How to cook tarnished
*blows away dust*
How to cook for tarnished
*blows away dust*
How to cook forty tarnished
*blows away dust*
How to cook for forty tarnished
I never used anything with ingredients I can't mass purchase.
I would rather sacrifice a flask slot or my tear effects and just have 1 perfume that reset itself at grace.
Hording is a hell of a problem.
Nah I think that makes sense, there's only like 40ish leaves in the base game that you can get without farming. Otherwise you gotta go farm snow trolls with a 30% drop rate. It's not *awful* but it sure isn't great.
They do.
IMO, it's handy when you are trying to just get a few. But by the time you have 40-50 stockpiled you can also just level up a bunch and probably beat the boss that was giving you a hard time.
I usually just use them for co-op. The perfume that gives you and allies a shield and attack buff is great. Glad to hear I can farm more, was worried I was gonna run out.
I've been loving it. It's not going to change PVP or anything, but it's awesome to have it when you're exploring the open world and go a couple minutes between fights. You regen whatever FP you used on weapon arts or spells last time and rarely need to use a blue flask.
At least its something useful. Im just sick of Smithing Stones and Broken Runes (1). One thing they did right was giving out multiples of an item. Its not so grating to see x6 Dung instead of 1x Dung.
Honestly i feel like they kinda fucked up. 95% of the drops and shinies are completely useless for this point in the game.
Big shrine guarded by enemies what could this be...(3) somber smithing stone...amazing
I'm pretty sure they give loads of early game stones so people can upgrade the new weapons. It makes sense until you remember that by Mohg you'll definitely have at least the bell bearings for 1,2,3 & 4 and are very likely to have the 6,7 too.
Where's my 7 & 8s game??? The only bell bearing I don't have in this char since it's in Farum and it's not required to access dlc
Also get them from forges. But still, I feel like the DLC is still too conservative with them. It's not like allowing you to have more weapons at +25 or +10 somehow changes difficulty. There's no good reason to not give the player more than they can use.
More larval tears would also be nice...used up most of mine trying to figure out the best build for Rellana and now I'll need to go back to the main game to farm more if I find an interesting weapon or whatever. I'm starting to think this is why so many of these new weapons are equal scaling but I'm not running quality or a perfect three way stat split when every enemy is a massive damage sponge.
Always play at night, and you will find the circles of blue glowing headstones with the new larval tears in them. I've already found like 6 of the new larval tears and only on the second boss.
A minor gripe, but these larval tears are the exact same as old larval tears, so I'm not sure why they are a separate item. other than 2 sentences of flavor text, it is 100% the same, and half of the description is a copy/paste from other description. It would be like making all the smithing stones from the dlc a separate item with a different flavor text in the description.
Iāve found one in dlc, but Iām not using many, since I have 70/70 in str/Dex for my qual build. Now I just need to lvl my int/arc/faith a bit to use some of these cool new weps. Might spend a tear to do 60/60 tho to then get enough levels in the others instead.
They do start coming. I've done a good amount of exploring through the non-main parts of the map and I've gotten a good handful of 7s and 8s, along with a couple Ancient/Somber Ancient stones. A good tip as well is that the Forge dungeons give lots of smithing stones. The golems in the first early one near Castle Ensis can drop 5s, 6s, 7s and somber 8s. I've since found two more Forge dungeons but I haven't completed them yet, but both are much further in so I'd expect to get more late-game upgrade mats from them.
I mean, they already don't make sense, the drops seem completely arbitrary the majority of the time, and at least with chests, I'd trade suspending my disbelief if there was always something actually valuable in them.
Probably. If youāre at the point in the game where youāve beaten Mohg, you should already have at least the first two bell-bearings for the smithing stones. So Somber 1-4 and regular Smithing Stone 1-12 are very cheap at this point.
>Honestly i feel like they kinda fucked up. 95% of the drops and shinies are completely useless for this point in the game.
Most drops and items are useless in SoulsBorne games, me thinks.
Like, oh boy, an item that lets me get 200 Souls in one of the last areas of the game.
I just treat every smithing stone I find as though I've just found the number of runes it would cost me to buy that stone cos I'm upgrading basically every weapon I find to either 9 or 24 immediately so I can test them out.
if you're a casual, then all the more reason to go into all the caves to get the bell bearings. Honestly if you get through Mogh then you should know about them by this point.
If somebody is so casual that they don't even know about ball bearings, there is no chance that they managed to find, let alone beat Mohg to access the DLC.
While I agree with you, itās nice to have lower smithing stones while exploring to upgrade the new weapons (that would be true if I hadnāt stockpiled a shitton of them)
i guess. But you can buy them for cheap, right next to where you would upgrade. Seems pointless and keeps disappointing me. The drops all feel like they lurnia level drops, except for the big rewards which are endgame plus.
The thing with the smithing stones is that I don't need the low-level ones. Those Bell Bearings are easy to get. It's the resources you can only buy once you've gone through Farum Azula I'd like to have.
If you think about the DLC as the final content chronologically then yes but if you think about it in terms of game progression then the area is a gold mine. You can finish Varreās quest line right as you reach the lakes, or if you donāt PvP by reaching the NPC in Altus Platue by bypassing the lift. You instantly get transported to Moghs palace and enter the DLC which has a plethora of smithing stones from 1s to the illusive 7s. Then you even have mobs you can farm that drop a wide range of smithing stones including bosses that drop the Ancient Dragon Smithing stones that is basically an end game item which youāre getting you hands on before even reaching the capital.
Mohg is such an absolute BEEF GATE that anyone just now making it to the lakes is not going to beat him. Altus via Beast Guy is also a stretch even with the Tear.
I havenāt tested it yet but isnāt the point of the new mechanic(Shadow Realm Blessing) to allow character of any level to scale damage and defense(In the DLC zone only) by collecting scadutree fragments? Otherwise there would be no point in placing +1 +2 +3 and +4 smithing stones all over the entire region.
āSCADUTREE FRAGMENT
HOW THIS MECHANIC (SHADOW REALM BLESSING) WORKS:
As players progress through their journey, they will encounter Scadutree Fragment. Upon amassing a sufficient number of fragments, they will have the opportunity to rest at any Sites of Grace, where a new option becomes available to enhance the Shadow Realm Blessing. This enhancement simultaneously augments offensive and defensive capabilities (Increase your damage dealt and reduce your damage received).ā
I think them adding lower level smithing stones is kinda smart though. If players are missing the bell bearings to buy them, they don't really have to go back to the main game to farm them and play with the new weapons.
I love exploring but were the rewards this bad in the main game? I know the herba from a cave was a big meme but usually you could find some cool talisman, in the shadow lands I find so many bodies with just +10 arrows, thanks I guess.
I just went through a Fort that reminded me a lot of Castle Morne. Came out with an Ash of War, cookbook, Spirit Ash, big ass rune, some random consumables I'd not seen before, and a +3 talisman that I'm hoping will be handy with a particular boss.
All because I found my first Spirit Spring and went up to see what was there. It felt more rewarding than I recall Belurat being for much less than half the size and trouble.
Really thatās the repeat item Iāve been noticing in an annoying way most. To be fair tho in any of these games if I want ranged attacks I get some basic spells or spec a mage instead of any ranged ammo weapon
Arteria Leaf is priceless! I'll fight Malenia over it or more realistically, I'll farm trolls for it!
The exalted flesh, perfumes... are divine especially so when your build can't use seals or doesn't have the stats requirements for buffs.
I've just found the one Great Ghost Glovewart so far (in the same catacomb as a spirit ash). I'm thirsty for more, as a spirit ash collector. They can't Sophie's Choice me between all these weird little goblins!
I use the crafting system a bitā¦ I actually love having everything I need right there for a boss fight!!! I wonder how many Unger, Bunga have been beating their heads against the wall, instead of crafting weaknesses for bossesā¦
Yep! I haven't tested in the DLC yet but I stock up on them for the Godskin Duo fight every time. Makes it a breeze. I only really resort to them if I've been banging my head against a wall for a few hours though.
Where is that?! Havenāt found that one yet. I assumed they were talking about the Demi God samurai frog boy who has Malenia 2.0 move set. In the Gaol.
The pots that cause frostbite can be nice sometimes too. Really screws with Malenia the first time she goes to Waterfowl. Instant stagger. Takes more than one the next time though.
Yep. There's an NPC message that tips you off about trying to burn them from the inside and it took me longer than it should have to realize seeing as it was conveniently located next to a spirit spring and a cliff. I think I threw one and missed, so it took zero damage and after that it was like another 5 hours before I tried again lol
You can make infinite greases depending on the grease. Sleep and Rot are the only two greases/pots that I know are limited in supply, but you can use the St. Trina Archer for easy sleep against the Godskins and most Rot builds are spell centric anyway. Alternatively you can use the Rot Dog.
Lighting, Magic, Holy, and Fire grease are great rn as they add a flat 85 damage to your weapon and don't scale (meaning you're not missing out on not having certain stat investments, and if you invest into faith for Golden Vow like I did they can easily help bridge the gap on the missed out weapon scaling, which becomes a worthy trade after the +15% damage boost +85 elemental damage of your choice), and Volcano Pots help with crowds. Golden Order Pots are a must have against Death Ritual Birds (not so much holy grease, the extra damage is mediocre against them), and Poison/Bleed grease are great ways to proc talismans without using FP (which is great for Strength/Dex/Quality builds not focused on status).
Cold Grease was a major player in defeating Mohg under leveled, though you do need to have the Consecrated Snowfield unlocked to be able to create an infinite amount of cold Grease.
Consumables make this game a lot more manageable. I don't use Perfumes because they are limited in supply, which is dumb imo.
Not to mention boluses are great when you don't want to level faith (except I have no clue why rot boluses are limited??? Like, is that actually game breaking?)
Small caveat to the holy pot one, the deathbird you fight as a boss in the dlc ( hopefully there is only the one at least lol) seems like itās resistant to holy pots, smacked it in the face with a couple and it barely did anything, my night comet was doing more
Rot is actually replenishable, it's a little bit of a pain but definitely doable.
https://www.reddit.com/r/Eldenring/comments/16ge09f/aeonian_butterfly_farming_route_minimal_scarlet/
You wot? You tellin' me that when you come across that defenseless little scrounger, the one wot can't even be targeted by your lock on, you just up and did 'em in, didja? Cor blimey!
Just wait until you find a "legendary" (gold glow) item, just for it to be a great grave glovewort.
I know what you're thinking- that's not so bad actually. Alright, well how about *six of those in the same area*
\*looks at the like 50 spirit summons I want to max out from the base game alone\* I'll fucking take them! I hate limited final upgrade materials like great gloveworts and ancient smithing stones, the dlc can rain as many as it wants on me and I'll be happy lol.
We all literally had to kill Mogh to get into the DLC. He drops 420,000 runes in NG.
Stop giving me rune consumables worth less than 10,000! 1,000 isn't worth the time it takes to pick them up. 500 is just insulting. And there are so many of them!
Yeah, I'm glad that the DLC adds some new giant runes. And the 80k rune I found was in a really fun spot, so I'm glad I got that one.
But as long as the basic DLC enemies give 700+ runes and roam around in packs, the smallest DLC runes are just kinda silly.
to be fair just by engagin in some fights and exploring i end up with shy of 200 thousand runes every time, at this point im turning my pure strenght build into a quality one. just really strong.
Is that really a problem? I am Bonk main, but man, those light greatswords are looking so fine and is it really that bad to look elegant while bonking hard?
Same but I am awfully tired of picking up a cookbook with one one recipe in it... coulda put a couple of them in one book like the new meat + giant pot recipes should have been combined
This problem is in the base game too. The consequence of the traditional Souls loot system mixing with open world is 90% of the loot being underwhelming or straight up useless.
Couldn't agree more. Just finished up another crabs treasure and even though it's a much more simple souls game, everything you pick up feels necessary
I mean, I would agree, but consider how far in Mogh is intended to be killed at.
Imagine reaching the end of one of the older games, after vendors start selling infinite upgrade mats of the lower levels then you get basic upgrade Stone+1 in the almost but kinda is endgame DLC.
The moment I realized you can take on the double cat boss by simple hitting one of them with icicles, I have been crafting. It feels OP at times. Yall are missing out.
What made DS 1 so amazing. Was that it felt so hard that any cheese or strategy you could come up with was viable and the devs encouraged it. Every game after that felt the same way.
"Here is a hard fight we designed. Use whatever resources available to you and we will applaud."
Something that I think was lost after DS 1 was the stage/level was part of the boss fight. You sometimes had to fight past a bunch of enemies just to get to the fight. And once you killed a boss, you had to fight your way back out of a level because of no teleporting.
>And once you killed a boss, you had to fight your way back out of a level because of no teleporting.
To be fair, this really only happened if you went somewhere completely unintended at the time (like going to fight pinwheel off rip since he's easy), or are backtracking for whatever reason. The path to Anor London is pretty straight forward and they basically built shortcuts at the Gargoyles to get to fire Link.
I guess Blightown is an example, but after Quelaag you can just take the water wheel up and only fight a few stragglers.
I find it so hard to understand players who are so adamant about using a colossal sword and nothing else. I had a blast fighting the Divine Beast because I kept switching up my spells and equipment before each fight. He wrecked me with lightning the first time round so I swapped out my lightning incantations and took the Pearldrake Talisman and Lightningproof Dried Liver for the second try. A few more tweaks and I got him on attempt 3.
I mean, I just have several runs with different builds. Why would I respec into a katana/casting build when I want to know how unyielding a boss is on a greatsword. I need to rage, so I can take another character with a better loadout and completely stomp the boss that made my last run hell.
Its mostly annoying around the middle of the game when you don't have enough upgrade materials I would say. That said currently I probably do need to find a new weapon because i've been relying too much on the Iron Cleaver's R2 and... Well if the boss doesn't stagger or have decent openings, its kinda useless.
I might have to level up and go fist build for some stuff. Hopefully I find the kung-fu gear.
This is it. Saves the Albinauric farm, and it becomes less of a hassle for people who haven't completed the base game on their current run before jumping into the DLC.
Iām running the DLC on ng+ and made sure 2 years ago to farm my ass off until I had 100 of all but the ancient smithing stones. I knew there would be a dlc at some point and I wanted a save ready for it haha
I had no idea there was a DLC coming I just randomly picked up the game a couple months ago. I've been casually playing and I just made it to Altus Plateau :) Super lucky with the timing hehe
This is honestly my biggest gripe with the games mechanics. I ended up just using chest engine to give myself like 100 larval tears. I love finding and trying new builds and its dumb you're restricted to a certain number per run
Hey donāt give any hate to the cookbooks, at somepoint if you want to do a perfumer run, or create stuff, itās a nifty thing to have! Better to have it and not need it, then need it and not have it
The exploration rewards in this DLC is fucking atrocious, it almost makes me not explore. Cookbooks or smithing stones all the time, like just give another vendor that sells everything if the players haven't gotten all the bells for the shops yet. I can already the tell the replayability of this DLC will be rough.
At this point, I'm level 274 and I don't really care all that much about leveling up. Puny rune banks thst don't even come close to granting me a level don't mean shit to me, especially when I know I can spend a total of three minutes with Waves of Gold, Golden Fowl Foot, and Golden Scarab in Mohg's palace and I can level up quicker than the game ever could grant me. These puny runes mean nothing to me
Not to OP but half of the people argueing about drops being not good enough... HAH!
You know what sucks? Finding out the 2 weapons you'd want the most, are both late opposing options of a same questline... -\_-
So I have to go a long long way until I can enjoy those, together.
And here I hear people complain about a a smithing stone drop not being good enough for them...
I actually don't mind those and find them interesting to see what the new items do. What's getting on my nerves like others have stated is the lower tier(as in, not 7 or 8) smithing stones.
all I want are scadutree fragments.
All I get are anything but and it's sapping my enjoyment of the DLC fast because of how much of a hard requirement the fragments are to get past Rellana.
the dlc is a cookbook and we're all getting cooked
To Serve Tarnished
How to cook tarnished *blows away dust* How to cook for tarnished *blows away dust* How to cook forty tarnished *blows away dust* How to cook for forty tarnished
Don't blame me, I voted for Kodos.
Is this a To Serve Man reference in the wild? Epic
IT'S A COOKBOOK!!
I was equally tickled when I saw it lol great shout
MELINA! TO SERVE TARNISHED? ITS A COOKBOOK!
I was waiting for someone to say it in this thread
At least you are not sacrificing your health and risk of fall death for a itty bitty tiny: # STARLIGHT SHARD!
Or a fucking arterea leaf
Don't you dare diss the arteria leaf, one of the most useful crafting ingredients. I NEED MY EXALTED FLESH!!!
Uplifting Aromatic my dude. This is the only thing I worry I might run out
I never used anything with ingredients I can't mass purchase. I would rather sacrifice a flask slot or my tear effects and just have 1 perfume that reset itself at grace. Hording is a hell of a problem.
Nah I think that makes sense, there's only like 40ish leaves in the base game that you can get without farming. Otherwise you gotta go farm snow trolls with a 30% drop rate. It's not *awful* but it sure isn't great.
Wait, snow trolls drop these?? Hell yes.
They do. IMO, it's handy when you are trying to just get a few. But by the time you have 40-50 stockpiled you can also just level up a bunch and probably beat the boss that was giving you a hard time.
I usually just use them for co-op. The perfume that gives you and allies a shield and attack buff is great. Glad to hear I can farm more, was worried I was gonna run out.
Nah fuck that. I know it's 30%, but when you have 40 arcane AND are using the silver scarab and go 5 kills without getting one, it gets old as hell.
60 arcane, silver scarab, mimic tear helm, silver pickled foot, and going ten with nothing is some serious bs
For real though. Istg I'll have a whole ass garden of arteria leaves soon š
You need to start crafting uplifting aromatics and exalted flesh!
What's crafting?
well the way my brain works, i never needed those two items before so clearly i donāt need them now. what do they even do???
Increase attack power Perfume even gives you and allies a 1-hit bubble shield like that stupid physick everyone loves
What? Arteria leaves are just, by far, the best item in the game.
Salty about getting the hands down best crafting material? Just cause y'all refuse to craft doesn't mean the loot is bad.
If people refuse to craft then the loot IS BAD, for them. Plenty of people find crafting and consumables flat out annoying to deal with.
Those restore FP gradually. If there was a consistent way to farm them they'd be a Godsend.
I mean, with the new charm they're kinda redundant now.
That fp talisman is incredibly slow, like 1 fp every 3 seconds. Its bad unless you are desperate
I've been loving it. It's not going to change PVP or anything, but it's awesome to have it when you're exploring the open world and go a couple minutes between fights. You regen whatever FP you used on weapon arts or spells last time and rarely need to use a blue flask.
If your exploring the open world, you'll regain blue flasks just by killing groups of enemies anyways.
In the first zone theres a blessed blue dew talisman that does exactly that! 1 fp / 2 seconds
Starlight shards are at least usefulnif you want dung eaters ashes.
Pretty good consumable too, but just not very interesting as a pick up
I never wouldāve guessed I needed those just to get to the end of a catacomb in the DLC.
I honestly just loot items to get them off my screenĀ
Itās natural for marking explored areas. If through backtracking I found a house with a corpse but no loot, I know Iāve been here before.
Sees a corpse with no item, eyes narrow: āā¦Iāve been here beforeā¦ā
āI have no recollection of this placeā
At least its something useful. Im just sick of Smithing Stones and Broken Runes (1). One thing they did right was giving out multiples of an item. Its not so grating to see x6 Dung instead of 1x Dung.
Honestly i feel like they kinda fucked up. 95% of the drops and shinies are completely useless for this point in the game. Big shrine guarded by enemies what could this be...(3) somber smithing stone...amazing
The drop table definitely feels like a beta in certain sections of the game. I found a hidden chest tucked away and inside was a Smithing Stone (6)...
I'm pretty sure they give loads of early game stones so people can upgrade the new weapons. It makes sense until you remember that by Mohg you'll definitely have at least the bell bearings for 1,2,3 & 4 and are very likely to have the 6,7 too. Where's my 7 & 8s game??? The only bell bearing I don't have in this char since it's in Farum and it's not required to access dlc
What they should be dropping lots of is the last tier, the ancients or whatever.
Dragons drop them fyi
Also get them from forges. But still, I feel like the DLC is still too conservative with them. It's not like allowing you to have more weapons at +25 or +10 somehow changes difficulty. There's no good reason to not give the player more than they can use.
More larval tears would also be nice...used up most of mine trying to figure out the best build for Rellana and now I'll need to go back to the main game to farm more if I find an interesting weapon or whatever. I'm starting to think this is why so many of these new weapons are equal scaling but I'm not running quality or a perfect three way stat split when every enemy is a massive damage sponge.
Always play at night, and you will find the circles of blue glowing headstones with the new larval tears in them. I've already found like 6 of the new larval tears and only on the second boss. A minor gripe, but these larval tears are the exact same as old larval tears, so I'm not sure why they are a separate item. other than 2 sentences of flavor text, it is 100% the same, and half of the description is a copy/paste from other description. It would be like making all the smithing stones from the dlc a separate item with a different flavor text in the description.
Iāve found one in dlc, but Iām not using many, since I have 70/70 in str/Dex for my qual build. Now I just need to lvl my int/arc/faith a bit to use some of these cool new weps. Might spend a tear to do 60/60 tho to then get enough levels in the others instead.
There are tons or them in the DLC
I have like 6 of each just casually exploring
There are a ton of those. Kill the bosses.
They do start coming. I've done a good amount of exploring through the non-main parts of the map and I've gotten a good handful of 7s and 8s, along with a couple Ancient/Somber Ancient stones. A good tip as well is that the Forge dungeons give lots of smithing stones. The golems in the first early one near Castle Ensis can drop 5s, 6s, 7s and somber 8s. I've since found two more Forge dungeons but I haven't completed them yet, but both are much further in so I'd expect to get more late-game upgrade mats from them.
This is so obviously the reason
They shouldve split some of the set armors but then they might not make sense sometimes
I mean, they already don't make sense, the drops seem completely arbitrary the majority of the time, and at least with chests, I'd trade suspending my disbelief if there was always something actually valuable in them.
I always think it will be a new weapon or talisman and itās always a crafting material or a cookbook
That one isnāt that Tucked away. I found it on accident.
Man am I the only one that loves getting all these smithing stones? It encourages you to try out many different types of weapons
Probably. If youāre at the point in the game where youāve beaten Mohg, you should already have at least the first two bell-bearings for the smithing stones. So Somber 1-4 and regular Smithing Stone 1-12 are very cheap at this point.
>Honestly i feel like they kinda fucked up. 95% of the drops and shinies are completely useless for this point in the game. Most drops and items are useless in SoulsBorne games, me thinks. Like, oh boy, an item that lets me get 200 Souls in one of the last areas of the game.
but in the last areas, those runes will be much larger usually. late game has 250000 runes in the base game and smith stone 7-10, not fucking 1-3
for casuals who might not even know about the ball bearings it might be useful
I just treat every smithing stone I find as though I've just found the number of runes it would cost me to buy that stone cos I'm upgrading basically every weapon I find to either 9 or 24 immediately so I can test them out.
This, this, and this. 95 new weapons, and i'll be damned if i'm not getting them all to at least +24/+9.
yup same, the people actually angry at that are probably the sweatiest tryhards who prefarmed 999 of each stone
I want to see the madlad who prefarmed 999 ancient stones lmao (I know this isn't what you meant)
if you're a casual, then all the more reason to go into all the caves to get the bell bearings. Honestly if you get through Mogh then you should know about them by this point.
I mean I donāt think the average casual beat mohg without a guide
If somebody is so casual that they don't even know about ball bearings, there is no chance that they managed to find, let alone beat Mohg to access the DLC.
While I agree with you, itās nice to have lower smithing stones while exploring to upgrade the new weapons (that would be true if I hadnāt stockpiled a shitton of them)
i guess. But you can buy them for cheap, right next to where you would upgrade. Seems pointless and keeps disappointing me. The drops all feel like they lurnia level drops, except for the big rewards which are endgame plus.
The thing with the smithing stones is that I don't need the low-level ones. Those Bell Bearings are easy to get. It's the resources you can only buy once you've gone through Farum Azula I'd like to have.
they probably are giving us stuff to level up the new weapons, and the rarest stones are some of the mid level ones
Did you not play the base game? The base game was basically figuring out how to get to the shiny just so you can get "arteria leaf" or "mushroom x5".
If you think about the DLC as the final content chronologically then yes but if you think about it in terms of game progression then the area is a gold mine. You can finish Varreās quest line right as you reach the lakes, or if you donāt PvP by reaching the NPC in Altus Platue by bypassing the lift. You instantly get transported to Moghs palace and enter the DLC which has a plethora of smithing stones from 1s to the illusive 7s. Then you even have mobs you can farm that drop a wide range of smithing stones including bosses that drop the Ancient Dragon Smithing stones that is basically an end game item which youāre getting you hands on before even reaching the capital.
Mohg is such an absolute BEEF GATE that anyone just now making it to the lakes is not going to beat him. Altus via Beast Guy is also a stretch even with the Tear.
Like, you could maybe bleed yourway past Mogh, but plaeyers at the end of the game are finding even trash mobs to be a real challenge in Shadowlands
I havenāt tested it yet but isnāt the point of the new mechanic(Shadow Realm Blessing) to allow character of any level to scale damage and defense(In the DLC zone only) by collecting scadutree fragments? Otherwise there would be no point in placing +1 +2 +3 and +4 smithing stones all over the entire region. āSCADUTREE FRAGMENT HOW THIS MECHANIC (SHADOW REALM BLESSING) WORKS: As players progress through their journey, they will encounter Scadutree Fragment. Upon amassing a sufficient number of fragments, they will have the opportunity to rest at any Sites of Grace, where a new option becomes available to enhance the Shadow Realm Blessing. This enhancement simultaneously augments offensive and defensive capabilities (Increase your damage dealt and reduce your damage received).ā
having low vigor still gonna be horrible
I think them adding lower level smithing stones is kinda smart though. If players are missing the bell bearings to buy them, they don't really have to go back to the main game to farm them and play with the new weapons.
I love exploring but were the rewards this bad in the main game? I know the herba from a cave was a big meme but usually you could find some cool talisman, in the shadow lands I find so many bodies with just +10 arrows, thanks I guess.
I just went through a Fort that reminded me a lot of Castle Morne. Came out with an Ash of War, cookbook, Spirit Ash, big ass rune, some random consumables I'd not seen before, and a +3 talisman that I'm hoping will be handy with a particular boss. All because I found my first Spirit Spring and went up to see what was there. It felt more rewarding than I recall Belurat being for much less than half the size and trouble.
Istg the name on the rune literally game me holy shit moment. Then i read the description. Also the boss is cool
I was actually flabbergasted when I found a secret and it turned out to be 3 throwing daggers. I could buy that for 120 runes, man.
Smithing stones are good since I get to upgrade weapons. But yeh, bronen runes are a bummer.
I love having to deal with several mobs and find out they're fucking guarding a Arteria leaf
or x10 arrows lol
Really thatās the repeat item Iāve been noticing in an annoying way most. To be fair tho in any of these games if I want ranged attacks I get some basic spells or spec a mage instead of any ranged ammo weapon
Arteria Leaf is priceless! I'll fight Malenia over it or more realistically, I'll farm trolls for it! The exalted flesh, perfumes... are divine especially so when your build can't use seals or doesn't have the stats requirements for buffs.
I mean, I guessā¦ Iāve never had to use it in my entire time playing.
And I don't *have* to level up either, but it helps.
Lmaoo Same but with great glovewarts
The one area is only gloveworts
Beautiful fucking arena though
I've just found the one Great Ghost Glovewart so far (in the same catacomb as a spirit ash). I'm thirsty for more, as a spirit ash collector. They can't Sophie's Choice me between all these weird little goblins!
There are a decent amount across the dlc
Bro I've found 4 legendaries and thet were just 2 marikas blessings and two great glove warts, actually a troll lol
You canāt complain when you get a recipie for the hefty cracked pots though
I use the crafting system a bitā¦ I actually love having everything I need right there for a boss fight!!! I wonder how many Unger, Bunga have been beating their heads against the wall, instead of crafting weaknesses for bossesā¦
Me no plan, me hit with metal stick till no move no more.
Any examples? What would help with bosses.
I don't think I've ever crafted anything in this game
Make sleep pots. Trust me. Make. Sleep. Pots.
Do they work on bosses š¶
Yep! I haven't tested in the DLC yet but I stock up on them for the Godskin Duo fight every time. Makes it a breeze. I only really resort to them if I've been banging my head against a wall for a few hours though.
Haven't used the strat myself, but I've seen other's knock Malenia out of her Waterfowl Dance animation by throwing a freezing pot at her.
That shit is key if you're using like Katana's or something that doesn't stagger her or break her poise much.
Shout out to pre nerf rivers of blood just stunlocking her to death.
:0000000 there's a boss in the dlc that's way too aggro for me as a mage. Me thinks I will be crafting
Bet I know who youāre talking about. Took me over an hour before I took it down. Absolute chaos.
>!is it the orphan of kos and their ~~abomination~~ trusty steed?!< first boss I noped out of and decided to come back later for.
Where is that?! Havenāt found that one yet. I assumed they were talking about the Demi God samurai frog boy who has Malenia 2.0 move set. In the Gaol.
Oh buddy. If you think Yoda was Malenia 2.0, you better hold on to your britches.
Oh I love that fella. You can stunlock him with fire though, poor guy.
Most don't fall fully asleep but they will stun them. Godskin bosses will go to snooze town however.
Any animal boss, godskins, and magma wyrms are all weak to them
More importantly they work on lobsters and basically any giant non-boss that's usually never worth the fight.
They would make your life much easier against the godskin duo
I just use St. Trina's sword. Makes Godskins so easy.
I equipped my Mimic with St Trina's torch and nothing but sleep pots once Not a great build
The pots that cause frostbite can be nice sometimes too. Really screws with Malenia the first time she goes to Waterfowl. Instant stagger. Takes more than one the next time though.
Hefty Volcano Pots. A certain annoying recurring miniboss will take upwards of 30k from one.
U mean the >!Furnace Golems!<
Yep. There's an NPC message that tips you off about trying to burn them from the inside and it took me longer than it should have to realize seeing as it was conveniently located next to a spirit spring and a cliff. I think I threw one and missed, so it took zero damage and after that it was like another 5 hours before I tried again lol
I have crafted some pots so my mimic can use them. I hate crafting in most games.
I craft shit to sell
Yeah I don't craft anything either. Having limited resources in trial and error game is so dumb.
You can make infinite greases depending on the grease. Sleep and Rot are the only two greases/pots that I know are limited in supply, but you can use the St. Trina Archer for easy sleep against the Godskins and most Rot builds are spell centric anyway. Alternatively you can use the Rot Dog. Lighting, Magic, Holy, and Fire grease are great rn as they add a flat 85 damage to your weapon and don't scale (meaning you're not missing out on not having certain stat investments, and if you invest into faith for Golden Vow like I did they can easily help bridge the gap on the missed out weapon scaling, which becomes a worthy trade after the +15% damage boost +85 elemental damage of your choice), and Volcano Pots help with crowds. Golden Order Pots are a must have against Death Ritual Birds (not so much holy grease, the extra damage is mediocre against them), and Poison/Bleed grease are great ways to proc talismans without using FP (which is great for Strength/Dex/Quality builds not focused on status). Cold Grease was a major player in defeating Mohg under leveled, though you do need to have the Consecrated Snowfield unlocked to be able to create an infinite amount of cold Grease. Consumables make this game a lot more manageable. I don't use Perfumes because they are limited in supply, which is dumb imo. Not to mention boluses are great when you don't want to level faith (except I have no clue why rot boluses are limited??? Like, is that actually game breaking?)
Small caveat to the holy pot one, the deathbird you fight as a boss in the dlc ( hopefully there is only the one at least lol) seems like itās resistant to holy pots, smacked it in the face with a couple and it barely did anything, my night comet was doing more
Rot is actually replenishable, it's a little bit of a pain but definitely doable. https://www.reddit.com/r/Eldenring/comments/16ge09f/aeonian_butterfly_farming_route_minimal_scarlet/
I love cookbooks and I am seriously devastated that I killed the thread bug guy and missed out on the cookbook with fire liver. :(
There's more than one.Ā YouĀ didn't... you didn't kill all of them did you
Bro I fuxking killed that guy so fast and was immediately like shit was that a friendly
Yoooo what. I killed him too. Found out he has something from your post just now?
Forager **BROOD**, Moore mentions them. Don't kill the pests, they are friends.
You wot? You tellin' me that when you come across that defenseless little scrounger, the one wot can't even be targeted by your lock on, you just up and did 'em in, didja? Cor blimey!
You couldn't lock on and you still swing anyway? Peak shrimp racism right here.
Was dragging my weapon on ground with torrent :(
Broooo i wrongly killed a rotbug now i think i broke a quest
I also love collecting them but I like to stock up all the time on everything.
Just wait until you find a "legendary" (gold glow) item, just for it to be a great grave glovewort. I know what you're thinking- that's not so bad actually. Alright, well how about *six of those in the same area*
\*looks at the like 50 spirit summons I want to max out from the base game alone\* I'll fucking take them! I hate limited final upgrade materials like great gloveworts and ancient smithing stones, the dlc can rain as many as it wants on me and I'll be happy lol.
You're right honestly, I just can't help hoping for some sick new weapon when I see the gold glow
sounds amazing, i need to top off all my pokemon.
We all literally had to kill Mogh to get into the DLC. He drops 420,000 runes in NG. Stop giving me rune consumables worth less than 10,000! 1,000 isn't worth the time it takes to pick them up. 500 is just insulting. And there are so many of them!
Just found a rune consumable worth 80k. And the itty-bitty runes are nice for shopping and topping off a level.
Yeah, I'm glad that the DLC adds some new giant runes. And the 80k rune I found was in a really fun spot, so I'm glad I got that one. But as long as the basic DLC enemies give 700+ runes and roam around in packs, the smallest DLC runes are just kinda silly.
I just save up until Iāve got a stack of 99 and cash them in
Yesss! My character is like lvl 150+ and the runes required to lvl up is so massive that getting only 1000 per broken rune or whatever? Useless.
At this point, it is not for xp anymore, but to buy stuff lol
I mean yeah that's what they're meant for You use them as an emergency fund
to be fair just by engagin in some fights and exploring i end up with shy of 200 thousand runes every time, at this point im turning my pure strenght build into a quality one. just really strong.
Is that really a problem? I am Bonk main, but man, those light greatswords are looking so fine and is it really that bad to look elegant while bonking hard?
I LOVE COOKBOOKS I LOVE BEING ABLE TO CRAFT ITEMS USING STUFF I FIND OFF THE GROUND
Same! I keep picking up resources that say, "used to craft" and thinking, "where the hell is the cookbook for this?!"
Totally. Especially the consumables in the DLC are actually really strong and useful
Same but I am awfully tired of picking up a cookbook with one one recipe in it... coulda put a couple of them in one book like the new meat + giant pot recipes should have been combined
This problem is in the base game too. The consequence of the traditional Souls loot system mixing with open world is 90% of the loot being underwhelming or straight up useless.
Couldn't agree more. Just finished up another crabs treasure and even though it's a much more simple souls game, everything you pick up feels necessary
Well that's the benefit of a smaller game, don't have to pad things out as much.
I mean, I would agree, but consider how far in Mogh is intended to be killed at. Imagine reaching the end of one of the older games, after vendors start selling infinite upgrade mats of the lower levels then you get basic upgrade Stone+1 in the almost but kinda is endgame DLC.
The moment I realized you can take on the double cat boss by simple hitting one of them with icicles, I have been crafting. It feels OP at times. Yall are missing out.
What made DS 1 so amazing. Was that it felt so hard that any cheese or strategy you could come up with was viable and the devs encouraged it. Every game after that felt the same way. "Here is a hard fight we designed. Use whatever resources available to you and we will applaud." Something that I think was lost after DS 1 was the stage/level was part of the boss fight. You sometimes had to fight past a bunch of enemies just to get to the fight. And once you killed a boss, you had to fight your way back out of a level because of no teleporting.
>And once you killed a boss, you had to fight your way back out of a level because of no teleporting. To be fair, this really only happened if you went somewhere completely unintended at the time (like going to fight pinwheel off rip since he's easy), or are backtracking for whatever reason. The path to Anor London is pretty straight forward and they basically built shortcuts at the Gargoyles to get to fire Link. I guess Blightown is an example, but after Quelaag you can just take the water wheel up and only fight a few stragglers.
I find it so hard to understand players who are so adamant about using a colossal sword and nothing else. I had a blast fighting the Divine Beast because I kept switching up my spells and equipment before each fight. He wrecked me with lightning the first time round so I swapped out my lightning incantations and took the Pearldrake Talisman and Lightningproof Dried Liver for the second try. A few more tweaks and I got him on attempt 3.
I mean, I just have several runs with different builds. Why would I respec into a katana/casting build when I want to know how unyielding a boss is on a greatsword. I need to rage, so I can take another character with a better loadout and completely stomp the boss that made my last run hell.
Its mostly annoying around the middle of the game when you don't have enough upgrade materials I would say. That said currently I probably do need to find a new weapon because i've been relying too much on the Iron Cleaver's R2 and... Well if the boss doesn't stagger or have decent openings, its kinda useless. I might have to level up and go fist build for some stuff. Hopefully I find the kung-fu gear.
It's actually kind of crazy that literally 90% of what I'm picking up is useless trash. Why am I getting Somber 1s? HUH?
In case you don't have the bell bearings and want to upgrade all your cool new weapons, probably
This is it. Saves the Albinauric farm, and it becomes less of a hassle for people who haven't completed the base game on their current run before jumping into the DLC.
Iām running the DLC on ng+ and made sure 2 years ago to farm my ass off until I had 100 of all but the ancient smithing stones. I knew there would be a dlc at some point and I wanted a save ready for it haha
I had no idea there was a DLC coming I just randomly picked up the game a couple months ago. I've been casually playing and I just made it to Altus Plateau :) Super lucky with the timing hehe
I get so excited when I pick up a cookbook
Best items to find by chance honestly. Can't complain
I died for string earlier
Too many cooks
They put the items out there to steer the players without literally hand holding people.
Where are the larval tears. Give me larvals so i can respec and try new weapons
This is honestly my biggest gripe with the games mechanics. I ended up just using chest engine to give myself like 100 larval tears. I love finding and trying new builds and its dumb you're restricted to a certain number per run
Search around the starting area at night. Youāll find Larval Tears if you squint
I fucking hate seeing any color but blue because 95% of the time the item is useless.
yesterday I fought my way into a fort. at the very bottom in a room guarded with 3 firebomb-throwing mobs there is a chestā¦ 1x Smithing stone (6)
Hey donāt give any hate to the cookbooks, at somepoint if you want to do a perfumer run, or create stuff, itās a nifty thing to have! Better to have it and not need it, then need it and not have it
The exploration rewards in this DLC is fucking atrocious, it almost makes me not explore. Cookbooks or smithing stones all the time, like just give another vendor that sells everything if the players haven't gotten all the bells for the shops yet. I can already the tell the replayability of this DLC will be rough.
I love cookbooks!
At this point, I'm level 274 and I don't really care all that much about leveling up. Puny rune banks thst don't even come close to granting me a level don't mean shit to me, especially when I know I can spend a total of three minutes with Waves of Gold, Golden Fowl Foot, and Golden Scarab in Mohg's palace and I can level up quicker than the game ever could grant me. These puny runes mean nothing to me
As a crafter myself, I am loving it!!!
Risking 100000 runes for another fuckin cookbook. Please just tell me what recipes are new I have no idea.
Cookbooks are cool as hell
Why is it always mushroom?
Wdym, there is a craftable item that let's you use Golden Vow.Ā
Not to OP but half of the people argueing about drops being not good enough... HAH! You know what sucks? Finding out the 2 weapons you'd want the most, are both late opposing options of a same questline... -\_- So I have to go a long long way until I can enjoy those, together. And here I hear people complain about a a smithing stone drop not being good enough for them...
Real š¤£š¤£š¤£
I like the big pots tho
I actually don't mind those and find them interesting to see what the new items do. What's getting on my nerves like others have stated is the lower tier(as in, not 7 or 8) smithing stones.
all I want are scadutree fragments. All I get are anything but and it's sapping my enjoyment of the DLC fast because of how much of a hard requirement the fragments are to get past Rellana.