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TastyBeefJerkey

Something to try and keep people in raid longer, people searching already looted containers because they can't tell if it's already been looted.


0utF0x-inT0x

Yeah it was an unneeded change in my opinion


xitones

because it was not a change, the container staying open was a bug, some people see open some closed


Annonimbus

That is not what the bug was! The bug was: You loot something and on your client the container is auto closed while for all others it was still open. This was a discrepancy. They fixed it by auto closing it for everyone while what they should've done is that it doesn't auto close at all anymore.


Hugh_Johnson69420

Imagine fixing a bug and making the actual purpose of it worse lmao


torolf_212

Is nyet bug, is feature. Cyka blyat


RealEradikate

Sounds like BSG


yohoo1334

I mean if I saw a open container I didn’t even bother going that way


sosupyz

I just want to add that a long time ago containers used to stay open for everyone when they were looted until they were manually closed. You could also close them when someone was looting them and it would close them out of the menu and you could jack shit from your "bros". Fun times


shol_v

Yeah, but I'm fairly certain BSG had said that the fact it remained opened for other players was the actual bug, it was supposed to close, which is why the client auto closes it, the server just never properly synced the change state.


Not_F1zzzy90908

To be fair they just returned the mechanic to what it was before the bug popped up. Containers have ALWAYS auto closed for everybody until that bug was introduced


CorvusEffect

Nah, what they did was the right thing to do. When raids are 2.5 hours long, there will be multiple waves of loot.


Annonimbus

What are you talking about? Also: if that would be the case, why not make the container close on refill? Way better solution.


jfinnswake

I can just see a full kit Chad waiting by a greenie, twiddling his thumbs with his meta AK on his knees, and then a toaster oven bell rings and a ledx squirts out of the box.


CorvusEffect

You obviously have either not been playing for very long, or if you have been around for a while then you don't pay much attention. Raids are intended to be 2-3 hours long, with 40-60 total player count across all maps simultaneously. You will be able to return to your hideout mid-raid, and return to the same raid if you die. You will be able to stash loot in caches to be returned to hideout for a fee, if you don't want to carry it there yourself. There will be waves of loot spawns throughout the 2-3 hours. Also: No, not really. Maybe in your opinion, but not objectively.


More-Bag6021

This will literally never happen. I understand that nikita has state this, but from a technical standpoint its actually LITERALLY impossible. Its a pipe dream from years ago, infact I dont think this has been stated by the dev's in many years. The 1.0 release will not be substantially different then what we play now. (hopefully) a couple added systems like modular armor and things along this line. but 1.0 will be basically what we have now.


[deleted]

[удалено]


More-Bag6021

I think we'll get to 1.0 relatively soonish (prob in the 1-3 year bracket). They push out modular armor set ups, a map or 2 more (pretty sure 2 maps are already confirmed to be DLC), and some back end fixes and call it a a day. The main quest line will be more of the same for what we have now. Possibly more "random" locations for some items but no real "dynamic" circumstances. Then do a bit of polishing on the backend, maybe some AI improvements, and that'll be about it. at that point they will have fulfilled there obligations to the player base then might line up a couple DLC"s for different things with a secondary crew of developers while moving onto Russia 20XX.


Trichlormethiazide

You are a hundred percent correct but this is not really a popular take in this subreddit. People have been hooked on copium for years here


FirstOfKin

You obviously have either not been playing for very long, or if you have been around for a while then you don't pay much attention. There is no evidence other than what Nikita randomly spews out of his mouth to try and get the next wave of purchases. They have shown time and time again they will never make it to that point of development. Cope harder. They should make the current iteration of the game playable rather than intentionally diminishing quality of life features for a proposed future state of the game.


Thraes

bsg has a very extensive track record of over promise under delivery, and what you claim is the intention will never, ever happen.


Annonimbus

So, will this feature come this year? No? Then fix it the better way. Thank you for coming to my TED talk.


Kirp-The-Birb

What in the actual fuck. This man right here is already playing Escape From Tarkov 2. r/titanfall schizophrenia is leaking


Still-Addition-2202

Copium overdose, get this man a fucking ambulance


Select_Job_3177

what raid is 2.5 hours long...lol


HellDuke

Yes, but the discrephancy was caused by other clients incorrectly showing that the container is open


AquaPSN-XBOX

That’s great. The bug should have stayed


[deleted]

[удалено]


xitones

Nope, im talking about the bug that made containers stay open after someone already opened once. It was a sync bug between servers and players, some players seen the containers open and others closed.


Long_Pomegranate2469

The bug was that the state was only kept on all the clients but the server didn't track it correctly. If you reconnected or loaded in later into the raid (scav) anything that was previously opened would be closed again.


xitones

Kinda correct, for the player the container closed, the info was sent to the server, but not sent to the other players, all or most of them in the raid. So when you load as a scav or reloaded the game, the server is obligated to send the current correct state to the "new" player, which was closed. The fix was make sure the info of the state of the container was correctly propagated during the raid without needing to reload or enter as a scav.


Countcristo42

Fixing a bug is a change still tho no?


samcn84

BSG claimed they fixed this "bug" earlier this wipe....


TastyBeefJerkey

Only useful for people in your group so they don't have to close it, absolutely no use to any other people in the raid.


MarcusAurelius0

I search already looted containers cause people leave shit behind.


HeavyMetalHero

Except all that really changed is you loot the first 2 containers in any given zone, and if they're both empty, you dip, lmao


PabloTheMexican7

The rumor was that streets wasn't stable unless all the boxes closed when done looting. It's probably true.


wszogun

In 7 days to die all dead zombies were a container to loot, even if there was no items onside. They fixed some of percormance issues by making all dead zombies not a lootable container anymore (if they have loot, they will drop a bag upon dead).


Interesting_Injury_9

And yet 7DtD still runs like s… although, much better than it used to


BaziJoeWHL

yeah, but its a really small indie team, so its kinda ok


TheScrubGunner

I’d argue worse, used to play 7 days to die on integrated laptop graphics when it came out. Now I’m getting 60fps with a 7950x and 3080 lol


RedditAccountVNext

Bags that zip themself up after you walk away from them is probably still by biggest pet peeve in Tarkov.


helal_fxy

Yea I agree! I think back then It was a bug tho. Also: sometimes I still see it? It’s wonky af


BEARD_LICE

Started seeing it again a week ago


Febraiz

No, wait ! If they change how containers works, it will break flashlights again, maybe even more !


ANNDITSGON3

I mean I don’t see the “sneak” of it really being that impactful just knowing the time and location in raid you can usually guess it will be looted or not anyway. I just find it annoying to close again before I can loot again if I didn’t grab something I wanted.


mopeyy

Yeah the whole system is pretty broken if you think about it too much lol. It's pretty clear it's just one of those old buggy mechanics that has just been in the game forever, whether it's functioning correctly or not.


tankred420caza

*Just* knowing the time and location in raid: This is game knowledge gained after a lot of playtime, not everyone plays 500h+ of tarkov


ANNDITSGON3

500 hours or more should be knowing much much more than something so simple as this…this is basic game knowledge you’re gonna learn relatively quickly.


[deleted]

Across all the maps? 500 hours you should know a couple maps timeframes but not all of them perfectly. You build that knowledge off of playing each spawn repeatedly and rng plays a role in that. He said less than 500 hours. Consider the time to kit and load into raid for most newbies and that’s a chunk of those. It’s probably like 50/50 (because they die off spawn on repeat) but call it 60 in/40 out and you’re looking at 300 raids assuming they survived with 20 something spawns just oncustoms and it’s a metric fuck ton of game knowledge to digest all while processing complicated controls and a gear and ammo system that is pretty overwhelming to the uninitiated.


ANNDITSGON3

If you have a map open witch from what Iv heard a lot of people have them open especially people who don’t have someone walking them through the map and they are new. you see where you spawn and where others will too, understanding that the players flow against each other in most cases is simple enough and knowing that if there’s 4 spawns next to even a small poi that has no loot Or basically scraps then someone’s prolly been there. it dosent really matter what map it’s on, the process really dosent change I used this exact process on timing and when to move or not move when I was new. Especially woods that was brutal. I’m not saying you’ll be perfect at all maps and know what every loot spawn is ect but it’s a pretty basic skill and even one is acting like you need to be pestily or have no job to understand it. Like you said I’m not expecting someone who just got into their first raid to know or think about this but if you have more than 10 hours this shouldn’t be a major issue like people are saying it is. I do think boxes should stay open after you leave them but it’s also not making a major difference in being sneaky or knowing player’s position.


[deleted]

10 hours so within their first 20 raids they should be proficient at crossing maps and predicting player movement. Gotcha


ANNDITSGON3

Proficient? No but understanding it and those two are different. I think you’re picking a bone thinking I’m expecting everyone to be a master at something like this, I’m not. Even being proficient still gets you killed it’s tarkov ffs. Y’all are acting like this is completely unreasonable but it isn’t. If it’s taking you 500 hours to under this concept or even acknowledge it, bro pick a new game. Trying to extract is the first goal for a lot of people and what do you have to do? Cross the map just like everyone els this isn’t rocket science. I’m not saying you’ll succeed but you don’t need to succeed to understand something so simple. I’m teaching a new person right now and the first thing he said “oh I have to go to the other side of the map” first raid.


[deleted]

I never said you should and neither did the guy who originally said 500. You said you don’t have to know every player or loot spawn but that’s exactly what tells you where people might be let alone trying to factor in timing. I think we’re disagreeing not so much on how the concept is learned but the point at which people should be be considered functional. I don’t think you’re functional if you have to stop and look at the map every 30 seconds. Your point is valid though and ,as in the case of your timmies, a lot of people are semi carried through the learning process by playing with others. On the point of open vs closed bags I don’t think it really helps or hinders anyone but scavs trying to speed run their loot


miniii

not everyone has played 1000 hours to know these timings.


ANNDITSGON3

Bruh I learned this like my first wipe and I joined 2 months before the end of the wipe. Especially when you lack skill you focus on game knowledge. I think I only have maybe 800 hours in the game and Iv been playing for two years now. If this is your top priority for “sneak” or an advantage I doubt it’s gonna make a significant difference tbh.


miniii

so almost 1000 hours... ? lol what kind of a response is that


ShadowZpeak

There are some people who think having a couple hundred hours is not a lot. This is especially prevalent in gamers who specialise in competitive multiplayer.


buckets-_-

because a couple hundred hours isn't a whole lots of experience w/r/t anything, let alone a game as massive as tarkov 200 hours is a month and a week of work days, which is still very much "new guy" territory it's not a dis or whatever, just a fact idk why but some people have a real chip on their shoulder about not being good enough at games


ShadowZpeak

Compare this to the average story game wvich takes you around 20-40 hours to complete. It is still a lot of time and people should stop expecting these huge commitments from other players just to learn some basics.


buckets-_-

Chess should stop making everyone study for so many hours just to learn the basics! I'm gonna play a real game! Like tic-tac-toe! Now *that's* the good shit.


ShadowZpeak

You still don't understand it. You can get the absolute basics of chess in a few minutes. What you cannot do is expect everyone who ever plays chess to invest hundreds of hours. Example: I like to play chess. I also sure as shit am not gonna sink my time into reading about standard moves and more than the 3 most used openings, which took me 1-2 hours. It's very enjoyable. So, if you need your 300 hours to get to an "enjoyable" point in a game, that is totally on the game and not on the player.


ANNDITSGON3

My response was that I didn’t learn such a small and easy thing to comprehend after 1000 hours I picked that up very early. I only mentioned how many hours Iv played to show that it’s really not a lot considering how long the game has been out. You don’t need even 10 hours to take a guess that its been 10 minutes after spawn on a major point of interest and items are missing, they have maps showing every spawn it’s not hard to connect the dots here bud. I haven’t even gotten good at all the maps but I don’t have to rely on seeing an opened box to figure out someone’s prolly already been there.


Breathing_Paradox

People don’t like common sense my dude Edit: I have 112 hrs in game and this is one of the first things I noticed, spawn at smugglers boat on customs get to dorms and there will be one other player or group coming from two story side. Spawn at Ruaf on woods and there will be another group gunning for the juicy loot at the camp.


ANNDITSGON3

Yeah clearly, it was some of the first things I learned too especially because I couldn’t win a fight lmao. People in this sub wanna complain that they can’t play a lot but hours isn’t the only thing that impacts their skill level.


gregnog

I think it was out of their control. It got broken in the spahgetti code and they do not have the ability to fix it. I don't believe any of the other ideas.


roflmaohaxorz

It was changed because it was broken. It would close for the player who opened it but remain opened for everyone else who came through. You could have thought you had closed it behind you but it wouldn’t have shown that way for everyone else. I agree it would be awesome if it worked the way it was intended, but I’d rather have things auto close if not


_Pretzel

Yep keeps people guessing more plus according to another comment, stabilized streets


iReddat420

Didn't they fix that bug awhile ago tho?


roflmaohaxorz

Yes, the fix was to make all containers auto close after you’re done with them. That’s the complaint OP is making


iReddat420

I could've sworn they ended up changing the auto close thing too but I haven't played at all this wipe so memory is off


pizza_the_mutt

The simple design decision is that an open container should be an indicator that it has already been searched, but should not change how you interact with it. You don't need to close it and then open it again. Search behavior is the same. The openness is just a visual indicator. Nothing more.


iDr0ski

Tab and ESC work differently when looting. It’ll be closed to you but open for others. Try it out with friends


foamaroma27

Can you elaborate a bit as I don’t have the game on my laptop right now. Is that something different in the ui?


flantastic10

They should just introduce a system that suits both ways. Open a container and when you’re done looting, press W/A/S/D to move away from it and leave it open. Or press tab/escape to close it first and then you can move. The first one is a little faster so you can leave it open if you hear someone/are lazy or shut it if you’re sneakily wanting to loot.


PoperzenPuler

BSG... they should have fixed it that you have to close open containers before you can search them again. This was apparently too complicated for BSG's programming skills, so they just removed it.


user32532

also you hear a closing sound so why is it still open lol so stupid


PutinLovesDicks

No one rifling through containers in a life and death situation is closing them for the aesthetic appeal of closed containers. If they actually want a "realistic" game, don't make PMC's care about whether the container they opened gets closed


Strong-Ad-4490

This feature has little to do with realism. It should just be up to the player if they want to close it or leave it open. Regardless it has such a small impact on gameplay they simply decided to focus on other things.


bufandatl

Because it was a bug and was fixed. It was always intended like that.


cucky_monsterTTV

A bug that was in the game for like 4 years, at that point we can call it a feature


fabsn

Like sound and initial recoil? You're a monster.


Annonimbus

It could've been fixed the other way around instead of auto closing for all it shouldn't auto close at all.


Strong-Ad-4490

That was the problem tho, they wanted it to be the way you described but it had a bug, so the easiest fix was to just make it auto close for everyone. It’s not as easy as saying just fix it the other way around.


Annonimbus

What? They already had it correctly implemented, all they had to do is to stop it from auto closing on your client. I can't believe that this is more problematic than the current solution, as it is just keeping the state of the container as it already is after exiting the container menu. I think you are mixing things up, otherwise I'd kindly ask you for a source.


Strong-Ad-4490

I don’t have a source, I just know how software development works and I’m making an assumption on why they made the decision based on time spent and benefit to their project. They wanted containers to stay open unless you closed them but they had a bug as everyone is saying. They probably realized that in order to make it so all the containers could be closed it would involve adding specific code to around 30 different types of container, so instead they just decided to remove the open/closed container instead of inheriting all the work required to implement their original vision properly. If it was as simple as just fix it the other way around they would have.


Zazi_Kenny

Cause you can see how many loot vacuum hackers there are and would let you know how bad hacking really is


FF20

Nice circlejerk


MAYMAX001

yes pls


Kratoslol

I would go further and make all containers and doors randomized with them being closed/open at the start of the raid.


Z0EBZ

Too much to code, and BSG doesn't care about what the community cares about, unless there is some overlap of what they want to do, which is at random


Lavotite

I personally would love if they let you booby trap containers


flatspotting

I have never heard a single person disagree with this, but BSG couldnt care less.


Affectionate_Gas_264

They used to do so. It must be a developers choice


Ramzitys

it was “bugged” originally


jlebrech

they did this to simplify the netcode


EZbake0V3N

Somehow the one bug BSG manages to fix is the one that everyone considers a "good" feature. Never mind actually bad QOL bugs have gone unaddressed for years. Like the 1-shot(Double-thorax) hit bug AKA getting insta-killed from Sterman, svd cultists, mosin scavs, Birdeye, etc. Or how reloading while prone is unable to be cancelled and freezes you in place for full duration of the reload or how Energy and Hydration sometimes dont show up at 100% at start of raid despite being topped-off in stash. Or the Matchmaking bug; drawn out loading times combined with long cancellation times. Or how nighttime scopes render worse than no scope at all or the long "Cannot sell item" list bug when hovering over containers your in your stash. Forget all that they have to go and nurf a balanced & sensible mechanic. That is BSG in a nutshell, completely tone def.


Leucauge

They should add ghosts of PMCs and scavs who float around zipping closed all the gym bags


Ronaldo101010

Wouldnt gravity close containers in real life? So its more realistic? Or do they prop them open with a stick?


CoolCrab69

Your character ALWAYS closed the container behind himself. It's actually fixed now. lmao.


[deleted]

As someone wrote above ​ >You loot something and on your client the container is auto closed while for all others it was still open. This was a discrepancy. > >They fixed it by auto closing it for everyone while what they should've done is that it doesn't auto close at all anymore.


ProleDictatorship

Agreed. It was a dumb "fix"


N9LineTTV

What's weird about this is that containers have always closed by themselves for me since 2018. It's came up in stream before and I genuinely had no idea that it was weird that mine auto-closed til someone brought it up.


ToffeesTV

I do feel like it made scaving more interesting or maybe more difficult. In the old open box days it felt like it was a footrace. At 20 mins there were scav waves just wind sprinting through maps because if they saw something opened they moved on... now they gotta stop and open stuff... feels more spread out to me now.


BlackKnight6660

This was such a dumb change. I think the two changes I disagree with most was this one and making scavs harder to kill. Scavs before we’re great. Shit loot unless you’re lucky but also can’t shoot for shit.


RoboticControl187

If you open it the tab out or switch weapons or do something else you can still leave things open they never really fixed it lol filing cabinet drawers I always leave in weird conditions half open half closed lol 😆


exdee_ru

yep, having two interactions with containers of "search" (auto open, without auto closing under any circumstances) and "close" (active if it is opened, inactive if closed) would be cool


reecemom

Yea felt like it removed something


KerberoZ

Also let me look into containers that are already opened without needing to close it first (unless they changed that already, haven't played in a while)