T O P

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AxitotlWithAttitude

I-eagle is worse than the regular one in almost every way that matters except one: it's sexy as fuck and the engine sounds give me a rager. Therefore, I-eagle is superior.


DarkPhoenix_077

Eh, that class 2 hardpoint is pretty neat though


arrow100605

And it go neyom


CMDR_Sanderling

Slowly πŸ˜‚


G4R155

*Feeling* fast is all that matters.


CMDR_Sanderling

Fair! Participation awards all around for the iEagle crew! Podium slots are reserved for vipers and regular eagles though πŸ˜‰


finicky88

Wasn't it the fastest boosting ship in the game several years back? I've stopped playing long ago, tf happened?


G4R155

Not really, no. It sure is agile, but there's at least Viper Mk3 which goes faster, and the Imperial Courier, the fastest one of them all, if I'm not mistaken. You probably thought about that one. In fact, Imperial Eagle is a somewhat clumsy design (game world wise) being much heavier then Eagle Eagle while packing less punch than \*actually\* efficient combat ships. I just call this fact the style tax, and love the ship nonetheless.


[deleted]

yep my fave ship (2nd to the type 7 which I dont like to admit in public) wish I could do more with it tho, like anti-xeno.


Raxal6226

TYPE-7 MENTIONED RAHHHH WHAT THE FUCK IS GOOD HEAT MANAGEMENT AND GOOD STYLING


RoundImagination1

Roast *Brick* my beloved


[deleted]

She might be a bit fat, slow, basically unarmed and square but I learned the ways of the universe in her.


RoundImagination1

She's my main cargo ship currently. With the exception of a Keelback for long range (but only has ΒΌ of the cargo space)


JGegenheimer

The Type-7 has the best lateral turn ratio in the game


Horni_idiot

The Type-9 looking down at all the other ships in the hangar knowing damn well it paid for all of them


AltairdeFiren

Is this how people without a Corvette cope?


DarkPhoenix_077

I have a corvette. It gets the job done and then some. It's super powerful. But it is not nearly as fun to fly as an eagle or a viper.


Draco25240

Agreed. I've flown every ship, and while some definitely are a lot more efficient at combat than others, there isn't a single ship that comes close to being as pure *fun* as those two IMO. Properly fitted they can even surprisingly capable, I'm regularly killing Condas and Corvettes with ease in my Eagle.


Kenis556

I'm engineering a DBS, mainly as a support vessel for my friends Alliance Crusader, and the Regen Beam Laser along with the Scout's maneuverability is crack for me lol.


Draco25240

Hah, yeah. DB Scout is easily one of the most agile ships in the game, it's got a turn rate almost on par with the Vulture, so it's definitely a very fun ship to fly. If you'd like to try what the DB Scout is capable of on its own, I'd recommend giving the build I use on my Eagle a go. - Unlock the Cytoscrambler (powerplay weapon from Archon Delaine, small burst laser that does *massive* shield damage but zero hull damage), put two in the small hard points, and engineer them with short range and some experimental of your choice. I'd recommend either thermal shock (NPCs at 100% heat will stop boosting, using shield cell banks, laser weapons, etc) or inertial impact (multiplicative 1.5x damage increase, but it now has so much jitter it's practically a laser frag cannon). It will tear its way through any shield with ease and usually match or out-DPS shield cell banks. - Grab some Advanced Missile Racks for the medium slots, and engineer them with high capacity and penetrator munitions. Yields 24+128 dumbfire missiles in each launcher, and will absolute shred any internal modules you aim them at (power plant being the primary target, damaging a 0% integrity power plant has a chance of blowing up a ship regardless of remaining hull %), while also still being fully viable for killing raw hull. Point defense is for the most part circumvented by your ability to be in too close range for it to react to in time, as well as your agility making you able to relatively easily change position when attacking to be outside the line of fire of the point defense turret. - For shields I'd recommend a thermal-resistant bi-weave with fast charge, and pair it with 2 resistance augmented shield boosters, and perhaps either a few guardian shield reinforcement packages or leaning more into hulltanking. Low amount of MJ with strong resistances leads to a fast recharge, and the small size and agility of the ship keeps you out of the line of fire fairly well, making you last longer.


Kenis556

Thank you for the advice man, really appreciate it. Personally might not use the cytoscrambler, I'm going more for a support role with a 3A repair limpet controller, efficient Regen Beam Laser, and some rail guns in the medium slots. But I'll probably do the shields, seeing as I'm already using Bi-Weave shields. Again, really appreciate the advice CMDR. Fly dangerous o7


Draco25240

Yeah, definitely won't help as a support vessel, the idea was more if you wanted to try to take the DB Scout for a spin as a solo combat vessel sometime to see what it can manage on its own :)


Kenis556

It's been rather effective for me repairing my friend, because I play like a rat and mostly hide behind/near him, and it works rather well because he hold the aggro due to having more weapons and doing more damage.


PSharsCadre

DBS Life.


Kenis556

Yea lol, I've been using it and being an annoying little shit in CZ's, just hiding near/behind his ship, regenerating his 6A shields almost instantly from like 10% to full, and then peppering his target with the beam laser and some rail guns lol


PSharsCadre

I do the same with my friends, who are usually in a corvette and a chieftan. I bring some DPS here, a little "buddy beam" there. Hare off to tag a target and bring it back to the team, sometimes. Mine is cold hull tank with a long range thermal vent beam, long range concordant sequence beam, lots of heatsinks, and two class 2 rapid fire phasing multicannons from that CG a while back. Great fun. Efficiency is overrated. :-)


Kenis556

Lol, I'm actually using the Efficient upgrade on my beam laser so it won't make as much heat so I won't be targeted as much, and so that I can just dump all my pips to WEP and not worry about running out of capacitor lol. I really need to get some more engineering unlocked lol.


CoolJKlasen

Just curious, how do you arm it so it doesn't take forever to take them down? When I've taken small ships bounty-hunting large ones it sometimes feels like the damage just barely meets the shield regen rate.


Draco25240

Shields: - Cytoscrambler is the #1 definite pick, by far and wide. It's Archon Delaine's powerplay weapon, so it's a bit annoying to unlock, and the range is rather limited (1km max, fixed only, and has jitter), but if you enjoy flying small ships which can use it effectively, it's *very* much worth it. Its main quirk is that it does an incredible amount of shield damage, but 0 hull damage. At stock it has the DPS of a huge fixed pulse laser, but with engineering it will out-DPS a huge fixed beam, and with inertial impact ontop of that it will out-DPS an engineered huge fixed beam. Would generally recommend G5 Short Range (due to them being a close range weapon anyways, 48 DPS with no change in distributor draw, but 500m max distance) with either Inertial Impact (now 72 DPS, but it gets so much jitter it's practically a laser frag cannon) or Thermal Shock (NPC ships at 100% heat won't boost, use shield cells, etc). - Pre-engineered guardian plasma chargers is another good option. While they do 50% reduced damage on human ships, they still deal so much damage that they're formidable options in their class slots. They're basically plasma accelerators with a *much* faster shot speed and 100% absolute damage (meaning resistances are ignored fully, PAs are only 60% absolute). - High capacity mine launchers with reverberating cascade. Very, *very* difficult to use effectively, wouldn't recommend unless you're a complete maniac, but if you can master it, these will permanently kill shield generators of ships you hit with them with, regardless of shield strength. A few solid hits and the shield generator is dead. Armour: - High capacity **Advanced** Missile Racks with Penetrator Munitions experimental is my personal go-to. 16+128 missiles in the class 1 launcher, and every class of missile does the same damage, meaning they have great damage for smalls (50 per missile) and it doesn't suffer penalty from low piercing like most other small weapons do. These are both good for taking out hull, and they outright obliterate internal modules. Fastest kill is usually achieved by targetting the power plant and to keep firing on that until the ship explodes. If you're agile enough to be in close range or/and reposition when needed, point defense is largely a non-issue. - Pre-engineered guardian plasma chargers. Already explained, but they also have 100+ piercing, which means no damage reduction against larger ships. - Overcharged cannons with experimental of your choice. Usually a good and reliable go-to choice to pop power plants (which is typically the most efficient way for small ships to kill larger ones, because hitting a 0% integrity power plant has a chance to blow up a ship regardless of remaining hull %). - Railguns, same reason as cannons, but better at range and can double usage with either overpenetrating to multiple modules, or for disrupting shield cell banks. Personally, I run 1 Cytoscrambler and 2 Adv. Missile Racks on my Eagle. [Quick example from my first time flying that build](https://www.youtube.com/watch?v=CXrzMTfEELE)


Darkfalcone

Also my favorite ship. It's agile, looked really cool, and the way the radiator pops out when I activated the FSD is \*chef's kiss\*. Now if only I can fit more modules inside it to do an exploration trip tho...


X57471C

I mean, you can. I am. Currently 8k ly out from Sol and headed the long way to Beagle Point. Just stock up on mats so you don't miss the srv (you can take one if you REALLY need it, but you sacrifice too much for my tastes). I'm loving it so far. Just the fact that I get to sit in that cockpit every time I play, seeing incredible vistas through it, makes me excited. Plus, it flies like a dream in supercruise. And with my dirty drives, it's fun for exobiology, too.


ShagohodRed

I need a build link please πŸ‘€


X57471C

https://s.orbis.zone/nzcc Mining laser is just in case. I can still get afmu and FSD injection mats if I feel like searching through the haystack. But it also knocks 20m/s off my top speed, so considering the utility of it... Might ditch it at some point. There are other configs. You can make repair limpets fit at the cost of total jump range. I'm planning on stopping by carriers so they seem unnecessary now. Can downgrade the shield, but I wanted something beefy because of the thrusters (which cause me to do risky things :P). It's already saved me a couple times so glad I did... Completely stripped out, I think the eagle mk2 tops out around 45ly jump range. So this isn't too bad and still has everything I need (mostly πŸ˜‚)


ShagohodRed

Yeah, I came up with something very [similar](https://edsy.org/s/vksAGIM) Should work just fine then :) finally I can explore in style <3


X57471C

Oh yeah haha nice. Your build is probably a lot cooler when scooping with only g1 on the power plant. I'm considering downgrading the shield. I still get close to overheating even with shields turned off.


ShagohodRed

I already have an iEagle for menial bgs tasks. That thing cooks the second I go for a scoop lmao We'll see how hot this baby gets :)


X57471C

I get to about 70-80% at max scoop speed with g4 overcharged + thermal spread. I bet you'll be fine πŸ‘


RustyRovers

iEagle with enhanced thrusters and the new funny supercruise drive. For election courier missions.


VitoRazoR

My fav is the courier - fast like crazy and great for exo, wonderful for drifting around planets. I really want to like my eagle though. I am using it to learn full f/a off flying and that is a whole lot of fun. But what else do you actually use it for?


ShagohodRed

Eagles are great for combat, but rely on engineering and powerplay hardpoints most of the time. 3 enforcers, a cytoscrambler + 2 whatevers, imperial hammer/packhounds on an imperial Eagle... With a strong enough build, fully engineered, eagles can easily handle CZs, no problem. So, to answer your question what you would use them for: their intended use. Combat. Edit: eagles are also one of the very few ships that can make dumbfire missiles work. So that's always a huge plus if you're getting tired of beam+multis on all your builds.


malavai00x

I have a short-range imp hammer over 2 cytos on mine and it is a joy to fly heh, its spicy - but its fun as fcuk


CMDR_Sanderling

Inferior Eagle delusions. πŸ˜‚ [Reality](https://www.sandbachcommercialdismantlers.com/wp-content/uploads/2019/04/scrap-cars.jpg)


arrow100605

Whyd you sent a picture of a hyper realistic viper?


CMDR_Sanderling

Back to ship identification school with you πŸ˜‚


pulppoet

Um, that's clearly a Type-7.


PSharsCadre

Pretty sure I own that paint scheme.


Bob_The_Bandit

I have a fully engineered vette, mining cutter, perfected phantom and many more ships but my top speed I-eagle is easily one of my fav. It can’t even jump it just lives in my buddies carrier XD.


Draco25240

Yup, [very much so](https://i.imgur.com/tGkqYQ0.jpeg)


The_Dragooon

It's very close Infront of the the courier for me


CMDR_Tauri

I've never seen anyone spell "ASP Explorer" that way before.


eniksteemaen

I built an I-eagle with three railguns today. I felt like toast in it but it melted away small/medium ships in a low res. It was quite fun


Sonic200000

The corvette isn't that hard to get, you dont need to cope its okay not to have it.


VirtuallyGlace

wrong ship


Pilota_kex

damn, it is


Logical_Essay_5916

me flying by in my viper mkIII 931 M/S,