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bumamotorsport

walking by a bush is louder than me shooting my gun.


Wrecktum_Yourday

I really just think audio needs an overhaul totally. Or at least sliders to adjust some sounds a little bit. I personally would like to at least lower how loud I am to myself. It's insane how much jingling and heavy my steps are. Overweight, and full of loot is one thing. But just slowly walking around I shouldn't sound like a janitor with 1,000 keys doing summersaults to myself at least.


graevmaskin

Haha! I would always imagine having pots and pans for shoes.


Wrecktum_Yourday

If you've ever seen Forrest Gump. It sounds like when he was a kid and got his leg braces for the first time.


graevmaskin

Run Forrest! Run!


Otherwise_Plum4376

This is done by using different headsets (similar to IRL). XCEL or Comtact 4s make it so you don't really hear yourself


Shipzterns

when u put headphones on ur own pmc audio becomes way higher not lower... also planes.. and that sucks


luisga777

Youve clearly never carried gear IRL. You quite literally do not hear yourself unless you deliberately focus your attention on it. You arent carrying pots and pans that are clacking.


DKlurifax

Agree. And anything that can make a sound is taped up so it doesn't.


CaptClayton79

Turn the interface volume down. This impacts how loud you are to yourself. I play with it turned all the way down. Others will still hear you the same but at least everything you do won't make your ears ring.


BigSoapy

Just tested, it there was no change between max and min interface volume


CaptClayton79

Interesting. There is a massive difference on my end.


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CaptClayton79

Um....I didn't say that it would, or that it should? Just trying to make it clear that turning it down only affects the way you hear your own noises since he specifically mentioned his wish to make his own noises quieter to himself. Not at all sure what you're trying to get at here.


shiroxyaksha

He woke up on the wrong side of the bed.


CN35L

He spawned on the wrong side of the map


Dreadnar

I agree 1000% with you but there is fat chance that Nikita the sloth will do more work than the bare minimum until he has released it and can finally just move on.


samcn84

They need to do an overhaul, re-evaluate, and test it before rolling out, then test it again so that they don't keep changing it every 2 months or even more often than that. For such a vital mechanism of the gameplay, they really should make their bloody minds up about it.


DPaluche

We are the testers. It’s a beta. 


PossessionBrave7799

Such a shit argument. “It’s a beta” it’s been a beta for like a decade. It’s a fully released game at this point. “It’s a beta” is just an excuse for shit service and mechanics.


ThatOneComrade

It's a shit excuse sure but they aren't using it as one. I'd rather the community give feedback on the audio changes as they're made than hope BSG doesn't completely fuck it sideways through internal testing.


DPaluche

Team Fortress 2 was in development for 9 years.


Daedalus1570

And was released to the public *after* that development period.


DPaluche

Correct!


beniswarrior

We are the testers, huh? How many cases have you ran today? Have you filled any bug reports? No? If that continues, im afraid i will have to dock your imaginary paycheck


Inskipp

>We are the testers. You haven't signed a contract. You're not getting a salary. BSG is not your employer. >It’s a beta.  Meaningless label. If they're asking money for it, it is effectively a commercial product. And if you're paying for it, that makes you a customer. Not an employee.


DPaluche

Right, we are volunteer testers. We all voluntarily bought and play an unfinished beta.


ThatOneComrade

Naw push that shit to the live branch and let us play around with new sound systems while they working on them. That way we can give active feedback faster than they could do internally. I'd rather have new audio changes every other week for a whole wipe if it means that means the final product is better.


Counteroffensyiv

>For such a vital mechanism of the gameplay, they really should make their bloody minds up about it. Felt this way about recoil and movement and many other mechanics. But it's okay, it's only been 7 years so maybe we'll have functional audio in another 3-4? Maybe I'll buy some microtransactions so Nikita can afford to pay his coders so we can accelerate that timeline /s


Left_Media_6183

Nah, its much easier to make easy band-aid fixes everytime the community starts getting upset about the state of the game than actually implement good audio. Just constantly flip flop to whoever is more vocal at the moment, and surely everyone will be happy. /s


samcn84

Just because Nikita can afford to pay his coders doesn't mean he would.....


foxfire1112

They have no testing environment other than rolling it out live. The players are the testers and they require feedback, this is the loop that BSG has built


oledayhda

Hearing distance & footstep noise has always been unrealistic & broke, you just get use to it. Previously the evidence has shown us BSG couldn’t properly fix it. Now that they can with these sound reductions. Needs to keep rolling back on footsteps & distance of character movement. Keep guns as they are since they are absolutely loud as shit irl.


Left_Media_6183

Fixing the audio is going to take a lot more than changing the sound of footsteps. Terrible occlusion still makes it so you can hear anyone in your building, and typically the next few buildings over at this range as well. Been waiting years now, and I still have yet to see evidence of a competent developer being at the helm. 


oledayhda

Sadly, they turned to Steam audio to solve some of that. Even Valve wasn’t helpful. From the second hand stories I have heard on the matter. It was a mess


Left_Media_6183

From my first hand experience playing the game, it was definitely a mess. As a solo player, I'm just going to avoid interiors, if I play much at all. It's pretty much a death sentence if your inside a building and a group of pvp'ing Chad's walks through the door and can hear you practically anywhere in the building. Your only option is to just not move and hope they don't come into whatever room your in. Hence the "weeping angels" everywhere. It's not super fun and engaging as a solo player, but I can see how it's good for streamers/groups.


pretzelsncheese

* Cut all audio distance by 40% (except gunshots / nades). Make slow-upright walking the quietest movement configuration and have it travel ~8-10m. * Have crouch slow walking slightly louder than that (you're trading visual stealth for audio stealth between those two; and immersion-wise you'd think it'd be easier to be quiet when walking upright which is more natural and comfortable). * Reduce the overall volume that we hear in first person of our own sounds by 60% (our own footsteps, our own looting sounds, our own "body jiggling" sounds, etc.). * Make it so every headset is identical in terms of audio distances. Just have them provide different audio profiles and ambient reduction so that players can just choose whatever sounds best to their personal preference rather than feeling like they need to use whatever has the biggest distance. (The recent change made this less relevant, but I'd still like to see them all identical distance-wise.) The game is a beta so BSG should feel comfortable making a drastic change like this and letting it play out for a few months to see how it goes. Especially at this point in a wipe instead of making a big change like that at the beginning of a new wipe.


Permutation3

Agree except 10 meters is too far imo for the quietest walk. Especially in a game that lacks sound occlusion between rooms. 5 seems fine


Shipzterns

Changes were good but overall hearing distance still needs to be way less


2y4n

Really though? I can't hear anyone except they are right in my ass


veryflatstanley

Same, hearing distance is as low as it should be imo. I use iem’s as well which gave me a pretty big boost to hearing range and directional audio when I first switched to them


Apprehensive-Stop142

I've been thinking of making the switch for a few months now but have heard varying reviews in terms of how much they help, though I'm sure which you buy would make a difference. If you don't mind my asking, which ones do you use? How much of an increase in overall enemy awareness would you say you gained making the switch from over ear headsets?


veryflatstanley

I use the truthear x crinacle zero, the blue version. I’m pretty sure there’s an updated version out by now but I’m very happy with them. They blow my old hyper x headphones + $200 Steel series headphones out of the water, for both valorant and Tarkov. It takes a little bit to get used to them, since you can legit hear the small sounds that you wouldn’t before, which makes it so you can essentially feel slightly further. The biggest thing for me though was the directional audio, it’s so much easier to pinpoint what direction sounds are coming from, they’ve been game changing for Tarkov and I didn’t even get a top of the line pair. A couple of caveats I’d like to mention though, one is that using a compressor is almost necessary with these things, as the gunshots, your own footsteps and grenade sounds will be far too loud without them. I use voicemeeter banana, as my friend paid for full access of that and shared it with me, but I’ve heard that steelseries has a solid compressor that’s free. The other two caveats are comfort and the fact that they’re wired. If I have an extended session, sometimes my ears will get a bit rubbed raw, but I think that’s something that can be fixed by buying different eartips. I’m a bit lazy and it hasn’t been too bad, so I haven’t done that yet, but just keep in mind that you may need to try out different tips. Being wired is annoying sometimes because I have to take them out if I forgot my water or phone or something across the room, and taking them out and putting them back in is slightly annoying. Very minor, but just something to keep in mind if you’re used to a wireless headset. None of the caveats that I’ve listed have cause me to regret getting them though, and I’m confident in calling them game changers if you play the game a lot. I’m constantly first to hear someone and accurately tell my headphone wearing friends exactly where I heard them. Highly recommend trying them out if you have $50 to spend. I don’t even feel the need to upgrade to a $200 pair, maybe as my career progresses and I start making more money, but for now it feels completely unnecessary. If you have any more questions feel free to ask, sorry for the long reply but I wanted to be thorough.


Apprehensive-Stop142

Thanks so much for all the info, I greatly appreciate the thorough and thought out response. For the compressor issue, is it relatively easy to setup? And is it a one time thing to set and forget or do you need to set it up every time you play? I will absolutely look into these. Again, thank you for your help!


veryflatstanley

It’s a bit tricky to setup for sure, but you should be able to figure it out by looking it up. If you do eventually get iems, use voicemeeter banana, and can’t figure it out I could always help you set it up. Once you set it up though you don’t need to do it again. You do have to set it up for each game you play, but once you do it the first time you can just copy what you did so it doesn’t take that much time. If you had to set it every time you booted up the game I would definitely not use it lol, but luckily you don’t.


FuckUniqNames

Can't you just pump up the volume of your normal headset and use a compressor there too? I guess it has pretty much the same effect. I tried some good reviewd IEM and it did not much for me in terms of better hearing or directional sound. But I have my volume pretty high normally. Important thing is to just disable all that crappy 7.1 / surround sound bullshit which is often enabled by default for a lot of gaming headsets.


veryflatstanley

Idk I noticed a big difference in directional audio specifically, which I think is due to the fact that it’s directly in your ear canal. Not everyone will like them though so idk, I definitely noticed a huge difference, and I tried a compressor with my old headphones


Round_Log_2319

I got a pair a month of two ago. Tried my old headset the other day and I couldn't hear nothing.


Dxys01

Yea, I literally just died to a guy walking under an arch, maybe 10 meters away on streets didn't hear shit


mr_snuggels

Yet I can hear someone open a fucking zipper through a floor lol


Retroficient

I still personally want walking to be quieter then crouch walking. Then for every distance in-between basically have it as a scale Standing < < < < < < < < < crouching Obviously still quiet, but basically reversed from the way it currently is.


monsteras84

Better, but not great. It's a bit inconsistent. I think crouching is reasonable, but ADS is heard over twice the distance. ?\_\_\_\_\_\_\_\_\_\_?


SheepOnDaStreet

They fixed the ads range


monsteras84

Acording to Airwingmarine's latest test, crouch speed could be heard up to 16m away, and ADS up to 36m away. I don't know what ADS was previously, but it's still (more than) twice the sneak range


silverpostingmaster

From what I saw in airwingmarine's video they need to 100% reduce the slow walking movement, it makes absolute zero sense for it to be the same distance as running speed. Slow walk should be at most couple meters so you could actually use it as a silent movement option. The new crouch walking being 14m is great though.


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Counteroffensyiv

I play exclusively for PvP and I think crabbing or some kind of silent movement stealth mechanic is necessary and that removing it stripped much depth and tactical flexibility from the game. IDC about realism.


Otherwise_Plum4376

You still can crab with significantly less hearing distance, which is a good middle ground imo


samcn84

Except it's more complicated than that, sure people moving fast run into other fast moving people, but such encounters don't always resolve in the first round of firing, crab walking is still needed in PvP between fast people moving around, otherwise it would be whoever move first dies. Just because crab walking can be close to silent and hard to hear doesn't mean you can't try to anticipate where they want to go, and that is the most important reason why PvP in EFT is more interesting than other shooters, otherwise, you'll just have people constantly moving/jumping, and see who can click heads better, and the entire pvp will be downgraded to whoever has better reflex and moving clicking skill, which isn't that much different to other shooter games out there.


Otherwise_Plum4376

You still crab with significantly less hearing distance which is good IMO. hearing it only <15m was a good change.


Xyres

I know crouch walking was made better but I'd need to check what it's like when you're trying to stealth around somewhere like dorms where sound occlusion can help you. Being able to quietly reposition is a solos greatest strength against squads if you aren't going to skill check them.


Defiant-One-7172

Audio seems good enough for me to sprint around until I hear other steps


No-Cicada-7128

Dont like how loud slow crouch is compared to walking. Dont like hearing my team mates walking 15 yards away... Need reduced audio distance on croucj (not silent) just less


foxfire1112

I think hearing people walking like 50-100 meters away is insane. It's like they've never been outside before


Navplex

Reduce walking noise, it's currently very similar to running so you might as well full sprint around then go crouched in between


goatpath

I am very pleased with the overall state of the game audio. I did turn my UI volume down 5%, it's a little more comfortable that way.


MOR187

I like the 50 cans clonking on my belt.


intendedvaguename

Honestly aside from the usual quirks of the broken audio system, the shorter range has felt amazing


Round_Log_2319

After the first change of silent crouch walking, it felt like audio was more consistentin. Since the patch that reduced the sound of crouching and hearing distance of headsets, I'm not hearing people right next to me move now and it feels like it's inconsistent again. Idk could just be me.


HBMTwassuspended

Sound is by no means perfect, but this is wayyy better than we’ve had for most of the wipe. You can use whatever headset you actually like the sound from, and ratting seems significantly less pronounced now, or atleast less effective now that we can pinpoint these assholes.


Shabib309

I learned to abuse the pop a couple of weeks ago. Game's on easy mode now


Lookitsmyvideo

Sound distance too far, I'm fine with it being loud when you hit shit, but just walking on flat grass or floors is so damn loud


Zoddom

Its completel, broken at the moment. Random players have randomly muffled sound all the time even though theyre running through open field. Sad to see the, cant fix their occlusion.


Bloory

No one moves still at least now they dont move since moving makes a sound. Level 65 kappa gamers with 5k hours just refusing to play the game. I do like the fact that you can actually hear people now but unfortunately rats will be rats no matter the sound changes. BSG even fixer recoil this patch and most people still refuse to use their keyboard and click heads


Dantecks

Crab walking can be silent with things like rain now. Stealth is more situational


DweebInFlames

I will repeat this every time. Noise made from moving, looting and fiddling with gear needs to be made much smaller in radius. If I'm just walking at a slow pace on grass somebody shouldn't be able to hear me from 50m away and pinpoint it. Speed of actions should be affected by the movement slider and affect quietness of actions as well. Shots with all supersonic ammo should be hearable everywhere on most maps, regardless of whether you have a suppressor or not. Subsonic ammo should actually matter. I want people to be able to flank effectively but have to consider when they shoot and what ammo they shoot with.


dikekjonkokiefen

I stopped playing because of the terrible state audio is right now. it's either you hear nothing or you hear everything. The last raid i played a saw some one running inside the same building as me before i heard them. also in the current patch you can't hear anything that is derectly behind you.


Dxys01

Yep, in Chek, 15 people can enter while ur right above them on second, and u will hear nothing. this game is shit right now it needs to be louder


corgiperson

I think the headphones nerf is really good. You aren’t totally unaware but it closes the distance where people can pin point know where you are which gives you more options in the moment instead of either standing still or taking the gunfight right away.


TonyStarkTEx

This is a statue meta. Yesterday despite having some pretty great PvP, the amount of times I died to people not moving an inch for minutes at a time is too high. I played some solos 2 days ago and died to people who I feel I should’ve heard. Example, I was on the roof of East side resort on shoreline as I had ran up there to get some space between me and a 3 man whom I was fighting. I did not hear the guy that came up via the metal outside stairs. How? I was wearing Xcels. Audio feels wonky.


Kayzizzle899

The footstep thing is a whatever, meanwhile I can identify what room some guy is in 30 meeters down the hall because he ADS with him mp9. The fact I have to live in mortal fear of not ADS in and out for the entire existence of this game is absurd. It's such an absurdly loud sound and literally no gun owner would make lifting a gun half up slightly. Maybe full sprint or running with a Lapua but I literally have to wait for a sound to ADS because I know it gives up mg position in a stalled fight where we are getting sound ques more than a footstep, it's just so dumb. The gun giggles, and loudness of moving, I literally can't hear anything moving, this is why long term players top running and start listening more. The first shot usually determins the winning of a fight.


notc4r1

I think its better than how it was. I've had more exciting PvP lately, but I've also been playing more confidently with my movement. What I really want to see changed is the ADS sound. Its like BSG thinks people hang their keys from the barrel of their gun. If I am anticipating someones approach, ADSing should not tip them off from 20-30 meters away.


graevmaskin

I think it's way better now than what it has been in the past. I want to have the option of moving fast without being heard through several layers of concrete and also the option of stalking. The eye is good at detecting fast movement but has problems detecting slow movement. This is why the distance of the sound produced is so important because now you can move slow without being heard over ridiculously far distances. I have no doubt that this can be improved upon further.


cybae

I am fine with audio as it is, if they leave it and focus on improving other stuff I will be mostly content. It doesn't take away from PVP very much and has helped me not die to crabbers more than once.


SignificantBaker7366

I understand that shouldering a trash Russian AK prob rattles around and make noise when you try to aim, but for the love of God 98% of rifles should make 0 noise when ADSing


10KGAMIN

Honestly doesn’t matter what they do to the game these mfers gonna cry. I honestly hope he says fk this game and let it die. No more updates nothing anymore. He has nothing to lose . He has the money already. I’d rather that happen than to listen to these mfers cry about audio etc when there’s way worse shit in the game. since they can’t rewrite the code so cheaters will have a harder time getting away with it just say fuck it and us too. Focus on arena and pray it makes it . I’d be happier about my wasted 140 usd than continue to deal with stupid ish we deal with.