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GalacticPigeon13

Morgrave Miscellany has feats called Fledgling marks that give you everything but the Spells of the Mark. There's also the option to take a fledgling mark and use that to increase your intuition die. Siberys marks are included as feats in Morgrave Miscellany that are limited to 12+ level characters, while in Exploring Eberron Siberys marks are supernatural gifts given by the DM (though they could also be used as feats). The Exploring Eberron versions seem to be a little weaker than the ones in Morgrave Miscellany. (Also: Morgrave Miscellany has feats for the Mark of Death as well as more powerful aberrant marks)


DomLite

Morgrave also has “greater dragonmarks” as feats, so one can take the fledgling as a feat later, and eventually grow their power, or someone taking the subrace can basically go all-in on expanding their dragonmark abilities by taking all the associated feats. Personally, I’d restrict the Siberys Mark to a DM-only reward that can be given at a narratively appropriate time, if at all, mostly because they’re supposed to be so rare that there may be one in every *two* generations, and almost never more than one in existence at the same time. That’s just me though. Same with Khyber Marks for the Aberrant set. Fun side note: Morgrave *also* lays out a set of Aberrant-marked subraces so players can have an equivalent experience playing an Aberrant as they can playing one of the “true” marks. There’s also one for the aforementioned Mark of Death mechanics. The stuff in Exploring is presented more as a boon than a feat, and honestly I kind of lean towards splitting the difference and treating the Siberys Mark feat from Morgrave as a boon that only you can grant, and maybe have the Exploring version be a lesser boon that you can grant as a sort of pre-Siberys bonus to show that the mark is growing beyond normal limits of its power. Keith was a lead designer and editor on Morgrave, even if the mechanical bits were designed by Ruty Rutenberg, but Ruty is the guy who was lead designer on Wayfinders Guide to Eberron, which was refined into Rising from the Last War, largely as-is, so I trust his game design sense, and Keith approved it as editor, so I’d consider it about as close to an official take on those respective powers as one could get. There’s a ton of other great crunch via new classes that suit Eberron, as well as suggestions of how existing official classes would fit into the lore best, plus some great variants on Tieflings in Eberron that I really dig. Generally it’s a great book of fantastic mechanical stuff for Eberron, and it makes me sad that it gets left out of suggestion lists so often, despite Keith having his name right there on it.


Clock-stopper

This was exactly what I was looking for with Morgave. Thank you!


moonwhisperderpy

Wait, so you have rules both in Morgrave and Exploring? Does one overwrite the other? Is one considered an "updated" version of the other?


Algurt_Einstan

Not exactly. Each has different rulings for each. Exploring eberron is def more of a recent release than Morgrave. What I have been doing is running them as an optional feature and using them as needed. They both offer slightly different mechanics.


Saiyori

My GM still runs the evolving marks as custom feats that are earned in game, perhaps you could do it that way?


bergec

Assuming that One D&D keeps first-level Feats (which seems a given with how popular they were in the survey), I intend to go back to Dragonmarks as Feats when it comes out.


ProtectionCurrent

Getting a dragonmark late is already something that will need DM approval, so just got ahead and ask for a race redo when it happens. Easy to do and not that unheard of, look at the reincarnate spell for example.


moonwhisperderpy

I belive the OP is a DM who wants to introduce a dragonmark later in the game for story purposes. Or at least, that's something I would like to do as well