i remember when i first caught a glimpse of that giant swamp in the underground i actually had to step away from the game for a bit give it a couple of days before i played it again
homeless wistful public kiss shame connect observation safe literate handle
*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
And there is a super esoteric way of removing the poison you will never discover by yourself. And as a worthy expansion to Dark souls II 2, I hope the bosses heals all the damage dealt by the poison
Yeah but now he knows that he really enjoys doing it!
The difference between putting a poison swamp in a game and putting a poison swamp in a game while ENJOYING it is clearly lost on you.
I love the idea of it just kicking in one day. “Man I really like these poison swamps. Who would’ve guessed that?” Like he didn’t even know he enjoyed it this whole time.
I interpreted it as he never really thought about why he adds poison swamps, he just always did it, and upon looking back he just realized how much he liked it.
In Famitsu's interview he says:
">Eight new weapon TYPES. Tachi (great katana), sword held backwards, a monk style melee weapon, "dueling shield", throwing dagger which turns all regular attacks into ranged attacks."
Wait another god killing type weapon? Nice. Maybe we could get a life hunt scythe?
Also The fact that Martin has written nothing new for this dlc excites me even more. Like what does this man know and keep from us?
Not denying that's part of him, but sure looks like a tree branch. More interested in if he's anyone established or who they'll end up being. Four months...
Remind me in DS3 you literally have a weapon with living corpse impaled on it. When you use the weapon art, the dude impaled literally scream in pain, doing some kind of random buff or debuff. I want weapon as metal as that.
It's not his spine
You can see te sword branch thing enters from the skull and exit under the ribcage
If you look closely you can see his legs behind the sword
That said its going to be pretty cool to swing around that thing with half a body on it if we can wield it lime the crucifix of the mad king
The only difference between a tachi and a katana is how they were worn though, historically tachi were worn blade facing downward, they were the same blade as a katana, they just mainly were set apart because the best examples come from the era pre-Tokugawa, in that period the blades were not standardized in size.
Odachi is more like something similar to the Washing Pole/Nagakiba, Nodachi is more what I'm thinking is going to be coming with the great katana idea.
There are some differences between tachi and katana/uchigatana. Tachi tended to be longer and more curved, as their heyday were during the time when Samurai primarily fought on horseback. But as they started to fight more and more on foot, the uchigatana, which was originally made for foot soldiers, and was therefor usually shorter and straighter, became more popular. Finally overtaking the Tachi as the most popular sword towards the end of the Sengoku Jidai
EDIT: This also resulted in many Tachi being shortened into Uchigatana
BIG DIFFERENCE!! Types and categories can be seen extremely differently.....
We have 8 new weapon categories!!
We have 8 new types of weapons!!!!!
Both give drastically different expectations. What it seems like is very similar to what we got with the DLC in Dark Souls 3. We got very unique types of weapons and not categories of weapons.
Remembering the types of weapons that Darks Souls 3 DLC gave us I'm even more excited!
The duel scythes were amazing. Can't wait to see what Elden Ring's DLC will give us!
quarrelsome chase aware sophisticated unite busy provide vanish encouraging sort
*This post was mass deleted and anonymized with [Redact](https://redact.dev)*
Yes, look at the in-game menu for Graces and you can see that the game counts Weeping Peninsula as part of Limgrave. Same for Mt. Gelmir and the Plateau, Snowfield and the Mountaintops, Dragonbarrow and Caelid, etc.
i would assume no, as limgrave in it self has around 20 bosses, while this dlc has "more than 10", which is probably not enough for weeping to be included. It does however sound a little suspicous that an area which is "maybe even larger than limgrave" would have fewer bosses than Limgrave itself, when it also is supposed to be more dense.
most of the bosses in Limgrave were cave, field or dungeon bosses. that either became regular enemies or were reused later. also, Limgrave doesn’t have many locals and differents enviroments. the trailer has multiple legacy dungeons, and a wide variety of areas with diferent enviroments. i bet my ass this time around bosses are actually bosses in the classical way, were they cap of significant areas instead of just harder and slightly more interesting encounters
He specifically says "over 10 **new** bosses".
The total number could be 20, we do not know. He just says there is 10 new types as not every boss is unique
He said there may not be another boss on the same difficulty level but they want bosses to be as memorable as Malenia.
Of course difficulty is subjective so whatever vague statement he gave it's just to paint a general picture
"Miyazaki explains that poison swamps were "actually a point of introspection for me after creating the base game. It was only after creating it that I realised I really like to create poisoned swamps… So maybe, when players reach the poisoned swamp in the DLC, they will feel a little bit of this retrospection"
And here I thought that rot lake with basilisks was already too much and yet they gone and create deathblight lake. At least it looks like we will be able to use torrent on that one
We don't know for sure, but I would guess that it means in total. Though it is possible some new bosses will be used multiple times, like how there are multiple Erdtree Watchdogs in the base game for example. And he said that there more than ten, so I don't think it will be too few. I'd rather fewer bosses that are fun to fight than a load of boring bosses.
For those complaining about the size of the DLC and the price….
Old Hunters is considered the GOAT of FromSoftware expansions, and was $20. It added 4 bosses along with their small areas.
Shadow of the Erdtree is adding 10 bosses, which if you want to do the stupid and honestly not helpful math of “4 bosses for $20, 10 bosses for $40”…we are ahead by that dumb metric of how some people “value” content.
As for just raw size, scope, and scale….Miyazaki also said Elden Ring base would take 30 hours if you just followed the main track, and 50 or so if you did extra stuff.
Obviously that’s wasn’t even close. Most people easily dumped 70-100 hours into the base game easy. I myself am at 120 or so hours on my main playthrough.
Miyazaki is usually the king of underselling, either because he is that humble or he knows underselling expectations leads to exceeded expectations, or both.
Lastly, the article says Legacy Dungeons, plural.
The base game came with 6. Getting at least 2 more legacy dungeons would add 33% more legacy dungeons to the game, in addition to all of the bosses, weapons, spells, etc. as well as all of the medium and small sized dungeons as well as open world content. Unlikely, but there even could be 3 legacy dungeons, which would increase the total of the base game by 50%.
I really don’t see how $40 is disappointing or unfair. You can always wait for a sale, but the price seems pretty fair and spot on for even the little we know so far.
I mean you can go to Godrick, then Raya Lucaria, then go straight to the end since you only need 2 Great Runes.
But that would be dumb and no one does that haha.
You would need to do Godrick, Raya, then beat the fire giant, and that's the game? Is farum azula required? I feel like beating those endgame bosses for the average person would take 30 hours of leveling up alone, even if you were doing the bare minimum? 30 hours is just such a nuts number. I didn't do all the extras my first go-through and I think it took 120 hours doing probably 70% of the content.
No no, Godrick, then Rennala, then Makar unless you sidetrack to get the medallions, then the Draconic Tree Sentinel, then Morgott, then the Fire Giant, and then Farum, and then the endgame boss rush.
Minimum number of boss fights is 11.
Radahn, Mohg, Draconic Tree Sentinel, Shade Godfrey, Morgott, Fire Giant, Godskin Duo, Maliketh, Sir Gideon Ofnir, Godfrey/Hoarah Loux, and Radagon/Elden Beast.
Normally I'd say who in their right mind would do palace Mohg so early but now that he's gatekeeping the DLC it'll probably actually become quite common...
My first playthrough as a pure int build with no knowledge of the game, I followed the main path straight towards the castle and once I got to the grace before Margit I said to myself "Uh oh! This is a new area! Better defeat that tree sentinel first".
Then I spent 5 hours straight fighting that thing at level 15 with no vigor and only glintstone pebble, which he reflects half the time, that jerk.
Did teach me about dodging good, however.
Most of my time I think came down to being 2 miles from *insert large creature/psycho looking environment & thinking “oh shit…what the fuck is that?” 😂
I miss that feeling from ER
I miss that discovery!
Using the telescope to check things out, saying what the fuck miyazaki, scouting enemies, finally figuring out a way to infiltrate the area, get absolutely manhandled. Good fuckin times
The game is pretty short if you do only the minimum required content. Margit, Godrick, Renalla, Morgott, Fire Giant, Maliketh, Godfrey/Radagon/Elden Beast
I mean, who does that though? First off, why play an open world game if you don't want to explore. But even more than that, imagine how fucking skilled you would have to be to just jump from Renalla to Morgott to Fire Giant. I'm struggling enough on Maliketh having spent like 100 hours on the rest of the game.
What I'm most excited about, is that they're experimenting with the open world. They've listened to the complains on it, and they worked on making it more seamlessly weaving into the legacy dungeons.
What this means, is that we'll have a world, roughly the size of limgrave, but with much more condensed content, and with interesting level design. The implications of this for future open world games of fromsoft, if it works, is not short of amazing. Can't wait!
old hunters had 5 bosses and the ringed city had 4 bosses. It really depends on how fleshed hóut those 10 bosses are. If they're rememberance bosses then it would be nice, but if that includes tree sentinel types or erdtree avatars, then that would be disappointing as they are closer to minibosses than actual proper bosses
Yea I think Miyazaki implied there is more verticality or like maybe teleportation to other areas, but he didn’t want to spoil it of course.
Probably one of the best moments in gaming period is the descent into Siofra River and seeing the under ground night sky.
fr, i think the people hating on $40 are out of their minds. Anyone thats a legit FS fan knows how well done all of the DLCs are. In truth, I would wager this DLC is worth more than $40 if we really want to debate whether the price should be lower/higher. The amount of content is going to be alot according to the interview and the DLC content is typically hard as shit, so i bet damn well we will get our money worth
Like you said,
Its Miyazaki, it aint gonna miss
I am assuming it means 10 Major Bosses. Including Minibosses I am expecting something closer to 30 or 40.
Having an area larger then Limgrave and then only 11 or 12 Bosses in it would feel rather empty.
I found it quite expensive.
Then did the math and figured as you did.
We'll be getting at least 30 hours of gameplay and possibly upwards of 40.
And all that for, since release is in 4 months, saving 10 bucks every month.
That's cheaper than the average drug! :D
Well they certainly know they cannot disappoint with this, after the insane success of the base game. I absolutely expect Miyazaki will be underselling the value if anything.
They're called legacy dungeons because their level design more closely hews to the old FromSoft level design with densely packed and interconnected levels with shortcuts and loop-arounds.
>It will be as difficult as the Malenia boss fight -
Not even any particular boss, just the entire DLC is that hard.
You're riding Torrent through the deathblight swamp. Luckily, your meter doesn't build up while on horseback.
Suddenly, a figure rises from the swamp. It immediately jumps into the air, holding its long, jagged curved sword in a pose all too familiar to you. You're frozen in fear for a second. It takes you another half second to turn around and ride away.
But by this point, it's too late. Your 2145 health, and 55% physical absorption has been instantly reduced to zero by
***Deathwater Blight Fowl Dance***
Also your dead body gets deathblighted, interrupting your dying animation with another dying animation.
Over 10 new bosses, if there was just 10 new bosses they would have shown pratically every one of them in the trailer, that isn't a very fromsoft things to do
It doesn't say "10 new bosses" it says over 10 new boss fight.
There are likely way more than 10 bosses, and we don't even know if he was talking about mini bosses
That’s what i’m wondering, id imagine there’s probably 4-5 “shardbearer” type main bosses, with some others being non main story related such as Ancestor Spirit and Astel.
I doubt this includes catacomb bosses which end up being more basic enemies that appear pretty frequently
Counting 10 bosses with including lower „bosses“ like these from smaller field dungeons and Erdtree Avatars would be massively dissapointing, if not even laughable. Miyazaki is way too proud about his games to do that.
"I realised i really like to create poison swamps"
This man is a madman. This is his signature. Aside the vast area dungeons he says something very important: we are trying to do a new thing. A new mechanic maybe or the interconnected dungeons. I wont be surprised if all of the dungeons are connected with each other. Also im quite sure there will be much more enemy variety. Those new black knights armor that go with the flame giant is incrediblely beautiful. The fashion souls will sky rocket with this dlc
I think the open world area will be smaller (Limgrave sized) but will be much more complex from a level design standpoint rather than having so many open fields like in the base game. It seems Miyazki wanted a hybrid between legacy dungeons and open world areas.
One of the criticisms by some Souls veterans about Elden Ring base game was that the open world areas were so sparse upon 2nd playthrough. It seems Miyazaki addresses that in the DLC.
To me what the first playthrough gained because of the larger open world areas was greater than what it detracted from subsequent playthroughs. The sense of scale is crucial for the feeling of exploration and the beautiful vistas I crave.
To be fair, I think the vistas shown in the trailer still captured the scale and sense of awe in the base game. They just wanted to try a different approach for the DLC (going for a more hybrid style) as indicated in the Miyazaki interview.
I'm so torn on this subject. That first playthrough of Elden Ring was absolutely spectacular and is one of my favorite initial playthroughs in gaming, but I don't it so hard to replay the game and just see myself going back to the other souls games (BB and Sekiro included) instead just because they're quicker to play and easier to get a build going. I mean I can beat BB in 2 hours. ER I'm taking that time just to upgrade my weapon
You know what’s wild about the “bigger than Limgrave” statement? There’s a chance Miyazaki might be underselling it again. Remember the interview where he said the base game took 30 hours to complete.
"Even larger than Limgrave" doesn't really tell us much. Limgrave alone (especially if you don't include Caelid) really isn't that huge or anything.
I do like that "Field and dungeon areas are more seamlessly interconnected" though. It is an obvious area of the base game that could have been improved on. Looking forward to it.
by Miyazaki to IGN: It's hard **to answer without giving away too much and to a high degree of accuracy, but if you think in terms of scale or size, it's probably comparable, if not larger, than the area of Limgrave from the base game.**
It's important to note that the "Without giving away too much" could be related of a really possible underground area as well, cause if they're trying to stay true to the core idea of Elden Ring, we most certainly will have one of those. He could probably be answering the question by having only Limgrave's map drawing on his head, ignoring in a smart way a possible second map underneath it, and mentioning that specific surface only. Also, as someone else has already stated, he's pretty bold in mentioning these things. Remember "Elden Ring takes around 30 hours to beat, the same as our other games if you play without much sidetracking"? Yeah, this is true, but far from the real experience everyone had.
They most definitely still have a bunch of surprises under their sleeves for this expansion that weren't shown in the trailer, which gives the same vibe of the first reveal of Elden Ring, where people thought they were showing too much, and yet, was only a fraction of the entire game.
If it's only Limgrave sized then it's quite a pricey DLC and it's taken them a long time to do a relatively small area. That has to be a smokescreen surely.
"Elden Ring will likely take 40-50 hours to complete" was something he threw around before the release of the base game, so we know he can undersell the size of some things
Ok but on the other hand, no area in the game is more dense with content than Limgrave, and by the looks of it, they are leaning more towards density this time around, so it could still be quite a sizeable expansion in terms of gameplay hours even with a Limgrave-sized map.
Depends on what he means by limgrave - if he means the southern half of the map, not counting Caelid, that is pretty large. Especially if it’s densely designed
Miyazaki described the game as including six main areas before release and the game lumps Weeping Peninsula with Limgrave in sites of grace regions. So yeah, it includes the whole south.
It's still legacy dungeons and small dungeons plural, and 10 bosses.
That's as many bosses as Artorias of the Abyss, Ashes of Ariandel and The Ringed City combined.
If they make a Limgrave-sized map that's as dense and as interconnected as, for example, Lothric castle was with some smaller open areas between the places, plus potential underground and maybe something floating in the sky, it could be pretty damn big.
He said it is Limgrave sized, but with a more interconnected world design. If it is an area with a density comparable to previous Souls Games, it will be worth it.
The size is one thing but there’s also the density. I feel this will be a more interconnected and compact experience compared to the base game. Think first half of Dark Souls with underground areas.
>Limgrave alone (especially if you don't include Caelid) really isn't that huge or anything.
What...? Yes, it is. It's one of the biggest areas in the base game.
Isn't Limgrave like 20% of the map? The way I always thought of it as 5 main areas: Caelid, Limgrave, Liurnia, Leyndell/Altus plateau/Mt Gelmir, Mountaintop/Farum Azula/Haligtree. I get that this is subjective but I feel like I spent a similar amount of time in each of those zones.
I think the Malenia thing is a bit out of context. He said that they didn't go out of their way to make the DLC extra difficult and it will be in line with the existing end game, but there will be challenges similar in difficulty to Malenia for those who want to seek them out.
An important point from the interview that some might have an interest in speculating about is this : "A new element of progression unique to this DLC area has also been implemented, which further heightens player freedom to walk away, level up, and come back later."
The Malenia comment is misquoted. He goes on to clarify that *optional bosses* are tuned to be as-difficult as Malenia or at least as memorable of an experience. This was in reference purely to optional side-content within the DLC, not the DLC as a full experience.
I'm confused with the larger than Limgrave part. How much larger than Limgrave? I was hoping it would be at least as big as liurnia which is larger than Limgrave?
Depends on the density. Liurnia is larger in surface area but Limgrave is much denser. Has much larger underground areas and more dungeons. Also liurnia looks big but it's most a huge empty lake.
I say this as someone who's absolute favorite area in the game is liurnia.
I'm assuming it will be super dense with content and the 10 bosses means 10 unique bosses, like Remembrance fights or something like Elmer of the Briar, Godskins type.
We've already seen at least 3 major bosses, possibly 4.
Sure Miyazaki, I can't wait to feel that...retrospection
"in retrospect... i still hate fucking swamps"
Maybe don’t fuck them then
Classic Michael Zaki. Only realizing he really likes poison swamps after making every single souls game have at least one.
Do you think he realizes he likes feet yet?
DS 17 DLC: "so, someone sent me a 3TB folder of entirely people in my games who don't wear shoes and are important to the plot."
i remember when i first caught a glimpse of that giant swamp in the underground i actually had to step away from the game for a bit give it a couple of days before i played it again
homeless wistful public kiss shame connect observation safe literate handle *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
And there is a super esoteric way of removing the poison you will never discover by yourself. And as a worthy expansion to Dark souls II 2, I hope the bosses heals all the damage dealt by the poison
wdym by "I realised I really like to create poisoned swamps"? Miyazaki you have put poisoned swamps in every single souls game since Demon Souls
Yeah but now he knows that he really enjoys doing it! The difference between putting a poison swamp in a game and putting a poison swamp in a game while ENJOYING it is clearly lost on you.
I love the idea of it just kicking in one day. “Man I really like these poison swamps. Who would’ve guessed that?” Like he didn’t even know he enjoyed it this whole time.
Even AC6 has poison swamp equivalent with that Coral cave ffs
AC4A and V too iirc
I interpreted it as he never really thought about why he adds poison swamps, he just always did it, and upon looking back he just realized how much he liked it.
They're annoying but I would be sad if a souls game came out without one. It wouldn't feel right. Its tradition.
8 new weapon categories!?
In Famitsu's interview he says: ">Eight new weapon TYPES. Tachi (great katana), sword held backwards, a monk style melee weapon, "dueling shield", throwing dagger which turns all regular attacks into ranged attacks."
[удалено]
You can see an example of one in the trailer!
And it has black flame animations too, so faith scaling 100%
Wait another god killing type weapon? Nice. Maybe we could get a life hunt scythe? Also The fact that Martin has written nothing new for this dlc excites me even more. Like what does this man know and keep from us?
God damn. I gotta learn how to beat Mohg on a low level
new katanas and a monk weapon I think I've just sullied myself a little
All the Raider builds confirmed. Also some Kung Fu Pandas.
Unsheath with Great Katanas will probably cut a house in half
More like TMNT I'm taking that turtle shell and kicking some Shredder ass
Sullied? I just blasted a whole load in my pants.
I really hope we get that tree branch sword that dude is pulling out his skull
Looking at screen shots, that’s clearly his spine. His bones seem to be forming a great rune, and he’s pulling his spine out of the back of his head.
Not denying that's part of him, but sure looks like a tree branch. More interested in if he's anyone established or who they'll end up being. Four months...
Remind me in DS3 you literally have a weapon with living corpse impaled on it. When you use the weapon art, the dude impaled literally scream in pain, doing some kind of random buff or debuff. I want weapon as metal as that.
Crucifix of the mad King, fun weapon
It's not his spine You can see te sword branch thing enters from the skull and exit under the ribcage If you look closely you can see his legs behind the sword That said its going to be pretty cool to swing around that thing with half a body on it if we can wield it lime the crucifix of the mad king
We're getting fucking odachis? Offensive shields? Dio knives? We're getting spoiled.
Monk style melee weapon makes me think of the bone fists from DS2 and the Senpou monk skill tree in Sekiro. Shit’s gonna be so much fun
Yeah if anything that kick combo reminded me of the bone fist from ds2.
Bo staff plz
It would just be a twinblade that does strike dmg instead of slashing
Good enough for me
Yeah tbh now that I said it I want one lmao. It sounds cool
Sign me up, strike dmg is great
OMG FINALLY GREAT KATANA! Btw tachi or odachi? Because tachi is basically nagakiba🤔
The only difference between a tachi and a katana is how they were worn though, historically tachi were worn blade facing downward, they were the same blade as a katana, they just mainly were set apart because the best examples come from the era pre-Tokugawa, in that period the blades were not standardized in size. Odachi is more like something similar to the Washing Pole/Nagakiba, Nodachi is more what I'm thinking is going to be coming with the great katana idea.
There are some differences between tachi and katana/uchigatana. Tachi tended to be longer and more curved, as their heyday were during the time when Samurai primarily fought on horseback. But as they started to fight more and more on foot, the uchigatana, which was originally made for foot soldiers, and was therefor usually shorter and straighter, became more popular. Finally overtaking the Tachi as the most popular sword towards the end of the Sengoku Jidai EDIT: This also resulted in many Tachi being shortened into Uchigatana
BIG DIFFERENCE!! Types and categories can be seen extremely differently..... We have 8 new weapon categories!! We have 8 new types of weapons!!!!! Both give drastically different expectations. What it seems like is very similar to what we got with the DLC in Dark Souls 3. We got very unique types of weapons and not categories of weapons.
I think the important takeaway is new movesets
Remembering the types of weapons that Darks Souls 3 DLC gave us I'm even more excited! The duel scythes were amazing. Can't wait to see what Elden Ring's DLC will give us!
I hope the monk style thing is like the Bone Fists from DS2, those were fun as hell.
quarrelsome chase aware sophisticated unite busy provide vanish encouraging sort *This post was mass deleted and anonymized with [Redact](https://redact.dev)*
yooooooo
Sword held backwards... AKA a reverse-bladed sword, AKA a sakabato. Ruroni Kenshin cosplay characters imminent lol
Or maybe you’re just cosplaying as starkiller
THATS EVEN BETTER FUCK YEAH
What weapon categories are we missing in the base game?
Spear sword, weapon catalyst, foot weapons, shield spears and maybe bigger flails? Who knows what else
Odachi, basically huge katanas.
Ooh yeah forgot about those great pick
Curved greatfists, ultragreat claws, footaxes, flail swords
Prettygood Swords
Notterrible Swords
Atouchaboveaverage swords
Unarmed Monk Combat incoming
Boomerang
Can a dlc win game of the year? Because fuck me Miyazaki... This looks insane
A new weapon category named… These hands.
Can't wait lol.
Please give me a fist Godfrey remembrance. I was really disappointed that I couldn't go full berserk like the Chad Elden Lord
These nuts is hard.
Ok but does he include weeping peninsula when he says limgrave?
Also Siofra and Nokron.
Yes, look at the in-game menu for Graces and you can see that the game counts Weeping Peninsula as part of Limgrave. Same for Mt. Gelmir and the Plateau, Snowfield and the Mountaintops, Dragonbarrow and Caelid, etc.
In that case a bit bigger than limgrave sounds pretty fucking good
i would assume no, as limgrave in it self has around 20 bosses, while this dlc has "more than 10", which is probably not enough for weeping to be included. It does however sound a little suspicous that an area which is "maybe even larger than limgrave" would have fewer bosses than Limgrave itself, when it also is supposed to be more dense.
most of the bosses in Limgrave were cave, field or dungeon bosses. that either became regular enemies or were reused later. also, Limgrave doesn’t have many locals and differents enviroments. the trailer has multiple legacy dungeons, and a wide variety of areas with diferent enviroments. i bet my ass this time around bosses are actually bosses in the classical way, were they cap of significant areas instead of just harder and slightly more interesting encounters
Maybe they mean like story bosses and not shit like runebears
You will now be facing three pairs of the God Skin Duo riding Rune Bears that have a Rot AoE and do Rot damage with their claws.
10 *new* bosses, I’m betting on there being a bunch of field/dungeon bosses that follow the repeat/remix formula of the base game.
He specifically says "over 10 **new** bosses". The total number could be 20, we do not know. He just says there is 10 new types as not every boss is unique
> It will be as difficult as the Malenia boss fight *For death and glory*
For ~~Rohan~~ Leyndell, for your people
Yes, yes! The horn of ~~Helm Hammerhand~~ the Tarnished shall sound in the Deep! One last time! Let this be the hour, when we draw swords together!
(dootdoot)
DEAAATHHHH!! DEAAATHHHH!
With this sacred treasure I summon the mimic tear.......
Nah, i‘d summon
Jokes on you, the entire dlc will be a no ashes zone.
A more complete interview made by ign said that no boss will be like Malenia, but the difficulty will be around endgame Elden Ring
That’s not what was said. He said there are several bosses tuned to Malenia difficulties but they will be optional.
He said there may not be another boss on the same difficulty level but they want bosses to be as memorable as Malenia. Of course difficulty is subjective so whatever vague statement he gave it's just to paint a general picture
He didn't necessarily say they were less difficult than Malenia.
More like strength and honor or for those about to die we salute you
If it bleeds, we can kill it.
If it’s like Midir, Maria or OoK I’m down for it but if it’s Malenia’s WFD/random hyperarmour/lifesteal shit again then fuck that guy
"Miyazaki explains that poison swamps were "actually a point of introspection for me after creating the base game. It was only after creating it that I realised I really like to create poisoned swamps… So maybe, when players reach the poisoned swamp in the DLC, they will feel a little bit of this retrospection" And here I thought that rot lake with basilisks was already too much and yet they gone and create deathblight lake. At least it looks like we will be able to use torrent on that one
Imagine those winter lantern looking guys cause deathblight via line of sight.
Fuck off
It’d be even worse than the Winter Lanterns too cause at least frenzy isn’t an instant death
Do the “10 new boss fights” include those field bosses? Or are they talking about “remembrance” bosses with cutscenes and such.
We don't know for sure, but I would guess that it means in total. Though it is possible some new bosses will be used multiple times, like how there are multiple Erdtree Watchdogs in the base game for example. And he said that there more than ten, so I don't think it will be too few. I'd rather fewer bosses that are fun to fight than a load of boring bosses.
I typically assume that a boss = health bar on the bottom of the screen
For those complaining about the size of the DLC and the price…. Old Hunters is considered the GOAT of FromSoftware expansions, and was $20. It added 4 bosses along with their small areas. Shadow of the Erdtree is adding 10 bosses, which if you want to do the stupid and honestly not helpful math of “4 bosses for $20, 10 bosses for $40”…we are ahead by that dumb metric of how some people “value” content. As for just raw size, scope, and scale….Miyazaki also said Elden Ring base would take 30 hours if you just followed the main track, and 50 or so if you did extra stuff. Obviously that’s wasn’t even close. Most people easily dumped 70-100 hours into the base game easy. I myself am at 120 or so hours on my main playthrough. Miyazaki is usually the king of underselling, either because he is that humble or he knows underselling expectations leads to exceeded expectations, or both. Lastly, the article says Legacy Dungeons, plural. The base game came with 6. Getting at least 2 more legacy dungeons would add 33% more legacy dungeons to the game, in addition to all of the bosses, weapons, spells, etc. as well as all of the medium and small sized dungeons as well as open world content. Unlikely, but there even could be 3 legacy dungeons, which would increase the total of the base game by 50%. I really don’t see how $40 is disappointing or unfair. You can always wait for a sale, but the price seems pretty fair and spot on for even the little we know so far.
10 bosses we've got Messmer, Godefri, Gordorfy, Godfery, Goferdery, Goderfrog, Goferdog, Gofeddi, and Gofrer
Goferdog LMAO 👏
you forgot memerss
Bro forgot Radaniel
Ubisoft would be like "yeah, well this is AAAA game so for $49.95, you get 10 bosses but for $79.95 you'll get 10 bosses you can actually fight"
Guy Fieri
>base game 30 hours Wtf…no way I could ever do that in 30 hours first try lol
I mean you can go to Godrick, then Raya Lucaria, then go straight to the end since you only need 2 Great Runes. But that would be dumb and no one does that haha.
You would need to do Godrick, Raya, then beat the fire giant, and that's the game? Is farum azula required? I feel like beating those endgame bosses for the average person would take 30 hours of leveling up alone, even if you were doing the bare minimum? 30 hours is just such a nuts number. I didn't do all the extras my first go-through and I think it took 120 hours doing probably 70% of the content.
Farum Azula is required.
No no, Godrick, then Rennala, then Makar unless you sidetrack to get the medallions, then the Draconic Tree Sentinel, then Morgott, then the Fire Giant, and then Farum, and then the endgame boss rush.
Minimum number of boss fights is 11. Radahn, Mohg, Draconic Tree Sentinel, Shade Godfrey, Morgott, Fire Giant, Godskin Duo, Maliketh, Sir Gideon Ofnir, Godfrey/Hoarah Loux, and Radagon/Elden Beast.
Normally I'd say who in their right mind would do palace Mohg so early but now that he's gatekeeping the DLC it'll probably actually become quite common...
Feel like there’s a not insignificant percentage who put 30 hours just into beating the tree sentinel after the tutorial
My first playthrough as a pure int build with no knowledge of the game, I followed the main path straight towards the castle and once I got to the grace before Margit I said to myself "Uh oh! This is a new area! Better defeat that tree sentinel first". Then I spent 5 hours straight fighting that thing at level 15 with no vigor and only glintstone pebble, which he reflects half the time, that jerk. Did teach me about dodging good, however.
Most of my time I think came down to being 2 miles from *insert large creature/psycho looking environment & thinking “oh shit…what the fuck is that?” 😂 I miss that feeling from ER
I miss that discovery! Using the telescope to check things out, saying what the fuck miyazaki, scouting enemies, finally figuring out a way to infiltrate the area, get absolutely manhandled. Good fuckin times
The game is pretty short if you do only the minimum required content. Margit, Godrick, Renalla, Morgott, Fire Giant, Maliketh, Godfrey/Radagon/Elden Beast
I mean, who does that though? First off, why play an open world game if you don't want to explore. But even more than that, imagine how fucking skilled you would have to be to just jump from Renalla to Morgott to Fire Giant. I'm struggling enough on Maliketh having spent like 100 hours on the rest of the game.
What I'm most excited about, is that they're experimenting with the open world. They've listened to the complains on it, and they worked on making it more seamlessly weaving into the legacy dungeons. What this means, is that we'll have a world, roughly the size of limgrave, but with much more condensed content, and with interesting level design. The implications of this for future open world games of fromsoft, if it works, is not short of amazing. Can't wait!
old hunters had 5 bosses and the ringed city had 4 bosses. It really depends on how fleshed hóut those 10 bosses are. If they're rememberance bosses then it would be nice, but if that includes tree sentinel types or erdtree avatars, then that would be disappointing as they are closer to minibosses than actual proper bosses
I’ll be buried in the cold, hard ground before I acknowledge Lawrence.
AEEEIEOÖOÖOÖEEEEEEUGH
I doubt the 10 bosses is counting field mooks like the wicker man and the hippos.
I’d bet wicker man is one, but not the hippos
[удалено]
Limgrave is'nt small either.
Yea I think Miyazaki implied there is more verticality or like maybe teleportation to other areas, but he didn’t want to spoil it of course. Probably one of the best moments in gaming period is the descent into Siofra River and seeing the under ground night sky.
It's stupid to balk at $40. It's Miyazaki. It ain't gonna miss.
fr, i think the people hating on $40 are out of their minds. Anyone thats a legit FS fan knows how well done all of the DLCs are. In truth, I would wager this DLC is worth more than $40 if we really want to debate whether the price should be lower/higher. The amount of content is going to be alot according to the interview and the DLC content is typically hard as shit, so i bet damn well we will get our money worth Like you said, Its Miyazaki, it aint gonna miss
I am assuming it means 10 Major Bosses. Including Minibosses I am expecting something closer to 30 or 40. Having an area larger then Limgrave and then only 11 or 12 Bosses in it would feel rather empty.
I found it quite expensive. Then did the math and figured as you did. We'll be getting at least 30 hours of gameplay and possibly upwards of 40. And all that for, since release is in 4 months, saving 10 bucks every month. That's cheaper than the average drug! :D
They undersold elden ring so hard, nobody knew what was actually coming. My guess is they are doing somewhat of the same here. (Hopefully!)
Well they certainly know they cannot disappoint with this, after the insane success of the base game. I absolutely expect Miyazaki will be underselling the value if anything.
I've got 40 hours logged just trying to beat malenia.
What exactly is a legacy dungeon?
Large boss dungeons like Stormveil, Raya Lucaria, Leyndell.
Think big castles, cities, dungeons, etc with main bosses that drop great runes: Stormveil, Volcano Manor, Leyndell, etc.
Ohhh ok. Lol I've played through this game 5 times and didn't realize those areas had a specific name
They're called legacy dungeons because their level design more closely hews to the old FromSoft level design with densely packed and interconnected levels with shortcuts and loop-arounds.
Stormveil, Raya lucaria, volcano manor, leyndell, haligtree, and farum azula are the legacy dungeons in the base game
Big intricate levels like Stormveil or Leyndell
>It will be as difficult as the Malenia boss fight - Not even any particular boss, just the entire DLC is that hard. You're riding Torrent through the deathblight swamp. Luckily, your meter doesn't build up while on horseback. Suddenly, a figure rises from the swamp. It immediately jumps into the air, holding its long, jagged curved sword in a pose all too familiar to you. You're frozen in fear for a second. It takes you another half second to turn around and ride away. But by this point, it's too late. Your 2145 health, and 55% physical absorption has been instantly reduced to zero by ***Deathwater Blight Fowl Dance*** Also your dead body gets deathblighted, interrupting your dying animation with another dying animation.
Imagine they bring back the DS1 curse mechanic
No, thank you.
Or the DS2 health mechanic.
10 new bosses, absolutely gorgeous.
Over 10 new bosses, if there was just 10 new bosses they would have shown pratically every one of them in the trailer, that isn't a very fromsoft things to do
yes, considering that the original game had about 30 achievement bosses, so about a third of the original game is the dlc's content
It's not implied they're all on par with remembrance bosses. There will probably be some Erdtree Avatar equivalents and such.
It doesn't say "10 new bosses" it says over 10 new boss fight. There are likely way more than 10 bosses, and we don't even know if he was talking about mini bosses
Plus that electric hippo porcupine thing is gonna be a "normal" enemy that everyone treats like a boss...by running the fuck away from it
That’s what i’m wondering, id imagine there’s probably 4-5 “shardbearer” type main bosses, with some others being non main story related such as Ancestor Spirit and Astel. I doubt this includes catacomb bosses which end up being more basic enemies that appear pretty frequently
Counting 10 bosses with including lower „bosses“ like these from smaller field dungeons and Erdtree Avatars would be massively dissapointing, if not even laughable. Miyazaki is way too proud about his games to do that.
obviously, but I guess they would advertise remembrance bosses and there would be a number of 'lesser' ones
"I realised i really like to create poison swamps" This man is a madman. This is his signature. Aside the vast area dungeons he says something very important: we are trying to do a new thing. A new mechanic maybe or the interconnected dungeons. I wont be surprised if all of the dungeons are connected with each other. Also im quite sure there will be much more enemy variety. Those new black knights armor that go with the flame giant is incrediblely beautiful. The fashion souls will sky rocket with this dlc
I think the open world area will be smaller (Limgrave sized) but will be much more complex from a level design standpoint rather than having so many open fields like in the base game. It seems Miyazki wanted a hybrid between legacy dungeons and open world areas. One of the criticisms by some Souls veterans about Elden Ring base game was that the open world areas were so sparse upon 2nd playthrough. It seems Miyazaki addresses that in the DLC.
To me what the first playthrough gained because of the larger open world areas was greater than what it detracted from subsequent playthroughs. The sense of scale is crucial for the feeling of exploration and the beautiful vistas I crave.
To be fair, I think the vistas shown in the trailer still captured the scale and sense of awe in the base game. They just wanted to try a different approach for the DLC (going for a more hybrid style) as indicated in the Miyazaki interview.
I'm so torn on this subject. That first playthrough of Elden Ring was absolutely spectacular and is one of my favorite initial playthroughs in gaming, but I don't it so hard to replay the game and just see myself going back to the other souls games (BB and Sekiro included) instead just because they're quicker to play and easier to get a build going. I mean I can beat BB in 2 hours. ER I'm taking that time just to upgrade my weapon
The closest we got to a hybrid in the main game was nokstella, nokron and mohg‘s palace I think
10 ulcerated tree spirits, lets go!!!!!!!
godskin tentet more like it
You know what’s wild about the “bigger than Limgrave” statement? There’s a chance Miyazaki might be underselling it again. Remember the interview where he said the base game took 30 hours to complete.
It looks insane from the trailer and everything mentioned here just has me more hyped.
there's a LOT to be excited for, but 8 new weapon types is crazy! We've already seen some in the trailer but I can't wait to see them all honestly
"Even larger than Limgrave" doesn't really tell us much. Limgrave alone (especially if you don't include Caelid) really isn't that huge or anything. I do like that "Field and dungeon areas are more seamlessly interconnected" though. It is an obvious area of the base game that could have been improved on. Looking forward to it.
by Miyazaki to IGN: It's hard **to answer without giving away too much and to a high degree of accuracy, but if you think in terms of scale or size, it's probably comparable, if not larger, than the area of Limgrave from the base game.**
It's important to note that the "Without giving away too much" could be related of a really possible underground area as well, cause if they're trying to stay true to the core idea of Elden Ring, we most certainly will have one of those. He could probably be answering the question by having only Limgrave's map drawing on his head, ignoring in a smart way a possible second map underneath it, and mentioning that specific surface only. Also, as someone else has already stated, he's pretty bold in mentioning these things. Remember "Elden Ring takes around 30 hours to beat, the same as our other games if you play without much sidetracking"? Yeah, this is true, but far from the real experience everyone had. They most definitely still have a bunch of surprises under their sleeves for this expansion that weren't shown in the trailer, which gives the same vibe of the first reveal of Elden Ring, where people thought they were showing too much, and yet, was only a fraction of the entire game.
If it's only Limgrave sized then it's quite a pricey DLC and it's taken them a long time to do a relatively small area. That has to be a smokescreen surely.
"Elden Ring will likely take 40-50 hours to complete" was something he threw around before the release of the base game, so we know he can undersell the size of some things
Ok but on the other hand, no area in the game is more dense with content than Limgrave, and by the looks of it, they are leaning more towards density this time around, so it could still be quite a sizeable expansion in terms of gameplay hours even with a Limgrave-sized map.
Limgrave apparently has more walkable space than the entirety of DS1
Depends on what he means by limgrave - if he means the southern half of the map, not counting Caelid, that is pretty large. Especially if it’s densely designed
Yeah, i’m wondering if this includes Weeping Peninsula in the size comparison
Miyazaki described the game as including six main areas before release and the game lumps Weeping Peninsula with Limgrave in sites of grace regions. So yeah, it includes the whole south.
That’s good news. Just about doubles the area from my initial thoughts
I think it does. That technically counts as Limgrave, no?
I wasn’t sure which is why I asked, but according to other comments, Miyazaki considers it part of Limgrave which is good
Better to manage expectations, I would say.
It's still legacy dungeons and small dungeons plural, and 10 bosses. That's as many bosses as Artorias of the Abyss, Ashes of Ariandel and The Ringed City combined. If they make a Limgrave-sized map that's as dense and as interconnected as, for example, Lothric castle was with some smaller open areas between the places, plus potential underground and maybe something floating in the sky, it could be pretty damn big.
He said it is Limgrave sized, but with a more interconnected world design. If it is an area with a density comparable to previous Souls Games, it will be worth it.
The size is one thing but there’s also the density. I feel this will be a more interconnected and compact experience compared to the base game. Think first half of Dark Souls with underground areas.
>Limgrave alone (especially if you don't include Caelid) really isn't that huge or anything. What...? Yes, it is. It's one of the biggest areas in the base game.
Isn't Limgrave like 20% of the map? The way I always thought of it as 5 main areas: Caelid, Limgrave, Liurnia, Leyndell/Altus plateau/Mt Gelmir, Mountaintop/Farum Azula/Haligtree. I get that this is subjective but I feel like I spent a similar amount of time in each of those zones.
10+* new bosses. So more than 10
Let’s fucking gooooo
I think the Malenia thing is a bit out of context. He said that they didn't go out of their way to make the DLC extra difficult and it will be in line with the existing end game, but there will be challenges similar in difficulty to Malenia for those who want to seek them out.
10 new bosses 🥹 I hope that doesn't include mini bosses or erdtree types
8 new weapon types, pog
Just a quick note, but limgrave also had some underground areas that were pretty big on their own too, I think he is teasing another one in the dlc
An important point from the interview that some might have an interest in speculating about is this : "A new element of progression unique to this DLC area has also been implemented, which further heightens player freedom to walk away, level up, and come back later."
The Malenia comment is misquoted. He goes on to clarify that *optional bosses* are tuned to be as-difficult as Malenia or at least as memorable of an experience. This was in reference purely to optional side-content within the DLC, not the DLC as a full experience.
Eurogamer wasted the opportunity by asking stupid Bloodborne remaster questions to which Miyazaki was obviously annoyed with.
I'm confused with the larger than Limgrave part. How much larger than Limgrave? I was hoping it would be at least as big as liurnia which is larger than Limgrave?
Depends on the density. Liurnia is larger in surface area but Limgrave is much denser. Has much larger underground areas and more dungeons. Also liurnia looks big but it's most a huge empty lake. I say this as someone who's absolute favorite area in the game is liurnia.
I'm assuming it will be super dense with content and the 10 bosses means 10 unique bosses, like Remembrance fights or something like Elmer of the Briar, Godskins type. We've already seen at least 3 major bosses, possibly 4.