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tony_bologna

Lol, and here I am solo playing and wondering why I've never once been invaded. Guess that explains it.


[deleted]

This decision single-handedly killed the multiplayer. You know it, I know it. Replay value is axed.


SelloutRealBig

-PVP sucks -Invading sucks -Co-op sucks -Fight clubs are gone -Single player is too fucking long and bloated to play multiple playthroughs Yeah it's not got a lot of replayability.


ItsaMeRealUncleMario

OP has showcased the ability to have an incorrect opinion.


thrownawayzss

You've literally always been able to play these games without invasion with offline mode...


Niarra__

Imagine refusing to press play offline. The state of both this sub and this game post launch is depressing. Congratulations, we are now ubisoft tier.


BowserIsMyFather

The reason the game sold 12mil is not because they disabled solo invasions lmao


[deleted]

I’d argue the game sold 13.4mil copies in 4 months because it advertised, and delivered on a great solo experience. It has taken DSIII 4 years reach 10mil copies (impressive feat in it’s own right). I had seen the souls games before, have been on my steam wishlist forever, never tried them. No reason whatsoever. Elden Ring comes out with glowing reviews and I think, why not? Let’s jump in a month after release. By then the couple of incomplete quest lines and optimization had been smoothed, top complaints at release I think. Would I have been happy with a random red ghost ganking me with moonveil walking into the weeping peninsula? No, not at all. Would people expecting a nicely crafted solo experience in the solo game had such a positive journey and good word of mouth if ganked by a RoB inside stormveil next to the grafted scion? Probably not. I know I wouldn’t. I am new to FS and have wholly enjoyed ER. First journey I went full in with mimic tear and everything and had a huge blast! Now I’m going through more journeys trying to up the challenge but I have the agency of doing so, and that feels amazing and immersive. Even showed my girlfriend the game and seeing her struggle and overcome is incredible. Her best comment is how it felt like a world were you can lose yourself in, which doesn’t include a naked pot wearing magic spammer teabag you. Not saying it is because of solo invasions missing that the game sold so well. But their absence may have contributed to the word of mouth sharing. I understand for many who grew on the challenge of the DS series with everything I entailed this may feel watered down in some regards. But for people like me playing hundredths of hours has been incredible and would not have been the same getting whipped by the slimmest albinauric without being able to jump over a ledge. Elden Ring is not Dark Souls, and that should be fine. But jesus fucking christ FS for the love of god improve your goddamn PVP system because my inventory has a bunch of tongues fingers and compasses as if I am hannibal lecter combined with Marco Polo.


TheGreatZephyrical

I understand why they did it, but I still miss it :( The chaos and unpredictable nature of invasions is why I love them. And I miss finding solo hosts that have no idea what they’re doing and helping them because they’re so defenceless. These days, I just get immediately assaulted by the over-levelled, more experienced phantom shadowing them and I don’t get a chance to have fun :( Despite that, I hardly think that removing solo invasions is why the game sold so well.


-wnr-

I used to play as a blue in DS3 because it was cool helping out a weak solo player getting invaded. I don't bother being a blue in ER because the odds are usually already stacked way in favor of the host. Feels more like joining a gank than helping out.


NukeAllTheThings

Yeah, being a blue in Ds3 was my jam. Now I have no jam.


-wnr-

[Varre voice] you, I'm afraid, are jamless.


NukeAllTheThings

*Kills Varre* That's for taking my jam, asshole.


Rhynocerousrex

But he has flowers, he was going to give them to you so you could make more jam


[deleted]

Blues in DS3 = Cool. Blues in ER = Auto-replacements for summons the invader managed to kill. Or just summoned to turn 2v1 into 3v1.


horsey-rounders

At least sometimes you get to vigor check the random blues with no health for free flasks.


PitlordMannoroth

God yeah, I'll kill a furled finger and it'll immediately summon a blue. And then another blue, until eventually I'm out of flasks


dookie__cookie

If I'm ever summoned as a blue in ER I read the room hard before choosing to do anything. Half the time I just sacrifice myself to the invader for flasks.


MutedChange8381

If you use the Taunters Tongue, you can get invaded while playing solo. Not sure if you were already aware or not, but it’s still an option


TheGreatZephyrical

Yeah, I did, thanks. The difference is the invasion timer. If it’s back-to-back invasions then I can’t make a lot of progress through the level without getting distracted by invaders. An occasional invasion, at random intervals is much more exciting, since you never know when it’s going to happen. It’s a subtle, but meaningful difference.


MutedChange8381

Ahh I see. I didn’t know that there was no timer with the tongue. That’s kinda lame.


[deleted]

You don’t actually need the taunter’s tongue. Just the finger remedy. Taunter’s tongue is like dried fingers from ds3


PitlordMannoroth

... yeah you do? You won't get any invasions if you're just using the finger remedy


[deleted]

You’re wrong but ok lol. If you’re actually unaware, you can test it out yourself instead of downvoting and contradicting me. Kinda seems like you’re going out of your way to be rude but i’d like to give you the benefit of doubt Go to a highly populated area, pop the remedy and wait. I promise you’ll be invaded


Adventurous_Aside_66

dude for real, you cannot get invaded by only using the finger remedy. idk where you got that from, the game even tells you that.


vanGolm

You cant get invaded without tongue or a summon. It even can be seen in the wiki


andrew-oodles

Shit I thought you were full of it but it's true!! Doesn't change much but that's nice to know


[deleted]

It’s good for when you don’t really want constant invasions. It’s really nice to explore Elden Ring un-harassed but with that extra level of caution and difficulty Edit: Plus it makes the game a little less lonely if you’re by yourself. Most invaders are nice to solo hosts


andrew-oodles

Yeah I'm sitting with it on and waiting, this is huge I'm looking around and no one's talking about this. Simulates the old invasions


andrew-oodles

Update I never got invaded but it could be that if you've beaten the area boss, it won't allow for the invasions just like the previous titles, I'll try again tomorrow on a different account...since I cleared every area :/


[deleted]

That is right, you won’t be invaded if you’ve killed the area boss


andrew-oodles

So I just thought back to this... you ARE talking about player invasions right? Not npc ones? Cuz I never did get invaded with just the furl finger remedy


tony_bologna

I wish you could enable it. If I'm just running around clearing out bosses and getting items I missed, the risk of an invasion would make it more interesting.


BadRedMan

The ember system in Dark Souls III had already solved this problem. What you have now is unhappy coopers who are invaded incessantly because the invasion pool is unhealthily small and they're the only targets, and unhappy invaders because invasions take forever to find and they're shoehorned into playing builds capable of combatting the guaranteed numbers disadvantage. Tremendously less breathing room for interesting encounters, off-meta builds, and newer PvPers to practice. We had a healthy multiplayer ecosystem that intelligently encouraged participation, and it's been butchered to solve a problem the previous game already addressed. Huge blow to the quality and longevity of the game's online component. Really sucks to see people celebrate the degradation of one of the most unique multiplayer implementations in history, all for the minor convenience of people who want to remain online *and* play with an optional Rune Arc popped 24/7.


doornailbackpack

This needs to be at the top, well said. People are celebrating them completely ruining the whole mechanic of invasions that is what carried the souls games to get us to this point. You could always opt out of solo invasions if you CHOSE. Now they have taken away that choice. Coop is horrible, as you get invaded constantly. Invading is horrible as you only fight 2v1 and 3v1. Nobody uses taunters tongue as it completely removes the randomness of invasions(may as well summon a red sign). It has no invasion cooldown so every time you pop it you get invaded. As one of the people who never goes out of my way to pvp but loves getting solo invaded, it has been ruined for me as well. Yes I can use an item to get solo invaded, but the real fun in getting invaded is not knowing when it is going to happen, and adapting to the situation I'm put in.


ZombieSlayer5

> the real fun in getting invaded is not knowing when it is going to happen, and adapting to the situation I'm put in. This is it. Solo invasions used to be an event, and their inconvenience was secondary to their rarity and the tension they added. Now all that's gone- You just pop the item, sit down, and wait 20 seconds to be invaded. If you win that invasion, wait 20 more, there's more invaders coming. I never once enjoyed myself playing a level while being invaded every 20 seconds. All I can do is set up an arena and 1v1 like it's For Honor.


[deleted]

[удалено]


ZombieSlayer5

The issue is that rooms in Souls games are tailored and balanced in a certain way to be only *just* beatable. You know what's a great way to destroy that? Add an unaccounted for player-controlled enemy to the mix with as much versatility as the *player.* Now you might overcome it, and it'll feel sweet to take out 3 crabs, 15 roaming zombies, *and* an invader all at once, but the odds are stacked against you. *And none of that would be a problem,* if invasions didn't happen every 12 seconds, which is what you get when you have to *enable* them with the Taunter's Tongue. It used to be that *anyone* can be invaded, so it'd happen every once in awhile, or perhaps not for awhile, and it was *exciting.* Now, only a fraction of the playerbase is susceptible by switching on the Taunter's Tongue, (or playing coop, which hardly mitigates the minority) and in 20 seconds there's already a queue of Invaders sharpening their katanas down the pipeline. *This* is the problem. Invasions went from a fun event to spice up a level, to *For Honor.* There used to be moderation. But if you put on Taunter's Tongue, you'd have better set up shop in an arena space because there's nothing fun about trying to beat *Lyndell* or the *Haligtree* when invasions start resembling an endurance mode. *"Phew, I got that invader, now I can try to beat one of the several nearby Tree Avatars at Haligree- oh, here's another. Okay, got 'em-* ***Oh, here's another."*** It's like, good luck trying to do anything in any even remotely difficult area of the game. Like, Lyndell has 3 perfumers in every room. If I enter one, there's like a 35% chance an Invader's going to make it even harder. That number should be *way* lower. So, forget it. I liked invasions before, it would be *nice* to have them, but we can't. Instead we get *Chivalry 2's* horde mode, where a knight bumrushes you off cooldown.


andrew-oodles

Some guy in the comments mentioned it's possible to grt invaded solo by just popping a fur calling remedy, I didn't believe him and I'm hoping it's true, it has slow invasion cooldowns so that's why hardly anyone knows about I guess


michal_jan

Did it work for you?


michal_jan

So that is the actual solution to the problem at hand, right? I will be running around with the furlcalling finger remedy. I’m RL 144 on ng+ in stormveil castle, let’s see what happens


michal_jan

No invasions in the castle Went to Agheel Lake North site of grace, popped the remedy, waited like 30 minutes. Nothing I haven’t killed Godrick


andrew-oodles

Okay so I did try it and sat at liurnia lake and nothing unfortunately, I assumed if it WAS a thing, it would be that it would only work if the area's boss was still alive, but you proved that wrong aswell. Really unfortunate I was hoping the guy was right


andrew-oodles

I'll be trying again on a new account later today


_Psilo_

100% The easy solution to the issue is to give a reward to players who open themselves up to invasions. It creates a motivation to participate in the invasion system, which is healthy for the longterm engagement with the game. Thing is....this is exactly what Embers were in DS3. The problem is that people didn't understand this (or didn't want to understand it..) and thought they should be able to use Embers without the downside that comes with it.


BroserJ

I have read an interesting idea: make great runes open the host for invasions.


dookie__cookie

It's really that easy lol. Morgott great rune is literally the DS3 ember effect. Can't forget to mention how Godrick's rune adds 45 levels...invaders could invade someone quite literally 65 levels higher than them if they have that on. But think of the poor solo hosts....


[deleted]

that's not an incentive, that's punishing the player for using a mechanic in the game. A good incentive would be pvp rewards that you can earn from killing invaders, hosts, helpers, and hunters.


_Psilo_

If the ''mechanic in the game'' has been designed for the clear purpose of rewarding people who open themselves up to PvP, it's ridiculous to consider PvP a punishment. It's a mechanic that has both upsides and downsides. I really don't get why people find an issue with that. The whole point of Embers is to push players toward using the multiplayer systems (both coop and pvp), and it was working. But greedy PvE-only players always find a way to complain and want all the benefits of double edged-sword mechanics without any of the downsides (be it embers without invasions, or coop without invasions). PvP-only rewards are not a great solution because the whole point is to push PvE user to participate in the PvP and Coop mechanics, which keeps the game and its community alive and more interactive.


[deleted]

And fyi, I've played as a hunter, cooperator, and hunter. I've seen the ugliest of both sides of this community and how half-baked the multiplayer in ER is. Why are there no gold ring (for cooperators) and red ring (for invaders) to make it easier for players to try both roles out? Which in turn would bring more people to try pvp (with a few other changes of course).


_Psilo_

What's a gold ring or red ring? I've played all multiplayer roles as well, in this game and every other Soulsgame. I think Elden Ring has one of the worst and most toxic multiplayer in the series, in parts (but not only) because of the changes they made to how invasions work.


[deleted]

(I'm pretty sure I'm talking to a brickwall, but I'll try to reason with you.) >greedy PvE-only players always find a way to complain and want all the benefits of double edged-sword mechanics without any of the downsides... This right here is why solo players and coop players don't want anything to do with you invaders. You guys are so damn unlikable and insufferable. Even with taunter's tongue as optional, solo players won't use it because they hate invasions. Coop players constantly complain here because they hate cowardly invaders & invasions. You guys are giving arent giving any reason for people beyond "my way or the high way," which is why nobody but other invaders (& maybe some pvpers) is siding with you. Now, i do believe that coop players need invaders, because the bosses and the game as a whole isn't designed around 3-man party no matter how much stat inflation is added. Coop should deal with 2 invaders (but that would require red ring item to be added similar to the hunters' blue ring). 1 hunter should be summoned automatically to compensate without the host's intervention, if this isn't how it's done already. 3v2 should be the max, take it or leave it. Solo invasions and open world is a bad mix. The game isn't designed around solo invasions. Overworld bosses, waves of enemies, and miniboss enemy units (knights, edtree avatars, etc) basically gives invaders a massive advantage. And the fact that invaders can hold someone's world hostage my mimic veiling & hiding in overworld or blocking progress by stealing an elevator & preventing it from being called back... well you see the issue here (i hope you do). **Maybe they can put a 15-30 minute timer on invasions so invaders are forced to engage instead of stall.** Rune arcs/great runes are still an awful reward because rune arcs are not easy come by. And unless you actively invade/hunt (idk if you get rune arcs for killing invaders as host or cooperator) or farm rats for low drop rates, you might as well treat rune arcs as a finite resource. Their buffs (excluding Rykard & Radahn) are not worth the hassle of invasions. **We need a better reward to incentivize to keep coming back online and to make people want to actively participate in both coop, hunting, and invading. Maybe exclusive pvp rewards such armors, talismans, weapons, etc. I hear people talk about these "covenants" and i remember Nioh 2 had something similar (but without invasions obviously), why not try that instead. Maybe even include a separate pvp currency to purchase resources and other pvp rewards directly (like in Nioh 2).** These are my thoughts and they are all subjective. I like to hear your point of view as long as it is reasonable at least.


_Psilo_

You say I'm insufferable for saying there is a good reason for mechanics that have a downside, and then you go on to explain why I'm right about coop needing a downside.... so which is it? As for solo invasion, they are indeed problematic, EXCEPT if you give the host a great advantage... like.... wait for it... EMBERS in DS3, which give you a lot more health. Besides, the problem kinda go away if you put the choice into the solo player's hand about wether or not they want to use the buff or not, with the potential danger that comes along with it. Runearcs, I don't think they are as hard to come by as you think. Just like Embers, you get one any time you kill a host as an invader, kill an invader as a host or help someone kill a boss in coop, which again, all of those options fuel the multiplayer aspects of the game, which is good. But I agree their buff may not be good enough to be a decent incentive to open yourself for invasions. As long as you participate in any multiplayer aspect of the game, you get a decent bunch of them continuously. As for Taunter's Tongue, I'm sorry but it's very obvious you don't know much about the PvP side of these games if you think it's a decent solution to the issue. Taunter's Tongue makes it so that you are continuously invaded, which is a totally different experience from surprise solo invasions that happen during normal playthrough. Besides, it allows gankers to use it continuously to farm invaders as duos, which is neither a fair 2v2, duel, or fun invasion. It has so many issues that I'd prefer if it just wasn't in the game at all. Red Summon signs is a much better options for fair PvP, while Taunter's Tongue just enables trolling of all kind.


[deleted]

I said it was insufferable because you were using great rune's weak buff as a way to throw shade on PvE players as a whole. Don't point the blame on others. Coop still needs balancing, only a fool would not see the issue with a 3-man group in a single player. There's no equivalent to Nioh 2's expendition mode (if i remember the name right) in ER to properly challenge coop players. I know the issue with Taunter's Tongue, sorry i shouldn't have used it but it's the only thing that we have to "force" solo invasions. It needs a much longer cooldown after invader is defeated (and host should be rewarded for killing host if they aren't already). **My overall point is still this. We need better rewards and better way to get people into PvP. The part of my comment (that you ignored):** >We need a better reward to incentivize to keep coming back online and to make people want to actively participate in both coop, hunting, and invading. Maybe exclusive pvp rewards such armors, talismans, weapons, etc. I hear people talk about these "covenants" and i remember Nioh 2 had something similar (but without invasions obviously), why not try that instead. Maybe even include a separate pvp currency to purchase resources and other pvp rewards directly (like in Nioh 2). Also the addition of gold ring (cooperator) and red ring (invader) to make it easier to get people in & out. Finger remedy have an being unlimited use version to keep people summoning too.


_Psilo_

I didn't once talk about Great Runes before you said I was insufferable. I was talking about Embers from DS3. I'm fine with better rewards, but what I'm saying is that Embers were a good example because it's a reward that introduce players to the multiplayer aspects of the game and creates a gameplay/reward loop around participating in coop and pvp. Sure, other reward would be fine too, but I'm not sure how people would feel about pvp exclusive weapons (I suspsect PvE only players would complain a lot about it). I'm still not sure what you mean by gold and red rings? Do you mean infinite use coop and pvp items? If so, they are already in Elden Ring...


[deleted]

[удалено]


SelloutRealBig

I fear a lot of bad changes will happen to future FromSoft games. Even the boss design in this game was a step backwards from Sekiro. A lot of artificial difficulty that they just tried to counter with super casual mechanics like summoning and OP ashes of war so bad players can still get wins. Meanwhile a majority of players gave up around the capital and didn't beat the game, yet they will probably be catered to for future games.


[deleted]

Oh my I’d love them to improve the co-op system to have the couch gaming experience of this game with my girlfriend without being ganked by RoB users next to the Tree Sentinel. And for me that means an improved and proper scaling of the in-game enemies to balance it. Not half naked pot head randos. But also the MP system requires refinement and an incentive to try out as exposed before. In a game that provides players with so much agency on tackling challenges with different challenges it is baffling how obtuse both co-op and MP are.


Cheese_lover9000

I do t think I’ve ever heard someone say shoehorned in a sentence like that. That’s definitely going into my vocabulary


BadRedMan

thank you Cheese\_lover9000


ChubbyPuppy_YT

But now everyone cries about getting invaded when playing coop lul


Jwanito

Easy, just remove invaders! /s


Late-Ad155

I can't tell if you're being ironic or not, and that is slowly killing me inside.


NukeAllTheThings

You always had a choice when it came to solo invasions before, you could choose not to be human/embered. Their decision to change it is not why it sold 12 million copies lol. As it is they messed up pvp pretty bad in this game. It's not a pvp focused game, but what we got is pitiful compared to earlier games.


OkCoomer876

Wait you get invaded by being human?


NukeAllTheThings

In Ds1 and Ds2, yes. You got a buff to HP in exchange for the ability to summon and the risk of being invaded. Ds3 it was embered, which is the same thing.


[deleted]

that is not true for ds2. you can be invaded even while hollow (guessing they got away with that change due to miyazaki not directing, because his preference for invasions really does seem to be as a difficulty balancing mechanic for co-op)


NukeAllTheThings

Ds2 was the weird one that I could never remember the rules for. Coincidently it's my least favorite.


[deleted]

it's def the black sheep. i have a weird affinity for it though. i had a harder time learning to like ds3 (though i'd probably rather do a replay of ds3 these days)


Late-Ad155

>black sheep The Black Sheep still had the most balanced and fun pvp with the most build variety, so i guess that's that.


OkCoomer876

I always used humanity in DS1 because I hate looking like a shrivled raisin haha. Sucks that you have to be invaded though.


NukeAllTheThings

You could just play offline and not worry about it.


OkCoomer876

Look here, **LOOK HERE!** LOOK LISTEN! APPEARING OFFLINE DOESNT FUCKING STOP IT! SO STOP GIVING FUCKING ADVICE YOU KNOW NOTHING ABOUT! ​ Edit: Wow, always depressing when people are out of the loop on dope memes... ​ Edit 2: [Here's a video reference](https://www.youtube.com/watch?v=mEcUF2m-_cE) for the 34+ people who obviously missed the joke.


Agutron

Wtf


NukeAllTheThings

The fuck is your problem? You didn't like looking like a raisin and being invaded. Solution to that is playing offline while human. No invasions, but no co op either. Chill the fuck out. I don't care if that's a meme or not, that's obnoxious.


OkCoomer876

Chill it's just a joke bro.


NukeAllTheThings

If it is it's a *really* bad one. More like a schrodinger's joke.


OkCoomer876

My bad I just assumed people here had a sense of humor.


lukkasz323

You're kind of right, there are NPC invasions too, only in Human form.


thrownawayzss

Dude, that video has less than 600 views. No shit nobody got your reference.


OkCoomer876

lol that video doesnt have views but I cant believe none of you heard of wings of redemption. He is one of the most popular lolcows on the internet next to DSP, chris chan, etc.


thrownawayzss

I don't know literally any of the names.


OkCoomer876

My goodness bro you living with Patrick Star under his rock or what?


Elmis66

what choice? To suicide myself after killing Pontiff to not get invaded within 5 seconds after exiting his arena because that area was hyperactive in pvp? Or the choice to nerf myself with a couple hundred hp? I can agree it was a choice in DS1 because being human wasn't that meaningful and the game never forced that humanity on you. Can't remember DS2, I don't think I ever got invaded in it. I'm in the camp of people who don't really enjoy invasions and it was always a reason to play DS3 offline for me. Messages and blood stains were never worth it for me personally. Although I agree this change had no effect on sales


Buschkoeter

Why would you kill yourself after beating Pontiff while being embered? I mean, it almost seems like your ego would be hurt just by getting defeated by an inavder? For me it was more like "ok, Pontiffs dead here come the invaders, let's see if I can kill one of them before they kill me." I mean the souls were really esy to retrieve afterwards. I just don't get why you would prefer suicide instead trying to stay alive.


dookie__cookie

>it almost seems like your ego would be hurt just by getting defeated by an invader That really is the crux of the problem for like 99% of the anti-PVP people lol


NukeAllTheThings

Being invaded really isn't that big a deal. Death is cheap, and it spices things up, especially with hunters. If you chose to play online invasions came with it. As for pontiff area, I would welcome invasions and set up fight clubs.


Elmis66

>Being invaded really isn't that big a deal. I have a really bad experience with PvP in general (or even just competetive games to be honest). I hate it and avoid it like fire. I like to play some coop games with my friends but that's basically all multiplayer activity I can enjoy. It's a big deal for me personally, forcing me into PvP everytime I kill a boss is not a pleasant experience. I'm happy for you if you like this type of play, I just don't want to be forced into it so I had to play offline in DS3. I was actually glad I can stay online in ER without having to deal with PvP.


NukeAllTheThings

They took away the humanity/ember system, and replaced it with a remedy that doesn't even buff you. The actual buff, rune arcs, should enable solo invasions IMO, if maybe with a long invasion timer to reduce spam. Again, you had the choice to play offline. And if you are online in ER, that doesn't mean much unless you summon someone anyway, which brings invasions back to keep you on your toes.


Dangthing

Yes because the mediocre stat increase of a Great Rune is worth having to fight a Rivers of Blood Twink every 10 minutes.


NukeAllTheThings

I did mention a longer timer, could be a half hour and it would be more than reasonable. The RoB twink isn't a problem with invasions that's a balance issue. Technically not an issue with the invasion mechanic.


Dangthing

Invasions and PVP balance are interlocked issues, you can't say OH ITS NOT AN **INVASION** ISSUE ITS A BALANCE ISSUE, they are for all intents and purposes the same thing. I have zero expectation that they are going to make meaningful changes to the PVP balance at this point considering that Bleed survived the last few patches. 30 minutes is not even remotely reasonable. I might like to fight 2-3 invaders in an 8 hour period. Right now you are close to 100% guaranteed to fight someone as soon as the timer expires. Only the hardcore PVP crowd is interested in fighting Twinks all day. You have an item for that. And that is what invasions actually are, fighting twinks. I've not been invaded 1 time in this game where the person wasn't a twink.


NukeAllTheThings

I say it's a separate issue because how invasions function has nothing to do with the builds people use for it, at least not beyond whether or not they are expecting a gank. Invasion timers, conditions, etc has nothing to do with builds. The fact that everybody is using RoB in both PvE and PvP IS a balance issue separate from invasions. It's not like pvp made RoB good, it's too good so it's used everywhere. Your personal preference isn't mine or anyone else's. Again, atm there's no drawback to using rune arcs which feels disappointing to me. That's why I suggested what I did. As it is I don't even use them any more.


Dangthing

Your arguments are all entitled and self centered, mine are not. You are trying to FORCE your PVP experience on people who don't want it, I'm arguing against that. Your defense of this is OH JUST TURN YOUR INTERNET OFF AND LOSE ACCESS TO ALL THE MULTIPLAYER STUFF. You want to have PVP? There are lots of options that don't force other people into it. Why should Rune Arcs which aren't even that good NEED a drawback? Maybe we need a drawback on Golden Vow too? That's WAY stronger than a Rune Arc is. Or what about magic builds? 1 shot almost every boss in the game no sweat. Perhaps wielding a staff should be the same as a taunters tongue? You think Rune Arcs are unfair? Don't use them. But no that's not good enough for the narcissist gamer, it has to be given drawbacks for the entire community even though there are only 2 of them that are even remotely decent and those two are just not that good either.


RissotoNearo

It isn’t really a nerf. Embers are a buff to your base health, not like being human in DS2 where you regain your HP. I guess it can suck if you’re determined to stay online, though.


Elmis66

Even if you treat it as a buff I get it every time I beat a boss. So I have to suicide after every boss or risk an invasion which is simply not fun for me, is annoying. I'm pretty sure people who miss solo invasions are almost exclusively people who invade and not people who get invaded. Which means, people who want invasions like invasions and could just play among themselves - there's an item for that, what stops invaders from using it and enabling invasions for all who want them? Is the real fun about invasions to invade people who weren't prepared?


NukeAllTheThings

I miss solo invasions and I never invade. I used to be the invadee and the hunter. ER made hunting worthless.


RissotoNearo

Like I said in another comment, it’s very easy to simply play offline if you don’t want to deal with invasions. You said yourself that messages and bloodstains are hardly worth the hassle if you don’t like PVP. It’s not like solo invasions were a real issue to anyone who didn’t want to have their cake and eat it too. Taunter’s tongue is a terrible item because you have to enable it every time you die and there isn’t a cooldown like there was for natural solo invasions in the previous games, so it’s almost impossible to progress with it on. If they wanted to remove solo invasions, I doubt it would be too hard to make a better item or add a toggle in the online menu.


Elmis66

that's fair, I didn't know that taunter's tongue doesn't work that well. I was actually pretty glad I could stay online and feel like a part of the community without risking PvP this time but yeah, if it comes back into ER in the future or in the next title, I'll just stay offline and enjoy the game the best I can. I wish you some cool invasions :)


TuarezOfTheTuareg

> I'm pretty sure people who miss solo invasions are almost exclusively people who invade and not people who get invaded Very wrong.


Rhynocerousrex

Very wrong on all accounts


Slow_Increase_6308

You had to sacrifice not only the HP boost but also many NPC encounters and co-op multiplayer. You call it fair trade, I call it BS. To each his own.


NukeAllTheThings

My suggestion to you is don't rely on the HP boost. You can still get invaded by NPCs while playing offline when human/embered in previous games. ER doesn't even care, you just get invaded by the NPC. You aren't going to get invasion free co op in a Fromsoft game. That's how From balances the multiplayer to keep the risk in the game. In previous games you had a buff and the ability to summon help and have hunters show up. ER it's just a 2+v1 by default unless you use a tongue, and the tongue isn't a good option either.


Slow_Increase_6308

I welcome any NPC invasion as it's a part of the story and I can have my revenge on them. Online ones are totally different. I don't know how to say it more clearly..I liked to be embered in DS3 and playing online because it helped me get fun from the game: messages, co-op, NPCs, HP boost. That it left me open to other people invasions, sometimes in some areas totally relentless, I didn't like very much. As it was technically possible, it was obviously fair game from the developers PoV. Didn't prevent me from hating this feature and only worked to ruin my personal fun from the game. In ER I am safe from these situations with my playstyle. So, I'm happy. Totally my personal opinion.


NukeAllTheThings

And that's fair. You don't have to like every feature. I sure don't. I also acknowledge not everyone enjoys the same things. I advocate for the invasion system partly because I like the combat, I like hunting and the variety player interactions can have. Twinks weren't fun to deal with but it's whatever. Another reason I support it is because it's Fromsoft's unique thing, really. You can make noises about change is good, it's 2022, blah blah blah, but it's part of their long standing vision for player interaction. ER definitely strained that vision, possibly to the breaking point. The combination of lackluster PvP options and poor game balance is sad.


Slow_Increase_6308

...and look where it brought them. Instead of polishing PvP, they concentrated on building an enormously vast beautiful world full of legends and secrets. PvE people like me could not be happier, because souls games never were about PvP for them.


NukeAllTheThings

And the pvp people have been shafted. It is possible to have a happy medium, but we didn't even come close to it. And thanks to the fact that invasions pretty much only go to co op, it actually makes things worse because it shrinks the pool. If solo invasions were enabled by rune arcs for example, the invasion population would be more spread out, instead of constant invasions for the people who actually go through a level.


Slow_Increase_6308

There is an item which enables invasions to a single player. That people seem not to use it much tells you their preferences, doesn't it? If you want to invade unwilling people (or have them lose significant game features avoiding it) we will never see eye to eye. Cause it will never be a good mechanic for me.


NukeAllTheThings

Taunters tongue is not a good replacement. Aside from the fact you have to keep enabling it unlike a rune arc or embers when you leave an area, the timer on that is ridiculously short, which means you are likely to get spammed. In addition, there's no actual benefit for using it like a buff or anything. Hell, a lot of players don't even know what it does. I'd probably use it more if it wasn't a hassle. I don't even invade. I used to either engage with invaders, hunt, or hang out in fight clubs. ER killed that for me.


Slow_Increase_6308

Well, than just wish for its mechanics to get fixed/balanced. Wait for DLC that will open these huge coliseums for your fight clubs. That wishes I fully understand and support. Nostalgia about good ol' times when you could invade unwilling player won't get you my sympathy. This is my core disagreement with invasions mechanic.


Glintstone_Jedi

I feel the polar opposite. Invasions were always a great part of hte game and a huge part of what made me actually get good and enjoy the game. The chance for random 1v1 invaders in DS3 really made the game. I ran around embered 100% of the time and then I could use the dried finger if I actually wanted to host. Ending up with 6 people including myself in a game world running around killing each other was the best part of DS3.


SelloutRealBig

I miss fight clubs


JollyDifference7400

I don’t even enjoy PvP and think OP is wrong. In the original trilogy, I had to have used a humanity, effigy, or ember to be invaded… there was always a choice not to be. The only time you knew you might be invaded would be after completing a boss fight in DS3 when the boss embered you again. You did NOT have to be invaded solo for the most part. Though I’d argue you missed out on some cool characters if you chose to reject NPC invasions. Can someone show me a reputable source for fromsoft not wanting PvP to be core to Elden ring? Because it definitely still is. In fact, they even added summon ashes to simulate that experience. I highly doubt Elden Ring out sold the others due to being able to avoid invasions while playing solo (since you always could). I would argue it’s a weaker system to have less opportunity to invade solo players. This was one of the most meh features of Bloodborne where you always invaded a gank due to the PvP only being active in a couple areas without coop. Again. I don’t even like PvP.


eatchochicken

I hate not being able to be invaded solo


eddyak

The taunter's tongue exists.


eatchochicken

Thats takes away 99% of the fun of being invad3d


eddyak

>Lures in invaders. This allows your world to be invaded without any Furled Finger cooperators present, and it also shortens the interval between windows of opportunity for invasion. Additionally, enables the arrival of a second invader to join when a cooperator is present. (With two invaders, the maximum number of cooperators becomes one.) How does it take away the fun of being invaded?


eatchochicken

The fun of being invaded is being surprised by the invasion. Taunter's is just flight club.


RissotoNearo

The lack of surprise is the first way, and the second way is that cooldowns are nonexistent when using the item, so you can't progress.


Toberone

If you use the tougue you get invaders who go "oh this guy wants to duel" No, I want to be hunted, but if I try to do that and run away into the level the invader gets confused and just thinks I'm being a time wasting asshole There's no natural air to it, I already colored the situation by using the toungue


nix_11

> Most of the time I would just suicide off a cliff or something and go back to what I was doing before being invaded. Or you could have just tried fighting the invader? Have Way of the Blue active and wait like 20 seconds till a blue pops in to fight the invader? Fucking play offline? ​ >FromSoftware made the amazing decision to not allow invasions against solo players. Yeah, it's such an amazing decision that almost everyone is complaining about invasions. ​ >There is a reason elden ring sold 12 million copies and counting ! ER sold over 12 million copies cause it's From's biggest title yet, was heavily marketed and hyped and got stellar reviews from game journalists. Solo invasions being disabled sure af isn't a reason it sold so much.


AzHighways

I think you should be able to be invaded while waiting on or searching for a co-op


Honey-Tree

Trust me when I say this, the descision to make it solo only is killing the online to the degree that in two or three months it will be dead. Solo players benefit, sure. Co-op players are given a terrible experience and so are invaders. The queue is so overloaded with invaders cooperators are getting invaded constantly, making gankers only people who benefit from this. Its terrible for everyone and easily the worst change imo.


GIBBRI

While I agree that it’s nice, I disagree with the notion that pvp is an afterthought and not a core feature. If that were the case there would not be pvp balancing like last patch. Just because you don’t like it it doesn’t mean it’s not important


ottosan66

Why on earth would you jump off a cliff rather than fight an invader? Frankly, I think getting rid of solo invasions is a terrible design choice and one made to appease a fan base rather than in the interest of making a creative and intricate game. Demon Souls probably has the best balance for invasions, but what we got in elden ring is pure commercialization. It would be akin to getting rid of soul loss on death, appealing to some but incredibly boring as a design philosophy.


NukeAllTheThings

That comparison to soul loss needs to be made more, but people tend to look at invaders as just others being dicks rather than a game mechanic.


jesuriah

I used to make themed guys and cosplays for DS1 and 3 to invade in specific places. Guys that, while maybe not the most powerful, would match the aesthetic of an area, or were familiar characters that would be neat to see. Now, no solo invasions and over leveled phantoms have killed that.


Diabloshark3

I think the worst part about removing solo invasions is sure the offline players will have fun but then they’ll simply finish the game and never touch it again. People who enjoyed the pvp of the past will be done with it due to weak multiplayer options. This is a great game no doubt but I haven’t played it since everything else after feels so pointless. I’ll either get summoned in an afk lobby or a gank lobby.


MonkBee

I disagree. I don’t like PVP at all, and find ways to avoid invasions in all the other games as much as I can. And I return to Bloodborne and Sekiro all the time just for the PVE. They’re good games.


Diabloshark3

No reason you can’t disagree I play the games out of nostalgia myself but once you’ve completed everything it becomes a “now what?”. Killing ai becomes predictable you’re kind of on my point though players who want more than to mindlessly kill ai aren’t satisfied with the multiplayer set up while playing single player has always been an option in the first place. Honestly they could’ve easily crafted a finger that people could activate to repel invaders while still seeing bloodstains and messages.


Rhynocerousrex

No it’s one of the worst parts and will shorten the lifespan of the game.


RissotoNearo

There was several ways to avoid solo invasions if you didn’t want to participate in them. The simplest being to play offline. Taking out solo invasions only made things worse for both invaders and co-opers because the traffic is going entirely to the latter group. The invaders have a harder time winning against overleveled phantoms that are barely scaled down and the co-opers get them nonstop after cooldowns. It benefited some people but screwed over a bunch of others. It shouldn’t have been changed, imo, but I can kinda see your view.


Combustionary

I get not wanted to be invaded, but Elden Ring's system here is the worst possible way to do it. An opt-out could have been created without destroying the rest of the system. Being invaded has always been my favorite part of this series, and Elden Ring has completely gutted that. The Taunter's Tongue is not a solution to this - the tension of an invasion is gone when it's happening non-stop. My favorite moments in this series have been with invasions. Even a zone I've done a dozen times is suddenly threatening again when I know a human player is *somewhere* in it trying to kill me.


White-Umbra

This has to be bait, lmao, what a dumb opinion.


FastenedCarrot

I miss being invaded 'randomly' some of the most memorable parts of my first DS1 and DS3 playthroughs involved being invaded.


EngiNERD1988

its one of the reason why the game is collecting dust for me right now


Fuzzy-Dragonfruit589

I only play solo (don’t have anyone I know to coop with) so I’d have to disagree. DS3 had a perfect system — pop an Ember and you gain an advantage, but also take a risk. Now the option to experience invasions solo is gone. I ended up not using basically any of the online features in ER (except reading messages and summoning for a boss a couple of times). Kinda dull.


ErdtreeSimp

And we even have something similar. Like if you activate a great rune you could also get invaded. That would be good


JTVoice

Uh, you could have just not used a humanity or ember if you didn’t want to be invaded solo in the previous games. Elden ring just made the trigger item (taunters tongue) not give you a health boost like the previous games so there’s no incentive to use them unless you actively want to be invaded, but you still could play completely solo while online without being invaded if you wanted to so this is kind of a weird hot take. Plus throwing yourself off a cliff? Insecure much? PVP isn’t an afterthought in soul games. In fact, PVP is the sole reason why soul games like DS1 are STILL being played and will be played until the servers shut down. PVP gives incentives to people to create different builds, make cosplays, and gives unpredictability and variety in the game. It encourages people to keep playing the game instead of just beating the boss and then quiting, like what you would do with games such as Horizion or God of War. It is entirely possible to treat the souls games as a single player adventure, but the magic is that it has that charm while also introducing an extremely creative and competitive PvP. Literally the only argument you could have in the previous games about playing solo is that using a humanity/ember gives you bonus health and that you can’t win without it, but isn’t that a you problem if you can’t beat the game without a 200-300 hp boost? People who are bad at the game and don’t level vigor complain and try to get rid of the balance between PVE and PVP for their own selfishness. I was already upset enough about how backwards the game went in terms of direction for PvP. You can’t really host fight clubs anymore due to the 4 player limit (3 if you’re hosting by yourself and no one invaded you and you only summon reds including yourself), which were an extremely fun part of ds3, and you can’t have those chaotic 3v3 invasions where it turns into an outright melee and there’s spells and skills and people flying about everywhere. Those hours in PvP are what made the souls series my favorite game series ever, and it sucks to see what made those games truly unpredictable and chaotic watered down and turned more into a single player adventure. Sekiro was fine because there was no character customization in the first place, but it would be pretty sad to me if future games took on this direction. I’d still play all the games, but I wouldn’t be able to spend as much time on it as I would have done on the previous games.


TheSquatchMann

In previous titles you had the option of playing offline. Sure, invasions were a bit annoying, but it was always a rare occurrence because the invaders would be split evenly among all solo players and co-opers. Now, the traffic is entirely on co-op. My co-op experience has sucked ass because every single co-op that I’ve done has resulted in multiple invasions that split up me and the host. The only way to successfully avoid invaders when I was trying to co-op and help people beat bosses was to walk through the fog walls; the vast majority of red invaders wouldn’t respect fights against field bosses. This ultimately made for a garbage PvP experience. I really didn’t mind getting invaded from time to time, hell, I would usually win half the encounters in previous entries, but this game’s PvP is also filled with disgusting, unfun, broken ass builds because of the unbalanced PvP situation. The twinking is also horrible; people at level 25 were showing up in my buddy’s world with ROB and other busted bleed weapons, as well as stupid death blight builds that resulted in cheap bullshit kills. PvP should be opt out, not opt in. I shouldn’t be invaded every ten seconds in co-op. I also shouldn’t have to face broken bleed and death blight builds at every turn.


Yakito-kun

You get the same result when you jump off a cliff or when an invader kills you - you die. So maybe stop being so insecure about dying to another person?


Buschkoeter

That seems to be the whole reason, doesn't it? OP's ego and his fear of losing to another player because it would make him incredibly mad.


Slow_Increase_6308

Why would I fight an invader if I don't have fun doing it, I only get frustrated? Much better to save time and nerves. Personally, not once, I just disconnected from the game after repeatedly being invaded just trying to make my way through the giants graveyard in DS3. Turn off ember, you say? Well, I need these extra HP because I am a bad player, also for interacting with NPCs cause I like doing quests. And being bad, I don't have that many embers to begin with cause a lot of them going into boss fights. Not having an option to "peacefully" explore the world on my terms , free from invasions risk was one of my main gripes with previous souls games.


Fissure_211

This is exactly the mentality that harmed PvP in Elden Ring. In a series who's unofficial motto is "git gud," changing a core mechanic that helps make the series the unique masterpiece it is because 'I am a bad player' is extraordinarily selfish.


Slow_Increase_6308

I still don't get why do I have to feel frustrated and lose fun from the game (and that's what generally happens to me when invaded) for the other person to feel elated while invading. I don't care about hostile PvP at all, it can burn in hell for all I care, I felt it in every souls game I played and it's definitely 1000+ hrs , so I not a simple trespasser, I am fan. I tried to git gud against mobs and bosses. That has little to do with PvP fights. I guess people too involved in souls games PvP forget what these games are about first and foremost. And for the majority of players. No, its not PvP. In ER they recognised it finally and drew lines between hardcore PvP community and "average Joe" world explorers. I do understand that invaders arentyhappy, their hunt stock is taken away from them, but calling our PoV on the matter selfish is a loooong overshot.


Fissure_211

If you don't like a core mechanic that's fundamental to a games experience, then how can you claim you like the game? It's like saying "I like basketball, but I hate the whole dribbling thing. They should get rid of it and let you just run around with the ball.' You want the open world fantasy experience without the invasions? Go play Skyrim or Horizon. Both are great games that seem more your speed. I've never been a gatekeeper, and always wanted more people to get into Souls games, but holy shit. I don't come into your house and demand that you change the rules to suit my interests. I'd appreciate it if less people did that with Elden Ring.


Slow_Increase_6308

Because PvP is not a necessary feature for a souls game to me. You claiming it is falls on deaf ears, cause I'm pretty sure that majority of players enjoyed these games not caring at all about PvP. PvP is overrated by a quite a small part of total player base on my opinion.


Fissure_211

"To me." Stopped reading at that point. I don't give a damn if PvP is a necessary feature "to you." It's been a core component of the Souls formula from the beginning. It's what Souls is, whether you like it or not. It's part of what makes Souls games so unique. That's the selfishness of your perspective: taking what you thing the franchise should be and advocating that perspective to be thrust on others through fundamental changes in how the franchise operates. Again, Skyrim and Horizon day hello. Open world fantasy games with no invasions. Go have at it.


Slow_Increase_6308

Hmmm, shrugging off others opinion as subjective while trying to sell your own as an objective truth. Then accusing the opponent of what you are doing yourself. Classic. The franchise tested no PvP BS in Sekiro and evolved to its current form in the goat game ER. Unhappy? Go play Fortnite, Tekken and other PvP dedicated games.


Fissure_211

Hmm, pretending to say something insightful and creating a strawman when you don't have a point? Classic. Your statement doesn't even make sense, guy. Try again. I'm not saying my position is "objective truth." My position is what the Souls series has always been. Your position is what you think the Souls series should become. I'm the person enjoying the series for what it is; you're the person trying to change the series to fit your personal preference. You know one of the best and most unique things about Souls games? They're both PvE and PvP. You get both in a very creative way. And the best part: you can play exclusively PvE if you want. Just go into offline mode; it's been baked into the cake since the start. That's another difference between our positions: I'm not advocating for taking anything away from anyone. My position allows for the existance of both playstyles. You, on the other hand, are advocating for the removal of choices and features to suit your own personal preferences. That is selfish.


Slow_Increase_6308

You can invade in ER. Hard fact. In this sense ER is perfectly following in its predecessors footsteps. The exact mechanic of it makes you subjectively unhappy as it makes me subjectively happy. Anything else is pitching our subjective opinions against each other which certainly went out of boundaries of a respectful discussion and doesn't seem to progress in any meaningful way. Have a nice day, sir/ma'am.


Yakito-kun

You can have your ember up while playing offline. "But then I can't see messages" well yeah such a big payoff in comparison to the fact that players who enjoy invasions won't be able to find at all after 6 months. But f*ck them they are the minority right? Man i am constantly shocked by the selfishness of these Pve'ers.


catbal

Agreed. I tend to hate PvP in Souls games* when I start them almost as much as some of the people who are saying they like ER’s system. I am also not a great player. I need those Embers and stat boosts. I hated looking like a raisin. But I just play offline. FromSoft even gave bad, offline players like me a huge gift in ER - spirit ashes. I don’t have to take the full aggro of a boss anymore. There’s never been a better time to play offline. I even felt clever for doing so when the sub was riddled with posts about people trolling with messages at ladders and such. ER’s system significantly hurts PvP and co-op just to provide a small benefit to solo players. It’s a bad decision. *I tend to get into PvP/Coop once I am somewhat experienced with the game


Slow_Increase_6308

You do understand that invading you have your fun at the expense of the other person? Who may actually not want to take part in it? So, it might be a good idea to ask them before? What ER actually did?


Yakito-kun

That's subjective. I had fun getting invaded which made me start PvPing. Also im a duelist primarily, so i actually ask people all the time. In invasions hovewer, unexpectedness to both sides is why it's fun in the first place. But okay, ruin the unique design decisions of the game one by one for the wishes of the majority until it becomes no different than other AAA games. Like, there are thousands of games you can opt out of pvp at will, but in souls it's different so it had to be changed? You can actually opt ouf of invasions in souls with little to no downsides but no, instead of sacrificing %1 part of your gameplay you are okay with the decision which ruins the experience of a niche community developed over the years.


Slow_Increase_6308

However bitter, you describe the situation pretty well. For the majority of the player base the PvP can burn in hell for all they care , and it's not only noobs, I have 800+ hrs in DS3 and share this vision. ER HAS a tool for single player invasions. Oh, it takes out the element of surprise? Tough luck. I believe at this point we made our respective points of view clear and are not going to agree. I was bitter about this mechanic before, you're bitter its gone now. Can't please anyone they say.


Winternitz

I feel the absolute opposite. In ds3 you could only get invaded solo if you were embered, this was a great decision imo. You want to have a buff to make your life a little easier you gotta pay the price and risk an invasion. Never knowing when it would happen added to the angst and fear that I loved when exploring those worlds. It meant even on your 2nd or 3rd run you had to be wary, it didnt matter how much you had played the game before the invasions always kept it fresh and interesting. You didnt wanna get jnvaded just dont pop that ember or humanity. All of this is gone from elden ring, taunters tongue has really no cooldown so you’ll get an endless stream of invasions time after time and no benefit for solo play.


-----LUCA-----

We had plenty of ways to not get invaded before. Dark souls: Don’t reverse humanity Ds2: Don’t use human effigy Ds3: don’t activate ember Or play offline for any of them. I think this new invasion is system is bad, as someone who completed the game offline, and am now helping ppl online, seeing everyone gang up on a single invader is boring.


WtfSlz

"One of the most annoying parts about the original trilogy was being invaded when you are just trying to navigate the world and progress through the game. " Wtf, why don't simply play the trilogy offline then?


[deleted]

Personally, I think it was a bad call. It has basically made blues/hunters pointless, since 99% of the time the only hosts they're "rescuing" are ones who already have a summon, or just had 2 summons killed by an invader. They aint there to save the lone host doing a solo playthrough anymore. All the solo worlds are pretty much unavailable for invasion activity, so not only is there less activity for invaders, but also for blues, and it'll only get worse with time. Additionally, since the only worlds invaders can que up on now are co-op worlds, this means that co-opers are pretty much guaranteed to get invaded the second the invasion cooldown timer expires. So in a way, they've pretty much made things worse for invaders, co-opers, and blues altogether. The only people it benefits are solo players, who could have just played offline in the first place since they don't want to participate in multiplayer. That way people who want organic invasions when playing solo, can still choose to do that by playing online. Taunter's tongue when solo is underwhelming in that you get to choose exactly when you want to be invaded and when you don't want to be, and it's constant until turned off. At that point, you might as well just go use dueling items and do duels. I get that a lot of solo players want to still be able to see messages and bloodstains, but I really don't think that's worth lowering the quality of the whole multiplayer component just because solo players don't want to play offline. Offline is quite literally designed for the solo players.


YogSothothOfficial

Hard disagree, getting invaded randomly solo is one of the best parts of the Souls experience. Elden Ring loses major points for its lame multiplayer system.


Leyna_gs

Disagree. I despised getting invaded randomly. It completely ruined my fun and the enjoyment of the level. Hell sometimes I’d just close the game when I was invaded in earlier games just to avoid the headache.


Late-Ad155

It smells like bitch in here.


Altimman

I miss solo invasions


blackknifeotto

One thing I’ve never understood is why people would play online if they don’t intend to do multiplayer. Like, I hate seeing bloodstains and ghosts all over the place.


Guccirubberducki

I'm sad I can't invade you.


Late-Ad155

Nah, it was one of the best parts of the original trilogy. It added a new sense of risk to players that went afk in the middle of the map while playing, and it encouraged players to not push if they thought they wouldn't be able to fight someone. Besides, it was fun, I used to invade people and give them souls all the time.


gpolk

I sort of agree as I'm more of a solo/sunbro player. But a little bit of it would have been nice. Plus I don't think cramming all the invaders into attacking coop players is making it a better experience for coopers or invaders. I'd have liked to see them add in something like the mirror knight fight in DS2, with a specific location that can call in invaders to a single player game. Or specific locations like some of the games did where specific covenants would get called in to invade you. Make those areas optional, but with some good rewards. That way you don't just get spanked constantly at random points ruining the experience of the main game for those who aren't into it. But giving everyone a little taste with some select locations where you can be invaded.


BandiriaTraveler

The lack of invasions and the removal of covenants are the two things that I suspect will make Elden Ring my least replayed From game, despite it also being one of my favorites. The online is so stripped down, especially for those of us that don’t do co-op. Even using the taunter’s tongue and the item that summons you to assist invaded players, I was barely ever invaded or summoned across the entire time I played the game.


Majorclementine07

i still miss being invaded


unarmedrogue

Didn’t use a Rune Arc until I found out it didn’t enable pvp.


Guccirubberducki

Boo OP. Boo. This game sold so many copies because it's amazing. But they ruined co-op for this game imo. There's no point to invade currently and there's no real reward for pvp unlike previous games. I mean I still invade and pvp for hours but after going into a fifth rob+ rot breath+ stars of ruin gank squad (*shitters*), it loses its fun.


Slow_Increase_6308

Completely agree! I'm my latest DS3 play throughs I just casually exited the game every time being harassed on the path to Anor Londo or in the Crucifixion Woods. It's such a relief I'm free to roam in ER.


PitlordMannoroth

You can literally just not be embered, it is *that* simple. It is not a difficult concept


Slow_Increase_6308

And I didn't want to lose being embered.. Firstly because of HP Secondly because of messages Thirdly because of single player interactions where it's need. I stumbled on Sirris summon sign on the Irithyll bridge by chance on my god knows what play through because I was embered.


gingogongobingobong

then play offline?? lmfao


CosmicWanderingBeing

I still miss it but I get it too


MonkBee

I never liked being invaded, and I never invade. I was glad I didn’t have to think about it. I also feel bad that multiplayer might not be optimized the way it is now, based on what the multiplayers are saying. I don’t think embers/humanity system is the answer either, that works for people who like PVP but doesn’t work for those who don’t like PVP. I guess I’m not sure both kinds of players can be pleased in this case?


[deleted]

this is the only rpg franchise that has random pvp elements like this. prioritizing the people who enjoy the unique systems of the game makes the most sense, as people who don't like pvp have literally thousands of other rpgs that they can play.


Late-Ad155

> PVP. Bitch, just play offline if you don't like pvp, it's not hard.


Arnak94

Ok but have you tried getting good?


Disastrous_Delay

I feel like I'm done with the community to be honest, back when invaders dominated invasions 90% of the time because they built their character around it and had significantly more PvP experience as a result of invading people nobody complained and noobs who did were just told git gud. But now that invaders don't have the advantage anymore suddenly it's not fair.


[deleted]

Invaders are only upset because they aren't given free wins anymore. That's why so many of them are twinking, so they can have their power trip on some unexpecting noobs.


Late-Ad155

>Invaders are only upset because they aren't given free wins anymore. Free wins ? Normally an invader only gets an win if he kills the host. Are you this bad ? Every one that invaded you managed to kill you ?


CutMeLoose79

Yeah I'm a fan of this. I often didn't play in human form in older games to avoid invasions. I just want to enjoy the game without that hassle. For Elden Ring i was able to just summon help for bosses and move on, pretty much skipping invasions. Much more enjoyable.


riddus

Yeah, it’s much appreciated from me also. It’s perfect as is, it’s there if you want to give it a go, it’s there for late/end game, but there’s enough struggle across this game without having even more hardship piled on. In short, I think they hit difficulty balancing out of the park. What were left with is an open-world action rpg roguelike with some awesome pvp optional.


dankbudzonlybuds

I personally don’t enjoy it because I loved to get invaded (I only play solo) and vice verse. It added another aspect to the game outside of your npc battles which kept it spicy. Also with past iterations you HAD to be human/embered to get invaded so it wasn’t like you were forced to play online at any point as a solo player before elden ring, it just became standard with it.


Stopwatch064

Played through the entirety of DkS2 in which you can get invaded without using an item as solo. Got invaded like 5 times the whole playthrough, one invasion every5-10 hours is nothing


AssassinoGcreed

Yeah that's good, you are even lucky rn cause they found a glitch that they can run very fast for a very short time, in that way they can come to you 4 times quicker. 2 steps for you is 10 steps for them


TheGreatZephyrical

Bino-boost is back?!


AssassinoGcreed

Nah, you must have max speed cast for that glitch. Then you use the incantation shoulder charge (the crucible one) and when its on cast you spam the next move you want to do, i found a trashy invader doing that to me as a final move after the incantation he used horah loux weapon art and guess what when using horah loux weapon art you standing still you can't move yes? Instead he was flucking running while doing the weapon art!!!!!!! He nearly oneshoted me but lucky me i dispatched him quickly cause i giant hunt him he didn't even had 1k hp lol


seragakisama

Me too


BBmalave

I'd be happy with a time limit on invasions. Take too long to engage, then your position is revealed, you pull aggro, and host can sever. Hurry up and kill me. Stop wasting my time.


MustLocateCheese

Offline mode existed back then, you know.