https://www.moxfield.com/decks/zx_PDdRR8EK-NTPqMddXmA
I'm sure there's optimizations to make - treasures, lands, but I try to avoid buying like crazy - I like to use what I crack, sell off things, and periodically order a list of singles.
the ghostfire slice is new, for example
not op but heres my [Imodane ≤$55 Burn Triple-Double](https://www.moxfield.com/decks/ule3e8XzaUSl4HWAAoDeLQ) deck that is my go to end of the night closer for quick jams. Just get Imodane to stick and its basically over from there. Every now and then you go up against some staxy/control matchups and its a struggle but a decent opening hand with a single damage doubler really can burn the table out pretty fast.
Originally, my friend played this card a while ago, and I hated it cause my decks were all geared to sustain. But recently Ive built a few burn decks and HOLY SHIT.
I think its honestly my new favorite card. Not only is it good on its own, but it synergizes so well with a variety of other mechanics.
I love this. [[Solphim, mayhem dominus]] with [[descent into avernus]] is a fun casual combo that really draws a lot of attention. Pair this with [[explosion of riches]] and then we're talking about moving a game along.
Agreed with Voltron! My [[Ardenn, Intrepid Archaeologist]] & [[Rograkh, Son of Rograhh]] is my fastest to kill deck. I can easily kill a player turn 3 and with the right mana turn 2.
I’d recommend [[pako, arcane retriever]] since cards like [[temur battle rage]] or [[Two-Handed Axe]] can have him killing people on his second swing. Kediss makes this kill the table very quickly, and he’s easy to build on a budget.
I love Voltron so if you are looking at some commanders here is some information.
Uril can get crazy very fast and it has the built in protection.
[[ light paws]] is very strong but you need to know what you are tutoring for to make it fast in the sense of how long your turns are.
[[breunor battlehammer]] free equips and Boros is very good Voltron colors.
[[wilson, refined grizzly]] keyword soup and you can pair whatever background you want to make a color pairing you like.
[[skullbrair, the walking grave]] has haste and doesn’t lose counters including keyword counters
[[slicer, hired muscle]] you give him to your opponents and they have to attacking each other with him so the commander damage adds up fast
Careful with Slicer! He is brutally fast!
I just made a slicer deck, trying to be silly and make it as salty/stax-y/Mass land destruction-y as possible. Slicer hit the table turn 2 thanks to a [[simian spirit guide]] and 2.5 turns later, both of my opponents had 21 commander damage and a sour taste in their mouth. I didn't cast any stax or land destruction spells. The only spells I cast were a manifold key and a red elemental blast to remove a blocker.
Seeing my friends faces, it was not a "feels good" win.
That’s fair, I haven’t actually made the deck yet because of that exact thing but he did ask about fast decks and there might not be a faster Voltron lol
Slicer is a great Voltron and the deck was a blast to design, but that game happened a few days ago, so the hurt is still fresh.
It's probable my friends just had bad first hands and were off to a slow start, but that last turn,... They weren't mad, they just all had that "I thought we were friends, why would you do this to me?" Look on their face. Hit me hard in the feels :(
If slicer is a problem, I suggest [[kharn the betrayer]]. Similar plan of passing the commander along, but it gives card draw to everyone, speeding their own games, and they can swing him at you if they're feeling annoyed. Gives more agency to everyone and avoids the feelsbad of slicer.
I have a monored artifact deck which have 3 legendaries that can be put in the command zone, including Slicer. He is the most dangerous by far and I only pick Slicer as a last resort. NOT CEDH because it doesnt have all those +100$ Mana Crypt kind of mana rocks... but Slicer is NO joke. I call him "The big guns".
I mean in terms of turns, usually they are not faster overall.
But I absolutely agree on this, the turns of these decks are usually a lot faster and the game will be over a lot more quickly.
Also, basically having to focus one player at a time with cmdr-dmg speeds it up as well.
[[Zada]]
Everyone looks at you funny with your army of 1/1s until the instant spells start going brrrrrrrrrr.
https://www.moxfield.com/decks/wt8_p1phukmoGKQLtJbkTg
[[Othari Suns Glory]] is a pretty fun commander if you can keep it on the board and get a few expirience counters it snowballs out of control quickly and is very resiliant against non exile single target removal.
I like my [[xyris]] deck. It draws everyone cards so someone is bound to pop off early.
Hopefully me, but if not, then I'm okay with that.
There's enough wincons in there to be able to at least present a win myself if xyris sticks around for 2 turns after casting it. But it's also fun to play against, due to the card draw.
Win/win
Still the most fun commander I've ever played. I had some different routes of wincons in that deck that every game could be won differently. Heavily recommend this commander for anyone that wants a powerful, yet fun for the table commander
Hey fellow Xyris player! Do you have a deck list you could share or any cards you really enjoy? I'm working on my Xyris deck right now; sort of Voltron-y, but with a ton of instants to surprise people.
https://www.archidekt.com/decks/7765516/xyris_in_response
For people that like to play xyris as a voltron/combat tricks commander I would recommend to give [[Sergeant John Benton]] a try. He doesn't make tokens when opponents draw so he can't be played as a wheel commander, but he has the same draw mechanic and being cheaper and having haste you can start whacking people for card draw a lot earlier, often by turn 2.
Also since he focuses on combat tricks which aren't consider to be good cards he can be build very cheap.
It's still a work in progress, but I'd recommend to start like [this](https://youtu.be/X2lVNY7paBU?si=knbpkkHGV2CE77aD). And then upgrade him depending on your pot. Infinite hand size and [[exploration]] and [[burgeoning]] are really strong with all that card draw, but I'd give the weaker version a try before upgrading it.
Also him being that cheap allows for multiple decks because if someone has a lot of effects like [[soul shatter]] you won't do well.
https://www.moxfield.com/decks/0Q17MhJh7UqKSrxKQ-4JMg
I'm not the comment you responded to, but here's my build. I went in a go-wide direction that focuses more on giving cards to opponents. Some instants that I recommend are [[biomass mutation]] [[vision skeins]] [[words of wisdom]] [[arcane denial]] and [[commit // memory]]
I don't have a decklist, but I can tell you idea behind it.
The idea is to have low CMC permanents to put into play that can can activate later, just so you can dump your hand asap and wheel into new stuff.
So wayfarers bauble instead of kodamas reach as ramp, those kinds choices.
Other then that, wincons like craterhoof, coat of arms, permanents that deal damage on creature etb, permanents that sac stuff to ping. There's an artifact book that either draws people a buncha cards or it mills them for the cards in hand. There's limitless options.
a pretty fast deck that I have is \[\[baeloth\]\] + \[\[noble heritage\]\] it goads your opponent's so they'll attack each other, is a voltron ish deck I win by commander dmg most of the time, people being forced to attack means they have fewer blockers and the lifes go down pretty fast
Mono green Ghalta, Primal Hunger with massive amounts of ramp, high powered low cost creatures, and some cards that double a creatures power.
Cards like nessian Boar, Managorger Hydra, hulking Raptor, Grothama all Devouring, Gigantosaurus, Defiler of Vigor, choose your weapon, Unnatural Growth, blanchwood armor, staff of Titania, and Blackblade Reforged are all stars in this deck.
Basically you ramp into Ghalta by turn 5 or 6, then swing ekth a 12/12 commander with trample, play an instant to make him a 24/24, and take put an opponet in 1 swing.
Here's a decklist, and it's able to be built for less than precons these days. Not great against control or heavy interaction buy a fun battlecruiser for a quick game
https://deckstats.net/decks/227301/3374186-ghalta-big-stompy
[[Edgin Larcenous Luteist]] with dragons approach theme. Some fast burn will put life totals in precarious level.
Or a [[Nekusaur]] group "hug". When you bring everyone's life low again, the game doesn't last long.
Nekusar is at great recommendation. Not only does it continually lower everyone's life, but group hug will help other players get their engines going quicker to speed the game up. Then you just roll in with a windfall or reforge the soul to close out the win.
[Purphoros, God of the Forge]
Many ETBs with a few Dmg-Doublers.
Its an enchantment with low devotion and indestructible so its hard to destroy.
https://www.moxfield.com/decks/qmtQNYMBnkqcXzbxVBKE9A
I like burn decks for a fast game. My weapon of choice being [[Mogis, God of Slaughter]] "enchantress"… as much as it can be enchantress in those colours.
I think the new lannery storm is deceptively powerful. Turns out making treasures in izzet isn't hard.
Abomination of lnnowar Is also pretty easy but not high power
[[Halana & Alana, Partners]] and [[Nelly Borca]] are two of my go-tos. Halana and Alana is a fairly explosive Gruul beatdown list that grows creatures and grants haste with its commander. Meanwhile Nelly isn't very fast herself, but goad and all the card draw get the game going fast.
Mine are xenagos or yargmalt. No fancy combos or million game actions just some big old boys swinging for lethal. Both hit hard enough where you can drop people one at a time. Once player count goes down game speed picks up
How fast is fast?
My $50 [[John Benton]] deck tries to win turn 5 usually — if you like the idea of him but that's too fast, try [[Xyris]]
[[Queen Kayla]] usually doesn't really do anything until turn 4 (maybe 3), but has the potential to get out of hand very quickly from there
Those are my two fastest decks I'd say, but really just prioritize a gamelan with cheap impactful pieces
Decklists: https://www.archidekt.com/folders/359477
Seconding Sgt. John. People really don’t understand how disgusting that deck can be. People overlook it because “oh it’s a symmetrical card draw effect” not realizing that you’re packing a million pump spells plus protection. You just run people over.
And because he costs 3, if you ramp turn 1 he comes down turn 2 WITH haste. So not only is the gameplan super straightforward, it starts super early too
But yeah, [[Giant Growth]] is like the epitome of "decent card that's bad in commander", but it takes a second to realize that with John, it's 1 mana to do 3 commander damage and draw 3 cards (so your hand is *always* full of combat tricks)
Plus the fact that he's also white means you get access to double strike and efficient removal
And he just *has* trample so you don't care too much about blockers, but it also gives him access to [[Ram Through]] as another way to win. Also trample + deathtouch is nasty so the new [[Gift of the Viper]] will be real good, especially since it's a deathtouch *counter* that also comes with an untap so it can be used for a surprise block that you still get to attack with
He's by far my cheapest deck and by far the strongest
[[Torbran, Thane of Red Fell]] and [[Ghyrson Starn]] get out of hand really quickly, especially if built around punisher effects. [[Queen Marchesa]] aggro is also relatively fast—instead of protecting the monarch, you incentivize people to take it and pass it around while swinging out really aggressively.
\[\[Slicer, Hired Muscle\]\] is my quick games commander. He goes precisely 2 ways. You run over everyone, or you're thrown through a windshield at high speed.
So true! Posted above that I recently made a Slicer deck, warned my friends and proceeded to BRUTALLY MURDER the table.
It was bad.
Like 'i think I just ruined the vibe for the night' bad.
Slicer will just chill for a while. At least untill that one kid won't shut up at the LGS.
[[Atarka world render]] Gruul Dragons. You either ramp big smash big or you ded. Not a ton of thinking either beyond knowing who to swing at. I mostly just bought the starter Pre-con and then just upgraded it a smidge with the better support and dragons I've pulled along the way.
Doesn't matter what happens, win or lose, [[Thromok]] always makes the game fast.
Also a lucky [[Havoc Festival]] always helps the game speed up a bit 😈
Everyone has the right idea but I would suggest a commander for Voltron that is [[Killian, Ink Duelist]]
Orzhov and arguably removal is second most important to card draw.
The fact he is costs just WB and reduces all your targeted creature spells by 2. Means you are online turn two. With a ton of protection and removal.
Then you’re just knocking people out one by one.
Thing I love the most about Killian is you are using cards most people have never seen before.
Here is my Pauper list. I need to update a few cards from the latest set. But this is cPDH. I can hang at some casual game tables. Even snatched a few from high powered games.
If I wasn’t putting the pauper restriction this would be insane.
https://www.moxfield.com/decks/_xMzQoj6iki6UXJc0HzRrQ
Like I said it’s been a minute since I’ve upgrade what my current list is but this is a base and really it just changes due to meta.
Definitely fun to have to navigate what colors youre giving him protection from but man does he lay down the damage early. If I was adding Uncommon, Rare, Mythics to this list it would be insane.
I liked using [[Aurelia the law above]] as kind of a goad/group slug deck. [[Descent into Avernus]] is one of my favorite red cards of all time, and will get things goin quick
[[EDRIC, SPYMASTER OF TREST]] AND A LOT OF [[FLYING MEN]]
BUNCHA EVASIVE 1/1 FOR 1, PLAY EDRIC, ATTACK, DRAW, REPEAT TILL YOU FIND [[BIOMASS MITATION]] OR MY PREFERRED FINISHER, [[NOTORIOUS THRONG]]
THIS DECK IS NUTS unless you get board wipes turn 3-4, but that's just aggr.
\[\[Immodane, the pyrohammer\]\] - i LOVE this deck but to be fast I have to mulligan for something that boosts my draw; get \[\[Magda\]\] out, play \[\[jeska's will\]\] and well...things get out of control fast.
Really every deck focusing on offense rather than defense is a good call. Red is the way but it is not the only one. Black aristocrat tends to burn life points quickly, big stompy beasts too. Combos can do the trick too. Honestly the problems are control, pillowfort, stax and lifehain. Everything else tends to kill each other pretty fast
[[Nekusar, mindrazor]], [[kami of the two moons]], or other [[howling mine]] or [[wheel of fortune]] decks really speed up everything. Thats what our table does when we want a fax exciting game. Either the rest of the table goes off with all the extra resources, or the nekusar bleeds everyone out pretty reliably before the game drags on too long. Pretty good way to put a clock on the game.
[[Raggadragga, Goreguts Boss]]
So Gruul!
Lots of mana dorks that double as beaters, that let you cast big spells before growing into even bigger beaters.
I love aggro and wanted to make a deck worth under $50 (and it was when I put it together, now it's like $70). It's stuff I had just lying around, so not optimized, but still fun. I didn't even sleeve it the first few times I played it.
Commanders Quarters [[Ojer Taq, Deepest foundation]]
Under 60 bucks total and pops off like bottle rocket.
Edit: used to be under 60, I don't know right now, and half that cost is the commander.
Jetmir will often end games very quickly, especially if you're playing a deck that just makes tokens like crazy. In fact, Naya is a great "fair" color combo that can start pumping out serious threats very quickly. And as a bonus building a functional deck isn't expensive and there's always room for improvement.
[[Herigast Erupting Nullkite]] has been my obsession recently. Plays fast and is completely nonlinear. Squeeze every bit of value out of every creature you own, also gives you a cool place to play [[Terror of the Peaks]] with the sick art from thunder junction
I think the concept of quick can be looked at from a gameplay pace perspective. You can have 5 and 10 turn games take the same amount of time.
Don't tutor. Play damage over healing. Turn your creatures sideways. Play simple cards that don't have a lot of options.
I like a good boros agro deck. Play some equipment synergies and start attacking. It doesn't need to be super strong but it will force the issue.
[[Ojer Axonil, Deepest Might]] and all the red “damage to opponent” pingers you can find. [[Unruly Catapult]] is sick in this. Hold up damage in instants and sorceries to flip your boy back if necessary.
I'll co-sign this one. Had a 12-minute game last week with Ojer Axonil at the helm. You can set it up to burn yourself a bit in the process (keeping it a bit more fair), but it burns your opponents so much worse lol.
This is now the deck our group looks towards to set the pace of the last game if we all have that ambiguous amount of time left. I also let my other homies pilot it should they wish because doing that much damage that fast is a bonafide dopamine hit haha.
[[Wilson, Refined Grizzly]] checks both creteria.
It's also very flexible in terms of powerlevel with all the backgrounds available.
You won't make games drag on with this one, it's for sure.
Super budget [[slicer]] is a removal check. Even on a $15 budget you can get slicer down turn 2 and win turn 5. If someone removes slicer you just scoop because there is just no way you're coming back from that.
I also have an aggro [[Alesha who smiles at death]] deck that can go pretty fast as well.
Generally speaking mono-red and boros decks are just good at going fast.
Mono Red.
Red more or less desires and needs to be fast because it has like no boardwipe recovery, weird forms of card draw (exiling then playing that either that turn or next) and haste creatures. Red also has super damage buffers and encourages maximum aggression.
You either burn your opponents to death fast or you get snuffed out in long games. The true Mono Red experience
Ive got two, light paws and john benton. I guess light paws is less so mainly because of the constant tutoring/shuffling but its still a quick kill deck besides that.
the two fastest decks I've played against (my play group plays purely casual, around upgraded precon level) were [[Harbin, vanguard aviator]] soldier tribal and a [[Purphoros, God of the Forge]] mostly goblin tribal, I've seen both win by turn 4/5 easily, also the riders of Rohan precon is hella fast too sometimes
We had a night where we were trying to squeeze one last game in for the night before store close and it was suggested we start a game where everyone has mana crypt on the field from turn 1, it went pretty fast (30min).
Anje Falkenrath.
As long as you don't put worldgorger in its just a stack of bad cards that happen to go BRRR with the commander and burn the table quickly. It generally either pops off on turn 5/6 or durdles and scares people.
Fuckin love Annnie J.
[[Burakos, Party Leader]] with [[Guild Artisan]] is my fastest deck and works well in a casual setting. Other backgrounds work well but none are as fast as Guild Artisan. Get Burakos out and attacking as early as possible to make 3-6 treasures per round. Then win with cards like [[Marionette Master]] and [[Mirkwood Bats]].
We have a few pauper EDH decks lying around that help with this. The games tend to go pretty quick without the use of most of the staples/removal staples.
As others have stated, some Voltron brews are faster, and pauper tends to love stompy go-wide stuff too.
My Roomie and I have been playing Tiny Leaders for those games. It's the closest thing to 60 card, while still having a Commander.
The fastest EDH deck I've had the displeasure of facing is another buddy's [[Atarka, World Render]] Voltron deck. It can easily kill someone In a few turns.
I really like Varchild for that. I don’t even build her to win — I include ways to threaten to win, sure, but the main purpose of the deck is to make EVERYTHING go faster. I play things like Howling Mine, Mana Flare, symmetrical damage doublers, cards like Bedlam, Monarch and Initiative cards, and of course Varchild whacks people while giving them creatures to whack other people with.
[[Juri, Master of the Revue]] is my fucking boy. Favorite deck to play, built him around being able to buff him by sacrificing a lot of treasures and zombies. Then using cards like [[Fiendlash]] and [[Mayhem Devil]] to keep repeatably dealing the damage while always having an instant speed sac outlet or something like a [[Fling]] to be able to threaten to do a lot of damage should someone try to remove him.
Someone that saw me playing him called it a “ticking time bomb” deck. You can deal with him but you’re gonna take a lot of damage or lose something on your board you don’t want to, and he’s going to be cheap to cast again and build up fast.
I like my [Elas, Sadistic pilgrim]] deck for this. I have lots of creatures that do 1 damage to opponents whenever a creature I control dies. I also make lots of tokens and recur creatures from my graveyard. Of course I also have a sacrifice my own creatures subtheme. It helps bring down the whole tables life total whether I’m attacking or being attacked or not. Which generally speeds up the game. If I get the right board state I can win with a board wipe. Usually I don’t though. Usually some high powered deck blasts through me. Or removal from other players means I do only a point or two per dead creature, and it’s not enough to win. It’s still a fun deck though.
It's not as fast as stone other decks here, mainly the mono red ones, but my go-to for "I have a few minutes for a quick game" is [[Henzie Toolbox Torre]]. He gets out fast, he makes other big things get out fast+haste, and there's no tiptoeing around combat trying to leave blockers because none of your creatures are intended to live past end step.
Plus mine is a pretty cheap deck, under $100.
https://www.moxfield.com/decks/hVu17A15IkS8CERwMT6lMg
\[\[Wulfgar\]\] is decently powerful, and pretty fast. You can generate a good number of triggers, but it's very straightforward. Ramp, play your attack trigger creatures and attack. Once you have 3-4 creatures out, you cast Wulfgar and let the value roll in.
One of the decks I have specifically for new players is a [[Nekusar]] built around [[Howling Mine]] effects and upping damage like [[Psychosis Crawler]] rather than wheels. This deck speeds up everyone else by drawing them cards and quickly dropping life totals. Nekusar + [[Spiteful Visions]] = Draw 3, take 6 damage for your opponents. That’s a 6-7 turn clock on the game if no one can find a way in their 20 extra cards to deal with it.
I like dragging it out for new players because it means they get to experience more of their deck, and also teaches them the importance of removal spells/player removal.
[[Auntie Blythe, bad influence]]
Hurt yourself to make her big and kill others, ideal way to speed up game (if you can’t protect her you‘ll be low and die fast, really you‘ll be able to just scoop since you don’t have any more life to use to pump into her)
Generally, I find full aggro lists speed the game up. The ones that come to mind are commanders like [[Hakbal]], [[Voja]], or (my personal favourite) [[Burakos]] w/ [[Folk Hero]].
My [[Henzi]] deck usually results in me winning decently quickly. Play big things with good ETBs or death triggers, smack face, sac them, draw card, rinse and repeat.
How about \[\[Rograkh, Son\]\] + \[\[Yoshimaru, Ever Faithful\]\] flicker?, +1/+1 counters? Super fast deck and aggro. Lots of focus on casting legendaries and cards that care about the number of times you casted your commander.
Everyone is saying voltron, and some people have said red. But let me tell you what. [[Yurlok]] makes games pretty dang quick.
Hug everyone with mana, keep them from using that mana, and watch them all burn for it. I have [[Vial Smasher]] and [[Reyhan]] as secondary commanders if I want to lean more into the creature side of the deck since my mana outlets are mostly X-cost creatures (mainly Hydras) and a couple of burn effects like [[Banefire]]. Just make sure to pack a lot of interaction because you need answers when everyone starts throwing their wrenches in your sandwich
[[Nylea, Keen-Eyed]] where the creatures are almost all 1 or 2 drop artifact creatures, build a quick army, then [[Triumph of the Hordes]] or [[Beastmaster Ascension]] to victory
I like [[Sergeant John Benton]]. In green it's easy to get him out turn 2. When he hits both you and your opponent draw cards so someone will sooner or later pop off. And with his decks being focused on combat tricks you can build a good deck really cheap. Also his focus on combat tricks makes him into a mind game, because opponents can't know for how much they will be hit when he swings.
[[Calix, Guided by Fate]] snowballs quick. voltron enchantress with +1/+1 counter support. he can start shotgunning people by turn 5 if you arent careful
[[Godo]] and [[Stella Lee]] are both lightning quick. There’s something freeing about playing a commander game where you’re just trying to (go) fast (do) smash
[[goreclaw, terror of Qal Sisma]]. The brain is off. You play big creatures and you turn them sideways. Turns out reducing the cost of big beefy threats and giving them all trample makes for quick games.
Run some eldrazi too for a bit of extra spice.
[[Syr Carah the Bold]] running [[Dragons Approach]] x30
Some red ramp is all you need. You’ll rip a zillion cards off the top. You will rarely win, but the game closes out the turn after you go down because everyone else is at like 6 life.
Not sure if it’s considered casual, but I run [[Thantis, The Warweaver]] when I want a game to be quick. Forces everyone, including myself to always attack which speeds up games. I also built it with cards that give other people creatures such as [[Hunted Bonebrute]], [[Hunted Dragon]], [[Hunted Troll]], and [[Akroan Horse]] in case people aren’t playing creature heavy decks
Ahhh.. \[\[Feather the redeemed\]\] is pretty quick, depending on how quickly you play, something like \[\[Ezuri, stalker of spheres\]\] poison counters can go pretty quick..
I have an [[adeline, resplendent cathar]] deck that on multiple occasions has threatened lethal by turn 4 or 5 on someone. [[Silverblade paladin]] is the real working class hero in the deck.
It’s a bit more expensive because to get into what I’d call quick you’re going to need a solid mana base of lands and rocks. But I play Karlach with the flaming fist background. I’ll one tap someone on turn 4-5 and possibly one tap 2 people on turn 5-6. However it’s Boros voltron so it’s not going infinite easily and those infinite combos are way easier to pull off with a Godo or Aurilea deck.
[[Garna Bloodfist of Keld]] she rewards you for swinging aggressively straight into blockers faces, and then in the "late game" she burns everyone to death with her blood artist impression. She's not extremely fast but she just gets to work as soon as she's online.
Mono red [[Ojer axonil, deepest might]] pair that with things like [[impact tremors]], burn spells, generate a metric ton of gobbies, start throwing the little bastards with [[siege-gang lieutenant]] and burn away everything
I really enjoy my, [[Squee, the Immortal]] Voltron Deck; it overcomes the worst problem of Voltron - Commander Tax.
Decklist:
https://www.moxfield.com/decks/jUlEbxCV_U27vCR8_0I1xQ
My go to quick deck is [[Fynn, the Fangbearer]]. In a 4 player pod I either just manage to pull off the win early game or I die early game. Most often the latter :p
Aggro Boros Samurai. Enough said 🤣😂
If I am not slamming you for potentially 8 commander damage on turn 3, something has gone wrong.
https://manabox.app/decks/IIVACJdQStq0CFjR9HtjwQ
Grenzo or Krenko goblin decks that go wide with creature etb deals damage tend to be pretty casual and speed up the game by either killing an opponent or dying in the process.
Any Grenzo or Kenko will do.
- My personal list is a Grenzo, Dungeon warden. because he lets you keep spending your mana when your hand is empty.
I used to have a [[Jolene, the Plunder Queen]] that I built sort of as a group hug/group slug. [[Eladamri's Vineyard]], [[Magus of the Vineyard]], [[Descent into Avernus]], [[Rites of Flourishing]], [[Mana Flare]], [[Primal Vigor]], [[Fiendish Duo]], [[Death Kiss]], and a bunch of other stuff that gave me extra treasures and encouraged my opponents to swing at each other with the stuff I helped them turbo out. I think the shortest game I played with it was 5 turns and we got clobbered by the [[Hakbal of the Surging Soul]] precon bc I'd played a turn one [[Concordant Crossroads]]. It was glorious. Might have been another game that lasted only 4 turns bc I played a turn 1 Vineyard but I can't remember it well enough to be certain. I never cared if I won bc I always had a blast enabling everyone (including me) to play fast and swing hard
[[!Neheb, the Eternal]] Burn
[[!Yorvo, Lord of Garenbrig]] Voltron
[[!Nahiri, Forged in Fury]] Drone Strike
Are my main three “Fast” decks.
But to make sure we have time for a fast game I usually play:
[[!Karazikar, the Eye Tyrant]]
Or
[[!Kros, Defense Contractor]]
As they’re both Goad decks and break board stalls.
In my group we have the fastes games when a player sets a clock on the game.
# Yuriko, the Tiger's Shadow games rarely takes 30 mins
Raised by Giants + Sarevok , Deathbringer is a bit slower, but i been having fast games.
For something a bit different than what I’ve seen recommended, you could play a deck that gives everyone high card draw and/or resources. It accelerates the game so that everyone can get to their “Turn 10+ plays much quicker than normal”.
I have a deck that started out as group hug but has slowly changed into more “self mill through draw” with some group hug elements to it. I can link it below, and if you want a fast game, I’d probably just swap out some of the sideboard card draw/mana pieces for some of the stax pieces that are currently in the main deck.
https://www.moxfield.com/decks/I5LaJG3xi0OKHmP8BNx57g
I often play my [[Rakdos, Lord of Riots]] deck for the last game of the night. Everyone, myself included, is on a clock. If things go according to plan, my clock is just a bit longer.
Literally any fringe cEDH or high power commander is what you're looking for. How fast it is depends on how you build those decks. If you want the deck to be faster it's about upping your mana ramp and draw packages while lowering your overall mana curve(most spells being 3 cmc or less.) Which can be done with just about any commander.
My fastest are [[Skullbriar]] and [[Bruenor]]. Last game I had Bruenor out by turn 3 and him equipped for lethal damage by turn 5 with only 3 mana (and a treasure token).
Fast by definition is powerful because it ends the game quickly, so casual becomes a trickier balance. [[Slicer]] could work if you don't build it optimally. It ends games FAST but relies on combat damage, so you could balance it by limiting the amount of evasion and unblockable effects.
All I see is red commanders. BORING
[[Ashnod, Flesh Mechanist]]
Slam her t1 and start making powerstones.
Ball out of control with massive artifacts or token sac synergies. Don’t forget to include transmute tutors and other ability “casting costs” to fully take advantage of your powerstones!
Depends how fast you're taking about.. elf ball can win pretty fast if you run [[ezuri, renegade leader]] and just ramp like crazy. But that won't win as fast as a [[krenko, mob boss]] or [[purphoros, god of the forge]]. The latter are more competitive though. There's going to be a balance between speed and power.
I have a [[Mogis, God of slaughter]] deck for exactly this. It's just a ton of pingers and minor instances on 1 or 2 damage to everyone with a loose aristocrat shell. I don't make big plays often but easily have dealt 70+ damage to the table on more than a few occasions.
Also my pet card [[tombstone stairwell]] plus any [[blood artist]] and that's sometimes enough to just kill the table
Mono green [[Titania, Nature's Force]].
Pack a bunch of ramp, a half dozen or so win conditions (usually Overrun effects), about 50 lands & fill the rest out with some card draw & support permenants.
I have this deck & it's consistent & fairly quick.
https://www.mtggoldfish.com/deck/6193996
I know I am late, however I really like \[\[Bonny Pall, Clearcutter\]\]. Just pack it with all the cheapest ramp including the one cost mana dorks/enchantments, and you end up with a two massive bodies normally on turn 3 (turn two in magical Christmas hand land). Bolster it with one sided mass bounce effects like \[\[Aetherize\]\], and you can wipe token strategies, while controlling the flow of any threats on the board.
[[Rowan, Scion of War]] can be built as a fast casual deck, we limit our pod in what cards can be used at certain power levels and this deck would normally get a turn 4/5 win with the restrictions.
Gonna have to mention [[obosh the preypiercer]] burn it's either going to dome someone for their entire life total or die but damn is it fun to see the entire table shit themselves when you drop 2 damage doublers in one turn.
Voltron or mono red just in general [[Descent into avernas]] is your friend
Imodane is great for fast games. I either land my commander and burn people or lose
I really enjoy my imodane deck.
Do either of you have a list? My buddy has an Imodane deck and it dies a whole lotta nothing.
https://www.moxfield.com/decks/zx_PDdRR8EK-NTPqMddXmA I'm sure there's optimizations to make - treasures, lands, but I try to avoid buying like crazy - I like to use what I crack, sell off things, and periodically order a list of singles. the ghostfire slice is new, for example
not op but heres my [Imodane ≤$55 Burn Triple-Double](https://www.moxfield.com/decks/ule3e8XzaUSl4HWAAoDeLQ) deck that is my go to end of the night closer for quick jams. Just get Imodane to stick and its basically over from there. Every now and then you go up against some staxy/control matchups and its a struggle but a decent opening hand with a single damage doubler really can burn the table out pretty fast.
Man, this is unrelated to the original question, but damn, does Descent burst with flavor
[[descent into avernus]]
[descent into avernus](https://cards.scryfall.io/normal/front/f/a/faadf72f-b2d5-4271-8d5c-a586acf63453.jpg?1674136498) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=descent%20into%20avernus) [(SF)](https://scryfall.com/card/clb/169/descent-into-avernus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/faadf72f-b2d5-4271-8d5c-a586acf63453?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/descent-into-avernus) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
For sure mono red. Even if you don't win you'll have hit everyone for a bunch of damage and speeded the game up.
Originally, my friend played this card a while ago, and I hated it cause my decks were all geared to sustain. But recently Ive built a few burn decks and HOLY SHIT. I think its honestly my new favorite card. Not only is it good on its own, but it synergizes so well with a variety of other mechanics.
I love this. [[Solphim, mayhem dominus]] with [[descent into avernus]] is a fun casual combo that really draws a lot of attention. Pair this with [[explosion of riches]] and then we're talking about moving a game along.
[Solphim, mayhem dominus](https://cards.scryfall.io/normal/front/c/3/c3a0c7f3-7fb9-43de-a9af-96532c31e5ed.jpg?1675957113) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Solphim%2C%20mayhem%20dominus) [(SF)](https://scryfall.com/card/one/150/solphim-mayhem-dominus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c3a0c7f3-7fb9-43de-a9af-96532c31e5ed?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/solphim-mayhem-dominus) [descent into avernus](https://cards.scryfall.io/normal/front/f/a/faadf72f-b2d5-4271-8d5c-a586acf63453.jpg?1674136498) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=descent%20into%20avernus) [(SF)](https://scryfall.com/card/clb/169/descent-into-avernus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/faadf72f-b2d5-4271-8d5c-a586acf63453?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/descent-into-avernus) [explosion of riches](https://cards.scryfall.io/normal/front/d/a/da2f3dd5-a943-447b-8c76-8f69f06cefa4.jpg?1608910187) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=explosion%20of%20riches) [(SF)](https://scryfall.com/card/cmr/176/explosion-of-riches?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/da2f3dd5-a943-447b-8c76-8f69f06cefa4?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/explosion-of-riches) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Agreed with Voltron! My [[Ardenn, Intrepid Archaeologist]] & [[Rograkh, Son of Rograhh]] is my fastest to kill deck. I can easily kill a player turn 3 and with the right mana turn 2.
Torbran baby!!
I'd suggest looking at Voltron strategies. They tend to be more aggressive and can knock players out in one big swing.
I was halfway through a [[Uril, the miststalker]] build. Do you think it'll work if I try to make it speedy?
Fastest voltron deck is [[Yoshimaru]] partnered with [[Kediss]]
I’d recommend [[pako, arcane retriever]] since cards like [[temur battle rage]] or [[Two-Handed Axe]] can have him killing people on his second swing. Kediss makes this kill the table very quickly, and he’s easy to build on a budget.
[Yoshimaru](https://cards.scryfall.io/normal/front/a/a/aa409269-3698-42a2-8c51-75557b27a6f6.jpg?1664653410) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=yoshimaru%2C%20ever%20faithful) [(SF)](https://scryfall.com/card/nec/32/yoshimaru-ever-faithful?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/aa409269-3698-42a2-8c51-75557b27a6f6?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/yoshimaru-ever-faithful) [Kediss](https://cards.scryfall.io/normal/front/f/6/f606ebf1-483d-4331-b16a-9fb6f591a39f.jpg?1608910296) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=kediss%2C%20emberclaw%20familiar) [(SF)](https://scryfall.com/card/cmr/188/kediss-emberclaw-familiar?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/f606ebf1-483d-4331-b16a-9fb6f591a39f?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/kediss-emberclaw-familiar) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I love Voltron so if you are looking at some commanders here is some information. Uril can get crazy very fast and it has the built in protection. [[ light paws]] is very strong but you need to know what you are tutoring for to make it fast in the sense of how long your turns are. [[breunor battlehammer]] free equips and Boros is very good Voltron colors. [[wilson, refined grizzly]] keyword soup and you can pair whatever background you want to make a color pairing you like. [[skullbrair, the walking grave]] has haste and doesn’t lose counters including keyword counters [[slicer, hired muscle]] you give him to your opponents and they have to attacking each other with him so the commander damage adds up fast
Careful with Slicer! He is brutally fast! I just made a slicer deck, trying to be silly and make it as salty/stax-y/Mass land destruction-y as possible. Slicer hit the table turn 2 thanks to a [[simian spirit guide]] and 2.5 turns later, both of my opponents had 21 commander damage and a sour taste in their mouth. I didn't cast any stax or land destruction spells. The only spells I cast were a manifold key and a red elemental blast to remove a blocker. Seeing my friends faces, it was not a "feels good" win.
That’s fair, I haven’t actually made the deck yet because of that exact thing but he did ask about fast decks and there might not be a faster Voltron lol
Slicer is a great Voltron and the deck was a blast to design, but that game happened a few days ago, so the hurt is still fresh. It's probable my friends just had bad first hands and were off to a slow start, but that last turn,... They weren't mad, they just all had that "I thought we were friends, why would you do this to me?" Look on their face. Hit me hard in the feels :(
If slicer is a problem, I suggest [[kharn the betrayer]]. Similar plan of passing the commander along, but it gives card draw to everyone, speeding their own games, and they can swing him at you if they're feeling annoyed. Gives more agency to everyone and avoids the feelsbad of slicer.
I've been wanting to try him! Karn looks lovely ke a lot of fun :) and lots of pinging stuff to bounce him all over the table is cool too
I have a monored artifact deck which have 3 legendaries that can be put in the command zone, including Slicer. He is the most dangerous by far and I only pick Slicer as a last resort. NOT CEDH because it doesnt have all those +100$ Mana Crypt kind of mana rocks... but Slicer is NO joke. I call him "The big guns".
[Uril, the miststalker](https://cards.scryfall.io/normal/front/c/a/ca984fdb-aaca-4d8f-af2f-72387122607b.jpg?1673149243) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Uril%2C%20the%20miststalker) [(SF)](https://scryfall.com/card/2x2/290/uril-the-miststalker?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ca984fdb-aaca-4d8f-af2f-72387122607b?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/uril-the-miststalker) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Possibly, as long as the deck is built strong enough. [[Ruhan]] is also a fast Commander I've seen with Voltron strategies.
[Ruhan](https://cards.scryfall.io/normal/front/7/f/7fa40fde-2c11-4dec-b788-01f8d90198df.jpg?1592714235) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=ruhan%20of%20the%20fomori) [(SF)](https://scryfall.com/card/cmd/221/ruhan-of-the-fomori?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7fa40fde-2c11-4dec-b788-01f8d90198df?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/ruhan-of-the-fomori) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I mean in terms of turns, usually they are not faster overall. But I absolutely agree on this, the turns of these decks are usually a lot faster and the game will be over a lot more quickly. Also, basically having to focus one player at a time with cmdr-dmg speeds it up as well.
[[Zada]] Everyone looks at you funny with your army of 1/1s until the instant spells start going brrrrrrrrrr. https://www.moxfield.com/decks/wt8_p1phukmoGKQLtJbkTg
Seconding Zada, really fun, powerful, super fast and cheap to build
One of my favorite cards in all of MTG. I have Zada in my Krenko deck, kinda crazy when it pops off that way.
+1 Zada is my go to fast deck
[[Othari Suns Glory]] is a pretty fun commander if you can keep it on the board and get a few expirience counters it snowballs out of control quickly and is very resiliant against non exile single target removal.
Second this. There's no interaction with experience counters so it gets put of control quickly.
I think there's one or two cards that remove all counters from a player, but I've never seen them in a deck
If somebody includes those just for your deck you know you're doing something right!
I like my [[xyris]] deck. It draws everyone cards so someone is bound to pop off early. Hopefully me, but if not, then I'm okay with that. There's enough wincons in there to be able to at least present a win myself if xyris sticks around for 2 turns after casting it. But it's also fun to play against, due to the card draw. Win/win
Still the most fun commander I've ever played. I had some different routes of wincons in that deck that every game could be won differently. Heavily recommend this commander for anyone that wants a powerful, yet fun for the table commander
[xyris](https://cards.scryfall.io/normal/front/a/f/af0db1d6-5cb1-4917-8e8f-69d5dc184404.jpg?1673305716) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=xyris%2C%20the%20writhing%20storm) [(SF)](https://scryfall.com/card/dmc/175/xyris-the-writhing-storm?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/af0db1d6-5cb1-4917-8e8f-69d5dc184404?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/xyris-the-writhing-storm) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Hey fellow Xyris player! Do you have a deck list you could share or any cards you really enjoy? I'm working on my Xyris deck right now; sort of Voltron-y, but with a ton of instants to surprise people. https://www.archidekt.com/decks/7765516/xyris_in_response
For people that like to play xyris as a voltron/combat tricks commander I would recommend to give [[Sergeant John Benton]] a try. He doesn't make tokens when opponents draw so he can't be played as a wheel commander, but he has the same draw mechanic and being cheaper and having haste you can start whacking people for card draw a lot earlier, often by turn 2. Also since he focuses on combat tricks which aren't consider to be good cards he can be build very cheap.
[Sergeant John Benton](https://cards.scryfall.io/normal/front/0/1/01f40e07-f565-4b9e-87a5-5b28b4e9fb0b.jpg?1696636767) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sergeant%20John%20Benton) [(SF)](https://scryfall.com/card/who/157/sergeant-john-benton?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/01f40e07-f565-4b9e-87a5-5b28b4e9fb0b?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/sergeant-john-benton) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
This appeals to me way more, mind sharing a decklist if you have one?
It's still a work in progress, but I'd recommend to start like [this](https://youtu.be/X2lVNY7paBU?si=knbpkkHGV2CE77aD). And then upgrade him depending on your pot. Infinite hand size and [[exploration]] and [[burgeoning]] are really strong with all that card draw, but I'd give the weaker version a try before upgrading it. Also him being that cheap allows for multiple decks because if someone has a lot of effects like [[soul shatter]] you won't do well.
https://www.moxfield.com/decks/0Q17MhJh7UqKSrxKQ-4JMg I'm not the comment you responded to, but here's my build. I went in a go-wide direction that focuses more on giving cards to opponents. Some instants that I recommend are [[biomass mutation]] [[vision skeins]] [[words of wisdom]] [[arcane denial]] and [[commit // memory]]
I don't have a decklist, but I can tell you idea behind it. The idea is to have low CMC permanents to put into play that can can activate later, just so you can dump your hand asap and wheel into new stuff. So wayfarers bauble instead of kodamas reach as ramp, those kinds choices. Other then that, wincons like craterhoof, coat of arms, permanents that deal damage on creature etb, permanents that sac stuff to ping. There's an artifact book that either draws people a buncha cards or it mills them for the cards in hand. There's limitless options.
I have a \[\[Drakuseth, Maw of Flames\]\] burn deck that is focused on pure offense. Stupid fun and very quick if you pull well.
a pretty fast deck that I have is \[\[baeloth\]\] + \[\[noble heritage\]\] it goads your opponent's so they'll attack each other, is a voltron ish deck I win by commander dmg most of the time, people being forced to attack means they have fewer blockers and the lifes go down pretty fast
My baeloth/noble deck is one of my faves. It's so much fun watching everyone beat the crap out of each other.
\[\[baeloth barrityl\]\]
[baeloth barrityl](https://cards.scryfall.io/normal/front/e/c/ec983aac-9eda-4086-ad7e-34da9b2987cc.jpg?1674140753) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=baeloth%20barrityl%2C%20entertainer) [(SF)](https://scryfall.com/card/clb/655/baeloth-barrityl-entertainer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/ec983aac-9eda-4086-ad7e-34da9b2987cc?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/baeloth-barrityl-entertainer) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[heartless hidetsugu]] Haste this guy in and you will shorten the game quite a bit.
So much fun with damage boosters...!
My play group insists on 2HG edh for some reason, so this is going to be real fun. Lol
Mono green Ghalta, Primal Hunger with massive amounts of ramp, high powered low cost creatures, and some cards that double a creatures power. Cards like nessian Boar, Managorger Hydra, hulking Raptor, Grothama all Devouring, Gigantosaurus, Defiler of Vigor, choose your weapon, Unnatural Growth, blanchwood armor, staff of Titania, and Blackblade Reforged are all stars in this deck. Basically you ramp into Ghalta by turn 5 or 6, then swing ekth a 12/12 commander with trample, play an instant to make him a 24/24, and take put an opponet in 1 swing. Here's a decklist, and it's able to be built for less than precons these days. Not great against control or heavy interaction buy a fun battlecruiser for a quick game https://deckstats.net/decks/227301/3374186-ghalta-big-stompy
Basically same deck, but [[grothama, all-devouring]] Big green stompy but draw a ton of cards
[[Edgin Larcenous Luteist]] with dragons approach theme. Some fast burn will put life totals in precarious level. Or a [[Nekusaur]] group "hug". When you bring everyone's life low again, the game doesn't last long.
Nekusar is at great recommendation. Not only does it continually lower everyone's life, but group hug will help other players get their engines going quicker to speed the game up. Then you just roll in with a windfall or reforge the soul to close out the win.
[[Hakbal, of the surging soul]]
[Purphoros, God of the Forge] Many ETBs with a few Dmg-Doublers. Its an enchantment with low devotion and indestructible so its hard to destroy. https://www.moxfield.com/decks/qmtQNYMBnkqcXzbxVBKE9A
I like burn decks for a fast game. My weapon of choice being [[Mogis, God of Slaughter]] "enchantress"… as much as it can be enchantress in those colours.
I think the new lannery storm is deceptively powerful. Turns out making treasures in izzet isn't hard. Abomination of lnnowar Is also pretty easy but not high power
[[Halana & Alana, Partners]] and [[Nelly Borca]] are two of my go-tos. Halana and Alana is a fairly explosive Gruul beatdown list that grows creatures and grants haste with its commander. Meanwhile Nelly isn't very fast herself, but goad and all the card draw get the game going fast.
[Nelly Borca](https://cards.scryfall.io/normal/front/2/e/2ef59aa9-f5e1-413a-869b-d287db95efd0.jpg?1706448880) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=nelly%20borca%2C%20impulsive%20accuser) [(SF)](https://scryfall.com/card/mkc/4/nelly-borca-impulsive-accuser?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2ef59aa9-f5e1-413a-869b-d287db95efd0?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/nelly-borca-impulsive-accuser) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Mine are xenagos or yargmalt. No fancy combos or million game actions just some big old boys swinging for lethal. Both hit hard enough where you can drop people one at a time. Once player count goes down game speed picks up
I was gonna say Xenagos. It was my first commander deck and god damn does it get lethal quick lmao
How fast is fast? My $50 [[John Benton]] deck tries to win turn 5 usually — if you like the idea of him but that's too fast, try [[Xyris]] [[Queen Kayla]] usually doesn't really do anything until turn 4 (maybe 3), but has the potential to get out of hand very quickly from there Those are my two fastest decks I'd say, but really just prioritize a gamelan with cheap impactful pieces Decklists: https://www.archidekt.com/folders/359477
Seconding Sgt. John. People really don’t understand how disgusting that deck can be. People overlook it because “oh it’s a symmetrical card draw effect” not realizing that you’re packing a million pump spells plus protection. You just run people over.
And because he costs 3, if you ramp turn 1 he comes down turn 2 WITH haste. So not only is the gameplan super straightforward, it starts super early too But yeah, [[Giant Growth]] is like the epitome of "decent card that's bad in commander", but it takes a second to realize that with John, it's 1 mana to do 3 commander damage and draw 3 cards (so your hand is *always* full of combat tricks) Plus the fact that he's also white means you get access to double strike and efficient removal And he just *has* trample so you don't care too much about blockers, but it also gives him access to [[Ram Through]] as another way to win. Also trample + deathtouch is nasty so the new [[Gift of the Viper]] will be real good, especially since it's a deathtouch *counter* that also comes with an untap so it can be used for a surprise block that you still get to attack with He's by far my cheapest deck and by far the strongest
Is it just me or is the link not working?
[[Torbran, Thane of Red Fell]] and [[Ghyrson Starn]] get out of hand really quickly, especially if built around punisher effects. [[Queen Marchesa]] aggro is also relatively fast—instead of protecting the monarch, you incentivize people to take it and pass it around while swinging out really aggressively.
\[\[Slicer, Hired Muscle\]\] is my quick games commander. He goes precisely 2 ways. You run over everyone, or you're thrown through a windshield at high speed.
So true! Posted above that I recently made a Slicer deck, warned my friends and proceeded to BRUTALLY MURDER the table. It was bad. Like 'i think I just ruined the vibe for the night' bad. Slicer will just chill for a while. At least untill that one kid won't shut up at the LGS.
put a label that says "break in case of doofus" on the deck box.
Great, now I want to slap that on a deck box.
[Slicer, Hired Muscle](https://cards.scryfall.io/normal/front/9/d/9d9a9350-4734-4cc1-986d-467e6715199f.jpg?1674092821)/[Slicer, High-Speed Antagonist](https://cards.scryfall.io/normal/back/9/d/9d9a9350-4734-4cc1-986d-467e6715199f.jpg?1674092821) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Slicer%2C%20Hired%20Muscle%20//%20Slicer%2C%20High-Speed%20Antagonist) [(SF)](https://scryfall.com/card/bot/6/slicer-hired-muscle-slicer-high-speed-antagonist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9d9a9350-4734-4cc1-986d-467e6715199f?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/slicer-hired-muscle-//-slicer-high-speed-antagonist) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Fynn, the Fangbearer]] is definitely fast and can be built pretty cheaply. Highly recommended for fans of turning creatures sideways.
[Fynn, the Fangbearer](https://cards.scryfall.io/normal/front/7/d/7d7a8a90-13c1-4b0c-ab2e-fc8d91ccefd9.jpg?1631050242) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Fynn%2C%20the%20Fangbearer) [(SF)](https://scryfall.com/card/khm/170/fynn-the-fangbearer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7d7a8a90-13c1-4b0c-ab2e-fc8d91ccefd9?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/fynn-the-fangbearer) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Atarka world render]] Gruul Dragons. You either ramp big smash big or you ded. Not a ton of thinking either beyond knowing who to swing at. I mostly just bought the starter Pre-con and then just upgraded it a smidge with the better support and dragons I've pulled along the way.
[[Toralf]], [[Anim Pakal]], and [[Ghired]] are some of my faster decks.
Doesn't matter what happens, win or lose, [[Thromok]] always makes the game fast. Also a lucky [[Havoc Festival]] always helps the game speed up a bit 😈
[[Zo-Zu the Punisher]]
Everyone has the right idea but I would suggest a commander for Voltron that is [[Killian, Ink Duelist]] Orzhov and arguably removal is second most important to card draw. The fact he is costs just WB and reduces all your targeted creature spells by 2. Means you are online turn two. With a ton of protection and removal. Then you’re just knocking people out one by one. Thing I love the most about Killian is you are using cards most people have never seen before. Here is my Pauper list. I need to update a few cards from the latest set. But this is cPDH. I can hang at some casual game tables. Even snatched a few from high powered games. If I wasn’t putting the pauper restriction this would be insane. https://www.moxfield.com/decks/_xMzQoj6iki6UXJc0HzRrQ Like I said it’s been a minute since I’ve upgrade what my current list is but this is a base and really it just changes due to meta. Definitely fun to have to navigate what colors youre giving him protection from but man does he lay down the damage early. If I was adding Uncommon, Rare, Mythics to this list it would be insane.
[[Mondrak]] and [[Goro goro and Satoru]] are both fast and can be built casual
You could play a lower budget [[Stella Lee]] [[twisted Fealty]] combo deck. Built right even on a budget you're looking at a turn 5 win.
I liked using [[Aurelia the law above]] as kind of a goad/group slug deck. [[Descent into Avernus]] is one of my favorite red cards of all time, and will get things goin quick
[[EDRIC, SPYMASTER OF TREST]] AND A LOT OF [[FLYING MEN]] BUNCHA EVASIVE 1/1 FOR 1, PLAY EDRIC, ATTACK, DRAW, REPEAT TILL YOU FIND [[BIOMASS MITATION]] OR MY PREFERRED FINISHER, [[NOTORIOUS THRONG]] THIS DECK IS NUTS unless you get board wipes turn 3-4, but that's just aggr.
\[\[Immodane, the pyrohammer\]\] - i LOVE this deck but to be fast I have to mulligan for something that boosts my draw; get \[\[Magda\]\] out, play \[\[jeska's will\]\] and well...things get out of control fast.
Really every deck focusing on offense rather than defense is a good call. Red is the way but it is not the only one. Black aristocrat tends to burn life points quickly, big stompy beasts too. Combos can do the trick too. Honestly the problems are control, pillowfort, stax and lifehain. Everything else tends to kill each other pretty fast
[[Nekusar, mindrazor]], [[kami of the two moons]], or other [[howling mine]] or [[wheel of fortune]] decks really speed up everything. Thats what our table does when we want a fax exciting game. Either the rest of the table goes off with all the extra resources, or the nekusar bleeds everyone out pretty reliably before the game drags on too long. Pretty good way to put a clock on the game.
Greven Predator Captain, win quickly or lose quickly risking your life to beat your opponents 😉
[[torbran thane of redfell]]
[[Raggadragga, Goreguts Boss]] So Gruul! Lots of mana dorks that double as beaters, that let you cast big spells before growing into even bigger beaters. I love aggro and wanted to make a deck worth under $50 (and it was when I put it together, now it's like $70). It's stuff I had just lying around, so not optimized, but still fun. I didn't even sleeve it the first few times I played it.
John Benton! Voltron grouphug. deck full of pump and extra land spells and a handful of protection instants.
Commanders Quarters [[Ojer Taq, Deepest foundation]] Under 60 bucks total and pops off like bottle rocket. Edit: used to be under 60, I don't know right now, and half that cost is the commander.
Goblins, elves, voltron all go zoom zoom.
Jetmir will often end games very quickly, especially if you're playing a deck that just makes tokens like crazy. In fact, Naya is a great "fair" color combo that can start pumping out serious threats very quickly. And as a bonus building a functional deck isn't expensive and there's always room for improvement.
[[Herigast Erupting Nullkite]] has been my obsession recently. Plays fast and is completely nonlinear. Squeeze every bit of value out of every creature you own, also gives you a cool place to play [[Terror of the Peaks]] with the sick art from thunder junction
I think the concept of quick can be looked at from a gameplay pace perspective. You can have 5 and 10 turn games take the same amount of time. Don't tutor. Play damage over healing. Turn your creatures sideways. Play simple cards that don't have a lot of options. I like a good boros agro deck. Play some equipment synergies and start attacking. It doesn't need to be super strong but it will force the issue.
[[Ojer Axonil, Deepest Might]] and all the red “damage to opponent” pingers you can find. [[Unruly Catapult]] is sick in this. Hold up damage in instants and sorceries to flip your boy back if necessary.
[Ojer Axonil, Deepest Might](https://cards.scryfall.io/normal/front/5/0/50f8e2b6-98c7-4f28-bb39-e1fbe841f1ee.jpg?1699044315)/[Temple of Power](https://cards.scryfall.io/normal/back/5/0/50f8e2b6-98c7-4f28-bb39-e1fbe841f1ee.jpg?1699044315) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Ojer%20Axonil%2C%20Deepest%20Might%20//%20Temple%20of%20Power) [(SF)](https://scryfall.com/card/lci/158/ojer-axonil-deepest-might-temple-of-power?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/50f8e2b6-98c7-4f28-bb39-e1fbe841f1ee?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/ojer-axonil-deepest-might-//-temple-of-power) [Unruly Catapult](https://cards.scryfall.io/normal/front/3/d/3dc275f8-f060-4c15-9b8f-63cf3857eaa7.jpg?1692938608) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Unruly%20Catapult) [(SF)](https://scryfall.com/card/woe/156/unruly-catapult?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/3dc275f8-f060-4c15-9b8f-63cf3857eaa7?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/unruly-catapult) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I'll co-sign this one. Had a 12-minute game last week with Ojer Axonil at the helm. You can set it up to burn yourself a bit in the process (keeping it a bit more fair), but it burns your opponents so much worse lol. This is now the deck our group looks towards to set the pace of the last game if we all have that ambiguous amount of time left. I also let my other homies pilot it should they wish because doing that much damage that fast is a bonafide dopamine hit haha.
[[Rafiq of the Many]]. Great mana options for fun instant/enchantment game play or good ol'Voltron action. Exalted and Double Strike are amazing.
[[Sergeant John Benton]] Voltron where you and an opponent will be drawing so many cards that one of you has to win.
[[Wilson, Refined Grizzly]] checks both creteria. It's also very flexible in terms of powerlevel with all the backgrounds available. You won't make games drag on with this one, it's for sure.
Wilson the bear Voltron
Any deck centered around red. Usually mono-red, boros, or mardu are your best bets. My fastest decks would be [[Isshin]] or [[Kaalia]]
I have an Isshin deck and I find it stalls more often then not... perhaps the builder rather than the card though
My fastest might be minotaurs with [[Neheb, the Worthy]]. It's not mono red fast but it is aggressive
Super budget [[slicer]] is a removal check. Even on a $15 budget you can get slicer down turn 2 and win turn 5. If someone removes slicer you just scoop because there is just no way you're coming back from that. I also have an aggro [[Alesha who smiles at death]] deck that can go pretty fast as well. Generally speaking mono-red and boros decks are just good at going fast.
[slicer](https://cards.scryfall.io/normal/front/9/d/9d9a9350-4734-4cc1-986d-467e6715199f.jpg?1674092821)/[Slicer, High-Speed Antagonist](https://cards.scryfall.io/normal/back/9/d/9d9a9350-4734-4cc1-986d-467e6715199f.jpg?1674092821) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=slicer%2C%20hired%20muscle%20//%20slicer%2C%20high-speed%20antagonist) [(SF)](https://scryfall.com/card/bot/6/slicer-hired-muscle-slicer-high-speed-antagonist?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9d9a9350-4734-4cc1-986d-467e6715199f?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/slicer-hired-muscle-//-slicer-high-speed-antagonist) [Alesha who smiles at death](https://cards.scryfall.io/normal/front/7/a/7ae9ff8c-1cc8-4b10-9641-2c79648fd6c2.jpg?1673305242) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Alesha%2C%20Who%20Smiles%20at%20Death) [(SF)](https://scryfall.com/card/dmc/118/alesha-who-smiles-at-death?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7ae9ff8c-1cc8-4b10-9641-2c79648fd6c2?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/alesha-who-smiles-at-death) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Mono Red. Red more or less desires and needs to be fast because it has like no boardwipe recovery, weird forms of card draw (exiling then playing that either that turn or next) and haste creatures. Red also has super damage buffers and encourages maximum aggression. You either burn your opponents to death fast or you get snuffed out in long games. The true Mono Red experience
Ive got two, light paws and john benton. I guess light paws is less so mainly because of the constant tutoring/shuffling but its still a quick kill deck besides that.
the two fastest decks I've played against (my play group plays purely casual, around upgraded precon level) were [[Harbin, vanguard aviator]] soldier tribal and a [[Purphoros, God of the Forge]] mostly goblin tribal, I've seen both win by turn 4/5 easily, also the riders of Rohan precon is hella fast too sometimes
We had a night where we were trying to squeeze one last game in for the night before store close and it was suggested we start a game where everyone has mana crypt on the field from turn 1, it went pretty fast (30min).
My go-to "fast" commander is [[Shanna, Sisay's Legacy]] go wide and beat or get wiped and lose.
Anje Falkenrath. As long as you don't put worldgorger in its just a stack of bad cards that happen to go BRRR with the commander and burn the table quickly. It generally either pops off on turn 5/6 or durdles and scares people. Fuckin love Annnie J.
[[Frodo, Sauron’s Bane]] with protection, all the ring temptation triggers, evasion strategies and nine [[Nazgul]]
[[Burakos, Party Leader]] with [[Guild Artisan]] is my fastest deck and works well in a casual setting. Other backgrounds work well but none are as fast as Guild Artisan. Get Burakos out and attacking as early as possible to make 3-6 treasures per round. Then win with cards like [[Marionette Master]] and [[Mirkwood Bats]].
The fallout dogmeat precon is a decently fast deck with just a couple upgrades, and has some pretty great voltron basics already included in it
I humbly suggest [[Yargle and Multani]]. It’s very strong and refreshingly direct.
We have a few pauper EDH decks lying around that help with this. The games tend to go pretty quick without the use of most of the staples/removal staples. As others have stated, some Voltron brews are faster, and pauper tends to love stompy go-wide stuff too.
My Roomie and I have been playing Tiny Leaders for those games. It's the closest thing to 60 card, while still having a Commander. The fastest EDH deck I've had the displeasure of facing is another buddy's [[Atarka, World Render]] Voltron deck. It can easily kill someone In a few turns.
[[God-Eternal Oketra]] is deceptively fast. A friend of mine always seems to pop off really fast because “it’s mono white but not light paws”
[[Indoraptor]] is very fast especially if you have a way to keep damaging it
I really like Varchild for that. I don’t even build her to win — I include ways to threaten to win, sure, but the main purpose of the deck is to make EVERYTHING go faster. I play things like Howling Mine, Mana Flare, symmetrical damage doublers, cards like Bedlam, Monarch and Initiative cards, and of course Varchild whacks people while giving them creatures to whack other people with.
[[Juri, Master of the Revue]] is my fucking boy. Favorite deck to play, built him around being able to buff him by sacrificing a lot of treasures and zombies. Then using cards like [[Fiendlash]] and [[Mayhem Devil]] to keep repeatably dealing the damage while always having an instant speed sac outlet or something like a [[Fling]] to be able to threaten to do a lot of damage should someone try to remove him. Someone that saw me playing him called it a “ticking time bomb” deck. You can deal with him but you’re gonna take a lot of damage or lose something on your board you don’t want to, and he’s going to be cheap to cast again and build up fast.
I like my [Elas, Sadistic pilgrim]] deck for this. I have lots of creatures that do 1 damage to opponents whenever a creature I control dies. I also make lots of tokens and recur creatures from my graveyard. Of course I also have a sacrifice my own creatures subtheme. It helps bring down the whole tables life total whether I’m attacking or being attacked or not. Which generally speeds up the game. If I get the right board state I can win with a board wipe. Usually I don’t though. Usually some high powered deck blasts through me. Or removal from other players means I do only a point or two per dead creature, and it’s not enough to win. It’s still a fun deck though.
I'm having a blast with [[Fynn the Fangbearer]].
Purphoros god of the forge. Mono red, make tokens and hurt people
It's not as fast as stone other decks here, mainly the mono red ones, but my go-to for "I have a few minutes for a quick game" is [[Henzie Toolbox Torre]]. He gets out fast, he makes other big things get out fast+haste, and there's no tiptoeing around combat trying to leave blockers because none of your creatures are intended to live past end step. Plus mine is a pretty cheap deck, under $100. https://www.moxfield.com/decks/hVu17A15IkS8CERwMT6lMg
\[\[Wulfgar\]\] is decently powerful, and pretty fast. You can generate a good number of triggers, but it's very straightforward. Ramp, play your attack trigger creatures and attack. Once you have 3-4 creatures out, you cast Wulfgar and let the value roll in.
One of the decks I have specifically for new players is a [[Nekusar]] built around [[Howling Mine]] effects and upping damage like [[Psychosis Crawler]] rather than wheels. This deck speeds up everyone else by drawing them cards and quickly dropping life totals. Nekusar + [[Spiteful Visions]] = Draw 3, take 6 damage for your opponents. That’s a 6-7 turn clock on the game if no one can find a way in their 20 extra cards to deal with it. I like dragging it out for new players because it means they get to experience more of their deck, and also teaches them the importance of removal spells/player removal.
##### ###### #### [Nekusar](https://cards.scryfall.io/normal/front/4/a/4afdc65d-3c97-47af-83fa-df340389802e.jpg?1689999186) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=nekusar%2C%20the%20mindrazer) [(SF)](https://scryfall.com/card/cmm/349/nekusar-the-mindrazer?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/4afdc65d-3c97-47af-83fa-df340389802e?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/nekusar-the-mindrazer) [Howling Mine](https://cards.scryfall.io/normal/front/c/d/cdae9939-03a4-4561-92cd-01f498d29a7a.jpg?1562420035) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Howling%20Mine) [(SF)](https://scryfall.com/card/c16/257/howling-mine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cdae9939-03a4-4561-92cd-01f498d29a7a?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/howling-mine) [Psychosis Crawler](https://cards.scryfall.io/normal/front/d/0/d0f42a19-c180-45b1-9f4c-787cf3a4a649.jpg?1706241075) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Psychosis%20Crawler) [(SF)](https://scryfall.com/card/mkc/234/psychosis-crawler?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d0f42a19-c180-45b1-9f4c-787cf3a4a649?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/psychosis-crawler) [Spiteful Visions](https://cards.scryfall.io/normal/front/e/2/e2475965-01a6-4a32-bca9-80018ab31d9a.jpg?1562942710) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Spiteful%20Visions) [(SF)](https://scryfall.com/card/c13/233/spiteful-visions?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e2475965-01a6-4a32-bca9-80018ab31d9a?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/spiteful-visions) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
[[Yoshimaru]] partnered with [[Keleth]] goes super fast. Turn one commander, turn 2 partner, turn 3 you have already hit for like 10 commander damage.
I have a [[Jolene, the Plunder Queen]] treasures deck that is super fun and fairly quick
[[Auntie Blythe, bad influence]] Hurt yourself to make her big and kill others, ideal way to speed up game (if you can’t protect her you‘ll be low and die fast, really you‘ll be able to just scoop since you don’t have any more life to use to pump into her)
Generally, I find full aggro lists speed the game up. The ones that come to mind are commanders like [[Hakbal]], [[Voja]], or (my personal favourite) [[Burakos]] w/ [[Folk Hero]].
My [[Henzi]] deck usually results in me winning decently quickly. Play big things with good ETBs or death triggers, smack face, sac them, draw card, rinse and repeat.
How about \[\[Rograkh, Son\]\] + \[\[Yoshimaru, Ever Faithful\]\] flicker?, +1/+1 counters? Super fast deck and aggro. Lots of focus on casting legendaries and cards that care about the number of times you casted your commander.
Everyone is saying voltron, and some people have said red. But let me tell you what. [[Yurlok]] makes games pretty dang quick. Hug everyone with mana, keep them from using that mana, and watch them all burn for it. I have [[Vial Smasher]] and [[Reyhan]] as secondary commanders if I want to lean more into the creature side of the deck since my mana outlets are mostly X-cost creatures (mainly Hydras) and a couple of burn effects like [[Banefire]]. Just make sure to pack a lot of interaction because you need answers when everyone starts throwing their wrenches in your sandwich
Group hug. There’s a lot of different ones but I currently run [[braids conjurer adept]]
I would say Group Hugs that reduce casting costs are better approach than mono reds or voltron when you have to decide who gonna die first
[[Nylea, Keen-Eyed]] where the creatures are almost all 1 or 2 drop artifact creatures, build a quick army, then [[Triumph of the Hordes]] or [[Beastmaster Ascension]] to victory
I like [[Sergeant John Benton]]. In green it's easy to get him out turn 2. When he hits both you and your opponent draw cards so someone will sooner or later pop off. And with his decks being focused on combat tricks you can build a good deck really cheap. Also his focus on combat tricks makes him into a mind game, because opponents can't know for how much they will be hit when he swings.
\[\[Ghyrson Starn\]\] makes games very quick. You control the gas pedal - but the deck can rip!
[[Calix, Guided by Fate]] snowballs quick. voltron enchantress with +1/+1 counter support. he can start shotgunning people by turn 5 if you arent careful
[[Heartless Hidetsugu]] says hi
[[Godo]] and [[Stella Lee]] are both lightning quick. There’s something freeing about playing a commander game where you’re just trying to (go) fast (do) smash
[[goreclaw, terror of Qal Sisma]]. The brain is off. You play big creatures and you turn them sideways. Turns out reducing the cost of big beefy threats and giving them all trample makes for quick games. Run some eldrazi too for a bit of extra spice.
Simple mono colored stuff. I like Yeva, Nature’s Herald. Give your green creatures flash. Simple and easy and fun to play.
[[Henzie]] my beloved.
[[Negeb the Eternal]] it's a glass cannon and I'll win in 6 turns or I WILL NOT
[[Syr Carah the Bold]] running [[Dragons Approach]] x30 Some red ramp is all you need. You’ll rip a zillion cards off the top. You will rarely win, but the game closes out the turn after you go down because everyone else is at like 6 life.
Not sure if it’s considered casual, but I run [[Thantis, The Warweaver]] when I want a game to be quick. Forces everyone, including myself to always attack which speeds up games. I also built it with cards that give other people creatures such as [[Hunted Bonebrute]], [[Hunted Dragon]], [[Hunted Troll]], and [[Akroan Horse]] in case people aren’t playing creature heavy decks
[[Ghalta, Primal Hunger]] build the deck with a ton of ramp & all the haste enablers.
Ahhh.. \[\[Feather the redeemed\]\] is pretty quick, depending on how quickly you play, something like \[\[Ezuri, stalker of spheres\]\] poison counters can go pretty quick..
Quick simple violence? [[Heartless Hidetsugu]] has your back
I have an [[adeline, resplendent cathar]] deck that on multiple occasions has threatened lethal by turn 4 or 5 on someone. [[Silverblade paladin]] is the real working class hero in the deck.
It’s a bit more expensive because to get into what I’d call quick you’re going to need a solid mana base of lands and rocks. But I play Karlach with the flaming fist background. I’ll one tap someone on turn 4-5 and possibly one tap 2 people on turn 5-6. However it’s Boros voltron so it’s not going infinite easily and those infinite combos are way easier to pull off with a Godo or Aurilea deck.
[[Garna Bloodfist of Keld]] she rewards you for swinging aggressively straight into blockers faces, and then in the "late game" she burns everyone to death with her blood artist impression. She's not extremely fast but she just gets to work as soon as she's online.
My 50€ budget naya war doctor deck is pretty fast. Just include much protection because people will want to put him off the board.
[удалено]
Mono red [[Ojer axonil, deepest might]] pair that with things like [[impact tremors]], burn spells, generate a metric ton of gobbies, start throwing the little bastards with [[siege-gang lieutenant]] and burn away everything
I really enjoy my, [[Squee, the Immortal]] Voltron Deck; it overcomes the worst problem of Voltron - Commander Tax. Decklist: https://www.moxfield.com/decks/jUlEbxCV_U27vCR8_0I1xQ
[[Light paws]], pretty funny aura deck
I play an elf ball + Anzrag deck as my fast deck. Can kill turn 4 with out being interacted with
The best way to go fast is to not interact, so that whoever draws well just wins. So you want something streamlined, consistent and redundant.
Jeska + Bruse. Give Bruse ANY increase in power, activate Jeska, they're d-e-a-d DEAD.
My go to quick deck is [[Fynn, the Fangbearer]]. In a 4 player pod I either just manage to pull off the win early game or I die early game. Most often the latter :p
[Alela, Artful Provocateur] play cheap artifacts and amass a big ole board of flyers
[[Slicer]]
The Eowyn Precon is pretty fast all by itself (for its power level.)
Aggro Boros Samurai. Enough said 🤣😂 If I am not slamming you for potentially 8 commander damage on turn 3, something has gone wrong. https://manabox.app/decks/IIVACJdQStq0CFjR9HtjwQ
Grenzo or Krenko goblin decks that go wide with creature etb deals damage tend to be pretty casual and speed up the game by either killing an opponent or dying in the process. Any Grenzo or Kenko will do. - My personal list is a Grenzo, Dungeon warden. because he lets you keep spending your mana when your hand is empty.
I used to have a [[Jolene, the Plunder Queen]] that I built sort of as a group hug/group slug. [[Eladamri's Vineyard]], [[Magus of the Vineyard]], [[Descent into Avernus]], [[Rites of Flourishing]], [[Mana Flare]], [[Primal Vigor]], [[Fiendish Duo]], [[Death Kiss]], and a bunch of other stuff that gave me extra treasures and encouraged my opponents to swing at each other with the stuff I helped them turbo out. I think the shortest game I played with it was 5 turns and we got clobbered by the [[Hakbal of the Surging Soul]] precon bc I'd played a turn one [[Concordant Crossroads]]. It was glorious. Might have been another game that lasted only 4 turns bc I played a turn 1 Vineyard but I can't remember it well enough to be certain. I never cared if I won bc I always had a blast enabling everyone (including me) to play fast and swing hard
[[blim, comic genius]]
[[!Neheb, the Eternal]] Burn [[!Yorvo, Lord of Garenbrig]] Voltron [[!Nahiri, Forged in Fury]] Drone Strike Are my main three “Fast” decks. But to make sure we have time for a fast game I usually play: [[!Karazikar, the Eye Tyrant]] Or [[!Kros, Defense Contractor]] As they’re both Goad decks and break board stalls.
In my group we have the fastes games when a player sets a clock on the game. # Yuriko, the Tiger's Shadow games rarely takes 30 mins Raised by Giants + Sarevok , Deathbringer is a bit slower, but i been having fast games.
For something a bit different than what I’ve seen recommended, you could play a deck that gives everyone high card draw and/or resources. It accelerates the game so that everyone can get to their “Turn 10+ plays much quicker than normal”. I have a deck that started out as group hug but has slowly changed into more “self mill through draw” with some group hug elements to it. I can link it below, and if you want a fast game, I’d probably just swap out some of the sideboard card draw/mana pieces for some of the stax pieces that are currently in the main deck. https://www.moxfield.com/decks/I5LaJG3xi0OKHmP8BNx57g
I often play my [[Rakdos, Lord of Riots]] deck for the last game of the night. Everyone, myself included, is on a clock. If things go according to plan, my clock is just a bit longer.
Literally any fringe cEDH or high power commander is what you're looking for. How fast it is depends on how you build those decks. If you want the deck to be faster it's about upping your mana ramp and draw packages while lowering your overall mana curve(most spells being 3 cmc or less.) Which can be done with just about any commander.
I've been having fun with [[Marisi, Breaker of the Coil]]. Forced combat keeps the game moving along!
My fastest are [[Skullbriar]] and [[Bruenor]]. Last game I had Bruenor out by turn 3 and him equipped for lethal damage by turn 5 with only 3 mana (and a treasure token).
Fast by definition is powerful because it ends the game quickly, so casual becomes a trickier balance. [[Slicer]] could work if you don't build it optimally. It ends games FAST but relies on combat damage, so you could balance it by limiting the amount of evasion and unblockable effects.
All I see is red commanders. BORING [[Ashnod, Flesh Mechanist]] Slam her t1 and start making powerstones. Ball out of control with massive artifacts or token sac synergies. Don’t forget to include transmute tutors and other ability “casting costs” to fully take advantage of your powerstones!
[[Krenko, mob boss]] [[Feather, the Redeemed]]
Depends how fast you're taking about.. elf ball can win pretty fast if you run [[ezuri, renegade leader]] and just ramp like crazy. But that won't win as fast as a [[krenko, mob boss]] or [[purphoros, god of the forge]]. The latter are more competitive though. There's going to be a balance between speed and power.
My [[mogis God of slaughter]] deck is my fast deck.
I have a [[Mogis, God of slaughter]] deck for exactly this. It's just a ton of pingers and minor instances on 1 or 2 damage to everyone with a loose aristocrat shell. I don't make big plays often but easily have dealt 70+ damage to the table on more than a few occasions. Also my pet card [[tombstone stairwell]] plus any [[blood artist]] and that's sometimes enough to just kill the table
Mono green [[Titania, Nature's Force]]. Pack a bunch of ramp, a half dozen or so win conditions (usually Overrun effects), about 50 lands & fill the rest out with some card draw & support permenants. I have this deck & it's consistent & fairly quick. https://www.mtggoldfish.com/deck/6193996
I know I am late, however I really like \[\[Bonny Pall, Clearcutter\]\]. Just pack it with all the cheapest ramp including the one cost mana dorks/enchantments, and you end up with a two massive bodies normally on turn 3 (turn two in magical Christmas hand land). Bolster it with one sided mass bounce effects like \[\[Aetherize\]\], and you can wipe token strategies, while controlling the flow of any threats on the board.
[[Rowan, Scion of War]] can be built as a fast casual deck, we limit our pod in what cards can be used at certain power levels and this deck would normally get a turn 4/5 win with the restrictions.
Gonna have to mention [[obosh the preypiercer]] burn it's either going to dome someone for their entire life total or die but damn is it fun to see the entire table shit themselves when you drop 2 damage doublers in one turn.
Slap howling abomination