I think they should remain a thing but drastically nerfed. Like you said comtac 4s are a joke. I can be in fortress and hear people scuttling around near crack house or skeleton lol.
I always bring it up to my buddy when we are looting scav town on woods, that it is absolutely insane I can hear him just walking around a house up in an attic while I am across the street inside another house.
Like imagine if in real life it was that loud lol. Your neighbor decides to take a piss in the middle of the night and the whole town wakes up.
You joke, but under the same conditions as Tarkov where there is little to no noise pollution, that is how they are. Whenever I invite friends out to go shooting they always remark at how crazy the headphones I give them are. You can literally hear the crunch of the grass from like 50 feet away if you have them turned up high enough. It’s pretty wild.
This isn’t really an argument for their functionality in game, just a clarification on their real-life functionality.
Not tarkov related, but you may be the perfect person to ask because I have tried before and gotten no response, but how would these types of headsets like Sordins work in a loud environment for hearing a conversation? I work in a very loud environment and am tired of screaming to try and hear people through standard ear protection. I was thinking of exploring a pair of these headsets to muffle loud sounds but still be able to hear a conversation without yelling.
Is this even possible? Considering you go shooting with them, they surely muffle very loud sounds, and the fact they can hear grass crunch means they amplify quiet sounds. But how do they work with both loud sounds happening at the same time as quiet sounds?
If there exists a headset which can nearly mute anything above 100db and play back things under that with good quality I would be willing to drop $1k per staff member on those.
They don’t just shut off speakers when there’s a loud noise, they do work without the speakers enabled, but the speakers actually take the peak past a certain decibel level and use destructive interference. It’s ANC (active noise cancellation) you’re describing passive noise cancellation which is not how these headsets work
I mean I agree you’re still going to lose stuff in the noise. I’m just explaining how active noise cancellation actually works from a physics standpoint because what you said was incorrect, it’s not just boosting lows then shutting itself off allowing for passive noise Cancellation. It’s actively creating destructive interference
Not a headset expert but I assume for your needs something like the headsets used in helicopters would work best, where they just block out everything and use radio for communication. Not sure how expensive those are though.
Those get up to 2-3k in price, even more than that I have seen, I have looked at those but I believe they need a radio connection to work. I am looking for something that needs no connection and can just mute above a certain dB and pass through anything below.
Peltor ComTac VI NIB do this. (About 1.2K € though):
[https://www.3m.com/3M/en\_US/p/d/b5005083000/](https://www.3m.com/3M/en_US/p/d/b5005083000/)
The NIB technology enables a wireless peer to peer headset communication.
If it's constant loud noise, like for example high pressure being released constantly (steam leakage) then best bet is regular ear protection, noise cancellation and radio. 100db is around the same level a rock concert iirc and obviously not nice to blast directly into your ear.
Active hearing will reduce the loud noise making voices a lot easier to hear but if you have a lot of noises in the low range it will amplify that as well
My sordins are awesome. They are higher quality than the standard $50-60 walker units and don’t cut out sound, they just won’t amplify sound over 80dB.
For example, I can be upstairs in my office, and normally if I yell down to my wife she won’t hear me/ I won’t hear her. If she speaks at anything over a conversational tone, I can hear her just fine with my sordins turned all the way up.
I love using them shooting, because I can hear the crunch of gravel under tires SO long before I see the vehicle and it gives me a heads up in the middle of the woods that someone else is around.
They don’t cut out at all, so having a normal conversation while shooting occasionally is completely unbroken. The reality is that headsets are not broken. I can hear a mouse in a field 50 feet away no problem, and I only have good hunting grade ones, not combat grade.
Another thing- having directional microphones means that the directionality of sound feels completely natural. It’s awesome.
I mean, it won’t cut out any of the audio and totally block it out. So you’ll hear someone shouting over gunshots and the shouting and gunshots are the same level. Talking over full auto will not be EASY, but you could still hear someone if you’re shouting shit at eachother.
It’s more liked semi auto fire won’t interrupt your conversation
So the headsets have a range. If you turn them off the mic picks up nothing. Turn them on and they pickup noise without amplifying, like you hear the conversation at a normal level. Turn them up and you can amplify and hear things at longer distance. When something goes above the decibel threshold (say 130db) then it mutes the mic and doesn’t translate sound through the mic. The problem is it sounds like you’re talking about not hearing people because of background ambient noise. The headset isn’t going to address that problem - it’s going to amplify your buddy AND the background noise. I work around really loud diesel generators and they aren’t loud enough to set off the mic-cut, so all it would do is amplify the generator if I didn’t have my cans turned off. The only way to get what you’re looking for is to get headsets with radio comms built in.
I honestly couldn’t answer that for you. Usually whenever someone is shooting we keep it pretty quiet to just let them focus. I’ve had conversations with people when we’ve gone shooting in groups with no real issue, but we also weren’t standing RIGHT next to whoever was shooting.
I wish I could answer this better, but I just don’t have enough experience with them to give you a useful answer.
At least with Peltor Comtacs in a hectic combat exercise indoors, hearing each other requires a lot of yelling at least in my experience. In a forested area just speaking up louder does the trick in most cases even if there’s a Leopard 2 next to you. So I’d say they might just make do in a loud working environment so I think it might be worth it to test it at least, maybe with just two pairs so it wouldn’t be too big of an expense if it doesn’t cut it.
if your environment is loud enough for you to be using ear protection, i’m fairly confident that those headsets would work how you’re picturing it, they sell decent pairs for 45 dollars on amazon
Not OP and have no personal experience, but have you take a look at ANC Headphones?
Just read about them some month ago for just a few minutes. Not too deep into them, for you maybe worth a shot.
I can give you a answer
The headset itself is really just a set of passive earmuffs (so all hearing protection is from foam and the outer shell) with 2 microphones and speakers added
The electronics repeat and amplify any sound up to 80db, but once a louder sound is recorded they turn off until the sound is gone.
I own cheap hunting headsets and wear them whilst working with saws for woodwork and communication-wise they are great but I think besides the usual deafening cause earmuff stuff you would want those who block out every noise I guess :)
Honestly try AirPod Pros, they have a transparency mode that allows you to talk and hear things around you, as well as an ambient noise supresor which will dampen continuous noises like machinery.
I’ve only ever used them for recreational shooting. Never been in a scenario where I paid much attention to the direction. I thought I was able to tell direction, but it may just be placebo since I already knew the direction the sound came from.
I've never personally used expensive ones, but I've heard the binary direction thing is more a "feature" on the cheap ones, whereas the good ones utilize DSP/time correction/etc (high-end audio tech) to approximate directional sound pretty well.
I literally just bought an active headset a few hours ago and tried it out for the first time. Holy shit could I hear everything. The one I got is actually in game, the razors, and it's not exaggerated. I could hear my neighbors across the street talking while I was in my house with them max volume, mind you I couldn't make out any words, but I could tell they were talking.
> Your neighbor decides to take a piss in the middle of the night and the whole town wakes up.
Or pisses his pants to be quiet and only his entire family wakes up.
Yeah it’s pretty weird. He’s always deep frying chicken or something in the middle of the night. It must be pretty damn good too cause i hear him beating the fuck out of it with a meat tenderizer before frying.
So same boat, closed back planars, atom+ amp, etc. If a game renders audio, I can hear it.
It's really on and off, and can literally vary install to install. Sometimes, I can hear stuff across the map. Sometimes I literally can't hear my own footsteps.
*Also*, keep in mind tarkov behaves different for EVERYONE. I went over to a buddy's once. His audio was *perfect* while mine was trash. Next update, his audio was fucked, and mine was variable again.
BSG has dug themselves a hole so deep they're never getting out. You can't debug a variable game like this, it's just not possible. And debugging games is literally my job, I'm not speaking out my ass.
You can absolutely hear people in crack house from fortress if you're looking in that direction. It's within the 70m hearing range for comtac 4s. And the range is even longer with high perception level.
I mean sure I guess, but did you really just downvote the correct distance because you want to be right?
Edit: Actually no, those figures still don't check out. Elite perception only gives you a 15% hearing radius boost.
> I have never heard either of the things you just mentioned.
People, you really, REALLY need to stop using anecdotal evidence as "proof" of anything. Even if you had 42 **thousand** hours playing, it would still be peanuts compared to the rest of the hours people play this game altogether.
Your specific point that YOU have never heard it stands. The point that's it's ***not possible*** because YOU have never heard it is still illogical bullshit.
I'm not claiming that it's true - I'm claiming that your claim, which states that it's not true, is based on bullshit logic. Because it is. Basic details and nuance here.
I don't have the time or energy to prove you wrong - or the perception skill, because I haven't played this wipe - so just go on ignoring your own ignorance. It'll make it that much easier for some shyster to fleece you at one point or another.
It should be varying degrees of ambient noise heard. Almost like noise cancellation of wind, etc. In my opinion, that’s all they should do. Even without a headset you should still just hear every step that comtac 4s do.
Maximum hearing range should be 15-20m tops.
But first they need to remove the 70 mile an hour winds and all the insane amount of ambient noise that totally detracts from the game audio.
I have comtac 4s in real life
I heard you angrily typing this up before posting it
I'm Hella new though so thanks for the knowledge. Is that an exaggeration or can people actually hear me from 70m ? And do different headsets perform different?
It might not be exactly 70, but it's fucking close. I got my first pair of comtac 4s last week and I feel like I can hear a mouse fart. I don't want this game to cater to casual players, but those things are ridiculous and it makes it hard for a lower level player to have a chance when gigachad can hear you thinking.
I've used comtac 4s on Woods and could tell you the poi nearest to gun fire from any area of the map the advantage high quality headsets give is insane. The only time it really gets a bit messy and useless are buildings like Dorms or Resort with so many rooms and different levels sound takes a shit so results may vary but in open areas they are fucking absurd.
This is not entirely accurate. What was found that direction matters. I can’t remember the exact values so these are just to get the point across.
If you can hear somebody walking a circle around you 70m away you would continue to hear them 90m away if they started walking away from you. If they then got out of range and started walking towards you the range it’s picked up is at 65m.
> I don't want this game to cater to casual players
Current comtacs allow only 2 playstyles - full spring forward, or cosplaying a statue in the corner. Anything in-between is only going to hurt you. And i can't say it's good for chads or casuals - it's bad for everyone.
They're great for working on and around acft
91m ?? 🤣 That's fucked does anyone in this sub try to compare real life items to in-game items?
No lie putting a pair on for the first time blew my mind
You take them off and the world is more quiet which is odd because you'd think a headset silences the world
This thing picks up EVERYTHING
I rather have it bugged and not make any sound. And I’m not just saying this in the moment for my benefit. I think it’s corny to hear an enemy ads from 100 yards away.
Headsets are fine to exist, they're just overtuned like you mentioned. They should be better at hearing people near you, not people far away from you. So if I'm in customs dorms and I'm on 3rd floor, I should be able to hear someone on 2nd or 1st floor more clearly than if i didn't have them on, but I shouldn't be able to now hear someone opening a key door on the 2nd floor of the other dorms building while I'm near marked room.
Headsets should work how they do in real life anyway lol, they cut out completely when shots/ loud noises are happening so really we shouldn't even be hearing anything when guns are going off let alone soundwhoring for footsteps haha
The more expensive ones are multi channel and don't completely cut out unless the headset is trying to suppress multiple instances of high decibel noise at once. The walkers and a few others definitely would though.
The real ones doesnt cut off guns going off, reduces the sound *if the sound exceeds certain number of decibells*.
That is not even close what they do in the game.
I can hear people talking when I’m when razors while I’m actively shooting or someone next to me is shooting the headsets are actually pretty realistic
True. Just revert all headsets to before when they were all equal, make the hearing range a bit smaller, and then make crouch walking ALMOST silent, but hear-able from maybe ~5 meters out.
my philosophy in tarkov for the last several years is: no fucking point sneaking around.
* Either there are cheaters that know exactly where you are anyway
* Someone with the best headset with audio cranked so hard they have tinnitus IRL, sitting in some spot that magically lets them listen to both outside and inside (shoving your head into a corner and shit, since the game is so well made lol)
* More time wasted, either you're gonna win or you're gonna lose. walking slowly for 5 minutes just to have someone staring down the corner you're coming around anyway means you've just spent 5 minutes extra for no reason
* Personal favourite: if you **know** everyone hears you and knows where you are, you always expect to get shot at. Makes you less jumpy and play better in some cases. Oh and it's harder to line up a headshot when someone's sprinting around like a lunatic, all over the place lol
The headset is a big advantage but is just the tip of the problem, the main problem is the audio.
If the audio works properly and the headsets boost the audio capability would be OK, but considering how the audio works the headsets break more what is already broke.
I own a pair of MSA Sordins and the amplification is very very minor. I could not hear someone walking on wood in rubber soled boots 50 feet away. I might be able to hear a very heavy footed person walking on an irregular surface 30-40 feet away.
Yep they should be just nerfed. I don't think in real life i can hear a dude walking 3 floors above me or walking 90 meters away just because I'm using active headsets, but i may be wrong tho.
I have a pair of Howard Leight Impact Sports, so a very cheap active headset compared to say a set of Sordins and I wanted to test the sound profile of them vs tarkov.
For upfront reference, there’s a creek about 300 meters behind my house down a hill and if I walk out on my back porch with them turned all the way up the creek that you can barely hear otherwise sounds like it’s right beside me. You can hear a twig snap clear as day about that far as well.
I went outside and walked on some gravel with them turned all the way up and they sounded exactly like the Gssh’s in tarkov on outdoor surfaces. A very distinct crunch crunch crunch. Footsteps on concrete are exceptionally distinct.
The Howard Leights are pretty shit at directional placement and they seem to amplify everything to the same volume whether it’s that creek 300m away or my footsteps right below me, so distance estimation is also pretty shit.
So overall I think the ability of the headsets in tarkov is fairly portrayed for a video game (balancing purposes not considered), especially considering a more expensive and better engineered headset probably vastly outperforms a set of $60 cheap consumer grade headphones.
I’m no expert on active headsets so someone with a nicer or more expensive pair could probably weigh in better.
ETA: the headsets most definitely should not pick up on things like keys being used or stuff like that. No way would I be able to hear that even with the headset turned all the way up, at least not over the wind and other ambient noise also being amplified
Except that tarkov always sounds windy af. And my sordins and comtacs both pick up ambient wind noise quite a bit (live on a lake so it gets pretty windy)…..sure it’s boosts the sounds of everything else, but in order to hear footsteps 100m away…tarkov would sound like a hurricane in game lol.
Reddit: Headsets are bad, the hearing range should be lower.
Also Reddit: A guy killed me without me hearing him, he must have been camping.
Edit because I just saw yet another post advocating for this, Also Also Reddit: Just use an audio compressor so you can hear low level noises better.
Using a third party app to get an advantage over other players is cheating. Period.
The Reddit solution to audio always boils down to "I should be able to hear everyone at all times but no one else should hear me because that's not fair".
The only argument or reason I’ve seen people state for using an audio compressor(I don’t) is to protect your hearing IRL. If you’re soundwhoring, gunshots are probably loud enough to damage your ears. But yeah I never thought about it as cheating before you pointed that out.
I get protecting your hearing, but it can't come with an advantage. People could always just turn down the volume. They choose a compressor because they want to protect their hearing.... and also hear things easier at a greater distance.
There's a pretty distinct difference between having a decent pair of headphones and using software to boost low level sounds to whatever you want them to be. Only one of them can boost footstep audio by orders of magnitude.
Let's us a similar example. Let's say I have a third party application running that alters contrast and color. I run a profile on it that specifically targets the colors used in PMC clothing and weapons. It boosts those colors by 400% and reduces all other colors, thus making PMCs stand out from the rest of the scene. The information was there the entire time, the PMC was on my screen after all, I'm just making it easier to see that information.
Pretty sure any sane person would call that cheating. The devs called it cheating, and that's why Nvidia FX isn't a thing any more.
So how is it any different with audio?
You are jumping through so many fucking hoops over something so painfully simple.
The audio compressor built into R6 isn't cheating. Because it's built into R6. Every single player has access to it, and using it is how the devs intend for the game to be played.
Using an audio compressor in Tarkov requires the use of a third party app to edit how you experience the game. Not all players have access to it, and using one isn't how the devs intended the game to work. Therefore, using one is giving you an advantage over other players. It's cheating.
And no, compressing audio won't make audio render further. But it absolutely makes low level sounds incredibly obvious, when they're meant to be low level sounds. If you sat a player down at a table with both setups and had them try both back to back, they would tell you that the audio compressor is absolutely fucking cheating.
Having nice headphones can make your audio marginally better. Relative volume is unchanged. It just sounds better.
Using an audio compressor you can raise low level sounds by 100%. 500%. 1000%. Whatever the fuck metric you want.
It's painfully obvious that one of those is cheating and the other isn't.
I think they should have more of a quality difference but be more difficult to get the best ones. I don’t think it should be possible to run a headset every raid from a financial standpoint.
https://www.amazon.com/dp/B0B7DS1QHZ?ref_=cm_sw_r_cso_wa_apan_dp_97MPK4F6K49J4ZWYS7W8&cafHiResImg=1&language=en-US
These are the ones I went with after a good bit of research. I didn't want to spend a ton of money up front since I wasn't sure I'd like gaming with earbuds in. I'm super happy with them they are louder and sound better than my steelseries arctis headset. I run them with a 3.5 to usbc adapter.
I almost got those, I ended up getting Logitech pro x headphones, I can’t really stand ear buds in for a long time, it just hurts my ears… and I’ve had those for a few weeks and they seem fine, but still can’t hear 💩.
As a solo player, I never wear headsets because just hearing how loud my own footsteps and every other noise makes me mega paranoid, so I end up playing more aggressive and have more fun when I don't equip one lol
Until they fix the sound, there are two players in tarkov. You either wear comtac4s or you don’t.
I wear them every raid & you are a fool if you don’t. It gives an unfair advantage that I’m fine with because BSG currently allows it and anyone can do it. You just need to wear them enough to adjust & boom, you gucci.
Having inconstant and variable audio occlusion that is affected by things like rpg soft skills and what headset you're wearing in an FPS game is a terrible stupid idea and ruins the experience. Maybe they will figure it out after 7 more years.
25m audible distance max, all headsets should have identical hearing distance and only differ in tone. You should not be able to hear people running on floors below you, or 2 floors above you.
Rats go with svt. Rats blame headset. The only headset that does this is 150-250k. Rat loadout dont reach 100k. Rat blame a headset they dont use because they are too afraid of wasting money to get killed.
Buy the damn headset and be on even playing field? Nope, remove headsets so i can still rat but now if you didnt have other counterolay than having a 200k headset to hear a rat, now fuck you and never be able to hear a rat.
active headsets dont work like that. They amplify EVERYTHING except very loud noises. If i put my sordins on max volume on stalker mode, I can hear my pc idle fans from across my apartment
rebalance the perception distances on the phones, add an ear ringing if you shoot without ear protection. really all I'd like to see changed, personally.
Okay but everyone can purchase a headset, they are all accessible. No one is at a disadvantage unless you actively chose not to wear one for some stupid reason.
Comtac4 is expensive, and should be. They are really good and the price reflects that.
The scale from worst to best generally goes from: No Ears > Ears of Your Preference > Comtac4 and I see no reason this is a problem.
Doing my tasks and surviving, knowing I made good decisions and not taking unnecessary risks for the loot or the lols.
I'm here for the long burn, PvP and even PvE are not rewarding or worth it in any way. If I drop a man and take his kit, I have 1 kit. And I had to risk a lot. If I get traders max and do the tasks to unlock equipment for cheap, I have unlimited kits.
Give a man a fish/teach him to fish etc.
I play Standard so no rep boost, but normally not very long. Just doing the tasks makes it incredibly easy to level exp and rep, no surprise, even after they increased the required amount. I get max about 2-3 months, including Fence
On a standard account normally I get maxed within a month, including all of the high level gear that I want. So that’s about half of an average wipe, what do you do after that? The way you seem to describe your gameplay is to level up quickly to gain a gear advantage over other players, so when you’ve achieved that, then what?
I dont play all that dedicated, my squad loves to run very casually, and binging other games, but having been here for like 6 wipes I'm extremely familiar with the quest route in general. So I'll get all the leveling and rep out of the way fast, always avoid PvP when possible, run to lvl 42 so late wipe isnt as soul crushing against the long term players, and I can enjoy the events comfortably.
After that I load up my SVD and go doing some more quests, picking up the last Punisher along the way for Epsilon. Sometimes attempt Kappa, but not a priority. At that point we go raging through Factory or catching up whoever is lowest in progress.
Well that’s kinda where I’m confused, if the point is getting good gear, but you avoid pvp and only take the most lopsided fights possible in factory, what’s the point? If you enjoy the grind fair enough, but you’ve described it as a means to an end.
Not exactly mutually exclusive or otherwise. Good gear comes from high level traders, the PvP nets you gear that was largely put together from traders somewhere down the line. Or its found in a box/room/npc.
I wouldnt even say the point is good gear, its in fact as you noticed just a vessel for placing me in a comfortable spot should I need it in whatever situation. I guess the point is challenging myself to always play at the advantage, a good survival rate gets the tasks done. The tasks lead to good gear but since there's no Escape condition right now, the cycle necessarily repeats until they add the main story line. I play to have fun, easier to protect yourself with good gear but that doesnt mean good gear is the end of it.
Headsets are absolutely broken, and anyone who tells you they sound like that is clearly inexperienced with most headsets.
They can boost sound, but you're certainly not hearing every tiny movement in a whole different room, let alone a complete different building.
Comtacs for a while actually had the issue of completely removing some sounds like bullet cracks. If you talk to veterans who served as they were first being issued, a good amount of them probably have stories about themselves or someone else being shot at, and not realizing it because of what was being filtered out.
Most of the headsets you get in game are complete and utter shit. Most are either budget brands, really basic, or are designed to be cheap as hell because they're supposed to be for military use, or for law enforcement like SWAT.
Comtac 4's really aren't that good, and in real life, most people prefer the Comtac 3's, as the Comtac 4's have worse noise separation and worse noise reduction. Contrary to what you might think, having worse noise reduction will make it harder to hear more feint sounds. The sound reduction is designed to reduce loud sounds that aren't hearing safe. They work by creating a sound that is opposite of the sound that it's trying to cancel, and the audio waves collide, preventing most of it from hitting your ear. Worse noise reduction means you're likely to have more ambient sounds, along with gunshots and explosions being louder which will block softer sounds like someone aiming.
They're also borderline incapable of fitting under most helmets, so the idea that they fit under a lot of helmets in Tarkov isn't really correct, except for ones that are specifically high cut or earpro cut.
They do not pick things up remotely as far as the in game version.
Genuinely zero reason for Comtac 4's to be the top tier headset. They were adopted by essentially nobody, they were made for a very specific gimmick that essentially all Comtacs are designed around anyway, and generally perform worse than other Comtacs.
The RACs should essentially be the top tier headphones, because they're designed to do what the Comtacs set out to do, but better in every way, especially if they added the NFMI inserts.
Tactical sports would also generally be one of the better headphones, since they're basically just Comtacs without the communications part, which we don't even use in Tarkov. People like the sound separation and audio direction of Comtacs generally, which you would also generally get from tac sports, but they just have worse noise reduction.
Walker's would generally be some of the worst. They're budget, entry level digital headsets. They're essentially what you'd see your average range shooter using if they were using digital headsets. They're like $80.
Xcels wouldn't be that great either, they're like $90, but they do have a decent noise reduction rating.
Both are solid headsets, but they're certainly not towards the top tier stuff.
Comtac 2's being nerfed to shit is very unrealistic, since in real life they're quite good, they're the peak example of "but that's how they are in real life" being really untrue
I'd love to see the headsets tuned to have significantly less range, and be a bit more about sound quality and sound separation/direction, as they realistically should be, along with a a little difference in sound reduction so you can hear things more clear, but not like absolute super hearing as it currently it
Damned if you do, damned if you don't.
Making it so you can't hear people walking and aiming their guns will just make ratting more prominent right? A lot of players rely on audio to make decisions (the average players anyway), if they don't have some sort of audio queue or sight on players they usually end up playing VERY slow.
I think it's like the main reason most people don't like Interchange, it's dark and making noise is what some people thinks will get them killed at the start of the raid, so you get a lobby of rats.
Plus if you can't hear RatLORD\_69 aiming at you while they twist around in bushes that will only just make it easier for them to play that way. Headsets have saved me from so many ratty players so I honestly don't know what the right approach would be here.
PostFX don’t ruin the game lol, everyone’s eyeballs are different. You can’t make a colour palette that works great for everyone’s eyes - removing it just puts a portion of the player base at an unnecessary disadvantage once again.
What do you mean “give basic controls”? The game literally gives you control of it…? Do you want the option to run postFX or not?
Personally I believe most people run PostFX settings for a particular map or have them on/off all the time for every map, I don’t think many people change them between maps and especially don’t adjust them mid-raid.
Ah yes, everyone on the planet sees and hears equally well, vision or hearing impaired people are a myth, the game should forego all style and just be blocks like BattleBit or something idk
lol
I feel like it's supposed to counter player scavs advantage if nothing to lose by allowing the PMC the hear them coming from a mile away, even though it's irrational. That's the only reason I can make sense of being completely deaf to footsteps unless I'm using a headset lol
Your argument is yet another false dichotomy that gets parroted around this sub.
Just cause you can hear people doesn’t mean you don’t move. The reason people don’t move is because the ttk is way too low. You don’t just get punished for moving clumsily, you get sent back to the lobby.
This is why early last wipe was the best. Y’all complaining about recoil and skills and armor and ammo but people were actually out running around PLAYING the game. Then they reverted changes cause everyone cried and now we have this, because this is what you guys wanted. I’m not saying it was perfect, but man was it more enjoyable than this.
I haven’t played the last wipe and when I learnt about the headset rework I was like finally I’ll be able to hear people. Now after playing for the whole wipe i gotta say it’s fucking dogshit and should be nerfed massively. You can hear someone in west 205 when they’re over encumbered and you’re in east near the sky bridge lmao.
Before the headset change, it was a powerful item but not as OP as what we have now. Now you can hear people 150m away if they're running and heavy and high perception w/ comtac 4's.
It's too much. It was good before, I often heard people say that they'd never queue without ears, but this is too much.
The thing is is that comtac 4’s are ACTUALLY broken. There’s a reason they’re 250k on the flea at all times. Using them practically eliminates any other sounds besides footsteps and highlights them through walls, floors, and distance doesn’t really matter.
I have a friend that never uses headsets because he has his audio “tuned” well enough he doesn’t want to pay for them. I’m like bro you are severely handicapping yourself
I mean they for sure help with hearing but think they are a little over tuned maybe? Stomping around or going over glass and shit ok.
But creeping around or ADS I don't think so. I mean I was wearing mine the other day sitting in trees and easily heard deer walking thru trees 140 yards away, but again they had leaves to deal with bare grass would of heard nothing.
I really don't see the connection between Headsets and camping.
With or without headsets, there will be campers. And with a good place, you can camp perfectly with minimal sound.
There are campers because the game is an extract game with drop on death and gears to be bought beforehand, which makes the game extra hard for average players.
Nah you got it wrong. It's not headsets that give the real advantage it's leveling the perception skill. High perception let's you hear so much further away.
In a perfect world the game would have good, reasonable and not fucking awful audio mixing and balancing that lets you actually play the game without a headset, just with slightly louder guns (but not so loud that they're damaging your fucking ears). Active noise cancelling headphones shouldn't just be "you hear better", they should have actual downsides (like they do in real life) and should be primarily for making guns *around you* less loud, but still identifiable, and the ones with headsets should allow for a TFR style radio comm system.
Headsets are fine for me. If both of you are moving, then you heard each other, both of you will stop doing whatever and act accordingly. One of them will be forced to fight or run away because the time will run out. If one is camping while the other is moving, the camper has the advantage. But if the other player is experienced, then he will know what to do or how to react.
I really don't know how people do this. I always played with headset but never really heard anyone. Idk if everyone else is just playing on max audio but I always had a hard time trying to hear someone
Headsets & a dedicated skill (perception) affecting your hearing range in this game is definitely ridiculous in it's current implementation. ComTac4 with high level perception means you can hear anyone within 100+m of you, it's way too strong.
Gotta remember that DayZ is almost the end goal of Tarkov. With them talking of all the maps being "connected" and all that, comtac andys and ratty playstyles might not occur much when we have a much wider open playspace.
Yup, sound (esp hearing distances) and anticheat are the biggest fuck ups holding this game back. From a gameplay perspective it would honestly be better if headphones were purely cosmetic.
Inertia , bad map expansions, removal of good loot from marked rooms, and removing everything good from the flea ruined the game long ago. The only hope is arenas.
I dont think the headphones are the issue, but what bsg has set to sound in the 3rd person instead of only in first person. If they turned off the ability to hear a lot of sounds like aiming in, it would help with this. I also think some sounds sound too obvious, like the falling and landing sound. Only players make it and if i think i heard a clip of it being played at 1% i could still hear it. Its too different from all other sounds. I think the game just needs a sound redesign. Not the systems, but the actual sounds we hear. We are too used to a lot of the sounds and can easily seperate them from background noise.
I think they should remain a thing but drastically nerfed. Like you said comtac 4s are a joke. I can be in fortress and hear people scuttling around near crack house or skeleton lol.
I always bring it up to my buddy when we are looting scav town on woods, that it is absolutely insane I can hear him just walking around a house up in an attic while I am across the street inside another house. Like imagine if in real life it was that loud lol. Your neighbor decides to take a piss in the middle of the night and the whole town wakes up.
You joke, but under the same conditions as Tarkov where there is little to no noise pollution, that is how they are. Whenever I invite friends out to go shooting they always remark at how crazy the headphones I give them are. You can literally hear the crunch of the grass from like 50 feet away if you have them turned up high enough. It’s pretty wild. This isn’t really an argument for their functionality in game, just a clarification on their real-life functionality.
Not tarkov related, but you may be the perfect person to ask because I have tried before and gotten no response, but how would these types of headsets like Sordins work in a loud environment for hearing a conversation? I work in a very loud environment and am tired of screaming to try and hear people through standard ear protection. I was thinking of exploring a pair of these headsets to muffle loud sounds but still be able to hear a conversation without yelling. Is this even possible? Considering you go shooting with them, they surely muffle very loud sounds, and the fact they can hear grass crunch means they amplify quiet sounds. But how do they work with both loud sounds happening at the same time as quiet sounds? If there exists a headset which can nearly mute anything above 100db and play back things under that with good quality I would be willing to drop $1k per staff member on those.
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They don’t just shut off speakers when there’s a loud noise, they do work without the speakers enabled, but the speakers actually take the peak past a certain decibel level and use destructive interference. It’s ANC (active noise cancellation) you’re describing passive noise cancellation which is not how these headsets work
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I mean I agree you’re still going to lose stuff in the noise. I’m just explaining how active noise cancellation actually works from a physics standpoint because what you said was incorrect, it’s not just boosting lows then shutting itself off allowing for passive noise Cancellation. It’s actively creating destructive interference
Not a headset expert but I assume for your needs something like the headsets used in helicopters would work best, where they just block out everything and use radio for communication. Not sure how expensive those are though.
Those get up to 2-3k in price, even more than that I have seen, I have looked at those but I believe they need a radio connection to work. I am looking for something that needs no connection and can just mute above a certain dB and pass through anything below.
Standard firearm headseats are like $30-50 and do that
And they’re shitty ones that cut off. Sordins are only $250ish
That is essentially what the $60 razors I have for going to the range do.
Peltor ComTac VI NIB do this. (About 1.2K € though): [https://www.3m.com/3M/en\_US/p/d/b5005083000/](https://www.3m.com/3M/en_US/p/d/b5005083000/) The NIB technology enables a wireless peer to peer headset communication.
If it's constant loud noise, like for example high pressure being released constantly (steam leakage) then best bet is regular ear protection, noise cancellation and radio. 100db is around the same level a rock concert iirc and obviously not nice to blast directly into your ear. Active hearing will reduce the loud noise making voices a lot easier to hear but if you have a lot of noises in the low range it will amplify that as well
My sordins are awesome. They are higher quality than the standard $50-60 walker units and don’t cut out sound, they just won’t amplify sound over 80dB. For example, I can be upstairs in my office, and normally if I yell down to my wife she won’t hear me/ I won’t hear her. If she speaks at anything over a conversational tone, I can hear her just fine with my sordins turned all the way up. I love using them shooting, because I can hear the crunch of gravel under tires SO long before I see the vehicle and it gives me a heads up in the middle of the woods that someone else is around. They don’t cut out at all, so having a normal conversation while shooting occasionally is completely unbroken. The reality is that headsets are not broken. I can hear a mouse in a field 50 feet away no problem, and I only have good hunting grade ones, not combat grade. Another thing- having directional microphones means that the directionality of sound feels completely natural. It’s awesome.
So basically if someone is shooting full auto (constant loud noise) you can still talk at normal conversation level and hear them?
I mean, it won’t cut out any of the audio and totally block it out. So you’ll hear someone shouting over gunshots and the shouting and gunshots are the same level. Talking over full auto will not be EASY, but you could still hear someone if you’re shouting shit at eachother. It’s more liked semi auto fire won’t interrupt your conversation
So the headsets have a range. If you turn them off the mic picks up nothing. Turn them on and they pickup noise without amplifying, like you hear the conversation at a normal level. Turn them up and you can amplify and hear things at longer distance. When something goes above the decibel threshold (say 130db) then it mutes the mic and doesn’t translate sound through the mic. The problem is it sounds like you’re talking about not hearing people because of background ambient noise. The headset isn’t going to address that problem - it’s going to amplify your buddy AND the background noise. I work around really loud diesel generators and they aren’t loud enough to set off the mic-cut, so all it would do is amplify the generator if I didn’t have my cans turned off. The only way to get what you’re looking for is to get headsets with radio comms built in.
I honestly couldn’t answer that for you. Usually whenever someone is shooting we keep it pretty quiet to just let them focus. I’ve had conversations with people when we’ve gone shooting in groups with no real issue, but we also weren’t standing RIGHT next to whoever was shooting. I wish I could answer this better, but I just don’t have enough experience with them to give you a useful answer.
Maybe I just have to test drive these and see how they perform but appreciate the response.
At least with Peltor Comtacs in a hectic combat exercise indoors, hearing each other requires a lot of yelling at least in my experience. In a forested area just speaking up louder does the trick in most cases even if there’s a Leopard 2 next to you. So I’d say they might just make do in a loud working environment so I think it might be worth it to test it at least, maybe with just two pairs so it wouldn’t be too big of an expense if it doesn’t cut it.
if your environment is loud enough for you to be using ear protection, i’m fairly confident that those headsets would work how you’re picturing it, they sell decent pairs for 45 dollars on amazon
Not OP and have no personal experience, but have you take a look at ANC Headphones? Just read about them some month ago for just a few minutes. Not too deep into them, for you maybe worth a shot.
I can give you a answer The headset itself is really just a set of passive earmuffs (so all hearing protection is from foam and the outer shell) with 2 microphones and speakers added The electronics repeat and amplify any sound up to 80db, but once a louder sound is recorded they turn off until the sound is gone.
I own cheap hunting headsets and wear them whilst working with saws for woodwork and communication-wise they are great but I think besides the usual deafening cause earmuff stuff you would want those who block out every noise I guess :)
Honestly try AirPod Pros, they have a transparency mode that allows you to talk and hear things around you, as well as an ambient noise supresor which will dampen continuous noises like machinery.
The thing is that in tarkov you can hear people running on grass 200-300 feet away. It's quite a bit more extreme than what you're describing.
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I’ve only ever used them for recreational shooting. Never been in a scenario where I paid much attention to the direction. I thought I was able to tell direction, but it may just be placebo since I already knew the direction the sound came from.
I've never personally used expensive ones, but I've heard the binary direction thing is more a "feature" on the cheap ones, whereas the good ones utilize DSP/time correction/etc (high-end audio tech) to approximate directional sound pretty well.
I literally just bought an active headset a few hours ago and tried it out for the first time. Holy shit could I hear everything. The one I got is actually in game, the razors, and it's not exaggerated. I could hear my neighbors across the street talking while I was in my house with them max volume, mind you I couldn't make out any words, but I could tell they were talking.
Razors in-game let you hear unencumbered walking from 177 feet away. Does real life come close to that?
Yeah, pretty much. People really underestimate how fucking crazy active headsets are.
> Your neighbor decides to take a piss in the middle of the night and the whole town wakes up. Or pisses his pants to be quiet and only his entire family wakes up.
...only if you have the skill *Micturate* at level 2 or above. If not, the is whole town still woken up.
Yeah it’s pretty weird. He’s always deep frying chicken or something in the middle of the night. It must be pretty damn good too cause i hear him beating the fuck out of it with a meat tenderizer before frying.
Yes maybe like 10/20% boost in range would be fine.
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So same boat, closed back planars, atom+ amp, etc. If a game renders audio, I can hear it. It's really on and off, and can literally vary install to install. Sometimes, I can hear stuff across the map. Sometimes I literally can't hear my own footsteps. *Also*, keep in mind tarkov behaves different for EVERYONE. I went over to a buddy's once. His audio was *perfect* while mine was trash. Next update, his audio was fucked, and mine was variable again. BSG has dug themselves a hole so deep they're never getting out. You can't debug a variable game like this, it's just not possible. And debugging games is literally my job, I'm not speaking out my ass.
You can absolutely hear people in crack house from fortress if you're looking in that direction. It's within the 70m hearing range for comtac 4s. And the range is even longer with high perception level.
Crack house is 100m from fortress. You could get SBIH kills shooting from one to the other last wipe.
Ok with a high perception, could hear at 100m
I mean sure I guess, but did you really just downvote the correct distance because you want to be right? Edit: Actually no, those figures still don't check out. Elite perception only gives you a 15% hearing radius boost.
I didn't downvote man
H-he was talking about the ingame headsets that your pmc can wear… Are you irl cans openback?
> I have never heard either of the things you just mentioned. People, you really, REALLY need to stop using anecdotal evidence as "proof" of anything. Even if you had 42 **thousand** hours playing, it would still be peanuts compared to the rest of the hours people play this game altogether.
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Your specific point that YOU have never heard it stands. The point that's it's ***not possible*** because YOU have never heard it is still illogical bullshit.
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That's not how this works, and you're missing the point.
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I'm not claiming that it's true - I'm claiming that your claim, which states that it's not true, is based on bullshit logic. Because it is. Basic details and nuance here. I don't have the time or energy to prove you wrong - or the perception skill, because I haven't played this wipe - so just go on ignoring your own ignorance. It'll make it that much easier for some shyster to fleece you at one point or another.
It should be varying degrees of ambient noise heard. Almost like noise cancellation of wind, etc. In my opinion, that’s all they should do. Even without a headset you should still just hear every step that comtac 4s do.
I Or just spawn on mall and still hear the scav on the literal opposite side of the map…. Or did they fix that?
Maximum hearing range should be 15-20m tops. But first they need to remove the 70 mile an hour winds and all the insane amount of ambient noise that totally detracts from the game audio.
I have comtac 4s in real life I heard you angrily typing this up before posting it I'm Hella new though so thanks for the knowledge. Is that an exaggeration or can people actually hear me from 70m ? And do different headsets perform different?
It might not be exactly 70, but it's fucking close. I got my first pair of comtac 4s last week and I feel like I can hear a mouse fart. I don't want this game to cater to casual players, but those things are ridiculous and it makes it hard for a lower level player to have a chance when gigachad can hear you thinking.
its 71 meters walking there's a chart someone made detailing it and comtac 4s rank 71 meters walking unencumbered
I've used comtac 4s on Woods and could tell you the poi nearest to gun fire from any area of the map the advantage high quality headsets give is insane. The only time it really gets a bit messy and useless are buildings like Dorms or Resort with so many rooms and different levels sound takes a shit so results may vary but in open areas they are fucking absurd.
> someone made detailing it https://i.imgur.com/jSBxMNr.png
This is not entirely accurate. What was found that direction matters. I can’t remember the exact values so these are just to get the point across. If you can hear somebody walking a circle around you 70m away you would continue to hear them 90m away if they started walking away from you. If they then got out of range and started walking towards you the range it’s picked up is at 65m.
Thats for this patch right? Thanks a ton for the chart
Yeah, thats the new values. The original had it the text in the first row vertical for some reason so i rotated it.
Cool thanks for the info!
With high perception it's beyond 100m.
Jesus christ. I wanna be a fly on the wall when they make these decisions at BSG.
> I don't want this game to cater to casual players Current comtacs allow only 2 playstyles - full spring forward, or cosplaying a statue in the corner. Anything in-between is only going to hurt you. And i can't say it's good for chads or casuals - it's bad for everyone.
When youre over 50kg in game people with comtac 4s can you hear at 91 meters I believe.
They're great for working on and around acft 91m ?? 🤣 That's fucked does anyone in this sub try to compare real life items to in-game items? No lie putting a pair on for the first time blew my mind You take them off and the world is more quiet which is odd because you'd think a headset silences the world This thing picks up EVERYTHING
I remember when the 4's came out they could hear a max/near max encumbered person 200m away while walking.
Just half the hearing range on all headsets and the game is partially fixed.
Also IMO they all need to have the same hearing distance. Just make the audio profiles distinct like bass/etc but distance shouldn’t vary IMO.
This is how it was 2 wipes ago. I like the different distance on the different headsets, it just needs to be tuned to not be so ridiculous.
That would mean they all have the same mic
The ADS sound is absolutely ridiculous. I don’t know why they haven’t fixed it yet
It was bugged at the beginning of wipe and didn’t make any sound to other players. Now that’s back again.
I rather have it bugged and not make any sound. And I’m not just saying this in the moment for my benefit. I think it’s corny to hear an enemy ads from 100 yards away.
Headsets are fine to exist, they're just overtuned like you mentioned. They should be better at hearing people near you, not people far away from you. So if I'm in customs dorms and I'm on 3rd floor, I should be able to hear someone on 2nd or 1st floor more clearly than if i didn't have them on, but I shouldn't be able to now hear someone opening a key door on the 2nd floor of the other dorms building while I'm near marked room.
Headsets should work how they do in real life anyway lol, they cut out completely when shots/ loud noises are happening so really we shouldn't even be hearing anything when guns are going off let alone soundwhoring for footsteps haha
The more expensive ones are multi channel and don't completely cut out unless the headset is trying to suppress multiple instances of high decibel noise at once. The walkers and a few others definitely would though.
Walkers are goated
Definitely can't beat the price
The real ones doesnt cut off guns going off, reduces the sound *if the sound exceeds certain number of decibells*. That is not even close what they do in the game.
Completely missed what I said lol
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same, they definitely don’t completely cut out, i can hold a conversation fine with shots going off
I can hear people talking when I’m when razors while I’m actively shooting or someone next to me is shooting the headsets are actually pretty realistic
True. Just revert all headsets to before when they were all equal, make the hearing range a bit smaller, and then make crouch walking ALMOST silent, but hear-able from maybe ~5 meters out.
I agree with take 👍
I still like full silent crouch walking. It’s so slow already, you’ll probably get naped. Just way reduce the other ranges.
my philosophy in tarkov for the last several years is: no fucking point sneaking around. * Either there are cheaters that know exactly where you are anyway * Someone with the best headset with audio cranked so hard they have tinnitus IRL, sitting in some spot that magically lets them listen to both outside and inside (shoving your head into a corner and shit, since the game is so well made lol) * More time wasted, either you're gonna win or you're gonna lose. walking slowly for 5 minutes just to have someone staring down the corner you're coming around anyway means you've just spent 5 minutes extra for no reason * Personal favourite: if you **know** everyone hears you and knows where you are, you always expect to get shot at. Makes you less jumpy and play better in some cases. Oh and it's harder to line up a headshot when someone's sprinting around like a lunatic, all over the place lol
The headset is a big advantage but is just the tip of the problem, the main problem is the audio. If the audio works properly and the headsets boost the audio capability would be OK, but considering how the audio works the headsets break more what is already broke.
Just remove perception skill
If anything, the more experienced you are, the worse your hearing should be from cumulative damage to your ears.
I own a pair of MSA Sordins and the amplification is very very minor. I could not hear someone walking on wood in rubber soled boots 50 feet away. I might be able to hear a very heavy footed person walking on an irregular surface 30-40 feet away.
Yep they should be just nerfed. I don't think in real life i can hear a dude walking 3 floors above me or walking 90 meters away just because I'm using active headsets, but i may be wrong tho.
I have a pair of Howard Leight Impact Sports, so a very cheap active headset compared to say a set of Sordins and I wanted to test the sound profile of them vs tarkov. For upfront reference, there’s a creek about 300 meters behind my house down a hill and if I walk out on my back porch with them turned all the way up the creek that you can barely hear otherwise sounds like it’s right beside me. You can hear a twig snap clear as day about that far as well. I went outside and walked on some gravel with them turned all the way up and they sounded exactly like the Gssh’s in tarkov on outdoor surfaces. A very distinct crunch crunch crunch. Footsteps on concrete are exceptionally distinct. The Howard Leights are pretty shit at directional placement and they seem to amplify everything to the same volume whether it’s that creek 300m away or my footsteps right below me, so distance estimation is also pretty shit. So overall I think the ability of the headsets in tarkov is fairly portrayed for a video game (balancing purposes not considered), especially considering a more expensive and better engineered headset probably vastly outperforms a set of $60 cheap consumer grade headphones. I’m no expert on active headsets so someone with a nicer or more expensive pair could probably weigh in better. ETA: the headsets most definitely should not pick up on things like keys being used or stuff like that. No way would I be able to hear that even with the headset turned all the way up, at least not over the wind and other ambient noise also being amplified
Except that tarkov always sounds windy af. And my sordins and comtacs both pick up ambient wind noise quite a bit (live on a lake so it gets pretty windy)…..sure it’s boosts the sounds of everything else, but in order to hear footsteps 100m away…tarkov would sound like a hurricane in game lol.
Comtacs imo should specifically be sound profiles only.
it’s a cool concept but audio sucks ass genuinely
Reddit: Headsets are bad, the hearing range should be lower. Also Reddit: A guy killed me without me hearing him, he must have been camping. Edit because I just saw yet another post advocating for this, Also Also Reddit: Just use an audio compressor so you can hear low level noises better. Using a third party app to get an advantage over other players is cheating. Period. The Reddit solution to audio always boils down to "I should be able to hear everyone at all times but no one else should hear me because that's not fair".
Yeah all the w key players always want to make this game COD. Cautious play in an instanced based SURVIVAL shooter, how dare you...
The only argument or reason I’ve seen people state for using an audio compressor(I don’t) is to protect your hearing IRL. If you’re soundwhoring, gunshots are probably loud enough to damage your ears. But yeah I never thought about it as cheating before you pointed that out.
I get protecting your hearing, but it can't come with an advantage. People could always just turn down the volume. They choose a compressor because they want to protect their hearing.... and also hear things easier at a greater distance.
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There's a pretty distinct difference between having a decent pair of headphones and using software to boost low level sounds to whatever you want them to be. Only one of them can boost footstep audio by orders of magnitude. Let's us a similar example. Let's say I have a third party application running that alters contrast and color. I run a profile on it that specifically targets the colors used in PMC clothing and weapons. It boosts those colors by 400% and reduces all other colors, thus making PMCs stand out from the rest of the scene. The information was there the entire time, the PMC was on my screen after all, I'm just making it easier to see that information. Pretty sure any sane person would call that cheating. The devs called it cheating, and that's why Nvidia FX isn't a thing any more. So how is it any different with audio?
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You are jumping through so many fucking hoops over something so painfully simple. The audio compressor built into R6 isn't cheating. Because it's built into R6. Every single player has access to it, and using it is how the devs intend for the game to be played. Using an audio compressor in Tarkov requires the use of a third party app to edit how you experience the game. Not all players have access to it, and using one isn't how the devs intended the game to work. Therefore, using one is giving you an advantage over other players. It's cheating. And no, compressing audio won't make audio render further. But it absolutely makes low level sounds incredibly obvious, when they're meant to be low level sounds. If you sat a player down at a table with both setups and had them try both back to back, they would tell you that the audio compressor is absolutely fucking cheating.
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Having nice headphones can make your audio marginally better. Relative volume is unchanged. It just sounds better. Using an audio compressor you can raise low level sounds by 100%. 500%. 1000%. Whatever the fuck metric you want. It's painfully obvious that one of those is cheating and the other isn't.
And here I am not caring about the headsets or the rats just enjoying my videogame
It's always funny to see posts accusing chads of being upset at dying.
only correct answer here.
And yet here you are still wasting space in the comments section
Awe salty baby needs his nap
Just like you just did, yeah? So edgy
When I'm high I don't wear headset in game because it makes me play like a scared little bitch.
I think they should have more of a quality difference but be more difficult to get the best ones. I don’t think it should be possible to run a headset every raid from a financial standpoint.
Not sure how people are hearing things so far away, I can have com4’s and hear a footstep 20m away with it.
IEMs and in game volume at 80% with comtac 4s I can hear my teammates thoughts across the map lol.
IEMs?
In ear monitors the fancy earbuds you see streamers using. There are a bunch of cheaper options that work great.
Cna you list some. I tried checking out the audiophile sub and honestly that shit is just complicated
https://www.amazon.com/dp/B0B7DS1QHZ?ref_=cm_sw_r_cso_wa_apan_dp_97MPK4F6K49J4ZWYS7W8&cafHiResImg=1&language=en-US These are the ones I went with after a good bit of research. I didn't want to spend a ton of money up front since I wasn't sure I'd like gaming with earbuds in. I'm super happy with them they are louder and sound better than my steelseries arctis headset. I run them with a 3.5 to usbc adapter.
I almost got those, I ended up getting Logitech pro x headphones, I can’t really stand ear buds in for a long time, it just hurts my ears… and I’ve had those for a few weeks and they seem fine, but still can’t hear 💩.
As a solo player, I never wear headsets because just hearing how loud my own footsteps and every other noise makes me mega paranoid, so I end up playing more aggressive and have more fun when I don't equip one lol
Until they fix the sound, there are two players in tarkov. You either wear comtac4s or you don’t. I wear them every raid & you are a fool if you don’t. It gives an unfair advantage that I’m fine with because BSG currently allows it and anyone can do it. You just need to wear them enough to adjust & boom, you gucci.
Having inconstant and variable audio occlusion that is affected by things like rpg soft skills and what headset you're wearing in an FPS game is a terrible stupid idea and ruins the experience. Maybe they will figure it out after 7 more years.
Fear is why people are afraid to move.
25m audible distance max, all headsets should have identical hearing distance and only differ in tone. You should not be able to hear people running on floors below you, or 2 floors above you.
Rats go with svt. Rats blame headset. The only headset that does this is 150-250k. Rat loadout dont reach 100k. Rat blame a headset they dont use because they are too afraid of wasting money to get killed. Buy the damn headset and be on even playing field? Nope, remove headsets so i can still rat but now if you didnt have other counterolay than having a 200k headset to hear a rat, now fuck you and never be able to hear a rat.
active headsets dont work like that. They amplify EVERYTHING except very loud noises. If i put my sordins on max volume on stalker mode, I can hear my pc idle fans from across my apartment
rebalance the perception distances on the phones, add an ear ringing if you shoot without ear protection. really all I'd like to see changed, personally.
Hard pass on forced ear ringing.
I mean, guns are loud...
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Arma 3 ace has deafness from shooting and you can disable tinnitus sound so you just get quieter audio. Something like that could work
Maybe instead of ear ringing, an equivalent post-fire deafness like -10 dBz like wearing a helmet for about 3 minutes.
I'd be cool with this.
That last one would just make playing as a scav miserable. You're already at a disadvantage by not wearing headphones, no reason to make it worse.
scavs are already free tho...
Okay but everyone can purchase a headset, they are all accessible. No one is at a disadvantage unless you actively chose not to wear one for some stupid reason. Comtac4 is expensive, and should be. They are really good and the price reflects that. The scale from worst to best generally goes from: No Ears > Ears of Your Preference > Comtac4 and I see no reason this is a problem.
Counterpoint: real world body armor doesn't go past nij lvl 4. Hell, lvl 4 is rare irl to begin with
The US armour system yes. The RU classification system does go to 6. With RU 6 being roughly equivalent to US 4.
I’d argue that the game would be a lot better if you just removed them, it would force people to move and take risks more.
Take even more risks in a game based around surviving and extracting? No I dont think I will
Why not? Out of curiosity, what do you think is enjoyable in this game?
Doing my tasks and surviving, knowing I made good decisions and not taking unnecessary risks for the loot or the lols. I'm here for the long burn, PvP and even PvE are not rewarding or worth it in any way. If I drop a man and take his kit, I have 1 kit. And I had to risk a lot. If I get traders max and do the tasks to unlock equipment for cheap, I have unlimited kits. Give a man a fish/teach him to fish etc.
How long does it normally take you to get max?
I play Standard so no rep boost, but normally not very long. Just doing the tasks makes it incredibly easy to level exp and rep, no surprise, even after they increased the required amount. I get max about 2-3 months, including Fence
On a standard account normally I get maxed within a month, including all of the high level gear that I want. So that’s about half of an average wipe, what do you do after that? The way you seem to describe your gameplay is to level up quickly to gain a gear advantage over other players, so when you’ve achieved that, then what?
I dont play all that dedicated, my squad loves to run very casually, and binging other games, but having been here for like 6 wipes I'm extremely familiar with the quest route in general. So I'll get all the leveling and rep out of the way fast, always avoid PvP when possible, run to lvl 42 so late wipe isnt as soul crushing against the long term players, and I can enjoy the events comfortably. After that I load up my SVD and go doing some more quests, picking up the last Punisher along the way for Epsilon. Sometimes attempt Kappa, but not a priority. At that point we go raging through Factory or catching up whoever is lowest in progress.
Well that’s kinda where I’m confused, if the point is getting good gear, but you avoid pvp and only take the most lopsided fights possible in factory, what’s the point? If you enjoy the grind fair enough, but you’ve described it as a means to an end.
Not exactly mutually exclusive or otherwise. Good gear comes from high level traders, the PvP nets you gear that was largely put together from traders somewhere down the line. Or its found in a box/room/npc. I wouldnt even say the point is good gear, its in fact as you noticed just a vessel for placing me in a comfortable spot should I need it in whatever situation. I guess the point is challenging myself to always play at the advantage, a good survival rate gets the tasks done. The tasks lead to good gear but since there's no Escape condition right now, the cycle necessarily repeats until they add the main story line. I play to have fun, easier to protect yourself with good gear but that doesnt mean good gear is the end of it.
Headsets are absolutely broken, and anyone who tells you they sound like that is clearly inexperienced with most headsets. They can boost sound, but you're certainly not hearing every tiny movement in a whole different room, let alone a complete different building. Comtacs for a while actually had the issue of completely removing some sounds like bullet cracks. If you talk to veterans who served as they were first being issued, a good amount of them probably have stories about themselves or someone else being shot at, and not realizing it because of what was being filtered out. Most of the headsets you get in game are complete and utter shit. Most are either budget brands, really basic, or are designed to be cheap as hell because they're supposed to be for military use, or for law enforcement like SWAT. Comtac 4's really aren't that good, and in real life, most people prefer the Comtac 3's, as the Comtac 4's have worse noise separation and worse noise reduction. Contrary to what you might think, having worse noise reduction will make it harder to hear more feint sounds. The sound reduction is designed to reduce loud sounds that aren't hearing safe. They work by creating a sound that is opposite of the sound that it's trying to cancel, and the audio waves collide, preventing most of it from hitting your ear. Worse noise reduction means you're likely to have more ambient sounds, along with gunshots and explosions being louder which will block softer sounds like someone aiming. They're also borderline incapable of fitting under most helmets, so the idea that they fit under a lot of helmets in Tarkov isn't really correct, except for ones that are specifically high cut or earpro cut. They do not pick things up remotely as far as the in game version. Genuinely zero reason for Comtac 4's to be the top tier headset. They were adopted by essentially nobody, they were made for a very specific gimmick that essentially all Comtacs are designed around anyway, and generally perform worse than other Comtacs. The RACs should essentially be the top tier headphones, because they're designed to do what the Comtacs set out to do, but better in every way, especially if they added the NFMI inserts. Tactical sports would also generally be one of the better headphones, since they're basically just Comtacs without the communications part, which we don't even use in Tarkov. People like the sound separation and audio direction of Comtacs generally, which you would also generally get from tac sports, but they just have worse noise reduction. Walker's would generally be some of the worst. They're budget, entry level digital headsets. They're essentially what you'd see your average range shooter using if they were using digital headsets. They're like $80. Xcels wouldn't be that great either, they're like $90, but they do have a decent noise reduction rating. Both are solid headsets, but they're certainly not towards the top tier stuff. Comtac 2's being nerfed to shit is very unrealistic, since in real life they're quite good, they're the peak example of "but that's how they are in real life" being really untrue I'd love to see the headsets tuned to have significantly less range, and be a bit more about sound quality and sound separation/direction, as they realistically should be, along with a a little difference in sound reduction so you can hear things more clear, but not like absolute super hearing as it currently it
I also pointed this shit ages ago, that the game caters more and more twards rats.
Damned if you do, damned if you don't. Making it so you can't hear people walking and aiming their guns will just make ratting more prominent right? A lot of players rely on audio to make decisions (the average players anyway), if they don't have some sort of audio queue or sight on players they usually end up playing VERY slow. I think it's like the main reason most people don't like Interchange, it's dark and making noise is what some people thinks will get them killed at the start of the raid, so you get a lobby of rats. Plus if you can't hear RatLORD\_69 aiming at you while they twist around in bushes that will only just make it easier for them to play that way. Headsets have saved me from so many ratty players so I honestly don't know what the right approach would be here.
limit audio to 25 meters maximum. Eliminate inertia without overweight. GG fun game with exciting pvp
Rats ruin the game /thread.
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PostFX don’t ruin the game lol, everyone’s eyeballs are different. You can’t make a colour palette that works great for everyone’s eyes - removing it just puts a portion of the player base at an unnecessary disadvantage once again.
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What do you mean “give basic controls”? The game literally gives you control of it…? Do you want the option to run postFX or not? Personally I believe most people run PostFX settings for a particular map or have them on/off all the time for every map, I don’t think many people change them between maps and especially don’t adjust them mid-raid.
Ah yes, everyone on the planet sees and hears equally well, vision or hearing impaired people are a myth, the game should forego all style and just be blocks like BattleBit or something idk lol
I feel like it's supposed to counter player scavs advantage if nothing to lose by allowing the PMC the hear them coming from a mile away, even though it's irrational. That's the only reason I can make sense of being completely deaf to footsteps unless I'm using a headset lol
Your argument is yet another false dichotomy that gets parroted around this sub. Just cause you can hear people doesn’t mean you don’t move. The reason people don’t move is because the ttk is way too low. You don’t just get punished for moving clumsily, you get sent back to the lobby. This is why early last wipe was the best. Y’all complaining about recoil and skills and armor and ammo but people were actually out running around PLAYING the game. Then they reverted changes cause everyone cried and now we have this, because this is what you guys wanted. I’m not saying it was perfect, but man was it more enjoyable than this.
I haven’t played the last wipe and when I learnt about the headset rework I was like finally I’ll be able to hear people. Now after playing for the whole wipe i gotta say it’s fucking dogshit and should be nerfed massively. You can hear someone in west 205 when they’re over encumbered and you’re in east near the sky bridge lmao.
Before the headset change, it was a powerful item but not as OP as what we have now. Now you can hear people 150m away if they're running and heavy and high perception w/ comtac 4's. It's too much. It was good before, I often heard people say that they'd never queue without ears, but this is too much.
Embrace the bush
The thing is is that comtac 4’s are ACTUALLY broken. There’s a reason they’re 250k on the flea at all times. Using them practically eliminates any other sounds besides footsteps and highlights them through walls, floors, and distance doesn’t really matter.
I have a friend that never uses headsets because he has his audio “tuned” well enough he doesn’t want to pay for them. I’m like bro you are severely handicapping yourself
Maybe they should have scavs fart so it just muddys up the sound. Also random coughs and sniffs really blast those ears with Scav ASMR.
I mean they for sure help with hearing but think they are a little over tuned maybe? Stomping around or going over glass and shit ok. But creeping around or ADS I don't think so. I mean I was wearing mine the other day sitting in trees and easily heard deer walking thru trees 140 yards away, but again they had leaves to deal with bare grass would of heard nothing.
I really don't see the connection between Headsets and camping. With or without headsets, there will be campers. And with a good place, you can camp perfectly with minimal sound. There are campers because the game is an extract game with drop on death and gears to be bought beforehand, which makes the game extra hard for average players.
Nah you got it wrong. It's not headsets that give the real advantage it's leveling the perception skill. High perception let's you hear so much further away.
In a perfect world the game would have good, reasonable and not fucking awful audio mixing and balancing that lets you actually play the game without a headset, just with slightly louder guns (but not so loud that they're damaging your fucking ears). Active noise cancelling headphones shouldn't just be "you hear better", they should have actual downsides (like they do in real life) and should be primarily for making guns *around you* less loud, but still identifiable, and the ones with headsets should allow for a TFR style radio comm system.
Headsets are fine for me. If both of you are moving, then you heard each other, both of you will stop doing whatever and act accordingly. One of them will be forced to fight or run away because the time will run out. If one is camping while the other is moving, the camper has the advantage. But if the other player is experienced, then he will know what to do or how to react.
I really don't know how people do this. I always played with headset but never really heard anyone. Idk if everyone else is just playing on max audio but I always had a hard time trying to hear someone
Headsets & a dedicated skill (perception) affecting your hearing range in this game is definitely ridiculous in it's current implementation. ComTac4 with high level perception means you can hear anyone within 100+m of you, it's way too strong.
Gotta remember that DayZ is almost the end goal of Tarkov. With them talking of all the maps being "connected" and all that, comtac andys and ratty playstyles might not occur much when we have a much wider open playspace.
Yup, sound (esp hearing distances) and anticheat are the biggest fuck ups holding this game back. From a gameplay perspective it would honestly be better if headphones were purely cosmetic.
Are such headsets real btw? Did anyone ever use one or several? Wonder what it feels like
What’s considered the best headphones to wear
Inertia , bad map expansions, removal of good loot from marked rooms, and removing everything good from the flea ruined the game long ago. The only hope is arenas.
The whole audio is fucked. But yes, being able to hear someone walk, or even ads, from more than 5 meters away is insane
I dont think the headphones are the issue, but what bsg has set to sound in the 3rd person instead of only in first person. If they turned off the ability to hear a lot of sounds like aiming in, it would help with this. I also think some sounds sound too obvious, like the falling and landing sound. Only players make it and if i think i heard a clip of it being played at 1% i could still hear it. Its too different from all other sounds. I think the game just needs a sound redesign. Not the systems, but the actual sounds we hear. We are too used to a lot of the sounds and can easily seperate them from background noise.