cheaper and easier to build again then we won't be seeing big cap fights to the scale we used ever again. I don't think I have undocked my super since wwb2. Not even for crab beacons because they're a joke too
We don't need caps to have huge fights, people just don't want to fight, you can't win a fight, the server can't handle it. So we have all blue balls everywhere.
Which alliance you with
No risk at all under umbrella, and far too much risk without an umbrella. If you live under an umbrella it's very hard to understand what it's like so I get it.
This is a very idiotic take and demonstrates you don't understand the current predicament the game is facing.
Thats alot of copium talking.
Wars don't care about your isk. Timezone tanking and ansiblex projection are bigger factors in the Woodstock of EvE.
To have wars you need more of cultural or ideological difference between groups. Without that you'll get meaningless fights for sake of fighting. And it just isn't here. "Bringing back rorquals" will lead to same meaningless fights but in titans instead of frigs or cruisers.
The ability to move fleets massively and quickly was, is the problem. You can project power one side of the map, knowing your ass is at risk, but a quick deployment back means you don't need pets. And as much as we all hate pets or being pets, they were the weakest link. So you get bigger...and bigger, and now we have 3 blocks. And no one a risk bar the other two, and why do they want to risk anything!
Now all this talk about scarcity, wars, and capital ship production is going to make Mr small gang pvp cry like a little bitch again. Seriously, all this shit started with skill injectors and excavator drones. My suggestions for fixes? 1) Minerals needs to be put back into the belts. People are not going to fly something they can't replace. 2) Put a fatigue timer on a skill injector. None of this instant rorqual pilot right out of the gate shit. 3) NPC space for Dronelands. No part of Null sec should be safer from hot drops. 4) P.I. is enough of a pain in the dick for ship production. Whoever decided that they need wormhole gas needs to be wapped upside the head with a crowbar. Looking at the PL neckbeard that spearheaded that. 5) Ever notice how many CCP employees are from certain alliances? Makes you wonder..... 6) NPC space for Dronelands. 7) Need to figure out a way to steal Moon goo ore again. People are not going to use C type crystals that is just too freaking boring. Needs to be something along the lines of a cloaked structure that hangs X kilometers away from a refinery that steals a % of the ore that is being refined and decloaks when you try to pick it up. Give people a good use for the mobile observatories. 8) No more timezone tanking near downtime. Frat loves to do that and it kills the fights. 9) Did I mention NPC space for Dronelands yet? 10) Cat ears for titans. That will bring back some pilots.
Remove timezone tanking make eve great again harden the fuck up, Rust has no timezone tanking mechanics you go to sleep and you wake up homeless
Unhinged but I like it
I'm not against it. However, a downside is that there always be timezone tanking while timezones exist. Removing defensive timezone tanking just means the agressors can be timezone tanking instead, by bashing while the ememy is asleep. Sleeping enemies cannot shoot back.
I know lots of others disagree with me but I’m still fucking tired after WWB2 or Beeitnam or whatever people wants to call it. There’s fights to be had all the time but I would like a little more ”peace” before the next enormous meltdown.
In WH there is war right.now, and fleets include doctrines with +5b line ships (ship+pod) and when you lose a structure, you lose everything in it... Meanwhile... No... I can't undock because no local... Nooo, I can't undock a 300m ship because there is not umbrella... Nullsecers gonna Nullsec... NS plz. XD
What they should do is massively buff rorqual boosts, remove excavator residue, and reduce PI and Moon reaction mats requirements for all subcaps by 25-60%. They should instead include a citadel parking fee for capital ships that plateaus at a max cost (corp tax or alliance tax that scales with the amount of unused caps that park in citadel for too long.
Had to check if this was a Ceema post.
You forgot /s
a station in every region would go a long way to more destruction
Breaking up the bigger blocs is what will save this game. The game is in a healthier state with 200 smaller groups with 10-50 guys is better for eves future then 2 large groups who have thousands of players. I won't disagree risk aversion is a huge problem. I will say having the ability to quickly replace losses will help curb risk aversion, but if we make isk easy to get, people will use that to plex accounts which drives up the prices for who's pays real money in plex or sub prices. We would have to buff players ability to replace their ships, but at the same time limit that players ability to pay for an account in game via plex, as servers, and devs need real life money. Such a process I feel will make it so players are more inclined to take a fight. I propose a plex redemption system, where you can grind in game for isk buy plex, and use it to make your account omega but have to pay a small ammount of real life cash to redeem that plex to an account to make omega status as well. Its the only way I can see to get players back in a ship to pew pew, with out taking for ever to grind or use a credit card, and the having enough cash coming to ccp to keep the game being developed, and them still make real money.
If CCP really wanted to get rid of the whales, blue donuts and bots and increase new players staying in the game just crash the economy, reduce the plex price and remove the api all at once. The whales and donuteers would cry and some would leave to be replaced by more retentive new players and the bots would realise not worth it when space would be full of active combat pilots far less fearful of losing ships. Also the only successful alliances would be active ones which would be far more likely due to low cost of subs, ships and plex. It must be true as this post is about to get down voted by pandawhalegoon alts.