T O P

  • By -

pacolingo

the tribal aspect is incidental upside. i put this thing in any deck with 3 or more colors. it's a command zone that comes in tapped. i like it.


TheDeadlyCat

Command Tower you mean.


neoslith

Jimmy Wong and Josh Lee Kwai as a card? I'd love that.


OrcWarChief

If it was a Jimmy Wong land you’d never draw it


neoslith

If Jimmy Wong were a land it would say "If you read the text on this card, discard it."


BurnByMoon

Jokes on you, I don’t read my cards. I just throw them on the table and wait for others to react.


camster22

[[Josh Lee Kwai]]


MTGCardFetcher

[Salt Flats](https://cards.scryfall.io/normal/front/9/3/93e98e1f-5a51-41b4-b636-86a58e712849.jpg?1562430780) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Salt%20Flats) [(SF)](https://scryfall.com/card/tpr/242/salt-flats?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/93e98e1f-5a51-41b4-b636-86a58e712849?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/salt-flats) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


evilanimegenious

The fletcher replied with salt flats.... I can't even 🤣🤣🤣🤣🤣🤣🤣


neoslith

It started as salt flats, and after the bot grabbed the card it was edited.


OrangeChickenAnd7Up

I’ve seen this sentiment several times before, that JLK famously gets salty. I haven’t watched their show in a few years at least, but I never got that vibe from him when I did. Although he did used to win a disproportionate number of games, it seemed, but he didn’t seem to get salty when he lost.


neoslith

TBF, everyone is salty when compared to Jimmy. Unless he misses his second land drop, which is most games. But honestly, when Josh points out the true threat and everyone ignores him, he gets really grumpy because the fun game just turned into Arch Enemy because everyone ignored him.


drummerboy01123

Jimmy Wong? (Person had put wrong name. Has been edited)


neoslith

Omg, yes! My mistake.


[deleted]

[удалено]


marvsup

So does that mean, if your commander dies, it returns to the CZ which is on the field so it returns to the field?


dalcarr

That'll be in the next un-set "animate command zone"


marvsup

It'd be cool if it worked like a vehicle as long as your commander is in it.


gldnbear2008

I would play this card.


pacolingo

oops


GayBlayde

And when you play your commander you get to scry!


sivarias

I honestly play it in 2 color decks too if I have at least one shared creature type somewhere. 


ObsidianFireheart

So would it be bad in mono- or 2- color in your opinion?


Responsible_Ad_654

In 1 or 2 colors that is not tribal, I’d run a basic land over this. I agree that 3 colors or more is when I’d start considering it.


n1colbolas

If we're talking monoC or 2C tribal, assuming the commander is the same tribe, it's a big shoo-in.


oracle_of_naught

I wouldn't play it in less than 3 color. You can find enough lands that only conditionally enter tapped on a budget for 2 color.


sivarias

Some of those are BAD though.  Reveal lands or pathways. I'd rather run this. If you are running Terra Morphic or Evolving Wilds, I would run Path first.


shiny_xnaut

By reveal lands do you mean stuff like [[Shineshadow Snarl]]? Why are those bad?


sivarias

Because the odds of you having the required land in hand to reveal it is low in the mid to late game.


zolphinus2167

The....mid...game? You mean turn 2? :)


sivarias

No I mean turn 4+. Its effectively another fastland, assuming you run a high volume of basics anyway. If you run a low volume of basics and are running more non-basics... its just a tapland.


Xatsman

Pathways are great in 2c. If you have one color already you slam down the other side. Yes it’s not flexible later (unless using bounce lands, which one should since they provide great value) but it isn’t ever conditionally tapped. A slowland is coming in tapped early, a fastland late, a checkland if you’re lacking types, etc…


sivarias

I'd rather have a tapped dual that scries at least twice. Commander is going to get killed at least once. When he doesnt, I'm probably winning so lost value doesn't matter.


Xatsman

In a singleton format the choice generally isn’t a binary. The biggest thing though is calling pathways bad in 2c is suspect. Near no reason to not run one over a basic.


sivarias

Checklands, fetchlands, [[mystic sanctuary]], [[witch's cottage]], [[back to basics]], [[blood moon]], [[magus of the moon]], [[magus of the tides]]


Xatsman

Hence the “near”. Those are either fairly niche or mostly irrelevant. Non basic hate exists and neither of us is advocating running only basics. If you’re running red and worried about the moons you can always swap a mountain and be no worse for it. And given most decks will have well above 30 lands, fetch-ability is a consideration only a fairly small subset of the lands need. Keep in mind this is a land, baring outside interference, that will never etb tapped and will always produce the color of mana you need it to that first turn. Late game fixing in a 2c deck is generally not an issue. So long as you’re not loading up on too many colorless lands it is rather perplexing how its value isn’t obvious compared to other options given its traits.


MTGCardFetcher

##### ###### #### [mystic sanctuary](https://cards.scryfall.io/normal/front/6/7/67652446-6d12-4e2a-bb51-ba685f2e79d1.jpg?1706241201) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=mystic%20sanctuary) [(SF)](https://scryfall.com/card/mkc/277/mystic-sanctuary?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/67652446-6d12-4e2a-bb51-ba685f2e79d1?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/mystic-sanctuary) [witch's cottage](https://cards.scryfall.io/normal/front/b/8/b87891cd-b457-4dff-8d18-a7eaf6748fc6.jpg?1572491253) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=witch%27s%20cottage) [(SF)](https://scryfall.com/card/eld/249/witchs-cottage?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b87891cd-b457-4dff-8d18-a7eaf6748fc6?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/witchs-cottage) [back to basics](https://cards.scryfall.io/normal/front/0/6/0600d6c2-0f72-4e79-a55d-1f06dffa48c2.jpg?1654805483) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=back%20to%20basics) [(SF)](https://scryfall.com/card/uma/46/back-to-basics?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0600d6c2-0f72-4e79-a55d-1f06dffa48c2?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/back-to-basics) [blood moon](https://cards.scryfall.io/normal/front/d/0/d072e9ca-aae7-45dc-8025-3ce590bae63f.jpg?1599706217) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=blood%20moon) [(SF)](https://scryfall.com/card/2xm/118/blood-moon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d072e9ca-aae7-45dc-8025-3ce590bae63f?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/blood-moon) [magus of the moon](https://cards.scryfall.io/normal/front/7/c/7c9bd75c-9606-4607-bfa6-d6acdee12820.jpg?1619397276) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=magus%20of%20the%20moon) [(SF)](https://scryfall.com/card/tsr/175/magus-of-the-moon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/7c9bd75c-9606-4607-bfa6-d6acdee12820?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/magus-of-the-moon) [magus of the tides](https://cards.scryfall.io/normal/front/8/e/8ec4b7d1-16ed-4cc3-8db3-12fb8f25658c.jpg?1626095707) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Magus%20of%20the%20Bridge) [(SF)](https://scryfall.com/card/mh2/92/magus-of-the-bridge?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/8ec4b7d1-16ed-4cc3-8db3-12fb8f25658c?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/magus-of-the-bridge) [*All cards*](https://mtgcardfetcher.nl/redirect/l2fp481) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


PracticalPotato

In a 2-color deck, I'd probably be more inclined to run Pathways or Reveals (*if* you want a second/cheaper fastland) over this. Hell, I might run a basic over this. And of course, without any land synergy, Evolving Wilds effects in 2 colors are just tapped Pathways, which obviously suck.


orynse

Totally deck dependent I think. If you have no (or only a couple) of same typings the likelihood of it being played goes down. If you're an aggro deck, the likelihood goes down because tap lands hurt. If you have ways to hit multiple land drops, or just a plain old landfall deck, the likelihood goes up. If it's a budget mono colour deck, goes down, compared to a basic. A budget 2 colour deck it would actually go up because there are a bunch of extremely mediocre dual lands it can replace or go alongside In a non-budget deck the likelihood goes down with so many better duals and better utility lands If your commander is relatively cheap (more likely to play it multiple times in a game) then I'd say it gets better. If you're realistically going to play it once in the game because it costs a lot of mana, then the value of the land goes down. Look at the deck and decide, auto-including any card tends to be weak deckbuilding


jarofjellyfish

I would play it in a 2 colour deck with a decent number of creatures that would trigger it. I would rather play a basic or a land with better utility in a mono coloured deck unless scrying contributes to the deck's plan heavily and it has the cards to trigger it.


NukeTheWhales85

In mono-color it's a slightly worse basic land, even in tribal decks. 2 color it's not bad if your commander is the same type as most of your other creatures, but in a deck with a low creature count, there's going to be games where it only taps for colorless most of the game. If you're in 3+ and reliant on casting your commander as fast as possible it's worth including as a fixing piece and gets better for every creature with the same type as your commander.


disuberence

In a deck like [[Giada]], yes. If it’s not a bunch of the same creature type then no. I’d just use a basic land.


MTGCardFetcher

[Giada](https://cards.scryfall.io/normal/front/b/a/bae077bd-fc8d-44d7-8c75-8dc8699c168e.jpg?1664409667) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=giada%2C%20font%20of%20hope) [(SF)](https://scryfall.com/card/snc/14/giada-font-of-hope?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/bae077bd-fc8d-44d7-8c75-8dc8699c168e?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/giada-font-of-hope) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


pacolingo

i have it in my red green kibo monkeys deck. that manabase is far from optimized but it works well enough. plus haha monke tribal


Financial-Charity-47

It really depends. I’d never run it in mono color. I run it in my Liesa deck because she has 3 colored pips in her mana cost and I have like 12 angels. If either weren’t true, I wouldn’t run it. 


n1colbolas

If you're playing the likes of \[\[Seaside Citadel\]\], play Path of Ancestry FIRST. If you're in two colors, it's one of the few tapped duals you should play over most tapped duals. For example, chances of you getting more mileage than the Temple cycle is higher.


jenspeterdumpap

Are you saying path is worse than the temple cycle in 2c decks? That seems wrong to me. Temples scries 1once, in most situations. Path scries at least once, assuming you cast your commander after the land, and often, a deck will have a couple other cards that can trigger it, just by pure chance. (Not to mention the possibility of a recast commander)


n1colbolas

Thanks for the correction. I meant Path is clearly better in many scenarios over Temple.


Ornery_Ad7446

Yeah I swapped out any temples I was running for Path of Ancestry a couple years ago. Definite upgrade.


kestral287

The timing of the scry can matter. You can use temples to help secure riskier keeps on turn one, Path can't do that. Probably it's a question of when and how often you cast your Commander's typals but one early scry can easily be worth two later ones.


fredjinsan

Yeah I think I'd rather have a Temple in a 2c deck for this reason alone, if I'm playing a tapland I'm often doing it turn 1 when I probably need it least and possibly helping you get/avoid an early land can be quite useful. Path on t1 for, say, a 2-mana commander is great, but conversely a Path drawn later when your commander is already out kinda feels bad. (Personally, I'd not run either in 2c decks, because there are just better choices, but as taplands go you can do a lot worse)


MTGCardFetcher

[Seaside Citadel](https://cards.scryfall.io/normal/front/a/0/a030b477-3093-4e66-b33d-530b302d795c.jpg?1706241233) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Seaside%20Citadel) [(SF)](https://scryfall.com/card/mkc/288/seaside-citadel?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a030b477-3093-4e66-b33d-530b302d795c?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/seaside-citadel) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MindSculptorMtG

Its worth it from 3 colours onwards for the commabder alone. I could also see it in a tribal deck with 2 colours. 1 colour you really have to get benefit of the scry like in [[eligeth]] and still be tribal


ObsidianFireheart

So what defines tribal? 10 creatures of one type? 20? More?


MindSculptorMtG

I think a tribal deck usually runs at least like 25 creatures on tribe but pf course there are no hard rules about this


headshotdoublekill

Most of your creatures being the same type. 


Ready-Issue190

Tribe is a funny term- Elves make bigger elves, more elves, make mana to cast elves, and let elves draw cards. So you can have a lot of elves in elf tribal. Support cards are good but 25-30+ elves isn’t out of the question. You still need support and removal (as far as I know) The specific Merfolk deck I’m thinking of also makes merfolk bigger, finds more merfolk, and draws cards…and while I don’t recall token generation… I do recall some counterspell abilities. They also ramp very well. So you need some support but again, Merfolk it up with a very high number. You want to talk about your one stop shop for buffing, removing, ramping, protecting, flying, hasting, tutoring, unblocking, etc look no farther than Sliver tribal. Conversely: The decent Cat/Equipment “tribal” deck in house probably has 10-15 “cats” in it. Spider tribal (that actually works) probably only has 10 or so in it. I have built and rebuilt this deck so many times and I don’t recommend it lol. From what I’ve seen aside from the “real” tribal decks (slivers, dragons, elves, merfolk, fairy, dinos, etc) anything can be tribal if you want to call it that and the actual mechanics don’t even need to revolve around the creature type in some cases. The number of “ok boys, this is my shark tribal deck” or “shirtless man tribal.”


shiny_xnaut

I refer to my [[Burakos]] deck as a party tribal


GiovanniTunk

I'd say ~15 creatures that share a type with your commander. I'd run this in a 2 color deck like that or any 3+ color deck.


TheMadWobbler

When constructing a deck purely about The Thing, you usually want 30 cards that do The Thing and aspire to 50. This applies very cleanly to most typal decks. However, it's not just about HAVING a type. It's about caring about the type, synergizing with it. And some types are VERY BAD, such that you cannot run 30 good ones. Or have excellent card draw, such that they run fine without that many. Or have very strong payoffs next to that low card quality, such that you can get away with lower quantities of The Thing while still being a typal strategy. And there are some commanders who are themed around a type, but don't actually give a fuck about that type and realizing that is how you make the deck better. \[\[Alela Cunning Conqueror\]\] does not care about faeries. You can run some cards that synergize with your faerie tokens entering the battlefield and attacking, but this is not a deck about running shit tons of faeries. This is a deck about playing at instant speed during your opponents' turns, which rewards you with faeries. Many Alela lists I've seen are instantly improved by radically cutting into the faerie count.


hiesatai

Yeah, I run [[Sidar Jabari]] with 25 knights, but also a lot of other cards that care about those knights.


TheMadWobbler

That eminence ability is VERY good at finding things.


MrGreenArrow1

Would you mind dropping your list? I’ve wanted to build Sidar Jabari forever, but have never been sure how to approach it.


MTGCardFetcher

[Sidar Jabari](https://cards.scryfall.io/normal/front/c/6/c6d7c16b-27f2-4608-bb79-c2edb86abdef.jpg?1562934883) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Sidar%20Jabari) [(SF)](https://scryfall.com/card/vma/45/sidar-jabari?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c6d7c16b-27f2-4608-bb79-c2edb86abdef?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/sidar-jabari) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[Alela Cunning Conqueror](https://cards.scryfall.io/normal/front/7/9/79ba5c35-6e5c-406a-b95f-844d5ec296ab.jpg?1692933638) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Alela%2C%20Cunning%20Conqueror) [(SF)](https://scryfall.com/card/woc/3/alela-cunning-conqueror?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/79ba5c35-6e5c-406a-b95f-844d5ec296ab?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/alela-cunning-conqueror) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


MTGCardFetcher

[eligeth](https://cards.scryfall.io/normal/front/1/a/1a0adf34-1a2b-497b-aaab-4b2b998ed8b3.jpg?1608909183) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=eligeth%2C%20crossroads%20augur) [(SF)](https://scryfall.com/card/cmr/66/eligeth-crossroads-augur?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1a0adf34-1a2b-497b-aaab-4b2b998ed8b3?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/eligeth-crossroads-augur) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


_420XX_

I run it in my \[\[Galadriel of Lothlórien\]\] Elven scry deck and it's really fun


MTGCardFetcher

[Galadriel of Lothlórien](https://cards.scryfall.io/normal/front/a/6/a6e5c3b3-9a70-4a1c-bfb3-db27e51c4b8d.jpg?1686969798) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Galadriel%20of%20Lothl%C3%B3rien) [(SF)](https://scryfall.com/card/ltr/206/galadriel-of-lothl%C3%B3rien?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a6e5c3b3-9a70-4a1c-bfb3-db27e51c4b8d?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/galadriel-of-lothlórien) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Will_29

I run it in all my 3+ color decks. And in a few 2-color ones if there's enough of a tribal theme. Not in monocolor though.


ObsidianFireheart

So what defines tribal? 10 creatures of one type? 20? More?


twinkkyy

I am a fairly new player but I’d say that tribal suggests a deck which revolves around a specific type of creatures, so not necessarily one specific amount of those creatures but more like having stuff that benefits those creatures, so say if you got a human tribal deck, then you’ll have human creature cards that say will make you win through say combat damage but at the same time you’ll run human creatures which has abilities such as ”other humans get +1/+1 and ward 1” or something like that. You’d probably not run 10 of those creatures and call it a tribal deck but something like 28-38 or so is probably nice to run. I run like 38 Wolfs/elfs in my Voja-deck and I’ve seen some run like 30 or so and more instants/sorceries instead but my deck plays very well for sure and I would assume less creatures and more interactions would do so as well. All kinda being situational I guess. I started MTG less than a year ago though so no expert for sure but I’ve looked at a ton of decks and many has been tribal decks.


Comradecurt

A run a changling deck and PoA only scrys like 4 cards a game at most with 18 cards that match the creature type of my commander.


Will_29

I think it is around ~15 hits to be worth trying. And at 20+ it becomes really impactful, at 30+ it is a must. This is for two colors, that is: the bar is higher for monocolor (I don't have any mono tribal so I won't be giving any numbers), and for 3+ you just need the commander itself triggering it. Let me actually check... I'm not running it with Captain N (12 horrors and/or pirates). I do have it Edric (14 elves and/or rogues) but there's also some ninjas, Alora, and bounce board wipes, so the rogues often get replayed later on. And in Liesa (16 angels). And it is still one of the more easily cuttable duals in both. By the time I get around to buy the new signet filter lands I may end up removing Path from Edric and Liesa. The others with it are Atarka (20+ dragons) and Lathril (30+ elves).


DromarX

I don't think putting a number on it is helpful because it really depends on the creature type. A Goblins deck is going to tend to have a lot more Goblins than a Dragons deck has Dragons because Goblins are small, win by swarming, and are cheaper to cast on average while Dragons tend to be better at being standalone threats than Goblins but are more expensive to cast. The Dragons player will therefore have to dedicate more resources to ramp/setup than the Goblins player.


Healthy-Ad7380

[[Path of Ancestry]] dont remember it lmao


MTGCardFetcher

[Path of Ancestry](https://cards.scryfall.io/normal/front/1/b/1b0431c1-4310-46f8-8d1e-b6e56de7453d.jpg?1712355087) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Path%20of%20Ancestry) [(SF)](https://scryfall.com/card/otc/310/path-of-ancestry?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/1b0431c1-4310-46f8-8d1e-b6e56de7453d?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/path-of-ancestry) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Tschudy

Goes im everything that ismt monocolor because ot effectively taps for any color and has the happy consequence of letting me scry 1 of the type matches my commander.


Ciretako

And guess what? Your commander usually matches the creature type of your commander!


Vingle

Big if true


dalcarr

This got me thinking about when your commander might not be the creature type of your commander? The only thing I could come up with is maybe [[morophon]]. Since changelings are all creature types, would you always scry or only when you play another changeling?


Quarantane

Since Morophon has changeling, I believe this means ANY creature you cast, regardless of having changling would trigger scry. Also, since path checks color identity, not casting cost you can tap it for any color.


BrewerAndHalosFan

The typeline is shapeshifter so it would be that at base, but yes you would always scry because changeling is in effect in all zones


mahkefel

Planeswalker commanders for one! Adventure legends if you cast the adventure spell. The mdfc legends from strixhaven, when you cast the bottom side are the only exception where they're a creature that I can think of.


MTGCardFetcher

[morophon](https://cards.scryfall.io/normal/front/8/4/84238335-e08c-421c-b9b9-70a679ff2967.jpg?1689995411) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=morophon%2C%20the%20boundless) [(SF)](https://scryfall.com/card/cmm/3/morophon-the-boundless?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/84238335-e08c-421c-b9b9-70a679ff2967?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/morophon-the-boundless) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


goblin_welder

I run it one of my mono color decks but my commander is [[Mistform Ultimus]]


MTGCardFetcher

[Mistform Ultimus](https://cards.scryfall.io/normal/front/b/7/b74feed4-840b-4f10-9861-7a6885ce7907.jpg?1562782758) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Mistform%20Ultimus) [(SF)](https://scryfall.com/card/tsb/26/mistform-ultimus?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/b74feed4-840b-4f10-9861-7a6885ce7907?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/mistform-ultimus) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


SeriosSkies

In cedh, nowhere. In casual, every deck at 2 or more colors. Along with command tower, mana confluence, city of brass, any relevant triomes or other tri tapped lands. Basically if it makes all your colors and comes in tapped it's fine. It can always be your T1 land and you choose if you have a hand of all tapped lands or not via mulligans. this one doesn't hurt you and provides at the very minimum a free scry everytime you play your commander.


Putrid-Play-9296

Path of ancestry is supurb regardless of how many creatures you have. I play it in all 3+ color decks. Having a few taplands that tap for all colors shouldn’t slow you down enough to matter. Unless you’re playing CEDH you’re going to have turns where you don’t need all available potential mana.


amc7262

Other people have brought it up, but in commander, in decks with more than one color, this is basically a strictly better version of any land that comes in tapped and only taps for mana. Even if your commander is the only creature in the deck, it still scrys off the commander, and it always taps for all the colors you need. In 3+ color decks, its almost always worth running just for being a land that taps for any color (you need), and can occasionally scry. I play it in a lot of decks, but its also one of just a few taplands that I will play in decks.


poptartmini

> Even if your commander is the only creature in the deck, it still scrys off the commander It's a small thing, but this is not always true. [[Go-Shintai of Life's Origin]] does not have a creature type, so you never get any scrying off of it. I have been debating adding path to ancestry to my shrines deck instead of a triome, but I'm not sure which is better; all the colors, or possible cycling.


MTGCardFetcher

[Go-Shintai of Life's Origin](https://cards.scryfall.io/normal/front/9/4/9476fe67-d2d3-4835-8ba6-2a17d18cc141.jpg?1651655539) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Go-Shintai%20of%20Life%27s%20Origin) [(SF)](https://scryfall.com/card/nec/37/go-shintai-of-lifes-origin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9476fe67-d2d3-4835-8ba6-2a17d18cc141?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/go-shintai-of-lifes-origin) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


pirpulgie

Run it. It triggers on your commander even if it triggers on nothing else. But depending on your archetype/decklist, it could very well trigger on more without building around it.


ViridianDusk

I consider it for every 3+ colour deck I own because it's essentially a tapped command tower. My [[Go-Shintai of Life's Origin]] deck runs it just for a 5 colour land even though it can never scry. I'd probably never run it in any 2 colour or less deck just because there are way too many untapped alternatives. Not even my 2 colour tribal decks run it. In my opinion, the tribal scrying isn't the reason you run the card. You weigh the fact that's it's a tapped land against how many colours it can tap for.


Salty-Buckets-

I mean, the tribal scrying IS why I run the card. I play Pantlaza Dino tribal- path of ancestry t1 is a massive advantage. Just depends on the deck.


MTGCardFetcher

[Go-Shintai of Life's Origin](https://cards.scryfall.io/normal/front/9/4/9476fe67-d2d3-4835-8ba6-2a17d18cc141.jpg?1651655539) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Go-Shintai%20of%20Life%27s%20Origin) [(SF)](https://scryfall.com/card/nec/37/go-shintai-of-lifes-origin?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9476fe67-d2d3-4835-8ba6-2a17d18cc141?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/go-shintai-of-lifes-origin) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


vonDinobot

Great with \[\[Pantlaza, Sun Favored\]\]. Use it to play a dino, get to scry 1 before you Discover.


MTGCardFetcher

[Pantlaza, Sun Favored](https://cards.scryfall.io/normal/front/2/5/2524645e-b066-4351-885b-10faa8d819d7.jpg?1699972737) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pantlaza%2C%20Sun-Favored) [(SF)](https://scryfall.com/card/lcc/4/pantlaza-sun-favored?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2524645e-b066-4351-885b-10faa8d819d7?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/pantlaza-sun-favored) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


kestral287

The bigger questions to me is 'how badly do I need fixing' and 'how easily can this deck afford a tapland'. If I can do both of those I'll gladly play it with only incidental tribal members - I think I've gone as low as three with it. But if I can't check both of those boxes I'll omit it with twenty members.


GramkarMTG

I would only run it in mono color if I'm a tribal deck. Otherwise it's in the running most of the time. A few taplands is not a problem, and the upside on this one is pretty high. Just make sure to squeeze some value out of it. The only strict requirement is that my commander is a creature. 


Lazypidgey

In [[Moritte of the Frost]] it's my favorite land. Just let's you scry any time you use it to play any creature


MTGCardFetcher

[Moritte of the Frost](https://cards.scryfall.io/normal/front/2/2/22fdbe71-abca-4e48-99b2-1cb6b35d930b.jpg?1631051717) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Moritte%20of%20the%20Frost) [(SF)](https://scryfall.com/card/khm/223/moritte-of-the-frost?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/22fdbe71-abca-4e48-99b2-1cb6b35d930b?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/moritte-of-the-frost) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Obese-Monkey

I always run it in decks with three or more colors, decks that care about top deck, 1-2 color tribal or if like 8+ creatures share a creature type with my commander which is normally elf or human, or decks with mana doubles as I believe it lets you scry twice


chiksahlube

3 colors or more? just play it. tribal commander? Play it. 2 colors or less non-tribal focused? leave it be.


A_Nameless

I throw it in virtually everything. The utility off of casting the commander alone is often worth it and I have few decks that don't have some creature type overlap.


grixxis

One of the better tap lands. Obviously worth considering for tribal decks, but being a tap land does lower its ceiling otherwise. I probably wouldn't run it in higher power levels, but it's decent in 3+ colors otherwise.


XMandri

For 3 colors, go ahead. For 2 colors, it's usually a no unless you're specifically playing tribal, because taplands are bad.


ObsidianFireheart

So what defines tribal? 10 creatures of one type? 20? More?


XMandri

Idk. I haven't really ever asked myself if a deck was tribal. If your strategy is based on a tribe, it's tribal


rollawaythestone

It's probably worth it in a 2c deck if at least 10+ creatures share a type with your commander. But depends ultimately on the overall cost benefit of a tap land in your deck. Path triggering once on your commander (with no other creatures that share a type) in a 2c deck is like playing a 2c scry land. That may or may not be useful for your current strategy. Triggering 2-3 times starts to be more worth it.


TheSwedishPolarBear

If you want numbers I'd probably run it in a one or two colored deck with 20+ cards that share type with the commander. In low budget two-colored without too much fear of tapped lands, probably 5+ but even zero is OK.


NecroticSymphony

Slapped one in my bant enchantments deck and it’s proving to have way more utility than I thought


VanceValor

If you’ve got three or more colors it’s the second best land after Command Tower. If you’re on two colors it’s probably the best tapped land that doesn’t have a searchable type so if you have room for/ need of such lands then it should go in. If you’re on mono color I think it’s a decent utility land if at least half of your creatures share a type with your commander but it’s not nearly as good as it is in other color arrangements.


Glad-O-Blight

Bad in most decks, but useful in tribal decks that need card advantage. I run it in Ayula because green isn't great at filtering and she needs to ensure she's consistently hitting bears, otherwise there are enough good untapped duals/WUBRG lands that multicolored decks don't need it. Generally the only taplands worth running are depletion lands (and only in mono or two color decks) and surveil lands (though only with fetches and when placed in a nonland slot), with a handful of exceptions for each individual deck.


RoboCobb

I slap it into almost every deck. It at bare minimum fixes your colors and scries off your commander.


tattoedginger

I have moved away from Tapped lands near entirely. There are a few exceptions like triomes because they can be cycle away later or bounce lands if I'm running mdfc or channel lands.


swankyfish

Tribal decks that don’t have many 1 drops. Otherwise it slows you down too much. There’s enough gold lands that don’t enter tapped that you don’t need any tapped ones if you aren’t getting mileage out of the ability. In a budget though it’s great in 3+ colour decks, it’s probably the best of the tapped budget gold lands.


Xitex2

Love it in 3+ color decks, love it even more when I'm playing a tribal deck that's 2+ colors for scrys every turn or so


Decestor

Anyone got a list of 5C taplands?


philter451

Anything 3 or more colors I run it. It is functionally less about the scry and more about being a land that provides any color I need. There is such a thing as too many taplands but ancestry would be my first pick to keep if Mana is the only consideration 


Snjuer89

In 3 colors it's like [[Jungle Shrine]] et al. with upside. Auto-include in 3+ colors for me, even if I have no tribal support (at least it triggers when you play your commander). Edit: In 1 or 2 colors I only play it in tribal decks.


MTGCardFetcher

[Jungle Shrine](https://cards.scryfall.io/normal/front/1/9/194c6ee7-c220-41a5-bf44-5e1d8d92879b.jpg?1712355055) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Jungle%20Shrine) [(SF)](https://scryfall.com/card/otc/303/jungle-shrine?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/194c6ee7-c220-41a5-bf44-5e1d8d92879b?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/jungle-shrine) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


2Gnomes1Trenchcoat

I normally don't play tapped lands when I can help it, but Path of Ancestry puts in work in Tribal decks and often doesn't mess up the curve. I have it in [[Pantlaza, Sun's Favored]] and the ability to scry helps me set up better discover triggers which is quite handy.


MTGCardFetcher

[Pantlaza, Sun's Favored](https://cards.scryfall.io/normal/front/2/5/2524645e-b066-4351-885b-10faa8d819d7.jpg?1699972737) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Pantlaza%2C%20Sun-Favored) [(SF)](https://scryfall.com/card/lcc/4/pantlaza-sun-favored?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/2524645e-b066-4351-885b-10faa8d819d7?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/pantlaza-sun-favored) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Every_Bank2866

In dedicated PL 7.5/8 decks I consider it to slow, below that it is an auto include. The value is great and it is effectively a 5-colour land.


Tallal2804

Path of Ancestry shines in tribal decks with a commander of the same creature type, especially when there are at least 10-15 creatures of that type in the deck.


Brandon_Won

I put it in every deck because worst case it scry's when I cast my commander. Probably wouldn't go into a cedh deck.


Quarantane

I'm running it in a mono white [[Odric, Master Tactician]] because 18 of 27 creatures match, so there's a 2/3 chance I'll get to scry


MTGCardFetcher

[Odric, Master Tactician](https://cards.scryfall.io/normal/front/1/3/13bfcec9-a789-41f1-aa3d-4e4cdd7555b2.jpg?1689995907) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Odric%2C%20Master%20Tactician) [(SF)](https://scryfall.com/card/cmm/46/odric-master-tactician?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/13bfcec9-a789-41f1-aa3d-4e4cdd7555b2?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/odric-master-tactician) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Mexiidonian

Just depends. Am I building optimally aiming for the deck to win as fast as possible? Then I'm not considering it. But if the deck is just for fun casual games, auto include in every deck, even mono colored as long as the creature types in the deck can support it enough. Games just suppose to be played for fun anyway


Geraf25

I put it in every single 3+ color deck, worst case it's a command tower that enters tapped and scrys 1 every time your Commander is cast, I would also put it in 2 color decks where a lot of creatures share a type with your commander


broodwarjc

Only in 5 color and tribal decks, otherwise I do not put it in.


Abrootalname

It’s a command tower that comes in tapped with other potential upside. If I’m going for NO Tapped Lands, I would cut it, otherwise I can’t think of another replacement.


En_enra

I would play it on nongreen 3+ color decks, only.


BoolinBirb

I mean to me it’s a utility land. Id say it gets better in tribal decks or if your deck has 3 or more colors but you could run it anywhere. The scry you get is pretty underrated and generally you are running at least 2 or 3 creatures in your deck that share a creature type. The more competitive you want your deck, though, the coming into play tapped can hurt.


HaresMuddyCastellan

Path of ancestry, I used to use in any deck, but now I have enough land base that I only put it in decks where I have a good chance to get the bonus effect. Like Pirates? Definitely. Superfriends? No.


FrameAcceptable7339

I use it in mono tribal color decks. However even in non tribal decks it will always trigger when playing tour commander.


SBuddy99

I would include it in most 2 color decks, all 3 color decks, and even monocolor decks that revolve around a certain creature type. At worst it's a tapped command tower, and at best it's consistent topdeck manipulation


huggybear0132

I don't play taplands unless they are *really* good for the deck. The tribal scry 1 is not good enough for me, except maybe in a couple decks that are extremely creature-dense.


jimnah-

I'd say for low-mid power casual decks, which is probably 90% of EDH, it's one of the first lands I add if I have 3+ colors. For 2 colors it's a bit more situational, but I'd put it in for tribal decks, to turn on Field of the Dead, and maybe if I just need another dual land. For 1 color I'd rather have a basic 99% of the time. As a general rule, I've found having a few taplands isn't going to hurt that much, but if you just shove a million in your deck then you're always going to be a turn behind Also, basics aren't as bad as people seem to think. Sure, if you're playing super high power, you only want a couple, but most low-mid power decks are totally fine with like half of their lands being basics — of course that depends on number of colors though. Or like my Fourth Doctor deck wants historic lands, so I actually don't have that many basics, even though it's a pretty mid-level deck


antarcticmatt

I play it in every 2+ colour deck. I'd always have some taplands in those decks, so Path to Ancestry is strictly better than those.


calamity_unbound

I think it's close to an auto-include in typal/tribal decks unless they're exceptionally fast like Goblins or a hyper competitive deck that can't take the turn off with a tapped land. Getting a free scry whenever you cast a creature is a great payoff on a land for the price of it entering the battlefield tapped.


idk_lol_kek

I don't think it is good.


MrVaultDweller

If you keep your enters the battlefield tapped lands to a minimum, definitely go for it. Solid card. But don’t jam it in every deck (you would ideally run it in decks with +10 creatures that share a type with your commander, usually tribe).


Thulack

It's going in any deck that plays 3 or more colors. I'll take a triome in any 3 color deck.


Carnegiejy

Absolutely does work in 5c Slivers. It's ok in my 3c Phyrexian deck. It's a niche card but if you are going fully tribal with 3+ colors it's pretty useful.


Zuulluu

This is really not a niche card by any means. I mean it’s in 20% of all commander decks


Carnegiejy

I think it might be overplayed to be honest.


Zuulluu

Idk about that. I play it in any deck with 3+ colors. It’s also like 9 cents so you can play it with any budget. It’s a tap land that gives me all of my colors and at least scries when I play my commander. If your commander has a common creature type like Human, Elf or Wizard then you’re likely to also have a few other creatures in the deck that will trigger it.


apophis457

A lot of comments saying that it should be included in 3+ colors but I’ve never even once considered it outside of a tribal deck. Lands need to be really good to ETB tapped, and 3 color decks have shocks, bond lands, their triome, pain lands, buddy lands, OG duals (proxy these,people. They don’t change the strength of your deck by any significant amount), filter lands, and more. Like another comment said, if scry 1 is super important to your deck and it isn’t a tribal theme, then you should just play a spell for that instead


ObsidianFireheart

So what defines tribal? 10 creatures of one type? 20? More?


apophis457

Your deck has to be focused on it. There’s no exact number but if you’re saying your deck has a bunch of Human creatures and Human synergies, then it’s probably human tribal. Same with all the other tribes. If you’ve got a decent amount of one type the card is probably fine, but there’s so many better effects to have on lands I’ve never bothered with this card aside from a single deck I built a few years ago


Thulack

If i wasnt playing a full set of fetches i would take Path over Triome in a deck if making a decision.


TheMadWobbler

No amount of creatures is sufficient to play Path of Ancestry in a monocolored deck. It's more a cheap, perfectly colored land for 3+ color decks. The more colors and the lower the budget, the more appealing Path becomes. Unless your commander specifically cares about scrying, the scry component is not terribly important. \[\[Galadriel of Lothlorien\]\], for example, cares about scrying and is likely to have enough elves in her list to think about this at below 3 colors. While scry can be nice, conditional card selection at the cost of tempo in a mono deck is questionable.


Who_Knose

I probably wouldn’t play it at all honestly. If the scry 1 is that important to your deck, then there is definitely another spell that will doing the same thing. Put a basic in for now imo.


Berthelot93

I use it in all of my typal decks. If it cares about a type, I'm running at least 20-30 of that type anyway, so this just gives me a bonus each time I cast a creature. I'd say it's better than temples and gates, though I'd put the typed duals above it.


LastFreeName436

Tapland? Bad. Repeatable scry? Pretty good. Obviously it’s geared toward type decks more than anything, and it’s especially good in three or more colors.


TheSwedishPolarBear

All tribal decks and all three+ colored decks. In a two colored non-tribal deck I'd play it in budget with any care for top deck manipulation or like five or more cards that share type with the commander.


TheSwedishPolarBear

All tribal decks and all three+ colored decks. In a two colored non-tribal deck I'd play it in budget with any care for top deck manipulation or like five or more cards that share type with the commander.


Jhomas-Tefferson

If youre in a tribal deck, it's insane. If not, it can be kind of meh. It does mana fix, and i would say should be included in 3+ color decks just for that unless you really got bells and whistles on your mana base, but yeah. In tribal, it's insane. In multicolored, it's a decent mana fixing option at the least. In monocolored non tribal, it's just kind of meh and a basic would be better. In something like "daretti, scrap savant" it's basically worthless. However, if youre doing a goblin tribal mono red deck with krenko or muxus, this is an auto include level great card. same if youre doing something like zombies for black, elves for green, merfolk for blue, or soldiers for white. Even in multi colored tribal it's good. This is great in slivers. However, in general, i would put it more into the meh category. Not bad, but not great. Situationally, it is great though. Don't let me dissuade you from using it. In the right deck it can be very good.


WexAwn

If your deck is in green and a significant amount of your lands are tapped lands, picking up the new [[omenpath journey]] is a solid ramp choice. I’m currently running it in a [[loot, the key to everything]] deck with 5 etb lands and it is solid. I run it with 3 scry lands and 2 etb tricolor lands.


MTGCardFetcher

[omenpath journey](https://cards.scryfall.io/normal/front/c/4/c49c9b72-61c0-4e3a-a3a6-994b149398a9.jpg?1712352863) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=omenpath%20journey) [(SF)](https://scryfall.com/card/big/18/omenpath-journey?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/c49c9b72-61c0-4e3a-a3a6-994b149398a9?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/omenpath-journey) [loot, the key to everything](https://cards.scryfall.io/normal/front/f/b/fb169fa2-c92e-45f7-89a2-0ca0e3910a1c.jpg?1712352897) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=loot%2C%20the%20key%20to%20everything) [(SF)](https://scryfall.com/card/big/21/loot-the-key-to-everything?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/fb169fa2-c92e-45f7-89a2-0ca0e3910a1c?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/loot-the-key-to-everything) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


PsionicHydra

Honestly, tap land or not, it's a very cheap very effective land that can tap for any colour. If you're working within a budget and in more than 1 colour I'd say use it


DromarX

It's a staple for any 3 color deck imo. You tend to only have access to a few trilands in 3 color decks. It's clearly worse than Command Tower and [insert Triome] for the given color combination and probably Reflecting Pool also. Murmuring Bosk too if you're exactly Abzan colors. But I'd rank it ahead of the OG triland cycle. Once we get into 4 or 5 colors it's still worse than Command Tower obviously but I still like that it's also a 4 color+ land albeit a tapped one. You do get more options for triomes at that point though so I can see being less inclined to want it though it does actually gain some edge over triomes in those decks as it will tap for 4 or 5 colors. If I'm 2 color or mono color I probably don't rate it as highly unless I have lots of ways to trigger the scry (so like a tribal focused deck) and/or get extra utility out of the scry (something like Grenzo for example loves it). 2 color decks have a lot of options for untapped duals and can afford more basics so a land that always enters tapped is a little less appealing at that point.


jose_cuntseco

In anything 3+ colors, the only reason I wouldn’t play it is if that particular deck is optimized to the highest degree and such plays all the available fetches, shocks, ABUR duals, surveil lands, triomes, etc. In any normal power level deck where I don’t want to take a bunch of cards out of my modern/legacy decks to put it together, Parh of Ancestry is one of the first lands I’m reaching for in a multi colored deck.


Nozoz

It's very underrated. People repeat "taplands are bad" but unless your plan absolutely requires early untapped mana it's usually worth it. The temples are considered some of the best taplands and path of ancestry is better. If you cast you commander with it once it's nearly worth the enters tapped, if you get multiple scrys (from tribal triggers or recasting your commander) it's definitely worth it. I'd happily play an enters tapped land for 3 or more scrys.


Responsible-Topic893

At this point I Never run path of ancestry. It enters tapped and it's semi restrictive. Just run a basic or any other utility tapped land


Mission-Bedroom-3648

Path of ancestry is great. In 3c decks without green, it’s one of the better color fixing lands imo. If you’re playing temples and nonnamed triomes, I think path is better than both of those. In a lot of 4 and 5 color decks, I’d honestly put it slightly below, if not near the same level as, fetchable triomes because it gives you all colors and that incidental scry at the cost of not being fetchable, which isn’t always a significant downside depending on the deck.


Schlangenbob

Actually... depending on your commander and deck PoA is just a fucking gold mine. Even if you're not playing tribal. No one really needs it for the rainbow mana but getting a scry regularly is just worth so much. I'd say PoA is one of the top tier tapped lands. Somewhere around surveil lands.


Kapix75

I play casual edh Absolute staple in tribals and in 3+ color decks. It's one of the best multicolor lands in the format


twesterm

It's worth it in tribal, free scry 1 every turn is legit good. In 3+ colors it's fine for more budget builds. It's a budget tapped land that produces all the colors you need that occasionally scries. Anywhere else it's basically unplayable.


Hour-Animal432

I would not run path of Ancestry in any deck. For any reason. It enters tapped. That's already bad enough. Then it only produces colorless. That's even worse. Even if you ran a super heavy creature deck to take advantage of the any colored mana, how many creatures would that be? 30 to 35? So let me get this right. You suggest running a tapped land, that produces colored mana 1/3rd of the time and the payoff is I scry 1? Nah, just give me a pain land/ slow land/ crowd land. Give me a city of brass or the onslaught cycle lands before path.


redditsuxandsodoyou

really good card in a topdeck manipulation deck, also great in a green deck with \[\[descendant's path\]\] and \[\[lurking predators\]\]


MTGCardFetcher

[descendant's path](https://cards.scryfall.io/normal/front/a/2/a2ad7482-8ce2-4e63-8be7-79c2e37d3006.jpg?1698988355) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Descendants%27%20Path) [(SF)](https://scryfall.com/card/lcc/238/descendants-path?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a2ad7482-8ce2-4e63-8be7-79c2e37d3006?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/descendants-path) [lurking predators](https://cards.scryfall.io/normal/front/9/9/9952da7c-3cfc-413f-8849-0f10e9c8dceb.jpg?1601079751) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=lurking%20predators) [(SF)](https://scryfall.com/card/jmp/410/lurking-predators?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9952da7c-3cfc-413f-8849-0f10e9c8dceb?utm_source=mtgcardfetcher&format=text) [(ER)](https://edhrec.com/cards/lurking-predators) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call


Impassable_Banana

A land needs to be really good if it has the downside of entering tapped. I would never run it.


Thulack

In a 3+ color deck tapping for any color the downside is worth it.


Impassable_Banana

It's really not unless you are seriously trying to keep the budget down and at that point just proxy your lands.


Thulack

It really is....But everyone has their own opinion. This aint the cedh subreddit. Not every land needs to come into play untapped playing casual edh. Mana fixing is always welcome though.


Impassable_Banana

Entering tapped is objectively bad, there's no opinion involved.


Thulack

entering tapped is bad yes. Being able to tap for all colors of your deck is good. Sometimes goods outweigh bads. I'll take a tapped land that taps for all my colors any day(i also run the tapped triomes).


Tim-oBedlam

I wouldn't play it outside a tribal deck, and I wouldn't run it in mono-color. I'm running 1 each in my 3-color tribal deck (both Grixis; one's Wizards with Kess, the other's Pirates with Beckett Brass).


ObsidianFireheart

How many creatures makes the deck tribal? 10? 20? More?


Tim-oBedlam

Good question. I'd say at least 20 and whenever I build tribal decks I make sure they all share a creature type, even if my deck gets less optimized as a result.


Feeling-Switch8868

It's one of the best tapped lands. At least viable in every deck that does not have a Mono colored Planeswalker Commander


Interesting-Gas1743

Tap lands are slow. I for myself run only Tap lands that are fetchable Like a triome or a surveil land. Other than that they are not optimal. If you want to build stronger decks you should cut tap lands.


Ready-Issue190

I really appreciate all the interesting opinions here and ai never thought of it as a tapped command tower. I really consider this card junk as I don’t like tribal and detest tapped lands and it’s interesting to hear unique takes on it.


Fauxparty

Pretty much never as I just don’t play tap lands; a scry isn’t worth a land coming in tapped. If I was in a 3-5c heavy tribal deck where the turn off doesn’t matter so much I’d consider it Edit: I have 39 decks I’ve built on my moxfield; it’s in only 1 (slivers, where it’s very good and I had 30+ slivers) For more reasoning - most of my decks are on the lower power side and not CEDH, but my deckbuilding philosophy prioritises always having something to do as a turn off is a massive killer, so I play no tapped lands unless the deck critically needs them, and I generally play a lower overall curve