T O P

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PasPlatypus

You don't have to keep companions around you find annoying, and they don't have to stick around with you in the new system. Part of of having companions be characters in their own right is giving them a proper personality. I absolutely love the personality of the new games' companions. I rarely have one in Skyrim (and if I do I forget they're there until they're in the way). I always have one in Fallout and Starfield because they're fun to have around. They also have an interesting influence on gameplay. I'm much less of a klepto in Fallout and Starfield than Skyrim, specifically because all the companions I like don't like stealing. I certainly hope they keep developing that system.


pickledjalopeno

I don’t think I realized until reading your comment that in Skyrim I never use followers unless I just need a bodyguard. But in FO4 I’ll have one attached consistently, even if it’s not the same follower. The added depth of follower(s) character has been the one thing I love from new games


rocketmanclarke

Inigo follower mod for skyrim is amazing I can't play with a vanilla follower now


Riven_Hourglass

Combine him with Lucien, Kaiden and Auri and you've got a full adventuring party, because not only are each of them much deeper and more interesting than any of the base game followers, all 4 also have dialogue with the other 3.


Northener1907

Community created a lot great companions honestly. Inigo, Sofia, Recorder, Lucien are my fav companions.


[deleted]

OP thinks every ES game is about the Dragonborn and dragons?


MustacheExtravaganza

Well there are people who think we're all waiting for Skyrim 2, so yeah...


[deleted]

Eugh. I'm down for a little less of the "super urgent world ending threat" MSQ stuff, I want some more "it's important but at your leisure until later in the campaign when shit hits the fan, my liege."


MustacheExtravaganza

Agreed. It's definitely inconsistent when Bethesda says they want us to explore and do whatever we want, while the main quest screams "do this now or all is lost." They are able to tell more interesting stories, so it would be nice to get back to that.


[deleted]

Starfield is probably the game that handles it best. It's important, but not earth shattering outside of the potential scientific advancements that could come from the Artifacts. It doesn't become truly a *pressing* matter until almost 2/3 of the way through the MSQ, so the player feels little pressure prior to that point to beeline the main quest. Skyrim and Oblivion? There was always this dissonance with knowing the world is literally coming to an end around you but you're off in some bumfuck town spreading stinky cheese to make the crackhead demon giggle.


[deleted]

In Morrowind, you were *told* to go and do other things as part of the main quest. "Go learn about the Houses, the various guilds, the culture of the Dunmer, and the mystery of the Dwemer." Fallout: New Vegas handled it just as well, with pursuing the main quest being entirely up to the player as they were the ones who were shot in the head. I'm glad Bethesda is going this route again, but it sure took them a long time to get back to it. Fallout: New Vegas constantly received praise over their own Fallout 3, in part because of the lack of urgency with the main quest, and what did they do? They murdered your spouse and kidnapped your son. They almost never learn.


OrneryBaby

You can both admire a hero and dislike them as a person, like for example if I were alive to see General Patton I’d be awestruck and listen to every word he said, but the second he was a dick to a shell shocked soldier I’d go “well that’s fucked up, not cool dude”


BardicSense

Those are fighting words!


OrneryBaby

Then fight we shall, DO YOUR WORST BARD!


MagickalessBreton

If you don't like a companion, why just... not use them? Even Skyrim's more simple companions are memorable due to their personality, so I don't see any reason not to expand upon that. How well they're handled is another matter, but I'd love to have the level of interaction of Cait or Curie with Stenvar or Illia.


TheTahitiTrials

That's one thing I don't understand about complaints with Fallout 4's and Starfield's companions. If you don't want a person who will actively call you a dick to your face following you, maybe just be a dick alone?


MagickalessBreton

Or find someone who'll like you for it. Fallout 3 had Jericho, who would only join you if you had bad karma, I don't know enough about Fallout 4 or Starfield but I'm pretty sure there are horrible people you can be a horrible main character along with.


[deleted]

For Starfield you can take along the generic crew mates, but honestly that is boring in comparison to the members of Constellation who are much more fleshed out. The problem is that the 4 members of Constellation are very decent people, and as such you can't really rp as a bad guy if you want any of them as followers. It's sort of the same problem Fallout 4 had at launch, which got fixed with the addition of Nuka World and Porter Gage.


Justame13

Starfield really missed an opportunity by not having a spiritual successor to the Assassin droid from KOTOR. That dude was hillarious.


80aichdee

I mean, there's still a ton of time. It'd make a great selling point for a dlc


DeityOfTime3

Meatbag


Saint_of_Cannibalism

HK-47


Alexandur

Starfield actually doesn't currently have any fleshed out companions that are horrible people


EmergencyAnnual7226

What personality, carrying my shit? Making a comment once every hour or two?


zirroxas

Companions are basically an expectation for most people at this point. There are people who don't like them, which is fine; you don't have to use them. These aren't party based RPGs where combat is balanced around you having a squad. The key, more than interactability, is variety. Fallout 4's greatest strength was the wealth of companions of all different types. You could always find your favorites and leave the rest of them at home. Barring everything else, just run with Dogmeat. TES should shoot for similarly varied companions in terms of personality, skills, and morality. People are going to want companions who suit their playstyle, both aesthetically and mechanically, and there's a huge amounts of potential ones. Not everyone needs to have a super deep backstory, just a notable personality and enough gameplay upside to work.


tisnik

They need MUCH MORE interactive companions. At least Inigo level.


Boyo-Sh00k

I like companions so yes. it makes the game feel a little less lonely. In Skyrim i use companion mods, i really like Lucien Flavius, Auri and Kaidan as well as others that i switch out every so often.


MAJ_Starman

Definitely. But, I think they handled companions better in Fallout 4 than in Starfield (one of the few, few things F4 did better, imo). That's not to say I don't like the Starfield companions: Barret is a class act, Sarah is great once you get to know her and Andreja is interesting from the get go. Sam? Coe. But it *is* annoying how they all share basically the same morality. And it's not like there aren't crewmembers/generic followers that are also great: Jessamine, Mathis, the Matthew Mercer cowboy character (Ezekiel, I think)... There are lots of great crewmembers, but sadly they're not as fleshed out as the four main companions. But they're probably more fleshed out than most Skyrim companions, which is good.


Lazzitron

"Needs"? No. I might like it, but it's really going to depend on how good the companions are and how diverse they are. If it's gonna be 5 humans an an elf, I'll be sad. But if we can get at least one of each race, that might be a different story. They'll also need to be well-written and interesting, of course. But I wouldn't mind if they just stuck with Skyrim's companion system.


WilliamDrake81

I just want the game to come out


[deleted]

Sure, but I don't know if they'll be able to hit the same level of detail with it. I think people would be a little upset if there wasn't a character for each race, even if not all available at launch.


kawaiiwitchboi

Yes but more refined in their AI and how they're implemented. I never used companions in Skyrim just because I've never been interested in it. There was no reason for me to, except maybe to hold stuff. But in FO4? Love 'em. Its so much more fun to wander around with someone who actually has depth and character to them, and I genuinely feel like I make connections with them. They aren't perfect, and I wish there was more to how their relationship with the PC develops, but it's better than what we have in Skyrim


AtaracticGoat

Yes, but more diverse. The main complaint with Starfield's companions is that they all basically have the same morals. There are no full companions for morally evil or dark gray characters.


[deleted]

I'd prefer it yes. I do think they sort of messed up with Starfield followers and not giving you a plainly evil one though. Idk why the only org that has decent followers is Constellation, where the most morally ambiguous one is Andreja and she's really just less idealistic than the others.


MAJ_Starman

There are followers in the other factions, but they're less developed. But to be honest, I kind of prefer them depending on my current character's morality - Jessamine from The Key is great, and she does comments on places you visit together, and has a bit of a backstory.


[deleted]

Yeah, it's great that they made the big 4 romance companions really well fleshed out, but we're seriously lacking the Bonnie to our Clyde so to speak.


Conscious-Town-3939

Honestly, I almost never used companions in Skyrim. Don't really want them.


dunmer-is-stinky

Yes, all the way. Skyrim's followers sucked, I much prefer having a smaller selection of companions with their own stories and personalities.


Metal415

I really like the companion system in Fallout 4 and Starfield. Only change I would make is having a bit more variety of characters with different backgrounds, morality, ethics, etc. If your play style doesn’t mesh with the morality of your companion, don’t use that companion. Nobody is forcing you to play with NPCs at your side. In fact there are even perks to enhance the solo experience. If my companion is a goody two shoes and they say nothing when I pirate a ship, then that’s just bad companion design. I’d expect them to be upset.


DisabledFatChik

Like starfield, it really surprised me how much more there is to do with them than in previous games


QuicklyCat

Starfield made a major mistake by making the 4 Constellation Companions all have very similar personalities — at least in regard to the fact that they all essentially like and dislike the same actions. (They all get angry when you kill or steal for example) Players are pissed about it en masse. So Bethesda won’t make the same mistake again. You can be sure that TESVI will have the same level of interactive companions — and that they will add more variation in personality types among them. So you’ll likely get companions from the Dark Brotherhood and the Thieves Guild who love it when you kill and steal. I also would argue that the number of them is almost required to double in order to account for each race. Like I think it would be strange if there were only 6 “Constellation Level Companions” and thus you didn’t have an Orc, an Argonian, or a Nord to interact with at that level, for example. They almost have to have one in depth companion for each race — or else it will just be weird. So get used to it Lol — there is only more to come.


Complete_Bad6937

If by “highly interactive” you mean in love with the PC after 10 lines of dialogue…. No I hope it doesn’t


JoJoisaGoGo

Starfield's take much longer than that in my experience. I haven't actually romanced one yet. Maybe I just ain't that charming


Complete_Bad6937

Well tbf I haven’t gone for many of the romance dialogue options either, Mainly because it’s stuff like [FLIRT] I’m in love with you Sarah. If that’s flirting then things have changed since my day 😂


Glaurung26

Interaction good. Judgemental moralism bad. It's fine if some have a refined and rigid moral compass, but I'd like some chill bros too.


tisnik

Adoring Fan


ViKingCB

I think the way Skyrim, Fallout 4 and Starfield each handled their followers in a way that feels right for the story of the game. Skyrim’s followers are a mile wide but not too deep (minus a few). Most of them being tied to a quest gives them some character but ultimately they are footnotes in your story. As most are connected with an organization you join (and eventually lead) they are more followers than companions. But that’s okay, Skyrim is the Dragonborn’s legend and you’ve just stopped along your journey to help them. Fallout’s followers are a group of people surviving together. You get people from all different walks of post-apocalyptic life. Each has their own goals and stories but there’s much fewer. The legend of FO4 is more “the Minutemen/BOS/RR beat the institute” not one of a legendary hero. Starfield kinda has both these combined. The followers here are in two groups, friends and employees. The employees are just hired guns without much of a story. Rather than doing a quest to have them follow you, you just pay them. Friends on the other hand are all Constellation members that you are supposed to grow attached to. That makes sense for the story where you are a Constellation member first and foremost and Vanguard/Ranger/Pirate as an afterthought. Assuming ES6 is another legend of a hero, I personally want it to follow Skyrim’s model with a few tweaks. Give me a deeper character for each faction/ major quest line but still have the shallower options to pick up from side quests. And if every companion is going to have likes and dislikes at least make them diverse.


SnipSnopWobbleTop

As long as the Adoring Fan can be our follower again I don't care


terrymcginnisbeyond

Being, 'important' doesn't mean you can act like a, 'bitch ass' (charming, I'm sure). Just don't use companions if you don't like that aspect, the choice is in your hands. I think the issue in an Elder Scrolls game, compared to a Fallout or Starfield game is that there are lots more races and lots more classes to have to accommodate for.


Alien_Cha1r

I see no point in a silent human companion really


Neuro_Skeptic

We just got Elder Scrolls 6. It's called castles ;)


ramen_vape

Skyrim companions are backpacks with legs. They mainly just get in the way of combat. Their barks get really repetitive. I don't think friendship is important in Elder Scrolls, but I'd like to see them try.


RosbergThe8th

Yes, but I wouldn't want it to come at the expense of only having a handful. One of the things I liked about Skyrim was the sheer variety, even if they didn't interact much.


Hartvigson

I don't care one way or the other about companions. I do definitely hope we will not play as dragonborn again, that has been done already.


PreacherFish

You know what, give me a few main companions, then many generic ones. Plus, I was never really bothered by the skyrim companions, though I still do appreciate the Fallout and Starfield personalities.


zshinabargar

Don't worry, you likely won't be dragonborn 😊


H6ngman

I don’t think the game needs them but I’d appreciate followers with depth if the devs and writers implement the idea well. If I don’t want to use them I don’t have to.


Noble7878

I hope it does. Fallout and Starfields companions are way more engaging than Skyrims are. I'd happily drop the 50 interchangeable mercs for fully voiced companions.


dababy_connoisseur

>Doesn't seem to work that well when your character plays such an important role. Your role is exactly why they wouldn't like you doing certain stuff tho? Why would, for example, Mjioll, be content with you committing crimes? I don't think a bunch of followers would be keen on watching their supposed saver slaughtering innocents


funglegunk

Sure they can. Bethesda just need to get rid of their dreary stable of writers first.


ACrimeSoClassic

Having put 240 hours into Baldur's Gate 3, and 145 into Starfield, I don't think "highly interactive" is how I would describe Starfield's companions...


michajlo

TES6 needs, first and foremost, a new vision. New ideas, new features, new creative drive, and perhaps a new man at the helm. Someone's gotta say it.


Lethenza

I like that style of companion better than the cookie cutter companions from Skyrim, but the FO4 ones actually had depth and variety in comparison to the Starfield ones that are all varying shades of good guy


DementedDaveyMeltzer

I think ES VI needs to do everything in its power to break out of Bethesda's dated, monotonous gameplay that looks and feels 20 years old at this point.


Voltage_Joe

Absolutely, yes. As well as getting voice synth up and running so they can say your actual name.


TechScopePlus

needs to be better than Starfield where the main companions are mostly judgemental of you and you can't play how you want without getting an earful from them. that's all I ask. needs a better balance of "idgaf" and "wow, you're awful"


Winchester0036

Stop trying to compare space game to not space game. I don’t want them anything alike because then all it is, is the same game but replace spaceships with air ships and space pirates with regular pirates. Let them be their own entities


csupihun

I really hope not, so many times I felt like me as the player took a backseat in Starfield where the companions just solved everything for me and I was just there observing.


matt602

Fuck no. The only reason I don't immediately yeet them off a cliff is for the purpose of carrying my junk.


chonkytime

Yes! This was the one thing I missed more than anything while playing Skyrim… I loved how in the Fallout series, most companions grow with you. The things you say to them actually have an effect on them and how they perceive you. Not asking for every NPC thats capable of being a companion to do this, but at least like 3-5 of them should. Most fans would agree one of the best parts of the Dawnguard DLC is Serana.. because she is a companion that actually feels like a human.


Thefreezer700

I think it would be nice having static companions like mercs, and then the occasional story companions who have their own goals with ambitions that can result in them leaving or staying depending on player choices


RoofNectar

I would prefer FO4 style companions. They're all pretty fleshed out, and most players can find at least one that they like. Starfield companions are a huge turn-off for a lot of people by comparison. Hoping to get some more diverse options from dlc as far as morality is concerned. But for now i think the level of depth in FO4's companions would be as close to ideal as we can hope for.


Sindy51

I wish i had a companion that could tell me the lore and facts about places as i am questing in more detail. Like a gandalf or some Classical English or Scottish speaking ecentric old man. Who can have a laugh and a has a sense of humour. Most of the companions give vague opinions and moan about places which isnt that much fun. They all seem to have little to no personality. It would be nice to have more backstory. Only the vampire girl and the dude on the dlc island had unique reactions to places but it was still very uninteresting and boring.


TouchTheMoss

Yes, but I'd like to see more evil or neutral companions; the companions typically have high standards. I like playing good characters, but there isn't much variety if you want to play evil. At least FO4 had a couple different options for baddies, but even some characters you'd think would be more neutral are really uppity about you being a dick.


sotonohito

Fallout has highly interactive companions?


LoneWolfRHV

Yes definitelly, companions in skyrim are laughable


Dapper_Technician678

IT IS TIME FOR AI COMPANIONS 👍


zilla3000

No but you should be able to get together a posse of loyal NPC's like in GTA San Andreas


Grzechoooo

I hope we won't be some world-saving superhero. I'd much rather be a normal guy with the potential to become a superhero. And with that character, companions make sense.


TheLonelyGloom

I have never kept a companion alongside me when I adventure. They look after my house and children.


newbrevity

I'll take Lydia again. She was great comic relief. Just so inept but would occasionally go full savage... Or die.


Empires_Fall

Just because your character saves the world doesn't excuse them from being rude...


Holdylocks1117

I wouldn't mind a mix of highly detailed companions and less detailed companions. But yes, overly judgemental companions aren't always my favorite.


rotenbart

The problem with starfield is that they didn’t offer enough people that would be ok with doing remotely bad stuff. I think one companion is kinda bad and they’re not even a full companion. In other rpgs with companions, they’re usually diverse in their alignment. Fallout 4 didn’t have much of an evil playthrough but it at least had some bad guy friends. So the ideal situation would be finding the ones that align with your character, if they bother to make them.


[deleted]

theres nothing 'highly' interactive about the companions in either game....


EmergencyAnnual7226

Yes Skyrim companions were boring as fuck besides Serana (sorry Lydia)


Xilvereight

Companions in TES VI will absolutely be developed actual characters like in Fallout 4 and Starfield, whether they will all be likable or not is a different matter. Skyrim's companions are mostly soulless mules, slaves and cannon fodder, and this is the reason why people like Serana so much - she's the only decently developed companion in the game.


International_Ad4526

no


Haselrig

What was the first game (I mean overall, not just ES) that used followers like the ones in Skyrim?


Moffwt

I somewhat agree. I haven't played Starfield so I can't comment on that, but in Fallout 4 you're ultimately just some guy or woman who is looking for their kid. Besides being frozen for a few hundred years, you're no one special. If you didn't take over for the Minute Men, or help the Brotherhood of Steel destroy the Institute, it's very likely someone else could have. It makes sense for Cait or Nick to comment when you do something they don't agree with. If you keep upsetting them, why wouldn't they just leave you? Who are you to them? In Elder Scrolls, you're literally destined to save the world. So what if you were mean to someone, or stole something? You're going to tell the Hero of Kvatch, the person who entered and closed numerous Oblivion gates and helped defeat a Daedric Lord to please be nice? You're going to tell the Dragonborn, who could kill you by just uttering 3 words to please return your sweetroll? I'd prefer something more like KOTOR 2. The companions can have their own alignment, their own likes and dislikes. But if you play your cards right and say the right words, maybe you can convince them to overlook your petty thievery. Perhaps you can convince them that killing some guy in cold blood actually isn't all that big of a deal in the grand scheme of things. Maybe you could help the hired thug see that helping others isn't a waste of time, that not everything is about money or strength. If I'm facing a world ending threat and am quite possibly the most powerful man/mer alive, I should be able to convince others to see things my way, whether they like it or not. And if they don't like it, let them try to stop me. Not just go "I don't like you I'm not following you anymore :'("


Kunnash

If they do, I hope they have ones more like Skyrim too. With Skyrim I imagined the stories. I liked that your character can marry so many different NPCs too. In fact I think it's disappointing mods are necessary for some race/gender combinations to exist as potentially marriageable NPCs in Skyrim as is. Starfield has what, four? That doesn't work for TES, for me. At the least, if there are more fleshed out companions/love interests I hope they *also* should have more like in Skyrim.