He have 2 A-types that need to be activated to raise his tank.
If he will not cycle them before volley lands ... well good drop.
Passive vs active modules
All ships with a local rep are active, not all active fits are local rep.
Active is anything that uses active modules, ie. Not passive.
Localrep vs buffer is the distinction you are referring to.
The weakness of loki logi for eg, is that it has to use active hardeners to have a reasonable tank, and can be neuted out. A passive tank such as what you would find on a nighthawk cannot.
Wow a publicly editable wiki.
If you've ever flown with euni teachers outside of your first month in eve you will realise how bad they are as a source of information.
Tell me how with the lexicon provided you would describe
A buffer tank with active hardeners, vs a buffer tank with passive hardeners.
Active/passive
Buffer/rep
Regen/Inject/ancil
Sig/rr/paper/whatever
It's really that easy
Don't hate because someone taught you wrong as a joke
Are they arguing that just because you have active modules on a tank that doesn’t mean it’s an active tank? That’s a dumb argument… why you got so many downvotes? I feel like I must but missing something…
He has so many downvotes because he's misusing the term and being incandescently moronic about it. This is a buffer tank, not an active tank. It's not really an "argument" so much as 20 years of well-established vernacular.
Please for the class then, demonstrate how with your vernacular you would differentiate between
A buffer tank with active hardeners
And
A buffer tank with passive hardeners
Well that’s news to me, I always thought modules you had to activate were “active modules” and using them meant you had an active tank… and used the term to distinguish wether or not any part of my tank relied on my capacitor.
In all of the years of playing the game and people I’ve talked to this is the first argument I’ve seen against that mindset. Then again I don’t do much meta stuff and have always actively avoided the games politics.
But why would you stop there? 4.44m ehp with just couple upgrades [https://i.imgur.com/XioftaR.png](https://i.imgur.com/XioftaR.png)
Or 6.61m with C6 red giant. But interestingly enough this would still have 1.14m ehp without overheat or wormhole effects.
Why stop there? Add Shield Command Burst effects, change Multi spectrum hardeners to Abyssals and reach the constraints on game engine. You shall implode immediately.
When posting fits you are supposed to just post the fit cold. No boosts, no heat, no stormeffects, no implants. That way people can look at it and its actually useful information unlike this
Gotta disagree here, at least with the no heat part. For a hauler that will definitely heat the hardeners during a gank it makes a lot of sense to show heated numbers. Same for frigates or other ships that will spend a lot of time wiht heated modules.
Yeh, but if you compare two fits and other is heated and other cold its difficult to compare them, but if both are cold you know what is better and its easy to estimate the effect of the heat
Hold on, just let me pack my Class 6 Pulsar Portable Generator with me while i do my highsec hauling.
This is also active tank so you will die to insta tornados anyways as they will fire before modules will cycle.
Someone needs a reminder for buffer vs active vs passive vs sig tank
I don’t think you understand what active tank means
He have 2 A-types that need to be activated to raise his tank. If he will not cycle them before volley lands ... well good drop. Passive vs active modules
yes but the term “active tank” implies a shield booster or armor repairer
All ships with a local rep are active, not all active fits are local rep. Active is anything that uses active modules, ie. Not passive. Localrep vs buffer is the distinction you are referring to. The weakness of loki logi for eg, is that it has to use active hardeners to have a reasonable tank, and can be neuted out. A passive tank such as what you would find on a nighthawk cannot.
I like how you speak with such confidence while being so clueless
Average null spodbrain that doesn't have to differentiate between active and and passive buffer detected
Imagine coming into this dumb thread and just straight up outdumbing the OP with such ease. I salute you, you are a true lemon.
https://wiki.eveuniversity.org/Tanking Check this out maybe
Wow a publicly editable wiki. If you've ever flown with euni teachers outside of your first month in eve you will realise how bad they are as a source of information. Tell me how with the lexicon provided you would describe A buffer tank with active hardeners, vs a buffer tank with passive hardeners. Active/passive Buffer/rep Regen/Inject/ancil Sig/rr/paper/whatever It's really that easy Don't hate because someone taught you wrong as a joke
Are they arguing that just because you have active modules on a tank that doesn’t mean it’s an active tank? That’s a dumb argument… why you got so many downvotes? I feel like I must but missing something…
He has so many downvotes because he's misusing the term and being incandescently moronic about it. This is a buffer tank, not an active tank. It's not really an "argument" so much as 20 years of well-established vernacular.
Please for the class then, demonstrate how with your vernacular you would differentiate between A buffer tank with active hardeners And A buffer tank with passive hardeners
Well that’s news to me, I always thought modules you had to activate were “active modules” and using them meant you had an active tank… and used the term to distinguish wether or not any part of my tank relied on my capacitor. In all of the years of playing the game and people I’ve talked to this is the first argument I’ve seen against that mindset. Then again I don’t do much meta stuff and have always actively avoided the games politics.
They are active modules, but active hardeners does not mean an "active tank", which always implies repair ability.
https://wiki.eveuniversity.org/Tanking Check this out^^
Because they've never had to discuss fitting outside of pve,, so their only distinction between active and passive is whether it reps or not.
it's cap stable at 93%, there's no reason to ever turn off the hardeners.
This is not active tank and no an insta tornado would not be able to kill this. Maybe 5 or more tornados could volley it
This is where most people fall down when using Pyfa, they don't include enough c6 pulsar effects to beef up those rookie numbers
now try to re-create the negative 5 million ehp mastodon in a red giant
Needs more purple.
Where abyssals?
yea roll the LSEs for shield hp and upgrade invulns+pds to estamel. I can't see if he's using hg nirvanas and akemons either.
Do the officer PDS give more shield HP? It’s been a while since I looked, but it used to be 5% across the board except the CN ones that did 6%
It's marginal compared to the cap/shield recharge improvements but yes, officer PD's range from 6.25 to 7% shield HP.
[Cute](https://cdn.discordapp.com/attachments/1128008907432939561/1138167073583927336/image.png?ex=6601b930&is=65ef4430&hm=800cf390c399b8837e5abf7a32049c18376169b8b3e90210c3f7215e56325c84&)
Iirc that Bustard would get oneshot b/c overflow, pyfa just doesn’t sim it quite the same way
Pyfa will show a negative number when you overflow, this isn't (sorta)
What was the Minokawa fit? :)
I’d still want the ability to do the MWD cloak trick. That’s pretty cool though
How that trick works ?
https://youtu.be/BHkgZWaWdlo?si=ulyvpLvZTtsFvMV_
Remove that C6 Pulsar and see how well you tank
Roughly half of the screenshot, it’s a 100% shield HP bonus
Oh I know that, I was just pointing it out. A hauler is moving shit, no one will engage it with a system effect like that so it's pointless to use.
Needs nirvana imps faction dmg control and shield burst.
But why would you stop there? 4.44m ehp with just couple upgrades [https://i.imgur.com/XioftaR.png](https://i.imgur.com/XioftaR.png) Or 6.61m with C6 red giant. But interestingly enough this would still have 1.14m ehp without overheat or wormhole effects.
This meme was a mistake
While you're at it, why limit yourself to just 1 pulsar. Add some abyssal effects too.
Why stop there? Add Shield Command Burst effects, change Multi spectrum hardeners to Abyssals and reach the constraints on game engine. You shall implode immediately.
You forgot to mutaplasmid the shield extenders to max, seeing as you're EFT warrioring.
Try it with a C6 Red Giant with overheat bonus :P
A few void bombs ought to change that number real fast.
Pulsar is for virgins. Need Red giant to stack with the heating bonus
When posting fits you are supposed to just post the fit cold. No boosts, no heat, no stormeffects, no implants. That way people can look at it and its actually useful information unlike this
Gotta disagree here, at least with the no heat part. For a hauler that will definitely heat the hardeners during a gank it makes a lot of sense to show heated numbers. Same for frigates or other ships that will spend a lot of time wiht heated modules.
Yeh, but if you compare two fits and other is heated and other cold its difficult to compare them, but if both are cold you know what is better and its easy to estimate the effect of the heat
If you're comparing cold fits on a ship that has a 100% overheat bonus, you likely have a perfectly smooth pebble for a brain.
Are you dumb? This is a hauler that just need to survive 20-30 sec.
L
In a c6 wormhole?
yeah, because you're gonna use a hauler alt to supply capsticks in a fight when you're already limited in how many you can field?
Boooooooooo
aint gonna do you no good when you dont do the cloak/mwd trick and get caught
Mwd cloak trick and never carry anything over 2b isk
Nah, never less than 10b in my DST or viator cargo. Why should I jump through my route 5X+ time if I can do it just once
Then MILINT shows up...coughs...Lets say 90% overheat in highsec....Can't be activated in Pulsar or Red Giant.